Load an image (background-image CSS) dynamically using javascript - javascript

i'm trying to convert the background-image (css) into an object to change it's value but I couldn't find a solution.
At the moment there are 2 images in the script the first one is a circle loader script and the second one is a script that based of the value of the range it shows or hides part of the picture.
What i'm trying to do is to make load the picture inside the circle loader script.
For instance if the circle loader is 30/100 it should show only display 30% of the picture inside the circle vertically.
Here's the code:
Live version:
var bar = new ProgressBar.Circle(container, {
color: '#aaa',
// This has to be the same size as the maximum width to
// prevent clipping
strokeWidth: 4,
trailWidth: 1,
easing: 'easeInOut',
duration: 1400,
text: {
autoStyleContainer: false
},
from: { color: '#aaa', width: 1 },
to: { color: '#333', width: 4 },
// Set default step function for all animate calls
step: function(state, circle) {
circle.path.setAttribute('stroke', state.color);
circle.path.setAttribute('stroke-width', state.width);
var value = Math.round(circle.value() * 100);
if (value === 0) {
circle.setText('');
} else {
circle.setText(value);
}
}
});
bar.text.style.fontFamily = '"Raleway", Helvetica, sans-serif';
bar.text.style.fontSize = '2rem';
bar.animate(1.0); // Number from 0.0 to 1.0
var sldH = document.getElementById('slider-h');
var sldV = document.getElementById('slider-v');
var img = document.getElementById("image");
// attach change handlers to the sliders
sldH.addEventListener('change', changeHandler);
sldV.addEventListener('change', changeHandler);
function changeHandler(e) {
var isHorizontal = e.srcElement.id == 'slider-h';
// get the sliders values
var valH = sldH.value;
var valV = sldV.value;
// calculate the percentage to pass an absolute length value
// to the clip property and determine the static value
var leftVal = calcPerc(img.width, valH);
var topVal = -1 * calcPerc(img.height, valV);
var clipVal = getClipVal(topVal, leftVal);
// set the images' right offset clip accordingly
img.style.clip = clipVal;
}
function calcPerc(range, val) {
return range / 100 * val;
}
function getClipVal(top, left) {
return 'rect(' + top + 'px, auto, auto, ' + left + 'px)';
}
#container {
margin: 20px;
top: 80px;
width: 200px;
height: 200px;
position: relative;
background-image: url("http://pngimg.com/uploads/bitcoin/bitcoin_PNG47.png");
background-repeat: no-repeat;
background-size: 100% 100%;
}
.btc{
background-image: url("http://pngimg.com/uploads/bitcoin/bitcoin_PNG47.png");
background-repeat: no-repeat;
background-size: 100% 100%;
}
#slider-h,
#slider-v,
#image,
#underlay {
/* absolute positioning is mandatory for clipped elements (#image) */
position: absolute;
}
#slider-h,
#image,
#underlay {
width: 192px;
left: 100px;
}
#slider-h {
top: 50px;
left: 350px;
}
#slider-v {
top: 192px;
left: 200px;;
width: 207px;
-moz-transform: rotate(270deg);
-webkit-transform: rotate(270deg);
-o-transform: rotate(270deg);
-ms-transform: rotate(270deg);
transform: rotate(270deg);
}
#image,
#underlay {
top: 100px;
left: 350px;
height: 207px;
}
#image {
/* initial clip state */
}
#underlay {
/*background-color: #4C76A5;*/
}
<script src="https://rawgit.com/kimmobrunfeldt/progressbar.js/1.0.0/dist/progressbar.js"></script>
<link href="https://fonts.googleapis.com/css?family=Raleway:400,300,600,800,900" rel="stylesheet" type="text/css">
<div id="container" >
</div>
<input type="range" min="0" max="100" id="slider-h" value="0" />
<input type="range" min="-100" max="0" id="slider-v" value="0" />
<div id="underlay"></div>
<img src="http://pngimg.com/uploads/bitcoin/bitcoin_PNG47.png" id="image" />
I hope somebody can help! Thanks

Related

Div with sprite-animation doesn't change properly during window.resize event

I am trying to imitate 3d-model rotation with a sprite sheet. I found a perfect example on Codepen, but it was not responsive.
What I tried to do is to write divs, containers and spritesize (in script) in vw, and then it is being checked in the window.resize event. It does work, but unfortunately not DURING window resize.
I put my snippet and three pictures in the post —
I opened website and everything is perfect - image
I started to change the size of my browser window and as you can see something is wrong - image
Now I tried to "rotate" the "model" with resized window and all is fine again - image
var spriteslider = document.createElement('div');
var clientWidth = document.getElementById('spritetarget').clientWidth;
document.body.appendChild(spriteslider);
spriteslider.slider = document.getElementById('spriteslider');
spriteslider.sprite = document.getElementById('spritetarget');
spriteslider.spritesize = clientWidth;
spriteslider.spritecount = 20;
spriteslider.pixelsperincrement = 5;
spriteslider.multiplier = spriteslider.lastmultiplier = 0;
Draggable.create(spriteslider, {
type: 'x',
trigger: spriteslider.slider,
bounds: {
minX: 0,
maxX: 0,
minY: 0,
maxY: 0
},
edgeResistance: 0,
cursor: 'e-resize',
onDrag: function() {
if (this.isDragging) {
var t = this.target;
t.multiplier = Math.floor(this.x / t.pixelsperincrement) + t.lastmultiplier;
// TweenLite.set(t.sprite, { backgroundPosition: (-t.multiplier * t.spritesize) + "px 0"});
TweenLite.set(t.sprite, {
backgroundPosition: (-t.multiplier * t.spritesize) + "px 0"
});
}
},
onDragEnd: function() {
var t = this.target;
t.lastmultiplier = t.multiplier % t.spritecount;
}
});
window.addEventListener('resize', function(event) {
var clientWidth = document.getElementById('spritetarget').clientWidth;
spriteslider.spritesize = clientWidth;
TweenLite.set(t.sprite, {
backgroundPosition: (-t.multiplier * t.spritesize) + "px 0"
});
}, true);
body {
text-align: center;
font: normal 12px sans-serif;
background: #000000;
color: #91E600;
}
.spriteslider {
margin: 20px auto;
padding: 60px;
width: 20vw;
height: 20vw;
background: #FCFEFC;
border-radius: 5px;
}
#spritetarget {
width: 20vw;
height: 20vw;
background-size: cover;
background-image: url(https://s3-us-west-2.amazonaws.com/s.cdpn.io/29123/heart.png);
/* horizontal spritesheet - image from http://preloaders.net */
background-repeat: repeat-x;
}
<div class='spriteslider' id='spriteslider'>
<div id='spritetarget'></div>
</div>
<p>Drag the box left/right to control the sprite's position.</p>
<script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js'></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/utils/Draggable.min.js'></script>
The issue is because you're referencing t in the window.resize event handler, yet that variable has been defined in a different scope, and is not accessible from that location.
To fix this issue you can replace t in that function with the spriteslider variable, as that's what t is expected to contain. Try this:
var spriteslider = document.createElement('div');
var clientWidth = document.getElementById('spritetarget').clientWidth;
document.body.appendChild(spriteslider);
spriteslider.slider = document.getElementById('spriteslider');
spriteslider.sprite = document.getElementById('spritetarget');
spriteslider.spritesize = clientWidth;
spriteslider.spritecount = 20;
spriteslider.pixelsperincrement = 5;
spriteslider.multiplier = spriteslider.lastmultiplier = 0;
Draggable.create(spriteslider, {
type: 'x',
trigger: spriteslider.slider,
bounds: {
minX: 0,
maxX: 0,
minY: 0,
maxY: 0
},
edgeResistance: 0,
cursor: 'e-resize',
onDrag: function() {
if (this.isDragging) {
var t = this.target;
t.multiplier = Math.floor(this.x / t.pixelsperincrement) + t.lastmultiplier;
TweenLite.set(t.sprite, {
backgroundPosition: (-t.multiplier * t.spritesize) + "px 0"
});
}
},
onDragEnd: function() {
var t = this.target;
t.lastmultiplier = t.multiplier % t.spritecount;
}
});
window.addEventListener('resize', function(event) {
var clientWidth = document.getElementById('spritetarget').clientWidth;
spriteslider.spritesize = clientWidth;
TweenLite.set(spriteslider.sprite, {
backgroundPosition: (-spriteslider.multiplier * spriteslider.spritesize) + "px 0"
});
}, true);
body {
text-align: center;
font: normal 12px sans-serif;
background: #000000;
color: #91E600;
}
.spriteslider {
margin: 20px auto;
padding: 60px;
width: 20vw;
height: 20vw;
background: #FCFEFC;
border-radius: 5px;
}
#spritetarget {
width: 20vw;
height: 20vw;
background-size: cover;
background-image: url(https://s3-us-west-2.amazonaws.com/s.cdpn.io/29123/heart.png);
/* horizontal spritesheet - image from http://preloaders.net */
background-repeat: repeat-x;
}
<div class='spriteslider' id='spriteslider'>
<div id='spritetarget'></div>
</div>
<p>Drag the box left/right to control the sprite's position.</p>
<script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js'></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/utils/Draggable.min.js'></script>

How to scale a container keeping its bottom right corner fixed?

I have a red container which initially is at bottom right of black container. I have a scale function that gradually scales the container. I want to make the bottom right position of red container to be fixed and scale it towards top left. How can I do that?
const box = document.getElementById("box")
const initHeight = 200
const initWidth = 200
const centerX = initWidth / 2
const centerY = initHeight / 2
function transform(scale, translate) {
if (translate) {
translate[0] = -centerX + translate[0]
translate[1] = -centerY + translate[1]
}
box.style.transform = `scale(${scale})${
translate ? ` translate(${translate.map((x) => x + "px").toString()})` : ""
}`
}
let initX = initWidth
let initY = initHeight
let scaleVal = 0.5
transform(scaleVal, [initX, initY])
function scale() {
scaleVal = scaleVal + 0.01
transform(scaleVal, [
initX - scaleVal * initWidth,
initY - scaleVal * initHeight
])
if (scaleVal <= 1) {
setTimeout(() => {
requestAnimationFrame(scale)
}, 50)
}
}
scale()
* {
box-sizing: border-box;
}
.box {
height: 200px;
width: 200px;
background-color: black;
position: absolute;
}
.box:nth-child(2) {
background-color: red;
}
<div id="app">
<div class="box"></div>
<div class="box" id="box"></div>
</div>
To lock the bottom right corner of the red box to the bottom right of the black box this snippet does two things: positions red box right bottom relative to the parent app container and sets the transform-origin to that spot too (normally transform origin is at the center of an element). It then uses a CSS animation to expand the red box and contract it again using scale.
This method does not need JS as it is a simple scaling transform, but of course some of the subtleties of the original transformations are lost because of tying the corner down.
* {
box-sizing: border-box;
}
body {
position: relative;
width: 100vw;
height: 100vh;
}
#app {
position: absolute;
height: 200px;
width: 200px;
}
.box:nth-child(1) {
height: 200px;
width: 200px;
background-color: black;
position: absolute;
top: 0;
left: 0;
}
#box {
background-color: red;
width: 100px;
height: 100px;
position: absolute;
bottom: 0;
right: 0;
transform-origin: right bottom;
animation: scale 5s 1 ease-in-out;
}
#keyframes scale {
0% {
transform: scale(1);
}
50% {
transform: scale(2);
}
100% {
transform: scale(1);
}
}
<div id="app">
<div class="box"></div>
<div class="box" id="box"></div>
</div>
Okay so I finally figured it out,
const box = document.getElementById("box")
let scale = 0
const initWidth = 50
const initHeight = 50
function fixed(num, fix = 1) {
return Number(parseFloat(num).toFixed(fix))
}
function scaleBox() {
const [x, y] = [
fixed((initWidth - scale * initWidth) / 2),
fixed((initHeight - scale * initHeight) / 2)
]
box.style.transform = `translate(${x}px, ${y}px) scale(${scale})`
scale = scale + 0.1
if (scale < 1) {
setTimeout(() => {
requestAnimationFrame(scaleBox)
}, 500)
}
}
scaleBox()
* {
box-sizing: border-box;
}
.box {
height: 50px;
width: 50px;
background-color: black;
position: absolute;
}
.box:nth-child(2) {
background-color: red;
transform: translate(0, 0) scale(0);
}
<div id="app">
<div class="box"></div>
<div class="box" id="box"></div>
</div>
Explanation
The trick is to translate the container in such a way that when its scaled after the translation, it always places itself in the bottom right of purple container.
To figure out the translation amount, let's first scale the container to 0.5 without any translation. It looks like this,
As you can see the container's width is 25 as 0.5(scale) * 50(init_width)=25 and position from container from all sides(top left, bottom left, top right, bottom right) will be (25/2, 25/2)=(12.5,12.5) since the container is scaled equally from all sides.
Since the position from bottom right is (12.5,12.5), we need to translate the container to (+12.5,+12.5) and then scale it to exactly place it at bottom right.
You can achieve many things using display:flex, it's great!
This is how I would approach your problem:
const handleClick = () => {
const blackDiv = document.getElementById("black-div");
const redDiv = document.getElementById("red-div");
let widthRatio = 0;
let heightRatio = 0;
const scaleUpTimer = setInterval(() => {
if (widthRatio === 1 || heightRatio === 1) clearInterval(scaleUpTimer);
widthRatio = redDiv.offsetWidth / blackDiv.offsetWidth;
heightRatio = redDiv.offsetHeight / blackDiv.offsetHeight;
redDiv.style.width = widthRatio * 100 + 2 + "%";
redDiv.style.height = heightRatio * 100 + 2 + "%";
}, 10);
};
#black-div {
width: 200px;
height: 200px;
background-color: rgb(0, 0, 0);
display: flex;
align-items: flex-end;
justify-content: flex-end;
}
#red-div {
background-color: red;
width: 50%;
height: 50%;
}
<div id='black-div'>
<div id='red-div' onclick={handleClick()}></div>
</div>
EDIT: I used onclick here but obviously you would have to handle the situations where someone clicks the red square and its already scaled up to avoid setting unnecessary timers. Or you could just call the function directly, without having to click anything.

How to save object position after animation in JavaScript?

I am trying to animate an object for a game in which the ball is supposed to move up, right, left and down on pressing user button. I am trying to achieve this by using .animate() function on the ball. But after every animation event, the ball resets to its initial position and does not continue moving from its "new" position. Is there any way to accomplish this?
Following is my condensed code snippet for simplicity:
/* Animation */
var item = document.getElementById('item');
var anim;
function myMoveLeft(){
anim=item.animate([
// keyframes
{ transform: 'translateX(0px)' },
{ transform: 'translateX(-60px)' }
], {
duration: 1000,
iterations: 1
});
}
function myMoveDown(){
anim=item.animate([
// keyframes
{ transform: 'translateY(0px)' },
{ transform: 'translateY(60px)' }
], {
duration: 1000,
iterations: 1
});
// anim.onfinish(()=>{console.log("onfinish ran")})
}
item.addEventListener('animationend', () => {
console.log('Animation ended');
});
button{
display:inline-block;
height:40px;
width:80px;
}
#myContainer {
width: 400px;
height: 400px;
position: relative;
background: lightgray ;
}
#item {
background: orange;
position: absolute;
right:30px;
top:30px;
height: 30px;
width: 30px;
border-radius:50%;
}
<p>
<button onclick="myMoveLeft()">Left</button>
<button onclick="myMoveDown()">Down</button>
</p>
<div id ="myContainer">
<div id="item"></div>
</div>
As seen, I have already tried using .onfinish() and Event Listener 'animationend' hoping I could update the new 'right' and 'top' position but it does not work. Not sure if that would be the right approach.
Could someone please suggest on how to save the element to a new position and animate it further from that new position?
PS: I am also open to suggestions/techniques if you feel there are other better ways to do this.
Thanks a lot in Advance!!
You can make the ball get the final transform value using the fill option, which is the same as animation-fill-mode in css animation.
For not override the transform when you do the next animation, you can save the x and y value as variables, and do any animation according to the current x and y state. (from x to x-60, instead from 0 to -60, etc.)
Example:
/* Animation */
var item = document.getElementById('item');
var anim;
var x=0, y=0;
function myMoveLeft(){
anim=item.animate([
// keyframes
{ transform: `translate(${x}px, ${y}px)` },
{ transform: `translate(${x-60}px, ${y}px)` }
], {
duration: 1000,
iterations: 1,
fill: 'forwards'
});
x -= 60;
}
function myMoveDown(){
anim=item.animate([
// keyframes
{ transform: `translate(${x}px, ${y}px)` },
{ transform: `translate(${x}px, ${y+60}px)` }
], {
duration: 1000,
iterations: 1,
fill: 'forwards'
});
y += 60;
// anim.onfinish(()=>{console.log("onfinish ran")})
}
item.addEventListener('animationend', () => {
console.log('Animation ended');
});
button{
display:inline-block;
height:40px;
width:80px;
}
#myContainer {
width: 400px;
height: 400px;
position: relative;
background: lightgray ;
}
#item {
background: orange;
position: absolute;
right:30px;
top:30px;
height: 30px;
width: 30px;
border-radius:50%;
}
<p>
<button onclick="myMoveLeft()">Left</button>
<button onclick="myMoveDown()">Down</button>
</p>
<div id ="myContainer">
<div id="item"></div>
</div>

How to animate endless loop using jquery?

I have been trying using jquery animate to do a running text. But I can't seems to get it run in an endless loop. It always runs one time only..
/* js: */
$(document).ready(function(){
function scroll() {
$('.scroll').animate({
right: $(document).width()
}, 8000, scroll);
}
scroll();
});
/* css: */
.scroll {
position: absolute;
right: -200px;
width: 200px;
}
<!-- html: -->
<div class="scroll">This text be scrollin'!</div>
This is the demo:
https://jsfiddle.net/y9hvr9fa/1/
Do you guys know how to fix it?
So this is what I did:
Precalculate $(document).width() as if a horizontal scroll appears, the width will change in the next iteration
Remove the width you have set for scroll so that the width is only as long as the content - and you would have to give white-space:nowrap to keep the text in a line.
In the animate use the width of the scroll text using $('.scroll').outerWidth()
See demo below and update fiddle here
$(document).ready(function() {
// initialize
var $width = $(document).width();
var $scrollWidth = $('.scroll').outerWidth();
$('.scroll').css({'right': -$scrollWidth + 'px'});
// animate
function scroll() {
$('.scroll').animate({
right: $width
}, 8000, 'linear', function() {
$('.scroll').css({'right': -$scrollWidth + 'px'});
scroll();
});
}
scroll();
});
body {
overflow: hidden;
}
.scroll {
position: absolute;
white-space: nowrap;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="scroll">This text be scrollin'!</div>
Let me know your feedback on this, thanks!
CSS Alternative:
Alternatively you could use a CSS transition like in this CodePen:
https://codepen.io/jamesbarnett/pen/kfmKa
More advanced:
$(document).ready(function(){
var scroller = $('#scroller'); // scroller $(Element)
var scrollerWidth = scroller.width(); // get its width
var scrollerXPos = window.innerWidth; // init position from window width
var speed = 1.5;
scroller.css('left', scrollerXPos); // set initial position
function moveLeft() {
if(scrollerXPos <= 0 - scrollerWidth) scrollerXPos = window.innerWidth;
scrollerXPos -= speed;
scroller.css('left', scrollerXPos);
window.requestAnimationFrame(moveLeft);
}
window.requestAnimationFrame(moveLeft);
});
.scroll {
display: block;
position: absolute;
overflow: visible;
white-space: nowrap;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="scroller" class="scroll">This text be scrollin'!</div>
Dirty solution (my original answer):
In this example this would be a quick fix:
The text is running to the left without ever stopping. Here you will tell the text to always start at that position. (After the time has run up - meaning not necessarily just when it has left the screen)
$(document).ready(function(){
function scroll() {
$('.scroll').css('right', '-200px').animate({
right: $(document).width()
}, 8000, scroll);
}
scroll();
});
I have been trying using jquery animate to do a running text.
You know that the <marquee> HTML element works, right?
Which means you don't need CSS, Javascript or jQuery.
Pure HTML Solution:
<marquee>This text be scrollin'!</marquee>
The <marquee> element includes a large number of optional declarative attributes which control the behaviour of the scrolling text:
behavior
bgcolor
direction
height
hspace
loop
scrollamount
scrolldelay
truespeed
vspace
width
Further Reading:
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/marquee
Note 1:
The resource above correctly notes that:
This feature is no longer recommended. Though some browsers might
still support it, it may have already been removed from the relevant
web standards, may be in the process of being dropped, or may only be
kept for compatibility purposes.
Note 2
The same resource also recommends:
see the compatibility table at the bottom of this page to guide your decision
And... a cursory look at that compatibility table shows that the <marquee> element is as browser-compatible as the most established, most browser-compatible elements which exist today.
I hope it is useful :)
function start() {
new mq('latest-news');
mqRotate(mqr);
}
window.onload = start;
function objWidth(obj) {
if (obj.offsetWidth) return obj.offsetWidth;
if (obj.clip) return obj.clip.width;
return 0;
}
var mqr = [];
function mq(id) {
this.mqo = document.getElementById(id);
var wid = objWidth(this.mqo.getElementsByTagName("span")[0]) + 5;
var fulwid = objWidth(this.mqo);
var txt = this.mqo.getElementsByTagName("span")[0].innerHTML;
this.mqo.innerHTML = "";
var heit = this.mqo.style.height;
this.mqo.onmouseout = function () {
mqRotate(mqr);
};
this.mqo.onmouseover = function () {
clearTimeout(mqr[0].TO);
};
this.mqo.ary = [];
var maxw = Math.ceil(fulwid / wid) + 1;
for (var i = 0; i < maxw; i++) {
this.mqo.ary[i] = document.createElement("div");
this.mqo.ary[i].innerHTML = txt;
this.mqo.ary[i].style.position = "absolute";
this.mqo.ary[i].style.left = wid * i + "px";
this.mqo.ary[i].style.width = wid + "px";
this.mqo.ary[i].style.height = heit;
this.mqo.appendChild(this.mqo.ary[i]);
}
mqr.push(this.mqo);
}
function mqRotate(mqr) {
if (!mqr) return;
for (var j = mqr.length - 1; j > -1; j--) {
maxa = mqr[j].ary.length;
for (var i = 0; i < maxa; i++) {
var x = mqr[j].ary[i].style;
x.left = parseInt(x.left, 10) - 1 + "px";
}
var y = mqr[j].ary[0].style;
if (parseInt(y.left, 10) + parseInt(y.width, 10) < 0) {
var z = mqr[j].ary.shift();
z.style.left = parseInt(z.style.left) + parseInt(z.style.width) * maxa + "px";
mqr[j].ary.push(z);
}
}
mqr[0].TO = setTimeout("mqRotate(mqr)", 20);
}
.marquee {
position: relative;
overflow: hidden;
text-align: center;
margin: 0 auto;
width: 100%;
height: 30px;
display: flex;
align-items: center;
white-space: nowrap;
}
#latest-news {
line-height: 32px;
a {
color: #555555;
font-size: 13px;
font-weight: 300;
&:hover {
color: #000000;
}
}
span {
font-size: 18px;
position: relative;
top: 4px;
color: #999999;
}
}
<div id="latest-news" class="marquee">
<span style="white-space:nowrap;">
<span> •</span>
one Lorem ipsum dolor sit amet
<span> •</span>
two In publishing and graphic design
<span> •</span>
three Lorem ipsum is a placeholder text commonly
</span>
</div>
How is this?
.scroll {
height: 50px;
overflow: hidden;
position: relative;
}
.scroll p{
position: absolute;
width: 100%;
height: 100%;
margin: 0;
line-height: 50px;
text-align: center;
-moz-transform:translateX(100%);
-webkit-transform:translateX(100%);
transform:translateX(100%);
-moz-animation: scroll 8s linear infinite;
-webkit-animation: scroll 8s linear infinite;
animation: scroll 8s linear infinite;
}
#-moz-keyframes scroll {
0% { -moz-transform: translateX(100%); }
100% { -moz-transform: translateX(-100%); }
}
#-webkit-keyframes scroll {
0% { -webkit-transform: translateX(100%); }
100% { -webkit-transform: translateX(-100%); }
}
#keyframes scroll {
0% {
-moz-transform: translateX(100%);
-webkit-transform: translateX(100%);
transform: translateX(100%);
}
100% {
-moz-transform: translateX(-100%);
-webkit-transform: translateX(-100%);
transform: translateX(-100%);
}
}
<div class="scroll"><p>This text be scrollin'!</p></div>

Modern css/jquery bubble animation

Basically I received help to alter a codepen and was happy with the end result, but then when i tried to implement it on a html web page, it doesn't render properly and i'm not sure where it goes wrong, here is the link to the code pen http://codepen.io/anon/pen/hsepG
and here is my attempted implementation:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<title>test</title>
<style>
#mixin animate($animation, $duration, $repeat, $easing) {
-webkit-animation: $animation $duration $repeat $easing;
-moz-animation: $animation $duration $repeat $easing;
-ms-animation: $animation $duration $repeat $easing;
animation: $animation $duration $repeat $easing;
}
#mixin keyframes($name) {
#-webkit-keyframes #{$name} {
#content;
}
#-moz-keyframes #{$name} {
#content;
}
#-ms-keyframes #{$name} {
#content;
}
#keyframes #{$name} {
#content;
}
}
html,
body {
height: 100%;
}
body {
background: #09f;
#include background-image(linear-gradient(left, #09f, #45d1ff));
}
.bubble-toggle {
position: absolute;
top: 10px;
right: 10px;
padding: 10px;
background: rgba(255,255,255,0.5);
font-family: sans-serif;
font-size: 13px;
color: #333;
&:hover {
background: rgba(255,255,255,0.75);
}
}
.bubbles {
position: relative;
overflow: hidden;
width: 100%;
height: 100%;
margin: 0 auto;
}
.bubble-container {
position: absolute;
bottom: 0;
#include animate(bubblerise, 4s, infinite, ease-in);
#include opacity(0);
}
.bubble {
width: 6px;
height: 6px;
margin: 0 auto;
border: 1px solid rgba(255,255,255,0.5);
background: rgba(255,255,255,0.25);
#include border-radius(10px);
#include animate(bubblewobble, 0.4s, infinite, linear);
}
#include keyframes(bubblerise) {
0% {
bottom: 0;
#include opacity(0);
}
5% {
bottom: 0;
#include opacity(1);
}
99% {
#include opacity(1);
}
100% {
bottom: 100%;
#include opacity(0);
}
}
#include keyframes(bubblewobble) {
0% {
margin-left: 0;
}
50% {
margin-left: 2px;
}
}
</style>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script>
</head>
<body>
<div class="bubbles"></div>
<a class="bubble-toggle" href="#">Bubbles Off</a>
<script type="text/javascript">
$(document).ready(function() {
var $bubbles = $('.bubbles');
function bubbles() {
// Settings
var min_bubble_count = 20, // Minimum number of bubbles
max_bubble_count = 40, // Maximum number of bubbles
min_bubble_size = 3, // Smallest possible bubble diameter (px)
max_bubble_size = 8; // Largest possible bubble diameter (px)
// Calculate a random number of bubbles based on our min/max
var bubbleCount = min_bubble_count + Math.floor(Math.random() * (max_bubble_count + 1));
// Create the bubbles
for (var i = 0; i < bubbleCount; i++) {
$bubbles.append('<div class="bubble-container"><div class="bubble"></div></div>');
}
// Now randomise the various bubble elements
$bubbles.find('.bubble-container').each(function(){
// Randomise the bubble positions (0 - 100%)
var pos_rand = Math.floor(Math.random() * 101);
// Randomise their size
var size_rand = min_bubble_size + Math.floor(Math.random() * (max_bubble_size + 1));
// Randomise the time they start rising (0-15s)
var delay_rand = Math.floor(Math.random() * 16);
// Randomise their speed (3-8s)
var speed_rand = 0.5 + Math.random() * 2;
// Cache the this selector
var $this = $(this);
// Apply the new styles
$this.css({
'left' : pos_rand + '%',
'-webkit-animation-duration' : speed_rand + 's',
'-moz-animation-duration' : speed_rand + 's',
'-ms-animation-duration' : speed_rand + 's',
'animation-duration' : speed_rand + 's',
'-webkit-animation-delay' : delay_rand + 's',
'-moz-animation-delay' : delay_rand + 's',
'-ms-animation-delay' : delay_rand + 's',
'animation-delay' : delay_rand + 's'
});
$this.children('.bubble').css({
'width' : size_rand + 'px',
'height' : size_rand + 'px'
});
});
}
// In case users value their laptop battery life
// Allow them to turn the bubbles off
$('.bubble-toggle').click(function(){
if($bubbles.is(':empty')) {
bubbles();
$bubbles.show();
$(this).text('Bubbles Off');
} else {
$bubbles.fadeOut(function(){
$(this).empty();
});
$(this).text('Bubbles On');
}
return false;
});
bubbles();
});
</script>
</body>
</html>
Should my Css be in a separate style sheet?
thanks
Your codepen is using SCSS, not straight CSS. See http://sass-lang.com.
So, to use it on your own web page, you'll need to compile the SCSS, or copy the compiled CSS from the code pen. To get the compiled CSS from the codepen click on (SCSS).

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