I'm using webpack 4.26.1 (latest).
The code import('./images/header.csv') produce the following error:
Uncaught (in promise) Error: Cannot find module './images/header.csv'
at webpackMissingModule (home.js:9)
My project structure:
'project-dir/src/components/home.js' (im here)
'project-dir/src/components/images/header.csv'
I tried to read https://webpack.js.org/api/module-methods/ but failed to understand what to do except adding random webpack comments which I don't understand.
Also, from the docs, I may be found the source of the problem but I'm not exactly sure I understand it and how to solve it.
Fully dynamic statements, such as import(foo), will fail because webpack requires at least some file location information. This is because foo could potentially be any path to any file in your system or project. The import() must contain at least some information about where the module is located, so bundling can be limited to a specific directory or set of files.
Every module that could potentially be requested on an import() call is included. For example, import(./locale/${language}.json) will cause every .json file in the ./locale directory to be bundled into the new chunk. At run time, when the variable language has been computed, any file like english.json or german.json will be available for consumption. Using the webpackInclude and webpackExclude options allows us to add regex patterns that reduce the files that webpack will bundle for this import.
More than providing me a solution, I will appreciate any answer that covers what is the actual problem with my code.
Thank you.
Related
I am working through the Odin Project and am stuck on the first lesson where we must build a webapp using webpack. I followed the tutorials here and hereon webpack's website, and I was able to get them to work. However, when I try to set up my own files to build my own project, I can't get CSS to load or a function in my index.js file.
I have the same directory style set up, and have even tried using the exact same index.js file they use in the tutorial.
I expect to get: a webpage to load that says "hello webpack" in red text.
Instead, I get this error: when I run $npx webpack, it says:
ERROR in ./src/style.css 1:0
Module parse failed: Unexpected token (1:0)
You may need an appropriate loader to handle this file type, currently no loaders are configured to process this file. See https://webpack.js.org/concepts#loaders
> .hello{
| color: red;
| }
# ./src/index.js 1:0-21
Upon googling the error, I found a stack overflow article and I tried renaming my rules array to 'loaders' in my .config file as this article suggests, but I still get the same error.
“You may need an appropriate loader to handle this file type” with Webpack and CSS
Also weird is the fact that some of the code in my index.js file works, and some does not. To elaborate, my console.log and alert works just fine after I run $npx webpack and load the page. However, they function that is supposed to add "hello webpack" to the DOM, does not, as evidence by the fact that nothing shows up at all. The page itself is blank.
My index.js code:
import './style.css';
console.log("console works");
alert("alert works");
function component() {
const element = document.createElement('div');
// Lodash, now imported by this script
element.innerHTML = _.join(['Hello', 'webpack'], ' ');
element.classList.add('hello');
return element;
}
document.body.appendChild(component());
You will notice that it is nearly the exact same as the asset management index.js file from the webpack tutorial. I did this purposely to have as little variance as possible between my stuff and the tutorial.
I don't know if it is too much information, but a link to the whole repo as it currently is set up can be found here
Update:
I re-setup the file from the ground up and noticed that the CSS stopped working when I went out of my way to change the bundle.js link they had in their example to main.js. While I double-checked to make sure that I made the correct corresponding changes to output in my config file, making this change had the sum total outcome of not allowing my CSS to work for some reason.
What this reason is? I have no idea, and would be very interested to learn why this happened if someone has a suggestion
But on the offchance that one of my fellow Odin learners googles this problem, I kept the example's bundle.js instead of changing to main.js as my output script and it worked fine.
I'm going to update my github now so my original github link will likely be out of date going forward.
Going through your GitHub repo commit history, I see that at some point you named your Webpack configuration file weback.config.js instead of webpack.config.js (the p was missing). This was likely the source of the problem, as Webpack couldn't find a loader configuration for the .css file you're importing.
I have pretty strange problem with webpack and aurelia.
I've made new webpack configuration based on the internet and in official webpack and aurelia documentation. Compilation works, everything seems to be fine. But in runtime, I'm getting this error:
css-resource.js?ada4:17 Uncaught (in promise) Error: Failed loading required CSS file: aurelia-notify/style.css
at fixupCSSUrls (css-resource.js?ada4:17)
at eval (css-resource.js?ada4:56)
at <anonymous>
Originally, I thought it might be some issue related to this comment:
// CSS required in templates cannot be extracted safely
// because Aurelia would try to require it again in runtime
mentioned here: https://github.com/aurelia/skeleton-navigation/blob/master/skeleton-typescript-webpack/webpack.config.js#L70 but it doesn't seem to be.
While creating working example, I made a strange discovery. Everything works, until I load one of CSS files from following dependencies:
<require from="aurelia-bootstrap-datetimepicker/src/bootstrap-datetimepicker-bs4.css"></require>
<require from="eonasdan-bootstrap-datetimepicker/build/css/bootstrap-datetimepicker.min.css"></require>
(Please not the dependencies and error message - they are completely unrelated).
Here is example repository: https://github.com/klinki/aurelia-webpack-issue
(also have a look at tag working-state: https://github.com/klinki/aurelia-webpack-issue/tree/working-state - only one commit back and it works).
I fixed your problem:
new ModuleDependenciesPlugin({
'aurelia-testing': [ './compile-spy', './view-spy' ],
// 'aurelia-notify': [ './style.css' ]
}),
First this is not needed because AureliaPlugin installs a loader by default on all HTML files to detect and process <require> dependencies. style.css is required from an HTML template somewhere inside aurelia-notify. This is handled for you, no config required.
Second this was bad because the rest of your config is set up with appropriate loaders based on whether the CSS dependency comes from inside a .html (assuming an Aurelia <require>) or not (assuming a JS import).
By using ModuleDependenciesPlugin in this way, Webpack did not see a .html origin for the dependency and incorrect loaders were applied.
I decided to try out WebPack on a new project I'm spinning up today and I'm getting really strange behavior from the sourcemaps. I can't find anything about it in the documentation, nor can I find anyone else having this issue when skimming StackOverflow.
I'm currently looking at the HelloWorld app produced by Vue-CLI's WebPack template -- no changes have been made to the code, the build environment, or anything.
I installed everything and ran it like so:
vue init webpack test && cd test && npm install && npm run dev
Looking at my sourcemaps, I see the following:
This is a hot mess. Why are there three version of HelloWorld.vue and App.vue? Worse yet, each version has a slightly different version of the code and none of them match the original source. The HellowWorld.vue sitting in the root directory does match the original source, but what's it doing down there instead of in the ./src/components folder? Finally, why isn't there a fourth App.vue that has the original source for it?
As far as I can tell this may have something to do with the WebPack loaders. I've never gotten these kinds of issues with any other bundler, though. Below is an example of the exact same steps using the Browserify Vue-CLI template:
No webpack:// schema, only one copy of every file, the files actually contain the original source code (kind of important for source maps), no unexpected (webpack)/buildin or (webpack)-hot-middleware, no . subdirectory,.... just the source code.
I haven't worked with Vue so can't really describe how exactly this is happening but it seems to be related to Vue Loader. Looking at the documentation I did not really find anything that clarifies why it would create three different files for one component. But it does seem logical considering that a .vue file might contain three types of top-level language blocks: <template>, <script>, and <style>.
Also, looking at two of those files you do see a comment at end of each file that suggests it was modified in some way by a Vue loader. Either this
//////////////////
// WEBPACK FOOTER
// ./node_modules/vue-loader/lib/template-compiler
or
//////////////////
// WEBPACK FOOTER
// ./node_modules/vue-style-loader!./node_modules/css-loader
The third file is different but it still does have code that identifies it as being modified by Vue loader. Here is some of that code
function injectStyle (ssrContext) {
if (disposed) return
require("!!vue-style-loader...")
}
/* script */
import __vue_script__ from "!!babel-loader!../../node_modules/vue-loader/..."
/* template */
import __vue_template__ from "!!../../node_modules/vue-loader/..."
/* styles */
var __vue_styles__ = injectStyle
The document also says this:
vue-loader is a loader for Webpack that can transform Vue components written in the following format into a plain JavaScript module:
Which explains why you might not see the same type of behaviour with other bundlers.
Now, This might not be the answer you were looking for but just wanted to share what I had found.
This is actually a feature of webpack.
webpack has HMR (Hot Module Reloading). If you look in your network tab, go ahead and make an update to your HelloWorld.vue file. You'll see a js chunk come thru as well as an updated JSON manifest. Both of these will have a unique hash at the end for each time you make a change to the application. It does this so the browser does not have to do a full reload.
For a better explanation of this I would highly recommend reading through https://webpack.js.org/concepts/hot-module-replacement/
In my project I have long used require.js together with the pdf.js library. Pdf.js have until recently been putting itself on the global object. I could still use it in my requirejs config by using a shim. The pdfjs library will in turn load another library called pdf.worker. In order to find this module the solution was to add a property to the global PDFJS object called workerSrc and point to the file on disk. This could be done before or after loading the pdfjs library.
The pdfjs library uses the pdf.worker to start a WebWorker and to do so it needs the path to a source file.
When I tried to update the pdfjs library in my project to a new version (1.5.314) the way to load and include the library have changed to use UMD modules and now everything get's a bit tricky.
The pdfjs library checks if the environment is using requirejs and so it defines itself as a module named "pdfjs-dist/build/pdf". When this module loads it checks for a module named "pdfjs-dist/build/pdf.worker". Since I have another folder structure I have added them to my requirejs config object with a new path:
paths: {
"pdfjs-dist/build/pdf": "vendor/pdfjs/build/pdf",
"pdfjs-dist/build/pdf.worker": "vendor/pdfjs/build/pdf.worker"
}
This is to make the module loader to find the modules at all. In development this works great. When I try to use the requirejs optimizer in my grunt build step however, it will put all of my project files into one single file. This step will try to include the pdf.worker module as well and this generates an error:
Error: Cannot uglify2 file: vendor/pdfjs/build/pdf.worker.js. Skipping
it. Error is: RangeError: Maximum call stack size exceeded
Since the worker source needs to be in a single file on disk I don't want this module to be included.
So I've tried two different config-settings in the requirejs config.
The first attempt was to override the paths property in my grunt build options:
paths: {
"pdfjs-dist/build/pdf.worker": "empty:"
}
The second thing to test is to exclude it from my module:
modules: [{
name: "core/app",
exclude: [
"pdfjs-dist/build/pdf.worker"
]
}]
Both techniques should tell the optimizer not to include the module but both attempts ended up with the same error as before. The requirejs optimizer still tries to include the module into the build and the attempt to uglify it ends up with a RangeError.
One could argue that since the uglify step fails it will not be included and I can go about my bussiness, but if the uglify step should happen to start working at a new update of pdfjs - what then?
Can anyone help me figure out why the requirejs config won't just exclude it in the build step and how to make it do so.
I found out what the core of my problem was and now I have a way to solve the problem and make my build process to work. My build step in grunt is using grunt-contrib-requirejs and I needed to override some options in the config for this job.
I didn't want the pdf.worker module to be included in my concatenated and minified production code.
I didn't want r.js to minify it only to later exclude it from the concatenated file.
I tried to solve the first problem thinking that it would mean that the second problem also should be solved. When I figured out the two were separate I finally found a solution.
In the r.js example on github there is a property named fileExclusionRegExp. This is what I now use to tell r.js not to copy the file over to the build folder.
fileExclusionRegExp: /pdf.worker.js/
Second, I need to tell the optimizer to not include this module in the concatenated file. This is done by overriding the paths property for this module to the value of "empty:".
paths: {
"pdfjs-dist/build/pdf.worker": "empty:"
}
Now my grunt build step will work without errors and all is well.
Thanks to async5 for informing me about the bug with uglify and the pdf.worker. The workaround is applied in another grunt task that uglify the worker and copies it into the build-folder separately. The options object for the grunt-contrib-uglify task will need this property in order to not break the pdf.worker file:
compress: {
sequences: false
}
Now my project works great when built for production.
In my Angular JS app, I'm using a lot of third party packages, mainly maintained via Bower.
When I use Grunt to concatenate all of them into one mega file, I'm getting errors when I load my page, for example that
Uncaught ReferenceError: angular is not defined and
GET http://localhost:8080/theproj/v4/dist/app/bootstrap.css.map 404 (Not Found)
What is the best way to properly concatenate all these files to ensure that everything loads in the right order and doesn't cause problems?
First issue: A lot of times third party libraries must be loaded in a particular order. That looks like like it's the source of your first issue. Something is trying to use angular and it's getting loaded before the angular code. You should refactor your grunt task to use a pre-defined order for third party libraries.
Second issue: You probably are missing the .map file. This is a file used by Chrome dev tools to show you the original source for the css (sass or less). Either provide the map file, or delete the reference to it from bootstrap.css. Or just ignore the error, it's only an error when you have chrome dev tools open, and doesn't actually affect your application.
For the issue of the correct order for your javascript files, i had that problem in a larger project where noone really had a clue which was the correct order.
Luckily we found that the Google Closure Compiler does exactly this: https://github.com/google/closure-compiler
You give it all your js files and it analyzes them all and concatenates them in order
$ java -jar compiler.jar --js_output_file=out.js in1.js in2.js in3.js ...
There is even a grunt plugin for the connection: https://github.com/gmarty/grunt-closure-compiler
'closure-compiler': {
frontend: {
closurePath: '/src/to/closure-compiler',
js: 'static/src/frontend.js',
jsOutputFile: 'static/js/frontend.min.js',
maxBuffer: 500,
options: {
compilation_level: 'ADVANCED_OPTIMIZATIONS',
language_in: 'ECMASCRIPT5_STRICT'
}
}
},
Another way would be to change your javascripts into AMD or CommonJS modules, this way you don't have to worry about the correct order. RequireJS (http://requirejs.org/docs/start.html) is a possibility for AMD for example or Webpack (http://webpack.github.io/) ...or many many others.