Can service worker "Content Download" be longer than the actual fetch? - javascript

I'm trying to understand what chromium is actually doing when serving content from a service worker. But I'm seeing a really strange behavior.
Here is the test case : i created a very simple app which expose a link. When the user clicks the link, it fetches a 2MB javascript file (which has been previously store in cache during service worker install phase). The service worker intercepts the fetch and serves the file using the cache.
I added a console.log in the main thread to measure how long takes the fetch to respond :
function fetchScript() {
const t = performance.now();
fetch("portal.js")
.then((response) => console.log("took", performance.now() - t, response.text()));
}
And i compared this whith the Network tab in the devtools :
If we open the details of one of the request in the network tab, we will see that the time is being spent on Content Download, which in the official spec refers to The browser is receiving the response.
How Content Download operation can be longer than the actual fetch ? I was expecting the console log to show a larger time than the one in the network tabs (or at least equal). Does someone actually know what is occuring during Content Download ?

So it appears that Content Download phase refers to the time for response body to be read (from when the headers are available to when the body has been read)
function fetchScript() {
const t = performance.now();
fetch("portal.js")
.then((response) => console.log("took", performance.now() - t,
response.text()));
}
Fetch is resolved when the header is available, not when the body has been read. That's why the logged time can be smaller than the Content Download time from the network time. To include Content Download time into the console logged time, we need to read the response :
function fetchScript() {
const t = performance.now();
fetch("portal.js")
.then(response => response.text())
.then(response => console.log("took", performance.now() - t));
}
(However, Content Download time is a browser measure, it doesn't take into account the event loop and more specifically the time it takes for the event loop to process the microtask enqueued after the response has been read : response => console.log("took", performance.now() - t). As a consequence, we won't measure the same time between Network tabs, and console.log)

Related

Migrating a chrome extension that requires a long-form websocket connection to Manifest 3 [duplicate]

I need to define my Service Worker as persistent in my Chrome extension because I'm using the webRequest API to intercept some data passed in a form for a specific request, but I don't know how I can do that. I've tried everything, but my Service Worker keeps unloading.
How can I keep it loaded and waiting until the request is intercepted?
Service worker (SW) can't be persistent by definition and the browser must forcibly terminate all of SW connections such as network requests or runtime ports after a certain time, which in Chrome is 5 minutes. The inactivity timer when no such requests or ports are open is even shorter: 30 seconds.
Chromium team currently considers this behavior intentional and good, however this only applies to extensions that observe infrequent events, so they'll run just a few times a day thus reducing browser memory footprint between the runs e.g. webRequest/webNavigation events with urls filter for a rarely visited site. These extensions can be reworked to maintain the state, example. Unfortunately, such an idyll is unsustainable in many cases.
Known problems
Problem 1: Chrome 106 and older doesn't wake up SW for webRequest events.
Although you can try to subscribe to an API like chrome.webNavigation as shown in the other answers, but it helps only with events that occur after the worker starts.
Problem 2: the worker randomly stops waking up for events.
The workaround may be to call chrome.runtime.reload().
Problem 3: Chrome 109 and older doesn't prolong SW lifetime for a new chrome API event in an already running background script. It means that when the event occurred in the last milliseconds of the 30-second inactivity timeout your code won't be able to run anything asynchronous reliably. It means that your extension will be perceived as unreliable by the user.
Problem 4: worse performance than MV2 in case the extension maintains a socket connection or the state (variables) takes a long time to rebuild or you observe frequent events like these:
chrome.tabs.onUpdated/onActivated,
chrome.webNavigation if not scoped to a rare url,
chrome.webRequest if not scoped to a rare url or type,
chrome.runtime.onMessage/onConnect for messages from content script in all tabs.
Starting SW for a new event is essentially like opening a new tab. Creating the environment takes ~50ms, running the entire SW script may take 100ms (or even 1000ms depending on the amount of code), reading the state from storage and rebuilding/hydrating it may take 1ms (or 1000ms depending on the complexity of data). Even with an almost empty script it'd be at least 50ms, which is quite a huge overhead to call the event listener, which takes only 1ms.
SW may restart hundreds of times a day, because such events are generated in response to user actions that have natural gaps in them e.g. clicked a tab then wrote something, during which the SW is terminated and restarted again for a new event thus wearing down CPU, disk, battery, often introducing a frequent perceivable lag of the extension's reaction.
"Persistent" service worker with offscreen API
Courtesy of Keven Augusto.
In Chrome 109 and newer you can use offscreen API to create an offscreen document and send some message from it every 30 second or less, to keep service worker running. Currently this document's lifetime is not limited (only audio playback is limited, which we don't use), but it's likely to change in the future.
manifest.json
"permissions": ["offscreen"]
offscreen.html
<script src="offscreen.js"></script>
offscreen.js
// send a message every 20 sec to service worker
setInterval(() => {
chrome.runtime.sendMessage({ keepAlive: true });
}, 20000);
background.js
// create the offscreen document if it doesn't already exist
async function createOffscreen() {
if (await chrome.offscreen.hasDocument?.()) return;
await chrome.offscreen.createDocument({
url: 'offscreen.html',
reasons: ['BLOBS'],
justification: 'keep service worker running',
});
}
chrome.runtime.onStartup.addListener(() => {
createOffscreen();
});
// a message from an offscreen document every 20 second resets the inactivity timer
chrome.runtime.onMessage.addListener(msg => {
if (msg.keepAlive) console.log('keepAlive');
});
"Persistent" service worker while nativeMessaging host is connected
In Chrome 105 and newer the service worker will run as long as it's connected to a nativeMessaging host via chrome.runtime.connectNative. If the host process is terminated due to a crash or user action, the port will be closed, and the SW will terminate as usual. You can guard against it by listening to port's onDisconnect event and call chrome.runtime.connectNative again.
"Persistent" service worker while a connectable tab is present
Downsides:
The need for an open web page tab
Broad host permissions (like <all_urls> or *://*/*) for content scripts which puts most extensions into the slow review queue in the web store.
Warning! If you already connect ports, don't use this workaround, use another one for ports below.
Warning! Also implement the workaround for sendMessage (below) if you use sendMessage.
manifest.json, the relevant part:
"permissions": ["scripting"],
"host_permissions": ["<all_urls>"],
"background": {"service_worker": "bg.js"}
background service worker bg.js:
const onUpdate = (tabId, info, tab) => /^https?:/.test(info.url) && findTab([tab]);
findTab();
chrome.runtime.onConnect.addListener(port => {
if (port.name === 'keepAlive') {
setTimeout(() => port.disconnect(), 250e3);
port.onDisconnect.addListener(() => findTab());
}
});
async function findTab(tabs) {
if (chrome.runtime.lastError) { /* tab was closed before setTimeout ran */ }
for (const {id: tabId} of tabs || await chrome.tabs.query({url: '*://*/*'})) {
try {
await chrome.scripting.executeScript({target: {tabId}, func: connect});
chrome.tabs.onUpdated.removeListener(onUpdate);
return;
} catch (e) {}
}
chrome.tabs.onUpdated.addListener(onUpdate);
}
function connect() {
chrome.runtime.connect({name: 'keepAlive'})
.onDisconnect.addListener(connect);
}
all your other extension pages like the popup or options:
;(function connect() {
chrome.runtime.connect({name: 'keepAlive'})
.onDisconnect.addListener(connect);
})();
If you also use sendMessage
In Chrome 99-101 you need to always call sendResponse() in your chrome.runtime.onMessage listener even if you don't need the response. This is a bug in MV3. Also, make sure you do it in less than 5 minutes time, otherwise call sendResponse immediately and send a new message back via chrome.tabs.sendMessage (to the tab) or chrome.runtime.sendMessage (to the popup) after the work is done.
If you already use ports e.g. chrome.runtime.connect
Warning! If you also connect more ports to the service worker you need to reconnect each one before its 5 minutes elapse e.g. in 295 seconds. This is crucial in Chrome versions before 104, which killed SW regardless of additional connected ports. In Chrome 104 and newer this bug is fixed but you'll still need to reconnect them, because their 5-minute lifetime hasn't changed, so the easiest solution is to reconnect the same way in all versions of Chrome: e.g. every 295 seconds.
background script example:
chrome.runtime.onConnect.addListener(port => {
if (port.name !== 'foo') return;
port.onMessage.addListener(onMessage);
port.onDisconnect.addListener(deleteTimer);
port._timer = setTimeout(forceReconnect, 250e3, port);
});
function onMessage(msg, port) {
console.log('received', msg, 'from', port.sender);
}
function forceReconnect(port) {
deleteTimer(port);
port.disconnect();
}
function deleteTimer(port) {
if (port._timer) {
clearTimeout(port._timer);
delete port._timer;
}
}
client script example e.g. a content script:
let port;
function connect() {
port = chrome.runtime.connect({name: 'foo'});
port.onDisconnect.addListener(connect);
port.onMessage.addListener(msg => {
console.log('received', msg, 'from bg');
});
}
connect();
"Forever", via a dedicated tab, while the tab is open
Instead of using the SW, open a new tab with an extension page inside, so this page will act as a "visible background page" i.e. the only thing the SW would do is open this tab. You can also open it from the action popup.
chrome.tabs.create({url: 'bg.html'})
It'll have the same abilities as the persistent background page of ManifestV2 but a) it's visible and b) not accessible via chrome.extension.getBackgroundPage (which can be replaced with chrome.extension.getViews).
Downsides:
consumes more memory,
wastes space in the tab strip,
distracts the user,
when multiple extensions open such a tab, the downsides snowball and become a real PITA.
You can make it a little more bearable for your users by adding info/logs/charts/dashboard to the page and also add a beforeunload listener to prevent the tab from being accidentally closed.
Caution regarding persistence
You still need to save/restore the state (variables) because there's no such thing as a persistent service worker and those workarounds have limits as described above, so the worker can terminate. You can maintain the state in a storage, example.
Note that you shouldn't make your worker persistent just to simplify state/variable management. Do it only to restore the performance worsened by restarting the worker in case your state is very expensive to rebuild or if you hook into frequent events listed in the beginning of this answer.
Future of ManifestV3
Let's hope Chromium will provide an API to control this behavior without the need to resort to such dirty hacks and pathetic workarounds. Meanwhile describe your use case in crbug.com/1152255 if it isn't already described there to help Chromium team become aware of the established fact that many extensions may need a persistent background script for an arbitrary duration of time and that at least one such extension may be installed by the majority of extension users.
unlike the chrome.webRequest API the chrome.webNavigation API works perfectly because the chrome.webNavigation API can wake up the service worker, for now you can try putting the chrome.webRequest API api inside the chrome.webNavigation.
chrome.webNavigation.onBeforeNavigate.addListener(function(){
chrome.webRequest.onResponseStarted.addListener(function(details){
//.............
//.............
},{urls: ["*://domain/*"],types: ["main_frame"]});
},{
url: [{hostContains:"domain"}]
});
If i understand correct you can wake up service worker (background.js) by alerts. Look at below example:
manifest v3
"permissions": [
"alarms"
],
service worker background.js:
chrome.alarms.create({ periodInMinutes: 4.9 })
chrome.alarms.onAlarm.addListener(() => {
console.log('log for debug')
});
Unfortunately this is not my problem and may be you have different problem too. When i refresh dev extension or stop and run prod extension some time service worker die at all. When i close and open browser worker doesn't run and any listeners inside worker doesn't run it too. It tried register worker manually. Fore example:
// override.html
<!DOCTYPE html>
<html lang="en">
<head>...<head>
<body>
...
<script defer src="override.js"></script>
<body>
<html>
// override.js - this code is running in new tab page
navigator.serviceWorker.getRegistrations().then((res) => {
for (let worker of res) {
console.log(worker)
if (worker.active.scriptURL.includes('background.js')) {
return
}
}
navigator.serviceWorker
.register(chrome.runtime.getURL('background.js'))
.then((registration) => {
console.log('Service worker success:', registration)
}).catch((error) => {
console.log('Error service:', error)
})
})
This solution partially helped me but it does not matter because i have to register worker on different tabs. May be somebody know decision. I will pleasure.
I found a different solution to keeping the extension alive. It improves on wOxxOm's answer by using a secondary extension to open the connection port to our main extension. Then both extensions try to communicate with each other in the event that any disconnects, hence keeping both alive.
The reason this was needed was that according to another team in my company, wOxxOm's answer turned out to be unreliable. Reportedly, their SW would eventually fail in an nondeterministic manner.
Then again, my solution works for my company as we are deploying enterprise security software, and we will be force installing the extensions. Having the user install 2 extensions may still be undesirable in other use-cases.
As Clairzil Bawon samdi's answer that chrome.webNavigation could wake up the service worker in MV3, here are workaround in my case:
// manifest.json
...
"background": {
"service_worker": "background.js"
},
"host_permissions": ["https://example.com/api/*"],
"permissions": ["webRequest", "webNavigation"]
...
In my case it listens onHistoryStateUpdated event to wake up the service worker:
// background.js
chrome.webNavigation.onHistoryStateUpdated.addListener((details) => {
console.log('wake me up');
});
chrome.webRequest.onSendHeaders.addListener(
(details) => {
// code here
},
{
urls: ['https://example.com/api/*'],
types: ['xmlhttprequest'],
},
['requestHeaders']
);
IMHO (and direct experience) a well structured SW will work forever.
Obviously there are some particular cases, like uninterruptible connections, which may suffer a lot once SW falls asleep, but still if the code is not prepared to handle the specific behaviour.
It seems like a battle against windmills, punctually after 30 seconds SW stops doing anything, falls asleep, several events are not honored anymore and the problems start... if our SW has nothing else pressing to think about.
From "The art of War" (Sun Tzu): if you can't fight it, make friends with it.
so... ok, lets try to give something consistent to think about from time to time to our SW and put a "patch" (because this IS A PATCH!) to this issue.
Obviously I don't assure this solution will work for all of you, but it worked for me in the past, before I decided to review the whole logic and code of my SW.
So I decided to share it for your own tests.
This doesn't require any special permission in manifest V3.
Remember to call the StayAlive() function below at SW start.
To perform reliable tests remember to not open any DevTools page. Use chrome://serviceworker-internals instead and find the log (Scope) of your extension ID.
EDIT:
Since the logic of the code may not be clear to some, I will try to explain it to dispel doubts:
Any extension's SW can attempt to make a connection and send messages through a named port and, if something fails, generate an error.
The code below connects to a named port and tries to send a message through it to a nonexistent listener (so it will generate errors).
While doing this, SW is active and running (it has something to do, that is, it has to send a message through a port).
Because noone is listening, it generates a (catched and logged) error (in onDisconnect) and terminates (normal behaviour happening in whatever code).
But after 25 secs it does the same iter from start, thus keeping SW active forever.
It works fine. It is a simple trick to keep the service worker active.
// Forcing service worker to stay alive by sending a "ping" to a port where noone is listening
// Essentially it prevents SW to fall asleep after the first 30 secs of work.
const INTERNAL_STAYALIVE_PORT = "Whatever_Port_Name_You_Want"
var alivePort = null;
...
StayAlive();
...
async function StayAlive() {
var lastCall = Date.now();
var wakeup = setInterval( () => {
const now = Date.now();
const age = now - lastCall;
console.log(`(DEBUG StayAlive) ----------------------- time elapsed: ${age}`)
if (alivePort == null) {
alivePort = chrome.runtime.connect({name:INTERNAL_STAYALIVE_PORT})
alivePort.onDisconnect.addListener( (p) => {
if (chrome.runtime.lastError){
console.log(`(DEBUG StayAlive) Disconnected due to an error: ${chrome.runtime.lastError.message}`);
} else {
console.log(`(DEBUG StayAlive): port disconnected`);
}
alivePort = null;
});
}
if (alivePort) {
alivePort.postMessage({content: "ping"});
if (chrome.runtime.lastError) {
console.log(`(DEBUG StayAlive): postMessage error: ${chrome.runtime.lastError.message}`)
} else {
console.log(`(DEBUG StayAlive): "ping" sent through ${alivePort.name} port`)
}
}
//lastCall = Date.now();
}, 25000);
}
Hoping this will help someone.
Anyway, I still recommend, where possible, to review the logic and the code of your SW, because, as I mentioned at the beginning of this post, any well structured SW will work perfectly in MV3 even without tricks like this one.
EDIT (jan 17, 2023)
when you think you've hit bottom, watch out for the trapdoor that might suddenly open under your feet.
Sun Tzu
This revision of the StayAlive() function above still keeps the service worker active, but avoids calling the function every 25 seconds, so as not to burden it with unnecessary work.
In practice, it appears that by running the Highlander() function below at predefined intervals, the service worker will still live forever.
How it works
The first call of Highlander() is executed before the expiration of the fateful 30 seconds (here it is executed after 4 seconds from the start of the service worker).
Subsequent calls are performed before the expiration of the fateful 5 minutes (here they are executed every 270 seconds).
The service worker, in this way, will never go to sleep and will always respond to all events.
It thus appears that, per Chromium design, after the first Highlander() call within the first 30 seconds, the internal logic that manages the life of the (MV3) service worker extends the period of full activity until the next 5 minutes.
This is really really hilarious...
anyway... this is the ServiceWorker.js I used for my tests.
// -----------------
// SERVICEWORKER.JS
// -----------------
const INTERNAL_STAYALIVE_PORT = "CT_Internal_port_alive"
var alivePort = null;
const SECONDS = 1000;
var lastCall = Date.now();
var isFirstStart = true;
var timer = 4*SECONDS;
// -------------------------------------------------------
var wakeup = setInterval(Highlander, timer);
// -------------------------------------------------------
async function Highlander() {
const now = Date.now();
const age = now - lastCall;
console.log(`(DEBUG Highlander) ------------- time elapsed from first start: ${convertNoDate(age)}`)
if (alivePort == null) {
alivePort = chrome.runtime.connect({name:INTERNAL_STAYALIVE_PORT})
alivePort.onDisconnect.addListener( (p) => {
if (chrome.runtime.lastError){
console.log(`(DEBUG Highlander) Expected disconnect (on error). SW should be still running.`);
} else {
console.log(`(DEBUG Highlander): port disconnected`);
}
alivePort = null;
});
}
if (alivePort) {
alivePort.postMessage({content: "ping"});
if (chrome.runtime.lastError) {
console.log(`(DEBUG Highlander): postMessage error: ${chrome.runtime.lastError.message}`)
} else {
console.log(`(DEBUG Highlander): "ping" sent through ${alivePort.name} port`)
}
}
//lastCall = Date.now();
if (isFirstStart) {
isFirstStart = false;
clearInterval(wakeup);
timer = 270*SECONDS;
wakeup = setInterval(Highlander, timer);
}
}
function convertNoDate(long) {
var dt = new Date(long).toISOString()
return dt.slice(-13, -5) // HH:MM:SS only
}
EDIT (jan 20, 2023):
On Github, I created a repository for a practical example of how to properly use the Highlander function in a real world extension. For the implementation of this repo, I also took into account wOxxOm's comments to my post (many thanks to him).
Still on Github, I created another repository to demonstrate in another real world extension how a service worker can immediately start by itself (put itself in RUNNING status), without the aid of external content scripts, and how it can live on forever using the usual Highlander function.
This repository includes a local WebSocket Echo Test server used by the extension in its client communication sample and useful to externally debug the extension when the extension's host browser has been closed. That's right, because, depending on the type of configuration applied, when the host browser is closed Highlander-DNA can either shut down with the browser or continue to live forever, with all functionality connected and managed (e.g. the included WebSocket client/server communications test sample).
EDIT (jan 22, 2023)
I tested memory and CPU consumption while a Service Worker is always in RUNNING state due to the use of Highlander. The consumption to keep it running all the time is practically ZERO. I really don't understand why the Chromium team is persisting in wanting to unnecessarily complicate everyone's life.
WebSocket callbacks registered from within the chrome.runtime listener registrations of my extensions's service worker would not get invoked, which sounds like almost the same problem.
I approached this problem by making sure that my service worker never ends, by adding the following code to it:
function keepServiceRunning() {
setTimeout(keepServiceRunning, 2000);
}
keepServiceRunning()
After this, my callbacks now get invoked as expected.

Issues executing working JS with Scraping API: Not making complete XHR Calls

Trying to execute some JavaScript via a scraping API, with the goal of scrolling through dynamically loading pages, then parsing the full response. I tested the script in the console at an Auction site (with single page ticked) and it worked as expected.
//Keep scrolling until the previous doc height is equal to the new height
const infinite_scroll = async () => {
let previous = document.body.scrollHeight;
while (true){
window.scrollTo(0, document.body.scrollHeight);
// Fully Wait Until Page has loaded, then proceed
await new Promise(r => setTimeout(r, 2000));
let new_height = document.body.scrollHeight;
console.log('%s Previous Height: ',previous)
console.log(' ')
console.log('%s New Height: ',new_height)
if (new_height == previous){
break
}
else{
previous = new_height
}
}
};
infinite_scroll();
In the network tab it shows 11 successful XHR calls are made from
'372610?pn=6&ipp=10' to '372610?pn=16&ipp=10' ( 'pn', representing the equivalent to a page number and 'ipp', items per page)
However when I try to pass this script to Scrapfly, the API I'm using, It makes only 3 XHR calls and the last one times out, So instead of getting the entire page I get an extra 20 items.
Using the API Demo (would need to sign up for a free account!) It can be reproduced by adding the script, setting the Rendering time to 10000 ms, and adding the following headers;
emailcta : pagehits%3D1%26userdismissed%3Dfalse
cookie: UseInfiniteScroll=true
Looking at the details for the last XHR call, it times out and has a null response. The request headers for the call is identical to the two previous successful ones so I'm not exactly sure what the issue is.
JS_Rendering time doesn't seem to affect this or the wait time within the infinite scroll function.
All the docs say is:
"We provide a way to inject your javascript to be executed on the web page.
You must base64 your script.Your Javascript will be executed after the rendering delay and before the awaited selector (if defined)." They encode the script in base64 then execute it but the result is drastically different from the one in console

How to keep the Service worker alive in chrome extension [duplicate]

I need to define my Service Worker as persistent in my Chrome extension because I'm using the webRequest API to intercept some data passed in a form for a specific request, but I don't know how I can do that. I've tried everything, but my Service Worker keeps unloading.
How can I keep it loaded and waiting until the request is intercepted?
Service worker (SW) can't be persistent by definition and the browser must forcibly terminate all of SW connections such as network requests or runtime ports after a certain time, which in Chrome is 5 minutes. The inactivity timer when no such requests or ports are open is even shorter: 30 seconds.
Chromium team currently considers this behavior intentional and good, however this only applies to extensions that observe infrequent events, so they'll run just a few times a day thus reducing browser memory footprint between the runs e.g. webRequest/webNavigation events with urls filter for a rarely visited site. These extensions can be reworked to maintain the state, example. Unfortunately, such an idyll is unsustainable in many cases.
Known problems
Problem 1: Chrome 106 and older doesn't wake up SW for webRequest events.
Although you can try to subscribe to an API like chrome.webNavigation as shown in the other answers, but it helps only with events that occur after the worker starts.
Problem 2: the worker randomly stops waking up for events.
The workaround may be to call chrome.runtime.reload().
Problem 3: Chrome 109 and older doesn't prolong SW lifetime for a new chrome API event in an already running background script. It means that when the event occurred in the last milliseconds of the 30-second inactivity timeout your code won't be able to run anything asynchronous reliably. It means that your extension will be perceived as unreliable by the user.
Problem 4: worse performance than MV2 in case the extension maintains a socket connection or the state (variables) takes a long time to rebuild or you observe frequent events like these:
chrome.tabs.onUpdated/onActivated,
chrome.webNavigation if not scoped to a rare url,
chrome.webRequest if not scoped to a rare url or type,
chrome.runtime.onMessage/onConnect for messages from content script in all tabs.
Starting SW for a new event is essentially like opening a new tab. Creating the environment takes ~50ms, running the entire SW script may take 100ms (or even 1000ms depending on the amount of code), reading the state from storage and rebuilding/hydrating it may take 1ms (or 1000ms depending on the complexity of data). Even with an almost empty script it'd be at least 50ms, which is quite a huge overhead to call the event listener, which takes only 1ms.
SW may restart hundreds of times a day, because such events are generated in response to user actions that have natural gaps in them e.g. clicked a tab then wrote something, during which the SW is terminated and restarted again for a new event thus wearing down CPU, disk, battery, often introducing a frequent perceivable lag of the extension's reaction.
"Persistent" service worker with offscreen API
Courtesy of Keven Augusto.
In Chrome 109 and newer you can use offscreen API to create an offscreen document and send some message from it every 30 second or less, to keep service worker running. Currently this document's lifetime is not limited (only audio playback is limited, which we don't use), but it's likely to change in the future.
manifest.json
"permissions": ["offscreen"]
offscreen.html
<script src="offscreen.js"></script>
offscreen.js
// send a message every 20 sec to service worker
setInterval(() => {
chrome.runtime.sendMessage({ keepAlive: true });
}, 20000);
background.js
// create the offscreen document if it doesn't already exist
async function createOffscreen() {
if (await chrome.offscreen.hasDocument?.()) return;
await chrome.offscreen.createDocument({
url: 'offscreen.html',
reasons: ['BLOBS'],
justification: 'keep service worker running',
});
}
chrome.runtime.onStartup.addListener(() => {
createOffscreen();
});
// a message from an offscreen document every 20 second resets the inactivity timer
chrome.runtime.onMessage.addListener(msg => {
if (msg.keepAlive) console.log('keepAlive');
});
"Persistent" service worker while nativeMessaging host is connected
In Chrome 105 and newer the service worker will run as long as it's connected to a nativeMessaging host via chrome.runtime.connectNative. If the host process is terminated due to a crash or user action, the port will be closed, and the SW will terminate as usual. You can guard against it by listening to port's onDisconnect event and call chrome.runtime.connectNative again.
"Persistent" service worker while a connectable tab is present
Downsides:
The need for an open web page tab
Broad host permissions (like <all_urls> or *://*/*) for content scripts which puts most extensions into the slow review queue in the web store.
Warning! If you already connect ports, don't use this workaround, use another one for ports below.
Warning! Also implement the workaround for sendMessage (below) if you use sendMessage.
manifest.json, the relevant part:
"permissions": ["scripting"],
"host_permissions": ["<all_urls>"],
"background": {"service_worker": "bg.js"}
background service worker bg.js:
const onUpdate = (tabId, info, tab) => /^https?:/.test(info.url) && findTab([tab]);
findTab();
chrome.runtime.onConnect.addListener(port => {
if (port.name === 'keepAlive') {
setTimeout(() => port.disconnect(), 250e3);
port.onDisconnect.addListener(() => findTab());
}
});
async function findTab(tabs) {
if (chrome.runtime.lastError) { /* tab was closed before setTimeout ran */ }
for (const {id: tabId} of tabs || await chrome.tabs.query({url: '*://*/*'})) {
try {
await chrome.scripting.executeScript({target: {tabId}, func: connect});
chrome.tabs.onUpdated.removeListener(onUpdate);
return;
} catch (e) {}
}
chrome.tabs.onUpdated.addListener(onUpdate);
}
function connect() {
chrome.runtime.connect({name: 'keepAlive'})
.onDisconnect.addListener(connect);
}
all your other extension pages like the popup or options:
;(function connect() {
chrome.runtime.connect({name: 'keepAlive'})
.onDisconnect.addListener(connect);
})();
If you also use sendMessage
In Chrome 99-101 you need to always call sendResponse() in your chrome.runtime.onMessage listener even if you don't need the response. This is a bug in MV3. Also, make sure you do it in less than 5 minutes time, otherwise call sendResponse immediately and send a new message back via chrome.tabs.sendMessage (to the tab) or chrome.runtime.sendMessage (to the popup) after the work is done.
If you already use ports e.g. chrome.runtime.connect
Warning! If you also connect more ports to the service worker you need to reconnect each one before its 5 minutes elapse e.g. in 295 seconds. This is crucial in Chrome versions before 104, which killed SW regardless of additional connected ports. In Chrome 104 and newer this bug is fixed but you'll still need to reconnect them, because their 5-minute lifetime hasn't changed, so the easiest solution is to reconnect the same way in all versions of Chrome: e.g. every 295 seconds.
background script example:
chrome.runtime.onConnect.addListener(port => {
if (port.name !== 'foo') return;
port.onMessage.addListener(onMessage);
port.onDisconnect.addListener(deleteTimer);
port._timer = setTimeout(forceReconnect, 250e3, port);
});
function onMessage(msg, port) {
console.log('received', msg, 'from', port.sender);
}
function forceReconnect(port) {
deleteTimer(port);
port.disconnect();
}
function deleteTimer(port) {
if (port._timer) {
clearTimeout(port._timer);
delete port._timer;
}
}
client script example e.g. a content script:
let port;
function connect() {
port = chrome.runtime.connect({name: 'foo'});
port.onDisconnect.addListener(connect);
port.onMessage.addListener(msg => {
console.log('received', msg, 'from bg');
});
}
connect();
"Forever", via a dedicated tab, while the tab is open
Instead of using the SW, open a new tab with an extension page inside, so this page will act as a "visible background page" i.e. the only thing the SW would do is open this tab. You can also open it from the action popup.
chrome.tabs.create({url: 'bg.html'})
It'll have the same abilities as the persistent background page of ManifestV2 but a) it's visible and b) not accessible via chrome.extension.getBackgroundPage (which can be replaced with chrome.extension.getViews).
Downsides:
consumes more memory,
wastes space in the tab strip,
distracts the user,
when multiple extensions open such a tab, the downsides snowball and become a real PITA.
You can make it a little more bearable for your users by adding info/logs/charts/dashboard to the page and also add a beforeunload listener to prevent the tab from being accidentally closed.
Caution regarding persistence
You still need to save/restore the state (variables) because there's no such thing as a persistent service worker and those workarounds have limits as described above, so the worker can terminate. You can maintain the state in a storage, example.
Note that you shouldn't make your worker persistent just to simplify state/variable management. Do it only to restore the performance worsened by restarting the worker in case your state is very expensive to rebuild or if you hook into frequent events listed in the beginning of this answer.
Future of ManifestV3
Let's hope Chromium will provide an API to control this behavior without the need to resort to such dirty hacks and pathetic workarounds. Meanwhile describe your use case in crbug.com/1152255 if it isn't already described there to help Chromium team become aware of the established fact that many extensions may need a persistent background script for an arbitrary duration of time and that at least one such extension may be installed by the majority of extension users.
unlike the chrome.webRequest API the chrome.webNavigation API works perfectly because the chrome.webNavigation API can wake up the service worker, for now you can try putting the chrome.webRequest API api inside the chrome.webNavigation.
chrome.webNavigation.onBeforeNavigate.addListener(function(){
chrome.webRequest.onResponseStarted.addListener(function(details){
//.............
//.............
},{urls: ["*://domain/*"],types: ["main_frame"]});
},{
url: [{hostContains:"domain"}]
});
If i understand correct you can wake up service worker (background.js) by alerts. Look at below example:
manifest v3
"permissions": [
"alarms"
],
service worker background.js:
chrome.alarms.create({ periodInMinutes: 4.9 })
chrome.alarms.onAlarm.addListener(() => {
console.log('log for debug')
});
Unfortunately this is not my problem and may be you have different problem too. When i refresh dev extension or stop and run prod extension some time service worker die at all. When i close and open browser worker doesn't run and any listeners inside worker doesn't run it too. It tried register worker manually. Fore example:
// override.html
<!DOCTYPE html>
<html lang="en">
<head>...<head>
<body>
...
<script defer src="override.js"></script>
<body>
<html>
// override.js - this code is running in new tab page
navigator.serviceWorker.getRegistrations().then((res) => {
for (let worker of res) {
console.log(worker)
if (worker.active.scriptURL.includes('background.js')) {
return
}
}
navigator.serviceWorker
.register(chrome.runtime.getURL('background.js'))
.then((registration) => {
console.log('Service worker success:', registration)
}).catch((error) => {
console.log('Error service:', error)
})
})
This solution partially helped me but it does not matter because i have to register worker on different tabs. May be somebody know decision. I will pleasure.
I found a different solution to keeping the extension alive. It improves on wOxxOm's answer by using a secondary extension to open the connection port to our main extension. Then both extensions try to communicate with each other in the event that any disconnects, hence keeping both alive.
The reason this was needed was that according to another team in my company, wOxxOm's answer turned out to be unreliable. Reportedly, their SW would eventually fail in an nondeterministic manner.
Then again, my solution works for my company as we are deploying enterprise security software, and we will be force installing the extensions. Having the user install 2 extensions may still be undesirable in other use-cases.
As Clairzil Bawon samdi's answer that chrome.webNavigation could wake up the service worker in MV3, here are workaround in my case:
// manifest.json
...
"background": {
"service_worker": "background.js"
},
"host_permissions": ["https://example.com/api/*"],
"permissions": ["webRequest", "webNavigation"]
...
In my case it listens onHistoryStateUpdated event to wake up the service worker:
// background.js
chrome.webNavigation.onHistoryStateUpdated.addListener((details) => {
console.log('wake me up');
});
chrome.webRequest.onSendHeaders.addListener(
(details) => {
// code here
},
{
urls: ['https://example.com/api/*'],
types: ['xmlhttprequest'],
},
['requestHeaders']
);
IMHO (and direct experience) a well structured SW will work forever.
Obviously there are some particular cases, like uninterruptible connections, which may suffer a lot once SW falls asleep, but still if the code is not prepared to handle the specific behaviour.
It seems like a battle against windmills, punctually after 30 seconds SW stops doing anything, falls asleep, several events are not honored anymore and the problems start... if our SW has nothing else pressing to think about.
From "The art of War" (Sun Tzu): if you can't fight it, make friends with it.
so... ok, lets try to give something consistent to think about from time to time to our SW and put a "patch" (because this IS A PATCH!) to this issue.
Obviously I don't assure this solution will work for all of you, but it worked for me in the past, before I decided to review the whole logic and code of my SW.
So I decided to share it for your own tests.
This doesn't require any special permission in manifest V3.
Remember to call the StayAlive() function below at SW start.
To perform reliable tests remember to not open any DevTools page. Use chrome://serviceworker-internals instead and find the log (Scope) of your extension ID.
EDIT:
Since the logic of the code may not be clear to some, I will try to explain it to dispel doubts:
Any extension's SW can attempt to make a connection and send messages through a named port and, if something fails, generate an error.
The code below connects to a named port and tries to send a message through it to a nonexistent listener (so it will generate errors).
While doing this, SW is active and running (it has something to do, that is, it has to send a message through a port).
Because noone is listening, it generates a (catched and logged) error (in onDisconnect) and terminates (normal behaviour happening in whatever code).
But after 25 secs it does the same iter from start, thus keeping SW active forever.
It works fine. It is a simple trick to keep the service worker active.
// Forcing service worker to stay alive by sending a "ping" to a port where noone is listening
// Essentially it prevents SW to fall asleep after the first 30 secs of work.
const INTERNAL_STAYALIVE_PORT = "Whatever_Port_Name_You_Want"
var alivePort = null;
...
StayAlive();
...
async function StayAlive() {
var lastCall = Date.now();
var wakeup = setInterval( () => {
const now = Date.now();
const age = now - lastCall;
console.log(`(DEBUG StayAlive) ----------------------- time elapsed: ${age}`)
if (alivePort == null) {
alivePort = chrome.runtime.connect({name:INTERNAL_STAYALIVE_PORT})
alivePort.onDisconnect.addListener( (p) => {
if (chrome.runtime.lastError){
console.log(`(DEBUG StayAlive) Disconnected due to an error: ${chrome.runtime.lastError.message}`);
} else {
console.log(`(DEBUG StayAlive): port disconnected`);
}
alivePort = null;
});
}
if (alivePort) {
alivePort.postMessage({content: "ping"});
if (chrome.runtime.lastError) {
console.log(`(DEBUG StayAlive): postMessage error: ${chrome.runtime.lastError.message}`)
} else {
console.log(`(DEBUG StayAlive): "ping" sent through ${alivePort.name} port`)
}
}
//lastCall = Date.now();
}, 25000);
}
Hoping this will help someone.
Anyway, I still recommend, where possible, to review the logic and the code of your SW, because, as I mentioned at the beginning of this post, any well structured SW will work perfectly in MV3 even without tricks like this one.
EDIT (jan 17, 2023)
when you think you've hit bottom, watch out for the trapdoor that might suddenly open under your feet.
Sun Tzu
This revision of the StayAlive() function above still keeps the service worker active, but avoids calling the function every 25 seconds, so as not to burden it with unnecessary work.
In practice, it appears that by running the Highlander() function below at predefined intervals, the service worker will still live forever.
How it works
The first call of Highlander() is executed before the expiration of the fateful 30 seconds (here it is executed after 4 seconds from the start of the service worker).
Subsequent calls are performed before the expiration of the fateful 5 minutes (here they are executed every 270 seconds).
The service worker, in this way, will never go to sleep and will always respond to all events.
It thus appears that, per Chromium design, after the first Highlander() call within the first 30 seconds, the internal logic that manages the life of the (MV3) service worker extends the period of full activity until the next 5 minutes.
This is really really hilarious...
anyway... this is the ServiceWorker.js I used for my tests.
// -----------------
// SERVICEWORKER.JS
// -----------------
const INTERNAL_STAYALIVE_PORT = "CT_Internal_port_alive"
var alivePort = null;
const SECONDS = 1000;
var lastCall = Date.now();
var isFirstStart = true;
var timer = 4*SECONDS;
// -------------------------------------------------------
var wakeup = setInterval(Highlander, timer);
// -------------------------------------------------------
async function Highlander() {
const now = Date.now();
const age = now - lastCall;
console.log(`(DEBUG Highlander) ------------- time elapsed from first start: ${convertNoDate(age)}`)
if (alivePort == null) {
alivePort = chrome.runtime.connect({name:INTERNAL_STAYALIVE_PORT})
alivePort.onDisconnect.addListener( (p) => {
if (chrome.runtime.lastError){
console.log(`(DEBUG Highlander) Expected disconnect (on error). SW should be still running.`);
} else {
console.log(`(DEBUG Highlander): port disconnected`);
}
alivePort = null;
});
}
if (alivePort) {
alivePort.postMessage({content: "ping"});
if (chrome.runtime.lastError) {
console.log(`(DEBUG Highlander): postMessage error: ${chrome.runtime.lastError.message}`)
} else {
console.log(`(DEBUG Highlander): "ping" sent through ${alivePort.name} port`)
}
}
//lastCall = Date.now();
if (isFirstStart) {
isFirstStart = false;
clearInterval(wakeup);
timer = 270*SECONDS;
wakeup = setInterval(Highlander, timer);
}
}
function convertNoDate(long) {
var dt = new Date(long).toISOString()
return dt.slice(-13, -5) // HH:MM:SS only
}
EDIT (jan 20, 2023):
On Github, I created a repository for a practical example of how to properly use the Highlander function in a real world extension. For the implementation of this repo, I also took into account wOxxOm's comments to my post (many thanks to him).
Still on Github, I created another repository to demonstrate in another real world extension how a service worker can immediately start by itself (put itself in RUNNING status), without the aid of external content scripts, and how it can live on forever using the usual Highlander function.
This repository includes a local WebSocket Echo Test server used by the extension in its client communication sample and useful to externally debug the extension when the extension's host browser has been closed. That's right, because, depending on the type of configuration applied, when the host browser is closed Highlander-DNA can either shut down with the browser or continue to live forever, with all functionality connected and managed (e.g. the included WebSocket client/server communications test sample).
EDIT (jan 22, 2023)
I tested memory and CPU consumption while a Service Worker is always in RUNNING state due to the use of Highlander. The consumption to keep it running all the time is practically ZERO. I really don't understand why the Chromium team is persisting in wanting to unnecessarily complicate everyone's life.
WebSocket callbacks registered from within the chrome.runtime listener registrations of my extensions's service worker would not get invoked, which sounds like almost the same problem.
I approached this problem by making sure that my service worker never ends, by adding the following code to it:
function keepServiceRunning() {
setTimeout(keepServiceRunning, 2000);
}
keepServiceRunning()
After this, my callbacks now get invoked as expected.

chrome-extension mv3 disconnect after about 5 mins [duplicate]

I need to define my Service Worker as persistent in my Chrome extension because I'm using the webRequest API to intercept some data passed in a form for a specific request, but I don't know how I can do that. I've tried everything, but my Service Worker keeps unloading.
How can I keep it loaded and waiting until the request is intercepted?
Service worker (SW) can't be persistent by definition and the browser must forcibly terminate all of SW connections such as network requests or runtime ports after a certain time, which in Chrome is 5 minutes. The inactivity timer when no such requests or ports are open is even shorter: 30 seconds.
Chromium team currently considers this behavior intentional and good, however this only applies to extensions that observe infrequent events, so they'll run just a few times a day thus reducing browser memory footprint between the runs e.g. webRequest/webNavigation events with urls filter for a rarely visited site. These extensions can be reworked to maintain the state, example. Unfortunately, such an idyll is unsustainable in many cases.
Known problems
Problem 1: Chrome 106 and older doesn't wake up SW for webRequest events.
Although you can try to subscribe to an API like chrome.webNavigation as shown in the other answers, but it helps only with events that occur after the worker starts.
Problem 2: the worker randomly stops waking up for events.
The workaround may be to call chrome.runtime.reload().
Problem 3: Chrome 109 and older doesn't prolong SW lifetime for a new chrome API event in an already running background script. It means that when the event occurred in the last milliseconds of the 30-second inactivity timeout your code won't be able to run anything asynchronous reliably. It means that your extension will be perceived as unreliable by the user.
Problem 4: worse performance than MV2 in case the extension maintains a socket connection or the state (variables) takes a long time to rebuild or you observe frequent events like these:
chrome.tabs.onUpdated/onActivated,
chrome.webNavigation if not scoped to a rare url,
chrome.webRequest if not scoped to a rare url or type,
chrome.runtime.onMessage/onConnect for messages from content script in all tabs.
Starting SW for a new event is essentially like opening a new tab. Creating the environment takes ~50ms, running the entire SW script may take 100ms (or even 1000ms depending on the amount of code), reading the state from storage and rebuilding/hydrating it may take 1ms (or 1000ms depending on the complexity of data). Even with an almost empty script it'd be at least 50ms, which is quite a huge overhead to call the event listener, which takes only 1ms.
SW may restart hundreds of times a day, because such events are generated in response to user actions that have natural gaps in them e.g. clicked a tab then wrote something, during which the SW is terminated and restarted again for a new event thus wearing down CPU, disk, battery, often introducing a frequent perceivable lag of the extension's reaction.
"Persistent" service worker with offscreen API
Courtesy of Keven Augusto.
In Chrome 109 and newer you can use offscreen API to create an offscreen document and send some message from it every 30 second or less, to keep service worker running. Currently this document's lifetime is not limited (only audio playback is limited, which we don't use), but it's likely to change in the future.
manifest.json
"permissions": ["offscreen"]
offscreen.html
<script src="offscreen.js"></script>
offscreen.js
// send a message every 20 sec to service worker
setInterval(() => {
chrome.runtime.sendMessage({ keepAlive: true });
}, 20000);
background.js
// create the offscreen document if it doesn't already exist
async function createOffscreen() {
if (await chrome.offscreen.hasDocument?.()) return;
await chrome.offscreen.createDocument({
url: 'offscreen.html',
reasons: ['BLOBS'],
justification: 'keep service worker running',
});
}
chrome.runtime.onStartup.addListener(() => {
createOffscreen();
});
// a message from an offscreen document every 20 second resets the inactivity timer
chrome.runtime.onMessage.addListener(msg => {
if (msg.keepAlive) console.log('keepAlive');
});
"Persistent" service worker while nativeMessaging host is connected
In Chrome 105 and newer the service worker will run as long as it's connected to a nativeMessaging host via chrome.runtime.connectNative. If the host process is terminated due to a crash or user action, the port will be closed, and the SW will terminate as usual. You can guard against it by listening to port's onDisconnect event and call chrome.runtime.connectNative again.
"Persistent" service worker while a connectable tab is present
Downsides:
The need for an open web page tab
Broad host permissions (like <all_urls> or *://*/*) for content scripts which puts most extensions into the slow review queue in the web store.
Warning! If you already connect ports, don't use this workaround, use another one for ports below.
Warning! Also implement the workaround for sendMessage (below) if you use sendMessage.
manifest.json, the relevant part:
"permissions": ["scripting"],
"host_permissions": ["<all_urls>"],
"background": {"service_worker": "bg.js"}
background service worker bg.js:
const onUpdate = (tabId, info, tab) => /^https?:/.test(info.url) && findTab([tab]);
findTab();
chrome.runtime.onConnect.addListener(port => {
if (port.name === 'keepAlive') {
setTimeout(() => port.disconnect(), 250e3);
port.onDisconnect.addListener(() => findTab());
}
});
async function findTab(tabs) {
if (chrome.runtime.lastError) { /* tab was closed before setTimeout ran */ }
for (const {id: tabId} of tabs || await chrome.tabs.query({url: '*://*/*'})) {
try {
await chrome.scripting.executeScript({target: {tabId}, func: connect});
chrome.tabs.onUpdated.removeListener(onUpdate);
return;
} catch (e) {}
}
chrome.tabs.onUpdated.addListener(onUpdate);
}
function connect() {
chrome.runtime.connect({name: 'keepAlive'})
.onDisconnect.addListener(connect);
}
all your other extension pages like the popup or options:
;(function connect() {
chrome.runtime.connect({name: 'keepAlive'})
.onDisconnect.addListener(connect);
})();
If you also use sendMessage
In Chrome 99-101 you need to always call sendResponse() in your chrome.runtime.onMessage listener even if you don't need the response. This is a bug in MV3. Also, make sure you do it in less than 5 minutes time, otherwise call sendResponse immediately and send a new message back via chrome.tabs.sendMessage (to the tab) or chrome.runtime.sendMessage (to the popup) after the work is done.
If you already use ports e.g. chrome.runtime.connect
Warning! If you also connect more ports to the service worker you need to reconnect each one before its 5 minutes elapse e.g. in 295 seconds. This is crucial in Chrome versions before 104, which killed SW regardless of additional connected ports. In Chrome 104 and newer this bug is fixed but you'll still need to reconnect them, because their 5-minute lifetime hasn't changed, so the easiest solution is to reconnect the same way in all versions of Chrome: e.g. every 295 seconds.
background script example:
chrome.runtime.onConnect.addListener(port => {
if (port.name !== 'foo') return;
port.onMessage.addListener(onMessage);
port.onDisconnect.addListener(deleteTimer);
port._timer = setTimeout(forceReconnect, 250e3, port);
});
function onMessage(msg, port) {
console.log('received', msg, 'from', port.sender);
}
function forceReconnect(port) {
deleteTimer(port);
port.disconnect();
}
function deleteTimer(port) {
if (port._timer) {
clearTimeout(port._timer);
delete port._timer;
}
}
client script example e.g. a content script:
let port;
function connect() {
port = chrome.runtime.connect({name: 'foo'});
port.onDisconnect.addListener(connect);
port.onMessage.addListener(msg => {
console.log('received', msg, 'from bg');
});
}
connect();
"Forever", via a dedicated tab, while the tab is open
Instead of using the SW, open a new tab with an extension page inside, so this page will act as a "visible background page" i.e. the only thing the SW would do is open this tab. You can also open it from the action popup.
chrome.tabs.create({url: 'bg.html'})
It'll have the same abilities as the persistent background page of ManifestV2 but a) it's visible and b) not accessible via chrome.extension.getBackgroundPage (which can be replaced with chrome.extension.getViews).
Downsides:
consumes more memory,
wastes space in the tab strip,
distracts the user,
when multiple extensions open such a tab, the downsides snowball and become a real PITA.
You can make it a little more bearable for your users by adding info/logs/charts/dashboard to the page and also add a beforeunload listener to prevent the tab from being accidentally closed.
Caution regarding persistence
You still need to save/restore the state (variables) because there's no such thing as a persistent service worker and those workarounds have limits as described above, so the worker can terminate. You can maintain the state in a storage, example.
Note that you shouldn't make your worker persistent just to simplify state/variable management. Do it only to restore the performance worsened by restarting the worker in case your state is very expensive to rebuild or if you hook into frequent events listed in the beginning of this answer.
Future of ManifestV3
Let's hope Chromium will provide an API to control this behavior without the need to resort to such dirty hacks and pathetic workarounds. Meanwhile describe your use case in crbug.com/1152255 if it isn't already described there to help Chromium team become aware of the established fact that many extensions may need a persistent background script for an arbitrary duration of time and that at least one such extension may be installed by the majority of extension users.
unlike the chrome.webRequest API the chrome.webNavigation API works perfectly because the chrome.webNavigation API can wake up the service worker, for now you can try putting the chrome.webRequest API api inside the chrome.webNavigation.
chrome.webNavigation.onBeforeNavigate.addListener(function(){
chrome.webRequest.onResponseStarted.addListener(function(details){
//.............
//.............
},{urls: ["*://domain/*"],types: ["main_frame"]});
},{
url: [{hostContains:"domain"}]
});
If i understand correct you can wake up service worker (background.js) by alerts. Look at below example:
manifest v3
"permissions": [
"alarms"
],
service worker background.js:
chrome.alarms.create({ periodInMinutes: 4.9 })
chrome.alarms.onAlarm.addListener(() => {
console.log('log for debug')
});
Unfortunately this is not my problem and may be you have different problem too. When i refresh dev extension or stop and run prod extension some time service worker die at all. When i close and open browser worker doesn't run and any listeners inside worker doesn't run it too. It tried register worker manually. Fore example:
// override.html
<!DOCTYPE html>
<html lang="en">
<head>...<head>
<body>
...
<script defer src="override.js"></script>
<body>
<html>
// override.js - this code is running in new tab page
navigator.serviceWorker.getRegistrations().then((res) => {
for (let worker of res) {
console.log(worker)
if (worker.active.scriptURL.includes('background.js')) {
return
}
}
navigator.serviceWorker
.register(chrome.runtime.getURL('background.js'))
.then((registration) => {
console.log('Service worker success:', registration)
}).catch((error) => {
console.log('Error service:', error)
})
})
This solution partially helped me but it does not matter because i have to register worker on different tabs. May be somebody know decision. I will pleasure.
I found a different solution to keeping the extension alive. It improves on wOxxOm's answer by using a secondary extension to open the connection port to our main extension. Then both extensions try to communicate with each other in the event that any disconnects, hence keeping both alive.
The reason this was needed was that according to another team in my company, wOxxOm's answer turned out to be unreliable. Reportedly, their SW would eventually fail in an nondeterministic manner.
Then again, my solution works for my company as we are deploying enterprise security software, and we will be force installing the extensions. Having the user install 2 extensions may still be undesirable in other use-cases.
As Clairzil Bawon samdi's answer that chrome.webNavigation could wake up the service worker in MV3, here are workaround in my case:
// manifest.json
...
"background": {
"service_worker": "background.js"
},
"host_permissions": ["https://example.com/api/*"],
"permissions": ["webRequest", "webNavigation"]
...
In my case it listens onHistoryStateUpdated event to wake up the service worker:
// background.js
chrome.webNavigation.onHistoryStateUpdated.addListener((details) => {
console.log('wake me up');
});
chrome.webRequest.onSendHeaders.addListener(
(details) => {
// code here
},
{
urls: ['https://example.com/api/*'],
types: ['xmlhttprequest'],
},
['requestHeaders']
);
IMHO (and direct experience) a well structured SW will work forever.
Obviously there are some particular cases, like uninterruptible connections, which may suffer a lot once SW falls asleep, but still if the code is not prepared to handle the specific behaviour.
It seems like a battle against windmills, punctually after 30 seconds SW stops doing anything, falls asleep, several events are not honored anymore and the problems start... if our SW has nothing else pressing to think about.
From "The art of War" (Sun Tzu): if you can't fight it, make friends with it.
so... ok, lets try to give something consistent to think about from time to time to our SW and put a "patch" (because this IS A PATCH!) to this issue.
Obviously I don't assure this solution will work for all of you, but it worked for me in the past, before I decided to review the whole logic and code of my SW.
So I decided to share it for your own tests.
This doesn't require any special permission in manifest V3.
Remember to call the StayAlive() function below at SW start.
To perform reliable tests remember to not open any DevTools page. Use chrome://serviceworker-internals instead and find the log (Scope) of your extension ID.
EDIT:
Since the logic of the code may not be clear to some, I will try to explain it to dispel doubts:
Any extension's SW can attempt to make a connection and send messages through a named port and, if something fails, generate an error.
The code below connects to a named port and tries to send a message through it to a nonexistent listener (so it will generate errors).
While doing this, SW is active and running (it has something to do, that is, it has to send a message through a port).
Because noone is listening, it generates a (catched and logged) error (in onDisconnect) and terminates (normal behaviour happening in whatever code).
But after 25 secs it does the same iter from start, thus keeping SW active forever.
It works fine. It is a simple trick to keep the service worker active.
// Forcing service worker to stay alive by sending a "ping" to a port where noone is listening
// Essentially it prevents SW to fall asleep after the first 30 secs of work.
const INTERNAL_STAYALIVE_PORT = "Whatever_Port_Name_You_Want"
var alivePort = null;
...
StayAlive();
...
async function StayAlive() {
var lastCall = Date.now();
var wakeup = setInterval( () => {
const now = Date.now();
const age = now - lastCall;
console.log(`(DEBUG StayAlive) ----------------------- time elapsed: ${age}`)
if (alivePort == null) {
alivePort = chrome.runtime.connect({name:INTERNAL_STAYALIVE_PORT})
alivePort.onDisconnect.addListener( (p) => {
if (chrome.runtime.lastError){
console.log(`(DEBUG StayAlive) Disconnected due to an error: ${chrome.runtime.lastError.message}`);
} else {
console.log(`(DEBUG StayAlive): port disconnected`);
}
alivePort = null;
});
}
if (alivePort) {
alivePort.postMessage({content: "ping"});
if (chrome.runtime.lastError) {
console.log(`(DEBUG StayAlive): postMessage error: ${chrome.runtime.lastError.message}`)
} else {
console.log(`(DEBUG StayAlive): "ping" sent through ${alivePort.name} port`)
}
}
//lastCall = Date.now();
}, 25000);
}
Hoping this will help someone.
Anyway, I still recommend, where possible, to review the logic and the code of your SW, because, as I mentioned at the beginning of this post, any well structured SW will work perfectly in MV3 even without tricks like this one.
EDIT (jan 17, 2023)
when you think you've hit bottom, watch out for the trapdoor that might suddenly open under your feet.
Sun Tzu
This revision of the StayAlive() function above still keeps the service worker active, but avoids calling the function every 25 seconds, so as not to burden it with unnecessary work.
In practice, it appears that by running the Highlander() function below at predefined intervals, the service worker will still live forever.
How it works
The first call of Highlander() is executed before the expiration of the fateful 30 seconds (here it is executed after 4 seconds from the start of the service worker).
Subsequent calls are performed before the expiration of the fateful 5 minutes (here they are executed every 270 seconds).
The service worker, in this way, will never go to sleep and will always respond to all events.
It thus appears that, per Chromium design, after the first Highlander() call within the first 30 seconds, the internal logic that manages the life of the (MV3) service worker extends the period of full activity until the next 5 minutes.
This is really really hilarious...
anyway... this is the ServiceWorker.js I used for my tests.
// -----------------
// SERVICEWORKER.JS
// -----------------
const INTERNAL_STAYALIVE_PORT = "CT_Internal_port_alive"
var alivePort = null;
const SECONDS = 1000;
var lastCall = Date.now();
var isFirstStart = true;
var timer = 4*SECONDS;
// -------------------------------------------------------
var wakeup = setInterval(Highlander, timer);
// -------------------------------------------------------
async function Highlander() {
const now = Date.now();
const age = now - lastCall;
console.log(`(DEBUG Highlander) ------------- time elapsed from first start: ${convertNoDate(age)}`)
if (alivePort == null) {
alivePort = chrome.runtime.connect({name:INTERNAL_STAYALIVE_PORT})
alivePort.onDisconnect.addListener( (p) => {
if (chrome.runtime.lastError){
console.log(`(DEBUG Highlander) Expected disconnect (on error). SW should be still running.`);
} else {
console.log(`(DEBUG Highlander): port disconnected`);
}
alivePort = null;
});
}
if (alivePort) {
alivePort.postMessage({content: "ping"});
if (chrome.runtime.lastError) {
console.log(`(DEBUG Highlander): postMessage error: ${chrome.runtime.lastError.message}`)
} else {
console.log(`(DEBUG Highlander): "ping" sent through ${alivePort.name} port`)
}
}
//lastCall = Date.now();
if (isFirstStart) {
isFirstStart = false;
clearInterval(wakeup);
timer = 270*SECONDS;
wakeup = setInterval(Highlander, timer);
}
}
function convertNoDate(long) {
var dt = new Date(long).toISOString()
return dt.slice(-13, -5) // HH:MM:SS only
}
EDIT (jan 20, 2023):
On Github, I created a repository for a practical example of how to properly use the Highlander function in a real world extension. For the implementation of this repo, I also took into account wOxxOm's comments to my post (many thanks to him).
Still on Github, I created another repository to demonstrate in another real world extension how a service worker can immediately start by itself (put itself in RUNNING status), without the aid of external content scripts, and how it can live on forever using the usual Highlander function.
This repository includes a local WebSocket Echo Test server used by the extension in its client communication sample and useful to externally debug the extension when the extension's host browser has been closed. That's right, because, depending on the type of configuration applied, when the host browser is closed Highlander-DNA can either shut down with the browser or continue to live forever, with all functionality connected and managed (e.g. the included WebSocket client/server communications test sample).
EDIT (jan 22, 2023)
I tested memory and CPU consumption while a Service Worker is always in RUNNING state due to the use of Highlander. The consumption to keep it running all the time is practically ZERO. I really don't understand why the Chromium team is persisting in wanting to unnecessarily complicate everyone's life.
WebSocket callbacks registered from within the chrome.runtime listener registrations of my extensions's service worker would not get invoked, which sounds like almost the same problem.
I approached this problem by making sure that my service worker never ends, by adding the following code to it:
function keepServiceRunning() {
setTimeout(keepServiceRunning, 2000);
}
keepServiceRunning()
After this, my callbacks now get invoked as expected.

Service Worker Strategy for Cached First Scenario - Preloading Screen

I'm currently working on a small web app which should implement a cached first scenario (users download the wep app in a wifi provided base and then should be able use it offline outside)
I'm not using any framework and therefore implement the caching (SW) myself.
As I also integrate some playcanvas content (which has its own loading screen) over an iframe I was wondering what overall strategy in terms of loading would make sense.
In a similar project I simply let the service worker download the assets parallel to the (initial) load of the application.
But it came to my mind that that it would be better to implement a workflow which is closer to an native app behavior - meaning showing a overall loading screen during the service worker download process and building/showing my main application after this process is finished (or did fail -> forced network scenario or did happen before -> offline scenario). Another solution would be to show a non blocking "Assets are still being downloaded" banner.
The main thoughts leading mit to the second workflow where:
The SW-Loading screen / banner could provide better feedback to the user: "All assets downloaded - I'm safe to go offline", while the old scenario could cause issues here - successfully showing the the user the first state - while some critical files are still downloaded in the back.
With the SW-Loading screen the download process is a bit more controllable/understandable for me - as the parallel process of an SW-Download and the Playcanvas Loading for example become sequential.
It would be great if someone could provide me feedback/info:
if I'm on the right track with this second scenario for being better or it just being overhead
how / if it might be possible to implement a cheap loading screen, meaning for example 100 of 230 Files downloaded or else.
better strategies for this scenario in general
As always, thanks for any heads up in advance.
A lot of this comes down to what you want your users to experience. The underlying technology is there to accomplish any of the scenarios you outline.
For instance, if you want to show information about the precaching progress during initial service worker installation, you could do that by adding code along the lines of the following.
In your service worker:
const PRECACHE_NAME = "...";
const URLS_TO_PRECACHE = [
// ...
];
async function notifyClients(urlsCached, totalURLs) {
const clients = await self.clients.matchAll({ includeUncontrolled: true });
for (const client of clients) {
client.postMessage({ urlsCached, totalURLs });
}
}
self.addEventListener("install", (event) => {
event.waitUntil(
(async () => {
const cache = await caches.open(PRECACHE_NAME);
const totalURLs = URLS_TO_PRECACHE.length;
let urlsCached = 0;
for (const urlToPrecache of URLS_TO_PRECACHE) {
await cache.add(urlToPrecache);
urlsCached++;
await notifyClients(urlsCached, totalURLs);
}
})()
);
});
In your client pages:
// Optional: if controller is not set, then there isn't already a
// previous service worker, so this is a "first-time" install.
// If you would prefer, you could add this event listener
// unconditionally, and you'll get update messages even when there's an
// updated service worker.
if (!navigator.serviceWorker.controller) {
navigator.serviceWorker.addEventListener("message", (event) => {
const { urlsCached, totalURLs } = event.data;
// Display a message about how many URLs have been cached.
});
}

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