Replace using Date.now() inside a reducer - javascript

Documentation said i should avoid state mutation by using new Date, etc inside reducers. Help me please with advice how should it be done.
Action:
const RECEIVE_PRICES = 'RECEIVE_PRICES';
function receivePrices(prices) {
return {
type: RECEIVE_PRICES,
receivedAt: Date.now(),
prices,
};
}
REDUCER:
...
case RECEIVE_PRICES: {
let { prices } = action;
prices = prices.map((p) => {
const baseQuote = p.symbol.split('/');
return { ...p, baseCurrency: baseQuote[0], quoteCurrency: baseQuote[1] };
});
prices.sort(
(a, b) => new Date(a.timestamp).getTime() - new Date(b.timestamp).getTime(),
);
return {
...state,
prices,
pricesLoading: false,
pricesError: null,
};
}
default:
return state;
}

In Redux, all side-effects (not just api calls) should take place inside Action Creators. You should move this logic into the action creator and have the caller pass the necessary parameters.

Related

Updating array in reducer

i am trying to update state in reducer with a array of objects. Following is what i am doing.
Action.js file
export const apiSuccess = (data, forCust) => {
return {
type: ACTIONS.validateSuccess,
data: data,
forCust
};
};
export const apiFailed = (error, forCust) => {
console.log('pandetail failed', error)
return {
type: ACTIONS.ValidateFailed,
data: error?.details?.data,
forCust
};
};
here forCust can be customer or admin
Here is the reducer
const initialState = {
otherDetails: {},
individualDetails: [{ forCust: 'customer' }, { forCust: 'admin' }],
};
const reducer = (state = initialState, action = {}) => {
switch (action.type) {
case ACTIONS.validateSuccess:
console.log('Action in reducer', action)
debugger;
return {
...state,
otherDetails: action?.data,
individualDetails: state.individualDetails.map((item) => {
if(item.forCust === action.forCust){
item = action
}
return item
}),
}
case ACTIONS.validateFailed:
return {
...state,
otherDetails: action?.data,
individualDetails: state.individualDetails.map((item) => {
if (item.forCust === action.forCust) {
item = action
}
return item
}),
}
default:
return state;
}
};
export default reducer;
Now, when action is dispatched it dispatches with success and other parameter which is forCust to check if the dispatched action is for admin or customer. Now i have two fields in the same component but different parameters which calls the action(admin/customer). If the validateSuccess with customer is called i am trying to update customer details in individualDetails array and if admin is called i am trying to update only the admin state array object.
Now, what happens is that i am not able to maintain the old state ie when customer changes and admin details is there, it updated the whole array, not only the customer.
Also if somehow one of them get failed, failed action is dispatched and then update the array corresponding to the forCust field.
any help will be appreciated.

Redux state updates two seperate objects

I have influencer data object. This object is beeing pulled from database with action FETCH_INFLUENCER and put inside two different objects: influencer and formInfluencer in redux store. And then I have action SET_INFLUENCER that is supposed to create new instance of the state and update influencer object in redux. For some reason though it updates both influencer and formInfluencer. I really struggle with finding answer here since I think I did everything to prevent pointing of two different variables to the same object and still it happens.
reducer:
case 'FETCH_INFLUENCER_FULFILLED':
return { ...state, fetching: false, fetched: true, influencer: action.payload.data, formInfluencer: Object.assign([], action.payload.data) }
case 'SET_INFLUENCER':
return { ...state, influencer: action.payload }
actions:
export function fetchInfluencer(id) {
return {
type: "FETCH_INFLUENCER",
payload: axios.get('/api/influencer/' + id, {headers: {Authorization: 'Bearer ' + localStorage.getItem('token')}})
}
}
export function setInfluencer(influencer) {
return {
type: "SET_INFLUENCER",
payload: influencer
}
}
dispatch:
handleUserChange(e) {
let influencer = [...this.props.influencer]
influencer[0].user[e.target.name] = e.target.value;
this.props.dispatch(setInfluencer(influencer))
}
mapping state to props:
const mapStateToProps = (state) => {
return {
influencer: state.influencers.influencer,
formInfluencer: state.influencers.formInfluencer
}
}
export default connect(mapStateToProps)(InfluencerDetails)
If You have any idea why this could be happening I would be happy to hear the answer.
You shouldn't mutate state (if you don't mutate it, then it is no problem that you have multiple variables pointing to the same object).
Instead of:
handleUserChange(e) {
let influencer = [...this.props.influencer]
influencer[0].user[e.target.name] = e.target.value;
this.props.dispatch(setInfluencer(influencer))
}
You should do a bit more work:
handleUserChange(e) {
const newUser = {
...this.props.influencer[0].user,
[e.target.name]: e.target.value
};
const newInfluencer = {
...this.props.influencer[0],
user: newUser
};
const newInfluencers = [...this.props.influencer];
newInfluencers[0] = newInfluencer;
this.props.dispatch(setInfluencer(newInfluencers));
}

Redux reducer, append multiple api paginated requests to state

I am building an app. This app needs to request a woocommerce API for product data. The API will only allow 100 items at a time, so I have had to call this request 4 times with dynamic page parameters.
My aim for this data is to have a reducer combine the data into one array that can be filtered in a react component.
My problem at the moment is that my reducer is adding each API call to state in its own array. So rather than have a big array with 300 ish products in, I have 1 array that contains 4 arrays each with 100 products in. Please see the image below.
State data result
Here is the action:
export function fetchJuiceData(page) {
return dispatch => {
dispatch(getDataPending("juicedata"));
return axios
.get(
"API_call/end_point/&page=" +
page
)
.then(response => {
dispatch(getDataSuccess("juicedata", response));
})
.catch(err => {
dispatch(getDataFailure("juicedata", err));
});
};
}
Which gets run 4 times with async:
const juiceDataPages = 4;
var i;
for (i = 0; i < juiceDataPages; i++) {
await dispatch(fetchJuiceData(i + 1));
}
My reducer:
const juiceDataReducer = (state = initState, action) => {
switch (action.type) {
case "FETCH_JUICEDATA_PENDING": {
return { ...state, fetching: true };
}
case "FETCH_JUICEDATA_REJECTED": {
return { ...state, fetching: false, error: action.payload };
}
case "FETCH_JUICEDATA_FULFILLED": {
return {
...state,
fetching: false,
fetched: true,
juiceData: [...state.juiceData, action.payload]
};
}
default: {
return state;
}
}
};
I am not the greatest coder in the world and would love your input. I have been banging my head against a wall for days now. TIA.
It seems like the payload you're putting in is an array by itself. So try using the spread operator on it too like so:
case "FETCH_JUICEDATA_FULFILLED": {
return {
...state,
fetching: false,
fetched: true,
juiceData: [...state.juiceData, ...action.payload]
};
}
This way only the items inside of the payload are added instead of the whole array.

The proper place to change state in react redux

As the doc says:
Things you should never do inside a reducer:
Mutate its arguments;
Perform side effects like API calls and routing transitions;
Call non-pure functions, e.g. Date.now() or Math.random().
If I follow the principle, there are some questions about the code orgnization (my app is a file manager).
For example,
default reducer like this:
export default function (state = initialState, action) {
const { path } = action
if (typeof path === 'undefined') {
return state
}
const ret = {
...state,
[path]: parentNode(state[path], action)
};
switch (action.type) {
case OPEN_NODE:
case GO_PATH:
ret['currentPath'] = path
break
default:
break
}
return ret
}
data struct in state[path] likes:
{
'open': false,
'path': '/tmp/some_folder',
'childNodes' : [ {'path':'/some/path', 'mode': '0755', 'isfolder': true}, ....],
'updateTime': Date.now()
}
Now I need several actions such as ADD_CHILD, DELETE_CHILD , RENAME_CHILD, MOVE_CHILD, there are two sulotions(by change state in actions or reducers):
1. All functional code in actions:
actions:
export function updateChildNodes(path, nodes) {
return {
type: UPDATE_CHILD_NODES,
path: path,
loading: false,
loaded: true,
childNodes: nodes,
};
}
export function addChild(path, node) {
return (dispatch, getState) => {
const state = getState().tree[path]
var childNodes = state.childNodes ? state.childNodes :[]
childNodes.push(node)
return dispatch(updateChildNodes(path, childNodes))
}
}
export function deleteChild(parent_path, child_node) {
return (dispatch, getState) => {
const state = getState().tree[parent_path]
var childNodes = state && state.childNodes ? state.childNodes : []
for (var i=0; i <=childNodes.length; i++){
if (childNodes[i].path == child_node.path){
childNodes.splice(i, 1)
return dispatch(updateChildNodes(parent_path, childNodes))
}
}
}
}
export function deleteNode(node) {
return (dispatch, getState) => {
// ajax call
return api.deleteChild(node.path, () => {
dispatch(deleteChild(node.parent, node))
})
}
}
.....
parentNode reducer:
function parentNode(state, action) {
switch (action.type) {
case UPDATE_CHILD_NODES:
return {
...state,
childNodes: action.childNodes
}
default:
return state;
}
}
All variable pass in parentNode from actions, parentNode just assign change to state doesn't do anything else.
All logic of remove node and add node is done by actions, only UPDATE_CHILD_NODES in parentNode.
2. Action just send data to reducer, let reducer to process
actions:
export function updateChildNodes(path, nodes) {
return {
type: UPDATE_CHILD_NODES,
path: path,
loading: false,
loaded: true,
childNodes: nodes,
};
}
export function addChild(path, node) {
return {
type: ADD_CHILD,
path: path,
node: node,
};
}
export function deleteChild(path, node) {
return {
type: DELETE_CHILD,
path: path,
node: node,
};
}
export function deleteNode(node) {
return (dispatch, getState) => {
// ajax call
return api.deleteChild(node.path, () => {
dispatch(deleteChild(node.parent, node))
})
}
}
.....
parentNode reducer:
function parentNode(state, action) {
switch (action.type) {
case DELETE_CHILD:
let childNodes = state.childNodes.slice() // have to clone obj
for (var i=0; i <=childNodes.length; i++){
if (childNodes[i].path == action.node.path){
childNodes.splice(i, 1)
}
}
return {
...state,
childNodes: childNodes
};
case ADD_CHILD:
let childNodes = state.childNodes.slice() // have to clone obj
childNodes.push(node)
return {
...state,
childNodes: childNodes
};
case UPDATE_CHILD_NODES:
return {
...state,
childNodes: action.childNodes
}
default:
return state;
}
}
In my option, the solution 2 is more readable and pretty.
But is it good to change the state by mutate an cloned obj? And when I need set updateTime by Date.now(), I have to generate it from actions and pass to reducer,so that state variables are generated in different place(But I'd like put them together...)
Any opinion for this?
From this redux discussion here:
It is best practice to place most of the logic in the action creators and leave the reducers as simple as possible (closer to your option 1)
for the following reasons:
Business logic belongs in action-creators. Reducers should be stupid and simple. In many individual cases it does not matter- but consistency is good and so it's best to consistently do this. There are a couple of reasons why:
Action-creators can be asynchronous through the use of middleware like redux-thunk. Since your application will often require asynchronous updates to your store- some "business logic" will end up in your actions.
Action-creators (more accurately the thunks they return) can use shared selectors because they have access to the complete state. Reducers cannot because they only have access to their node.
Using redux-thunk, a single action-creator can dispatch multiple actions- which makes complicated state updates simpler and encourages better code reuse.
For small apps I usually put my logic in action creators. For more complex situations you may need to consider other options. Here is a summary on pros and cons of different approaches: https://medium.com/#jeffbski/where-do-i-put-my-business-logic-in-a-react-redux-application-9253ef91ce1#.k8zh31ng5
Also, have a look at Redux middleware.
The middleware provides a third-party extension point between dispatching an action, and the moment it reaches the reducer.
This is an answer provided by Dan Abramov (author of Redux): Why do we need middleware for async flow in Redux?
And here are the official Redux docs: http://redux.js.org/docs/advanced/Middleware.html

Sharing data between two Redux Reducers/States

Is this a reasonable solution for data sharing between two states/reducers?
//combineReducers
function coreReducer(state = {}, action){
let filtersState = filters(state.filters, action);
let eventsState = events(state.events, action, { filters: filtersState});
return { events: eventsState, filters : filtersState};
}
export const rootReducer = combineReducers(
{
core : coreReducer,
users
}
);
If so, how can one guarantee the order in which reducer functions are executed if both answer to the same dispatched event and the second reducing function depends on the new state of the first one?
Let's say that we dispatch a SET_FILTER event that appends to activeFilters collection in the filters Store and later changes the visibility of items in the events Store with respect to the activeFilters values.
//ActiveFilters reducer
function filtersActions(state = {}, action){
switch (action.type) {
case SET_FILTER:
return Object.assign({}, state, {
[action.filterType]: action.filter
})
case REMOVE_FILTER:
var temp = Object.assign({}, state);
delete temp[action.filterType];
return temp;
case REMOVE_ALL_FILTERS:
return {};
default:
return state
}
}
I think I found the answer - Computing Derived Data - Reselect
http://redux.js.org/docs/recipes/ComputingDerivedData.html
/--------container--------/
import {getGroupsAndMembers} from '../reducers'
const mapStateToProps = (state) => {
return {
inputValue: state.router.location.pathname.substring(1),
initialState: getGroupsAndMembers(state) <-- this one
}
}
/--------reducers--------/
export function getGroupsAndMembers(state){
let { groups, members } = JSON.parse(state)
response = {groups, members}
return response;
}
GroupsContainer.propTypes = {
//React Redux injection
pushState: PropTypes.func.isRequired,
// Injected by React Router
children: PropTypes.node,
initialState:PropTypes.object,
}
don't forget to follow the guidelines for 'connect'
export default connect(mapStateToProps,{ pushState })(GroupsContainer)
If you have two reducers, and one depend on a value from a first one, you just have to update them carefully, and the best solution will be just to use a special function, which will first set the filtering, and then query corresponding events. Also, keep in mind that if events fetching is asynchronous operation, you should also nest based on filtering type -- otherwise there is a chance of race condition, and you will have wrong events.
I have created a library redux-tiles to deal with verbosity of raw redux, so I will use it in this example:
import { createSyncTile, createTile } from 'redux-tiles';
const filtering = createSyncTile({
type: ['ui', 'filtering'],
fn: ({ params }) => params.type,
});
const events = createTile({
type: ['api', 'events'],
fn: ({ api, params }) => api.get('/events', { type: params.type }),
nesting: ({ type }) => [type],
});
// this function will just fetch events, but we will connect to apiEvents
// and filter by type
const fetchEvents = createTile({
type: ['api', 'fetchEvents'],
fn: ({ selectors, getState, dispatch, actions }) => {
const type = selectors.ui.filtering(getState());
return dispatch(actions.api.events({ type }));
},
});

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