How can I open multiple WebSocket streams - javascript

I am trying to stream data from the Binance WebSocket API, I have it working for one symbol at a time.
if ("WebSocket" in window) {
//open websocket
var symbols = getSymbol();
//console.log(symbols);
symbols.forEach(function(entry) {
console.log(entry);
})
var ws = new WebSocket("wss://stream.binance.com:9443/ws/btcusdt#miniTicker")
ws.onopen = function() {
console.log("Binance connected...");
};
ws.onmessage = function(evt) {
var r_msg = evt.data;
var jr_msg = JSON.parse(r_msg);
}
ws.onclose = function() {
console.log("Binance disconnected");
}
} else {
alert("WebSocket is NOT supported");
}
the line var symbols = getSymbol(); creates an array of 431 symbols, my logic (and what I am trying to achieve) is to add the new websocket() to the forEach and stream price data from all of the currency pairs.
I'm not sure if this is possible at all or what a better solution would be but I wish to stream and display live data from the api.

Your idea about putting the new WebSocket() inside the for-each should work. However,
I'm not sure if you are allowed to opening hundreds of web sockets from the same tab, and there could also be some performance issues related to it.
According to the API documentation, it is possible to open just one web socket which will send you data from a list of streams, or even just all streams. Just construct the URLs like this:
Specific streams: wss://stream.binance.com:9443/ws/stream1/stream2/stream3
All streams: wss://stream.binance.com:9443/ws/!miniTicker#arr
Here is a code sample that takes these things into consideration. By default this code uses the URL for all streams, but it also has the code (commented out) that uses specific streams.
let streams = [
"ethbtc#miniTicker","bnbbtc#miniTicker","wavesbtc#miniTicker","bchabcbtc#miniTicker",
"bchsvbtc#miniTicker","xrpbtc#miniTicker","tusdbtc#miniTicker","eosbtc#miniTicker",
"trxbtc#miniTicker","ltcbtc#miniTicker","xlmbtc#miniTicker","bcptbtc#miniTicker",
"adabtc#miniTicker","zilbtc#miniTicker","xmrbtc#miniTicker","stratbtc#miniTicker",
"zecbtc#miniTicker","qkcbtc#miniTicker","neobtc#miniTicker","dashbtc#miniTicker","zrxbtc#miniTicker"
];
let trackedStreams = [];
//let ws = new WebSocket("wss://stream.binance.com:9443/ws/" + streams.join('/'));
let ws = new WebSocket("wss://stream.binance.com:9443/ws/!miniTicker#arr");
ws.onopen = function() {
console.log("Binance connected...");
};
ws.onmessage = function(evt) {
try {
let msgs = JSON.parse(evt.data);
if (Array.isArray(msgs)) {
for (let msg of msgs) {
handleMessage(msg);
}
} else {
handleMessage(msgs)
}
} catch (e) {
console.log('Unknown message: ' + evt.data, e);
}
}
ws.onclose = function() {
console.log("Binance disconnected");
}
function handleMessage(msg) {
const stream = msg.s;
if (trackedStreams.indexOf(stream) === -1) {
document.getElementById('streams').innerHTML += '<br/>' + stream + ': <span id="stream_' + stream + '"></span>';
trackedStreams.push(stream);
document.getElementById('totalstreams').innerText = trackedStreams.length;
}
document.getElementById('stream_' + stream).innerText = msg.v;
}
<span id="totalstreams"></span> streams tracked<br/>
Total traded base asset volume:<br/>
<div id="streams"></div>

Related

How to use html5 websockets within sharedworkers

After checking similar questions on stackoverflow I did not find anything much helpful for what I want to do in my project. Reading and researching I successfully made the application work having multiple connections to my Ratchet PHP websocket server, but I noticed every time the user reloaded a page or opened a link in a new tab, the client websocket got disconnected and then reconnected again.
So, I wonder how to get only one persistent connection to a WebSocket Server, for multiple users, in a web application using a Sharedworker.
What I have in the client side is this:
<script>
$(document).ready(function($) {
let socket = new WebSocket("ws://realtime:8090");
socket.onopen = function(e) {
console.log("Browser client connected to websocket server");
socket.send("Greetings from the browser!");
};
socket.onmessage = function(event) {
console.log('Data received from server: ' + event.data);
};
socket.onclose = function(event) {
if (event.wasClean) {
console.log(`Connection closed cleanly, code=${event.code} reason=${event.reason}`);
}
else {
// e.g. server process killed or network down
// event.code is usually 1006 in this case
console.log('Connection closed unexpectedly.');
}
};
socket.onerror = function(error) {
alert(error.message);
};
});
</script>
Ok after reading, researching and trying different things and code samples, I came to this solution:
The client side (browser) should have the connection to a Sharedworker.
The sharedworker is a separated javascript file containing the core of the sharedworker and whatever other JS code that needs to be executed within it.
I first tested the sharedworker to work fine with the browser tabs, counting the number of opened tabs per user and sharing messages to one user, and then to a group of users.
Once the communication between the browser and the Sharedworker passed those tests I added the websocket code to the body of the Sharedworker JS file.
In the end, the client side (browser) looks like this:
<script>
$(document).ready(function($) {
var currentUser = "{{ Auth::user()->name }}";
let worker = new SharedWorker('worker.js');
worker.port.start();
worker.port.postMessage({
action: 'connect',
username: currentUser
});
worker.port.onmessage = function(message) {
console.log(message.data);
};
});
</script>
The Sharedworker looks like this:
// All this code is executed only once, until the onconnect() function.
//---------------------------------------------------------------------
// The array AllPorts contains objects with the format {user:<string>, port:<MessagePort>}
let AllPorts = [];
var socket = new WebSocket("ws://ssa:8090");
// Called when the WebSocket Server accepts the connection.
socket.onopen = function(e) {
//
};
// Event handler fired when the WebSocket Server sends a message to this client.
socket.onmessage = function(e) {
var message = JSON.parse(e.data);
// This loop sends a message to each tab opened by the given user.
for (var i = 0; i < AllPorts.length; i++) {
if (AllPorts[i].user == message.to) {
AllPorts[i].port.postMessage(message.msg);
}
}
};
socket.onclose = function(event) {
if (event.wasClean) {
console.log('Connection closed normally');
}
else {
console.log('Connection closed unexpectedly.');
}
};
socket.onerror = function(error) {
console.log(error.message);
};
// This event handler is fired every time a new tab is opened on the web browser.
onconnect = function(ev) {
let port = ev.ports[0];
port.onmessage = function(e) {
console.log(e.data.action);
let currentUser = e.data.username;
let userIsConnected = false;
switch (e.data.action) {
case "connect":
for (var i = 0; i < AllPorts.length; i++) {
if (AllPorts[i].user == currentUser) {
userIsConnected = true;
}
}
// Add new connected tab to AllPorts array.
AllPorts.push({user: currentUser, port: port});
if (!userIsConnected) {
// New users are added to the list of the WebSocket Server.
setTimeout(() => {
socket.send(JSON.stringify({action: 'connect', username: currentUser}));
}, 600);
}
break;
case "close":
console.log(AllPorts);
var index;
// This is also executed when the user reloads the Tab.
for (var i = 0; i < AllPorts.length; i++) {
if (AllPorts[i].port == port) {
index = i;
currentUser = AllPorts[i].user;
}
}
AllPorts.splice(index, 1);
userIsConnected = false;
// Check for any connected tab.
for (var i = 0; i < AllPorts.length; i++) {
if (AllPorts[i].user == currentUser) {
userIsConnected = true;
}
}
if (!userIsConnected) {
// User doen't have more tabs opened. Remove user from WebSocket Server.
socket.send(JSON.stringify({action: 'disconnect', username: currentUser}));
}
break;
case "notify":
// Check if given user is connected.
for (var i = 0; i < AllPorts.length; i++) {
if (AllPorts[i].user == currentUser) {
userIsConnected = true;
}
}
if (userIsConnected) {
socket.send(JSON.stringify({action: 'notify', to: currentUser, message: e.data.message}));
}
} // switch
} // port.onmessage
} // onconnect

Allow only one connection at a time in websocket

When someone connect to my websocket , I want the last opened connection to be active and close all other old connections.Every users has unique token.Following is the code I created
wss.on('connection', function connection(ws,req) {
const myURL = new URL("https://example.com"+req.url);
var token = myURL.searchParams.get('token');
ws.send("success");
exists = users.hasOwnProperty(token);
if(exists)
{
//console.log("Token exists already");
// ws.send("fail");
// ws.close();
users[token]["ws"].send("fail");
users[token]["ws"].close();
users[token] = [];
users[token]["ws"] = ws;
}
else
{
users[token] = [];
users[token]["ws"] = ws;
//console.log('connected: ' + token + ' in ' + Object.getOwnPropertyNames(users));
}
ws.on('close', function () {
delete users[token]
//console.log('deleted: ' + token);
})
});
But above code works only first time , If I open third time both 2nd and 3rd connection is live.I want to close the 2nd and keep the 3rd alive.Any help is appreciated Thank you.
You probably meant to use an object instead of array
so
users[token] = {};
instead of
users[token] = [];
I would close all other connections when a new connection comes so new connection handler is something like this
wss.on('connection', function connection(ws, req) {
const myURL = new URL("https://example.com" + req.url);
var token = myURL.searchParams.get('token');
ws.send("success");
exists = users.hasOwnProperty(token);
for(const token in users){ // close all existing connections
users[token]["ws"].send("fail");
users[token]["ws"].close();
}
if (exists) {
users[token]["ws"] = ws; // update websocket
}
else {
users[token] = {ws: ws}; // add new websocket to users
// same thing as
// users[token] = {}
// users[token]["ws"] = ws
}
}

Usage of web-worker for lobby updating (and maybe chat)?

I created a web version of a board game and made some kind of lobby that people can join.
Once the player joined the lobby a webworker (https://www.w3schools.com/html/html5_webworkers.asp) will start and check the current players within the lobby to display them.
calling part:
<script>
var w;
function startWorker() {
if (typeof(Worker) !== "undefined") {
if (typeof(w) == "undefined") {
//w = new Worker("demo_workers.js");
w = new Worker("js/lobbyUpdater.js");
w.postMessage(localStorage.groupID);
}
w.onmessage = function(event) {
var response = JSON.parse(event.data);
var player = response.player;
var playerarry = player.split(":");
document.getElementById("playerlist").innerHTML = "";
var i = 0;
for (i; i < response.playerCount; i++) {
var singleplayer = playerarry[i].split(",");
if (singleplayer[1] == localStorage.playerNumber) {
document.getElementById("playerlist").innerHTML += '<li><b>' + playerarry[i] + '</b></li>';
} else {
document.getElementById("playerlist").innerHTML += '<li>' + playerarry[i] + '</li>';
}
}
document.getElementById("currentPlayerAmount").innerHTML = response.playerCount;
if (response.closed == 1) {
window.location.href = "playerpage.html";
}
console.log(event.data);
};
} else {
document.getElementById("result").innerHTML = "Sorry, your browser does not support Web Workers...";
}
}
function stopWorker() {
w.terminate();
w = undefined;
}
startWorker();
</script>
webworker:
function updateLobby(groupID) {
var Http = new XMLHttpRequest();
var url = '../php/checkLobby.php';
var preGroupID = '?groupID=';
url = url.concat(preGroupID, groupID);
Http.open("GET", url);
Http.send();
Http.onreadystatechange = (e) => {
//console.log(Http.responseText)
postMessage(Http.responseText);
}
var string = "updateLobby('";
string = string.concat(groupID, "')");
setTimeout(string, 1500);
}
onmessage = function (e) {
var groupID = '';
groupID = e.data;
updateLobby(groupID);
};
The weborker is running every 1.5 seconds but i thought that would be very often (every round will create a query on the backend).
Now i thought about creating a chatroom where player can talk to each other. To receive messages i though about starting an another webworker that will check for the messages.
Is the usage of webworker generally ok or am i using a "unwanted" technology for that purpose.
Is there better solution for this ?
Will the usage of such frequent sql querys in the backend lead to extreme performance peaks ? I am not experience when it comes to "how many querys can my 2c/4GB database server handle".
Thanks in advance!
In my opinion, the best solution would be to use the WebSocket API. It allows you to connect with the server then the server is able to send requests to the client! So the client does not spam the server with checking requests and he always gets fresh information when something changed.
Browser's WebSocket API is supported by each modern browser expect Opera Mini: https://caniuse.com/#feat=websockets
Integration Client-side is pretty easy. About Server-side - I did not try to create WebSocket connection with PHP so I cannot say much about that.
Alternative solution, might be Firebase Realtime database. There you can read tutorial about it: https://css-tricks.com/building-a-real-time-chat-app-with-react-and-firebase/

resumable downloader using fetch streams

I m trying to create a resumable file downloader based only on the client side. The server is beyond my control and on an ajax request i get the file which is a very very big binary data file (100mgb).
After long research i have understood that i cannot use the xhr element to stream the response and i cannot read chunks of the file before it is completely cached... So I looked some more and found the fetch api which is quite new but i cannot find any proper documentation or tutorials. I would very much appreciate if someone could illustrate a simple example of fetching some url and reading the stream chunk by chunk
Here's an example from this blog post:
fetch('/big-data.csv').then(function(response) {
var reader = response.body.getReader();
var partialCell = '';
var returnNextCell = false;
var returnCellAfter = "Jake";
var decoder = new TextDecoder();
function search() {
return reader.read().then(function(result) {
partialCell += decoder.decode(result.value || new Uint8Array, {
stream: !result.done
});
// Split what we have into CSV 'cells'
var cellBoundry = /(?:,|\r\n)/;
var completeCells = partialCell.split(cellBoundry);
if (!result.done) {
// Last cell is likely incomplete
// Keep hold of it for next time
partialCell = completeCells[completeCells.length - 1];
// Remove it from our complete cells
completeCells = completeCells.slice(0, -1);
}
for (var cell of completeCells) {
cell = cell.trim();
if (returnNextCell) {
reader.cancel("No more reading needed.");
return cell;
}
if (cell === returnCellAfter) {
returnNextCell = true;
}
}
if (result.done) {
throw Error("Could not find value after " + returnCellAfter);
}
return search();
})
}
return search();
}).then(function(result) {
console.log("Got the result! It's '" + result + "'");
}).catch(function(err) {
console.log(err.message);
});
Note that streaming responses aren't supported yet in all browsers, check the compatibility table on MDN.

how to prevent new connection on every page refresh in sockjs

So, every time I refresh the page, it seems like sockjs is creating a new connection.
I am saving every message to my mongodb on every channel.onmessage, so if I refresh my page 7 times and send a message, I would save 7 messages of the same content into my mongodb.
This is very problematic because when I retrieve those messages when I go into the chat room, to see the log, I would see bunch of duplicate messages.
I want to keep track of all connections that are 'active', and if a user tries to make another connection, I want to terminate the old one so there is only one connection listening to each message at a time.
How do I do this ?
var connections = {};
//creating the sockjs server
var chat = sockjs.createServer();
//installing handlers for sockjs server instance, with the same url as client
chat.installHandlers(server, {prefix:'/chat/private'});
var multiplexer = new multiplexServer.MultiplexServer(chat);
var configChannel = function (channelId, userId, userName){
var channel = multiplexer.registerChannel(channelId);
channel.on('connection', function (conn) {
// console.log('connection');
console.log(connections);
connections[channelId] = connections[channelId] || {};
if (connections[channelId][userId]) {
//want to close the extra connection
} else {
connections[channelId][userId] = conn;
}
// }
// if (channels[channelId][userId]) {
// conn = channels[channelId][userId];
// } else {
// channels[channelId][userId] = conn;
// }
// console.log('accessing channel! ', channels[channelId]);
conn.on('new user', function (data, message) {
console.log('new user! ', data, message);
});
// var number = connections.length;
conn.on('data', function(message) {
var messageObj = JSON.parse(message);
handler.saveMessage(messageObj.channelId, messageObj.user, messageObj.message);
console.log('received the message, ', messageObj.message);
conn.write(JSON.stringify({channelId: messageObj.channelId, user: messageObj.user, message: messageObj.message }));
});
conn.on('close', function() {
conn.write(userName + ' has disconnected');
});
});
return channel;
};
The way I resolve a problem like yours was with a Closure and Promises, I don't know if that could help you. I let you the code that help me, this is with EventBus from Vertx:
window.Events = (function NewEvents() {
var eventBusUrl = $('#eventBusUrl').val();
var eventBus = null;
return new RSVP.Promise(function(resolve, reject) {
if(!eventBus) {
eventBus = new vertx.EventBus(eventBusUrl);
eventBus.onopen = function eventBusOpened() {
console.log('Event bus online');
resolve(eventBus);
}
eventBus.onclose = function() {
eventBus = null;
};
}
});
}());
And then in other script I call it in this way:
Events.then(function(eventBus) {
console.log("registering handlers for comments");
eventBus.registerHandler(address, function(incomingMessage) {
console.log(incomingMessage);
});
});
I hope this can help you.
Regards.

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