help me out here with why my CSS transition isn't working.
I'm trying to animate a height change to a <div> element, either growing it or shrinking it, through a Javascript function. My markup is this:
<div class="post series expandcollapse" id="id1" style="height: 32px;">
<p class="expandcollapse_link" id="expandcollapselink1" name="expandcollapselink1" onclick="toggleCollapsedItem('1');"><img id="expandcollapseimage1" name="expandcollapseimage1" class="expandcollapse" src="images/icons/expandcollapse.png" alt=""></p>
<h2 onclick="toggleCollapsedItem('1');">Some random heading here</h2>
<p>Some random text here</p>
</div>
The CSS attached to the <div>, <h2>, and <img> are:
div.expandcollapse { border-bottom-left-radius: 20px; border-bottom-right-radius: 20px; height: 32px; transition: all 5s ease-in; overflow: hidden; }
div.expandcollapse h2 { cursor: pointer; }
div.expandcollapse img.expandcollapse { transition: all .5s; cursor: pointer; }
div.expandcollapse p.expandcollapse_link { float: right; margin-top: -2px; }
When the user clicks on this, it launches this Javascript function:
function toggleCollapsedItem(clickedItem, forceOpen = false) {
var collapsedItem = document.getElementById('id' + clickedItem);
var collapsedLink = document.getElementById('expandcollapselink' + clickedItem);
var collapsedImage = document.getElementById('expandcollapseimage' + clickedItem);
if(typeof collapsedItem.originalHeight === 'undefined') {
Object.defineProperty(collapsedItem, 'originalHeight', { value: collapsedItem.style.height, writable: false });
}
if((collapsedItem.style.height === collapsedItem.originalHeight) || (forceOpen === true)) {
collapsedItem.style.height = 'auto';
collapsedImage.style.transform = 'rotate(45deg)';
} else {
collapsedItem.style.height = collapsedItem.originalHeight;
collapsedImage.style.transform = '';
}
}
The image rotates gradually (according to the transition) exactly as it should, but the height doesn't care about the transition. Can anyone spot my problem here? I've been up and down Google, Stackoverflow for similar questions, all over the place, and I can't get the height to change gradually.
Thanks, everyone.
You cannot transition to or from auto values, only between defined values.
I'm assuming the element can be of varying height. If you're already using Javascript, you can transition from 32px to the element's offsetHeight.
So instead
collapsedItem.style.height = 'auto';
you'd do
collapsedItem.style.height = collapsedItem.offsetHeight+'px';
I have built a kind of password generator that should display a new password whenever the countdown expires. Unfortunately, I have only managed to figure out how to run my code once. The countdown consists of a simple CSS transition, which I would like to keep, because it is much smoother than my other attempts, wherein i tried to repeatedly update the width using JavaScript.
var dictionary = {
"adverbs": [
"always",
"usually",
"probably"
],
"adjectives": [
"useful",
"popular",
"accurate"
],
"nouns": [
"computer",
"software",
"terminal"
]
};
function capitalizeFirst(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
}
function randomIndex(object) {
return object[Math.floor(Math.random() * object.length)];
}
function generatePassword() {
var category = ["adverbs", "adjectives", "nouns"];
var password = [];
for (i = 0; i < category.length; i++) {
password.push(capitalizeFirst(randomIndex(dictionary[category[i]])));
}
password.push(Math.floor(Math.random() * 8999) + 1000);
return password.join("");
}
function updatePassword() {
document.getElementById("countdown-fill").style.width = 100 + '%';
document.getElementById("text-field").value = generatePassword();
document.getElementById("countdown-fill").style.width = 0 + '%';
}
setInterval(updatePassword, 5000);
#import url('https://fonts.googleapis.com/css?family=Nunito&display=swap');
body {
margin: 0;
width: 100%;
height: 100%;
background-color: #f8f8f8;
}
.container {
max-width: 400px;
margin: 0 auto;
}
#text-field {
font-size: 15px;
font-weight: 400;
font-family: 'Nunito', sans-serif;
margin-top: 100px;
margin-bottom: 10px;
width: 100%;
height: 30px;
padding: 10px;
box-sizing: border-box;
border: 1px solid #e5e5e5;
background-color: #ffffff;
}
#countdown-background {
width: 100%;
height: 10px;
box-sizing: border-box;
border: 1px solid #e5e5e5;
background-color: #ffffff;
}
#countdown-fill {
width: 100%;
height: 100%;
transition: width 5s;
transition-timing-function: linear;
background-color: #1e87f0;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Password Generator</title>
</head>
<body>
<div class="container">
<input id="text-field" type="text" spellcheck="false">
<div id="countdown-background">
<div id="countdown-fill"></div>
</div>
</div>
</body>
</html>
Currently, I have two apparent issues with my code:
The transition becomes delayed due to setInterval. This is not the case if I simply call updatePassword on its own.
The CSS transition only animates once. I would like to reset the animation every time i call updatePassword.
I came across a few jQuery solutions for my problem, but I am not very interested in those, as I want to rely on standard JavaScript as much as possible. However, I am okay with alternative CSS tools like keyframes, which seem to work well:
#countdown-fill {
width: 100%;
height: 100%;
animation: refresh 5s infinite;
background-color: #1e87f0;
}
#keyframes refresh {
from {
width: 100%;
}
to {
width: 0;
}
}
Although, I do worry about synchronization issues as the animation is not coupled with updatePassword in any way.
Question: Is there a way to have updatePassword reset the animation each time I call the function, and remove the initial delay?
JSFiddle: https://jsfiddle.net/MajesticPixel/fxkng013/
I've modified your JSFiddle, here's the explanation.
#countdown-fill {
width: 100%;
height: 100%;
transform-origin: left;
background-color: #1e87f0;
}
.reset {
transition: transform 5s linear;
transform: scaleX(0);
}
The trick is to bind the transition to a class, and when you want to reset it you just remove the class (reset the transition to the initial status) and add it again (restart it).
But there are a few gotchas: the most important is that instantly removing and adding the class will be optimized by the browser, which will just merge the actions and no transition at all will happen. The trick is to wrap the calls in a nested rAF call, which will force the browser to execute, render, and then execute again.
window.requestAnimationFrame(function() {
document.getElementById("countdown-fill").classList.remove('reset');
window.requestAnimationFrame(function() {
document.getElementById("countdown-fill").classList.add('reset');
});
});
The second is related to transitions: to optimize browser rendering, avoid transitioning properties like width or height, and try to limit to transforms and opacity. I've changed your width transition into a transform transition: same effect, more performance.
I second what NevNein has posted, and would also like to add that if you want to couple the transition with updatePassword so that they have a linked relationship and not just matched timeouts, you should replace setInterval(updatePassword, 5000) with:
updatePassword();
document.getElementById('countdown-fill').addEventListener("transitionend", updatePassword)
The countdown and password change will now run at any speed you set in the CSS.
I have noticed this 'issue' lately when trying some stuff.
Say I want to create a drop-down menu or an accordion.
This is my HTML:
<div class="wrapper" onclick="toggle()">
I want to be animated!
<div class="content">
Was I revealed in a timely fashion?
</div>
</div>
Stylesheets:
.wrapper {
background: red;
color: white;
height: auto;
padding: 12px;
transition: 2s height;
}
.content {
display: none;
}
.content.visible {
display: block;
}
JavaScript:
function toggle () {
var content = document.getElementsByClassName('content')[0];
var test = content.classList.contains('visible');
test ? content.classList.remove('visible') :
content.classList.add('visible');
}
I am trying to achieve a nice, smooth animation when we toggle the state of the content. Obviously this does not work. Anyone can explain to me why it does not work and how to fix it? Many thanks.
Link to the JSFiddle.
First things first, some CSS properties CANNOT be transitioned, display is one of them, additionally only discrete values can be transitioned, so height: auto cannot as well.
In your case the problem is with height: auto, while there are a few hacks for doing this, if you are just showing and hiding stuff, why not add, and use jQuery's toggle instead?
$(".content").toggle("slow");
jsFiddle
--EDIT (without jQuery)--
Because it's the auto that is giving us problems, we can use javascript to replace auto with a value in pixels and then use the css transition normally, if your content doesn't have a scroll, we can easily take that value from the scrollHeight property:
function toggle () {
var content = document.getElementsByClassName('content')[0];
var test = content.classList.contains('visible');
console.log(test);
if (test) {
content.classList.remove('visible')
content.style.height = "0px";
} else {
content.classList.add('visible');
content.style.height = content.scrollHeight + "px";
}
}
Css
.wrapper {
background: red;
color: white;
height: auto;
padding: 12px;
transition: 2s height;
}
.content {
height: 0px;
display: block;
transition: 2s height;
overflow: hidden;
} /* totally removed .content.visible */
jsFiddle
I have div container with list (cards) inside. When I hover it, cards start to moving (translateX animation). container's width is 300px, elements count in container:3, each element width:100px.
So you can see 3 elements in container together overflow:hidden. What I want to make?, is that when there is no element to show translateX animation -100px = 100px blank space after third element, it start from 1 elements in the list immediately after last, with no blank space.
For now, I have no idea how it could be done without duplicates and etc.
Here is what I have at the moment:
Fiddle (Hover cards to see translation animation)
UPD 1:
The code and data (cards count, container size) was taken for example, i'll try to explain better what i want: My goal is to built list of cards and after button was pressed, the list will start moving (like in example with translateX animation) for some time (for example translateX: 12491px, animation-duration: 15s;) and stops. But problem is that amount of crads in the list would be in range of 3-40 cards (each card is 100px width & height). So, when i'll set translateX: 12491px for example, it will be out of range and after the last card in the list would appear blank space. I want first and last card to be tied somehow and after the last card immediately appears first card in the list and etc.. Maybe i am searching for solution in a wrong way, but i guess you understand the main idea.
UPD 2:
I found that cs:go uses animation that i wanted to write on html\css\js. Here is video: youtube.com
html:
<div class="container">
<div class="cards">
<div class="card">
1
</div>
<div class="card">
2
</div>
<div class="card">
3
</div>
</div>
</div>
css:
.container
{
width:300px;
height: 100px;
border: 2px solid black;
overflow: hidden;
}
.card
{
float:left;
height: 100px;
width: 100px;
background-color:blue;
box-sizing: border-box;
border: 2px solid red;
color: white;
font-size: 23px;
}
.cards:hover
{
transform: translateX(-100px);
transition-duration: 3s;
animation-duration: 3s;
animation-fill-mode: forwards;
}
start from 1 elements in the list immediately after last, with no
blank space
This is beyond CSS and you will need Javascript for that. Because, you have tagged the question with Javascript and not jQuery, my answer would be limited to pure Javascript only. Look ma, no JQuery ;)
I have no idea how it could be done without duplicates
Here is a DIY (do it yourself) idea..
The main trick is to show at least one item less than the total you have. If you have 3 cards, show only 2. If you have 4 cards, show only 3. Why, because you need to re-position a card when it goes out of view and wrap it back at the end. If you show exactly the same number of cards that you have, then you cannot break half-a-card and wrap it and you will see some blank space until the first one goes out of view. You get the idea?
Do not use translate or you will end up complicating things for yourself while scripting it out. Keep things simple.
Do not use a wrapper for your cards. Why? Because, we will be re-positioning the cards which have gone out of view. When we do that, the next card will take up its place and immediately go out of view making things further difficult for you.
To keep things simple, arrange your cards with absolute positioning relative to its container. To start with, let all cards stack up at top:0; and left: 0;.
Next wire-up Javascript to position the left property based on the width of each card and arrange them linearly.
Use requestAnimationFrame to control the animation.
Keep track of the left-most card and its left position. When this goes out of view (which is 0 minus width), appendChild this card to its container. This will move the card to the end of cards. Also, change the left property to it based on the last card in the list.
That' all there is to it.
Below is a demo. To make it easy for you to experiment, I have used a settings object to keep the configurable properties which you can easily tweak and see. Look closely at the code and you will find it simple to understand. You can set the iterations settings to 0 to make the animation infinite.
Also, note that you do not need to duplicate or fake the cards. Try the demo and add as many cards you want to.
The inline code comments in the snippet, will further help you understand each line of code and relate to the steps above.
Snippet:
var list = document.querySelector('.cardList'), // cache the container
cards = document.querySelectorAll('.card'), // cache the list of cards
start = document.getElementById('start'), // buttons
stop = document.getElementById('stop'),
reset = document.getElementById('reset'),
raf, init = 0, counter = 0, lastCard, currentIteration = 0, // general purpose variables
settings = { // settings object to help make things configurable
'width': 100, 'height': 100, 'speed': 2,
'iterations': 2, 'count': cards.length
}
;
start.addEventListener('click', startClick); // wire up click event on buttons
stop.addEventListener('click', stopClick);
reset.addEventListener('click', resetClick);
initialize(); // initialize to arrange the cards at start
function initialize() {
// loop thru all cards and set the left property as per width and index position
[].forEach.call(cards, function(elem, idx) {
elem.style.left = (settings.width * idx) + 'px';
});
init = -(settings.width); // initialize the view cutoff
lastCard = cards[settings.count - 1]; // identify the last card
counter = 0; currentIteration = 0; // reset some counters
settings.speed = +(document.getElementById('speed').value);
settings.iterations = +(document.getElementById('iter').value);
}
function startClick() {
initialize(); raf = window.requestAnimationFrame(keyframes); // start animating
}
function stopClick() { window.cancelAnimationFrame(raf); } // stop animating
function resetClick() { // stop animating and re-initialize cards to start again
window.cancelAnimationFrame(raf);
document.getElementById('speed').value = '2';
document.getElementById('iter').value = '2';
initialize();
}
// actual animation function
function keyframes() {
var currentCard, currentLeft = 0, newLeft = 0;
// iterate all cards and decrease the left property based on speed
[].forEach.call(cards, function(elem, idx) {
elem.style.left = (parseInt(elem.style.left) - settings.speed) + 'px';
});
currentCard = cards[counter]; // identify left-most card
currentLeft = parseInt(currentCard.style.left); // get its left position
if (currentLeft <= init) { // check if it has gone out of view
// calculate position of last card
newLeft = parseInt(lastCard.style.left) + settings.width;
list.appendChild(currentCard); // move the card to end of list
currentCard.style.left = newLeft + 'px'; // change left position based on last card
lastCard = currentCard; // set this as the last card for next iteration
counter = (counter + 1) % settings.count; // set the next card index
if ((settings.iterations > 0) && (counter >= (settings.count - 1))) {
currentIteration++; // check settings for repeat iterations
}
}
if (currentIteration >= settings.iterations) { return; } // when to stop
raf = window.requestAnimationFrame(keyframes); // request another animation frame
};
* { box-sizing: border-box; padding: 0; margin: 0; }
.cardList {
position: relative; height: 100px; width: 300px;
margin: 10px; border: 2px solid #33e;
overflow: hidden; white-space: nowrap;
}
.card {
position: absolute; left: 0; top: 0; text-align: center;
height: 100px; width: 100px; line-height: 100px;
background-color: #99e;
font-family: monospace; font-size: 2em; color: #444;
border-left: 1px solid #33e; border-right: 1px solid #33e;
}
div.controls, button { margin: 10px; padding: 8px; font-family: monospace; }
div.controls input { width: 48px; padding: 2px; text-align: center; font-family: monospace; }
<div class="controls">
<label>Speed <input id="speed" type="number" min="1" max="8" value="2" />x</label>
|
<label>Iterations <input id="iter" type="number" min="0" max="8" value="2" /></label>
</div>
<div class="cardList">
<div class="card">1</div>
<div class="card">2</div>
<div class="card">3</div>
<div class="card">4</div>
</div>
<button id="start">Start</button>
<button id="stop">Stop</button>
<button id="reset">Reset</button>
Fiddle: http://jsfiddle.net/abhitalks/1hkw1v0w/
Note: I have left out a few things in the demo. Especially, although width and height of the cards is part of the settings object, but currently it left fixed. You can easily use the settings object to make the dimensions of the cards configurable as well.
Edit:
(as per Op's comment)
If you want a greater control over distance to scroll, duration and timing-functions (easing), then you could implement those yourself using a library. A couple of such good libraries are the Robert Penner's Easing Functions and a jQuery plugin from GSGD. Although you can implement all of that with pure Javascript, it would be easier if you use a library like jQuery.
Catch here is that in order to do so effectively, you must then duplicate the cards. You can do so easily by cloning the entire list a couple of times.
Although you have not tagged this question with jQuery, here is a small demo (using jQuery to get it done quickly) where you can configure the speed and the distance.
Snippet 2:
var $cardList = $('.cardList').first(),
$cards = $('.card'),
$speed = $('input[name=speed]'),
width = 100,
randomize = true,
distance = 20 * width
;
for (var i = 0; i < 50; i++) {
$cards.clone().appendTo($cardList);
}
function spin() {
var newMargin = 0, newDistance = distance,
speed = +($speed.filter(':checked').val());
if (randomize) {
newDistance = Math.floor(Math.random() * $cards.length * 5);
newDistance += $cards.length * 5;
newDistance *= width;
}
newMargin = -(newDistance);
$cards.first().animate({
marginLeft: newMargin
}, speed);
}
$('#spin').click(function() {
$cards.first().css('margin-left', 0);
spin();
return false;
});
* { box-sizing: border-box; padding: 0; margin: 0; }
.cardList {
height: 100px; width: 302px; position: relative;
margin: 10px; border: 1px solid #33e;
overflow: hidden; white-space: nowrap;
}
.card {
display: inline-block; text-align: center;
height: 100px; width: 100px; line-height: 100px;
background-color: #99e;
font-family: monospace; font-size: 2em; color: #444;
border-left: 1px solid #33e; border-right: 1px solid #33e;
}
.cardList::before, .cardList::after {
content: ''; display: block; z-index: 100;
width: 0px; height: 0px; transform: translateX(-50%);
border-left: 8px solid transparent;
border-right: 8px solid transparent;
}
.cardList::before {
position: absolute; top: 0px; left: 50%;
border-top: 12px solid #33e;
}
.cardList::after {
position: absolute; bottom: 0px; left: 50%;
border-bottom: 12px solid #33e;
}
div.controls, button { margin: 10px; padding: 8px; font-family: monospace; }
div.controls input { width: 48px; padding: 2px; text-align: center; font-family: monospace; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="controls">
<label>Speed: </label>
|
<label><input name="speed" type="radio" value='6000' />Slow</label>
<label><input name="speed" type="radio" value='5000' checked />Medium</label>
<label><input name="speed" type="radio" value='3000' />Fast</label>
</div>
<div class="cardList"><!--
--><div class="card">1</div><!--
--><div class="card">2</div><!--
--><div class="card">3</div><!--
--><div class="card">4</div><!--
--></div>
<button id="spin">Spin</button>
Fiddle 2: http://jsfiddle.net/abhitalks/c50upco5/
If you don't want to modify the dom elements you could take advantage of flex-item's order property;
to do this you'd still need a little JS to add this property after animation has ended;
I also changed to animation instead of transition so it automatically resets the transform property at the end of animation.
$('.cards').mouseenter(function() {
setTimeout(function() {
$('.card').first().css("order", "2");
}, 3000);
});
$('.cards').mouseleave(function() {
$('.card').first().css("order", "-1");
});
.container {
width: 300px;
height: 100px;
border: 2px solid black;
overflow: hidden;
}
.card {
float: left;
/* height: 100px;
width: 100px;*/
background-color: blue;
box-sizing: border-box;
border: 2px solid red;
color: white;
font-size: 23px;
flex: 0 0 25%;
}
.cards:hover {
animation: trans 3s;
}
/**/
.cards {
width: 400px;
height: 100%;
display: flex;
transition: transform 3s;
}
#keyframes trans {
0% {
transform: translateX(0)
}
100% {
transform: translateX(-100px)
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.0/jquery.min.js"></script>
<div class="container">
<div class="cards">
<div class="card">1</div>
<div class="card">2</div>
<div class="card">3</div>
</div>
</div>
fiddle
But if you're OK to use JS I suggest you manipulate the order of DOM elements directly,taking the first child element of .cards and appending it to the end of list at the end of each animation;
try this:
var anim;
$('.cards').mouseenter(function(){
anim = setInterval(function(){
$('.cards').append($('.card').first())
},3000)
});
$('.cards').mouseleave(function(){
clearInterval(anim)
});
.container{
width:300px;
height: 100px;
border: 2px solid black;
overflow: hidden;
}
.card{
float:left;
/* height: 100px;
width: 100px;*/
background-color:blue;
box-sizing: border-box;
border: 2px solid red;
color: white;
font-size: 23px;
/**/
flex:0 0 25%;
}
.cards:hover{
animation: trans 3s infinite;
}
/**/
.cards{
width:400px;
height:100%;
display:flex;
}
#keyframes trans {
0% {
transform: translateX(0)
}
100% {
transform: translateX(-100px)
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.0/jquery.min.js"></script>
<div class="container">
<div class="cards">
<div class="card">
1
</div>
<div class="card">
2
</div>
<div class="card">
3
</div>
</div>
</div>
in case you want one card to be present at same time both at the beginning and at the end of card-list you'll need to make a deep-copy / clone of the element;
here's an example;
Update 2:
I wrote a jquery plugin that may act the way you want:
you can add as many cards as you want, right now the "translateX" is random (the script will choose randomly the final card)
link to the demo
Update:
I know, I used duplicates, but now my code works on three cards:
I added three "fake" cards
Each "real" card has it's own animation
the "fake" cards will be overlapped by the real ones once their cycle is finished ("when there is no element to show" as you asked)
check the snippet:
.container {
width: 300px;
height: 100px;
border: 2px solid black;
overflow: hidden;
}
.card {
float: left;
height: 100px;
width: 100px;
background-color: blue;
box-sizing: border-box;
border: 2px solid red;
color: white;
font-size: 23px;
}
.cards {
width: 600px;
}
.container:hover .card1{
animation: 1600ms slide1 infinite linear;
}
.container:hover .card2{
animation: 1600ms slide2 infinite linear;
}
.container:hover .card3{
animation: 1600ms slide3 infinite linear;
}
.fakecard{z-index:-1000;}
.container:hover .fakecard{
animation: 1600ms fakeslide infinite linear;
}
#keyframes slide1 {
0% { transform: translateX(0px); }
33% { transform: translateX(-100px); }
33.1% { transform: translateX(+200px); }
100% { transform: translateX(0px); }
}
#keyframes slide2 {
0% { transform: translateX(0px); }
66% { transform: translateX(-200px); }
66.1% { transform: translateX(100px); }
100% { transform: translateX(0px); }
}
#keyframes slide3 {
0% { transform: translateX(0px); }
99% { transform: translateX(-300px); }
99.1% { transform: translateX(+300px); }
100% { transform: translateX(0px); }
}
#keyframes fakeslide {
0% { transform: translateX(0px); }
99% { transform: translateX(-300px); }
99.1% { transform: translateX(+300px); }
100% { transform: translateX(0px); }
}
<div class="container">
<div class="cards">
<div class="card card1">
1
</div>
<div class="card card2">
2
</div>
<div class="card card3">
3
</div>
<div class="card fakecard">
1 (fake)
</div>
<div class="card fakecard">
2 (fake)
</div>
<div class="card fakecard">
3 (fake)
</div>
</div>
</div>
Previous answer:
Is this what you are trying to achieve?
I don't think you can do it without duplicates...
If not, can you explain better what you are trying to achieve here?
[snipped code removed]
Here is the same effect that you mentioned, with a little tweak on your CSS and a helpful hand from jQuery.
CSS
Change your selector for the translateX animation to apply on each of the .card boxes when their immediate parent is hovered, and not the .cards (which is the immediate parent of the .cards). This is because you'd want the cards to move to the left, and not the window through which they appear while making the movement.
That is,
.cards:hover .card {
transform: translateX(-100px);
transition-duration: 1.5s;
animation-duration: 1.5s;
animation-fill-mode: forwards;
}
jQuery
var $container = $('.container');
var cardWidth = 100;
$container.on('mouseenter', function (e) {
e.preventDefault();
var $card0Clone = $('.card').eq(0).clone(); // clone of the first .card element
$('.cards').append($card0Clone);
updateWidth();
});
$container.on('mouseleave', function (e) {
e.preventDefault();
var $cards = $('.card');
$cards.eq(0).remove(); // remove the last .card element
});
function updateWidth() {
$('.cards').width(($('.card').length) * cardWidth); // no of cards in the queue times the width of each card would result in a container fit enough for all of them
}
Code Explained
As you move in the mouse pointer, a clone of the first card is created, and appended to the end of the cards collection. Further, as you move the mouse out of the hover area, the original .card (which was cloned earlier) will be removed from the head of the queue - hence, producing a cyclic effect.
The real trick though is with the updateWidth function. Every time the mouse enters the .container the width of the .cards' immediate parent (i.e. .cards div) is updated, so that .cards div is wide enough to fit in all the .cards, and therefore, making sure that each of the cards push against each other and stay in one line at the time the translation animation is being done.
Here is a simple technique that manipulates the Dom to create your desired effect
Javascript:
document.querySelector('.cards').addEventListener('mousedown', function(e) {
if (e.clientX < (this.offsetWidth >> 1)) {
this.appendChild(this.removeChild(this.firstElementChild));
} else {
this.insertBefore(this.lastElementChild, this.firstElementChild);
}});
then in you css use the nth-of-type selector to position elements as required.
Here is your fiddle
If you are using mouseover you might need to wait for transitionend event before firing again.
Check out this demo
Here I used JQuery, you can configure your animation using two variables
var translateX = 1000; //adjust the whole distance to translate
var stepSpeed = 100; //adjust the speed of each step transition in milliseconds
After setting your variables, on the click event of the cards do the following:-
Get the number of the steps required based on translateX
Loop for the number of steps
Inside each loop (each step) move the cards 1 step to the left, then put the first card to the end of the cards to form the connected loop, then return back the cards to it's initial position
Here is the code:
var stepsNumber = translateX/100;
for(var i=0; i< stepsNumber; i++)
{
$('.cards').animate({'left' : -100}, stepSpeed,function(){
$('.cards div:last').after($('.cards div:first'));
$('.cards').css({'left' : '0px'});
});
}
I have a navbar that uses some CSS to change the opacity:
.navbar {
background-color: #4B5253;
opacity: 0.8;
filter: alpha(opacity = 80);
}
I need the opacity to change to 1.0 after the user scrolls down a certain number of pixels, for example, 500px.
I'm using jQuery, but I didn't find a solution.
Also, I'm not good with JavaScript, and sometimes I don't know where should I put my code. So if is there any way to do it all with CSS, it will be great!
Here is an example of what I want—pay close attention to the header as you scroll down.
If you want a native solution then use this:
function changeCss () {
var bodyElement = document.querySelector("body");
var navElement = document.querySelector("nav");
this.scrollY > 500 ? navElement.style.opacity = .8 : navElement.style.opacity = 1;
}
window.addEventListener("scroll", changeCss , false);
here is a live demo
function changeCss () {
var bodyElement = document.querySelector("body");
var navElement = document.querySelector("nav");
this.scrollY > 500 ? navElement.style.opacity = .8 : navElement.style.opacity = 1;
}
window.addEventListener("scroll", changeCss , false);
body{
background-color: white;
height: 1000vh
}
nav{
position:fixed;
top:0;
left:0;
width:100%;
text-align: center;
background: blueviolet
}
nav li{display: inline-block}
nav a{
padding: 10px 12px;
color: white;
text-transform:uppercase;
text-decoration: none
}
<nav class="menu">
<ul>
<li>Home</li>
<li>About</li>
<li>Contact</li>
</ul>
</nav>
I wrote CSS for class a, then class b.
In .a, opacity was 0.8 and in .b the opacity was 1.0. With jQuery, I just changed the element's class:
.a {
opacity: 0.8;
}
.b {
opacity: 1.0;
}
$(window).scroll(function () {
var $heightScrolled = $(window).scrollTop();
var $defaultHeight = 500;
if ($heightScrolled < $defaultHeight) {
$('#mynav').removeClass("b")
$('#mynav').addClass("a")
}
else {
$('#mynav').addClass("b")
}
});
The easiest way to accomplish what you're trying to do is a combination of some simple jQuery and CSS transitions.
We will use JavaScript to check for the windows scroll position on every scroll event and compare it to the distance of the bottom of the #main element; if the scroll position is greater, then we'll apply a class to the body to indicate we have scrolled past #main, and then we will use CSS to define the nav styling for that state.
Change the CSS code so it changes opacity when it's past #main.
// get the value of the bottom of the #main element by adding the offset of that element plus its height, set it as a variable
var mainbottom = $('#main').offset().top + $('#main').height();
// on scroll,
$(window).on('scroll', function() {
// we round here to reduce a little workload
stop = Math.round($(window).scrollTop());
if (stop > mainbottom) {
$('.nav').addClass('past-main');
} else {
$('.nav').removeClass('past-main');
}
});
.nav {
background-color: transparent;
color: #fff;
transition: all 0.25s ease;
position: fixed;
top: 0;
width: 100%;
background-color: #ccc;
padding: 1em 0;
/* make sure to add vendor prefixes here */
}
.nav.past-main {
background-color: #fff;
color: #444;
}
#main {
height: 500px;
background-color: red;
}
#below-main {
height: 1000px;
background-color: #eee;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<nav class="nav">
[logo]
</nav>
<div id="main">#main</div>
<div id="below-main">#below-main</div>