Hi there I have a parallax effect scroll on my website, it is all working good on desktop but mobile device it is not working properly when I attempt to even scroll/swipe down the page.
Here is the javascript:
var ticking = false;
var isFirefox = /Firefox/i.test(navigator.userAgent);
var isIe = /MSIE/i.test(navigator.userAgent) || /Trident.*rv\:11\./i.test(navigator.userAgent);
var scrollSensitivitySetting = 30;
var slideDurationSetting = 800;
var currentSlideNumber = 0;
var totalSlideNumber = $('.background').length;
function parallaxScroll(evt) {
if (isFirefox) {
delta = evt.detail * -120;
} else if (isIe) {
delta = -evt.deltaY;
} else {
delta = evt.wheelDelta;
}
if (ticking != true) {
if (delta <= -scrollSensitivitySetting) {
ticking = true;
if (currentSlideNumber !== totalSlideNumber - 1) {
currentSlideNumber++;
nextItem();
}
slideDurationTimeout(slideDurationSetting);
}
if (delta >= scrollSensitivitySetting) {
ticking = true;
if (currentSlideNumber !== 0) {
currentSlideNumber--;
}
previousItem();
slideDurationTimeout(slideDurationSetting);
}
}
}
function slideDurationTimeout(slideDuration) {
setTimeout(function () {
ticking = false;
}, slideDuration);
}
var mousewheelEvent = isFirefox ? 'DOMMouseScroll' : 'wheel';
window.addEventListener(mousewheelEvent, _.throttle(parallaxScroll, 60), false);
function nextItem() {
var $previousSlide = $('.background').eq(currentSlideNumber - 1);
$previousSlide.css('transform', 'translate3d(0,-130vh,0)').find('.content-wrapper1').css('transform', 'translateY(40vh)');
currentSlideTransition();
}
function previousItem() {
var $previousSlide = $('.background').eq(currentSlideNumber + 1);
$previousSlide.css('transform', 'translate3d(0,30vh,0)').find('.content-wrapper1').css('transform', 'translateY(30vh)');
currentSlideTransition();
}
function currentSlideTransition() {
var $currentSlide = $('.background').eq(currentSlideNumber);
$currentSlide.css('transform', 'translate3d(0,-15vh,0)').find('.content-wrapper1').css('transform', 'translateY(15vh)');
;
}
Your help would be appreciated thank you!
Related
//let screenWidth = window.screen.width;
//let screenHeight = window.screen.height;
let screenWidth = 800;
let screenHeight = 600;
let assets = {};
let frames = 60;
let score = 0;
let lives = 3;
let player;
// let enemie;
//let enemies;
let bullet;
//let bullets;
let powerup = 0;
let gameOver = true;
function drawScoreBoard() {
textSize(20);
fill('white');
text(`Score: ${score} / Lives: ${lives}`, 20, 40);
}
function preload() {
assets.player = loadImage('assets/Player.png');
assets.enemie = loadImage('assets/Enemie.png');
assets.bulletRight = loadImage('assets/Bullet_Right.png');
assets.bulletLeft = loadImage('assets/Bullet_Left.png');
assets.bulletUp = loadImage('assets/Bullet_Up.png');
assets.bulletDown = loadImage('assets/Bullet_Down.png');
}
function setup() {
bullets = createGroup();
enemies = createGroup();
assets.player.resize(30, 30);
assets.enemie.resize(30, 30);
assets.bulletRight.resize(30, 30);
assets.bulletLeft.resize(30, 30);
assets.bulletUp.resize(30, 30);
assets.bulletDown.resize(30, 30);
createCanvas(screenWidth, screenHeight);
}
function createBullet(){
let numList = [0, 90, 180, 270, 360];
let bulletDirection = [assets.bulletLeft, assets.bulletUp, assets.bulletRight, assets.bulletDown];
let randomdirection = numList[Math.floor(Math.random() * numList.length)];
let bullet = createSprite(bulletDirection[(Math.round(player.getDirection()/90))]);
enemie.centerX = random(0, screenWidth);
enemie.setSpeed(random(1,10));
enemie.setDirection(randomdirection);
enemie.setCollider("circle");
bullets.add(bullet);
}
function createPlayer(){
player = createSprite(assets.player);
player.bottom = screenHeight - 20;
player.centerX = screenWidth / 2;
}
function shoot(amountofbulletstobeshot) {
let bulletDirection = [assets.bulletLeft, assets.bulletUp, assets.bulletRight, assets.bulletDown];
let bullet = createSprite(bulletDirection[Math.abs(((Math.round(player.getDirection()/90))))]);
bullets.add(bullet);
// bullet.direction = player.direction;
bullet.centerX = player.centerX;
bullet.centerY = player.centerY;
bullet.setVelocity(11, player.getDirection());
// console.log('The players current direction right now is: ' + player.getDirection());
}
function shooting() {
if (keyIsDown(KEY.SPACE)) {
if (powerup === 1) {
shoot(3);
}
else {
shoot(1);
}
}
if (bullet) {
if (bullet.centerX[1] === screenWidth) {
bullets.remove(bullet);
}
}
}
function updateplayer() {
//movement
if (keyIsDown) {
if (keyIsDown(KEY.RIGHT_ARROW)) {
player.setVelocity(6, 0);
}
if (keyIsDown(KEY.LEFT_ARROW)) {
player.setVelocity(6, 180);
}
if (keyIsDown(KEY.UP_ARROW)) {
player.setVelocity(6, 270);
}
if (keyIsDown(KEY.DOWN_ARROW)) {
player.setVelocity(6, 90);
}
}
//dont go offscreen
if (player.left < 0) {
player.left = 0;
}
if (player.right > screenWidth) {
player.right = screenWidth;
}
if (player.top < 0) {
player.top = 0;
}
if (player.bottom > screenHeight) {
player.bottom = screenHeight;
}
enemies.overlap(player, HandlePlayerEnemieCollision);
//end up updateplayer
}
function updateEnemie() {
if (frameCount % 1 === 0) {
let directions = ["LEFT", "RIGHT", "UP", "DOWN"];
let direction = random(directions);
if (direction === "LEFT" && enemie.left > 0) {
enemie.centerX -= 5;
}
if (direction === "RIGHT" && enemie.right < screenWidth) {
enemie.centerX += 5;
}
if (direction === "UP" && enemie.top > 0) {
enemie.centerY -= 5;
}
if (direction === "DOWN" && enemie.bottom < screenHeight) {
enemie.centerY += 5;
}
}
}
function createEnemie() {
let directions = [270, 180, 0, 90];
direction = directions[(Math.floor(Math.random() * 5))];
enemies.overlap(bullets, HandleEnemieBulletCollision);
if (frameCount % 60 === 0) {
enemie = createSprite(assets.enemie);
enemie.centerX = Math.floor(Math.random() * 300) + 100;
enemie.centerY = Math.floor(Math.random() * 300) + 100;
enemie.setVelocity(Math.floor(Math.random() * 5) + 1, direction);
enemies.add(enemie);
}
}
function HandleEnemieEdgeCollision(enemie, edge) {
if (enemie.centerY === screenWidth) {
enemie.remove();
}
}
function HandleEnemieBulletCollision(enemie, bullet) {
enemie.remove();
bullet.remove();
score++;
}
function HandlePlayerEnemieCollision(player, enemie) {
enemie.remove();
player.remove();
lives--;
if (lives === 0) {
gameOver = true;
}
createPlayer();
}
/*
function updateEnemie() {
player.setVelocity(7, player.direction);
}
*/
function cheat() {
score = (score + 1000000);
lives = (lives + 1000000);
cheats = 'on';
if (cheats === 'on') {
textSize(50);
fill('yellow');
text('CHEATS ACTIVATED', 400, 300);
}
}
/*
function sleep(milliseconds) {
var start = new Date().getTime();
for (var i = 0; i < 1e7; i++) {
if ((new Date().getTime() - start) > milliseconds) {
break;
}
}
}
*/
function drawGameOverScreen() {
background("black");
textAlign(CENTER);
fill("white");
textSize(40);
text("WELCOME", screenWidth/2, screenHeight/2);
textSize(20);
text("Press SPACE to play!", screenWidth/2, screenHeight/2 + 100);
if (keyWentDown(KEY.SPACE)){
resetGame();
gameOver = false;
}
}
function resetGame(){
score = 0;
lives = 3;
createPlayer();
}
function drawGame() {
background('lightgreen');
drawScoreBoard();
updateplayer();
drawSprites();
shooting();
// updateEnemie();
createEnemie();
}
function draw() {
if (gameOver === true) {
drawGameOverScreen();
} else {
drawGame();
}
}
There is my code, I want to add a time limit for how many seconds it takes until you can shoot again, right now you can just spam and make all of the bullets go in a straight line I need to wait before I let the player shoot again, Thanks! This will help out allot and i neede this in as few minutes as possible.
Use a flag to know when shooting is enabled and disabled. After each shot disable the ability to shoot. Then use a setTimeout to enable the shooting after a certain amount of time.
let shootingEnabled = true;
function tempDisableShooting(duration) {
shootingEnabled = false;
setTimeout(() => {
shootingEnabled = true;
}, duration);
}
function shooting() {
if (shootingEnabled && keyIsDown(KEY.SPACE)) {
if (powerup === 1) {
shoot(3);
} else {
shoot(1);
}
tempDisableShooting(1000); // Disable shooting for 1 second.
}
if (bullet) {
if (bullet.centerX[1] === screenWidth) {
bullets.remove(bullet);
}
}
}
Add property to track the disabled state of the shooting and a constant for the delay time in milliseconds.
let shootDisabled = false;
const shootDelayMS = 300;
Update your shoot function to only shoot if shootDisabled == false, update the shootDisabled to true after each shot, and to triggers a setTimeout which waits shootDelayMS milliseconds before setting shootDisabled to false again.
function shoot(amountofbulletstobeshot) {
if (shootDisabled == false) {
let bulletDirection = [assets.bulletLeft, assets.bulletUp, assets.bulletRight, assets.bulletDown];
let bullet = createSprite(bulletDirection[Math.abs(((Math.round(player.getDirection()/90))))]);
bullets.add(bullet);
bullet.centerX = player.centerX;
bullet.centerY = player.centerY;
bullet.setVelocity(11, player.getDirection());
shootDisabled = true;
setTimeout(() => shootDisabled = false, shootDelayMS );
}
}
one way is the hold the data in two variables: is_shooting, shot_reset.
if(is_shooting){
if(shot_reset>=x){ //x is frame count till able to shoot again)
shot_reset==0;
is_shooting=false;
}else{
shot_reset++
}
}
Im creating simple slider for Mobile devices. It's all based on checking width and setInterval() method. The case is when the device width reaches above 800px I want it to stop ! To be honest Im not excatcly sure where to put clearInterval(). I tried it in resize event and it did not work too. The timer is still working and I can't stop it after its already triggered.
class mobileSlider {
constructor() {
this.image = document.querySelector(".mobile__top-slider");
this.topCircles = document.querySelector(".top__circles");
this.paths = ["xgarda.jpg", "logofinal.png", "my.jpg"];
this.initialWidth = window.innerWidth;
this.width = null;
this.timer = null;
this.isMobile = true;
this.createSlider();
}
createSlider() {
this.drawDots();
this.checkWidth();
this.animateSlider();
}
drawDots() {
this.paths.forEach((_, index) => {
const circle = document.createElement("div");
circle.setAttribute("class", "top circle");
circle.setAttribute("data-id", `${index + 1}`);
this.topCircles.appendChild(circle);
});
}
animateSlider() {
let currentIndex = 0;
this.image.style.backgroundImage = `url(./images/${this.paths[currentIndex]})`;
this.topCircles.children[currentIndex].style.border = "2px solid #322B0F";
if (this.isMobile) {
this.timer = setInterval(() => {
currentIndex++;
if (currentIndex > 2) {
currentIndex = 0;
this.topCircles.children[this.paths.length - 1].style.border = "none";
}
this.image.style.backgroundImage = `url(./images/${this.paths[currentIndex]})`;
this.topCircles.children[currentIndex].style.border =
"2px solid #322B0F";
if (currentIndex > 0) {
this.topCircles.children[currentIndex - 1].style.border = "none";
} else {
this.topCircles.children[currentIndex + 1].style.border = "none";
}
}, 2000);
} else if (!this.isMobile) {
console.log("przekroczony");
window.clearInterval(this.timer);
}
}
checkWidth() {
if (this.initialWidth >= 800) {
this.isMobile = false;
}
window.addEventListener("resize", () => {
if (window.innerWidth >= 800) {
this.isMobile = false;
this.animateSlider();
} else {
this.isMobile = true;
this.animateSlider();
}
});
}
}
const run = new mobileSlider();
I am using a template with the following code to handle scrolling:
Here is the template.
This is the javascript code for scrolling, I can post the html and css if needed but it is large.
// #codekit-prepend "/vendor/hammer-2.0.8.js";
$( document ).ready(function() {
// DOMMouseScroll included for firefox support
var canScroll = true,
scrollController = null;
$(this).on('mousewheel DOMMouseScroll', function(e){
if (!($('.outer-nav').hasClass('is-vis'))) {
e.preventDefault();
var delta = (e.originalEvent.wheelDelta) ? -e.originalEvent.wheelDelta : e.originalEvent.detail * 20;
if (delta > 50 && canScroll) {
canScroll = false;
clearTimeout(scrollController);
scrollController = setTimeout(function(){
canScroll = true;
}, 800);
updateHelper(1);
}
else if (delta < -50 && canScroll) {
canScroll = false;
clearTimeout(scrollController);
scrollController = setTimeout(function(){
canScroll = true;
}, 800);
updateHelper(-1);
}
}
});
$('.side-nav li, .outer-nav li').click(function(){
if (!($(this).hasClass('is-active'))) {
var $this = $(this),
curActive = $this.parent().find('.is-active'),
curPos = $this.parent().children().index(curActive),
nextPos = $this.parent().children().index($this),
lastItem = $(this).parent().children().length - 1;
updateNavs(nextPos);
updateContent(curPos, nextPos, lastItem);
}
});
$('.cta').click(function(){
var curActive = $('.side-nav').find('.is-active'),
curPos = $('.side-nav').children().index(curActive),
lastItem = $('.side-nav').children().length - 1,
nextPos = lastItem;
updateNavs(lastItem);
updateContent(curPos, nextPos, lastItem);
});
// swipe support for touch devices
var targetElement = document.getElementById('viewport'),
mc = new Hammer(targetElement);
mc.get('swipe').set({ direction: Hammer.DIRECTION_VERTICAL });
mc.on('swipeup swipedown', function(e) {
updateHelper(e);
});
$(document).keyup(function(e){
if (!($('.outer-nav').hasClass('is-vis'))) {
e.preventDefault();
updateHelper(e);
}
});
// determine scroll, swipe, and arrow key direction
function updateHelper(param) {
var curActive = $('.side-nav').find('.is-active'),
curPos = $('.side-nav').children().index(curActive),
lastItem = $('.side-nav').children().length - 1,
nextPos = 0;
if (param.type === "swipeup" || param.keyCode === 40 || param > 0) {
if (curPos !== lastItem) {
nextPos = curPos + 1;
updateNavs(nextPos);
updateContent(curPos, nextPos, lastItem);
}
else {
updateNavs(nextPos);
updateContent(curPos, nextPos, lastItem);
}
}
else if (param.type === "swipedown" || param.keyCode === 38 || param < 0){
if (curPos !== 0){
nextPos = curPos - 1;
updateNavs(nextPos);
updateContent(curPos, nextPos, lastItem);
}
else {
nextPos = lastItem;
updateNavs(nextPos);
updateContent(curPos, nextPos, lastItem);
}
}
}
// sync side and outer navigations
function updateNavs(nextPos) {
$('.side-nav, .outer-nav').children().removeClass('is-active');
$('.side-nav').children().eq(nextPos).addClass('is-active');
$('.outer-nav').children().eq(nextPos).addClass('is-active');
}
// update main content area
function updateContent(curPos, nextPos, lastItem) {
$('.main-content').children().removeClass('section--is-active');
$('.main-content').children().eq(nextPos).addClass('section--is-active');
$('.main-content .section').children().removeClass('section--next section--prev');
if (curPos === lastItem && nextPos === 0 || curPos === 0 && nextPos === lastItem) {
$('.main-content .section').children().removeClass('section--next section--prev');
}
else if (curPos < nextPos) {
$('.main-content').children().eq(curPos).children().addClass('section--next');
}
else {
$('.main-content').children().eq(curPos).children().addClass('section--prev');
}
if (nextPos !== 0 && nextPos !== lastItem) {
$('.header--cta').addClass('is-active');
}
else {
$('.header--cta').removeClass('is-active');
}
}
function workSlider() {
$('.slider--prev, .slider--next').click(function() {
var $this = $(this),
curLeft = $('.slider').find('.slider--item-left'),
curLeftPos = $('.slider').children().index(curLeft),
curCenter = $('.slider').find('.slider--item-center'),
curCenterPos = $('.slider').children().index(curCenter),
curRight = $('.slider').find('.slider--item-right'),
curRightPos = $('.slider').children().index(curRight),
totalWorks = $('.slider').children().length,
$left = $('.slider--item-left'),
$center = $('.slider--item-center'),
$right = $('.slider--item-right'),
$item = $('.slider--item');
$('.slider').animate({ opacity : 0 }, 400);
setTimeout(function(){
if ($this.hasClass('slider--next')) {
if (curLeftPos < totalWorks - 1 && curCenterPos < totalWorks - 1 && curRightPos < totalWorks - 1) {
$left.removeClass('slider--item-left').next().addClass('slider--item-left');
$center.removeClass('slider--item-center').next().addClass('slider--item-center');
$right.removeClass('slider--item-right').next().addClass('slider--item-right');
}
else {
if (curLeftPos === totalWorks - 1) {
$item.removeClass('slider--item-left').first().addClass('slider--item-left');
$center.removeClass('slider--item-center').next().addClass('slider--item-center');
$right.removeClass('slider--item-right').next().addClass('slider--item-right');
}
else if (curCenterPos === totalWorks - 1) {
$left.removeClass('slider--item-left').next().addClass('slider--item-left');
$item.removeClass('slider--item-center').first().addClass('slider--item-center');
$right.removeClass('slider--item-right').next().addClass('slider--item-right');
}
else {
$left.removeClass('slider--item-left').next().addClass('slider--item-left');
$center.removeClass('slider--item-center').next().addClass('slider--item-center');
$item.removeClass('slider--item-right').first().addClass('slider--item-right');
}
}
}
else {
if (curLeftPos !== 0 && curCenterPos !== 0 && curRightPos !== 0) {
$left.removeClass('slider--item-left').prev().addClass('slider--item-left');
$center.removeClass('slider--item-center').prev().addClass('slider--item-center');
$right.removeClass('slider--item-right').prev().addClass('slider--item-right');
}
else {
if (curLeftPos === 0) {
$item.removeClass('slider--item-left').last().addClass('slider--item-left');
$center.removeClass('slider--item-center').prev().addClass('slider--item-center');
$right.removeClass('slider--item-right').prev().addClass('slider--item-right');
}
else if (curCenterPos === 0) {
$left.removeClass('slider--item-left').prev().addClass('slider--item-left');
$item.removeClass('slider--item-center').last().addClass('slider--item-center');
$right.removeClass('slider--item-right').prev().addClass('slider--item-right');
}
else {
$left.removeClass('slider--item-left').prev().addClass('slider--item-left');
$center.removeClass('slider--item-center').prev().addClass('slider--item-center');
$item.removeClass('slider--item-right').last().addClass('slider--item-right');
}
}
}
}, 400);
$('.slider').animate({ opacity : 1 }, 400);
});
}
function transitionLabels() {
$('.work-request--information input').focusout(function(){
var textVal = $(this).val();
if (textVal === "") {
$(this).removeClass('has-value');
}
else {
$(this).addClass('has-value');
}
// correct mobile device window position
window.scrollTo(0, 0);
});
}
outerNav();
workSlider();
transitionLabels();
});
How can I disable this code so the background doesn't scroll when an elements display is set to "block" meaning a modal is present?
Sorry for being vague if you need more specifics let me know!
EDIT 1:
I have tried disabled the div using:
$(".l-viewport").attr('disabled','disabled');
I have set the z-index of the model above all else
you can create a class HideScroll in your css:
.HideScroll {
overflow-y: hidden !important;
overflow-x: hidden !important;
}
The in the code that displays your modal, add this css to your main div:
$('.yourMainDivClass').addClass('HideScroll')
upon modal close, remove the class:
$('.yourMainDivClass').removeClass('HideScroll')
you can also use jquery toggleClass function.
OR
you can wrap your main div inside <fieldset> and set it's disabled attribute to true:
<fieldset id="fs-1">
<div id="yourMainDiv"></div>
</fieldset>
upon showing modal:
$('#fs-1').attr('disabled', true);
upon closing modal:
$('#fs-1').removeAttr('disabled');
The problem is that It calls the var intervalLeft and intervaRight at the same time. When it is moving right I want the intervalLeft not to work & vice versa.
When It reaches startPosition 100 it activates the intervalLeft and when it reaches startPosition 0 it activates intervalRight infinite.
<div id="moveAnimation" class="block"></div>
</div>
<script>
var elem = document.getElementById("moveAnimation");
elem.addEventListener("click", movingImage);
function movingImage() {
var startPosition = 0;
var intervalRight = setInterval(frameRight, 10);
var intervalLeft = setInterval(frameLeft, 10);
function frameRight() {
if (startPosition >= 100) {
clearInterval(intervalRight);
frameLeft();
} else {
startPosition += 0.5;
document.getElementById("moveAnimation").style.left = startPosition + "%";
}
}
function frameLeft() {
if (startPosition <= 0) {
clearInterval(intervalRight);
frameRight();
} else {
startPosition -= 2;
document.getElementById("moveAnimation").style.right = startPosition + "%";
}
}
}
</script>
This is the exercise:
Below this, you have a div that needs to move left to right using JS for the motion. Make it reach the end in 2 seconds, then return in 5s. Repeat that forever.
Have updated your code. Use below
<div id="moveAnimation" class="block"></div>
</div>
<script>
var elem = document.getElementById("moveAnimation");
elem.addEventListener("click", movingImage);
function movingImage() {
var startPosition = 0;
var intervalRight = setInterval(frameRight, 10);
var rightTimer = true;
var leftTimer = false;
var intervalLeft;
function frameRight() {
if(!rightTimer){
rightTimer = true;
intervalRight = setInterval(frameRight,10)
return;
}
if (startPosition >= 100) {
rightTimer = false;
clearInterval(intervalRight);
frameLeft();
} else {
startPosition += 0.5;
document.getElementById("moveAnimation").style.left = startPosition + "%";
}
}
function frameLeft() {
if(!leftTimer){
leftTimer = true;
intervalLeft = setInterval(frameLeft,10)
return;
}
if (startPosition <= 0) {
leftTimer = false;
clearInterval(intervalLeft);
frameRight();
} else {
startPosition -= 2;
document.getElementById("moveAnimation").style.left = startPosition + "%";
}
}
}
</script>
After testing some more i've found the answer with fewer lines of code.
var elem = document.getElementById("moveAnimation");
elem.addEventListener("click", movingImage);
function movingImage() {
var startPosition = 0;
var intervalRight = setInterval(frameRight, 10); //1
function frameRight() {
if (startPosition >= 100) {
clearInterval(intervalRight);
intervalLeft = setInterval(frameLeft, 10);
} else {
startPosition += 0.5;
document.getElementById("moveAnimation").style.left = startPosition + "%";
}
}
function frameLeft() {
if (startPosition <= 0) {
clearInterval(intervalLeft);
intervalRight = setInterval(frameRight, 10);
} else {
startPosition -= 0.2;
document.getElementById("moveAnimation").style.left = startPosition + "%";
}
}
}
</script>
this works how it Should. In the original code I posted the clearInterval was not linked to an actual intervalID
On my HTML page, I need to have a line with text that rolls "infinitely" on the page, e.g.
"Hello World ... Hello World ... Hello World ... Hello World ..."
Sort of like a ticker tape, but with the same text's beginning rolling into its end w/o a gap.
I've tried using animation: marquee CSS style, I can get the text roll, then jump back, then roll again, but that's not what I need.
Is this possible with CSS? JS would be OK, if there is a working solution.
Try here "text rolling" working with text & images and mouse effects(js+css)
http://www.dynamicdrive.com/dynamicindex2/crawler/index.htm
Are you open to using a lib that does this?
This one here: http://www.cssscript.com/marquee-like-horizontal-scroller-with-pure-javascript-marquee-js/ does a good job.
$(document).ready(function() {
new Marquee('example', {
// once or continuous
continuous: true,
// 'rtl' or 'ltr'
direction: 'rtl',
// pause between loops
delayAfter: 1000,
// when to start
delayBefore: 0,
// scroll speed
speed: 0.5,
// loops
loops: -1
});
});
////////////////////////////// LIBRARY BELOW ///////
// See: http://www.cssscript.com/marquee-like-horizontal-scroller-with-pure-javascript-marquee-js/
/*
Vanilla Javascript Marquee
Version: 0.1.0
Author: Robert Bossaert <https://github.com/robertbossaert>
Example call:
new Marquee('element');
new Marquee('element', {
direction: 'rtl',
});
*/
var Marquee = function(element, defaults) {
"use strict";
var elem = document.getElementById(element),
options = (defaults === undefined) ? {} : defaults,
continuous = options.continuous || true, // once or continuous
delayAfter = options.delayAfter || 1000, // pause between loops
delayBefore = options.delayBefore || 0, // when to start
direction = options.direction || 'ltr', // ltr or rtl
loops = options.loops || -1,
speed = options.speed || 0.5,
timer = null,
milestone = 0,
marqueeElem = null,
elemWidth = null,
self = this,
ltrCond = 0,
loopCnt = 0,
start = 0,
process = null,
constructor = function(elem) {
// Build html
var elemHTML = elem.innerHTML,
elemNode = elem.childNodes[1] || elem;
elemWidth = elemNode.offsetWidth;
marqueeElem = '<div>' + elemHTML + '</div>';
elem.innerHTML = marqueeElem;
marqueeElem = elem.getElementsByTagName('div')[0];
elem.style.overflow = 'hidden';
marqueeElem.style.whiteSpace = 'nowrap';
marqueeElem.style.position = 'relative';
if (continuous === true) {
marqueeElem.innerHTML += elemHTML;
marqueeElem.style.width = '200%';
if (direction === 'ltr') {
start = -elemWidth;
}
} else {
ltrCond = elem.offsetWidth;
if (direction === 'rtl') {
milestone = ltrCond;
}
}
if (direction === 'ltr') {
milestone = -elemWidth;
} else if (direction === 'rtl') {
speed = -speed;
}
self.start();
return marqueeElem;
}
this.start = function() {
process = window.setInterval(function() {
self.play();
});
};
this.play = function() {
// beginning
marqueeElem.style.left = start + 'px';
start = start + speed;
if (start > ltrCond || start < -elemWidth) {
start = milestone;
loopCnt++;
if (loops !== -1 && loopCnt >= loops) {
marqueeElem.style.left = 0;
}
}
}
this.end = function() {
window.clearInterval(process);
}
// Init plugin
marqueeElem = constructor(elem);
}
body {
background: #edf3f9;
color: #3f4f5f;
font-family: Arial, sans-serif;
margin: 0;
padding: 0;
}
.container {
margin: 0 auto;
width: 800px;
}
header {
border-bottom: 2px solid #3f4f5f;
padding: 6.25em 0 3.95em;
text-align: center;
width: 100%;
}
header h1 {
margin: 0 0 10px;
}
.example {
padding: 3em 0;
}
h2 {
text-align: center;
}
pre {
background: #f5f2f0;
color: #000;
font-family: Consolas, Monaco, 'Andale Mono', monospace;
line-height: 26px;
padding: 1em;
text-shadow: 0 1px white;
white-space: pre-wrap;
}
pre span.string {
color: #690;
}
pre span.number {
color: #905;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="example">
The quick brown fox ran over to the bar to drink some water. He walked up to the bar tender and said: blah blah blah.
</div>
Here is a demo based upon the lib that Dreamer posted.
I didn't like how it set inline styles on the element or how it used cookies to store past settings so I removed that in the crawler.js code.
This is a pretty old library (ie5 is mentioned (!)) but it seems to do the trick.
$(function() {
marqueeInit({
uniqueid: 'mycrawler',
style: {
},
inc: 5, //speed - pixel increment for each iteration of this marquee's movement
mouse: 'cursor driven', //mouseover behavior ('pause' 'cursor driven' or false)
moveatleast: 2,
neutral: 150,
persist: true,
savedirection: true
});
});
//////////////// CRAWLER.JS FOLLOWS ///////////
/* Text and/or Image Crawler Script v1.53 (c)2009-2012 John Davenport Scheuer
as first seen in http://www.dynamicdrive.com/forums/
username: jscheuer1 - This Notice Must Remain for Legal Use
updated: 4/2011 for random order option, more (see below)
*/
/* Update 4/2011 to v1.5 - Adds optional random property. Set it to true to use.
Fixes browser crash from empty crawlers, ad and image blocking software/routines.
Fixes behavior in some IE of breaking script if an image is missing.
Adds alt attributes to images without them to aid in diagnosis of missing/corrupt
images. This may be disabled with the new optional noAddedAlt property set to true.
Internal workings enhanced for greater speed of execution, less memory usage.
*/
/* Update 11/2011 - Detect and randomize td elements within a single table with a single tr */
// updated 7/2012 to 1.51 for optional integration with 3rd party initializing scripts -
// ref: http://www.dynamicdrive.com/forums/showthread.php?p=278161#post278161
// updated 8/2012 to 1.52 for greater compatibility with IE in Quirks Mode
/* Update 10/2012 to v1.53 - Adds optional persist property to have the crawler remember its
position and direction page to page and on page reload. To enable it in the marqueeInit set
persist: true,
*/
///////////////// No Need to Edit - Configuration is Done in the On Page marqueeInit call(s) /////////////////
function marqueeInit(config) {
if (!document.createElement) return;
marqueeInit.ar.push(config);
marqueeInit.run(config.uniqueid);
}
(function() {
if (!document.createElement) return;
if (typeof opera === 'undefined') {
window.opera = false;
}
marqueeInit.ar = [];
document.write('<style type="text/css">.marquee{white-space:nowrap;overflow:hidden;visibility:hidden;}' +
'#marq_kill_marg_bord{border:none!important;margin:0!important;}<\/style>');
var c = 0,
tTRE = [/^\s*$/, /^\s*/, /\s*$/, /[^\/]+$/],
req1 = {
'position': 'relative',
'overflow': 'hidden'
},
defaultconfig = {
style: { //default style object for marquee containers without configured style
'margin': '0 auto'
},
direction: 'left',
inc: 2, //default speed - pixel increment for each iteration of a marquee's movement
mouse: 'pause' //default mouseover behavior ('pause' 'cursor driven' or false)
},
dash, ie = false,
oldie = 0,
ie5 = false,
iever = 0;
/*#cc_on #*/
/*#if(#_jscript_version >= 5)
ie = true;
try{document.documentMode = 2000}catch(e){};
iever = Math.min(document.documentMode, navigator.appVersion.replace(/^.*MSIE (\d+\.\d+).*$/, '$1'));
if(iever < 6)
oldie = 1;
if(iever < 5.5){
Array.prototype.push = function(el){this[this.length] = el;};
ie5 = true;
dash = /(-(.))/;
String.prototype.encamel = function(s, m){
s = this;
while((m = dash.exec(s)))
s = s.replace(m[1], m[2].toUpperCase());
return s;
};
}
#end #*/
if (!ie5) {
dash = /-(.)/g;
function toHump(a, b) {
return b.toUpperCase();
};
String.prototype.encamel = function() {
return this.replace(dash, toHump);
};
}
if (ie && iever < 8) {
marqueeInit.table = [];
window.attachEvent('onload', function() {
marqueeInit.OK = true;
var i = -1,
limit = marqueeInit.table.length;
while (++i < limit)
marqueeInit.run(marqueeInit.table[i]);
});
}
function intable(el) {
while ((el = el.parentNode))
if (el.tagName && el.tagName.toLowerCase() === 'table')
return true;
return false;
};
marqueeInit.run = function(id) {
if (ie && !marqueeInit.OK && iever < 8 && intable(document.getElementById(id))) {
marqueeInit.table.push(id);
return;
}
if (!document.getElementById(id))
setTimeout(function() {
marqueeInit.run(id);
}, 300);
else
new Marq(c++, document.getElementById(id));
}
function trimTags(tag) {
var r = [],
i = 0,
e;
while ((e = tag.firstChild) && e.nodeType === 3 && tTRE[0].test(e.nodeValue))
tag.removeChild(e);
while ((e = tag.lastChild) && e.nodeType === 3 && tTRE[0].test(e.nodeValue))
tag.removeChild(e);
if ((e = tag.firstChild) && e.nodeType === 3)
e.nodeValue = e.nodeValue.replace(tTRE[1], '');
if ((e = tag.lastChild) && e.nodeType === 3)
e.nodeValue = e.nodeValue.replace(tTRE[2], '');
while ((e = tag.firstChild))
r[i++] = tag.removeChild(e);
return r;
}
function randthem(tag) {
var els = oldie ? tag.all : tag.getElementsByTagName('*'),
i = els.length,
childels = [];
while (--i > -1) {
if (els[i].parentNode === tag) {
childels.push(els[i]);
}
}
childels.sort(function() {
return 0.5 - Math.random();
});
i = childels.length;
while (--i > -1) {
tag.appendChild(childels[i]);
}
}
function Marq(c, tag) {
var p, u, s, a, ims, ic, i, marqContent, cObj = this;
this.mq = marqueeInit.ar[c];
if (this.mq.random) {
if (tag.getElementsByTagName && tag.getElementsByTagName('tr').length === 1 && tag.childNodes.length === 1) {
randthem(tag.getElementsByTagName('tr')[0]);
} else {
randthem(tag);
}
}
for (p in defaultconfig)
if ((this.mq.hasOwnProperty && !this.mq.hasOwnProperty(p)) || (!this.mq.hasOwnProperty && !this.mq[p]))
this.mq[p] = defaultconfig[p];
this.mq.style.width = !this.mq.style.width || isNaN(parseInt(this.mq.style.width)) ? '100%' : this.mq.style.width;
if (!tag.getElementsByTagName('img')[0])
this.mq.style.height = !this.mq.style.height || isNaN(parseInt(this.mq.style.height)) ? tag.offsetHeight + 3 + 'px' : this.mq.style.height;
else
this.mq.style.height = !this.mq.style.height || isNaN(parseInt(this.mq.style.height)) ? 'auto' : this.mq.style.height;
u = this.mq.style.width.split(/\d/);
this.cw = this.mq.style.width ? [parseInt(this.mq.style.width), u[u.length - 1]] : ['a'];
marqContent = trimTags(tag);
tag.className = tag.id = '';
tag.removeAttribute('class', 0);
tag.removeAttribute('id', 0);
if (ie)
tag.removeAttribute('className', 0);
tag.appendChild(tag.cloneNode(false));
tag.className = ['marquee', c].join('');
tag.style.overflow = 'hidden';
this.c = tag.firstChild;
this.c.appendChild(this.c.cloneNode(false));
this.c.style.visibility = 'hidden';
a = [
[req1, this.c.style],
[this.mq.style, this.c.style]
];
for (i = a.length - 1; i > -1; --i)
for (p in a[i][0])
if ((a[i][0].hasOwnProperty && a[i][0].hasOwnProperty(p)) || (!a[i][0].hasOwnProperty))
a[i][1][p.encamel()] = a[i][0][p];
this.m = this.c.firstChild;
if (this.mq.mouse === 'pause') {
this.c.onmouseover = function() {
cObj.mq.stopped = true;
};
this.c.onmouseout = function() {
cObj.mq.stopped = false;
};
}
this.m.style.position = 'absolute';
this.m.style.left = '-10000000px';
this.m.style.whiteSpace = 'nowrap';
if (ie5) this.c.firstChild.appendChild((this.m = document.createElement('nobr')));
if (!this.mq.noAddedSpace)
this.m.appendChild(document.createTextNode('\xa0'));
for (i = 0; marqContent[i]; ++i)
this.m.appendChild(marqContent[i]);
if (ie5) this.m = this.c.firstChild;
ims = this.m.getElementsByTagName('img');
if (ims.length) {
for (ic = 0, i = 0; i < ims.length; ++i) {
ims[i].style.display = 'inline';
if (!ims[i].alt && !this.mq.noAddedAlt) {
ims[i].alt = (tTRE[3].exec(ims[i].src)) || ('Image #' + [i + 1]);
if (!ims[i].title) {
ims[i].title = '';
}
}
ims[i].style.display = 'inline';
ims[i].style.verticalAlign = ims[i].style.verticalAlign || 'top';
if (typeof ims[i].complete === 'boolean' && ims[i].complete)
ic++;
else {
ims[i].onload = ims[i].onerror = function() {
if (++ic === ims.length)
cObj.setup(c);
};
}
if (ic === ims.length)
this.setup(c);
}
} else this.setup(c)
}
Marq.prototype.setup = function(c) {
if (this.mq.setup) return;
this.mq.setup = this;
var s, w, cObj = this,
exit = 10000;
if (this.c.style.height === 'auto')
this.c.style.height = this.m.offsetHeight + 4 + 'px';
this.c.appendChild(this.m.cloneNode(true));
this.m = [this.m, this.m.nextSibling];
if (typeof this.mq.initcontent === 'function') {
this.mq.initcontent.apply(this.mq, [this.m]);
}
if (this.mq.mouse === 'cursor driven') {
this.r = this.mq.neutral || 16;
this.sinc = this.mq.inc;
this.c.onmousemove = function(e) {
cObj.mq.stopped = false;
cObj.directspeed(e)
};
if (this.mq.moveatleast) {
this.mq.inc = this.mq.moveatleast;
if (this.mq.savedirection) {
if (this.mq.savedirection === 'reverse') {
this.c.onmouseout = function(e) {
if (cObj.contains(e)) return;
cObj.mq.inc = cObj.mq.moveatleast;
cObj.mq.direction = cObj.mq.direction === 'right' ? 'left' : 'right';
};
} else {
this.mq.savedirection = this.mq.direction;
this.c.onmouseout = function(e) {
if (cObj.contains(e)) return;
cObj.mq.inc = cObj.mq.moveatleast;
cObj.mq.direction = cObj.mq.savedirection;
};
}
} else
this.c.onmouseout = function(e) {
if (!cObj.contains(e)) cObj.mq.inc = cObj.mq.moveatleast;
};
} else
this.c.onmouseout = function(e) {
if (!cObj.contains(e)) cObj.slowdeath();
};
}
this.w = this.m[0].offsetWidth;
this.m[0].style.left = 0;
this.c.id = 'marq_kill_marg_bord';
this.m[0].style.top = this.m[1].style.top = Math.floor((this.c.offsetHeight - this.m[0].offsetHeight) / 2 - oldie) + 'px';
this.c.id = '';
this.c.removeAttribute('id', 0);
this.m[1].style.left = this.w + 'px';
s = this.mq.moveatleast ? Math.max(this.mq.moveatleast, this.sinc) : (this.sinc || this.mq.inc);
while (this.c.offsetWidth > this.w - s && --exit) {
w = isNaN(this.cw[0]) ? this.w - s : --this.cw[0];
if (w < 1 || this.w < Math.max(1, s)) {
break;
}
this.c.style.width = isNaN(this.cw[0]) ? this.w - s + 'px' : --this.cw[0] + this.cw[1];
}
this.c.style.visibility = 'visible';
this.runit();
}
Marq.prototype.slowdeath = function() {
var cObj = this;
if (this.mq.inc) {
this.mq.inc -= 1;
this.timer = setTimeout(function() {
cObj.slowdeath();
}, 100);
}
}
Marq.prototype.runit = function() {
var cObj = this,
d = this.mq.direction === 'right' ? 1 : -1;
if (this.mq.stopped || this.mq.stopMarquee) {
setTimeout(function() {
cObj.runit();
}, 300);
return;
}
if (this.mq.mouse != 'cursor driven')
this.mq.inc = Math.max(1, this.mq.inc);
if (d * parseInt(this.m[0].style.left) >= this.w)
this.m[0].style.left = parseInt(this.m[1].style.left) - d * this.w + 'px';
if (d * parseInt(this.m[1].style.left) >= this.w)
this.m[1].style.left = parseInt(this.m[0].style.left) - d * this.w + 'px';
this.m[0].style.left = parseInt(this.m[0].style.left) + d * this.mq.inc + 'px';
this.m[1].style.left = parseInt(this.m[1].style.left) + d * this.mq.inc + 'px';
setTimeout(function() {
cObj.runit();
}, 30 + (this.mq.addDelay || 0));
}
Marq.prototype.directspeed = function(e) {
e = e || window.event;
if (this.timer) clearTimeout(this.timer);
var c = this.c,
w = c.offsetWidth,
l = c.offsetLeft,
mp = (typeof e.pageX === 'number' ?
e.pageX : e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft) - l,
lb = (w - this.r) / 2,
rb = (w + this.r) / 2;
while ((c = c.offsetParent)) mp -= c.offsetLeft;
this.mq.direction = mp > rb ? 'left' : 'right';
this.mq.inc = Math.round((mp > rb ? (mp - rb) : mp < lb ? (lb - mp) : 0) / lb * this.sinc);
}
Marq.prototype.contains = function(e) {
if (e && e.relatedTarget) {
var c = e.relatedTarget;
if (c === this.c) return true;
while ((c = c.parentNode))
if (c === this.c) return true;
}
return false;
}
function resize() {
for (var s, w, m, i = 0; i < marqueeInit.ar.length; ++i) {
if (marqueeInit.ar[i] && marqueeInit.ar[i].setup) {
m = marqueeInit.ar[i].setup;
s = m.mq.moveatleast ? Math.max(m.mq.moveatleast, m.sinc) : (m.sinc || m.mq.inc);
m.c.style.width = m.mq.style.width;
m.cw[0] = m.cw.length > 1 ? parseInt(m.mq.style.width) : 'a';
while (m.c.offsetWidth > m.w - s) {
w = isNaN(m.cw[0]) ? m.w - s : --m.cw[0];
if (w < 1) {
break;
}
m.c.style.width = isNaN(m.cw[0]) ? m.w - s + 'px' : --m.cw[0] + m.cw[1];
}
}
}
}
function unload() {
for (var m, i = 0; i < marqueeInit.ar.length; ++i) {
if (marqueeInit.ar[i] && marqueeInit.ar[i].persist && marqueeInit.ar[i].setup) {
m = marqueeInit.ar[i].setup;
m.cookie.set(m.mq.uniqueid, m.m[0].style.left + ':' + m.m[1].style.left + ':' + m.mq.direction);
}
}
}
if (window.addEventListener) {
window.addEventListener('resize', resize, false);
window.addEventListener('unload', unload, false);
} else if (window.attachEvent) {
window.attachEvent('onresize', resize);
window.attachEvent('onunload', unload);
}
})();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="marquee" id="mycrawler">
Those confounded friars dully buzz that faltering jay. An appraising tongue acutely causes our courageous hogs. Their fitting submarines deftly break your approving improvisations. Her downcast taxonomies actually box up those disgusted turtles.
</div>