I'm writing a website using VueJS which allows (selected) users to add scripts that are automatically executed upon page load. Here's a sample text that a user might upload:
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.0.5/howler.js"></script>
<script>
var sound = new howler.Howl({
src: ['./sample.mp3']
)}.play();
</script>
This text is stored into a string after retrieving from API backend. The problem now is: I couldn't get it to execute however I try. Is there an option in VueJS that can automatically execute javascripts in strings?
As a reference, here's my code:
var temp_arr = utils.preprocess(vm.chapterInfo.Content)
vm.display = temp_arr[0]
vm.control_script = console.log(temp_arr[1])
// None of below worked
eval(vm.control_script)
document.getElementsByTagName("head")[0].appendChild(control_script)
The problem isn't a Vue one, but a JavaScript one.
I assume that you already understand the security implications of allowing users to run JavaScript; it's rarely a good idea. Sites like JSFiddle do it successfully, however it will take a lot of work and understanding to make it safe, so if you're not 100% sure with what you are doing, then as #WaldemarIce said, you shouldn't do it!
Right, with the warning out the way, you need to do a few things to get this to work:
1) Load the external scripts:
loadScripts() {
return new Promise(resolve => {
let scriptEl = document.createElement("script");
scriptEl.src = "https://cdnjs.cloudflare.com/ajax/libs/howler/2.0.5/howler.js";
scriptEl.type = "text/javascript";
// Attach script to head
document.getElementsByTagName("head")[0].appendChild(scriptEl);
// Wait for tag to load before promise is resolved
scriptEl.addEventListener('load',() => {
resolve();
});
});
}
Here I'm simply attaching the external script to the head of the document and attaching a load event, which resolves the Promise when loaded.
2) Now we have loaded the external script we can execute the remainder of the script. You will need to strip out the script tags, so you can do something like this:
executeScript() {
// remove script tags from string (this has been declared globally)
let script = string.replace(/<\/?script>/g,"")
eval(script)
}
Form the Vue perspective, you can then execute this inside the created hook:
created() {
this.loadScripts().then(() => {
this.executeScript();
});
},
I'll leave it to you to extract the external scripts you want to load from your user input, but here's a JSFiddle: https://jsfiddle.net/49dq563d/
I recently came across this problem and had to extend on the answer from #craig_h. The example below allows full embed code to be sent through as string (HTML elements as well as scripts and inline JS). This is using DOMParser.
<div ref="htmlDump"></div>
<script>
import Vue from "vue";
export default {
...
methods: {
cloneAttributes(element, sourceNode) {
let attr;
let attributes = Array.prototype.slice.call(sourceNode.attributes);
while(attr = attributes.pop()) {
element.setAttribute(attr.nodeName, attr.nodeValue);
}
}
},
mounted(){
if(this.embedString && this.embedString.length > 0)
{
//Parse the code given from the API into a new DOM so we can easily manipulate it
var parser = new DOMParser();
var htmlDoc = parser.parseFromString(this.embedString, 'text/html');
//Get the contents of the new DOM body and loop through.
//We want to add all HTML elements to the page and run / load all JS
var kids = [...htmlDoc.body.children];
let len = kids.length;
for (var i = 0; i < len; i++) {
var item = kids[i];
if(item.tagName == "SCRIPT")
{
//If we have a 'src' attribute then we're loading in a script
if(item.hasAttribute('src'))
{
//Create a new element within the current doc to trigger the script load
let scriptEl = document.createElement("script");
//Copy all attributes from the source element to the new one
this.cloneAttributes(scriptEl, item);
//Attach script to the DOM to trigger it to load
this.$refs.htmlDump.appendChild(scriptEl);
} else {
//if we don't have a 'src' attribute then we have some code to run
eval(item.innerText);
}
} else{
this.$refs.htmlDump.appendChild(item);
}
}
}
}
...
}
</script>
Related
I am getting a string of HTML from an api and I need to pass that into an iframe on my page. While doing that, I also need to inject some javascript code to the head and body of the iframe.
I've been able to successfully do this by the following. I am using React here, but it shouldn't make a difference...
return (
<iframe id="iframe" />
)
React.useEffect(() => {
let template = "<html><head></head><body><div id="content">hello world</div></body></html>"
//really this is my response from an api call so it's a huge string of a complete HTML page
drawTemplateWindow(template)
})
And this is where things aren't working...
const drawTemplateWindow = (string) => {
let iframe = document.getElementById('iframe');
let head = iframe.contentWindow.document.getElementsByTagName('head');
let body = iframe.contentWindow.document.getElementsByTagName('body');
let externalScripts = document.createElement('script');
let editorScript = document.createElement('script');
// set iframe content from template
iframe.contentWindow.document.write(string)
// add external EditorJS Script
externalScripts.src = 'https://cdn.jsdelivr.net/npm/#editorjs/editorjs#latest'
// add externalScripts to head
head[0].appendChild(externalScripts)
if (document.readyState === "complete" || document.readyState === "loaded") {
console.log('have we loaded yet?')
editorScript.type = 'text/javascript';
editorScript.text = `
// EditorJS should be defined in externalScripts include above
let editor = new EditorJS('content')
`
}
// add editor script to end of body
body[0].appendChild(editorScript);
}
I see the externalScript being appended to the Head, and the editor scripts being appended to the end of the body. I can also see my console log that the frame has loaded completely.
I am getting an error that EditorJS isn't defined, or any script I throw in. I've tried to create a local script with an alert function and pass that but it too fails and says that function is undefined.
What am I doing wrong here?
I have written two applications:
JS script attached on different websites
Management panel for me
Each script will create different DOM structure using JS, I can create javascript code doing this for each website from management panel.
Thus I have to keep this part of code in the database, and use eval in each script to run it.
The sample eval looks like this:
var container = document.createElement('div');
container.innerHTML = "Fjkdfjdf";
html = {
container: container
};
doAction();
So first I create DOM elements, then I attach some of them to the attribute in my script, then I call some function in my script - attaching these elements to body. The script looks like this:
(function() {
var module = (function() {
var html = ();
var fire = function() {
Api.getStyles(function(response) {
eval(response.script);
};
};
var doAction = function() {
document.getElementsByTagName('body')[0].appendChild(html.container);
};
return {
fire: fire,
doAction: doAction
};
});
module.fire();
)();
Is this safe enoough? Can someone override doAction() method and do whatever he wants?
I need to load cross-domain JavaScript
files dynamically for bookmarklets in my site http://jsbookmarklets.com/
The solution should satisfy:
Fetch the path of current file
The domain of current web-page and JS file in execution are different
The solution should be cross-browser
Multiple scripts might be loaded at once asynchronously (that's why the related questions mentioned below are not a fit)
I want to get the file path of currently executing JavaScript code for dynamically loading few more resources (more CSS files and JS files like custom code and jQuery, jQuery UI and Ext JS libraries) which are stored in the same/relative folder as the JavaScript Bookmarklet.
The following approach does not fit my problem:
var scripts = document.getElementsByTagName("script");
var src = scripts[scripts.length-1].src;
alert("THIS IS: "+src);
Related questions which do not fit my problem:
Get the url of currently executing js file when dynamically loaded
Get script path
The current solution that I'm using, which works, but is very lengthy:
var fnFullFilePathToFileParentPath = function(JSFullFilePath){
var JSFileParentPath = '';
if(JSFullFilePath) {
JSFileParentPath = JSFullFilePath.substring(0,JSFullFilePath.lastIndexOf('/')+1);
} else {
JSFileParentPath = null;
}
return JSFileParentPath;
};
var fnExceptionToFullFilePath = function(e){
var JSFullFilePath = '';
if(e.fileName) { // firefox
JSFullFilePath = e.fileName;
} else if (e.stacktrace) { // opera
var tempStackTrace = e.stacktrace;
tempStackTrace = tempStackTrace.substr(tempStackTrace.indexOf('http'));
tempStackTrace = tempStackTrace.substr(0,tempStackTrace.indexOf('Dummy Exception'));
tempStackTrace = tempStackTrace.substr(0,tempStackTrace.lastIndexOf(':'));
JSFullFilePath = tempStackTrace;
} else if (e.stack) { // firefox, opera, chrome
(function(){
var str = e.stack;
var tempStr = str;
var strProtocolSeparator = '://';
var idxProtocolSeparator = tempStr.indexOf(strProtocolSeparator)+strProtocolSeparator.length;
var tempStr = tempStr.substr(idxProtocolSeparator);
if(tempStr.charAt(0)=='/') {
tempStr = tempStr.substr(1);
idxProtocolSeparator++;
}
var idxHostSeparator = tempStr.indexOf('/');
tempStr = tempStr.substr(tempStr.indexOf('/'));
var idxFileNameEndSeparator = tempStr.indexOf(':');
var finalStr = (str.substr(0,idxProtocolSeparator + idxHostSeparator + idxFileNameEndSeparator));
finalStr = finalStr.substr(finalStr.indexOf('http'));
JSFullFilePath = finalStr;
}());
} else { // internet explorer
JSFullFilePath = null;
}
return JSFullFilePath;
};
var fnExceptionToFileParentPath = function(e){
return fnFullFilePathToFileParentPath(fnExceptionToFullFilePath(e));
};
var fnGetJSFileParentPath = function() {
try {
throw new Error('Dummy Exception');
} catch (e) {
return fnExceptionToFileParentPath(e);
}
};
var JSFileParentPath = fnGetJSFileParentPath();
alert('File parent path: ' + JSFileParentPath);
var s = document.createElement('script');
s.setAttribute('src', 'code.js');
document.body.appendChild(s);
Can you not simply do this?
var myScriptDir = 'http://somesite.tld/path-to-stuff/';
var s = document.createElement('script');
s.setAttribute('src', myScriptDir + 'code.js');
document.body.appendChild(s);
// code inside http://somesite.tld/path-to-stuff/code.js will use myScriptDir to load futher resources from the same directory.
If you don't want to have code inside the script to be responsible for loading further resources you can use the onload attribute of the script tag, like s.onload=function(){...}. For cross browser compatibility you might first load jQuery and then use the getScript function. Relevant links are http://www.learningjquery.com/2009/04/better-stronger-safer-jquerify-bookmarklet and http://api.jquery.com/jQuery.getScript/
Some of the comments have already mentioned this, but I'll try to elaborate a bit more.
The simplest, most cross-browser, cross-domain way of figuring out the path of the current script is to hard-code the script's path into the script itself.
In general, you may be loading third-party script files, so this would not be possible. But in your case, all the script files are under your control. You're already adding code to load resources (CSS, JS, etc.), you might as well include the script path as well.
Hi All i'm developping a game when i run it on chrome it works but when i try it on the emulator i'm getting an error in my javascript code that i can't understand the source or the cause
here's the error:
05-13 11:53:11.726: E/Web Console(790): ReferenceError: Can't find variable: $ at file:///android_asset/www/js/html5games.matchgame6.js:5
the error is in line 5: here's my javascript file content:
var matchingGame = {};
***var uiPlay1 = $("#gamePlay1");*** //////line 5
var uiPlay2 = $("#gamePlay2");
var uiIntro = $("#popup");
var uiExit = $("#gameExit");
var uiNextLevel = $("#gameNextLevel");
var uigameQuit =$("#gameQuit");
var uiPlay3 = $("#gamePlay3");
matchingGame.savingObject = {};
matchingGame.savingObject.deck = [];
matchingGame.savingObject.removedCards = [];
// store the counting elapsed time.
matchingGame.savingObject.currentElapsedTime = 0;
//store the last-elapsed-time
//matchingGame.savingObject.LastElapsedTime = 0;//now
// store the player name
matchingGame.savingObject.palyerName=$("#player-name").html();
matchingGame.savingObject.currentLevel="game6.html";
// all possible values for each card in deck
matchingGame.deck = [
'cardAK', 'cardAK',
'cardAQ', 'cardAQ',
'cardAJ', 'cardAJ',
];
$( function(){init();} );
//initialise game
function init() {
$("#game").addClass("hide");
$("#cards").addClass("hide");
uiPlay1.click(function(e) {
e.preventDefault();
$("#popup").addClass("hide");
startNewGame();
});
uiPlay2.click(function(e) {
e.preventDefault();
$("#popup").addClass("hide");
var savedObject = savedSavingObject();
// location.href =savedObject.currentLevel ;
if (savedObject.currentLevel=="game6.html")
rejouer();
else
location.href =savedObject.currentLevel ;
//ResumeLastGame();
//alert ("level :"+savedObject.currentLevel );
});
uiExit.click(function(e) {e.preventDefault();
//alert("u clicked me ");
}
);
uiPlay3.click(function(e) {
e.preventDefault();
$("#popupHelp").fadeIn(500, function() {
$(this).delay(10000).fadeOut(500)}); });
}
Any idea please thank u in advance
You probably didn't include jQuery.
Presumably you haven't defined the $ function anywhere.
Perhaps you a working from documentation that assumes you have loaded Prototype.js, Mootools, jQuery or one of the many other libraries that set up a variable of that (very poor) name.
make sure you have loaded jquery, mootools, other javascript libraries etc before you use the $.
Have you included your library at the end of your document and you have your script written before the library is downloaded.
make sure you have a script tag that refers to your library and then have your script content.
Also one more thing to note is that your document may not have been loaded when your scriot is executed and some of the controls might not exist on the page, thus make sure you wrap them in an API that will run the function once the document is loaded completely. In jquery you use $(document).ready(function(){});
I am developing a JS app in Ejecta. jQuery was included but the DOM ready doesn't work with Ejecta. Instead on site/app initialization I do something like this:
function func() {
init();
animate();
}
setTimeout(func, 1000);
This gives jQuery time to be loaded and parsed.
Simple question which I can't seem to find an answer of:
I have two iframes on a page and I'd like to copy the content of the first one to the second.
But I can't do it by just copying the url of the first iframe to the second since the containing page is a dynamic one.
This code does do it, but a lot of the page-formatting seems to get lost. And I don't know if it's cross-browser either.
iframe2.contentWindow.document.write(iframe1.contentWindow.document.body.innerHTML);
Can this be done?
Native JavaScript Solution As Asked For:
First, to make things simple I created 2 object literals:
var iframe1 = {
doc : undefined,
head : undefined,
body : undefined
};
var iframe2 = {
doc : undefined,
head : undefined,
body : undefined
};
Next, I put everything under iframe1's window.onload handler to make sure it was loaded fully:
document.getElementById("iframe1").contentWindow.onload = function() {
Then I assigned all of the object literal properties:
iframe1.doc = document.getElementById("iframe1").contentWindow.document;
iframe1.head = iframe1.doc.getElementsByTagName("head")[0];
iframe1.body = iframe1.doc.getElementsByTagName("body")[0];
iframe2.doc = document.getElementById("iframe2").contentWindow.document;
iframe2.head = iframe2.doc.getElementsByTagName("head")[0];
iframe2.body = iframe2.doc.getElementsByTagName("body")[0];
Next, I needed to create a couple functions removeNodes() and appendNodes() so that I could re-factor some code that is used for both <head> and <body> routines.
function removeNodes(node) {
while (node.firstChild) {
console.log("removing: " + node.firstChild.nodeName);
node.removeChild(node.firstChild);
}
}
and:
function appendNodes(iframe1Node, iframe2Node) {
var child = iframe1Node.firstChild;
while (child) {
if (child.nodeType === Node.ELEMENT_NODE) {
console.log("appending: " + child.nodeName);
if (child.nodeName === "SCRIPT") {
// We need to create the script element the old-fashioned way
// and append it to the DOM for IE to recognize it.
var script = iframe2.doc.createElement("script");
script.type = child.type;
script.src = child.src;
iframe2Node.appendChild(script);
} else {
// Otherwise, we append it the regular way. Note that we are
// using importNode() here. This is the proper way to create
// a copy of a node from an external document that can be
// inserted into the current document. For more, visit MDN:
// https://developer.mozilla.org/en/DOM/document.importNode
iframe2Node.appendChild(iframe2.doc.importNode(child, true));
}
}
child = child.nextSibling;
}
With those functions created, now all we have to do is make our calls:
console.log("begin removing <head> nodes of iframe2");
removeNodes(iframe2.head);
console.log("begin removing <body> nodes of iframe2");
removeNodes(iframe2.body);
console.log("begin appending <head> nodes of iframe1 to iframe2");
appendNodes(iframe1.head, iframe2.head);
console.log("begin appending <body> nodes of iframe1 to iframe2");
appendNodes(iframe1.body, iframe2.body);
... and finally, we close off the window.onload function:
};