I have a project that has functions that read files and extract their hash code. After these hash codes are extracted in the project, subfiles are built one by one. Finally, what I want to do is to throw all these hash codes into an array and create a json file. I need to do this after the IterateFolders() function has run and finished in readDirectory function. But console.log is running on a bottom line without waiting for this function, please help.
My functions are as follows:
//Calculate build time
function getBuildTime(start,end) {
let time = (end - start);
let buildTime = `${new Date().toLocaleDateString()} ${new Date().toLocaleTimeString()} Build time: ${time} ms \n`
fs.writeFile('build-time.log', buildTime,function (err) { //output log file
if (err) return console.log(err);
});
}
//async metaHash calculation from folder path
async function computeMetaHash(folder, inputHash = null) {
const hash = inputHash ? inputHash : createHash('sha256');
const info = await fsp.readdir(folder, { withFileTypes: true });
//construct a string from the modification date, the filename and the filesize
for (let item of info) {
const fullPath = path.join(folder, item.name)
if (item.isFile()) {
const statInfo = await fsp.stat(fullPath); //stat return all informations about file
// compute hash string name:size:mtime
const fileInfo = `${fullPath}:${statInfo.size}:${statInfo.mtimeMs}`;
hash.update(fileInfo);
} else if (item.isDirectory()) {
// recursively walk sub-folders
await computeMetaHash(fullPath, hash);
}
}
// if not being called recursively, get the digest and return it as the hash result
if (!inputHash) {
return hash.digest('base64');
}
}
async function iterateFolders(folderPath) {
folderPath.forEach(function (files) {
//function takes folder path as inputh
computeMetaHash(files).then(result => { //call create hash function
console.log({"path":files,"hashCode":result});
}).then(()=>{ //build fragments
//The files is array, so each. files is the folder name. can handle the folder.
console.log("%s build...", files);
execSync(`cd ${files} && npm run build`, { encoding: 'utf-8' });
}).then(()=>{// Finish timing
end = new Date().getTime();
getBuildTime(start,end);
}).catch(err => {
console.log(err);
});
});
}
async function readDirectory() {
let files = await readdir(p)
const folderPath = files.map(function (file) {
//return file or folder path
return path.join(p, file);
}).filter(function (file) {
//use sync judge method. The file will add next files array if the file is directory, or not.
return fs.statSync(file).isDirectory();
})
//check hash.json exist or not
if (fs.existsSync(hashFile)) {
// path exists
console.log("File exists: ", hashFile);
}
else
{
//This is the first pipeline, all fragments will build then hash.json will created.
console.log(hashFile," does NOT exist, build will start and hash.json will created:");
// Start timing
start = new Date().getTime();
iterateFolders(folderPath,files);
console.log("IT WILL BE LAST ONE ")
}
}
readDirectory();
Well if you want to wait for its execution, then you have to use await :) Currently it's just iterateFolders(folderPath,files);, so you run it, but you don't wait for it.
await iterateFolders(folderPath,files);
That's your first issue. Then this method runs some loop and calls some other methods. But first async-await needs to return a promise (which you do not do). And second - it doesn't work in forEach, as stated in the comments above. Read Using async/await with a forEach loop for more details.
Fix those three issues and you'll make it.
In the iterateFolders function, you need to await computeMetaHash calls. To do so you can either use a for loop instead of calling forEach on folderPath or change forEach to map and use Promise.all.
Using the for loop method (synchronous):
async function iterateFolders(folderPath) {
for (let files of folderPath) {
//function takes folder path as inputh
await computeMetaHash(files).then(result => { //call create hash function
console.log({"path":files,"hashCode":result});
}).then(()=>{ //build fragments
//The files is array, so each. files is the folder name. can handle the folder.
console.log("%s build...", files);
execSync(`cd ${files} && npm run build`, { encoding: 'utf-8' });
}).then(()=>{// Finish timing
end = new Date().getTime();
getBuildTime(start,end);
}).catch(err => {
console.log(err);
});
}
}
Using the Promise.all method (asynchronous):
async function iterateFolders(folderPath) {
return Promise.all(folderPath.map(function (files) {
//function takes folder path as inputh
return computeMetaHash(files).then(result => { //call create hash function
console.log({"path":files,"hashCode":result});
}).then(()=>{ //build fragments
//The files is array, so each. files is the folder name. can handle the folder.
console.log("%s build...", files);
execSync(`cd ${files} && npm run build`, { encoding: 'utf-8' });
}).then(()=>{// Finish timing
end = new Date().getTime();
getBuildTime(start,end);
}).catch(err => {
console.log(err);
});
}));
}
If you prefer, using async/await also allows you to get rid of the then and catch in both methods which I believe makes it a little easier to read and understand.
Here's an example using the Promise.all method:
async function iterateFolders(folderPath) {
return Promise.all(folderPath.map(async (files) => {
try {
const result = await computeMetaHash(files);
console.log({ path: files, hashCode: result });
// build fragments
//The files is array, so each. files is the folder name. can handle the folder.
console.log('%s build...', files);
execSync(`cd ${files} && npm run build`, { encoding: 'utf-8' });
// Finish timing
const end = Date.now();
getBuildTime(start, end);
} catch(err) {
console.log(err);
}
}));
}
You might also want to check out for await... of
Note: you also need to await iterateFolders when it's called in readDirectory.
In my routes.js file, I've this:
var pages = require('./pages')();
...
app.get('/:page', function(req, res, next) {
var p = req.params.page;
if (p in pages) {
res.render('page', pages[p]);
} else {
next();
}
});
pages.js:
module.exports = function() {
var fs = require('fs'),
ret = [],
dir = './pages',
files = fs.readdirSync(dir);
files.forEach(function(file) {
var text = fs.readFileSync(dir + '/' + file, 'utf-8'),
fileName = file.substr(0, file.lastIndexOf('.'));
ret[fileName] = {content: text};
});
return ret;
};
This code runs only one, when I run node. This is how I can make it async:
require('./pages')(function(pages) {
app.get('/:page', function(req, res, next) {
var p = req.params.page;
if (p in pages) {
res.render('page', pages[p]);
} else {
next();
}
});
});
pages.js:
module.exports = function(callback) {
var fs = require('fs'),
ret = [],
dir = './pages';
fs.readdir(dir, function(err, files) {
if (err) throw err;
files.forEach(function(file, i) {
fs.readFile(dir + '/' + file, 'utf-8', function(err, text) {
if (err) throw err;
var fileName = file.substr(0, file.lastIndexOf('.'));
ret[fileName] = {content: text};
if ( i === (files.length - 1) ) callback(ret);
});
});
});
};
Assuming the total pages will not exceed more than 1 MB in size, I can cache the text into memory indefinitely without getting node crashed due to out of memory.
Should I be using the async code?
According to what I've learnt, the async version will make node start listening on localhost faster, but /:page URLs will only work when the files have been loaded into memory.
Is the async code in the right pattern?
What if I need to reuse the pages object in another file? Right now it is only accessible in routes.js.
Can I rewrite pages.js to execute only once like this:
var ret = [];
module.exports = function(callback) {
var fs = require('fs'),
dir = './pages';
if (ret.length < 1) {
fs.readdir(dir, function(err, files) {
if (err) throw err;
files.forEach(function(file) {
fs.readFile(dir + '/' + file, 'utf-8', function(err, text) {
if (err) throw err;
var fileName = file.substr(0, file.lastIndexOf('.'));
ret[fileName] = {content: text};
if ( i === (files.length - 1) ) callback(ret);
});
});
});
} else {
callback(ret);
}
};
What if require('./pages')(function(pages) {}) is called multiple times together? Is there a chance of the if condition failing? I can't wrap my mind around this.
Should I be using the async code?
If you want, why not. But there's no real need for it, synchronous IO on startup is fine. require does it as well.
Is the async code in the right pattern?
No. It does invoke callback once for each directory. Calling app.get('/:page', …) multiple times is not what you want.
What if I need to reuse the pages object in another file? Right now it is only accessible in routes.js.
You could pass it from routes.js to the other modules. Or just rewrite pages.js to store it statically and execute the async things only once, so that you can require it multiple times.
What if require('./pages')(function(pages) {}) is called multiple times together? Is there a chance of the if condition failing?
Yes, it will most certainly fail, because you are populating ret only asynchronously.
I can't wrap my mind around this.
Use promises. The act as asynchronous, unmutable values, just what you need here. They will guarantee that callbacks are only invoked once, that every callback is invoked with the same ret value, and provide many more useful things (like managing the parallel file reads for you).
You'll want to export a promise from pages.js.
I am trying to write a newer watch module that uses the fs.watch method instead of the watchFile approach.
So far, it works beautifully, but only when I run it outside of mocha. I can't figure out why my unit test is throwing a tantrum, maybe someone here can?
Here is my class code:
/**
* requirements
*/
var fs, path, events;
fs = require('fs');
path = require('path');
events = require('events');
/**
* private
*/
var Monitor = function(directory, options) {
this.directory = directory;
this.options = options || {};
(this.options.lazy && this.empty()) || this.walk(this.directory);
this.watch(this.directory);
};
Monitor.prototype = new events.EventEmitter();
Monitor.prototype.watch = function(directory, stats) {
var stats = stats || {};
if (!this.directories[directory]) {
var w = fs.watch(directory, this.options, this.justlookatit.bind(this));
}
this.directories[directory] = { 'stats': stats, 'w': w };
};
Monitor.prototype.directories = function() {
if (!Object.keys(this.directories).length) {
this.walk(this.directory);
}
return this.directories;
};
Monitor.prototype.files = function() {
if (!Object.keys(this.files).length) {
this.walk(this.directory);
}
return this.files;
};
Monitor.prototype.unwatch = function() {
if (!Object.keys(this.directories).length) {
for (var dir in this.directories) {
dir.w.close();
}
}
};
Monitor.prototype.empty = function() {
this.unwatch();
this.files = {};
this.directories = {};
};
Monitor.prototype.walk = function(directory) {
var monitor = this;
this.empty();
fs.readdir(directory, function(err, files) {
if (err) return;
for (var file in files) {
var fullname = path.resolve(files[file]);
if (!monitor.options.filter || monitor.options.filter(fullname)) {
fs.stat(fullname, function(err, stats) {
if (err) return;
if (stats.isDirectory()) {
monitor.walk(fullname);
monitor.watch(fullname, stats);
} else {
monitor.files[fullname] = stats;
}
});
}
}
});
};
Monitor.prototype.justlookatit = function(action, file) {
var monitor = this;
var fullname = path.resolve(file);
if (this.options.filter && !this.options.filer(fullname)) return;
fs.exists(fullname, function(exists) {
if (exists) {
fs.stat(fullname, function(err, stats) {
if (stats.isDirectory()) {
monitor.watch(fullname, stats);
} else {
if (monitor.files[fullname]) {
if (stats.mtime.getTime() > monitor.files[fullname].mtime.getTime()) {
monitor.emit('modified', fullname, stats);
}
} else {
monitor.emit('added', fullname, stats);
}
monitor.files[fullname] = stats;
}
});
} else {
if (monitor.files[fullname]) {
delete monitor.files[fullname];
monitor.emit('deleted', fullname);
} else if (monitor.directories[fullname]) {
monitor.directories[fullname].w.close();
delete monitor.directories[fullname];
}
}
});
};
/**
* exports
*/
exports.start = function(directory, options) {
return new Monitor(directory, options);
};
Here is my Working external test code:
var watch = require("./watch.js");
var fs = require('fs');
monitor = watch.start(__dirname);
monitor.on('added', function(file, stats) {
console.log("Caught Added: " + file);
});
monitor.on('modified', function(file, stats) {
console.log("Caught Modified: " + file);
});
monitor.on('deleted', function(file) {
console.log("Caught deleted: " + file);
});
// try creating a file immediately
fs.openSync('v.md', 'w');
The first test file runs perfectly fine, and I've tried both openSync and open. Finally, here is a version of the same test code, wrapped in a mocha unit test which is timing out:
/**
* requirements
*/
var watch, Q, fs, path, mocha, chai, assert;
watch = require('../lib/watch.js');
Q = require('q');
fs = require('fs');
path = require('path');
mocha = require('mocha');
chai = require('chai');
assert = chai.assert;
/**
* variables
*/
var watch_directory = path.join(__dirname, './watch');
/**
* tests
*/
describe('test watch', function() {
it('should create a monitor and run callbacks after fs changes', function(done) {
// I had planned to implement promises that chained the three callbacks
// but couldn't get one of them working in general
var added = function(file, stats) {
console.log("added");
done();
};
var modified = function(file, stats) {
console.log("modified");
};
var deleted = function(file, stats) {
console.log("deleted");
};
// create our service
var monitor = watch.start(watch_directory);
// assert it is defined
assert.isDefined(monitor);
// establish a listener
monitor.on('added', added);
monitor.on('modified', modified);
monitor.on('deleted', deleted);
// here is a file name using the current date to prevent duplication during tests
var file = path.join(watch_directory, (new Date()).getTime() + '.md');
// let's create the file, then delete it
fs.open(file, 'w+', function(err, fileDescriptor) {
// this prints before console output from the watch.js's `justlookatit` method
console.log(err);
console.log("writing to file");
// we probably don't want to try closing the fileDescriptor if the open failed
if (err) return;
// close the file descriptor
fs.close(fileDescriptor, function() {
// delete the file we just created
// fs.unlink(file, function() { /* not a big deal */ });
});
});
// modify a known-existing test file
fs.open('test.md', 'w+', function() {/* we don't care about this */});
})
});
I checked with console.log(fullname) inside the justlookatit method on the watch code, and it spits out the correct file name, matching the one generated by the unit test.
However, it then proceeds to return false when I run fs.exists. As I undestand it, that means the file system is notifying me that a file exists before it exists, which doesn't make sense really. So I tried adding an additional delay by wrapping my fs.exists method in a setTimeout, and that didn't change the results. I have also tried using both openSync and existsSync, and that made no difference.
I'm stumped, does anyone have any ideas why the mocha code isn't working?
So, the solution was to go for a walk. I came back, looked at the code again and figured out the cause of the problem with mocha, and also identified many other bugs.
The problem was the lack of context. The justlookatit method does not have a context, and in the test.js scenario it is watching the current directory, while the mocha test is watching a sub-directory.
The path.resolve was receiving only the file name, not the directory, and therefore merged it with the default (executables) directory, so the level of test.js, or watch_test.js for mocha. It proceeded to fail to locate any of the files in the mocha test case because they were all one level below the executable.
I won't go into detail about all the other bugs, but I may come back and post the repository link when I get to a point that I want to push it online.
You're missing the callback return(done); at the end of your test. Unless you call that callback, Mocha will time out every time.
I've been trying to find a way to write to a file when using Node.js, but with no success. How can I do that?
There are a lot of details in the File System API. The most common way is:
const fs = require('fs');
fs.writeFile("/tmp/test", "Hey there!", function(err) {
if(err) {
return console.log(err);
}
console.log("The file was saved!");
});
// Or
fs.writeFileSync('/tmp/test-sync', 'Hey there!');
Currently there are three ways to write a file:
fs.write(fd, buffer, offset, length, position, callback)
You need to wait for the callback to ensure that the buffer is written to disk. It's not buffered.
fs.writeFile(filename, data, [encoding], callback)
All data must be stored at the same time; you cannot perform sequential writes.
fs.createWriteStream(path, [options])
Creates a WriteStream, which is convenient because you don't need to wait for a callback. But again, it's not buffered.
A WriteStream, as the name says, is a stream. A stream by definition is “a buffer” containing data which moves in one direction (source ► destination). But a writable stream is not necessarily “buffered”. A stream is “buffered” when you write n times, and at time n+1, the stream sends the buffer to the kernel (because it's full and needs to be flushed).
In other words: “A buffer” is the object. Whether or not it “is buffered” is a property of that object.
If you look at the code, the WriteStream inherits from a writable Stream object. If you pay attention, you’ll see how they flush the content; they don't have any buffering system.
If you write a string, it’s converted to a buffer, and then sent to the native layer and written to disk. When writing strings, they're not filling up any buffer. So, if you do:
write("a")
write("b")
write("c")
You're doing:
fs.write(new Buffer("a"))
fs.write(new Buffer("b"))
fs.write(new Buffer("c"))
That’s three calls to the I/O layer. Although you're using “buffers”, the data is not buffered. A buffered stream would do: fs.write(new Buffer ("abc")), one call to the I/O layer.
As of now, in Node.js v0.12 (stable version announced 02/06/2015) now supports two functions:
cork() and
uncork(). It seems that these functions will finally allow you to buffer/flush the write calls.
For example, in Java there are some classes that provide buffered streams (BufferedOutputStream, BufferedWriter...). If you write three bytes, these bytes will be stored in the buffer (memory) instead of doing an I/O call just for three bytes. When the buffer is full the content is flushed and saved to disk. This improves performance.
I'm not discovering anything, just remembering how a disk access should be done.
You can of course make it a little more advanced. Non-blocking, writing bits and pieces, not writing the whole file at once:
var fs = require('fs');
var stream = fs.createWriteStream("my_file.txt");
stream.once('open', function(fd) {
stream.write("My first row\n");
stream.write("My second row\n");
stream.end();
});
Synchronous Write
fs.writeFileSync(file, data[, options])
fs = require('fs');
fs.writeFileSync("foo.txt", "bar");
Asynchronous Write
fs.writeFile(file, data[, options], callback)
fs = require('fs');
fs.writeFile('foo.txt', 'bar', (err) => { if (err) throw err; });
Where
file <string> | <Buffer> | <URL> | <integer> filename or file descriptor
data <string> | <Buffer> | <Uint8Array>
options <Object> | <string>
callback <Function>
Worth reading the offical File System (fs) docs.
Update: async/await
fs = require('fs');
util = require('util');
writeFile = util.promisify(fs.writeFile);
fn = async () => { await writeFile('foo.txt', 'bar'); }
fn()
var path = 'public/uploads/file.txt',
buffer = new Buffer("some content\n");
fs.open(path, 'w', function(err, fd) {
if (err) {
throw 'error opening file: ' + err;
}
fs.write(fd, buffer, 0, buffer.length, null, function(err) {
if (err) throw 'error writing file: ' + err;
fs.close(fd, function() {
console.log('file written');
})
});
});
The answers provided are dated and a newer way to do this is:
const fsPromises = require('fs').promises
await fsPromises.writeFile('/path/to/file.txt', 'data to write')
see documents here for more info
I liked Index of ./articles/file-system.
It worked for me.
See also How do I write files in node.js?.
fs = require('fs');
fs.writeFile('helloworld.txt', 'Hello World!', function (err) {
if (err)
return console.log(err);
console.log('Wrote Hello World in file helloworld.txt, just check it');
});
Contents of helloworld.txt:
Hello World!
Update:
As in Linux node write in current directory , it seems in some others don't, so I add this comment just in case :
Using this ROOT_APP_PATH = fs.realpathSync('.'); console.log(ROOT_APP_PATH); to get where the file is written.
I know the question asked about "write" but in a more general sense "append" might be useful in some cases as it is easy to use in a loop to add text to a file (whether the file exists or not). Use a "\n" if you want to add lines eg:
var fs = require('fs');
for (var i=0; i<10; i++){
fs.appendFileSync("junk.csv", "Line:"+i+"\n");
}
OK, it's quite simple as Node has built-in functionality for this, it's called fs which stands for File System and basically, NodeJS File System module...
So first require it in your server.js file like this:
var fs = require('fs');
fs has few methods to do write to file, but my preferred way is using appendFile, this will append the stuff to the file and if the file doesn't exist, will create one, the code could be like below:
fs.appendFile('myFile.txt', 'Hi Ali!', function (err) {
if (err) throw err;
console.log('Thanks, It\'s saved to the file!');
});
You may write to a file using fs (file system) module.
Here is an example of how you may do it:
const fs = require('fs');
const writeToFile = (fileName, callback) => {
fs.open(fileName, 'wx', (error, fileDescriptor) => {
if (!error && fileDescriptor) {
// Do something with the file here ...
fs.writeFile(fileDescriptor, newData, (error) => {
if (!error) {
fs.close(fileDescriptor, (error) => {
if (!error) {
callback(false);
} else {
callback('Error closing the file');
}
});
} else {
callback('Error writing to new file');
}
});
} else {
callback('Could not create new file, it may already exists');
}
});
};
You might also want to get rid of this callback-inside-callback code structure by useing Promises and async/await statements. This will make asynchronous code structure much more flat. For doing that there is a handy util.promisify(original) function might be utilized. It allows us to switch from callbacks to promises. Take a look at the example with fs functions below:
// Dependencies.
const util = require('util');
const fs = require('fs');
// Promisify "error-back" functions.
const fsOpen = util.promisify(fs.open);
const fsWrite = util.promisify(fs.writeFile);
const fsClose = util.promisify(fs.close);
// Now we may create 'async' function with 'await's.
async function doSomethingWithFile(fileName) {
const fileDescriptor = await fsOpen(fileName, 'wx');
// Do something with the file here...
await fsWrite(fileDescriptor, newData);
await fsClose(fileDescriptor);
}
You can write to files with streams.
Just do it like this:
const fs = require('fs');
const stream = fs.createWriteStream('./test.txt');
stream.write("Example text");
var fs = require('fs');
fs.writeFile(path + "\\message.txt", "Hello", function(err){
if (err) throw err;
console.log("success");
});
For example : read file and write to another file :
var fs = require('fs');
var path = process.cwd();
fs.readFile(path+"\\from.txt",function(err,data)
{
if(err)
console.log(err)
else
{
fs.writeFile(path+"\\to.text",function(erro){
if(erro)
console.log("error : "+erro);
else
console.log("success");
});
}
});
Here we use w+ for read/write both actions and if the file path is not found then it would be created automatically.
fs.open(path, 'w+', function(err, data) {
if (err) {
console.log("ERROR !! " + err);
} else {
fs.write(data, 'content', 0, 'content length', null, function(err) {
if (err)
console.log("ERROR !! " + err);
fs.close(data, function() {
console.log('written success');
})
});
}
});
Content means what you have to write to the file and its length, 'content.length'.
Here is the sample of how to read file csv from local and write csv file to local.
var csvjson = require('csvjson'),
fs = require('fs'),
mongodb = require('mongodb'),
MongoClient = mongodb.MongoClient,
mongoDSN = 'mongodb://localhost:27017/test',
collection;
function uploadcsvModule(){
var data = fs.readFileSync( '/home/limitless/Downloads/orders_sample.csv', { encoding : 'utf8'});
var importOptions = {
delimiter : ',', // optional
quote : '"' // optional
},ExportOptions = {
delimiter : ",",
wrap : false
}
var myobj = csvjson.toSchemaObject(data, importOptions)
var exportArr = [], importArr = [];
myobj.forEach(d=>{
if(d.orderId==undefined || d.orderId=='') {
exportArr.push(d)
} else {
importArr.push(d)
}
})
var csv = csvjson.toCSV(exportArr, ExportOptions);
MongoClient.connect(mongoDSN, function(error, db) {
collection = db.collection("orders")
collection.insertMany(importArr, function(err,result){
fs.writeFile('/home/limitless/Downloads/orders_sample1.csv', csv, { encoding : 'utf8'});
db.close();
});
})
}
uploadcsvModule()
fs.createWriteStream(path[,options])
options may also include a start option to allow writing data at some position past the beginning of the file. Modifying a file rather than replacing it may require a flags mode of r+ rather than the default mode w. The encoding can be any one of those accepted by Buffer.
If autoClose is set to true (default behavior) on 'error' or 'finish' the file descriptor will be closed automatically. If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is the application's responsibility to close it and make sure there's no file descriptor leak.
Like ReadStream, if fd is specified, WriteStream will ignore the path argument and will use the specified file descriptor. This means that no 'open' event will be emitted. fd should be blocking; non-blocking fds should be passed to net.Socket.
If options is a string, then it specifies the encoding.
After, reading this long article. You should understand how it works.
So, here's an example of createWriteStream().
/* The fs.createWriteStream() returns an (WritableStream {aka} internal.Writeable) and we want the encoding as 'utf'-8 */
/* The WriteableStream has the method write() */
fs.createWriteStream('out.txt', 'utf-8')
.write('hello world');
Point 1:
If you want to write something into a file.
means: it will remove anything already saved in the file and write the new content. use fs.promises.writeFile()
Point 2:
If you want to append something into a file.
means: it will not remove anything already saved in the file but append the new item in the file content.then first read the file, and then add the content into the readable value, then write it to the file. so use fs.promises.readFile and fs.promises.writeFile()
example 1: I want to write a JSON object in my JSON file .
const fs = require('fs');
const data = {table:[{id: 1, name: 'my name'}]}
const file_path = './my_data.json'
writeFile(file_path, data)
async function writeFile(filename, writedata) {
try {
await fs.promises.writeFile(filename, JSON.stringify(writedata, null, 4), 'utf8');
console.log('data is written successfully in the file')
}
catch (err) {
console.log('not able to write data in the file ')
}
}
example2 :
if you want to append data to a JSON file.
you want to add data {id:1, name:'my name'} to file my_data.json on the same folder root. just call append_data (file_path , data ) function.
It will append data in the JSON file if the file existed . or it will create the file and add the data to it.
const fs = require('fs');
const data = {id: 2, name: 'your name'}
const file_path = './my_data.json'
append_data(file_path, data)
async function append_data(filename, data) {
if (fs.existsSync(filename)) {
var read_data = await readFile(filename)
if (read_data == false) {
console.log('not able to read file')
} else {
read_data.table.push(data) //data must have the table array in it like example 1
var dataWrittenStatus = await writeFile(filename, read_data)
if (dataWrittenStatus == true) {
console.log('data added successfully')
} else {
console.log('data adding failed')
}
}
}
}
async function readFile(filePath) {
try {
const data = await fs.promises.readFile(filePath, 'utf8')
return JSON.parse(data)
}
catch (err) {
return false;
}
}
async function writeFile(filename, writedata) {
try {
await fs.promises.writeFile(filename, JSON.stringify(writedata, null, 4), 'utf8');
return true
}
catch (err) {
return false
}
}
You can use library easy-file-manager
install first from npm
npm install easy-file-manager
Sample to upload and remove files
var filemanager = require('easy-file-manager')
var path = "/public"
var filename = "test.jpg"
var data; // buffered image
filemanager.upload(path,filename,data,function(err){
if (err) console.log(err);
});
filemanager.remove(path,"aa,filename,function(isSuccess){
if (err) console.log(err);
});
You can write in a file by the following code example:
var data = [{ 'test': '123', 'test2': 'Lorem Ipsem ' }];
fs.open(datapath + '/data/topplayers.json', 'wx', function (error, fileDescriptor) {
if (!error && fileDescriptor) {
var stringData = JSON.stringify(data);
fs.writeFile(fileDescriptor, stringData, function (error) {
if (!error) {
fs.close(fileDescriptor, function (error) {
if (!error) {
callback(false);
} else {
callback('Error in close file');
}
});
} else {
callback('Error in writing file.');
}
});
}
});