hi guy what the best way for add scope obj reference to a function.
my example , i have a super object.
var SuperObj = new PIXI.sprite();
SuperObj.action = new subObj();
SuperObj.action.actionFunction = function(){// need to acces to SuperObj};
when i add function stuf to action, i need add a scoped reference to his parent.
so i need have ascces to SuperObj in my function from subObj
so in my context its preferable to proceed like this ?
var motion = this._motions[motionName];
var action = (function(motion,actions){
return function(){
console.log('actions: ', actions); // by closures
};
})(motion,this); // this scoped by closures in function
this.actions.add_newAction(action,motionName,actionName);
or like this
var motion = this._motions[motionName];
var action = (function(motion){
return function(){
console.log('actions: ', this.scoped ); // by scope obj
};
})(motion); action.scoped = this;
this.actions.add_newAction(action,motionName,actionName);
what its the most performance way, or maybe you have another suggest way ?
i need performance optimal and most functional way.
thank
If it needs access to the super obj, it should probably be in the super obj.
In the super class, you have access to the child as a property.
So, the method should be this instead:
SuperObj.addActionFunction = function(){// need to acces to SuperObj};
actions is a list (of the action class) based on what's above, not a direct property of superobj and if you need access to that list, another reason it should be in superobj.
Related
Let's say I instantiate an object in Javascript like this:
var myObj = new someObject();
Now, is it possible to obtain the var object's name as string 'myObj' from within one of the class methods?
Additional details (edited):
The reason why I would like to get the name of the variable holding reference to the object is that my new myObj would create a new clickable DIV on the page that would need to call a function myObj.someFunction(). As I insert the new DIV I need to know the name of the variable holding reference to the object. Is there maybe a better way of doing this?
You are right, sorry for the mixup in terminology.
The reason why I would like to get the name of the variable holding reference to the object is that my new myObj would create a new clickable DIV on the page that would need to call a function myObj.someFunction(). As I insert the new DIV I need to know the name of the variable holding reference to the object. Is there maybe a better way of doing this?
Shog9 is right that this doesn't make all that much sense to ask, since an object could be referred to by multiple variables. If you don't really care about that, and all you want is to find the name of one of the global variables that refers to that object, you could do the following hack:
function myClass() {
this.myName = function () {
// search through the global object for a name that resolves to this object
for (var name in this.global)
if (this.global[name] == this)
return name
}
}
// store the global object, which can be referred to as this at the top level, in a
// property on our prototype, so we can refer to it in our object's methods
myClass.prototype.global = this
// create a global variable referring to an object
var myVar = new myClass()
myVar.myName() // returns "myVar"
Note that this is an ugly hack, and should not be used in production code. If there is more than one variable referring to an object, you can't tell which one you'll get. It will only search the global variables, so it won't work if a variable is local to a function. In general, if you need to name something, you should pass the name in to the constructor when you create it.
edit: To respond to your clarification, if you need to be able to refer to something from an event handler, you shouldn't be referring to it by name, but instead add a function that refers to the object directly. Here's a quick example that I whipped up that shows something similar, I think, to what you're trying to do:
function myConstructor () {
this.count = 0
this.clickme = function () {
this.count += 1
alert(this.count)
}
var newDiv = document.createElement("div")
var contents = document.createTextNode("Click me!")
// This is the crucial part. We don't construct an onclick handler by creating a
// string, but instead we pass in a function that does what we want. In order to
// refer to the object, we can't use this directly (since that will refer to the
// div when running event handler), but we create an anonymous function with an
// argument and pass this in as that argument.
newDiv.onclick = (function (obj) {
return function () {
obj.clickme()
}
})(this)
newDiv.appendChild(contents)
document.getElementById("frobnozzle").appendChild(newDiv)
}
window.onload = function () {
var myVar = new myConstructor()
}
Short answer: No. myObj isn't the name of the object, it's the name of a variable holding a reference to the object - you could have any number of other variables holding a reference to the same object.
Now, if it's your program, then you make the rules: if you want to say that any given object will only be referenced by one variable, ever, and diligently enforce that in your code, then just set a property on the object with the name of the variable.
That said, i doubt what you're asking for is actually what you really want. Maybe describe your problem in a bit more detail...?
Pedantry: JavaScript doesn't have classes. someObject is a constructor function. Given a reference to an object, you can obtain a reference to the function that created it using the constructor property.
In response to the additional details you've provided:
The answer you're looking for can be found here: JavaScript Callback Scope (and in response to numerous other questions on SO - it's a common point of confusion for those new to JS). You just need to wrap the call to the object member in a closure that preserves access to the context object.
You can do it converting by the constructor to a string using .toString() :
function getObjectClass(obj){
if (typeof obj != "object" || obj === null) return false;
else return /(\w+)\(/.exec(obj.constructor.toString())[1];}
You might be able to achieve your goal by using it in a function, and then examining the function's source with toString():
var whatsMyName;
// Just do something with the whatsMyName variable, no matter what
function func() {var v = whatsMyName;}
// Now that we're using whatsMyName in a function, we could get the source code of the function as a string:
var source = func.toString();
// Then extract the variable name from the function source:
var result = /var v = (.[^;]*)/.exec(source);
alert(result[1]); // Should alert 'whatsMyName';
If you don't want to use a function constructor like in Brian's answer you can use Object.create() instead:-
var myVar = {
count: 0
}
myVar.init = function(n) {
this.count = n
this.newDiv()
}
myVar.newDiv = function() {
var newDiv = document.createElement("div")
var contents = document.createTextNode("Click me!")
var func = myVar.func(this)
newDiv.addEventListener ?
newDiv.addEventListener('click', func, false) :
newDiv.attachEvent('onclick', func)
newDiv.appendChild(contents)
document.getElementsByTagName("body")[0].appendChild(newDiv)
}
myVar.func = function (thys) {
return function() {
thys.clickme()
}
}
myVar.clickme = function () {
this.count += 1
alert(this.count)
}
myVar.init(2)
var myVar1 = Object.create(myVar)
myVar1.init(55)
var myVar2 = Object.create(myVar)
myVar2.init(150)
// etc
Strangely, I couldn't get the above to work using newDiv.onClick, but it works with newDiv.addEventListener / newDiv.attachEvent.
Since Object.create is newish, include the following code from Douglas Crockford for older browsers, including IE8.
if (typeof Object.create !== 'function') {
Object.create = function (o) {
function F() {}
F.prototype = o
return new F()
}
}
As a more elementary situation it would be nice IF this had a property that could reference it's referring variable (heads or tails) but unfortunately it only references the instantiation of the new coinSide object.
javascript: /* it would be nice but ... a solution NOT! */
function coinSide(){this.ref=this};
/* can .ref be set so as to identify it's referring variable? (heads or tails) */
heads = new coinSide();
tails = new coinSide();
toss = Math.random()<0.5 ? heads : tails;
alert(toss.ref);
alert(["FF's Gecko engine shows:\n\ntoss.toSource() is ", toss.toSource()])
which always displays
[object Object]
and Firefox's Gecko engine shows:
toss.toSource() is ,#1={ref:#1#}
Of course, in this example, to resolve #1, and hence toss, it's simple enough to test toss==heads and toss==tails. This question, which is really asking if javascript has a call-by-name mechanism, motivates consideration of the counterpart, is there a call-by-value mechanism to determine the ACTUAL value of a variable? The example demonstrates that the "values" of both heads and tails are identical, yet alert(heads==tails) is false.
The self-reference can be coerced as follows:
(avoiding the object space hunt and possible ambiguities as noted in the How to get class object's name as a string in Javascript? solution)
javascript:
function assign(n,v){ eval( n +"="+ v ); eval( n +".ref='"+ n +"'" ) }
function coinSide(){};
assign("heads", "new coinSide()");
assign("tails", "new coinSide()");
toss = Math.random()<0.5 ? heads : tails;
alert(toss.ref);
to display heads or tails.
It is perhaps an anathema to the essence of Javascript's language design, as an interpreted prototyping functional language, to have such capabilities as primitives.
A final consideration:
javascript:
item=new Object(); refName="item"; deferAgain="refName";
alert([deferAgain,eval(deferAgain),eval(eval(deferAgain))].join('\n'));
so, as stipulated ...
javascript:
function bindDIV(objName){
return eval( objName +'=new someObject("'+objName+'")' )
};
function someObject(objName){
this.div="\n<DIV onclick='window.opener."+ /* window.opener - hiccup!! */
objName+
".someFunction()'>clickable DIV</DIV>\n";
this.someFunction=function(){alert(['my variable object name is ',objName])}
};
with(window.open('','test').document){ /* see above hiccup */
write('<html>'+
bindDIV('DIVobj1').div+
bindDIV('DIV2').div+
(alias=bindDIV('multiply')).div+
'an aliased DIV clone'+multiply.div+
'</html>');
close();
};
void (0);
Is there a better way ... ?
"better" as in easier? Easier to program? Easier to understand? Easier as in faster execution? Or is it as in "... and now for something completely different"?
Immediately after the object is instantiatd, you can attach a property, say name, to the object and assign the string value you expect to it:
var myObj = new someClass();
myObj.name="myObj";
document.write(myObj.name);
Alternatively, the assignment can be made inside the codes of the class, i.e.
var someClass = function(P)
{ this.name=P;
// rest of the class definition...
};
var myObj = new someClass("myObj");
document.write(myObj.name);
Some time ago, I used this.
Perhaps you could try:
+function(){
var my_var = function get_this_name(){
alert("I " + this.init());
};
my_var.prototype.init = function(){
return my_var.name;
}
new my_var();
}();
Pop an Alert: "I get_this_name".
This is pretty old, but I ran across this question via Google, so perhaps this solution might be useful to others.
function GetObjectName(myObject){
var objectName=JSON.stringify(myObject).match(/"(.*?)"/)[1];
return objectName;
}
It just uses the browser's JSON parser and regex without cluttering up the DOM or your object too much.
This may be very simple but i lost my way in finding the answer,
I have a named function inside a Backbone view. I'm trying to write unit test for this named function and i could see a variable is being declared in function scope. The state of this variable changes based on certain scenarios.
I have instantiated the view object inside my test suite and when i do a console.log(viewObject.namedFunction) i see the entire function being logged properly. Now how do i access the variable inside the namedFunction, i was expecting something like viewObject.namedFunction.variableName but it will not work and when i did that, it was not working as expected.
If the variable is tied to viewObject scope then it would have been easy to access it. But in this scenario it is not so can some one please help me in getting a hold on the variable inside named function in view object from test suite.
I think I understand your confusion, because when you define a variable using var in the window scope, it becomes a property on the window object... It would seem to follow that when you define a variable in a child scope, it should become a member of the local context, right? Nope. Globals are special ;-)
In fact, if that were the case, there would be no privacy!
If you want sign to be public, be explicit.
obj = {
namedFunction : function myself() {
console.log(myself);
myself.sign = 23;
}
};
obj.namedFunction.sign;
The only problem with this approach is that you can now assign a new value to sign from anywhere. The classic and preferred approach to this problem is to create a getter function for your private variable.
var obj = {
namedFunction : function myself() {
var sign = 3;
myself.getSign = function(){return sign;};
}
};
obj.namedFunction.getSign();
This isn't by any means the only approach, but I hope it was helpful.
One way to do this is like such:
namedFunction = (function(){
var theActualFunction = function(){
//Do something
//Access variable like: theActualFunction.MyVariable
};
theActualFunction.MyVariable = "value";
return theActualFunction;
}());
Let's say I instantiate an object in Javascript like this:
var myObj = new someObject();
Now, is it possible to obtain the var object's name as string 'myObj' from within one of the class methods?
Additional details (edited):
The reason why I would like to get the name of the variable holding reference to the object is that my new myObj would create a new clickable DIV on the page that would need to call a function myObj.someFunction(). As I insert the new DIV I need to know the name of the variable holding reference to the object. Is there maybe a better way of doing this?
You are right, sorry for the mixup in terminology.
The reason why I would like to get the name of the variable holding reference to the object is that my new myObj would create a new clickable DIV on the page that would need to call a function myObj.someFunction(). As I insert the new DIV I need to know the name of the variable holding reference to the object. Is there maybe a better way of doing this?
Shog9 is right that this doesn't make all that much sense to ask, since an object could be referred to by multiple variables. If you don't really care about that, and all you want is to find the name of one of the global variables that refers to that object, you could do the following hack:
function myClass() {
this.myName = function () {
// search through the global object for a name that resolves to this object
for (var name in this.global)
if (this.global[name] == this)
return name
}
}
// store the global object, which can be referred to as this at the top level, in a
// property on our prototype, so we can refer to it in our object's methods
myClass.prototype.global = this
// create a global variable referring to an object
var myVar = new myClass()
myVar.myName() // returns "myVar"
Note that this is an ugly hack, and should not be used in production code. If there is more than one variable referring to an object, you can't tell which one you'll get. It will only search the global variables, so it won't work if a variable is local to a function. In general, if you need to name something, you should pass the name in to the constructor when you create it.
edit: To respond to your clarification, if you need to be able to refer to something from an event handler, you shouldn't be referring to it by name, but instead add a function that refers to the object directly. Here's a quick example that I whipped up that shows something similar, I think, to what you're trying to do:
function myConstructor () {
this.count = 0
this.clickme = function () {
this.count += 1
alert(this.count)
}
var newDiv = document.createElement("div")
var contents = document.createTextNode("Click me!")
// This is the crucial part. We don't construct an onclick handler by creating a
// string, but instead we pass in a function that does what we want. In order to
// refer to the object, we can't use this directly (since that will refer to the
// div when running event handler), but we create an anonymous function with an
// argument and pass this in as that argument.
newDiv.onclick = (function (obj) {
return function () {
obj.clickme()
}
})(this)
newDiv.appendChild(contents)
document.getElementById("frobnozzle").appendChild(newDiv)
}
window.onload = function () {
var myVar = new myConstructor()
}
Short answer: No. myObj isn't the name of the object, it's the name of a variable holding a reference to the object - you could have any number of other variables holding a reference to the same object.
Now, if it's your program, then you make the rules: if you want to say that any given object will only be referenced by one variable, ever, and diligently enforce that in your code, then just set a property on the object with the name of the variable.
That said, i doubt what you're asking for is actually what you really want. Maybe describe your problem in a bit more detail...?
Pedantry: JavaScript doesn't have classes. someObject is a constructor function. Given a reference to an object, you can obtain a reference to the function that created it using the constructor property.
In response to the additional details you've provided:
The answer you're looking for can be found here: JavaScript Callback Scope (and in response to numerous other questions on SO - it's a common point of confusion for those new to JS). You just need to wrap the call to the object member in a closure that preserves access to the context object.
You can do it converting by the constructor to a string using .toString() :
function getObjectClass(obj){
if (typeof obj != "object" || obj === null) return false;
else return /(\w+)\(/.exec(obj.constructor.toString())[1];}
You might be able to achieve your goal by using it in a function, and then examining the function's source with toString():
var whatsMyName;
// Just do something with the whatsMyName variable, no matter what
function func() {var v = whatsMyName;}
// Now that we're using whatsMyName in a function, we could get the source code of the function as a string:
var source = func.toString();
// Then extract the variable name from the function source:
var result = /var v = (.[^;]*)/.exec(source);
alert(result[1]); // Should alert 'whatsMyName';
If you don't want to use a function constructor like in Brian's answer you can use Object.create() instead:-
var myVar = {
count: 0
}
myVar.init = function(n) {
this.count = n
this.newDiv()
}
myVar.newDiv = function() {
var newDiv = document.createElement("div")
var contents = document.createTextNode("Click me!")
var func = myVar.func(this)
newDiv.addEventListener ?
newDiv.addEventListener('click', func, false) :
newDiv.attachEvent('onclick', func)
newDiv.appendChild(contents)
document.getElementsByTagName("body")[0].appendChild(newDiv)
}
myVar.func = function (thys) {
return function() {
thys.clickme()
}
}
myVar.clickme = function () {
this.count += 1
alert(this.count)
}
myVar.init(2)
var myVar1 = Object.create(myVar)
myVar1.init(55)
var myVar2 = Object.create(myVar)
myVar2.init(150)
// etc
Strangely, I couldn't get the above to work using newDiv.onClick, but it works with newDiv.addEventListener / newDiv.attachEvent.
Since Object.create is newish, include the following code from Douglas Crockford for older browsers, including IE8.
if (typeof Object.create !== 'function') {
Object.create = function (o) {
function F() {}
F.prototype = o
return new F()
}
}
As a more elementary situation it would be nice IF this had a property that could reference it's referring variable (heads or tails) but unfortunately it only references the instantiation of the new coinSide object.
javascript: /* it would be nice but ... a solution NOT! */
function coinSide(){this.ref=this};
/* can .ref be set so as to identify it's referring variable? (heads or tails) */
heads = new coinSide();
tails = new coinSide();
toss = Math.random()<0.5 ? heads : tails;
alert(toss.ref);
alert(["FF's Gecko engine shows:\n\ntoss.toSource() is ", toss.toSource()])
which always displays
[object Object]
and Firefox's Gecko engine shows:
toss.toSource() is ,#1={ref:#1#}
Of course, in this example, to resolve #1, and hence toss, it's simple enough to test toss==heads and toss==tails. This question, which is really asking if javascript has a call-by-name mechanism, motivates consideration of the counterpart, is there a call-by-value mechanism to determine the ACTUAL value of a variable? The example demonstrates that the "values" of both heads and tails are identical, yet alert(heads==tails) is false.
The self-reference can be coerced as follows:
(avoiding the object space hunt and possible ambiguities as noted in the How to get class object's name as a string in Javascript? solution)
javascript:
function assign(n,v){ eval( n +"="+ v ); eval( n +".ref='"+ n +"'" ) }
function coinSide(){};
assign("heads", "new coinSide()");
assign("tails", "new coinSide()");
toss = Math.random()<0.5 ? heads : tails;
alert(toss.ref);
to display heads or tails.
It is perhaps an anathema to the essence of Javascript's language design, as an interpreted prototyping functional language, to have such capabilities as primitives.
A final consideration:
javascript:
item=new Object(); refName="item"; deferAgain="refName";
alert([deferAgain,eval(deferAgain),eval(eval(deferAgain))].join('\n'));
so, as stipulated ...
javascript:
function bindDIV(objName){
return eval( objName +'=new someObject("'+objName+'")' )
};
function someObject(objName){
this.div="\n<DIV onclick='window.opener."+ /* window.opener - hiccup!! */
objName+
".someFunction()'>clickable DIV</DIV>\n";
this.someFunction=function(){alert(['my variable object name is ',objName])}
};
with(window.open('','test').document){ /* see above hiccup */
write('<html>'+
bindDIV('DIVobj1').div+
bindDIV('DIV2').div+
(alias=bindDIV('multiply')).div+
'an aliased DIV clone'+multiply.div+
'</html>');
close();
};
void (0);
Is there a better way ... ?
"better" as in easier? Easier to program? Easier to understand? Easier as in faster execution? Or is it as in "... and now for something completely different"?
Immediately after the object is instantiatd, you can attach a property, say name, to the object and assign the string value you expect to it:
var myObj = new someClass();
myObj.name="myObj";
document.write(myObj.name);
Alternatively, the assignment can be made inside the codes of the class, i.e.
var someClass = function(P)
{ this.name=P;
// rest of the class definition...
};
var myObj = new someClass("myObj");
document.write(myObj.name);
Some time ago, I used this.
Perhaps you could try:
+function(){
var my_var = function get_this_name(){
alert("I " + this.init());
};
my_var.prototype.init = function(){
return my_var.name;
}
new my_var();
}();
Pop an Alert: "I get_this_name".
This is pretty old, but I ran across this question via Google, so perhaps this solution might be useful to others.
function GetObjectName(myObject){
var objectName=JSON.stringify(myObject).match(/"(.*?)"/)[1];
return objectName;
}
It just uses the browser's JSON parser and regex without cluttering up the DOM or your object too much.
I'm reading a book a little above my level. The book's author is showing how to create private scope with an anonymous function. I understand the concept of private scope, however, I don't understand how it's achieved. I do get that these local variables can only be accessed in the current scope (those are the author's words), but I'm not sure how it would be invoked/implemented. Can you give me an example as to how it would be used in actual code using the var Tim = new Person(); below
Using anonymous function to create private scope:
var Person = function(){};
(function(){
var findById = function(){ /* ... */ };
Person.find = function(id){
if (typeof id == "integer")
return findById(id);
};
})();
My understanding
var Tim = new Person();
What would I call? Would I try to find the id of Tim?
First of all: the snippet you've provided will not return the id, but will return something when passed an id. I must admit that this example is not the best of examples when it comes to private scopes. I'll give you a more elaborate, but I hope clearer example:
(function ()
{
var personObjects = [];
var findById = function(id)
{
return personObjects[id];
}
var Person = function (name)
{
this.id = personObjects.length;//first available index ~= auto increment
this.name = name;
personObjects.push(this);
};
Person.find = function(id)
{
//I woudl do: id = +id;, but sticking to your example
if (typeof id === 'number')
{
return findById(id);
}
return undefined;
}
window.Person = Person;//expose to global object
})();
So, what do we have here. You say you understand about scopes, so I assume you're aware that all variables declared here will survive after the wrapper function returns, but that they are only visible to the functions that were declared in the same scope. If not: the personObjects array and findById function object will exists, still, but can only be accessed by the Person constructor, which is exposed (because assigned too) the global object.
I'm using the array's length to determine the next available ID whenever a person object is instantiated, thus creating a unique id for every Object. The function findById simply returns a reference to one of the objects when you pass a valid id (array key) to it. The Person.find method calls this enclosed function, but does some checks on the arguments before doing so. This could, in some very specific cases be useful for debugging, or use of generic setters and getters in a long prototype chain. That's why, to me at least, this example is a little far fetched as a starting point.
Anyhow, you call this private method (findById) like so:
var tim = new Person('tim');
Person.find(0);// returns a reference to tim
//or even
var tom = new Person('Tom');
tim.find(1);//returns tom
tom.find(0);//returns tim
tim.find(tom.id);//...
Again, this approach isn't too common AFAIK, to practice/get used to scopes and closures I'd suggest working some magic with setInterval and event delegation (for example: try to create your own delegator for a tab event on mobile devices). Just google them, you'll soon see why it's a good exercise, but a bit daunting at first.
You would call findById only indirectly by calling Person.find:
// Assuming code similar to your code above
// Assume that Tim.id === 1
var someone = Person.find(1); // Call findById to get a reference to Tim
console.log(someone.name); // Tim
findById(1) // Error, findById is not available in the global scope
i would like to create a new object in javascript (using simple inheritance) such that the class of the object is defined from a variable:
var class = 'Person';
var inst = new class
any ideas?
You can do something like
function Person(){};
var name = 'Person';
var inst = new this[name]
The key is just referencing the object that owns the function that's the constructor. This works fine in global scope but if you're dumping the code inside of a function, you might have to change the reference because this probably wont work.
EDIT: To pass parameters:
function Person(name){alert(name)};
var name = 'Person';
var inst = new this[name]('john')
Here's how I do it. Similar to meder's answer.
var className = 'Person'
// here's the trick: get a reference to the class object itself
// (I've assumed the class is defined in global scope)
var myclass = window[className];
// now you have a reference to the object, the new keyword will work:
var inst = new myclass('params','if','you','need','them');
To improve on the answer above by meder:
To invoke using a function:
You would simply replace 'this' with the scope containing the class you are referring to, for example if the class is written in the global scope like below:
function Person(name){alert(name)};
var name = 'Person';
function classMaker(){
var inst = new window[name]('john');
}
classMaker();
To put it more plainly, you can use new on a variable that references a class:
class Person{}
const class_type = Person;
const instance = new class_type();
console.log("works?", instance instanceof Person); // true
I had a similar problem in Node.js, when I had to dynamically create different handler objects depending on the data. First I gathered all available handlers, which were implemented as separate modules, in an object. In a simple case this could be hardcoded like this.
var handlers = {
handlerX : require('HandlerX'),
handlerY : require('HandlerY')
};
Then, whenever I had to instantiate a handler, I did it like this:
var handlername = getHandlerName()
var handler = new handlers[handlername]();
Of course this only works if you know, or can programmatically determine the list of all objects you will need to create.
This talk was really helpful when I got into different inheritance patterns in javascript. Example code is included in the second link (the video introduces it).
http://alexsexton.com/?p=94
http://alexsexton.com/inheritance/demo/
http://alexsexton.com/?p=51