I am ordering images by a score value calculated by the getImageScore method, which is wrapped in a promise, as it takes quite some time to load the pixels it has to work with. I observed that the promises get blocked, never being finished. This was the initial whole program:
const fs = require('fs');
const { resolve } = require('path');
const { reject } = require('q');
const { Console } = require('console');
const gm = require('gm').subClass({imageMagick: true});
const PNG = require("pngjs").PNG;
let pathToFolder = '/home/eugen/Pictures/wallpapers1';
let pathToImage = '';
let promiseImageScore = new Promise((resolve, reject) => {
getImageScore(resolve, reject);
});
function getImageScore(resolve, reject) {
console.log('entered this promise....');
let img = gm(pathToImage);
// Get the PNG buffer
img.toBuffer("PNG", (err, buff) => {
if (err) return reject(err);
console.log('got buffer...');
// Get the image size
img.size((err, size) => {
if (err) {
console.log(err);
return reject(err);
}
console.log('got image size...');
// Parse the PNG buffer
let str = new PNG();
str.end(buff);
// After it's parsed...
str.on("parsed", buffer => {
// Get the pixels from the image
let idx, score = 0, rgb = {r: 0, g: 0, b: 0};
for (let y = 0; y < size.height; y++)
for (let x = 0; x < size.width; x++) {
idx = (size.width * y + x) << 2;
rgb.r = buffer[idx];
rgb.g = buffer[idx + 1];
rgb.b = buffer[idx + 2];
score += (rgb.r + rgb.g + rgb.b) / 765;
}
console.log('one promise finished...');
return resolve(score / (size.height * size.width));
});
str.on("error", e => {
return reject(e);
});
});
});
}
// see which images are to be found in the specificd directory
fs.readdir(pathToFolder, function (err, files) {
if (err) return console.log('Unable to scan directory: ' + err);
console.log('files in directory:\n');
files.forEach(function (file) {
pathToImage = pathToFolder + '/' + file;
//showImageScore();
promiseImageScore
.then(imageScore => {
console.log(file + ' has a score of ' + imageScore);
})
.catch(e => {
throw e;
})
});
});
Running the above code would result in this output:
entered this promise....
files in directory:
got buffer...
After logging the got buffer message, the program would just run continuously... I saw that, by modifying the way I'm appealing images, I would finally get the got image size log in the console. Therefore, here is the way I modified the getImageScore method:
function getImageScore(resolve, reject) {
console.log('entered this promise....');
//let img = gm(pathToImage);
// Get the PNG buffer
//img.toBuffer("PNG", (err, buff) => {
gm(pathToImage).toBuffer("PNG", (err, buff) => {
if (err) return reject(err);
console.log('got buffer...');
// Get the image size
//img.size((err, size) => {
gm(pathToImage).size((err, size) => {
if (err) {
console.log(err);
return reject(err);
}
console.log('got image size...');
// Parse the PNG buffer
let str = new PNG();
console.log('created str...');
str.end(buff);
console.log('got str...');
// After it's parsed...
str.on("parsed", buffer => {
// Get the pixels from the image
let idx, score = 0, rgb = {r: 0, g: 0, b: 0};
for (let y = 0; y < size.height; y++)
for (let x = 0; x < size.width; x++) {
idx = (size.width * y + x) << 2;
rgb.r = buffer[idx];
rgb.g = buffer[idx + 1];
rgb.b = buffer[idx + 2];
score += (rgb.r + rgb.g + rgb.b) / 765;
}
console.log('one promised finished...');
return resolve(score / (size.height * size.width));
});
str.on("error", e => {
return reject(e);
});
});
});
}
After making these changes, I am getting the following output in the console:
entered this promise....
files in directory:
got buffer...
got image size...
created str...
events.js:174
throw er; // Unhandled 'error' event
^
Error: Invalid file signature
at module.exports.Parser._parseSignature (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/pngjs/lib/parser.js:53:18)
at module.exports.ChunkStream._processRead (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/pngjs/lib/chunkstream.js:174:13)
at module.exports.ChunkStream._process (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/pngjs/lib/chunkstream.js:193:14)
at module.exports.ChunkStream.write (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/pngjs/lib/chunkstream.js:61:8)
at module.exports.ChunkStream.end (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/pngjs/lib/chunkstream.js:74:10)
at exports.PNG.PNG.end (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/pngjs/lib/png.js:98:16)
at gm.size (/home/eugen/Documents/scripts/sort_pictures_by_brightness/index.js:34:11)
at gm.emit (events.js:198:13)
at gm.<anonymous> (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/gm/lib/getters.js:82:14)
at cb (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/gm/lib/command.js:322:16)
Emitted 'error' event at:
at module.exports.emit (events.js:198:13)
at module.exports.ChunkStream._process (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/pngjs/lib/chunkstream.js:207:10)
at module.exports.ChunkStream.write (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/pngjs/lib/chunkstream.js:61:8)
[... lines matching original stack trace ...]
at cb (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/gm/lib/command.js:322:16)
at ChildProcess.onExit (/home/eugen/Documents/scripts/sort_pictures_by_brightness/node_modules/gm/lib/command.js:305:9)
From seeing the output, we can say that the str.end(buff); line has some kind of problem, as the program never outputs the got str log. This problem didn't seem to exist, before making the changes I made in the getImageScore method. Firstly, I don't really understand why loading an image in a local object would be a problem that would cause the code to act unexpectedly. Secondly, modifying the way an image is loaded should not alter the end method from the pngjs library. Can someone explain what is actually happening here and how can this issue be fixed?
Fortunately, someone from Facebook (Iulian Popescu) told me that files.forEach doesn't wait for the promises to finish, therefore they get blocked. I managed to solve this situation, by adding more promises. For sample, one of the promises reads all the data. After reading all the data and saving it in some global variables, the other promises would get executed, in the right order. If you'd like to actually see the implementation of the solution I'm talking about, you can check it out on my GitHub: https://github.com/tomaAlex/darkImageClassifier/blob/master/index.js
I have this firebase function which is properly deployed for testing on Firebase :
exports.testDataPoint = functions.database.ref('/testDataPoint/{uid}/{id}/')
.onCreate(event => {
if (event.data.exists()) {
return admin.database().ref("/test/"+event.params.uid+"/accumulate")
.transaction(current => {
return (current || 0) + event.data.val();
})
}
else{
return Promise.resolve(true)
}
});
When I try to write a data of 10000 entries at once the function is not triggered at all. But if the number of entries is around 1000, function triggers perfectly.
Here is the script I'm using to write data:
function testGroupWrites() {
let users = {};
for (let i = 0; i < 1000; i++) {
let id = shortId.generate();
let jobs = {};
for (let j = 0; j < 10; j++) {
let uid = shortId.generate();
console.log(uid);
jobs[uid] = 1;
}
users[id] = jobs;
}
db.ref("testDataPoint")
.set(users)
.then(() => {
console.log("written");
})
}
Is there any limit to how much data can be written at a point above which function will not gets triggered? I'm testing this scenario, because in my project firebase function will be doing the same thing to calculate values.
I'm using Admin SDK in my script to write dummy data.
Yes there is a limit, please check the below:
So the maximum is 1000 entries, more info here:
https://firebase.google.com/docs/database/usage/limits
I'm in the process of trying to create a trigger that would add up test scores and then calculate the students placement based on previous test results.
I am attempting to utilize Promises within a FOR loop as seen below:
exports.boxScoresUpdate = functions.database.ref('/Tests/{id}/TestScores').onWrite(event => {
let testScr = 0;
for (let i = 1; i <= section; i++) {
//
testScr += parseInt(nValue[i]);
var index;
admin.database().ref('TestScores').child(data.key).child('Summative').child(i).once("value").then(x => {
xIndex = x.val();
admin.database().ref('TestScores').child(data.key).child('Formative').child(i).once("value")
}).then(y => {
yIndex = y.val();
admin.database().ref('StudentPlacement').child(data.key).child(xIndex + ":" + yIndex).once("value", snapshot => {
// SnapShot
console.log("Student Placement is: ", snapshot.val());
});
}).catch(reason => {
// Handle Error
console.log(reason);
});
}
}
Which I was told would not work as seen in this post.
"Once a promise is resolved or rejected, it forever retains that state and can't be used again. To repeat the work, I think you'd have to construct another chain of new promises representing the second iteration of work."
I have been attempting to restructure my trigger but I can not figure it out, how would I construct the new chain of promises to achieve my desired result?! Has anyone ever encountered and overcome this issue?
The behavior I am hoping to achieve is make the trigger iterate for four (4) iterations section is equal to 4.
I needed to utilize promises else the iteration would not complete correctly, specifically testScr += parseInt(nValue[i]); and the lookup for Summative and Formative.
But as stated, using Promises is working perfectly except it only iterates for the first instance, and not for when the i = 2 or 3 or 4
This approach is not that clean but might help you.
exports.boxScoresUpdate = functions.database.ref('/Tests/{id}/TestScores').onWrite(event => {
let testScr = 0;
for (let i = 1; i <= section; i++) {
//
testScr += parseInt(nValue[i]);
var index;
admin.database().ref('TestScores').child(data.key).child('Summative').child(i).once("value").then(x => {
xIndex = x.val();
return { xIndex, index: i };
}).then(({ xIndex, index}) => {
admin.database().ref('TestScores').child(data.key).child('Formative').child(index).once("value").then(y => {
yIndex = y.val();
return { yIndex, xIndex };
}).then(({ yIndex, xIndex}) => {
admin.database().ref('StudentPlacement').child(data.key).child(xIndex + ":" + yIndex).once("value", snapshot => {
console.log("Student Placement is: ", snapshot.val());
});
});
}).catch(reason => {
console.log(reason);
});
}
});
First I'm not sure that there is a real problem but I guess I'll share my reasoning.
I use Firebase as a database / backend for the archiving of all the data from various sensors at home and an UI with cool graphs in hosting. So every 10 minutes I push various data (temperature, humidity, CO2 level, illumination, ...) coming from various rooms. I have almost 3 years of data available (so my base has a lots of nodes)
So my database structure is like that :
root
readings
room_id
GUID
time
temp
hum
lum
For a few years I had a PHP script hosted at home that checked if the latest item inside each readings/room_id has a time value that is not too old (no more than 11 minutes old). I translated it to Firebase cloud function some days ago and I got something like this :
exports.monitor = functions.https.onRequest((req, res) => {
const tstamp = Math.floor(Date.now() / 1000);
var sensors = ["r01", "r02", "r03", "r04", "r05"];
var promiseArray = [];
var result = {};
for (var i = 0; i < sensors.length; i++) {
console.log('Adding promise for ' + sensors[i]);
promiseArray.push(admin.database().ref('/readings/' + sensors[i]).limitToLast(1).once("child_added"));
}
Promise.all(promiseArray).then(snapshots => {
console.log('All promises done : ' + snapshots.length);
res.set('Cache-Control', 'private, max-age=300');
for (var i = 0; i < snapshots.length; i++) {
differenceInMinutes = (tstamp - snapshots[i].val().time) / 60;
result[sensors[i]] = {current: tstamp,
sensor: snapshots[i].val().time,
diff: Math.round(differenceInMinutes * 10) / 10};
if (differenceInMinutes < 11) {
result[sensors[i]]['status'] = "OK";
} else {
result[sensors[i]]['status'] = "KO";
}
}
return res.status(200).json(result);
}).catch(error => {
console.error('Error while getting sensors details', error.message);
res.sendStatus(500);
});
});
The code works well. So my question is : if I add another room ID in the sensors array that does not exists inside "readings" in my database, I thought I'll get an error (failed promise) instead I only got a huge timeout error, I don't want that kind of timeout on Firebase Cloud Functions (to avoid any unwanted cost).
Is that normal ? Is my code wrong ? Do I have to start by getting a shallow snapshot of "readings/room_id" check that it exists and check if has children ?
Thanks a lot for your help.
EDIT : With the help of Frank I fixed my code, here is the revised version :
exports.monitor = functions.https.onRequest((req, res) => {
const tstamp = Math.floor(Date.now() / 1000);
var sensors = ["r01", "r02", "r03", "r04", "r05"];
var promiseArray = [];
var result = {};
for (var i = 0; i < sensors.length; i++) {
console.log('Adding promise for ' + sensors[i]);
promiseArray.push(admin.database().ref('/readings/' + sensors[i]).limitToLast(1).once("value"));
}
Promise.all(promiseArray).then(queryResults => {
console.log('All promises done : ' + queryResults.length);
res.set('Cache-Control', 'private, max-age=300');
queryResults.forEach((snapshots, i) => {
snapshots.forEach((snapshot) => {
var currentData = snapshot.val();
differenceInMinutes = (tstamp - currentData.time) / 60;
result[sensors[i]] = {current: tstamp,
sensor: currentData.time,
diff: Math.round(differenceInMinutes * 10) / 10};
if (differenceInMinutes < 11) {
result[sensors[i]]['status'] = "OK";
} else {
result[sensors[i]]['status'] = "KO";
}
});
});
return res.status(200).json(result);
}).catch(error => {
console.error('Error while getting sensors details', error.message);
res.sendStatus(500);
});
});
a child_added event only fires when there is a child node. If there are not child nodes under the location (or matching the query) it will not fire.
To ensure you also get notified in the condition there are no children, you should listen to the value event:
for (var i = 0; i < sensors.length; i++) {
console.log('Adding promise for ' + sensors[i]);
var query = admin.database().ref('/readings/' + sensors[i]).limitToLast(1).once("value")
promiseArray.push(query);
}
Since a value event may match multiple children in a single snapshot (despite your query only requesting a single child), you will need to loop over the children of the resulting snapshot:
Promise.all(promiseArray).then((queryResults) => {
console.log('All promises done : ' + queryResults.length);
res.set('Cache-Control', 'private, max-age=300');
queryResults.forEach((snapshots) => {
snapshots.forEach((snapshot) => {
differenceInMinutes = (tstamp - snapshot.val().time) / 60;
...
I have a piece of JavaScript code that I am executing using the node.js interpreter.
for(var i = 1; i < LIMIT; i++) {
var user = {
id: i,
name: "MongoUser [" + i + "]"
};
db.users.save(user, function(err, saved) {
if(err || !saved) {
console.log("Error");
} else {
console.log("Saved");
}
});
}
How can I measure the time taken by these database insert operations? I could compute the difference of date values after and before this piece of code but that would be incorrect because of the asynchronous nature of the code.
Use the Node.js console.time() and console.timeEnd():
var i;
console.time("dbsave");
for(i = 1; i < LIMIT; i++){
db.users.save({id : i, name : "MongoUser [" + i + "]"}, end);
}
end = function(err, saved) {
console.log(( err || !saved )?"Error":"Saved");
if(--i === 1){
console.timeEnd("dbsave");
}
};
There is a method that is designed for this. Check out process.hrtime(); .
So, I basically put this at the top of my app.
var start = process.hrtime();
var elapsed_time = function(note){
var precision = 3; // 3 decimal places
var elapsed = process.hrtime(start)[1] / 1000000; // divide by a million to get nano to milli
console.log(process.hrtime(start)[0] + " s, " + elapsed.toFixed(precision) + " ms - " + note); // print message + time
start = process.hrtime(); // reset the timer
}
Then I use it to see how long functions take. Here's a basic example that prints the contents of a text file called "output.txt":
var debug = true;
http.createServer(function(request, response) {
if(debug) console.log("----------------------------------");
if(debug) elapsed_time("recieved request");
var send_html = function(err, contents) {
if(debug) elapsed_time("start send_html()");
response.writeHead(200, {'Content-Type': 'text/html' } );
response.end(contents);
if(debug) elapsed_time("end send_html()");
}
if(debug) elapsed_time("start readFile()");
fs.readFile('output.txt', send_html);
if(debug) elapsed_time("end readFile()");
}).listen(8080);
Here's a quick test you can run in a terminal (BASH shell):
for i in {1..100}; do echo $i; curl http://localhost:8080/; done
Invoking console.time('label') will record the current time in milliseconds, then later calling console.timeEnd('label') will display the duration from that point.
The time in milliseconds will be automatically printed alongside the label, so you don't have to make a separate call to console.log to print a label:
console.time('test');
//some code
console.timeEnd('test'); //Prints something like that-> test: 11374.004ms
For more information, see Mozilla's developer docs on console.time.
Surprised no one had mentioned yet the new built in libraries:
Available in Node >= 8.5, and should be in Modern Browers
https://developer.mozilla.org/en-US/docs/Web/API/Performance
https://nodejs.org/docs/latest-v8.x/api/perf_hooks.html#
Node 8.5 ~ 9.x (Firefox, Chrome)
// const { performance } = require('perf_hooks'); // enable for node
const delay = time => new Promise(res=>setTimeout(res,time))
async function doSomeLongRunningProcess(){
await delay(1000);
}
performance.mark('A');
(async ()=>{
await doSomeLongRunningProcess();
performance.mark('B');
performance.measure('A to B', 'A', 'B');
const measure = performance.getEntriesByName('A to B')[0];
// firefox appears to only show second precision.
console.log(measure.duration);
// apparently you should clean up...
performance.clearMarks();
performance.clearMeasures();
// Prints the number of milliseconds between Mark 'A' and Mark 'B'
})();
https://repl.it/#CodyGeisler/NodeJsPerformanceHooks
Node 12.x
https://nodejs.org/docs/latest-v12.x/api/perf_hooks.html
const { PerformanceObserver, performance } = require('perf_hooks');
const delay = time => new Promise(res => setTimeout(res, time))
async function doSomeLongRunningProcess() {
await delay(1000);
}
const obs = new PerformanceObserver((items) => {
console.log('PerformanceObserver A to B',items.getEntries()[0].duration);
// apparently you should clean up...
performance.clearMarks();
// performance.clearMeasures(); // Not a function in Node.js 12
});
obs.observe({ entryTypes: ['measure'] });
performance.mark('A');
(async function main(){
try{
await performance.timerify(doSomeLongRunningProcess)();
performance.mark('B');
performance.measure('A to B', 'A', 'B');
}catch(e){
console.log('main() error',e);
}
})();
For anyone want to get time elapsed value instead of console output :
use process.hrtime() as #D.Deriso suggestion, below is my simpler approach :
function functionToBeMeasured() {
var startTime = process.hrtime();
// do some task...
// ......
var elapsedSeconds = parseHrtimeToSeconds(process.hrtime(startTime));
console.log('It takes ' + elapsedSeconds + 'seconds');
}
function parseHrtimeToSeconds(hrtime) {
var seconds = (hrtime[0] + (hrtime[1] / 1e9)).toFixed(3);
return seconds;
}
var start = +new Date();
var counter = 0;
for(var i = 1; i < LIMIT; i++){
++counter;
db.users.save({id : i, name : "MongoUser [" + i + "]"}, function(err, saved) {
if( err || !saved ) console.log("Error");
else console.log("Saved");
if (--counter === 0)
{
var end = +new Date();
console.log("all users saved in " + (end-start) + " milliseconds");
}
});
}
Old question but for a simple API and light-weight solution; you can use perfy which uses high-resolution real time (process.hrtime) internally.
var perfy = require('perfy');
function end(label) {
return function (err, saved) {
console.log(err ? 'Error' : 'Saved');
console.log( perfy.end(label).time ); // <——— result: seconds.milliseconds
};
}
for (var i = 1; i < LIMIT; i++) {
var label = 'db-save-' + i;
perfy.start(label); // <——— start and mark time
db.users.save({ id: i, name: 'MongoUser [' + i + ']' }, end(label));
}
Note that each time perfy.end(label) is called, that instance is auto-destroyed.
Disclosure: Wrote this module, inspired by D.Deriso's answer. Docs here.
You could also try exectimer. It gives you feedback like:
var t = require("exectimer");
var myFunction() {
var tick = new t.tick("myFunction");
tick.start();
// do some processing and end this tick
tick.stop();
}
// Display the results
console.log(t.timers.myFunction.duration()); // total duration of all ticks
console.log(t.timers.myFunction.min()); // minimal tick duration
console.log(t.timers.myFunction.max()); // maximal tick duration
console.log(t.timers.myFunction.mean()); // mean tick duration
console.log(t.timers.myFunction.median()); // median tick duration
[edit] There is an even simpler way now to use exectime. Your code could be wrapped like this:
var t = require('exectimer'),
Tick = t.Tick;
for(var i = 1; i < LIMIT; i++){
Tick.wrap(function saveUsers(done) {
db.users.save({id : i, name : "MongoUser [" + i + "]"}, function(err, saved) {
if( err || !saved ) console.log("Error");
else console.log("Saved");
done();
});
});
}
// Display the results
console.log(t.timers.myFunction.duration()); // total duration of all ticks
console.log(t.timers.saveUsers.min()); // minimal tick duration
console.log(t.timers.saveUsers.max()); // maximal tick duration
console.log(t.timers.saveUsers.mean()); // mean tick duration
console.log(t.timers.saveUsers.median()); // median tick duration
You can use a wrapper function to easily report the execution time of any existing function.
A wrapper is a used to extend an existing function to do something before and after the existing function's execution - and is a convenient way to compose logic.
Here is an example of using the withDurationReporting wrapper:
// without duration reporting
const doSomethingThatMayTakeAWhile = async (someArg: string, anotherArg: number) => {
/** your logic goes here */
}
// with duration reporting
const doSomethingThatMayTakeAWhileWithReporting = withDurationReporting(
'doSomethingThatMayTakeAWhile',
doSomethingThatMayTakeAWhile
);
// note: you can define the function with duration reporting directly, too
const doSomethingThatMayTakeAWhile = withDurationReporting(
'doSomethingThatMayTakeAWhile',
async (someArg: string, anotherArg: number) => {
/** your logic goes here */
}
)
And here is the wrapper itself:
import { hrtime } from 'process';
const roundToHundredths = (num: number) => Math.round(num * 100) / 100; // https://stackoverflow.com/a/14968691/3068233
/**
* a wrapper which reports how long it took to execute a function, after the function completes
*/
export const withDurationReporting = <R extends any, T extends (...args: any[]) => Promise<R>>(
title: string,
logic: T,
options: {
reportingThresholdSeconds: number;
logMethod: (message: string, metadata?: Record<string, any>) => void;
} = {
reportingThresholdSeconds: 1, // report on anything that takes more than 1 second, by default
logMethod: console.log, // log with `console.log` by default
},
) => {
return (async (...args: Parameters<T>): Promise<R> => {
const startTimeInNanoseconds = hrtime.bigint();
const result = await logic(...args);
const endTimeInNanoseconds = hrtime.bigint();
const durationInNanoseconds = endTimeInNanoseconds - startTimeInNanoseconds;
const durationInSeconds = roundToHundredths(Number(durationInNanoseconds) / 1e9); // https://stackoverflow.com/a/53970656/3068233
if (durationInSeconds >= options.reportingThresholdSeconds)
options.logMethod(`${title} took ${durationInSeconds} seconds to execute`, { title, durationInSeconds });
return result;
}) as T;
};
I designed a simple method for this, using console.time() & console.timeEnd():
measure function definition
function measureRunningTime(func,...args){
const varToString = varObj => Object.keys(varObj)[0]
const displayName = func.name || varToString({ func })
console.time(displayName)
func(...args)
console.timeEnd(displayName)
}
To use it, pass a function without arguments, with arguments binded, or with arguments as the following parameters.
Examples:
let's say I want to check the running time of the simplest searching algorithm - SimpleSearch:
measured function definition (your code here)
const simpleSearch = (array = [1,2,3] ,item = 3) => {
for(let i = 0; i< array.length; i++){
if (array[i] === item) return i;
}
return -1
}
implementation without arguments
measureRunningTime(simpleSearch)
//Prints something like that-> simpleSearch: 0.04ms
implementation with arguments using .bind()
const array = [1,2,3]
const item = 3
measureRunningTime(simpleSearch.bind(null, array, item))
//Prints something like that-> bound simpleSearch: 0.04ms
implementation with arguments without using .bind()
const array = [1,2,3]
const item = 3
measureRunningTime(simpleSearch, array, item)
//Prints something like that-> simpleSearch: 0.04ms
-> Take notice!! this implementation is far from perfect - for example there is no error handling - but it can be used to check the running times of simple algorithms,
Moreover , I'm not an experienced programmer so take everything with a grain of salt 🧂 👌
I had same issue while moving from AWS to Azure
For express & aws, you can already use, existing time() and timeEnd()
For Azure, use this:
https://github.com/manoharreddyporeddy/my-nodejs-notes/blob/master/performance_timers_helper_nodejs_azure_aws.js
These time() and timeEnd() use the existing hrtime() function, which give high-resolution real time.
Hope this helps.
I need this to be cumulative, and to measure different stuff.
Built these functions:
function startMeasuring(key) {
measureTimers[key] = process.hrtime();
}
function stopMeasuring(key) {
if (!measures[key]) {
measures[key] = 0;
}
let hrtime = process.hrtime(measureTimers[key]);
measures[key] += hrtime[0] + hrtime[1] / 1e9;
measureTimers[key] = null;
}
Usage:
startMeasuring("first Promise");
startMeasuring("first and second Promises");
await new Promise((resolve) => {
setTimeout(resolve, 1400);
});
stopMeasuring("first Promise");
stopMeasuring("first and second Promises");
startMeasuring("first and second Promises");
await new Promise((resolve) => {
setTimeout(resolve, 600);
});
stopMeasuring("first and second Promises");
console.log("Measure Results", measures);
/*
Measusre Results {
setting: 0.00002375,
'first Promise': 1.409392916,
'first and second Promise': 2.015160376
}
*/