True/False depending on screen size dynamically? - javascript

I'm following a guide that allows Google Map screen to disable scrolling depending on the screen size. The only part i'm struggling is to write a code that dynamically changes the True/False value when i resize the screen manually.
This is the website that I followed the instruction but I can't seem to write the correct syntax code to produce the dynamic true false value depending on the screen size https://coderwall.com/p/pgm8xa/disable-google-maps-scrolling-on-mobile-layout
Part of the code that i need to use:
$(window).resize()
And then:
setOptions()
So I'm struggling to combine them together.
I have tried something like this:
var dragging = $(window).width(function resize() {
if (dragging > 560) {
return true;
} else {
return false;
}
});

The article you linked to is lacking important information as it fails to mention that $ is (presumably) jQuery. But you don't need jQuery at all.
What you can use instead is the MediaQueryList. It is similar to media queries in CSS, but it is a JavaScript API.
The following is an untested example of how you might use it with a MediaQueryList event listener. It sets the initial value and listens to changes to your media query with a handler that uses setOptions from the Google Maps API.
var mql = window.matchMedia('(min-width: 560px)');
var isDraggable = mql.matches;
var map;
function initMap() {
map = new google.maps.Map(document.getElementById('map'), {
draggable: isDraggable
});
}
function mqChange(e) {
map.setOptions({draggable: !!e.matches});
}
mql.addListener(mqChange);

You could add an event listener to the resize event and set a value of your variable whenever the size of the window is changed:
var dragging = false;
window.addEventListener('resize', function(event) {
dragging = window.innerWidth > 560;
});
Since you mentioned that you want to disable scrolling when the windows size extends a certain value, it might be easier to just do this. If you try it you can see in the console that the value changes whenever you resize your window):
window.addEventListener('resize', function(event) {
console.log(window.innerWidth);
if (window.innerWidth > 560) {
// disable scrolling or do whatever you want to do
}
});
BTW, in your code you do this:
if (dragging > 560) {
return true;
} else {
return false;
}
You can simplify this to:
return dragging > 560
Which is exactly the same.

You can use this function to get the width and height on a resize of the screen.
$(window).resize(function() {
$windowWidth = $(window).width();
$windowHeight = $(window).height();
// run other functions or code
});
But, if you want to only show/hide a html element based on the screen size, you can also use plain html/css.
<div id="maps"></div>
Css:
#media only screen and (max-width: 560px) {
#maps {
display: none;
}
}

you can use the matchMedia function to run a callback whenever the media query status is changing
var mql = window.matchMedia('(min-width: 700px)');
function mediaHandler(e) {
if (e.matches) {
/* the viewport is more than 700 pixels wide */
} else {
/* the viewport is 700 pixels wide or less */
}
}
mql.addListener(mediaHandler);

Related

Jquery function only loads after page refresh

I have roughly around 50 video thumbnails on a set page.
I would like to resize them depending on the resolution.
What I have tried was using #media query in css that did not work as expected then I moved over to this.
$(document).ready(function(event) {
var width = $(window).width();
// Change thumbnail size if browser width changes (should be in real-time)
if (width <= 1300) {
console.log(width);
$('.mdl-cell').removeClass('mdl-cell--3-col').addClass('mdl-cell--4-col');
} else {
$('.mdl-cell').removeClass('mdl-cell--4-col').addClass('mdl-cell--3-col');
}
});
After inserting that script the video thumbnail size changes but as I adjust the browser the jQuery does not load and resize the thumbnail unless the page is refreshed ?
Im not sure as to why the jQuery is not loading the script in real time as the size (browser) changes.
Languages that I am using in this project : PHP, jQuery
you need to catch window resize event with jQuery and also write your code there.
$(window).resize(function() {
var width = $(window).width();
// Change thumbnail size if browser width changes (should be in real-time)
if (width <= 1300) {
console.log(width);
$('.mdl-cell').removeClass('mdl-cell--3-col').addClass('mdl-cell--4-col');
} else {
$('.mdl-cell').removeClass('mdl-cell--4-col').addClass('mdl-cell--3-col');
}
});
To reduce code repetition you can make a function and call it in both $(window).resize() and $(document).ready()
function onResize() {
var width = $(window).width();
if (width <= 1300) {
$('.mdl-cell').removeClass('mdl-cell--3-col').addClass('mdl-cell--4-col');
} else {
$('.mdl-cell').removeClass('mdl-cell--4-col').addClass('mdl-cell--3-col');
}
}
$(document).ready(onResize);
$(window).resize(onResize);
This should work, but it would be much better if it were done with css. Would love you help you with that if you want to post what you tried. If you do it with css, you will not have the jumping on the page that'll occur when the js loads and changes those classes in and out.
You can do smth like this.
Note: this is untested code
function updateSizes(){
var width = $(window).width();
if (width <= 1300) {
$('.mdl-cell').removeClass('mdl-cell--3-col').addClass('mdl-cell--4-col');
} else {
$('.mdl-cell').removeClass('mdl-cell--4-col').addClass('mdl-cell--3-col');
}
}
$(document).ready(function(event) {
updateSizes();
// do other stuff here
});
$( window ).resize(function() {
updateSizes();
// do other stuff here
});

How to detect a browser screen width increase past a certain point using jQuery?

basically, what I want to do is trigger an event if the user increases the size of the browser from X to Y. Provided X = Anything less than 750 pixels, and Y is anything more than 750 pixels.
Right now, I am doing something like this:
$(window).resize(function(){
if ($(window).width() >= 750) {
console.log('750 or more');
}
});
This works, however, its clearly not efficient. For example, if I resize my window from 780px to max width (1024px), even then the event gets triggered. Or even if I decrease the size from 800px to 780px, I still obviously get the console output.
How do I get this to work right?
You will need to setTimeout to allow check to take place .
Example :
var resizeTimer;
$(window).resize(function() {
clearTimeout(resizeTimer);
resizeTimer = setTimeout(function() {
var body_size = $(window).width();
// ...
// do your screen check here
// ...
}, 1);
})
Hope this helps
There's no true solution for this issue since removing the on resize event after max width has been reached results in the on resize function no longer being called even when the width is below 1024px.
Maybe in the future it's possible to have an on resize event under certain conditions only.
You can also use the on resize end event to only trigger the function after resizing the window, keep in mind this might result in visual changes happening after a user has resized a window instead of during the resizing of a window.
There are multiple methods to make the on resize event perform better: http://bencentra.com/code/2015/02/27/optimizing-window-resize.html
Here is a throttled version using script that might be a good start
Fiddle demo
(function(timeout,bigger) { // local static var - timeout,bigger
window.addEventListener("resize", function(e) {
if ( !timeout ) {
timeout = setTimeout(function() {
timeout = null;
actualResizeHandler(e);
// Set the actual fire rate
}, 66);
}
}, false);
function actualResizeHandler(e) {
// handle the resize event
if (window.innerWidth >= 750 && !bigger) {
//passed above (or equal) 750
document.querySelector('span').style.color = 'blue';
document.body.innerHTML += '<br>above 750';
} else if (window.innerWidth < 750 && bigger) {
//passed below 750
document.querySelector('span').style.color = 'red';
document.body.innerHTML += '<br>below 750';
}
bigger = (window.innerWidth >= 750);
}
// run once at load
bigger = (window.innerWidth < 750);
actualResizeHandler();
}(null,false));
<span>This text is blue on big and red on small</span>
and here is one use CSS media query
span {
color: red;
}
#media screen and (min-width: 750px) {
span {
color: blue
}
}
<span>This text is blue on big and red on small</span>

Changing functions based on screen size

I'm trying to execute functions based on the user screen size. I managed to do so with the following code:
var width = $(window).width();
if (width > 1000) {
slideshow();
tablet();
if (width > 1600) {
audio();
}
}
else {
phone();
$('.menu').localScroll();
}
When the user is changing his screen size while he is already inside the website (like resizing or changing orientation mode) the previous functions that were executed are still taking effect, which creates conflict with he latest functions that are trying to get executed.
I tried add the following code to the one listed above:
$(window).resize(function() {
$('.logo').unbind();
$('.menu-item').unbind();
$('.menuList').unbind();
$('.icon-menu').unbind();
$('.menuListItem').unbind();
$('.menu').unbind();
$('.info').unbind();
if (width > 1000) {
slideshow();
tablet();
if (width > 1600) {
audio();
}
}
else {
phone();
$('.menu').localScroll();
}
});
This code .unbind() every element that is being effected by the previous functions when the user resizing the browser, but it still loads the previous functions (phone/tablet).
I'm looking for a way to remove the unnecessary functions when the screen size is being resized.
live example can be viewed at this website
Try this:
function res(){
var width = $(window).width();
$('.logo').unbind();
$('.menu-item').unbind();
$('.menuList').unbind();
$('.icon-menu').unbind();
$('.menuListItem').unbind();
$('.menu').unbind();
$('.info').unbind();
}
$(window).ready(res).resize(res);

Detecting a screen's width with Javascript

if(screen.availWidth > 850){
//Do this
} else {
//Do this
}
This is what I have right now. My issue right now is if someone was to zoom in to the page, I want the width to change as it will affect how the page is displayed.
Shouldn't you be more worried about someone resizing their browser window? Not everyone keeps their browsers maximized.
To do this:
if( (window.innerWidth || document.documentElement.clientWidth) > 850) {
// do something
}
else {
// do other thing
}
I'm fairly sure this takes the zoom into account, but I've never tested that.
Bind an event handler to the window.onresize event:
window.onresize = function(event) {
if (screen.availWidth > 850) { ... }
};
If you use jQuery:
$(window).resize(function(){
if ($(window).width() > 850) { ... }
});
Besides, if you want to create a responsive design, consider using CSS media queries. This automatically adapts the page if the user zooms or resizes the browser window and also works if the user has JavaScript deactivated.
/* CSS */
#media (min-width: 850px) {
/* style */
}

Catch browser's "zoom" event in JavaScript

Is it possible to detect, using JavaScript, when the user changes the zoom in a page?
I simply want to catch a "zoom" event and respond to it (similar to window.onresize event).
Thanks.
There's no way to actively detect if there's a zoom. I found a good entry here on how you can attempt to implement it.
I’ve found two ways of detecting the
zoom level. One way to detect zoom
level changes relies on the fact that
percentage values are not zoomed. A
percentage value is relative to the
viewport width, and thus unaffected by
page zoom. If you insert two elements,
one with a position in percentages,
and one with the same position in
pixels, they’ll move apart when the
page is zoomed. Find the ratio between
the positions of both elements and
you’ve got the zoom level. See test
case.
http://web.archive.org/web/20080723161031/http://novemberborn.net/javascript/page-zoom-ff3
You could also do it using the tools of the above post. The problem is you're more or less making educated guesses on whether or not the page has zoomed. This will work better in some browsers than other.
There's no way to tell if the page is zoomed if they load your page while zoomed.
Lets define px_ratio as below:
px ratio = ratio of physical pixel to css px.
if any one zoom The Page, the viewport pxes (px is different from pixel ) reduces and should be fit to The screen so the ratio (physical pixel / CSS_px ) must get bigger.
but in window Resizing, screen size reduces as well as pxes. so the ratio will maintain.
zooming: trigger windows.resize event --> and change px_ratio
but
resizing: trigger windows.resize event --> doesn’t change px_ratio
//for zoom detection
px_ratio = window.devicePixelRatio || window.screen.availWidth / document.documentElement.clientWidth;
$(window).resize(function(){isZooming();});
function isZooming(){
var newPx_ratio = window.devicePixelRatio || window.screen.availWidth / document.documentElement.clientWidth;
if(newPx_ratio != px_ratio){
px_ratio = newPx_ratio;
console.log("zooming");
return true;
}else{
console.log("just resizing");
return false;
}
}
The key point is difference between CSS PX and Physical Pixel.
https://gist.github.com/abilogos/66aba96bb0fb27ab3ed4a13245817d1e
Good news everyone some people! Newer browsers will trigger a window resize event when the zoom is changed.
I'm using this piece of JavaScript to react to Zoom "events".
It polls the window width.
(As somewhat suggested on this page (which Ian Elliott linked to): http://novemberborn.net/javascript/page-zoom-ff3 [archive])
Tested with Chrome, Firefox 3.6 and Opera, not IE.
Regards, Magnus
var zoomListeners = [];
(function(){
// Poll the pixel width of the window; invoke zoom listeners
// if the width has been changed.
var lastWidth = 0;
function pollZoomFireEvent() {
var widthNow = jQuery(window).width();
if (lastWidth == widthNow) return;
lastWidth = widthNow;
// Length changed, user must have zoomed, invoke listeners.
for (i = zoomListeners.length - 1; i >= 0; --i) {
zoomListeners[i]();
}
}
setInterval(pollZoomFireEvent, 100);
})();
This works for me:
var deviceXDPI = screen.deviceXDPI;
setInterval(function(){
if(screen.deviceXDPI != deviceXDPI){
deviceXDPI = screen.deviceXDPI;
... there was a resize ...
}
}, 500);
It's only needed on IE8. All the other browsers naturally generate a resize event.
There is a nifty plugin built from yonran that can do the detection. Here is his previously answered question on StackOverflow. It works for most of the browsers. Application is as simple as this:
window.onresize = function onresize() {
var r = DetectZoom.ratios();
zoomLevel.innerHTML =
"Zoom level: " + r.zoom +
(r.zoom !== r.devicePxPerCssPx
? "; device to CSS pixel ratio: " + r.devicePxPerCssPx
: "");
}
Demo
Although this is a 9 yr old question, the problem persists!
I have been detecting resize while excluding zoom in a project, so I edited my code to make it work to detect both resize and zoom exclusive from one another. It works most of the time, so if most is good enough for your project, then this should be helpful! It detects zooming 100% of the time in what I've tested so far. The only issue is that if the user gets crazy (ie. spastically resizing the window) or the window lags it may fire as a zoom instead of a window resize.
It works by detecting a change in window.outerWidth or window.outerHeight as window resizing while detecting a change in window.innerWidth or window.innerHeight independent from window resizing as a zoom.
//init object to store window properties
var windowSize = {
w: window.outerWidth,
h: window.outerHeight,
iw: window.innerWidth,
ih: window.innerHeight
};
window.addEventListener("resize", function() {
//if window resizes
if (window.outerWidth !== windowSize.w || window.outerHeight !== windowSize.h) {
windowSize.w = window.outerWidth; // update object with current window properties
windowSize.h = window.outerHeight;
windowSize.iw = window.innerWidth;
windowSize.ih = window.innerHeight;
console.log("you're resizing"); //output
}
//if the window doesn't resize but the content inside does by + or - 5%
else if (window.innerWidth + window.innerWidth * .05 < windowSize.iw ||
window.innerWidth - window.innerWidth * .05 > windowSize.iw) {
console.log("you're zooming")
windowSize.iw = window.innerWidth;
}
}, false);
Note: My solution is like KajMagnus's, but this has worked better for me.
⬤ The resize event works on modern browsers by attaching the event on window, and then reading values of thebody, or other element with for example (.getBoundingClientRect()).
In some earlier browsers it was possible to register resize event
handlers on any HTML element. It is still possible to set onresize
attributes or use addEventListener() to set a handler on any element.
However, resize events are only fired on the window object (i.e.
returned by document.defaultView). Only handlers registered on the
window object will receive resize events.
⚠️ Do resize your tab, or zoom, to trigger this snippet:
window.addEventListener("resize", getSizes, false)
function getSizes(){
let body = document.body
body.width = window.innerWidth
body.height = window.innerHeight
console.log(body.width +"px x "+ body.height + "px")
}
getSizes()
⬤ An other modern alternative: the ResizeObserver API
Depending your layout, you can watch for resizing on a particular element.
This works well on «responsive» layouts, because the container box get resized when zooming.
function watchBoxchange(e){
info.textContent = e[0].contentBoxSize[0].inlineSize+" x "+e[0].contentBoxSize[0].blockSize + "px"
}
new ResizeObserver(watchBoxchange).observe(fluid)
#fluid {
width: 200px;
height:100px;
overflow: auto;
resize: both;
border: 3px black solid;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
font-size: 8vh
}
<div id="fluid">
<info id="info"></info>
</div>
💡 Be careful to not overload javascript tasks from user gestures events. Use requestAnimationFrame whenever you needs redraws.
I'd like to suggest an improvement to previous solution with tracking changes to window width. Instead of keeping your own array of event listeners you can use existing javascript event system and trigger your own event upon width change, and bind event handlers to it.
$(window).bind('myZoomEvent', function() { ... });
function pollZoomFireEvent()
{
if ( ... width changed ... ) {
$(window).trigger('myZoomEvent');
}
}
Throttle/debounce can help with reducing the rate of calls of your handler.
According to MDN, "matchMedia" is the proper way to do this https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio#Monitoring_screen_resolution_or_zoom_level_changes
it's a bit finicky because each instance can only watch one MQ at a time, so if you're interested in any zoom level change you need to make a bunch of matchers.. but since the browser is in charge to emitting the events it's probably still more performant than polling, and you could throttle or debounce the callback or pin it to an animation frame or something - here's an implementation that seems pretty snappy, feel free to swap in _throttle or whatever if you're already depending on that.
Run the code snippet and zoom in and out in your browser, note the updated value in the markup - I only tested this in Firefox! lemme know if you see any issues.
const el = document.querySelector('#dppx')
if ('matchMedia' in window) {
function observeZoom(cb, opts) {
opts = {
// first pass for defaults - range and granularity to capture all the zoom levels in desktop firefox
ceiling: 3,
floor: 0.3,
granularity: 0.05,
...opts
}
const precision = `${opts.granularity}`.split('.')[1].length
let val = opts.floor
const vals = []
while (val <= opts.ceiling) {
vals.push(val)
val = parseFloat((val + opts.granularity).toFixed(precision))
}
// construct a number of mediamatchers and assign CB to all of them
const mqls = vals.map(v => matchMedia(`(min-resolution: ${v}dppx)`))
// poor person's throttle
const throttle = 3
let last = performance.now()
mqls.forEach(mql => mql.addListener(function() {
console.debug(this, arguments)
const now = performance.now()
if (now - last > throttle) {
cb()
last = now
}
}))
}
observeZoom(function() {
el.innerText = window.devicePixelRatio
})
} else {
el.innerText = 'unable to observe zoom level changes, matchMedia is not supported'
}
<div id='dppx'>--</div>
You can also get the text resize events, and the zoom factor by injecting a div containing at least a non-breakable space (possibly, hidden), and regularly checking its height. If the height changes, the text size has changed, (and you know how much - this also fires, incidentally, if the window gets zoomed in full-page mode, and you still will get the correct zoom factor, with the same height / height ratio).
<script>
var zoomv = function() {
if(topRightqs.style.width=='200px){
alert ("zoom");
}
};
zoomv();
</script>
On iOS 10 it is possible to add an event listener to the touchmove event and to detect, if the page is zoomed with the current event.
var prevZoomFactorX;
var prevZoomFactorY;
element.addEventListener("touchmove", (ev) => {
let zoomFactorX = document.documentElement.clientWidth / window.innerWidth;
let zoomFactorY = document.documentElement.clientHeight / window.innerHeight;
let pageHasZoom = !(zoomFactorX === 1 && zoomFactorY === 1);
if(pageHasZoom) {
// page is zoomed
if(zoomFactorX !== prevZoomFactorX || zoomFactorY !== prevZoomFactorY) {
// page is zoomed with this event
}
}
prevZoomFactorX = zoomFactorX;
prevZoomFactorY = zoomFactorY;
});
Here is a clean solution:
// polyfill window.devicePixelRatio for IE
if(!window.devicePixelRatio){
Object.defineProperty(window,'devicePixelRatio',{
enumerable: true,
configurable: true,
get:function(){
return screen.deviceXDPI/screen.logicalXDPI;
}
});
}
var oldValue=window.devicePixelRatio;
window.addEventListener('resize',function(e){
var newValue=window.devicePixelRatio;
if(newValue!==oldValue){
// TODO polyfill CustomEvent for IE
var event=new CustomEvent('devicepixelratiochange');
event.oldValue=oldValue;
event.newValue=newValue;
oldValue=newValue;
window.dispatchEvent(event);
}
});
window.addEventListener('devicepixelratiochange',function(e){
console.log('devicePixelRatio changed from '+e.oldValue+' to '+e.newValue);
});
Here is a native way (major frameworks cannot zoom in Chrome, because they dont supports passive event behaviour)
//For Google Chrome
document.addEventListener("mousewheel", event => {
console.log(`wheel`);
if(event.ctrlKey == true)
{
event.preventDefault();
if(event.deltaY > 0) {
console.log('Down');
}else {
console.log('Up');
}
}
}, { passive: false });
// For Mozilla Firefox
document.addEventListener("DOMMouseScroll", event => {
console.log(`wheel`);
if(event.ctrlKey == true)
{
event.preventDefault();
if(event.detail > 0) {
console.log('Down');
}else {
console.log('Up');
}
}
}, { passive: false });
I'am replying to a 3 year old link but I guess here's a more acceptable answer,
Create .css file as,
#media screen and (max-width: 1000px)
{
// things you want to trigger when the screen is zoomed
}
EG:-
#media screen and (max-width: 1000px)
{
.classname
{
font-size:10px;
}
}
The above code makes the size of the font '10px' when the screen is zoomed to approximately 125%. You can check for different zoom level by changing the value of '1000px'.

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