iOS native app build with phonegap opens in lower resolution - javascript

When I open my application in the browser of my iPad Pro 12.9in while serving it with the PhoneGap app on my desktop, it opens as it should. But when I install the application and open it, it opens with a lower resolution. I saw this could be because of lower resolutions spash screens but I designed a new splashscreen with resolution 2732x2048 for the iPad pro.
Should I maybe change something in the config.xml file? I have tried a lot but still haven't found a solution.
These are the imported splash images for iOS with their resolutions
This is how the app looks when installed (1)
This is how the app looks when installed (2)
This is how the app should look - like it is now in the browser (1)
This is how the app should look - like it is now in the browser (2)

Have you added your new Splashscreen to your config.xml?
You need the following entries in that file:
<platform name="ios">
<allow-intent href="itms:*" />
<allow-intent href="itms-apps:*" />
<splash src="<your path>/Default#2x~universal~anyany.png" />
<splash src="<your path>/Default#2x~universal~comany.png" />
<splash src="<your path>/Default#2x~universal~comcom.png" />
<splash src="<your path>/Default#3x~universal~anyany.png" />
<splash src="<your path>/Default#3x~universal~anycom.png" />
<splash src="<your path>/Default#3x~universal~comany.png" />
</platform>
In my case path is <project>/res/ios
For using these, you need at least CLI 7.0.1 or 7.1.0 to target iOS Phonegap Version 4.4.0
Additional information:
https://medium.com/#photokandy/phonegap-build-supports-ios-launch-storyboards-44a4180bfafe
https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-splashscreen/
https://forums.adobe.com/thread/2251428

Related

PhoneGap/Cordova - Not getting the "camera permission" prompts

I am using the PhoneGap Desktop emulator to test my app that just takes a picture using the device camera. All works well in the PhoneGap app on Android and iOS. I get the prompts before I take a picture asking to allow PhoneGap to have access to the camera. Then, all future camera requests work OK. As I would expect.
However, when I create the native apps, and run them on iOS/Android devices, they no longer prompt me for permission to use the camera, and on iOS it just crashes when I try to open the camera. On Android, it just does nothing when I trigger the camera.
I'm struggling to work out why it works using the PhoneGap App, but doesn't when I run it as a native App? Am I missing something?
I am creating the App structure, adding platforms/plugins etc. using the cordova CLI on my Ubuntu server. I am using the Adobe PhoneGap build servers (v7.0.1) to compile the native Apps. I was only using PhoneGap desktop to test this issue.
iOS device OS version = v11.0.3
Android device OS version = 7.0
My config.xml file:
<?xml version='1.0' encoding='utf-8'?>
<widget id="com.mycameraapp" version="1.0.0" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<name>My Camera App</name>
<description>
Test App
</description>
<author email="hello#mycameraapp.com" href="http://www.mycameraapp.com">
My Camera App
</author>
<content src="index.html" />
<plugin name="cordova-plugin-whitelist" spec="1" />
<access origin="*" />
<allow-intent href="http://*/*" />
<allow-intent href="https://*/*" />
<allow-intent href="tel:*" />
<allow-intent href="sms:*" />
<allow-intent href="mailto:*" />
<allow-intent href="geo:*" />
<platform name="android">
<allow-intent href="market:*" />
</platform>
<platform name="ios">
<allow-intent href="itms:*" />
<allow-intent href="itms-apps:*" />
</platform>
<engine name="ios" spec="~4.5.3" />
<engine name="android" spec="~6.3.0" />
<plugin name="cordova-plugin-camera" spec="^3.0.0">
<variable name="CAMERA_USAGE_DESCRIPTION" value="To take pictures from within the App" />
<variable name="PHOTOLIBRARY_USAGE_DESCRIPTION" value="To take pictures from within the App" />
</plugin>
</widget>
The JavaScript that triggers the camera:
function upload_case_image(mode) {
openCamera(mode);
}
function setOptions(srcType) {
var options = {
// Some common settings are 20, 50, and 100
quality: localStorage.getItem('image_quality'), // Image quality is defined in the database
destinationType: Camera.DestinationType.DATA_URL,
// In this app, dynamically set the picture source, Camera or photo gallery
sourceType: srcType,
encodingType: Camera.EncodingType.JPEG,
mediaType: Camera.MediaType.PICTURE,
allowEdit: false,
correctOrientation: true //Corrects Android orientation quirks
}
return options;
}
function openCamera(mode) {
var srcType = Camera.PictureSourceType.CAMERA;
var options = setOptions(srcType);
navigator.camera.getPicture(function cameraSuccess(imageUri) {
upload_image(mode, imageUri);
}, function cameraError(error) {
console.debug("Unable to obtain picture: " + error, "app");
}, options);
}
My index.html is in the normal place within www, and references the corodva.js file:
<!-- Cordova -->
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
Looks like I've worked out where I was going wrong.
I was using Cordova, rather than the PhoneGap CLI. I installed Node.js on my PC, then installed PhoneGap (npm install -g phonegap#latest).
Then using command prompt I created the App using PhoneGap in Windows, instead of using Cordova on Ubunutu.
When I uploaded it to the Adobe build servers to build the PhoneGap App, it appears to work now.
Makes sense why I would encounter some difficulties.

Weinre - Not able to detect my mobile in Target

I'm trying to run weinre on my laptop IP (Say 130.x.x.x) and both the mobile and laptop are in the same WiFi network. I have added the script file URL in the index.html of my ionic project. When i try to open the weinre or target-script-min.js file on my mobile browser(chrome app), I'm able to view the same (No issues with firewall). However, if I try to run my application, I get
"Failed to load resource:
http://130.x.x.x:8080/target/target-script-min.js#anonymous
resource: the server responded with a status of 404 (Not Found)"
I have googled around and found problems related to cordova-whitelist plugin. I have verified and by default I have allowed all IP
<content src="index.html"/>
<access origin="*"/>
<allow-navigation href="http://130.x.x.x/*" />
<preference name="webviewbounce" value="false"/>
<preference name="UIWebViewBounce" value="false"/>
<preference name="DisallowOverscroll" value="true"/>
<preference name="SplashScreenDelay" value="2000"/>
<preference name="FadeSplashScreenDuration" value="2000"/>
<preference name="android-minSdkVersion" value="16"/>
<preference name="BackupWebStorage" value="none"/>
<preference name="SplashScreen" value="screen"/>
I still cant find the exact reason why I'm not able to download the .js in my app. Any idea on what could be wrong.

Phonegap Android Alert notification not working

I'm using PhoneGap Build to make an app for Android and Windows Phone. I'm trying to show a notification using the Alert function in JavaScript. The app works perfectly by showing the alert when i open it in a browser or install it on my Windows Phone but it fails on Android.
I have tried using the following functions to show a notification; however none of them seem to work:
navigator.notification.alert("PhoneGap is working", function(){}, "", "");
navigator.notification.alert("PhoneGap is working");
alert('We were unable to use location services in order to determine your location.');
I also added the following to the config.xml one at a time to add the notification plugin:
<gap:plugin name="org.apache.cordova.Notification" /> // generated an error on PhoneGap Build
<feature name="Notification">
<param name="android-package" value="org.apache.cordova.dialogs.Notification" />
</feature>
<gap:plugin name="org.apache.cordova.dialogs" />
<gap:plugin name="Notification" value="org.apache.cordova.Notification" />
Any ideas where I'm going wrong?
Thank you

whitelisting a domain in ionic app

I am going through the ionic tutorial present in
http://ccoenraets.github.io/ionic-tutorial/build-ionic-project.html
and ran the app on browser
ionic serve
and in android using
ionic emulate android
When I run the app as instructed in tutorial, it works well on my chrome browser but when I try to run on emulator, I dont see any data, its just empty screens with menus. I suspect its the problem with whilelist and added
<allow-navigation href="*" />
to my /config.xml file but it still doesn't work, My current config.xml file is
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<widget id="com.ionicframework.conference472350" version="0.0.1" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<name>conference</name>
<description>
An Ionic Framework and Cordova project.
</description>
<author email="hi#ionicframework" href="http://ionicframework.com/">
Ionic Framework Team
</author>
<content src="index.html"/>
<access origin="*" />
<allow-intent href="*" />
<allow-navigation href="*" />
<preference name="webviewbounce" value="false"/>
<preference name="UIWebViewBounce" value="false"/>
<preference name="DisallowOverscroll" value="true"/>
<preference name="android-minSdkVersion" value="16"/>
<preference name="BackupWebStorage" value="none"/>
<preference name="SplashScreen" value="screen"/>
<preference name="SplashScreenDelay" value="3000"/>
<feature name="StatusBar">
<param name="ios-package" value="CDVStatusBar" onload="true"/>
</feature>
<platform name="android">
<icon src="resources/android/icon/drawable-ldpi-icon.png" density="ldpi"/>
<icon src="resources/android/icon/drawable-mdpi-icon.png" density="mdpi"/>
<icon src="resources/android/icon/drawable-hdpi-icon.png" density="hdpi"/>
<icon src="resources/android/icon/drawable-xhdpi-icon.png" density="xhdpi"/>
<icon src="resources/android/icon/drawable-xxhdpi-icon.png" density="xxhdpi"/>
<icon src="resources/android/icon/drawable-xxxhdpi-icon.png" density="xxxhdpi"/>
<splash src="resources/android/splash/drawable-land-ldpi-screen.png" density="land-ldpi"/>
<splash src="resources/android/splash/drawable-land-mdpi-screen.png" density="land-mdpi"/>
<splash src="resources/android/splash/drawable-land-hdpi-screen.png" density="land-hdpi"/>
<splash src="resources/android/splash/drawable-land-xhdpi-screen.png" density="land-xhdpi"/>
<splash src="resources/android/splash/drawable-land-xxhdpi-screen.png" density="land-xxhdpi"/>
<splash src="resources/android/splash/drawable-land-xxxhdpi-screen.png" density="land-xxxhdpi"/>
<splash src="resources/android/splash/drawable-port-ldpi-screen.png" density="port-ldpi"/>
<splash src="resources/android/splash/drawable-port-mdpi-screen.png" density="port-mdpi"/>
<splash src="resources/android/splash/drawable-port-hdpi-screen.png" density="port-hdpi"/>
<splash src="resources/android/splash/drawable-port-xhdpi-screen.png" density="port-xhdpi"/>
<splash src="resources/android/splash/drawable-port-xxhdpi-screen.png" density="port-xxhdpi"/>
<splash src="resources/android/splash/drawable-port-xxxhdpi-screen.png" density="port-xxxhdpi"/>
</platform>
</widget>
I am debugging the app in chrome devtools and this is the error I get in console for the app
Failed to load resource: net::ERR_CONNECTION_REFUSED
Interestingly enough, I had the same issue while developing my app.
Have you installed the plugin correctly? You didn't mention if you did.
You need to install the cordova whitelist plugin first. I did this via npm.
I also added all access to resources in my config.xml:
<access origin="*" />
<allow-intent href="*" />
<allow-navigation href="*" />
Though, that is not recommended. Rather, allow access to the resources you need for the app.

Phonegap - configuring the config.xml file to enable the camera

I am trying to create an app that makes use of the camera on the device. When I run the app on my Android phone, I can get it to work no problem. However, when I package it using the Phonegap builder, I can't seem to get the camera to open.
My guess is it's a problem with the config.xml file. This is what mine looks like:
<?xml version="1.0" encoding="UTF-8"?>
<widget xmlns = "http://www.w3.org/ns/widgets"
xmlns:gap = "http://phonegap.com/ns/1.0"
id = "com.test.testApp"
version = "1.0.0">
<name>Test App</name>
<description>
Test Description
</description>
<author href="http://mysite.com"
email="geoff#email.com">
Geoff Baum
</author>
<gap:platforms>
<gap:platform name="android" minVersion="2.1" />
<gap:platform name="webos" />
<gap:platform name="symbian.wrt" />
<gap:platform name="blackberry" project="widgets"/>
</gap:platforms>
<icon src="icon.png" gap:role="default" />
<!--<gap:splash src="weirdo.png" />-->
<feature name="http://api.phonegap.com/1.0/geolocation"/>
<feature name="http://api.phonegap.com/1.0/network"/>
<feature name="http://api.phonegap.com/1.0/geolocation"/>
<feature name="http://api.phonegap.com/1.0/file"/>
<feature name="http://api.phonegap.com/1.0/camera"/>
<feature name="http://api.phonegap.com/1.0/media"/>
<feature name="http://api.phonegap.com/1.0/device"/>
<!--<preference name="orientation" value="default" />-->
<!--<preference name="android-minSdkVersion" value="7" /> -->
</widget>
Does that look correct? I have this file at the root level of the folder I am packaging and sending to Phonegap. Is this the proper approach? I am not sure what else I can do. Any help would be greatly appreciated. Thanks!
UPDATE:
So I tried including the Android specific JS file cordova-1.7.0.js and everything worked. So it looks like the Phonegap build is not adding the necessary files. Does anyone know anything about that? Thanks.
Any reason why you have
<feature name="http://api.phonegap.com/1.0/geolocation"/>
twice?
So the solution lay in the include files. I was still including the phonegap.js file, and it was breaking the build process. I removed the various references to that file and it fixed it.

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