componentDidMount updating synchronously - javascript

I'm loading data from saved session using:
componentDidMount() {
if (JSON.parse(localStorage.getItem('savedData')) !== null) {
this.setState({
cartItems: JSON.parse(localStorage.getItem('savedData')),
totalPrice: this.getPriceOnLoad(),
totalItems: this.getItemsOnLoad(),
});
}
}
cartItems is an array of objects. Which seems is updated before
this.getPriceOnLoad();
this.getItemsOnLoad();
functions are called, for example this.getPriceOnLoad function:
getPriceOnLoad() {
let itemsPrice = 0;
for (let i = 0; i <= this.state.cartItems.length - 1; i++) {
itemsPrice += this.state.cartItems[i].quantity * this.state.cartItems[i].price;
}
return itemsPrice;
}
but, in getPriceOnLoad function, this.state.cartItems.length is equal to 0, so for loop is not executing. I can see in React dev tools that this array has some length. Is it because componentDidMount() is executing state change synchronously and can't see updated array immediately? So my question is how could i update price and quantity of items after array is initialized?

Your state is not updated in order. For this, you could store the cartItems in a temporary value, and send it to each functions :
componentDidMount() {
if (JSON.parse(localStorage.getItem('savedData')) !== null) {
const cartItems = JSON.parse(localStorage.getItem('savedData'))
this.setState({
cartItems, //Short syntax for 'cartItems: cartItems'
totalPrice: this.getPriceOnLoad(cartItems),
totalItems: this.getItemsOnLoad(cartItems),
});
}
}
You could also make your function significantly shorter by using reduce:
this.setState({
cartItems,
totalPrice: cartItems.reduce((total, item) => total + (item.quantity * item.price), 0),
totalItems: cartItems.reduce((total, item) => total + item.quantity, 0),
});
Can you show us your second function too ? It may be optimized as well. Done.

the wrong thing that you are doing is trying to use values from the state on your functions that will define your state.
you have 2 approaches to solve this:
1) use the callback function from setState and then set the state again with the new data (which into my opinion is not the best approach)
componentDidMount() {
if (JSON.parse(localStorage.getItem('savedData')) !== null) {
const cartItems = JSON.parse(localStorage.getItem('savedData'))
this.setState({
cartItems
}, ()=> {
this.setState({
totalPrice: this.getPriceOnLoad(cartItems),
totalItems: this.getItemsOnLoad(cartItems),
});
})
}
}
2) send the values to your functions
componentDidMount() {
if (JSON.parse(localStorage.getItem('savedData')) !== null) {
const savedCartItems = JSON.parse(localStorage.getItem('savedData'))
this.setState({
cartItems,
totalPrice: this.getPriceOnLoad(savedCartItems),
totalItems: this.getItemsOnLoad(savedCartItems),
});
}
}

getPriceOnLoad() is executed before this.setState is executed. So you cannot refer to this.state in getPriceOnLoad().
When you call this.setState({}), JS first needs to generate the object for the setState() function. Means the functions you are referring to run first, then this.setState().
And in any case this.setState() is an asynchronous function, so this.state is not directly available after setState() execution.

Related

localstorage setItem() is not working in some cases

I'm using react reducer to handle a request for a deleting an item from the list:
case 'REMOVE_ITEM': {
let products = state.products!
for( var i = 0; i < products.length; i++){
if ( products[i].id === action.payload) {
products.splice(i, 1);
}
}
let result = {...state, products: products, productSelected: products[0]}
localStorage.setItem('state', JSON.stringify(result))
console.log(result)
return { ...state, products: products, productSelected: products[0]}
}
When I click the first item everything works great, but when I delete other items, my state updating and console.log(result) work fine, but there are no updates to localstorage, so I assume that setItem is not launching.
I would greatly appreciate if someone could help me with this issue.
In React, the state is immutable. In simple terms it means that you should not modify it directly. Instead a new object should be created to set the state using setState.
The splice() methods mutate an array.
filter() does not mutate the array on which it is called. It is better to do the following method :
const deleted=state.products.filter((item)=>item.id !=== action.payload)
return { ...state, products: deleted}
And if you want to store something in localstorage, it is better to use the lifecycle in the react:
componentDidUpdate() for class component
useEffect for functional component
I am guessing that, when you are clicking it on the second time it is causing problem because of the synchronous nature of localstorage .
Try this
const asyncLocalStorage = {
setItem: function (key, value) {
return Promise.resolve().then(function () {
localStorage.setItem(key, value);
});
},
getItem: function (key) {
return Promise.resolve().then(function () {
return localStorage.getItem(key);
});
}
};
case 'REMOVE_ITEM': {
let products = state.products
for( var i = 0; i < products.length; i++){
if ( products[i].id === action.payload) {
products.splice(i, 1);
}
}
let result = {...state, products: products, productSelected: products[0]}
asyncLocalStorage.setItem('state', JSON.stringify(result))
console.log(result);
return { ...result};
}
Reference : Link

How do I set the value of a property via a function?

I'm trying to run a function inside a reducer function to calculate a cart total, but the value in the state object is the function and not the result of the function. After render, the result is displayed, but I cannot pass the object to other components (I'm using a context). How do I do it? Here is the code (assume that the values work, because they do).
I've tried setting it to the const to no avail. I've tried an anonymous function that returns the function's total, and it still doesn't work. I've also tried just calling the function.
const reducer = (cart, action) => {
switch(action.type) {
case("ADD_ITEM"):
return {
...cart,
products: {
...cart.products,
[action.payload.product.id]: {...action.payload.product}
},
total: () => (cartTotal)
}
break
case("REMOVE_ITEM"):
delete cart.products[action.payload]
return {
...cart,
products: {
...cart.products
},
total: () => (cartTotal)
}
break
case("CLEAR_CART"):
return {
cart: {
...initialState
}
}
break
}
}
Here is the object:
cart: {
products: [{}],
total: 0
}
Here is the function to return the total:
const cartTotal = () => {
const total = Object.values(cart.products).reduce((prev, curr) => {
const currPrice = (curr.data.on_sale && curr.data.sale_price) ? curr.data.sale_price : curr.data.price
return prev + currPrice
}, 0)
return total.toFixed(2)
}
Right now, I'm passing the method that allows you to calculate the total, but it seems like it is unnecessary, as I'm watching the cart state and updating the value of total each time items are added/removed. How do I set the value of a property inside of the reducer function as the return of another helper function? Thanks!
I don't know why are you storing derived state, well, in state? This should be computed via a selector when reading your state out (and/or passed to a custom Context provider).
If you must store the total in state then you need to call the cartTotal function to be able to store its return value. Unfortunately this will only compute the cart total on the unupdated cart since you are currently in the function that returns the new cart state.
You can factor out the cart update so you have an updated cart products object, and with a small revision of cartTotal it can consume this updated cart products object and compute a total.
Example:
const cartTotal = (products) => {
const total = Object.values(products).reduce((prev, curr) => {
const currPrice = (curr.data.on_sale && curr.data.sale_price) ? curr.data.sale_price : curr.data.price;
return prev + currPrice;
}, 0);
return total.toFixed(2);
};
Cases
case "ADD_ITEM": {
const { payload } = action;
const products = {
...cart.products,
[payload.product.id]: { ...payload.product },
}
return {
...cart,
products,
total: cartTotal(products),
}
break;
}
case "REMOVE_ITEM": {
const products = { ...cart.products };
delete products[action.payload];
return {
...cart,
products,
total: cartTotal(products),
}
break;
}
You need to call cartTotal to calculate the value.
total: cartTotal()

React SetState Overwriting Entire Object Instead of Merging

My state looks like this in the constructor:
this.state = {
selectedFile: null, //current file selected for upload.
appStatus: 'waiting for zip...', //status view
zipUploaded: false,
zipUnpacked: false,
capturingScreens: false,
finishedCapture: false,
htmlFiles: null,
generatedList: [],
optionValues: {
delayValue: 1
},
sessionId: null,
estimatedTime: null,
zippedBackupFile: null,
secondsElapsed:0,
timer: {
screenshotStart:0,
screenshotEnd:0,
timingArray:[],
averageTimePerUnit:25,
totalEstimate:0
}
};
I have the following functions in my app.js:
this.secondsCounter = setInterval(this.countSeconds, 1000); // set inside the constructor
getStateCopy = () => Object.assign({}, this.state);
countSeconds = () => {
let stateCopy = this.getStateCopy();
let currentSeconds = stateCopy.secondsElapsed + 1;
this.setState({secondsElapsed:currentSeconds});
}
captureTime = (startOrStop) => {
let stateCopy = this.getStateCopy();
let secondsCopy = stateCopy.secondsElapsed;
let startPoint;
if(startOrStop === true) {
this.setState({timer:{screenshotStart:secondsCopy}});
} else if(startOrStop === false){
this.setState({timer:{screenshotEnd:secondsCopy}});
startPoint = stateCopy.timer.screenshotStart;
stateCopy.timer.timingArray.push((secondsCopy-startPoint));
this.setState({secondsElapsed:secondsCopy})
stateCopy.timer.averageTimePerUnit = stateCopy.timer.timingArray.reduce((a,b) => a + b, 0) / stateCopy.timer.timingArray.length;
this.setState({secondsElapsed:secondsCopy})
this.setState({timer:{averageTimePerUnit:stateCopy.timer.averageTimePerUnit}})
}
I'm getting an error that "push" does not exist on stateCopy.timer.timingArray. I did some investigation and found that this.setState({timer:{screenshotStart:secondsCopy}}); is actually overwriting the entire "timer" object in state and removing all of the previous properties instead of merging them.
I don't understand what I'm doing wrong.. I'm using stateCopy to avoid mutating state, and to get proper values (avoiding asynchronous confusion). Every article I read online about react suggests that writing an object to state will merge with whatever is already there, so why does it keep overwriting "timer" instead of merging??
I did some investigation and found that this.setState({timer:{screenshotStart:secondsCopy}}); is actually overwriting the entire "timer" object in state and removing all of the previous properties instead of merging them.
Correct. setState only handles merging at the top level. Anything below that you have to handle yourself. For instance:
this.setState(({timer}) => {timer: {...timer, screenshotStart: secondsCopy}});
Note the use of the callback version of setState. It's important to do that any time you're providing state information that's dependent on existing state.
There are other places you have to do the same sort of thing, including when you push to the array. Here are some further notes:
There's no reason to copy state here:
countSeconds = () => {
let stateCopy = this.getStateCopy();
let currentSeconds = stateCopy.secondsElapsed + 1;
this.setState({secondsElapsed: currentSeconds});
}
...and (as I mentioned above) you must use the callback form to reliably modify state based on existing state. Instead:
countSeconds = () => {
this.setState(({secondsElapsed}) => {secondsElapsed: secondsElapsed + 1});
};
Similarly in captureTime:
captureTime = (startOrStop) => {
if (startOrStop) { // *** There's no reason for `=== true`
this.setState(({timer, secondsElapsed}) => {timer: {...timer, screenshotStart: secondsElapsed}});
} else { // *** Unless `startOrStop` may be missing or something, no need for `if` or `=== false`.
this.setState(({timer, secondsElapsed}) => {
const timingArray = [...timer.timingArray, secondsElapsed - timer.screenshotStart];
const update = {
timer: {
...timer,
screenshotEnd: secondsElapsed,
timingArray,
averageTimePerUnit: timingArray.reduce((a,b) => a + b, 0)
}
};
});
}
};
Side note: Your copyState function does a shallow state copy. So if you modify any properties on the objects it contains, you'll be directly modifying state, which you mustn't do in React.
setState hooks overwrite the state with a new object always... that is their correct behavior.
you need to use a function within setState. not just pass in an object.
setState((prevState,prevProps)=>{
//logic to make a new object that you will return ... copy properties from prevState as needed.
//something like const newState = {...prevState} //iffy myself on exact syntax
return newState
})
Your getStateCopy is only shallow cloning the existing state - anything nested is not cloned. To illustrate:
const getStateCopy = () => Object.assign({}, state);
const state = {
foo: 'bar',
arr: [1, 2]
};
const shallowCopy = getStateCopy();
shallowCopy.foo = 'newFoo';
shallowCopy.arr.push(3);
console.log(state);
Either deep clone the state first instead, or use spread to add in the new properties you want:
countSeconds = () => {
this.setState({
...this.state,
secondsElapsed: this.state.secondsElapsed + 1
});
}
captureTime = (startOrStop) => {
if (startOrStop === true) {
this.setState({ ...this.state, timer: { ...this.timer, screenshotStart: this.state.secondsElapsed } });
} else if (startOrStop === false) {
const newTimingValue = this.state.secondsElapsed - this.state.timer.screenshotStart;
const newTimingArray = [...this.state.timer.timingArray, newTimingValue];
this.setState({
...this.state,
timer: {
...this.timer,
screenshotEnd: this.state.secondsElapsed,
timingArray: newTimingArray,
averageTimePerUnit: newTimingArray.reduce((a, b) => a + b, 0) / newTimingArray.length,
},
});
}
}
If captureTime is always called with either true or false, you can make things look a bit cleaner with:
captureTime = (startOrStop) => {
if (startOrStop) {
this.setState({ ...this.state, timer: { ...this.timer, screenshotStart: this.state.secondsElapsed } });
return;
}
const newTimingValue = this.state.secondsElapsed - this.state.timer.screenshotStart;
const newTimingArray = [...this.state.timer.timingArray, newTimingValue];
// etc

Testing React Components setState overload which takes a function

I am trying to test a React component which uses one of the overloads for setState, but am unsure how to assert the call correctly. An example component would be:
class CounterComponent extends React.Component {
updateCounter() {
this.setState((state) => {
return {
counterValue: state.counterValue + 1
};
});
}
}
The assumption here is that this method will be called asyncronously, so cannot rely on the current state, outwith the call to setState (as it may change before setState executes). Can anyone suggest how you would assert this call? The following test fails as it is simply comparing the function names.
it("Should call setState with the expected parameters", () => {
const component = new CounterComponent();
component.setState = jest.fn(() => {});
component.state = { counterValue: 10 };
component.updateCounter();
const anonymous = (state) => {
return {
counterValue: state.counterValue + 1
};
};
//expect(component.setState).toHaveBeenCalledWith({ counterValue: 11 });
expect(component.setState).toHaveBeenCalledWith(anonymous);
});
Edit: Given yohai's response below, i will add some further context as I feel i may have over simplified the problem however i do not want to re-write the entire question for clarity.
In my actual component, the state value being edited is not a simple number, it is an array of objects with the structure:
{ isSaving: false, hasError: false, errorMessage: ''}
and a few other properties. When the user clicks save, an async action is fired for each item in the array, and then the corresponding entry is updated when that action returns or is rejected. As an example, the save method would look like this:
onSave() {
const { myItems } = this.state;
myItems.forEach(item => {
api.DoStuff(item)
.then(response => this.handleSuccess(response, item))
.catch(error => this.handleError(error, item));
});
}
The handle success and error methods just update the object and call replaceItem:
handleSuccess(response, item) {
const updated = Object.assign({}, item, { hasSaved: true });
this.replaceItem(updated);
}
handleError(error, item) {
const updated = Object.assign({}, item, { hasError: true });
this.replaceItem(updated);
}
And replaceItem then replaces the item in the array:
replaceItem(updatedItem) {
this.setState((state) => {
const { myItems } = state;
const working = [...myItems];
const itemToReplace = working.find(x => x.id == updatedItem.id);
if (itemToReplace) {
working.splice(working.indexOf(itemToReplace), 1, updatedItem);
};
return {
myItems: working
};
});
}
replaceItem is the method I am trying to test, and am trying to validate that it calls setState with the correct overload and a function which correctly updated the state.
My answer below details how I have solved this for myself,but comments and answers are welcome =)
#Vallerii: Testing the resulting state does seem a simpler way, however if i do, there is no way for the test to know that the method is not doing this:
replaceItem(updatedItem) {
const { myItems } = state;
const working = [...myItems];
const itemToReplace = working.find(x => x.id == updatedItem.id);
if (itemToReplace) {
working.splice(working.indexOf(itemToReplace), 1, updatedItem);
};
this.setState({ myItems: working });
}
When replaceItem does not use the correct overload for setState, this code fails when called repeatedly as (I assume) react is batching updates and the state this version uses is stale.
I think you should test something a little bit different and it will look somthing like this (I'm using enzyme):
import React from 'react'
import { mount } from 'enzyme'
import CounterComponent from './CounterComponent'
it("Should increase state by one", () => {
const component = mount(<CounterComponent />)
const counter = 10;
component.setState({ counter });
component.instance().updateCounter();
expect(component.state().counter).toEqual(counter + 1);
});
I have come up with a solution to this after some further thought. I am not sure it is the best solution, but given that the updateCounter method in the example above passes a function into the setState call, I can simply get a reference to that function, execute it with a known state and check the return value is correct.
The resulting test looks like this:
it("Should call setState with the expected parameters", () => {
let updateStateFunction = null;
const component = new CounterComponent();
component.setState = jest.fn((func) => { updateStateFunction = func;});
component.updateCounter();
const originalState = { counterValue: 10 };
const expectedState = { counterValue: 11};
expect(component.setState).toHaveBeenCalled();
expect(updateStateFunction(originalState)).toEqual(expectedState);
});

react state extend multilevel object not working

state default values
state = {
moveType: {
value: 0,
open: false,
completed: false
}
};
// callback to update new state
let step = 'moveType';
let val = 3; // new value
let newObj = { ...this.state[step], value: val };
console.log(newObj);
this.setState({[step]: newObj }, function () {console.log(this.state);});
console.log(newObj) shows new values proper, but this.state still shows old values.. can you tell me what i'm doing wrong?
Setting state in react is pretty sensitive thing to do.
The best practices I've used to is always control object deep merge manually and use this.setState(state => { ... return new state; }) type of call, like in this example:
this.setState(state => ({
...state,
[step]: { ...(state[step] || {}), ...newObj },
}), () => console.log(this.state));
SNIPPET UPDATE start
[step]: { ...state[step], ...newObj }
Changed to:
[step]: { ...(state[step] || {}), ...newObj }
To deal correctly with cases, when state does not have this step key yet
SNIPPET UPDATE end
Thing is, that when you use this.state (in let newObj = { ...this.state[step]), it might have an outdated value, due to some pending (not merged yet) changes to the state, that you've called just couple of milliseconds ago.
Thus I recommend to use callback approach: this.setState(state => { ... use state and return new state;}) which guarantees that the state you use has latest value

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