I would like to add a button or link to appear on browser pop up window that makes a servlet request to get data. But the javascript that handles this should when an error occurs show the link or button on that window. Otherwise remain hidden.
function showErrorOnStart()
{
document.getElementById("video").innerHTML = "<p>This file is of
unsupported type. Please download the file</p>";
aud.style.visibility = "hidden";
vid.style.display = "none";
function myFunction() {
var x = document.getElementById("buttonLink");
if (x.style.display === "none") {
x.style.display = "block";
} else {
x.style.display = "none";
}
}
}
<button id="buttonLink" type="button"
style="display:none;" onclick="myFunction()">DownLoad</button>
I have no idea what I'm doing and would like someone to guide me to get this done correctly. Basically this function is called when an error occurs and displays a suitable message, but this time I want to include a link/button that this window will display which a user can then click and it will return a video stream.
PROTIP: As I always say to newbies, indentation is a must. Your code is bad indented and things like that can lead to code misunderstanding, hence to errors.
As far as I can tell, you code is fine BUT when I clean your indentation, you have one function defined inside another function:
function showErrorOnStart() {
document.getElementById("video").innerHTML = "<p>This file is of unsupported type. Please download the file</p>";
aud.style.visibility = "hidden";
vid.style.display = "none";
function myFunction() {
var x = document.getElementById("buttonLink");
if (x.style.display === "none") {
x.style.display = "block";
} else {
x.style.display = "none";
}
}
}
This is a perfect example of why good indentation is a must.
The scope where myFunction can be reached is showErrorOnStart contents, so anything outside showErrorOnStart can't access myFunction. You must define it outside:
function showErrorOnStart() {
document.getElementById("video").innerHTML = "<p>This file is of unsupported type. Please download the file</p>";
aud.style.visibility = "hidden";
vid.style.display = "none";
}
function myFunction() {
var x = document.getElementById("buttonLink");
if (x.style.display === "none") {
x.style.display = "block";
} else {
x.style.display = "none";
}
}
With this it should work as expected (as long as where you define the function is the global scope, not inside another function).
Related
I have the following code in js:
function feed() {
if(!batut){
foods.forEach(food => {
food.addEventListener('click', function() {
reset();
imgs[first + 1].style.display = "block"
txt.innerHTML = "Boss e satul. Doarme ca un porc."
feedTime();
} )
})
}
}
function goesAway(){
reset();
imgs[2].style.display = "block";
txt.innerHTML = "L-ai batut pe Boss si pleaca!"
clearTimeout(timer);
batut = true;
}
First one displays another img when i click one each of the objects.
The second is a function that triggers when i press a button.
When that happens i don't want that the first function to work anymore so I put there var = true in order to change it and dosn't apply to the if in the first but is not working..can someone help?
I had a javascript Function showHide(shID) , which is a function to hide div or show content after clicked "read more" . Here is my Fiddle : http://jsfiddle.net/Garfrey/5xf72j4m/8/
As you see when user click on it and show more content , but I just need to hide once , means when the user come back to visit my page and the hidden content is still showing. So that I need to add JQuery cookie , but what I wrote was wrong and it's not working .I'am new in Javascript . Do anyone know how to fix it ? thanks in advance , I really need help .
here my code for function :
<script language="javascript" type="text/javascript">
jQuery(document).ready(function(){
if($.cookie("example")=='1') {
function showHide(shID) {
if (document.getElementById(shID+'-show').style.display != 'none') {
document.getElementById(shID+'-show').style.display = 'none';
document.getElementById(shID).style.display = 'block';
}
else {
document.getElementById(shID+'-show').style.display = 'inline';
document.getElementById(shID).style.display = 'none';
}
}
} else {
$.cookie("example", "1");
}
});
</script>
You can't define a function inside jQuery's ready function without doing something like this
var showHide;
$(function() { // Document ready
showHide = function(sh) {
//Insert function code here
};
});
I think in your case you might be better off defining the function outside of the ready function then binding it to the button's onclick handler dynamically.
I also added a data-showhide attribute to the button to pass the variable into the showhide function onclick.
function showHide() {
var shID = $(this).data("showhide"); // Use lower case only in data
if (document.getElementById(shID + '-show').style.display != 'none') {
document.getElementById(shID + '-show').style.display = 'none';
document.getElementById(shID).style.display = 'block';
} else {
document.getElementById(shID + '-show').style.display = 'inline';
document.getElementById(shID).style.display = 'none';
}
}
$(function() {
$("#example-show").on("click", showHide);
});
<a href="#" id="example-show" class="showLink" data-showhide="example">
The cookies can be set to specific values in the showHide function. The ready handler can then query the cookie and determine whether or not to show or hide the div.
This fiddle shows this in action http://jsfiddle.net/e52hxosb/19/
Fixed Solution
//Hide and Show Divs
function hideContent(d) {
document.getElementById(d).style.display = "none";
}
function showInlineContent(d) {
document.getElementById(d).style.display = "inline";
}
function showBlockContent(d) {
document.getElementById(d).style.display = "block";
}
function reverseDisplay(d) {
if(document.getElementById(d).style.display == "none") { document.getElementById(d).style.display = "block"; }
else { document.getElementById(d).style.display = "none"; }
}
//Hide and Show Divs
// Show Div Click to show.
function researchStick() {
if (stick >= 1 && research1Progress < 100) { // Want to be able to show progress
stick = stick - 1; // each time you click me I want to use 1 stick
research1Progress = research1Progress + 5; // each stick brings research progress up 5
document.getElementById("stick").innerHTML = stick; // Show the player the update
}
if (research1Progress == 100) { // When reaches 100
showInlineContent('crafting2'); // show crafting2
}
// when research hits 100 unlocks blunt object for crafting
// this clickable button should hide after completion
// add achievement for first research project
}
Here is the fixed solution after applying some fixes. being able to call more then one if function is helpful to know, especially since all the tutorials I took did not specifically indicate it otherwise. maybe is was meant to be obvious but knowing this has helped me a newcomer to java create more code on my own
Check this code:
<script>
var next = document.getElementById("next");
var prev = document.getElementById("prev");
next.addEventListener("click",next(),false);
prev.addEventListener("click",prev(),false);
function next(e) {
e.preventDefault();
prev.style.display = "block";
next.style.display = "none";
}
function prev(e) {
e.preventDefault();
prev.style.display = "none";
next.style.display = "block";
}
</script>
<div id="nav">
‹‹‹
›››
</div>
I don't know why this is not working. I'm loading script just before <body> tag. Please help.
It gives me error: Uncaught TypeError: Property 'next' of object [object Object] is not a function
When you add the parenthesis to the functions, the functions are called immediately and the result, in this case undefined, is returned to addEventListener.
You want to reference the functions, not call them
next.addEventListener("click", next, false);
prev.addEventListener("click", prev, false);
The next error is that you're using the same names for the variables and functions, so when you say next.style it's now the function, not the element, as the function name overwrites the variable
var next_elem = document.getElementById("next");
var prev_elem = document.getElementById("prev");
next_elem.addEventListener("click", next_fn, false);
prev_elem.addEventListener("click", prev_fn, false);
function next_fn(e) {
e.preventDefault();
prev_elem.style.display = "block";
next_elem.style.display = "none";
}
function prev_fn(e) {
e.preventDefault();
prev_elem.style.display = "none";
next_elem.style.display = "block";
}
You need to mention the function names. By specifying () along with the function name, they are called.
Change it to:
next.addEventListener("click",next,false);
prev.addEventListener("click",prev,false);
I've this code:
function divHideShow(divToHideOrShow)
{
var div = document.getElementById(divToHideOrShow);
if (div.style.display == "none")
{
div.style.display = "block";
}
else
{
div.style.display = "none";
}
}
How to make it wait 2 seconds when executing div.style.display = "block"; ?
Thanks
You can use the function setTimeout to wait for a specified time (in milliseconds) before running some code.
function divHideShow(divToHideOrShow)
{
var div = document.getElementById(divToHideOrShow);
if (div.style.display == "none")
{
setTimeout(function () {
div.style.display = "block";
}, 2000);
}
else
{
div.style.display = "none";
}
}
It might be worth considering adding and removing a class rather than setting the style directly. You can then handle all styles using CSS which helps with maintainability (and you can use CSS3 animations to fade/grow/shrink things in and out too).
This answers you question: the second parameter of setTimeout takes milliseconds so, 2000 milliseconds= 2 seconds
function divHideShow(divToHideOrShow)
{
var div = document.getElementById(divToHideOrShow);
if (div.style.display == "none")
{
setTimeout(function(){div.style.display = "block";},2000);
}
else
{
div.style.display = "none";
}
}
If you need fadeIn or fadeOut effects you better consider using jquery library:
You need to include jquery library in order this to be working.....
function divHideShow(divToHideOrShow)
{
var time=600; //milli seconds alter this for changing speed
$("#"+divToHideOrShow).fadeToggle(time);
}