I have a custom Time-picker like this.
I want to change input background color when I click It and If I click another one the previous one bg should be white. But when I click second or etc previous one don't back to normal bg.
const [hours, setHours] = useState('09')
const onClickHours = (e) => {
e.preventDefault();
setHours(e.target.value)
}
const onClickFullTime = (e) => {
e.preventDefault();
setFullTime(e.target.value)
getTime(e.target.value);
changeColor(e);
}
const changeColor = (e) => {
let currentColor = e.target.attributes['data-color'].value;
let newColor = currentColor === "#fff" ? "#40a9ff" : "#fff";
e.target.style.backgroundColor = newColor;
e.target.setAttribute('data-color' , newColor);
}
const getTime= (fullTime) => {
onSelectTime(fullTime)
}
const hoursArray = [];
for (let i = 9; i < 22; i++) {
if (i < 10) {
i = '0' + i;
}
hoursArray.push(
<input key={i} onClick={onClickHours} value={i} readOnly />
)
}
const fullTimeArray = [];
for(let j = 0; j < 60; j = j + 5){
fullTimeArray.push(hours + ":" + (j< 10 ? '0' + j : j))
}
<div className="timepicker">
<div className="hours">
{hoursArray}
</div>
<div className="full-time">
{
fullTimeArray.map((time, index) => (
<input name="fullTime" data-color="#fff" key=
{index} onClick={onClickFullTime} value={time}
readOnly/>
))}
</div>
</div>
after click to input
Try this :
import React, { useState, useEffect } from 'react';
import './style.css';
export default function App() {
const [hours, setHours] = useState('09');
const [currentInput, setCurrentInput] = useState('');
const fullTimeArray = [];
for (let j = 0; j < 60; j = j + 5) {
fullTimeArray.push(hours + ':' + (j < 10 ? '0' + j : j));
}
const onClickFullTime = (e) => {
e.preventDefault();
setCurrentInput(e.target.value);
};
useEffect(() => {
changeColor(currentInput);
}, [currentInput]);
const changeColor = (current) => {
const inputElem = document.querySelectorAll("input[name='fullTime']");
inputElem.forEach((elem) => {
if (elem.value === current) {
elem.style.backgroundColor = '#40a9ff';
} else {
elem.style.backgroundColor = '#fff';
}
});
};
return (
<div className="timepicker">
<div className="full-time">
{fullTimeArray.map((time, index) => (
<input
name="fullTime"
key={index}
onClick={onClickFullTime}
value={time}
readOnly
/>
))}
</div>
</div>
);
}
(No need data-color)
Create a state (currentInput in my example) where you store the current value of the clicked input (see onClickFullTime function)
When the value of currentInput changes, useEffect passes it to the changeColor function
Demo : Stackblitz
If only one should be set at a time just give each button a dynamic html id attribute (just timebutton + i value or something unique) and store that in a variable. When a button is clicked set the stored id (if it exists) to have no background and also set the clicked button to be the stored id, setting its background.
You should only need to keep track of the buttons that are highlighted and update them.
EDIT: I will elaborate further, client side Javascript is needed for the solution I mentioned above example of node.js client side.
Here is an example I have made for simple client side js to highlight a clicked button storing the id and resetting it when clicking another.
var buttonNumId = ""; // variable for saving the currently highlighted element Id
function myFunction(clickedElement) {
// unhighlight the current element
if (buttonNumId !== "") document.getElementById(buttonNumId).style.background = "white";
// set the currently clicked element and change its color
buttonNumId = clickedElement.id;
clickedElement.style.background = "red";
// update the textbox for demo purposes
document.getElementById("demo").innerHTML = "Button Id: " + buttonNumId;
}
<!DOCTYPE html>
<html>
<body>
<h1>Highlight on click</h1>
<button id="Button1" style="background-color: white;" onclick="myFunction(this)">Click me 1</button>
<button id="Button2" style="background-color: white;" onclick="myFunction(this)">Click me 2</button>
<button id="Button3" style="background-color: white;" onclick="myFunction(this)">Click me 3</button>
<button id="Button4" style="background-color: white;" onclick="myFunction(this)">Click me 4</button>
<p id="demo"></p>
</body>
</html>
I have a little issue with React. I can't create a nested component with a for loop. What I want to do is create 9 cells of a table and then create 3 rows with 3 cells for every row and after that mount the 3 rows together and create a board 9x9.
Let say that I want to get something like this, but using a loop
class Board extends React.Component {
renderSquare(i) {
return <Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />;
}
render(){
return(
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
I searched others question for hours and I think my code is almost correct but it does not render what I want. I only get a white page.
here is my code:
class Board extends React.Component {
renderSquare(i) {
return <Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />;
}
createCells(i){
if(i%3){return;}
var index = this.fillN(Array(i)); //index=[0,1,2,3,4,5,6,7,8]
var cells = [];
index.forEach(function(i){
cells.push(() => {
return(
<div>
{this.renderSquare(i)}
</div>
);
});
});
return cells;
}
createRows(cells){
var index = this.fillMod3(Array(3)); //index=[0,3,6]
var rows = []
index.forEach(function(i){
rows.push(() => {
return(
<div>
{cells[i]}
{cells[i+1]}
{cells[i+2]}
</div>
);
});
});
return rows;
}
render(){
var cells = this.createCells(9);
var rows = this.createRows(cells);
var board = [];
var index = this.fillN(Array(1));
index.forEach(function(row){
board.push(() => {
return(
<div>{row}</div>
);
});
})
return(
<div>
{board[0]}
</div>
);
}
I always get on the screen something like this:
<Board>
<div> /*empty*/ </div>
</Board>
I want to clarify that I am sure that the rest of the code with which that component (Board) interacts has no issues.
I am new in react and if someoane can help me i will apreciate very much.
Sorry for my poor English
EDIT1:
following marklew examples i should be able to do something like this
render(){
var index1 = this.fillN(Array(3)); //index1=[0,1,2]
var index2 = this.fillN(Array(3)); //index2=[0,1,2]
return(
<div>
{index1.map((e1,i1) => {
return(
<div key={i1} className="board-row">
{index2.map((e2, i2) => {
return(
<p key={i2+10}>
{this.renderSquare(i2)}
</p>
)
})}
</div>
)
})}
</div>
);
}
but it doesn't do what I want. I obtain just a column with 9 cells and the cells are the same objects. I dont understand why. (I understand that are the same objects because i assign a handle function onClick when I create them like that:
<Board
onClick={(i) => this.handleClick(i)} //handleClick just draws a X in the cell
/>
and I get the X drown in 3 cells simultaneously
EDIT2:
I reached a solution:
render(){
var index1 = this.fillMod3(Array(3));
return(
<div>
{index1.map((e,i) => {
return(
<div key={i} className="board-row">
{this.renderSquare(e)}
{this.renderSquare(e+1)}
{this.renderSquare(e+2)}
</div>
)
})}
</div>
);
}
}
but is not what I want. I want another loop even for the intern renderSquare(i) function.
To render a list of elements inside JSX, you can do something like that:
render() {
return <div>
{
[1,2,3].map ( (n) => {
return this.renderSquare(n)
})
}
</div>;
}
Just wrap your array of components into {} in your JSX.
To clarify a bit, this is the same logic of:
return <div>
{
[
<h1 key="1">Hello 1</h1>,
<h1 key="2">Hello 2</h1>,
<h1 key="3">Hello 3</h1>
]
}
</div>;
Note that everytime you render an array of components, you must provide a key prop, as pointed here.
Also, if you want simply print row value in your render function, you should replace:
index.forEach(function(row){
board.push(() => {
return(
<div>{row}</div>
);
});
})
with:
index.forEach( (row, index) => {
board.push(<div key={index}>{row}</div>)
})
or, yet, replacing forEach and push with map:
board = index.map( (row, index) => <div key={index}>{row}</div> )
EDIT I created a fiddle with a 9x9 board using your code as a base: https://jsfiddle.net/mrlew/cLbyyL27/ (you can click on the cell to select it)
I see you too are doing the JS React tutorial! Here's what I did, but I'm working on this because there has to be a good way to give each of these individual keys.
I ran into the same issue you were running into where the X's were drawn into 3 squares, and the reason that happens is because when you were rendering squares, some of the "i's" were duplicated. So there were multiple Squares with the "i" of 2 for example (at least that was the case in my issue).
So each Square has an index right? [0,1,2,3,4,5,6,7,8].
First we need to find how these are related in a way that we can render them into rows! So, in your example you have index1 and index2, which I assume will refer to the x and y coordinates of the Square in the Board. Re-writing the array above we come to: [{0,0}, {1,0}, {2,0}, {0,1}, {1,1}, {2,1}, {0,2}, {1,2}, {2,2}] using {x,y} format. How can we use these values (which we would get from your index1 and index2 in order to get the original array of values that we started with [0,1,2,3,4,5,6,7,8]?
What I did was 3 * x + y (or in a loop, 3 * i + j). This way each square has a unique "i" value associated with it.
After I set up my loops I used this SO post to correctly return the elements I created from a separate function (in a poor attempt to keep my code cleaner).
This is what I ended up with, but I need to make sure to set the keys correctly which is actually how I stumbled onto this post:
createSquares() {
let rows = [];
for(var i = 0; i < 3; i++){
let squares = [];
for(var j = 0; j < 3; j++){
squares.push(this.renderSquare(3*i+j));
}
rows.push(<div className="board-row">{squares}</div>);
}
return rows;
}
Then my render function in Board looks like this:
render() {
return (
<div>
{this.createSquares()}
</div>
);
}
Here is the best I could think of after reading answers here and in Loop inside React JSX
:
render() {
return (
<div>
{
[...Array(3)].map((_, i) => (
<div key={i} className="board-row">
{
[...Array(3)].map((_, j) => this.renderSquare(3 * i + j))
}
</div>
))
}
</div>
);
}
P.S. I'm also doing the challenges in the new React Tutorial. =p
Live demo on codepen
Nested loops in render() function
(explanation in comments:)
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
key={i}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
var self = this;
return (
<div>
// you can use: [...Array(3)] instead of [1,2,3]
{[1, 2, 3].map(function(row, rowIdx) { // create rows
return (
<div className="board-row" key={rowIdx}>
{
// you can use: [...Array(3)] instead of [1,2,3]
[1, 2, 3].map((col, colIdx) => { // create columns
return self.renderSquare((3 * rowIdx) + colIdx); // calculate square index
})
}
</div>
);
})}
</div>
);
}
}
I will assume you are looking at the React Tutorial example.. As the instructions explicitly point out, the idea is to make two loops, not just the one.
The first loop in this example creates the 3 rows. The second nested loop creates the 3 necessary columns, returning a Square for each position through the renderSquare function. You may notice that I use the indexes of both loops to correctly assign the corresponding index to the square.
return (
<div>
{[0,1,2].map(i => {
return (
<div className="board-row">
{[0,1,2].map(j => {
return this.renderSquare(3*i + j)
})}
</div>
);
})}
</div>
);
Here's my solution. It may help.
renderSquare(i) {
return (
<Square
key={i}
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
let rows = [];
for (let i = 0; i <= 2; i++) {
let children = []
for (let j = i * 3; j <= i * 3 + 2; j++) {
children.push(this.renderSquare(j))
}
rows.push(
<div key={i} className="board-row">
{children}
</div>
)
}
return (
<div>
{rows}
</div>
);
}
This snippet uses map in a way similar to how we define a nested loop.
const buildBoard = [0, 1, 2].map((row) => {
return (
<div className='board-row' key={row}>
{[0, 1, 2].map((col) => {
return this.renderSquare(row * 3 + col);
})}
</div>
);
});
return <div id='Board Container'>{buildBoard}</div>;
You are pushing functions to the board array. If you want render them, you have to call those functions like
{board[0]()}
I prepared an example that covers your problem: http://jsbin.com/hofohiy/edit?js,output
I'm working on the React tutorial also. Thanks for your responses. I got to this solution:
render() {
const rows = [];
for(let i = 0; i<9; i=i+3) {
const oneRow = [];
for(let j = i; j < i+3; j++) {
oneRow.push(this.renderSquare(j, j))
}
rows.push(<div className="board-row" key={i + 'someId'}>{oneRow}</div>)
}
return (
<div>
{rows}
</div>
);
}
Where I changed renderSquare to set a key for the Square component, as the second argument.
renderSquare(i, key) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
key={key}
/>
);
}
This should resolve the problem your facing.
This adds another loop even for the intern renderSquare(i) function.
It does what you want i.e. display 3 columns with 3 cells for the tic tac toe game.
render() {
let count = 0;
const index = [1, 2, 3];
return (
<div>
{index.map((v, i) => {
return (
<div key={i} className="board-row">
{index.map((v2, i2) => {
return this.renderSquare(count++);
})}
</div>
);
})}
</div>
);
}
The first solution:
import React from 'react';
import Square from './Square';
export default
class Board extends React.Component {
render() {
const board2 = [];
for (let i = 0; i < 3; i++) {
const s = [];
for (let k = 0; k < 3; k++) {
s[k] = <Square
key ={3*i+k}
value ={this.props.squares[3*i+k]}
onClick ={()=>this.props.onClick(3*i+k)}
/>;
}
board2[i] = <div className="board-row" key={i}>{s}</div>;
}
///////////////////////////////////////
return (
<div>{board2}</div>
);
}
}
The second solution:
import React from 'react';
import Square from './Square';
export default
class Board extends React.Component {
render() {
let board =Array(3).fill(null);
let square =Array(3).fill(null);
const x = board.map((b,bIndex)=>{
return<div className="board-row" key={bIndex}>
{
square.map((s, sIndex)=>{
return <Square
key ={3*bIndex+sIndex}
value ={this.props.squares[3*bIndex+sIndex]}
onClick ={()=>this.props.onClick(3*bIndex+sIndex)}
/>;
})
}
</div>;
});
///////////////////////////////////////
return (
<div>{x}</div>
);
}
}
Square:
import React from 'react';
export default
function Square(props) {
console.log('square render')
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return (<Square key={i} value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />);
}
render() {
let board = [];
for(let x = 0; x<3; x++){
let lis =[];
for(let y = 0; y<3; y++){
lis.push(this.renderSquare(3*x + y));
}
board.push(<div key={x}>{lis}</div>)
}
return (
<div>
{board}
</div>
);
}
}
My solution is:
class Board extends React.Component {
//range is a Sequence generator function
//Array.from(arrayLike[, mapFn [, thisArg]]).
//arrayLike - An array-like or iterable object to convert to an array
//mapFn - Map function to call on every element of the array
//thisArg - Value to use as this when executing mapFn
//range(0, 4, 1); => [0, 1, 2, 3, 4]
range = (start, stop, step) => Array.from(
{ length: (stop - start)/step +1 },
(_, i) => start + (i * step)
);
renderSquare(i) {
return <Square
key={i}
value={this.props.squares[i]}
onClickChange={() => this.props.onClickChange(i)}
/>;
}
render() {
let row = 3;
let col = 3;
return (
<div>
{
//This generates an Array of [0, 3, 6] if row = 3 and col = 3
// n is the element and i is the index of the element, i starts at 0
this.range(0, row * col - 1, col).map( (n, i) => {
return (
<div key={i} className="board-row">
{
this.range(n, (i + 1) * col - 1, 1).map( (n, i) => {
return this.renderSquare(n)
})
}
</div>
)
})
}
</div>
);
}
Changed the code of the Board from the tutorial to reflect as
class Board extends React.Component {
constructor(props) {
super(props);
this.rows = Array(3).fill(null);
}
renderSquare(i) {
return (<Square
key={i}
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>);
}
renderRow(row) {
return (
<div key={row} className="board-row">
{this.rows.map((x, col) => this.renderSquare(3*row+col))}
</div>
);
}
render() {
return (
<div>
{this.rows.map((x, rowIndex) => this.renderRow(rowIndex))}
</div>
);
}
}
The answers above that provide an array, defeat the purpose of a loop; this isn't pretty, but then again, neither is React with JSX:
class Board extends React.Component {
render() {
let board=[];
for(let row=0;row<9;row+=3) {
let cols=[];
for(let col=0;col<3;col++) {
let i=col+row;
cols.push(<Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)}/>)
}
board.push(
<div className="board-row">
{cols}
</div>
);
}
return (
<div>
{board}
</div>
);
}
}
hmm, i think it's way simpler nowadays, cuz i just did
export default function Board(props){
return(
<div id = "board">
{createBoard(3, 3)}
</div>
)
}
function Square(props){
return(
<div className = "boardSquare" style = {{
gridColumn: props.x,
gridRow: props.y}}>
</div>
)
}
function createBoard(x, y){
// x and y being the max "cells" my board will have
let grid = [];
for(let i = 0; i < x; i++){
for(let u = 0; u < y; u++){
grid.push(<Square x = {i + 1} y = {u + 1} key = {`x${i+1}y${u+1}`}/>);
}
}
return grid;
}
and it did exactly what i wanted it to, so yeah, just returning an array solved my problem, i hope my answer is useful to someone.
Just for giggles here's a recent working example as a function component
import React from "react";
import Square from "./Square";
import "./Board.css";
export default function Board(props) {
function renderSquare(i) {
return (
<Square
key={i}
value={props.squares[i]}
onClick={() => props.onClick(i)}
/>
);
}
return (
<div className="board-wrapper">
{
[...Array(3).keys()].map( row => (
<div key={row} className="board-row">
{
[...Array(3).keys()].map( col => renderSquare((row * 3) + col))
}
</div>
)
)
}
</div>
)
}