HTML5 canvas save actual size image - javascript

I have a html5 canvas where I am showing image as 350x450 pixles.
But actual size of image is 600x900 px.
How can I save it in original size.
var canvas = document.getElementById('my_canvas');
var ctx = canvas.getContext('2d');
var imageObj = new Image();
ctx.canvas.width = 350;
ctx.canvas.height = 450;
imageObj.onload = function() {
ctx.drawImage(imageObj, 0, 0,100,100);
};
imageObj.src = 'https://davidwalsh.name/demo/ringo-ftw.jpg';
var base64 = canvas.toDataURL();
As you see when Im getting base64 Image size is reduced. I am getting image 350x450. But I want to save it in 600x900.
Is there any way ?

Basically what I am doing in below code is that>
I am creating a temp canvas element with display: none style & also load an image into that and save from this while show original canvas.
var canvas = document.getElementById('my_canvas');
var tempCanvas = document.getElementById('temp_canvas'); // use style display : none for this temp element
var ctx = canvas.getContext('2d');
var tempCtx = tempCanvas.getContext('2d');
var imageObj = new Image();
ctx.canvas.width = 350;
ctx.canvas.height = 450;
imageObj.onload = function() {
ctx.drawImage(imageObj, 0, 0,100,100);
tempCtx.drawImage(imageObj, 0, 0,100,100);
};
imageObj.src = 'https://davidwalsh.name/demo/ringo-ftw.jpg';
var base64 = tempCanvas.toDataURL();

Related

Image is not getting displayed when adding image to a PDF

I am trying to create PDF with Image. I have URL of Image as below:
var url = "https://firebasestorage.googleapis.com/v0/b/dicom-poc.appspot.com/o/images%2FNiouCzjBYna8Wx1VO2x3UST5tDc2%2F2020-10-07%2F05%3A03%3A58%2Fvisualization%2FL-CC.png?alt=media&token=dce8859a-3427-432b-8176-590e9569aad9"
and my code is here:
var pdf = new jsPDF();
var img = new Image();
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
img = document.createElement('img');
img.src = url;
img.onload = function(){
canvas.height = img.height;
canvas.width = img.width;
var dataURL = canvas.toDataURL('image/png')
var base64 = dataURL.replace(/^data:.+;base64,/, '');
pdf.text("Hi");
pdf.addImage(base64,'PNG',5,5,50,50);
pdf.save("download.pdf");
}
After running above code PDF is getting downloaded successfully with text "Hi" but image is not there.
I have tried multiple solutions suggested by people but no result.
Could you please guide me for same.
Thanks in advanace!
You did not draw anything on the canvas.
var pdf = new jsPDF();
var img = new Image();
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
img = document.createElement('img');
img.src = url;
img.onload = function(){
canvas.height = img.height;
canvas.width = img.width;
ctx.drawImage(img, img.width, img.width);
var dataURL = canvas.toDataURL('image/png')
var base64 = dataURL.replace(/^data:.+;base64,/, '');
pdf.text("Hi");
pdf.addImage(base64,'PNG',5,5,50,50);
pdf.save("download.pdf");
}

How do I get an image from a blob url in JS?

I have a problem loading an image to a canvas from a file (image) input. The fileInput object is the image picker. This is all one block JS file on my site:
<script>
function picEditor() {
var fileInput = document.createElement("input");
fileInput.setAttribute("type", "file");
fileInput.setAttribute("accept", "image/png");
fileInput.setAttribute("id", "fluff");
document.body.appendChild(fileInput);
Second part, the image is created. The image and load button are created first. The button's click function is supposed to set the source of the image to that of the file input's blob URL, then draw the image on the canvas.
var img = document.createElement("img");
var loadButton = document.createElement("button");
loadButton.onclick = function() {
img.src = window.URL.createObjectURL(fileInput.files[0]);
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
};
loadButton.innerHTML = "Click here";
document.body.appendChild(loadButton);
Third part, the canvas and rendering context are created.
var canvas = document.createElement("canvas");
canvas.style.position = "absolute";
canvas.style.left = "740px";
canvas.style.top = "15px";
canvas.style.border = "1px #fa0 solid";
canvas.width = 600;
canvas.height = 600;
document.body.appendChild(canvas);
var ctx = canvas.getContext("2d");
}
window.onload = picEditor();
</script>
My three visible objects are getting drawn, but the image isn't getting drawn when an image has been inputted and the load button has been clicked.
You have to wait till the image is ready before drawing it on the canvas
loadButton.onclick = function() {
img.onload = function() {
ctx.drawImage(this, 0, 0, canvas.width, canvas.height);
};
img.src = window.URL.createObjectURL(fileInput.files[0]);
};

Why doesnt anything appear on the canvas?

This is my code:
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = 990;
canvas.height = 409;
canvas.style.display='block';
var style=canvas.style;
style.marginLeft="auto";
style.marginRight="auto";
var position=1;
var background = new Image();
background.src="backdrop3.jpg";
var currentImage= new Image();
document.body.appendChild(canvas);
ctx.drawImage(background, 0, 0);
For some reason, nothing appears on my html canvas. Ive already checked that the file for the background is in the same location and it is. What could be the problem?
You need to draw the image onto the canvas after it has loaded, like this:
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = 990;
canvas.height = 409;
canvas.style.display='block';
var style=canvas.style;
style.marginLeft="auto";
style.marginRight="auto";
var position=1;
var background = new Image();
background.src="backdrop3.jpg";
// the important bit
background.onload = function () {
ctx.drawImage(background, 0, 0);
}
document.body.appendChild(canvas);

Drawing ends up all black

I'm trying to resize an image via HTML canvas, but when I display it, it displays all black.
My code
function onSuccess(imageData) {
var img = new Image();
img.src = imageData;
window.setTimeout(function() {
var maxSize = 200;
var canvas = document.createElement("canvas");
canvas.width = maxSize;
canvas.height = maxSize;
var ctx = canvas.getContext("2d");
ctx.drawImage(img.src, 0, 0, maxSize, maxSize);
dataurl = canvas.toDataURL("image/jpeg");
alert(dataurl);
}, 1000);
}
I'm not exactly sure what it is I'm doing incorrectly. Thanks for the help!

fill the image within the canvas

I have a base64 image string, I have created a canvas and put the base64 with the image and have given canvas height as 481 and width as 650, when I tried to display the image in html, image is coming but it is not completely filling the canvas,
Can anyone please tell me some solution to fill the image within the entire canvas, no matter what the quality of the picture.
My code is as given below
JSFiddle
var base64 = "data:image/jpeg;base64,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";
var canvas = document.createElement('canvas');
canvas.width = 650;
canvas.height = 481;
var ctx = canvas.getContext("2d");
var image = new Image();
image.onload = function () {
ctx.drawImage(image, 0, 0);
};
image.src = base64;
$('#showImage').html(canvas);
Change your onload function body to
ctx.drawImage(image, 0, 0, 650, 481);
Set the size of the canvas using natural width/height after the image has loaded:
var base64 = "data:image/jpeg;base64,/9j/4AAQSkZJ.....";
var canvas = document.createElement('canvas');
var ctx = canvas.getContext("2d");
var image = new Image();
image.onload = function () {
canvas.width = this.naturalWidth;
canvas.height = this.naturalHeight;
ctx.drawImage(this, 0, 0);
};
image.src = base64;
$('#showImage').html(canvas);

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