Create convex hull with array of points in opencv.js - javascript

Im trying to create a convex hull with opencv.js based on an array with points, does anyone know a way to do this correctly and efficient? An array would look like this:
[
[5,5],
[10,10],
[15,15]
...
]
-> where the first value would be the x and the second the y value, but it wouldn't be a problem to change this format to something more suitable.
Thnx for the help :)

As far I could experiment OpenCV stores contour/hull data in Mat format with type CV_32SC2: essentially a flat list of 32bit short integers in [x1,y1,x2,y2,x3,y3,...] order.
Note the two channels/planes part of 32SC2: one channel for all the x values and another for all the y values
You can manually create such a Mat, access it's data32S property and fill in each value:
let testHull = cv.Mat.ones(4, 1, cv.CV_32SC2);
testHull.data32S[0] = 100;
testHull.data32S[1] = 100;
testHull.data32S[2] = 200;
testHull.data32S[3] = 100;
testHull.data32S[4] = 200;
testHull.data32S[5] = 200;
testHull.data32S[6] = 100;
testHull.data32S[7] = 200;
However OpenCV.js comes with a handy method to convert a flat array of values to such a Mat:
let testHull = cv.matFromArray(4, 1, cv.CV_32SC2, [100,100,200,100,200,200,100,200])
If your array is nested, you can simply use JS Array's flat() method to flatten it from a 2D array([[x1,y1]...]) to a 1D array ([x1,y1,...]).
So you don't have to worry about the Mat type and all that you can wrap it all into a nice function, for example:
function nestedPointsArrayToMat(points){
return cv.matFromArray(points.length, 1, cv.CV_32SC2, points.flat());
}
Here's a quick demo:
function onOpenCvReady(){
cv.then(test);
}
function nestedPointsArrayToMat(points){
return cv.matFromArray(points.length, 1, cv.CV_32SC2, points.flat());
}
function test(cv){
console.log("cv loaded");
// make a Mat to draw into
let mainMat = cv.Mat.zeros(30, 30, cv.CV_8UC3);
// make a fake hull
let points = [
[ 5, 5],
[25, 5],
[25,25],
[ 5,25]
]
let hull = nestedPointsArrayToMat(points);
console.log("hull data", hull.data32S);
// make a fake hulls vector
let hulls = new cv.MatVector();
// add the recently created hull
hulls.push_back(hull);
// test drawing it
cv.drawContours(mainMat, hulls, 0, [192,64,0,0], -1, 8);
// output to canvas
cv.imshow('canvasOutput', mainMat);
}
<script async src="https://docs.opencv.org/4.4.0/opencv.js" onload="onOpenCvReady();" type="text/javascript"></script>
<canvas id="canvasOutput" width="30" height="30"></canvas>
Note that the above is a rough example, there's no data validation or any other fancier checks, but hopefully it illustrates the idea so it can be extended robustly as required.

Lets say that your points represent a contour:
var contours = new cv.MatVector();
for (var i = 0; i < points.size(); ++i) {
contours.push_back(new cv.Mat(points[i][0], points[i][1])
}
Now following this tutorial from opencv website:
// approximates each contour to convex hull
for (var i = 0; i < contours.size(); ++i) {
var tmp = new cv.Mat();
var cnt = contours.get(i);
// You can try more different parameters
cv.convexHull(cnt, tmp, false, true);
hull.push_back(tmp);
cnt.delete(); tmp.delete();
}

Related

tensorflow results are weird. How to solve it?

It has two inputs and one output.
Input: [Temperature, Humidity]
Output: [wattage]
I learned as follows
Even after 5 million rotations, it does not work properly.
Did I choose the wrong option?
var input_data = [
[-2.4,2.7,9,14.2,17.1,22.8,281,25.9,22.6,15.6,8.2,0.6],
[58,56,63,54,68,73,71,74,71,70,68,62]
];
var power_data = [239,224,189,189,179,192,243,317,224,190,189,202];
var reason_data = tf.tensor2d(input_data);
var result_data = tf.tensor(power_data);
var X = tf.input({ shape: [2] });
var Y = tf.layers.dense({ units: 1 }).apply(X);
var model = tf.model({ inputs: X, outputs: Y });
var compileParam = { optimizer: tf.train.adam(), loss: tf.losses.meanSquaredError }
model.compile(compileParam);
var fitParam = {
epochs: 500000,
callbacks: {
onEpochEnd: function (epoch, logs) {
console.log('epoch', epoch, logs, "RMSE --> ", Math.sqrt(logs.loss));
}
}
}
model.fit(reason_data, result_data, fitParam).then(function (result) {
var final_result = model.predict(reason_data);
final_result.print();
model.save('file:///path/');
});
The following is the result for 5 million times.
It should be the same as power_data , but it failed.
What should I fix?
While there is rarely one simple reason to point to when a model doesn't perform the way you would expect, here are some options to consider:
You don't have enough data points. Twelve is not nearly sufficient to get an accurate result.
You need to normalize the data of the input tensors. Given that your two features [temperature and humidity] have different ranges, they need to be normalized to give them equal opportunity to influence the output. The following is a normalization function you could start with:
function normalize(tensor, min, max) {
const result = tf.tidy(function() {
// Find the minimum value contained in the Tensor.
const MIN_VALUES = min || tf.min(tensor, 0);
// Find the maximum value contained in the Tensor.
const MAX_VALUES = max || tf.max(tensor, 0);
// Now calculate subtract the MIN_VALUE from every value in the Tensor
// And store the results in a new Tensor.
const TENSOR_SUBTRACT_MIN_VALUE = tf.sub(tensor, MIN_VALUES);
// Calculate the range size of possible values.
const RANGE_SIZE = tf.sub(MAX_VALUES, MIN_VALUES);
// Calculate the adjusted values divided by the range size as a new Tensor.
const NORMALIZED_VALUES = tf.div(TENSOR_SUBTRACT_MIN_VALUE, RANGE_SIZE);
// Return the important tensors.
return {NORMALIZED_VALUES, MIN_VALUES, MAX_VALUES};
});
return result;
}
You should try a different optimizer. Adam might be the best choice, but for a linear regression problem such as this, you should also consider Stochastic Gradient Descent (SGD).
Check out this sample code for an example that uses normalization and sgd. I ran your data points through the code (after making the changes to the tensors so they fit your data), and I was able to reduce the loss to less than 40. There is room for improvement, but that's where adding more data points comes in.

How to train a model in nodejs (tensorflow.js)?

I want to make a image classifier, but I don't know python.
Tensorflow.js works with javascript, which I am familiar with. Can models be trained with it and what would be the steps to do so?
Frankly I have no clue where to start.
The only thing I figured out is how to load "mobilenet", which apparently is a set of pre-trained models, and classify images with it:
const tf = require('#tensorflow/tfjs'),
mobilenet = require('#tensorflow-models/mobilenet'),
tfnode = require('#tensorflow/tfjs-node'),
fs = require('fs-extra');
const imageBuffer = await fs.readFile(......),
tfimage = tfnode.node.decodeImage(imageBuffer),
mobilenetModel = await mobilenet.load();
const results = await mobilenetModel.classify(tfimage);
which works, but it's no use to me because I want to train my own model using my images with labels that I create.
=======================
Say I have a bunch of images and labels. How do I use them to train a model?
const myData = JSON.parse(await fs.readFile('files.json'));
for(const data of myData){
const image = await fs.readFile(data.imagePath),
labels = data.labels;
// how to train, where to pass image and labels ?
}
First of all, the images needs to be converted to tensors. The first approach would be to create a tensor containing all the features (respectively a tensor containing all the labels). This should the way to go only if the dataset contains few images.
const imageBuffer = await fs.readFile(feature_file);
tensorFeature = tfnode.node.decodeImage(imageBuffer) // create a tensor for the image
// create an array of all the features
// by iterating over all the images
tensorFeatures = tf.stack([tensorFeature, tensorFeature2, tensorFeature3])
The labels would be an array indicating the type of each image
labelArray = [0, 1, 2] // maybe 0 for dog, 1 for cat and 2 for birds
One needs now to create a hot encoding of the labels
tensorLabels = tf.oneHot(tf.tensor1d(labelArray, 'int32'), 3);
Once there is the tensors, one would need to create the model for training. Here is a simple model.
const model = tf.sequential();
model.add(tf.layers.conv2d({
inputShape: [height, width, numberOfChannels], // numberOfChannels = 3 for colorful images and one otherwise
filters: 32,
kernelSize: 3,
activation: 'relu',
}));
model.add(tf.layers.flatten());
model.add(tf.layers.dense({units: 3, activation: 'softmax'}));
Then the model can be trained
model.fit(tensorFeatures, tensorLabels)
If the dataset contains a lot of images, one would need to create a tfDataset instead. This answer discusses why.
const genFeatureTensor = image => {
const imageBuffer = await fs.readFile(feature_file);
return tfnode.node.decodeImage(imageBuffer)
}
const labelArray = indice => Array.from({length: numberOfClasses}, (_, k) => k === indice ? 1 : 0)
function* dataGenerator() {
const numElements = numberOfImages;
let index = 0;
while (index < numFeatures) {
const feature = genFeatureTensor(imagePath);
const label = tf.tensor1d(labelArray(classImageIndex))
index++;
yield {xs: feature, ys: label};
}
}
const ds = tf.data.generator(dataGenerator).batch(1) // specify an appropriate batchsize;
And use model.fitDataset(ds) to train the model
The above is for training in nodejs. To do such a processing in the browser, genFeatureTensor can be written as follow:
function loadImage(url){
return new Promise((resolve, reject) => {
const im = new Image()
im.crossOrigin = 'anonymous'
im.src = 'url'
im.onload = () => {
resolve(im)
}
})
}
genFeatureTensor = image => {
const img = await loadImage(image);
return tf.browser.fromPixels(image);
}
One word of caution is that doing heavy processing might block the main thread in the browser. This is where web workers come into play.
Consider the exemple https://codelabs.developers.google.com/codelabs/tfjs-training-classfication/#0
What they do is:
take a BIG png image (a vertical concatenation of images)
take some labels
build the dataset (data.js)
then train
The building of the dataset is as follows:
images
The big image is divided into n vertical chunks.
(n being chunkSize)
Consider a chunkSize of size 2.
Given the pixel matrix of image 1:
1 2 3
4 5 6
Given the pixel matrix of image 2 is
7 8 9
1 2 3
The resulting array would be
1 2 3 4 5 6 7 8 9 1 2 3 (the 1D concatenation somehow)
So basically at the end of the processing, you have a big buffer representing
[...Buffer(image1), ...Buffer(image2), ...Buffer(image3)]
labels
That kind of formatting is done a lot for classification problems. Instead of classifying with a number, they take a boolean array.
To predict 7 out of 10 classes we would consider
[0,0,0,0,0,0,0,1,0,0] // 1 in 7e position, array 0-indexed
What you can do to get started
Take your image (and its associated label)
Load your image to the canvas
Extract its associated buffer
Concatenate all your image's buffer as a big buffer. That's it for xs.
Take all your associated labels, map them as a boolean array, and concatenate them.
Below, I subclass MNistData::load (the rest can be let as is (except in script.js where you need to instantiate your own class instead)
I still generate 28x28 images, write a digit on it, and get a perfect accuracy since I don't include noise or voluntarily wrong labelings.
import {MnistData} from './data.js'
const IMAGE_SIZE = 784;// actually 28*28...
const NUM_CLASSES = 10;
const NUM_DATASET_ELEMENTS = 5000;
const NUM_TRAIN_ELEMENTS = 4000;
const NUM_TEST_ELEMENTS = NUM_DATASET_ELEMENTS - NUM_TRAIN_ELEMENTS;
function makeImage (label, ctx) {
ctx.fillStyle = 'black'
ctx.fillRect(0, 0, 28, 28) // hardcoded, brrr
ctx.fillStyle = 'white'
ctx.fillText(label, 10, 20) // print a digit on the canvas
}
export class MyMnistData extends MnistData{
async load() {
const canvas = document.createElement('canvas')
canvas.width = 28
canvas.height = 28
let ctx = canvas.getContext('2d')
ctx.font = ctx.font.replace(/\d+px/, '18px')
let labels = new Uint8Array(NUM_DATASET_ELEMENTS*NUM_CLASSES)
// in data.js, they use a batch of images (aka chunksize)
// let's even remove it for simplification purpose
const datasetBytesBuffer = new ArrayBuffer(NUM_DATASET_ELEMENTS * IMAGE_SIZE * 4);
for (let i = 0; i < NUM_DATASET_ELEMENTS; i++) {
const datasetBytesView = new Float32Array(
datasetBytesBuffer, i * IMAGE_SIZE * 4,
IMAGE_SIZE);
// BEGIN our handmade label + its associated image
// notice that you could loadImage( images[i], datasetBytesView )
// so you do them by bulk and synchronize after your promises after "forloop"
const label = Math.floor(Math.random()*10)
labels[i*NUM_CLASSES + label] = 1
makeImage(label, ctx)
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
// END you should be able to load an image to canvas :)
for (let j = 0; j < imageData.data.length / 4; j++) {
// NOTE: you are storing a FLOAT of 4 bytes, in [0;1] even though you don't need it
// We could make it with a uint8Array (assuming gray scale like we are) without scaling to 1/255
// they probably did it so you can copy paste like me for color image afterwards...
datasetBytesView[j] = imageData.data[j * 4] / 255;
}
}
this.datasetImages = new Float32Array(datasetBytesBuffer);
this.datasetLabels = labels
//below is copy pasted
this.trainIndices = tf.util.createShuffledIndices(NUM_TRAIN_ELEMENTS);
this.testIndices = tf.util.createShuffledIndices(NUM_TEST_ELEMENTS);
this.trainImages = this.datasetImages.slice(0, IMAGE_SIZE * NUM_TRAIN_ELEMENTS);
this.testImages = this.datasetImages.slice(IMAGE_SIZE * NUM_TRAIN_ELEMENTS);
this.trainLabels =
this.datasetLabels.slice(0, NUM_CLASSES * NUM_TRAIN_ELEMENTS);// notice, each element is an array of size NUM_CLASSES
this.testLabels =
this.datasetLabels.slice(NUM_CLASSES * NUM_TRAIN_ELEMENTS);
}
}
I found a tutorial [1] how to use existing model to train new classes. Main code parts here:
index.html head:
<script src="https://unpkg.com/#tensorflow-models/knn-classifier"></script>
index.html body:
<button id="class-a">Add A</button>
<button id="class-b">Add B</button>
<button id="class-c">Add C</button>
index.js:
const classifier = knnClassifier.create();
....
// Reads an image from the webcam and associates it with a specific class
// index.
const addExample = async classId => {
// Capture an image from the web camera.
const img = await webcam.capture();
// Get the intermediate activation of MobileNet 'conv_preds' and pass that
// to the KNN classifier.
const activation = net.infer(img, 'conv_preds');
// Pass the intermediate activation to the classifier.
classifier.addExample(activation, classId);
// Dispose the tensor to release the memory.
img.dispose();
};
// When clicking a button, add an example for that class.
document.getElementById('class-a').addEventListener('click', () => addExample(0));
document.getElementById('class-b').addEventListener('click', () => addExample(1));
document.getElementById('class-c').addEventListener('click', () => addExample(2));
....
Main idea is to use existing network to make its prediction and then substitute the found label with your own one.
Complete code is in the tutorial. Another promising, more advanced one in [2]. It needs strict pre processing, so I leave it only here, I mean it is so much more advanced one.
Sources:
[1] https://codelabs.developers.google.com/codelabs/tensorflowjs-teachablemachine-codelab/index.html#6
[2] https://towardsdatascience.com/training-custom-image-classification-model-on-the-browser-with-tensorflow-js-and-angular-f1796ed24934
TL;DR
MNIST is the image recognition Hello World. After learning it by heart, these questions in your mind are easy to solve.
Question setting:
Your main question written is
// how to train, where to pass image and labels ?
inside your code block. For those I found perfect answer from examples of Tensorflow.js examples section: MNIST example. My below links have pure javascript and node.js versions of it and Wikipedia explanation. I will go them through on the level necessary to answer the main question in your mind and I will add also perspectives how your own images and labels have anything to do with MNIST image set and the examples using it.
First things first:
Code snippets.
where to pass images (Node.js sample)
async function loadImages(filename) {
const buffer = await fetchOnceAndSaveToDiskWithBuffer(filename);
const headerBytes = IMAGE_HEADER_BYTES;
const recordBytes = IMAGE_HEIGHT * IMAGE_WIDTH;
const headerValues = loadHeaderValues(buffer, headerBytes);
assert.equal(headerValues[0], IMAGE_HEADER_MAGIC_NUM);
assert.equal(headerValues[2], IMAGE_HEIGHT);
assert.equal(headerValues[3], IMAGE_WIDTH);
const images = [];
let index = headerBytes;
while (index < buffer.byteLength) {
const array = new Float32Array(recordBytes);
for (let i = 0; i < recordBytes; i++) {
// Normalize the pixel values into the 0-1 interval, from
// the original 0-255 interval.
array[i] = buffer.readUInt8(index++) / 255;
}
images.push(array);
}
assert.equal(images.length, headerValues[1]);
return images;
}
Notes:
MNIST dataset is a huge image, where in one file there are several images like tiles in puzzle, each and every with same size, side by side, like boxes in x and y coordination table. Each box has one sample and corresponding x and y in the labels array has the label. From this example, it is not a big deal to turn it to several files format, so that actually only one pic at a time is given to the while loop to handle.
Labels:
async function loadLabels(filename) {
const buffer = await fetchOnceAndSaveToDiskWithBuffer(filename);
const headerBytes = LABEL_HEADER_BYTES;
const recordBytes = LABEL_RECORD_BYTE;
const headerValues = loadHeaderValues(buffer, headerBytes);
assert.equal(headerValues[0], LABEL_HEADER_MAGIC_NUM);
const labels = [];
let index = headerBytes;
while (index < buffer.byteLength) {
const array = new Int32Array(recordBytes);
for (let i = 0; i < recordBytes; i++) {
array[i] = buffer.readUInt8(index++);
}
labels.push(array);
}
assert.equal(labels.length, headerValues[1]);
return labels;
}
Notes:
Here, labels are also byte data in a file. In Javascript world, and with the approach you have in your starting point, labels could also be a json array.
train the model:
await data.loadData();
const {images: trainImages, labels: trainLabels} = data.getTrainData();
model.summary();
let epochBeginTime;
let millisPerStep;
const validationSplit = 0.15;
const numTrainExamplesPerEpoch =
trainImages.shape[0] * (1 - validationSplit);
const numTrainBatchesPerEpoch =
Math.ceil(numTrainExamplesPerEpoch / batchSize);
await model.fit(trainImages, trainLabels, {
epochs,
batchSize,
validationSplit
});
Notes:
Here model.fit is the actual line of code that does the thing: trains the model.
Results of the whole thing:
const {images: testImages, labels: testLabels} = data.getTestData();
const evalOutput = model.evaluate(testImages, testLabels);
console.log(
`\nEvaluation result:\n` +
` Loss = ${evalOutput[0].dataSync()[0].toFixed(3)}; `+
`Accuracy = ${evalOutput[1].dataSync()[0].toFixed(3)}`);
Note:
In Data Science, also this time here, the most faschinating part is to know how well the model survives the test of new data and no labels, can it label them or not? For that is the evaluation part that now prints us some numbers.
Loss and accuracy: [4]
The lower the loss, the better a model (unless the model has over-fitted to the training data). The loss is calculated on training and validation and its interperation is how well the model is doing for these two sets. Unlike accuracy, loss is not a percentage. It is a summation of the errors made for each example in training or validation sets.
..
The accuracy of a model is usually determined after the model parameters are learned and fixed and no learning is taking place. Then the test samples are fed to the model and the number of mistakes (zero-one loss) the model makes are recorded, after comparison to the true targets.
More information:
In the github pages, in README.md file, there is a link to tutorial, where all in the github example is explained in greater detail.
[1] https://github.com/tensorflow/tfjs-examples/tree/master/mnist
[2] https://github.com/tensorflow/tfjs-examples/tree/master/mnist-node
[3] https://en.wikipedia.org/wiki/MNIST_database
[4] How to interpret "loss" and "accuracy" for a machine learning model

D3.js how to extract Y domain value from data array with multiple Y axis columns

Considering the code given below -
var height = 500;
var data = [
{
"Product": "A",
"Branch1": 1200,
"Branch2": 2000
},
{
"Product": "B",
"Branch1": 1588,
"Branch2": 3495
}
];
var YAxisList = ["Branch1", "Branch2"];
var maxArray = [];
YAxisList.forEach(function (d) {
data.forEach(function (i) {
maxArray.push(i[d]);
});
});
var y = d3.scale.linear().range([height, 0]);
y.domain([d3.min(maxArray), d3.max(maxArray)]);
I wanted to extract the max and min to form the Y axis domain range. I've solved this by using the verbose way, but I suspect there has to be an elegant way to achieve this. Can somebody shed some light on this regard?
Another approach might employ some more of D3's functionality:
function getExtent(list) {
return d3.extent( // 4. Get the extent from that array
d3.merge( // 3. Merge all arrays into a single one
data.map(function(d) { // 2. Map each object's values to an array
return list.map(function(y) { // 1. Get the array of values to map
return d[y];
});
})
)
);
}
console.log(getExtent(["Branch1"])); // [1200, 1588]
console.log(getExtent(["Branch2"])); // [2000, 3495]
console.log(getExtent(["Branch1", "Branch2"])); // [1200, 3495]
y.domain(getExtent(yAxisList)); // This extent can be used directly
I am not making any claims on performance, but at least to the eye this seems to be more pleasing and elegant.

Need a solid way to set relational indices for object polygons drawn in a canvas element

Okay this is going to be hard to explain. So bear with me.
Im having less of a problem with the programming, and more a problem with the idea behind what Im trying to do.
I have a grid of triangles. Ref: http://i.imgur.com/08BPHiD.png [1]
Each triangle is it's own polygon on a canvas element that I have set as an object within the code. The only difference between the objects is the coordinates that I pass through as parameters of a function like so:
var triCoordX = [1, 2, 3, ...];
var triCoordY = [1, 2, 3, ...];
var triCoordFlipX = [1, 2, 3, ...];
var triCoordFlipY = [1, 2, 3, ...];
var createTri = function(x, y, z) {
return {
x: x,
y: y,
sides: 3,
radius: 15,
rotation: z,
fillRed: 17,
fillGreen: 17,
fillBlue: 17,
closed: true,
shadowColor: '#5febff',
shadowBlur: 5,
shadowOpacity: 0.18
}
};
for (i = 0; i < triCoordX.length; i++){
var tri = new Kinetic.RegularPolygon(createTri(triCoordX[i], triCoordY[i], 0));
}
for (i = 0; i < triCoordFlipX.length; i++){
var triFlip = new Kinetic.RegularPolygon(createTri(triCoordFlipX[i], triCoordFlipY[i], 180));
}
Now what Im trying to do exactly is have each object polygon be able to 'recognise' its neighbors for various graphical effects.
How I propose to do this is pass a 4th parameter into the function that I push from another array using the for loop that sets a kind of "index" for each polygon. Also in the for loop I will define a function that points to the index 'neighbors' of the object polygon.
So for instance, if I want to select a random triangle from the grid and make it glow, and on completion of a tween want to make one of it's neighbors glow I will have the original triangle use it's object function to identify a 'neighbor' index and pick at random one of its 3 'neighbors'.
The problem is with this model, Im not entirely sure how to do it without large amounts of bloat in my programming, or when I set the function for the loop, to set a way for the loop to intuitively pick the correct index numbers for what are actually the triangle's neighbors.
If all of that made sense, Im looking for any and all suggestions.
Think of your triangles as being laid out in a grid with the triangle in the top left corner being col==0, row==0.
Then you can find the row/col coordinates of the 3 neighbors of any triangle with the following function.
Ignore any neighbors with the following coordinates because the neighbors would be off the grid.
col<0
row<0
col>ColumnCount-1
row>RowCount-1
Example code (warning...untested code--you may have to tweak it):
function findNeighbors(t){
// determine if this triangle's row/col are even or odd
var evenRow=(t.col%2==0);
var evenCol=(t.row%2==0;
// left neighbor is always the same
n1={ col:t.col-1, row:t.row };
// right neighbor is always the same
n2={ col:t.col+1, row:t.row };
// third neighbor depends on row/col being even or odd
if(evenRow && evenCol){
n3={ col:t.col, row:t.row+1 };
}
if(evenRow && !evenCol){
n3={ col:t.col, row:t.row-1 };
}
if(!evenRow && evenCol){
n3={ col:t.col, row:t.row-1 };
}
if(!evenRow && !evenCol){
n3={ col:t.col, row:t.row+1 };
}
// return an array with the 3 neighbors
return([n1,n2,n3]);
}

What is the most efficient way to arrange images radially using javascript?

I have been racking my brain on how to make this work. I can find no examples of this and actually no previous questions. Basically I have a 121 thumbnail images (with the exact same dimensions), arrange them in a grid with gutters and I want to take the first image and place it in the center. (this allows for an 11x11 image grid) Then I would like to take each next image and begin to arrange them around the center image using the next closest available vacant location to the center image until all used up. It is assumed the list of images will be gotten from an array object. What is the most efficient way of doing this?
Most likely not the most efficient way of solving this, but I wanted to play with it:
You could iterate over all the points in your grid, calculate their distances to the center point and then sort the points by this distance. The advantage over the algorithmic solutions is that you can use all sorts of distance functions:
// Setup constants
var arraySize = 11;
var centerPoint = {x:5, y:5};
// Calculate the Euclidean Distance between two points
function distance(point1, point2) {
return Math.sqrt(Math.pow(point1.x - point2.x, 2) + Math.pow(point1.y - point2.y, 2));
}
// Create array containing points with distance values
var pointsWithDistances = [];
for (var i=0; i<arraySize; i++) {
for (var j=0; j<arraySize; j++) {
var point = {x:i, y:j};
point.distance = distance(centerPoint, point);
pointsWithDistances.push(point);
}
}
// Sort points by distance value
pointsWithDistances.sort(function(point1, point2) {
return point1.distance == point2.distance ? 0 : point1.distance < point2.distance ? -1 : 1;
});
The resulting pointsWithDistances array will look like this:
[
{x:5, y:5, distance:0},
{x:4, y:5, distance:1},
{x:5, y:4, distance:1},
...
{x:4, y:4, distance:1.4142135623730951},
{x:4, y:6, distance:1.4142135623730951},
...
{x:3, y:5, distance:2},
...
]
By iterating over the array in this order you are effectively filling the grid from the center outwards.
(Thanks for Andreas Carlbom's idea how to display this structure.)
Check out the difference to using Rectilinear Distances:
// Rectilinear Distance between two points
function distance(point1, point2) {
return Math.abs(point1.x - point2.x) + Math.abs(point1.y - point2.y);
}
For the shell-like structure of the algorithmic approaches you can use the Maximum Metric:
// 'Maximum Metric' Distance between two points
function distance(point1, point2) {
return Math.max(Math.abs(point1.x - point2.x), Math.abs(point1.y - point2.y));
}
You can play with the code here: http://jsfiddle.net/green/B3cF8/

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