Unable to play one array of videos for an hour - javascript

I have array of multiple videos. Right now, the code below works in that it plays multiple videos one after the other. However, they are time agnostic, and I specifically want to play these videos for exactly one hour. How can I achieve this using Javascript?
<body onload="myNewSrc()">
<div id="section-title">
<video onended="myAddListener()" autoplay controls width="100%" height="auto">
<source src="" type="video/mp4">
</video>
</div>
<script>
var videoSources = ["http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4",
"http://www.html5videoplayer.net/videos/toystory.mp4",
"http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4",
"http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4",
"http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4"
];
var currentIndex = 0;
//listener function changes src
function myNewSrc() {
var myVideo = document.getElementsByTagName('video')[0];
myVideo.src = videoSources[currentIndex];
myVideo.load();
}
function myAddListener() {
var myVideo = document.getElementsByTagName('video')[0];
currentIndex = (currentIndex + 1) % videoSources.length;
myVideo.src = videoSources[currentIndex];
myVideo.addEventListener('ended', myNewSrc, false);
}
</script>
</body>

Add a DOMContentLoaded event listener to body, then inside that get the current time using Date.now() and store it in some variable.
Then compare the stored time to the current time every time a video finishes playing. If more than one hour has elapsed, then end the playback.

You can do something like this
var startTime;
var videoSources =
["http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4", "http://www.html5videoplayer.net/videos/toystory.mp4", "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4", "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4", "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4"];
var currentIndex =0;
//listener function changes src
function myNewSrc(){
startTime = new Date;
var myVideo = document.getElementsByTagName('video')[0];
myVideo.src=videoSources[currentIndex];
myVideo.load();
}
function myAddListener(){
if ((new Date) - startTime > (60 * 60 * 1000)) {
return;
}
var myVideo=document.getElementsByTagName('video')[0];
currentIndex=(currentIndex+1)%videoSources.length;
myVideo.src=videoSources[currentIndex];
myVideo.addEventListener('ended',myNewSrc,false);
}

Related

Change Video in Everyday

I have a some videos, that need to be play continuously. But there is a condition, first video should be play upto 24 hours.it means, loop the first video for 24 hours. after that next video. Now the videos are playing continuously. But I Don't know how to set the time for playing videos. Please help me to solve this problem. Thank you.
Here is My code.
var videoSources = ["video/kid.mp4", "video/hands.mp4", "video/video5.mp4", "video/action.mp4"];
var currentIndex = 0;
// listener function changes src
function myNewSrc() {
var myVideo = document.getElementsByClassName('episodeVideo')[0];
myVideo.src = videoSources[currentIndex];
myVideo.load();
}
// add a listener function to the ended event
function myAddListener() {
var myVideo = document.getElementsByClassName('episodeVideo')[0];
currentIndex = (currentIndex + 1) % videoSources.length;
myVideo.src = videoSources[currentIndex];
myVideo.addEventListener('ended', myNewSrc, false);
}
<div class="video-wrapper-main">
<video onended="myAddListener()" class="episodeVideo" preload="auto" autoplay controls>
<source src="" type="video/mp4">
</video>
</div>
var videoSources = ["video/kid.mp4", "video/hands.mp4", "video/video5.mp4", "video/action.mp4"];
var startTime = Date.now();
var currentIndex = 0;
// listener function changes src
function myNewSrc() {
var myVideo = document.getElementsByClassName('episodeVideo')[0];
var newTime = Date.now();
var msIn24Hours = 1000 * 60 * 60 * 24;
var isAfter24Hours = newTime - startTime >= msIn24Hours;
if(isAfter24Hours) {
myVideo.src = videoSources[currentIndex];
startTime = newTime;
}
myVideo.load();
}
// add a listener function to the ended event
function myAddListener() {
var myVideo = document.getElementsByClassName('episodeVideo')[0];
currentIndex = (currentIndex + 1) % videoSources.length;
myVideo.src = videoSources[currentIndex];
myVideo.addEventListener('ended', myNewSrc, false);
}
You could then store the start into localStorage and use that value.

video play loop play another ja

I need a video to play and loop seamlessly a defined number of times, then skip to a next video and loop seamlessly a defined number of times, and so forth until the playlist ends.
In one page, a user defines videos to be played, as well as how many times it will "loop" (or iterate). These are stored using session variables as:
$_SESSION["Exer[" .$x. "]"]
$_SESSION["Reps[" . $x. "]"].
I'm ignoring this aspect (the php stuff) currently
I have code that independently works, one that loops and one that plays playlists, but I can't seem to manage the merger of them together to achieve functionality. The code is as followed:
HTML
<video width="320" height="240" id="myVideo" autoplay="autoplay">
</video>
JavaScript
For looping:
<script>
var iterations = 1;
document.getElementById('iteration').innerText = iterations;
document.getElementById('myVideo').src = "Video/01.mp4";
myVideo.addEventListener('ended', function () {
if (iterations < 3) {
this.currentTime = 0;
this.play();
iterations ++;
document.getElementById('iteration').innerText = iterations;
}
}, true);
</script>
For playlist:
<script>
var videoSource = new Array();
videoSource[0] = "Video/01.mp4";
videoSource[1] = "Video/02.mp4";
videoSource[2] = "Video/03.mp4";
videoSource[3] = "Video/04.mp4";
var i = 0; // define i
var videoCount = videoSource.length;
function videoPlay(videoNum) {
document.getElementById("myVideo").setAttribute("src", videoSource [videoNum]);
document.getElementById("myVideo").load();
document.getElementById("myVideo").play();
}
document.getElementById('myVideo').addEventListener('ended', myHandler, false);
videoPlay(0); // play the video
function myHandler() {
i++;
if (i == (videoCount - 1)) {
i = 0;
videoPlay(i);
} else {
videoPlay(i);
}
}
</script>
Any help is appreciated.
Please check this, this java script code will replay a video for mentioned number of times and then plays next video if exists in playlist:
var eachVdoLoop = 2;
var currentVdoLoop=0;
var videoSource = new Array();
videoSource[0] = "http://www.sample-videos.com/video/mp4/240/big_buck_bunny_240p_1mb.mp4";
videoSource[1] = "https://www.w3schools.com/html/mov_bbb.mp4";
var videoCount = videoSource.length;
var vdoIndex=0;
document.getElementById('myVideo').addEventListener('ended', myHandler, false);
nextVideo();
function myHandler() {
currentVdoLoop++;
if(currentVdoLoop < eachVdoLoop)
{
document.getElementById("myVideo").play();
}
else
{
vdoIndex++;
currentVdoLoop=0;
nextVideo();
}
}
function nextVideo() {
if(vdoIndex == videoSource.length)
{
alert("Playlist ended!!!")
return;
}
document.getElementById("myVideo").setAttribute("src", videoSource[vdoIndex]);
document.getElementById("myVideo").play();
}
An working jsfiddle (fiddle updated)

HTML5 Audio Tag - Start and end at position

I have a number of <audio> tags in my code and I would like to know if there is a way that I can set each one to have a custom start and end position as they all load the same file.
This should happen without user interaction. effectively I need to deploy and <audio> tag and have something like data-start="04.22" data-end="09.45"
There is a timerange parameter available in MediaElement's src attribute which does exactly this.
://url/to/media.ext#t=[starttime][,endtime]
Note that if you enable the controls on these elements, then the user will be able to seek to different positions.
Example :
var url = 'https://upload.wikimedia.org/wikipedia/commons/4/4b/011229beowulf_grendel.ogg';
var slice_length = 12;
var audio, start, end;
for (var i = 0; i < 10; i++) {
start = slice_length * i; // set the start
end = slice_length * (i + 1); // set the end
// simply append our timerange param
audio = new Audio(url + '#t=' + start + ',' + end);
audio.controls = true; // beware this allows the user to change the range
document.body.appendChild(document.createTextNode(start + 's ~ ' + end + 's'));
document.body.appendChild(document.createElement('br'));
document.body.appendChild(audio);
document.body.appendChild(document.createElement('br'));
}
The following is what your looking for. I have four options from which you can choose from each with a bit less difficulty than the one before. I recommend the last one based on what you needed.
The start time is in seconds and in this example it is 12 seconds. Instead of a end time you have a play time and this is in milliseconds.
myAudio=document.getElementById('audio2');
myAudio.addEventListener('canplaythrough', function() {
if(this.currentTime < 72){this.currentTime = 72;}
this.play();
setTimeout(function(){
document.getElementById('audio2').pause();
}, 3000);
});
<audio id="audio2"
preload="auto"
src="https://upload.wikimedia.org/wikipedia/commons/f/f0/Drum.ogg" >
<p>Your browser does not support the audio element</p>
</audio>
If you really want to have an end time you can write a function that will take your input and subtract it from start time and convert it into millisecond.
An example of that is seen below:
var startTime = 72;
var endTime = 75;
var delaySec = endTime - startTime;
var delayMillis = delaySec * 1000;
myAudio=document.getElementById('audio2');
myAudio.addEventListener('canplaythrough', function() {
if(this.currentTime < startTime){this.currentTime = startTime;}
this.play();
setTimeout(function(){
document.getElementById('audio2').pause();
}, delayMillis);
});
<audio id="audio2"
preload="auto"
src="https://upload.wikimedia.org/wikipedia/commons/f/f0/Drum.ogg" >
<p>Your browser does not support the audio element</p>
</audio>
In this one you can set both the start time and end time in seconds.
Or you could do this with the start time in minutes and seconds.
var startMinute = 1;
var startSecond = 12;
var endMinute = 1;
var endSecond = 15;
var startinsec = startMinute * 60;
var startTime = startinsec + startSecond;
var endinsec = endMinute * 60;
var endTime = endinsec + endSecond;;
var delaySec = endTime - startTime;
var delayMillis = delaySec * 1000;
myAudio=document.getElementById('audio2');
myAudio.addEventListener('canplaythrough', function() {
if(this.currentTime < startTime){this.currentTime = startTime;}
this.play();
setTimeout(function(){
document.getElementById('audio2').pause();
}, delayMillis);
});
<audio id="audio2"
preload="auto"
src="https://upload.wikimedia.org/wikipedia/commons/f/f0/Drum.ogg" >
<p>Your browser does not support the audio element</p>
</audio>
Here is another one which should actually be easier for you to do since you have multiple files:
audioControl('audio2', 1, 12, 1, 15);
function audioControl(elemID,sM, sS, eM, eS) {
var startinsec = sM * 60;
var startTime = startinsec + sS;
var endinsec = eM * 60;
var endTime = endinsec + eS;;
var delaySec = endTime - startTime;
var delayMillis = delaySec * 1000;
myAudio=document.getElementById(elemID);
myAudio.addEventListener('canplaythrough', function() {
if(this.currentTime < startTime){this.currentTime = startTime;}
this.play();
setTimeout(function(){
document.getElementById(elemID).pause();
}, delayMillis);
});
}
<audio id="audio2"
preload="auto"
src="https://upload.wikimedia.org/wikipedia/commons/f/f0/Drum.ogg" >
<p>Your browser does not support the audio element</p>
</audio>
Anytime you want to do it you just run the following:
audioControl(ElementID, StartMinute, StartSecond, EndMinute, EndSecond);
See this answer for how to play an audio file at a certain time:
HTML 5 <audio> - Play file at certain time point

JS and JQuery Audio Volume Does Not Initialize

The Audio player loads and initializes, but the controls disappear once I pass the third song (see >= 3 test). I'm not certain if that's an incredible coincidence but it seems likely I have broken something. Why do the audio controls vanish?
Also, the volume controls do not initialize. Does anyone know why?
<script>
window.onload = function() {
var number = Math.floor((Math.random() * 10) + 1);
if(number >= 3) {
document.getElementById("audio").innerHTML = "<audio id='vid' src='remix.mp3' type='audio/mpeg' autoplay='true' loop='true'></audio>";
} else {
document.getElementById("audio").innerHTML = "<audio id='vid' src='lose.mp3' type='audio/mpeg' autoplay='true' loop='true'></audio>";
}
};
(function(){
var vid = document.getElementById("vid");
vid.volume = 0.2;
});
</script>
<script>
jQuery(function($) {
$("#vid").prop('volume', 0.2);
window.setVolume = function(bgAudio,vol) {
sounds[bgAudio].volume = 0.33;
}
});
</script>
<div id="audio">
</div>
There is no need to replace the whole audio tag. Just change the src attribute:
<audio id='vid' src='remix.mp3' type='audio/mpeg' autoplay='true' loop='true'></audio>
...
$('#vid').attr('src', 'remix.mp3');
EDIT
Your code is a mess, I've tried to refactor it a bit:
(function() {
var number = Math.floor((Math.random() * 10) + 1);
var player = $('#vid');
player.attr('src', number >= 3 ? 'remix.mp3' : 'lose.mp3');
player.prop('volume', '0.2');
player[0].play(); //run the audio track
//not sure about this function
window.setVolume = function(bgAudio, vol) {
sounds[bgAudio].volume = vol;
}
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
<audio id='vid' src='' type='audio/mpeg' loop='true'></audio>
And check mp3 file names and location.

calling the next item in my array

right now I have an array of videos. How do I make it so when i click next and prev the next or previous video in the array loads.
<video id="video" controls autoplay width="1000">
<source src="videos/test.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"' />
<source src="videos/test.ogv" />
</video>
next
<script>
var vidURL=["videos/test.ogv","videos/test2.ogv","videos/test3.ogv","videos/test4.ogv","videos/test5.ogv" ]; // literal array
function vidSwap(vidURL) {
var myVideo = document.getElementsByTagName('video')[0];
myVideo.src = vidURL;
myVideo.load();
myVideo.play();
}
Using yout code, it'll be something like this.
What you need to do is have the video that you loaded on a javascript variable.
Then, when you click prev or next you can call a function that will put the correct video number and call it.
<script>
var vidURL=["videos/test.ogv","videos/test2.ogv","videos/test3.ogv","videos"]
var video = 0;
function vidSwap() {
var myVideo = document.getElementsByTagName('video')[video];
myVideo.src = vidURL[video];
myVideo.load();
myVideo.play();
}
function prevVideo() {
if(video == 0) {
video = vidUrl.length;
}
else {
video -= 1;
}
vidSwap();
}
function nextVideo() {
if(video == length) {
video = 0;
}
else {
video += 1;
}
vidSwap();
}
</script>
<video id="video" controls autoplay width="1000">
<source src="videos/test.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"' />
<source src="videos/test.ogv" />
</video>
prev
next
Introduce variable which will save current video index, then increment it or decrement it each time you press next/prev
</script>
var i = 0;
<script>
javascript:vidSwap(vidURL[i++])
It looks like you're missing another plus sign in your increment operator.
Try changing
next
To this
next
Wrapped up alternative with wrap-around;
next
prev
...
var Vids = (function() {
var _currentId = -1;
var _urls = ["videos/test.ogv","videos/test2.ogv","videos/test3.ogv","videos/test4.ogv","videos/test5.ogv" ]; // literal array
return {
next: function() {
if (++_currentId >= _urls.length)
_currentId = 0;
return this.play(_currentId);
},
prev: function() {
if (--_currentId < 0)
_currentId = _urls.length - 1;
return this.play(_currentId);
},
play: function(id) {
var myVideo = document.getElementsByTagName('video')[0];
myVideo.src = _urls[id];
myVideo.load();
myVideo.play();
return false;
}
}
})();

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