So I am building a website using an SVG element to cover the entire viewport. I then have a responsive polygon which stretches the entire width of the viewport with some text on it. The issue I am having is such that I don't want the text to stretch, which when you use SVG.JS, the text is simply another child of the SVG canvas and in turn stretches with the viewport. I also want the text to be parallel to part of the polygon, which you can see in the diagram I have provided.
So, in a way, I need the text to respond to the SVG Polygon, but also not respond to it.
I was able to get the non-scaling text to work by creating another SVG element overlapping the original one with a preserved aspect ratio... however, as in diagram 3 of the image, I want to click the polygon for an animation, and by having another SVG canvas over the top this is not possible. Your canvas on top would appear to block the one below for onClick events, plus it's difficult to make the text parallel.
Diagram of polygon / text
I am using SVG.JS, but if you can offer help using SVG,HTML,CSS that is also useful.
HTML:
<div id="maindiv">
</div>
JS (SVG.JS) with text created on a new canvas:
var draw = SVG('maindiv').viewbox('0 0 500 500').attr({ 'preserveAspectRatio': 'none' })
var polyg = draw.polygon('0,100 500,200 500,500 0,500').fill('black')
polyg.click(function() {
this.animate().attr({'points':'0,200 500,300 500,500 0,500'})
})
var txtcanv = SVG('maindiv').style({'position':'fixed'})
var title = txtcanv.text('Tim Iland Design').font({
family: 'Arial'
, weight: 'bold'
, size: 30
,fill: '#f06'
})
Any ideas are greatly appreciated! Thanks.
Related
In my d3 plot, this is the code and the rendered plot.
As you can see the lines go into the y axis. I was looking for a solution and by chance I appended an svg making the code look like this:
Now the lines are not overlapping the y axis. Why is that exactly?
Note: I changed the width of the appended svg but still the box fits perfectly.
Your paths start at an x position of -25.334... rather than 0, so if translate them horizontally by 30, they will start at 4.666..., which overlaps with your axis. If you put them inside that inner svg element, they will get clipped at the bounds of the svg element and will start at 30 (after translation).
You can disable the clipping by setting an overflow attribute: <svg width="1096" height="160" overflow="visible">.
I am using Fabric JS to allow the user to have an interactive experience on my React app. Is it possible to apply a frame around a Fabric JS that is taken from an image? For instance, if the canvas is 400x400 px I can resize an image of a frame that is transparent in the middle to 410x410px and apply it on top of the canvas for the user to see? I have attached two images for reference.
Edit: This is the code I am using for zooming in
const zoomIn = useCallback(() => {
// Get original height of canvas
const canvasDimensions = getInitialCanvasSize()
let zoom = HTML5Canvas.getZoom()
zoom += 0.2
if (zoom >= 2) zoom = 2
HTML5Canvas.setZoom(zoom)
HTML5Canvas.setWidth(canvasDimensions.width * HTML5Canvas.getZoom());
HTML5Canvas.setHeight(canvasDimensions.height * HTML5Canvas.getZoom());
}, [HTML5Canvas])
There is no option for canvas's border in fabricjs canvas docs
But you can still achieve this easily using following steps.
PART 1: Creating the Illusion of border
CSS Method
First one can easily create CSS border around the canvas.
Best way to do this is to create div around canvas, as fabricjs split canvas in 2 while running.
You can create slider to control width and color/image for div's border.
This will looks like exactly your second image with customization.
OR
Another Canvas Method
Behind current canvas put this second canvas and control its width and image.
I don't recommend this one, as this will make it more complex to implement.
PART 2: Making Illusion real
If you used CSS METHOD
Now you get what your canvas looks like. You have width of border, image/color of border.
Steps:
Create new canvas (lets' call it 2nd Canvas) of 410px if canvas's width 400px with border of 5px.
Export main canvas as image and put it over 2nd Canvas. And now you can export this as final image.
For 2nd step check my answer on this stack
If you used Another Canvas Method
Directly follow above 2nd step
Export main canvas as image and put it over 2nd Canvas. And now you can export this as final image.
For 2nd step check my answer on this stack
I'm trying to use ngx-charts to display an area chart that spans the full width of my page (it's supposed to match the width of the horizontal line above it). However, it appears that when generating a chart there is some sort of padding inside the svg, which I imagine is useful if you have a legend etc but I am not using that, here's what I see:
See how the actual area chart doesn't expand the full width?
My code:
<ngx-charts-area-chart
[scheme]="colorScheme"
[results]="heatmaps"
[curve]="curve"
[showGridLines]="showGridLines"
[tooltipDisabled]="tooltipDisabled"
(select)="onSelect($event)">
</ngx-charts-area-chart>
And my config variables in my component.ts
curve = d3.curveNatural;
showGridLines = false;
tooltipDisabled = true;
colorScheme = {
domain: ['#3f3f3f']
};
As you can see I am not using the view attribute so the chart should expand to the width of the page. I was thinking I could utilize a viewBox on the svg but not quite sure, any thoughts?
Thanks!
Aim:
I have a website with some content and svg scheme in the middle of it. When one points to the elements of the scheme, tooltips should appear next to the mouse cursor.
Problems: Based on examples like this (which was shown by Julian Berger in How to get the position of SVG element), I made working SVG. Unfortunately it is working only as long as the SVG scheme is not included into the website. Content other then SVG make evt.clientX and Y coordinates system to fail --> the tooltip starts to appear in some distance from the cursor (it seems that the more of other then SVG content I have, the further tooltip is moved away from cursor). The simple example is shown here, simply by adding couple of <br/> before the actual SVG begins.
And my question:
Do you have some ideas how to fix the position of the tooltip, so that it would appear always next to the moving cursor?
All the best,
Wojtek
All you have to do is alter mousemove handler a little. It should position the tooltip relative to the top left of the SVG, rather than the page. You do that by subtracting the position of the SVG, which we get by surrounding the SVG with a <div> element and accessing its offsetLeft and offsetTop properties.
<div id="mysvg">
<svg>...</svg>
</div>
function ShowTooltip(evt, mouseovertext) {
svg = document.getElementById("mysvg");
tooltip.setAttributeNS(null,"x",evt.clientX+11 - svg.offsetLeft);
tooltip.setAttributeNS(null,"y",evt.clientY+27 - svg.offsetTop);
...
}
Full demo here
I am using Raphael to create lines between divisions in an organization chart (or flow chart), but I need to be able to actually click on the divisions and content behind it.
If I could make the canvas be behind the other elements, kind of like a background image, that would be idea. Is this possible?
I found a solution. Raphael makes an SVG canvas that is absolutely positioned in my case. Absolute positions act as layers, and so to be on top of that layer, my content had to be absolutely positioned as well.
If someone else has a better solution, I would be happy to hear it, though this is working fine.
What I do is create a layer of invisible (but clickable) shapes on top of the informational lines being rendered, which will act as the target area for the content below.
If your lower layers being target are being created in Raphael you can easily clone them, set the opacity to 0, and position that layer to the top. (See Sets Reference for a way to easily group the layers together.)
Example:
#el = #parent.paper.rect(x,y,w,h); //your existing lower layer shape definition
#elTrigger = #el.clone(); //clone your existing shape
#elTrigger.attr
fill: '#fff'
opacity: 0
cursor: 'pointer'
#elTrigger.click(someAction); //assign the function
If you're lower layer isn't being rendered by Raphael (just HTML) you could still do something similar, but it would require just creating new (transparent) shapes to sit on top of the approximate coordinate of the targets below.