I am developed the RTC application, now we have added additional feature of VR,
How to integrate with real time scenarios
I Found three.js , take photos from RTC and use that images by three js library that's orgin VR
Related
Is it possible to integrate opencv.js with Google Meet, Zoom, or Twilio? The goal is to develop a website that is compatible with the previously stated video calling applications and detects a few faces in real-time without requiring the user to install an extension. The main challenge is that the camera is allocated to either opencv codebase that we are creating or the video calling service.
The approach to use virtual camera requires me to setup a driver in the system and is not something suitable for a scaled up application.
Yes you can get video streams using any one below solutions
Zoom Meeting RawData Bot
Custom Live Streaming
My Bot Solution
For more please watch here.
There are a lot of ways to develop an app nowadays. You can create a full native app, hybrid app, pwa or website. There are probably some formats of apps I didn't mention however that's besides the point. The last two decades have proven that smartphones are the way most of the people(users) are interacting with apps and that's clearly also how they want to interact all the time literally all the time! Developers(wizards) have been working to meet those demands by creating solutions like .Net blazor, Xamarin, Vue, Angular, ect to meet the demand for apps and their development. Currently app stores from Google and Apple are the way apps are distributed only for use to pay them a cut of our app revenue so we look to the web. When we want to create a highly secure app (server-side) we look to the web. When we want to support most operating systems we look to the web. I assume you get the point. only there is one thing that stands in the way and that is excess to the users native device APIs. There are alot of native APIs that are already available in HTML5 only we know that those aren't the specific ones we need for the app we develop. So what are the ways we can expos native device APIs to web apps?
Look at Cordova Plugins: https://cordova.apache.org. If you want to expose API into web, you just should write some player application (web browser) witch will translates JS commands into native API callbacks. To achieve it, you can use WKScriptMessageHandler.
Here you can find an example.
It is not very complicated, but if you want to cover all API, it will very complicated code.
Also, you forget about one coin of a web application: long time of a response, especially with low internet connection. I do not think that is a good idea.
Actually I'm making a website where people can customize their jewellery online, I am making this with the help of ThreeJS and I want to make an Android app too, so I must make API only APP for my website and Android App So, please tell me, how can I make API only app with ThreeJS like my website, to consume in website and android APP and iOS app.
Please suggest me.
Three.js is written in javascript so it cannot easily be integrated into a native app. Performance-wise it would probably be best to reimplement the rendering in openGL-ES (which webgl is also based on).
If you want to stay with your three.js implementation you will only have the choice to run your code in a browser-environment (because webgl and javascript) by using a WebView that runs the javascript and webgl-code (quick googling turned up this, which looks promising: https://blog.ludei.com/webgl-ios-8-safari-webview/).
There might even at one point turn up a proper react-native implementation of webgl or even three.js...
I want to make a windows store 3D app using directx but my most of data will comes from facebook's Graph API and twitter's REST API .which are available in javascript ..what are options for me to make this app? can i do this in a single app?
You can use both the Facebook and Twitter API from within C++. See Casablanca Library for example. This way you will not have to pay the performance penalty of calling C++ from Javascript or vice versa. I am assuming you are writing the app in DirectX and C++ because of good performance and better graphics to begin with.
I'm a bit stuck with which charting library I will use in my project. Im stuck with this two (but also open for other suggestions)
For YUI Charts :
Pro :
- Very robust and configurable
Cons :
- Uses flash 9 >, which might potentially be inaccessible for users without up to date flash version
- Does not support export to image (for flash versions < 10 only)
For Google Visualization API
pros:
- small file size for the libraries,
- can be exported to static image charts (via separate API call)
Cons
- limited configuration options
So there, please help me decide. YUI charts has the edge over configuration options but Google Visualization API has the edge in terms of accessibility as it uses SVG to render the grapsh instead of Flash. For users that are hand-cuffed by corporate IT prohibitions , they cant just upgrade their Flash version and the page will not work.
Thanks!
I would choose Google's API as it requires only a javascript interpreter or internet access (to Google).
The fewer dependencies, the better. Not to mention there is quite an array of tools for manipulating SVG images.
If you really cannot make do without certain features in YUI or cannot find simpler ways to express your charts, then choose YUI.
You might also want to take a peek at http://www.simile-widgets.org/ It might be overkill / bad fit for your needs, but it is positively sexy.
If you don't want flash for drawing charts in your application it is better to choose
Google Visualization API...
The Google Visualization JavaScript API lets you access structured data and visualize that data using JavaScript in your web pages. The Google Visualization API also enables creation of gadgets.