Problem
I tried to randomly generate the position of two images( the images of the characters) in a table td, but sometimes they wouldn't show. One of them or both would just disappear. Try to loading more times (from 1 to 5) the pen to let the bug occur.
Pen
Here is all the code: penHere
Interested functions
How the table\map is building?
it's a 2d array random generated, something like this:
map = [[1,1,1,1,0],
[1,0,0,0,0],
[1,0,1,1,1],
[1,0,0,0,1],
[1,1,1,0,1]]
After I build the map in the table with this one:
function mapGenerate(map){
//loop the 2d array map and change the number with the appropriate img
for(var i = 0; i < map.length; i++) {
var innerArrayLength = map[i].length;
for(var j = 0; j<innerArrayLength; j++){
if(map[i][j] === 0){
map[i][j]="<div class=\"tile\"><img class=\"walkable\" src=\"https://image.ibb.co/bGanFz/floor_Resized.png\"></div>";
}else{
map[i][j]="<img class=\"nonWalkable\" src=\"https://image.ibb.co/m9s1az/volcanoresize.png\">";
}
;
}
$("#tableGame").append("<tr><td>"+ map[i].join('</td><td>') + "</td></tr>")
}
}
with the function below i select the coordinate ( they are corrects, i check it several times in the console)
function placeCharAndItem(char){
let rowCoord= mapA.length;
let cellCoord = mapA[1].length;
//this object is to save 2 random number, the row and the cell
let coord={
row: Math.floor(Math.random() * rowCoord),
cell: Math.floor(Math.random() * cellCoord)
};
//I need this 2 variables to check if the tiles is a correct one
let toCheck = mapA[coord.row][coord.cell];
let check= toCheck.search('nonWalkable');
//if it's not correct(you found the sub-string "non-
//walkable"), this while loop have to generate random new
//coordinates.
while(check != -1){
coord.row=Math.floor(Math.random() * rowCoord);
coord.cell=Math.floor(Math.random() * cellCoord);
toCheck = mapA[coord.row][coord.cell];
check= toCheck.search('nonWalkable');
};
place(coord, char);
};
and finally, after i have 2 valid coordinates i can show the character:
function place(coord, char){
console.log('sei entrato nella funzione place');
var charImage = $("<img>").attr("src", char.image).addClass('char');
var row = $($("#tableGame tr")[coord.row]);
var cell = $($("td", row)[coord.cell]);
var tile = $($(".tile", row)[coord.cell]);
tile.prepend(charImage);
};
these are the css regarding the table and the image char:
#tableGame .td{
position: relative;
}
.char{
z-index: 1000;
}
#tableGame .char {
position: absolute;
}
table{
background-color: black;
border-collapse: collapse;
border: 2px solid white;
box-shadow: 1px 1px 30px white;
}
tr{
border: 0px;
padding: 0px;
margin:0px;
}
td{
border: 0px;
padding: 0px;
margin:0px;
}
I don't understand why sometimes one or both of the images, disappear, any kind of help will be really appreciated.
Assume the map =
[[1,1,1,1,0],
[1,0,0,0,0],
[1,0,1,1,1],
[1,0,0,0,1],
[1,1,1,0,1]]
and coord.row = 0, coord.cell = 4, then $(".tile", row) would be a jQuery object within only 1 .tile. It would set tile to undifined and won't prepend the image.
function place(coord, char){
console.log('sei entrato nella funzione place');
var charImage = $("<img>").attr("src", char.image).addClass('char');
var row = $($("#tableGame tr")[coord.row]);
var cell = $($("td", row)[coord.cell]);
var tile = $($(".tile", row)[coord.cell]);
tile.prepend(charImage);
};
So I think you can replace var tile = $($(".tile", row)[coord.cell]); with var tile = $(".tile", cell);.
function place(coord, char){
console.log('sei entrato nella funzione place');
var charImage = $("<img>").attr("src", char.image).addClass('char');
var row = $($("#tableGame tr")[coord.row]);
var cell = $($("td", row)[coord.cell]);
// will out of bounds if the coord.cell is greater than the jQuery object $(".tile", row)
// var tile = $($(".tile", row)[coord.cell]);
var tile = $(".tile", cell);
tile.prepend(charImage);
};
Related
I have some javascript that generates a variable number of tables. Currently, these tables are displayed in a list down the page:
However, this means that, if there are more than about four tables, the bottom ones are not visible and I need to scroll, meaning I can't see the top ones.
So, what I would like to do is to somehow 'flow' the tables (I can make them narrower) across the page and then on to a new line. So, if I have five tables, then I have (say) two columns on the page, with heats 1, 3 and 5 appearing in column 1; and heats 2 and 4 in column 2.
Here is the section of the code that deals with this:
numGroups = groups.length;
for (var g = 0; g < numGroups; g++)
{
// Create a new table for each group
var t=document.createElement('table');
t.style.borderCollapse = 'collapse';
t.style.cellPadding = '5px';
// Create table header showing group number
var caption = document.createElement( "caption" );
caption.style.textAlign = 'left';
caption.style.paddingTop = '10px';
caption.style.color = "white";
thisGroup = (g+1);
caption.appendChild(document.createTextNode("Group "+thisGroup));
t.appendChild(caption);
var headers = ["Pos", "Driver", "Score", "Best Lap"];
for (var i = 0; i < headers.length; i++)
{
var th = document.createElement( "th" );
th.style.color = headerColour;
th.style.border= theBorderWidth + borderColour;
th.appendChild(document.createTextNode(headers[i]));
t.appendChild(th);
}
// Create a table record for each driver in the group
numGroupDrivers = groups[g].length
for (var k = 0; k <numGroupDrivers; k++) //run through each of the drivers in the heat.
{
var tr=document.createElement('tr'); //create variable 'tr' to create a table row
tr.style.backgroundColor = "transparent";
tr.style.color = textColour;
var name = groups[g][k]; //variable name = nickname
if (name == null && config.d) { //if name isn't blank and this is a digital race...
continue;
}
// Create column for position
var tdPos=document.createElement('td'); //create variable 'tdPos' to create a table cell with data
tdPos.style.width='50px';
tdPos.style.textAlign='center';
tdPos.style.border=theBorderWidth + borderColour;
tdPos.appendChild(document.createTextNode(k+1)); //go through the table in order setting tdPos to row number
tr.appendChild(tdPos); //add tdPos to table record
var tdName=document.createElement('td'); //create variable 'tdName' to create a table cell with data
tdName.style.width='250px';
tdName.style.textAlign='center';
tdName.style.border=theBorderWidth + borderColour;
tdName.appendChild(document.createTextNode(name));
tr.appendChild(tdName);
//Create column for score
var tdScore=document.createElement('td');
tdScore.style.width='80px';
tdScore.style.textAlign='center';
tdScore.style.border=theBorderWidth + borderColour;
for (var l = 0; l <scoreArray.length; l++)
{
if (groups[g][k] == scoreArray[l][0])
{
if (scoreArray[l] == 0)
{
tdScore.appendChild(document.createTextNode("--"));
} else
{
tdScore.appendChild(document.createTextNode(scoreArray[l][1]));
}
}
tr.appendChild(tdScore);
t.appendChild(tr);
}
//Create column for best lap
var tdTime=document.createElement('td');
tdTime.style.width='120px';
tdTime.style.textAlign='center';
tdTime.style.border=theBorderWidth + borderColour;
for (var l = 0; l <scoreArray.length; l++)
{
if (groups[g][k] == scoreArray[l][0])
{
if (scoreArray[l][2] == -1)
{
tdTime.appendChild(document.createTextNode("--"));
} else
{
tdTime.appendChild(document.createTextNode(scoreArray[l][2]));
}
}
tr.appendChild(tdTime);
t.appendChild(tr);
}
}
groupTables[g] = t;
}
Any help gratefully received!
Thanks,
Connal
This isn't a direct answer to your question.
In spirit, though, I think it's the best answer you'll get...
Learn css-flex. JavaScript as presentational layer will be brittle and is not the optimal place for it anyway. On a large screen and mouse (i.e. a laptop or desktop but not a phone) take a look at MDN's tutorial on flex. You'll be able to get what you want in a way that
degrades nicely,
is faster,
is less reliant on platform/browser,
already debugged,
helps you learn another browser-native technology that you'll have on your tool belt tomorrow
might possibly be more accessible to screen readers and other aids for the visually impaired,
flows better, and smoothly, when someone resizes their screen or changes the font size.
Bonus: Anyone in the future maintaining your code (including and especially youself) will find it much easier.
I had resisted learning flex for years, choosing instead to keep moving with my then-current projects as fast as I could. I regret that. I'm screwed; I'll never get that time back. My best way to pay it forward is to highly recommend you give it a shot.
If anyone has another great link for intro to CSS flex that they recommend, please comment.
So, if you adopt this approach, then instead of a TABLE tag contains TR tags containing TD tags, you'll need to generate a DIV (or SECTION) tag that has a specific class attribute, containing a DIV (or ARTICLE) tag per "row", which contain DIV tags per "cell", and after that it's all CSS.
If you're still not convinced, try looking at CSS Zen Garden for examples of how, if you organize your HTML to tell the browser only "what the information is" and leave "what it should look like" to CSS, both tasks are easier to accomplish.
As per my comment, You might set width: 45%; display: inline-table to your tables:
var groups = [
['John', 'Sam', 'Peter'],
['John', 'Sam', 'Peter'],
['John', 'Sam', 'Peter'],
['John', 'Sam', 'Peter'],
['John', 'Sam', 'Peter'],
],
scoreArray = [
[],
[],
[],
[],
[]
],
g = 0,
headerColour = 'gold',
textColour = 'black',
borderColour = 'black',
theBorderWidth = 'solid 1px ';
groups.forEach(idx => {
// Create a new table for each group
var t = document.createElement('table');
t.style.width = '45%';
t.style.display = 'inline-table';
t.style.marginRight = '2%';
t.style.borderCollapse = 'collapse';
t.style.cellPadding = '5px';
// Create table header showing group number
var caption = document.createElement("caption");
caption.style.textAlign = 'left';
caption.style.paddingTop = '10px';
caption.style.color = "white";
thisGroup = (g + 1);
caption.appendChild(document.createTextNode("Group " + thisGroup));
t.appendChild(caption);
var headers = ["Pos", "Driver", "Score", "Best Lap"];
for (var i = 0; i < headers.length; i++) {
var th = document.createElement("th");
th.style.color = headerColour;
th.style.border = theBorderWidth + borderColour;
th.appendChild(document.createTextNode(headers[i]));
t.appendChild(th);
}
// Create a table record for each driver in the group
numGroupDrivers = groups[g].length
for (var k = 0; k < numGroupDrivers; k++) //run through each of the drivers in the heat.
{
var tr = document.createElement('tr'); //create variable 'tr' to create a table row
tr.style.backgroundColor = "transparent";
tr.style.color = textColour;
var name = groups[g][k]; //variable name = nickname
if (name == null && config.d) { //if name isn't blank and this is a digital race...
continue;
}
// Create column for position
var tdPos = document.createElement('td'); //create variable 'tdPos' to create a table cell with data
tdPos.style.width = '50px';
tdPos.style.textAlign = 'center';
tdPos.style.border = theBorderWidth + borderColour;
tdPos.appendChild(document.createTextNode(k + 1)); //go through the table in order setting tdPos to row number
tr.appendChild(tdPos); //add tdPos to table record
var tdName = document.createElement('td'); //create variable 'tdName' to create a table cell with data
tdName.style.width = '250px';
tdName.style.textAlign = 'center';
tdName.style.border = theBorderWidth + borderColour;
tdName.appendChild(document.createTextNode(name));
tr.appendChild(tdName);
//Create column for score
var tdScore = document.createElement('td');
tdScore.style.width = '80px';
tdScore.style.textAlign = 'center';
tdScore.style.border = theBorderWidth + borderColour;
for (var l = 0; l < scoreArray.length; l++) {
if (groups[g][k] == scoreArray[l][0]) {
if (scoreArray[l] == 0) {
tdScore.appendChild(document.createTextNode("--"));
} else {
tdScore.appendChild(document.createTextNode(scoreArray[l][1]));
}
}
tr.appendChild(tdScore);
t.appendChild(tr);
}
//Create column for best lap
var tdTime = document.createElement('td');
tdTime.style.width = '120px';
tdTime.style.textAlign = 'center';
tdTime.style.border = theBorderWidth + borderColour;
for (var l = 0; l < scoreArray.length; l++) {
if (groups[g][k] == scoreArray[l][0]) {
if (scoreArray[l][2] == -1) {
tdTime.appendChild(document.createTextNode("--"));
} else {
tdTime.appendChild(document.createTextNode(scoreArray[l][2]));
}
}
tr.appendChild(tdTime);
t.appendChild(tr);
}
}
document.body.appendChild(t);
})
Use CSS with an external stylesheet and/or a <style> tag at the bottom of the <head>. You can unclutter the JavaScript by removing all of the expressions with the .style property. Use .class to apply CSS styles to the tags. In the example below, are 7 tables. When there are 5 or less tables, they have width: 100%. When there are more than 5 tables all tables are given the .half class which decreases their widths to 50%. The following styles will automatically arrange the tables in 2 columns when they have class .half:
main { display: flex; flex-flow: row wrap; justify-content: flex-start;
align-items: center;...}
/* Flexbox properties will arrange the tables in two columns when
there are more than 5 of them (because .half will be added to
each table */
.half { width: 50%; }
This flow control statement is responsible for the class change:
if (qty > 5) {
tables.forEach(t => t.classList.add('half'));
} else {
tables.forEach(t => t.classList.remove('half'));
}
Also, it's important that you have full control of the tables, in the example, it fetch()es data from a test server to create as many tables as the qty parameter dictates (in example, it's heats = 7). Normally table column widths are determined by content which makes them sporadically unseemly (especially with dynamic content). table-layout: fixed allows you to set the widths of the columns by adding explicit widths directly to the <th> (or the top <td> if <th> are not present):
table { table-layout: fixed; ...}
BTW, the Total Time does not coincide with Position (ie. lowest Total Time should be matched with Position: 1). If you want to sort the columns you'll need to start another question.
<!DOCTYPE html>
<html lang="en">
<head>
<title>NASCAR HEAT</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<style>
*, *::before, *::after { box-sizing: border-box; }
:root { font: 1ch/1 'Segoe UI'; }
html, body { width: 100%; min-height: 100%; margin: 0; padding: 0; }
body { font-size: 2ch; color: white; background: linear-gradient(to bottom, #85a4e5 13%,#053cbd 66%); }
main { display: flex; flex-flow: row wrap; justify-content: flex-start; align-items: center; width: 100%; height: 100%; margin: 0 auto; }
table { table-layout: fixed; width: 100%; border-collapse: collapse; border: 1px solid white; }
caption { font-size: 1.35rem; font-weight: 900; text-align: left; }
th, td { border: 1px solid white; text-align: center; }
th:nth-of-type(2), td:nth-of-type(2) { text-align: left; }
th { font-size: 1.25rem; overflow: hidden; }
td { font-size: 1.15rem; }
th:first-of-type { width: 5%; }
th:nth-of-type(2) { width: 55%; }
th:nth-of-type(3) { width: 15%; }
th:nth-of-type(4) { width: 15%; }
th:last-of-type { width: 15%; }
.half { width: 50%; }
</style>
</head>
<body>
<main></main>
<script>
let heats = 7;
function buildTables(selector, qty = 1) {
const headers = ['Position', 'Driver', 'Average Lap', 'Best Lap', 'Total Time'];
const base = document.querySelector(selector) || document.body;
for (let i = 0; i < qty; i++) {
let t = document.createElement('table');
let tB = document.createElement('tbody');
let cap = t.createCaption();
cap.textContent = `Heat ${i + 1}`;
t.append(tB);
let tH = t.createTHead();
let hRow = tH.insertRow();
for (let j = 0; j < 5; j++) {
hRow.insertCell().outerHTML = `<th>${headers[j]}</th>`;
}
base.append(t);
}
const tables = [...document.querySelectorAll('table')];
for (let k = 0; k < qty; k++) {
fetch('https://my.api.mockaroo.com/nascar.json?key=3634fcf0').then((res) => res.json()).then(res => {
let row;
for (let r in res) {
row = `<tr>
<td>${res[r].Position}</td>
<td>${res[r].Driver}</td>
<td>${res[r]['Average Lap']}</td>
<td>${res[r]['Best Lap']}</td>
<td>${res[r]['Total Time']}</td>
</tr>`;
tables[k].tBodies[0].insertAdjacentHTML('beforeEnd', row);
}
});
}
if (qty > 5) {
tables.forEach(t => t.classList.add('half'));
} else {
tables.forEach(t => t.classList.remove('half'));
}
};
buildTables('main', heats);
</script>
</body>
</html>
I'm making a Javascript Tic Tac Toe Game, and I'm having trouble with the reset button. I believe that in my clickHandler function, I should be calling the blankPattern function. It's not working, though.
<!doctype html>
<html>
<head>
<title>Tic Tac Toe</title>
<style>
#stage {
position:relative;
}
.cell {
position:absolute;
border:3px solid black;
background-color:white;
font-size: 300px;
text-align: center;
color: red;
}
#reset {
font-family: "Lucida Console", Monaco, monospace;
color: white;
height: 100px;
width: 150px;
background-color:black;
top: 45%;
left: 50%;
position: absolute;
font-size: 30px;
}
</style>
</head>
<body>
<div id="stage"></div>
<button id = "reset">Reset</button>
<script>
var reset = document.querySelector("#reset");
reset.style.cursor = "pointer";
reset.addEventListener("click", clickHandler, false);
// GRAB A REFERENCE TO THE STAGE
var stage = document.querySelector("#stage");
// THE SIZE AND SPACE OF EACH CELL
var SIZE = 290;
var SPACE = 0;
// THE ARRAY DIMENSIONS - TRY CHANGING THESE TO GET LARGER OR SMALLER GRAPHS
var MAXROWS = 3;
var MAXCOLS = 3;
// THE 2D ARRAY THAT DEFINES THE PATTERN
var pattern = blankPattern();
// CREATE THE DIVS and POSITION THEM IN THE STAGE... BUT DON'T WORRY ABOUT COLORING THEM HERE!!!!
for (var row = 0; row < MAXROWS; row++) {
for (var col = 0; col < MAXCOLS; col++) {
// CREATE A DIV HTML ELEMENT CALLED CELL
var cell = document.createElement("div");
// SET ITS CSS CLASS TO CELL
cell.setAttribute("class", "cell");
// GIVE EACH OF THE CREATED DIVS A UNIQUE ID
// BASED ON THE ROW# AND COL#
// EXAMPLE : <div id="c-1-2" class="cell"></div>
// In this example, row = 1 and col = 2
cell.setAttribute("id", "c-" + row + "-" + col);
// !!!!! ADD A CLICK HANDLER TO EACH OF THE INDIVIDUAL DIVS
cell.addEventListener("click", cellClick, false);
// ADD THE DIV HTML ELEMENT TO THE STAGE
stage.appendChild(cell);
// POSITION THE CELL IN THE CORRECT PLACE
// WITH 10 PIXELS OF SPACE AROUND IT
cell.style.width = SIZE + "px";
cell.style.height = SIZE + "px";
cell.style.top = row * (SIZE + SPACE) + "px";
cell.style.left = col * (SIZE + SPACE) + "px";
}
}
colorPattern();
// ***********************************************************************************************
// ***********************************************************************************************
// ***********************************************************************************************
// FUNCTION DECLARATIONS
// ***********************************************************************************************
// ***********************************************************************************************
// ***********************************************************************************************
// ***********************************************************************************************
function blankPattern() {
// ***********************************************************************
// This function creates a new 2D array based on the size of the MAXROWS and MAXCOLS
// All cells of the array are initialized to 0
// The function RETURNS this new 2D array back to the calling function
// ***********************************************************************
// CREATE A LOCAL VARIABLE TO HOLD THE 2D ARRAY
var newPattern = [];
// LOOP THROUGH ALL THE ROWS
for (var row = 0; row < MAXROWS; row++) {
// EACH ROW OF THE ARRAY.. .IS ALSO AN ARRAY... SO INITIALIZE IT TO BE ONE
newPattern[row] = [];
// LOOP THROUGH ALL THE COLUMNS OF THE ARRAY
for (var col = 0; col < MAXCOLS; col++) {
// INITIALIZE ALL THE CELL VALUES TO BE 0
newPattern[row][col] = 0;
}
}
// RETURN THIS NEW ARRAY BACK TO THE CALLING FUNCTION
return newPattern;
}
function colorPattern() {
// ***********************************************************************
// This function uses the GLOBAL VARIABLE "pattern" to color the divs
// ***********************************************************************
for (var row = 0; row < MAXROWS; row++) {
for (var col = 0; col < MAXCOLS; col++) {
var cell = document.querySelector("#c-" + row + "-" + col);
// COLOR THE CELL IF IT'S ARRAY VALUE IS "1"
if (pattern[row][col] === 0) {
cell.innerHTML = "";
} else if (pattern[row][col] === 1) {
cell.innerHTML = "X";
} else if (pattern[row][col] === 2) {
cell.innerHTML= "O";
}
}
}
}
function cellClick() {
// RIP APART THE DIV ID THAT WAS CLICKED ON
// WERE HIDING THE ROW AND COLUMN IN THE ID
// THE FORMAT OF THE ID IS "C-ROW#-COL#"
// EXAMPLE : <div id="c-1-2" class="cell"></div>
// In this example, row = 1 and col = 2
var zpos;
thisid = "0-1"
// THE "this" KEYWORD RETURNS THE HTML ELEMENT THAT WAS CLICKED ON
var thisid = this.id;
zpos = thisid.indexOf("-");
thisid = thisid.substr(zpos+1);
zpos = thisid.indexOf("-");
var thisRow = thisid.substr(0,zpos);
var thisCol = thisid.substr(zpos+1);
// now that we have the row and column for this div... change the array
if (pattern[thisRow][thisCol] === 0) {
pattern[thisRow][thisCol] = 1;
}
else if (pattern[thisRow][thisCol] === 1) {
pattern[thisRow][thisCol] = 2;
}
else {
pattern[thisRow][thisCol] = 0;
}
colorPattern();
}
function clickHandler ()
{
pattern = blankPattern();
}
</script>
</body>
</html>
This worked for me.
function clickHandler() {
pattern = blankPattern();
colorPattern();
}
The goal is to change the color of a cell when it is clicked. There is my js code below. As you can see I tried the style.backgroundColor, but only the right bottom cell changed it's color regardless the clicked cell.
var board = document.getElementById("tab"),
lvl1 = {rows: 5, cols: 5};
for(var i=0; i<lvl1.rows; i++){
var row=board.insertRow();
for(var j=0; j<lvl1.cols; j++) {
var cell = row.insertCell();
}
}
board.onclick = function(e) {
var cellIndex = e.target.cellIndex;
var rowIndexx = e.target.parentNode.rowIndex;
console.log(cellIndex + ".." + rowIndexx);
cell.style.backgroundColor = "red";
};
table { margin: 0 auto; }
td {
height: 20px;
width: 20px;
border: 1px solid;
cursor: pointer;
}
<table id="tab"></table>
Replace:
cell.style.backgroundColor="red";
with
e.target.style.backgroundColor="red";
This will set the background for whatever is clicked on, which will be your elements. The alternative is to keep a two-deminsional array around of your cells ( cell[row][column] ) that you can get the proper cell from using your indexes.
I am looking to create a grid of 3x3 text input boxes, relative to an existing square div, using pure JavaScript. Preferably I would like to construct the grid of a single 1D array that cycles through every third box (if not, then an array of an array of input boxes would do - I hope this makes sense). This is what my code looks like at the moment, but only three of the boxes show when I cycle the array length (if I don't then the array extends linearly across beyond the div confines):
var row0 = new Array(9);
for (var i = 0; i < 9; ++i)
{
row0[i] = document.createElement('input');
row0[i].style.position = "absolute";
row0[i].type = "text";
row0[i].style.marginLeft = 35px *i % 105 + "px";
row0[i].style.width = "35px";
row0[i].style.height = "35px";
document.getElementById('block1').appendChild(row0[i]);
}
How can I get the grid to display correctly?
I would use a combination of javascript and CSS
DEMO http://jsfiddle.net/x8dSP/3010/
JS
window.onload = function () {
var parent_div = document.createElement("div")
parent_div.id = "parent"
document.body.appendChild(parent_div);
var x = 0;
while (x < 9) {
var child_input = document.createElement("input")
child_input.className = "child"
document.getElementById(parent_div.id).appendChild(child_input);
x++;
}
}
CSS
div {
width: 150px;
}
input {
display: inline-block;
width: 30px;
height: 30px;
margin: 5px;
}
I'm trying to create a chessboard just like this.
I did create a table And don'r know how to colour it. A also need to print the board name (like A1, A2, ... H8) and be able to pust any figuere in any of the cell.
For start this is the code to create a table:
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>ChessBoard</title>
<script type="text/javascript">
function CreateTable(){
var poz = document.getElementById('space');
// createing table adn inserting into document
tab = document.createElement('table');
poz.appendChild(tab);
tab.border = '5';
for (var i = 0; i < 8; i++){
// creating row and inserting into document
var row = tab.insertRow(i);
for(var j = 0; j < 8; j++){
// creating cells and fill with data (numbers)
var cell = row.insertCell(j);
cell.innerHTML = i*j;
cell.style.backgroundColor = 'blue';
cell.style.color = 'white';
cell.style.height = '50px';
cell.style.width = '50px';
};
};
}
</script>
</head>
<body onload="CreateTable()" id ="space">
</body>
</html>
How do i fill specific cell with figure (like A3, E5, H8, ...)? Figure are imgages.
Part 2:
I did create a board with your help.
Now I'm trying to do some more from this code.
How do I put several different images into several cells? I'm trying to get right working code, but with no success. This images should appear when the tabel will be loaded (when i press button CreateTable).
I try to create with this code:
In this point I would like to put figures on board. When i create table it should be blank. Then there will be buttons to add figures. At the beginning for each different figure own button
something like this:
function addKing(idStr){
cell = document.getElementById(idStr);
if(cell != null){
// works for color, doesn't work for images!!
// cell.style.backgroundColor = 'red';
cell.src = 'http://akramar.byethost8.com/images/SplProg/DN3/images/50px/king_m.png'
}
}
Button addKing in html:
<button id="king" onclick="addKing(prompt('Insert field'))">Add King</button>
upgrading previousu code to even better if i can put all together and select which one I like to insert (promtpt window 1: what figure:'king, queen, ...', prompt window 2: on what position would you like to insert: 'A1, B3, ...')).
function addImage (type, position){
var img = ??
}
When I pres button add image the prompt window should appear and ask for type (king, queen, root, ...) and location (A1, B4, ...) (for further update perhaps even color (black or white) but let build step by step).
All tis chessboard I would like to build just in javascript and with dom.
link to not working exaple: jsfiddle
Assuming you need to support only modern browsers, the chess-board is entirely do-able with CSS using counters, and generated-content:
table {
empty-cells: show;
}
td {
width: 2em;
height: 2em;
line-height: 2em;
text-align: center;
border: 1px solid #000;
}
tbody tr:nth-child(odd) td:nth-child(even),
tbody tr:nth-child(even) td:nth-child(odd) {
color: #fff;
background-color: #00f;
}
tbody tr:nth-child(even) td:nth-child(even),
tbody tr:nth-child(odd) td:nth-child(odd) {
background-color: #999;
}
tbody {
counter-reset: rowNumber;
}
tr {
counter-increment: rowNumber;
counter-reset: cellNumber;
}
td {
counter-increment: cellNumber;
}
td::before {
content: counter(rowNumber, upper-alpha) counter(cellNumber, decimal);
}
JS Fiddle demo.
The above tested in Chromium 24 and Firefox 19, both on Ubuntu 12.10.
And for a JavaScript approach:
var chess = {
createBoard: function (dimension) {
if (!dimension || isNaN(dimension) || !parseInt(dimension, 10)) {
return false;
} else {
dimension = typeof dimension === 'string' ? parseInt(dimension, 10) : dimension;
var table = document.createElement('table'),
tbody = document.createElement('tbody'),
row = document.createElement('tr'),
cell = document.createElement('td'),
rowClone,
cellClone;
table.appendChild(tbody);
for (var r = 0; r < dimension; r++) {
rowClone = row.cloneNode(true);
tbody.appendChild(rowClone);
for (var c = 0; c < dimension; c++) {
cellClone = cell.cloneNode(true);
rowClone.appendChild(cellClone);
}
}
document.body.appendChild(table);
chess.enumerateBoard(table);
}
},
enumerateBoard : function (board) {
var rows = board.getElementsByTagName('tr'),
text = document.createTextNode(),
rowCounter,
len,
cells;
for (var r = 0, size = rows.length; r<size; r++){
rowCounter = String.fromCharCode(65 + r);
cells = rows[r].getElementsByTagName('td');
len = cells.length;
rows[r].className = r%2 == 0 ? 'even' : 'odd';
for (var i = 0; i<len; i++){
cells[i].className = i%2 == 0 ? 'even' : 'odd';
cells[i].appendChild(text.cloneNode());
cells[i].firstChild.nodeValue = rowCounter + i;
}
}
}
};
chess.createBoard(10);
JS Fiddle demo.
You can tie an ID to the cell, and then use that ID to reference and updated the background as needed. Here is one example using your code: http://jsfiddle.net/7Z6hJ
function CreateTable(){
var poz = document.getElementById('space');
// createing table adn inserting into document
tab = document.createElement('table');
poz.appendChild(tab);
tab.border = '5';
for (var i = 0; i < 8; i++){
// creating row and inserting into document
var row = tab.insertRow(i);
for(var j = 0; j < 8; j++){
// creating cells and fill with data (numbers)
var cell = row.insertCell(j);
var idStr = String.fromCharCode(97 + i).toUpperCase() + (j+1);
cell.innerHTML = idStr;
cell.id = idStr;
cell.style.backgroundColor = 'blue';
cell.style.color = 'white';
cell.style.height = '50px';
cell.style.width = '50px';
};
};
}
function updateRow(idStr)
{
cell = document.getElementById(idStr);
if(cell != null)
{
cell.style.backgroundColor = 'red';
}
}
As some have mentioned, there is probably a better way to go about this (using css and jQuery, etc) but this answer sticks with what you have so far.
Create a new variable inside the top loop to save the "letter" name of the row (eg. A, B, C).
// creating row and inserting into document
var row = tab.insertRow(i);
var row_letter = String.fromCharCode(65 + i);
Then in the second loop combine the row name and column number.
cell.innerHTML = row_letter + j;
Actually, you need to do some math for correctly coloring and adding labels. Here is the part of code for doing magic:
1 cell.innerHTML = String.fromCharCode(65 + i) + (j + 1);
2 if((i+j)%2){ cell.style.backgroundColor = 'white'; }
3 else{ cell.style.backgroundColor = 'blue'; }
4 cell.style.color = 'black';
5 cell.style.height = '50px';
6 cell.style.width = '50px';
Let me explain. In first line, you take constant 65, which is ASCII code for letter 'A'. While you change the letter by rows, you add i counter to it, so you get 65+0, 65+1, ..., 65+7. Their ASCII equivalents (which you get with String.fromCharCode()) are A, B, ..., H. Now when you have that letter, easily add number of cell to it (j + 1). You can remove '1' and leave just j and make inner loop go from 1 to 8.
Lines 2, 3: Colors are alternating - every second row have the same color. So, just test if is i+j dividable by 2.
For adding figure, you have to make some function that will do cell.innerHTML = <SOME IMAGE>. But, I guess, it's for second question.
Hope I helped you understand the logic.
I case if someone is looking for a way to visualize a chessboard using JS (as I was doing and accidentally came to this question), here is an excellent JS library to do this.
It can create something like this
and much more in no time just by doing the following:
JavaScript
var ruyLopez = 'r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R';
var board = new ChessBoard('board', ruyLopez);
HTML
<div id="board" style="width: 400px"></div>