hide and show div every x time AngularJS - javascript

I'm having troubles to hide and show a div that works as an alert to my application.
Currently I'm using the $interval for make this a permanent hide and show action, but the result I'm expecting is that the DIV remains visible X time and then hide the same X time.
Here is how I0'm doing it now:
function showNotification(idNotification) {
$('[id*=noti_]').addClass('dis_none');
$('#noti_' + idNotification).removeClass('dis_none');
}
function hideNotification() {
// $('#noti_' + idNotification).addClass('dis_none');
$('[id*=noti_]').addClass('dis_none');
}
function checkCalendar() {
var tomorrow = moment().add(1, "d").format("YYYY-MM-DD");
WebApiFactory.GetShiftPeriod("BodyShop", "2017-11-07").then(function (data) {
// WebApiFactory.GetShiftPeriod("BodyShop", tomorrow).then(function (data) {
if(data[0].TargetPlantValue === 0){
showNotification("alert");
}
});
}
function notifications(type, time) {
switch (type) {
case "calendar":
// checkCalendar();
$interval(function () {
checkCalendar();
console.log("Active");
},time * 1000);
$interval(function () {
hideNotification();
console.log("Hide");
}, time * 1001);
break;
}
}
Thanks for the help.

Not sure what are you trying to achieve, but if you want to show the dialog for some 'x' time, and then hide it, you shouldn't start both intervals at the same time. Just wait when the dialog is shown and then start a timer for hiding it.
For example if you need to hide the timer after a '100' ms.
function notifications(type, time) {
switch (type) {
case "calendar":
$interval(function () {
checkCalendar();
$timeout(hideNotification, 100);
}, time * 1000);
break;
}
}
Also be aware that I used a $timeout directive here. It's almost the same as $interval but will be invoked only once.
how can I make that the time that the div is shown is the same as the
time when is hide
It's a bit trickier, so let's use another algorithm.
There we just have a single $interval, but keep a current state isNotificationActive and show/hide the element according to this state.
Also be aware that I use $interval.cancel to stop a previous launched interval, if you have one.
var notificationInterval = null,
isNotificationActive = false;
function notifications(type, time) {
switch (type) {
case "calendar":
$interval.cancel(notificationInterval);
notificationInterval = $interval(updateNotificationState, time * 1000);
break;
}
}
function updateNotificationState() {
if(isNotificationActive) {
//hide the element here;
} else {
//show the element here;
}
isNotificationActive = !isNotificationActive;
}

I would do something like this ...
Make your notification element(s) "responsible" for hiding themselves, as follows :
function showNotification(idNotification, hideAfter) {
var $el = $('#noti_' + idNotification);
$timeout.cancel($el.data('timoutRef')); // kill latent auto-hide (if scheduled)
$el.removeClass('dis_none'); // show
if(hideAfter) {
// Schedule auto-hide after `hideAfter` milliseconds,
// and keep a reference to the timeout so it can be cleared.
$el.data('timoutRef', $timeout(function() {
$el.addClass('dis_none'); // hide
}), hideAfter);
}
}
Now adjust checkCalendar() and notifications()
function checkCalendar() {
WebApiFactory.GetShiftPeriod("BodyShop", "2017-11-07").then(function (data) {
if(data[0].TargetPlantValue === 0) {
// Make sure the value passed below is one half the total cycle time
showNotification("alert", 1000/2); // show immediately, hide after 1/2 second
}
});
}
function notifications(type, time) {
switch (type) {
case "calendar":
// Here, everything can be nice and simple
$interval(checkCalendar, time * 1000); // total cycle time
break;
}
}
Providing your various notification elements don't try to occupy the same real-estate on screen, you (probably) don't need to worry about hiding other notifications.
If the notification elements do try to occupy the same real-estate, you need to consider reducing their number to just one.

Related

cannot set innerHTML property of null on Qualtrics

I am using Qualtrics to make a survey, and I need to do a bit of JS to make a timer. Unfortunately, I'm constantly running into "cannot set innerHTML property of null" for element "s5".
I've read the other thread about this issue (albeit the OP doesn't seem to be using qualtrics), and thought that perhaps changing "Qualtrics.SurveyEngine.addOnload" to "Qualtrics.SurveyEngine.addReady" might do the trick, but it doesn't, and I've already tried changing the id's quite a few times to no avail. Could someone help me find where my error is?
I got marked previously for the same question (as something that's already been answered), but that thread didn't help me at all. I've tried ready() as shown in the commented out section in the first code snippet, but that only gave me a "startThinkingTimer is not defined" error. When I tried it the second way in the second code snippet, I didn't get any errors, but my timer wasn't visible/working at all either. I can't move script or use defer b/c Qualtrics does not have all the HTML/CSS/JS in one file, but has different sections for them and honestly I'm not sure how they connect the different files. Regarding using .on(), I'm not sure which event to use here, and would really like some help.
I've tried replacing all the document.getElementById for element "s5" with something like this:
$("s5").innerHTML="10";
but this doesn't work, either.
(Should I try to move the html code inside the JS portion (esp. the div timeShower part)? I'm not too sure how to do that though, so if someone could help me do that, that'd be awesome.)
window.thinkingTimer_;
window.typingTimer_;
Qualtrics.SurveyEngine.addOnload(function(){
that = this;
var thinkingTimeLimit = 15;
var typingTimeLimit = 10;
jQuery(".InputText").hide();
$('NextButton').hide();
document.getElementById("instructions5").innerHTML = "You have 15 seconds to think about the prompt and come up with your two most favourite fruits, either from the list or from your previous choices. Textboxes will appear when the time is up.";
function startTypingTimer() {
that.enableNextButton();
typingTimer_ = setInterval( function(){
if (typingTimeLimit > 0) {
document.getElementById("s5").innerHTML=pad(--typingTimeLimit%60);
document.getElementById("minutes5").innerHTML=pad(parseInt(typingTimeLimit/60,10));
}
if (typingTimeLimit == 0) {
clearInterval(typingTimer_);
jQuery("#NextButton").click();
}
}, 1000);
}
/*
$(function startThinkingTimer() {
that.disableNextButton();
thinkingTimer_ = setInterval( function(){
if (thinkingTimeLimit >0) {
document.getElementById("s5").innerHTML=pad(--thinkingTimeLimit%60);
document.getElementById("minutes5").innerHTML=pad(parseInt(thinkingTimeLimit/60,10));
}
if (thinkingTimeLimit == 0) {
clearInterval(thinkingTimer_);
document.getElementById("s5").innerHTML="10";
document.getElementById("minutes5").innerHTML="00";
jQuery(".InputText").show();
document.getElementById("instructions5").innerHTML = "You now have 10 seconds to type in the two fruits. The page will automatically move on to the next page once time is up.";
startTypingTimer();
}
}, 1000);
});
*/
function startThinkingTimer() {
that.disableNextButton();
thinkingTimer_ = setInterval( function(){
if (thinkingTimeLimit >0) {
document.getElementById("s5").innerHTML=pad(--thinkingTimeLimit%60);
document.getElementById("minutes5").innerHTML=pad(parseInt(thinkingTimeLimit/60,10));
}
if (thinkingTimeLimit == 0) {
clearInterval(thinkingTimer_);
document.getElementById("s5").innerHTML="10";
document.getElementById("minutes5").innerHTML="00";
jQuery(".InputText").show();
document.getElementById("instructions5").innerHTML = "You now have 10 seconds to type in the two fruits. The page will automatically move on to the next page once time is up.";
startTypingTimer();
}
}, 1000);
}
function pad (val) {
return val > 9 ? val : "0" + val;
}
startThinkingTimer();
});
<div id="instructions5"> </div>
<div id="timeShower1">time: <span id="minutes5">00</span>:<span id="s5">15</span></div>
window.thinkingTimer_;
window.typingTimer_;
Qualtrics.SurveyEngine.addOnload(function(){
that = this;
var thinkingTimeLimit = 15;
var typingTimeLimit = 10;
jQuery(".InputText").hide();
$('NextButton').hide();
document.getElementById("instructions5").innerHTML = "You have 15 seconds to think about the prompt and come up with your two most favourite fruits, either from the list or from your previous choices. Textboxes will appear when the time is up.";
function startTypingTimer() {
that.enableNextButton();
typingTimer_ = setInterval( function(){
if (typingTimeLimit > 0) {
document.getElementById("s5").innerHTML=pad(--typingTimeLimit%60);
document.getElementById("minutes5").innerHTML=pad(parseInt(typingTimeLimit/60,10));
}
if (typingTimeLimit == 0) {
clearInterval(typingTimer_);
jQuery("#NextButton").click();
}
}, 1000);
}
$(function () {
that.disableNextButton();
thinkingTimer_ = setInterval( function(){
if (thinkingTimeLimit >0) {
document.getElementById("s5").innerHTML=pad(--thinkingTimeLimit%60);
document.getElementById("minutes5").innerHTML=pad(parseInt(thinkingTimeLimit/60,10));
}
if (thinkingTimeLimit == 0) {
clearInterval(thinkingTimer_);
document.getElementById("s5").innerHTML="10";
document.getElementById("minutes5").innerHTML="00";
jQuery(".InputText").show();
document.getElementById("instructions5").innerHTML = "You now have 10 seconds to type in the two fruits. The page will automatically move on to the next page once time is up.";
startTypingTimer();
}
}, 1000);
});
/*
function startThinkingTimer() {
that.disableNextButton();
thinkingTimer_ = setInterval( function(){
if (thinkingTimeLimit >0) {
document.getElementById("s5").innerHTML=pad(--thinkingTimeLimit%60);
document.getElementById("minutes5").innerHTML=pad(parseInt(thinkingTimeLimit/60,10));
}
if (thinkingTimeLimit == 0) {
clearInterval(thinkingTimer_);
document.getElementById("s5").innerHTML="10";
document.getElementById("minutes5").innerHTML="00";
jQuery(".InputText").show();
document.getElementById("instructions5").innerHTML = "You now have 10 seconds to type in the two fruits. The page will automatically move on to the next page once time is up.";
startTypingTimer();
}
}, 1000);
}*/
function pad (val) {
return val > 9 ? val : "0" + val;
}
//startThinkingTimer();
});

Only run a JavaScript function if it is not run again after a set amount of time

I have an input which controls the state of an element changing very rapidly. This causes that element to flicker as parts of it change.
I am trying to store these state changes and then providing nothing has changed for a set amount of time (an arbitrary 500ms) change the state.
I have tried to solve this using timeouts as demonstrated in the code below (the same code as in the fiddle.):
var changingToHappy = false;
// Original no attempts to fix functions.
//var ifHappy = function () {
// $("#face").text(':)');
//};
//
//var ifNotHappy = function () {
// $("#face").text(':(');
//};
var ifHappy = function () {
changingToHappy = true;
setTimeout(function () {
if (changingToHappy) {
$("#face").text(':)');
}
}, 500);
};
var ifNotHappy = function () {
changingToHappy = false;
setTimeout(function () {
if (!changingToHappy) {
$("#face").text(':(');
}
}, 500);
};
$("#textBox").keypress(
function (event) {
if (event.which == 49) {
ifHappy();
$("#flickerFace").text(':)');
}
if (event.which == 50) {
ifNotHappy();
$("#flickerFace").text(':(');
}
}
);
If you rapidly press 1, 2, 1, 2 and so on in the fiddle the face will remain not flickery for a moment and then the timeouts will catchup and it will begin to change state.
This fiddle http://jsfiddle.net/9w70wxgz/4/ simulates the problem.
To clarify I only want the face to change if nothing has tried to change its state for a set amount of time.
What you're looking for is called a debounced function, here is an example with a piece of your code (you're almost there):
//storage for timer
var notHappyTimer;
var ifNotHappy = function () {
changingToHappy = false;
//removes timer if event fires in less than 500ms
clearTimeout(notHappyTimer);
//resets it to attempt again in 500ms
notHappyTimer = setTimeout(function () {
if (!changingToHappy) {
$("#face").text(':(');
}
}, 500);
};
As you can see, you just assign the timeout to a variable that clears itself every time the function is fired, then starts the timer again. This ensures that the text change only happens if the function hasn't been fired in 500ms.

How can I stop/pause a function from another function?

I have a simple jquery-ui slider which I am continuously automatically looping through values. I successfully have a button which starts the movement, but I forget how I can pause/stop the movement when another button is pressed? I know this is something really simple, but am having an absolute mind blank and google is not giving me what I want. (probably because i'm searching for the wrong wording). What can do I put in the pauseSlider function to ... pause the slider!
function scrollSlider() {
var slideValue;
slideValue = $("#slider").slider("value");
if (slideValue >= 0) {
if (slideValue == 2013) {
slideValue = -1;
}
$("#slider").slider("value", slideValue + 1);
console.log($("#slider").slider("value"));
setTimeout(scrollSlider, 1000);
}
}
$('#startSlider').click(function() {
scrollSlider();
});
$('#pauseSlider').click(function() {
//What do I put in here?
});
setTimeout returns a random number which you'll have to store in a variable and then use it to clear the setTimeout in $('#pauseSlider')'s click handler.
var id;
function scrollSlider() {
// (...) code
id = setTimeout(scrollSlider, 1000);
// (...) more code
}
$('#pauseSlider').click(function() {
clearTimeout(id);
});

prevent animation double click issue

Hi I have problem with my slider please visit this site and check http://paruyr.bl.ee/
after click on my arrows it becomes work in an asynchronous way, ones it changes very fast and then slow and it repeats.
I think it is from start slider and stop slider.
var sliderPrev = 0,
sliderNext = 1;
$("#slider > img").fadeIn(1000);
startSlider();
function startSlider(){
count = $("#slider > img").size();
loop = setInterval(function(){
if (sliderNext>(count-1)) {
sliderNext = 0;
sliderPrev = 0;
};
$("#slider").animate({left:+(-sliderNext)*100+'%'},900);
sliderPrev = sliderNext;
sliderNext=sliderNext+1;
},6000)
}
function prev () {
var newSlide=sliderPrev-1;
showSlide(newSlide);
}
function next () {
var newSlide=sliderPrev+1;
showSlide(sliderNext);
}
function stopLoop () {
window.clearInterval(loop);
}
function showSlide(id) {
stopLoop();
if (id>(count-1)) {
id = 0;
} else if(id<0){
id=count-1;
}
$("#slider").animate({left:+(-id)*100+'%'},900);
sliderPrev = id;
sliderNext=id+1;
startSlider();
};
$("#slider, .arrows").hover(function() {
stopLoop()
}, function() {
startSlider()
});
function onlyNext () {
var newSlide=sliderPrev+1;
onlyShowSlide(newSlide);
}
function onlyShowSlide(id) {
if (id>(count-1)) {
id = 0;
} else if(id<0){
id=count-1;
}
$("#slider").animate({left:+(-id)*100+'%'},900);
sliderPrev = id;
sliderNext=id+1;
};
I think the best option would be to check if the animation is in progress and prevent the action if it is, something like this:
function prev () {
if(!$('#slider').is(":animated"))
{
var newSlide=sliderPrev-1;
showSlide(newSlide);
}
}
function next () {
if(!$('#slider').is(":animated"))
{
var newSlide=sliderPrev+1;
showSlide(sliderNext);
}
}
To illustrate the difference between this and just sticking a stop() in, check this JSFiddle. You will notice some choppy movements if you click multiple times in the stop() version.
What I would do is add a class to your slider when the animation starts and remove the class when it finishes:
$("#slider").animate({left:+(-id)*100+'%'}, {
duration: 900,
start: function() {
$('#slider').addClass('blocked');
},
complete: function() {
$('#slider').removeClass('blocked');
}
});
Now check on each click event if the slider is blocked or not:
function next () {
if (!$('#slider').hasClass('blocked')) {
var newSlide=sliderPrev+1;
showSlide(sliderNext);
}
}
This is a very simple solution, I'm sure there is a better one.
EDIT: As marcjae pointed out, you could stop the animations from queuing. This means when you double click, the slideshow still will move 2 slides. With my approach the second click will be ignored completely.
You can use a variable flag to control if the animation is still being done, or simply use .stop() to avoid stacking the animation.
$("#pull").click(function(){
$("#togle-menu").stop().slideToggle("slow");
});
It is occurring because your animations are being queued.
Try adding:
.stop( true, true )
Before each of your animation methods. i.e.
$("#slider").stop( true, true ).animate({left:+(-id)*100+'%'},900);
The answers about stop are good, but you have a bigger issue that is causing the described behavior. The issue is here:
$("#slider, .arrows").hover(function() {
stopLoop()
}, function() {
startSlider()
});
You have bound this to the .arrows as well as the #slider and the arrows are contained within the slider. So, when you mouse out of an arrow and then out of the entire slider, you are calling start twice in a row without calling stop between. You can see this if you hover onto the arrow and then off of the slider multiple times in a row. The slides will change many times after 6 seconds.
Similarly, consider the case of a single click:
Enter the `#slider` [stopLoop]
Enter the `.arrows` [stopLoop]
Click the arrow [stopLoop]
[startSlider]
Leave the `.arrows` [startSlider]
Leave the `#slider` [startSlider]
As you can see from this sequence of events, startSlider is called 3 times in a row without calling stopLoop inbetween. The result is 3 intervals created, 2 of which will not be stopped the next time stopLoop is called.
You should just have this hover on the #slider and more importantly, add a call to stopLoop as the first step in startSlider. That will ensure that the interval is always cleared before creating a new one.
$("#slider").hover(function() {
stopLoop()
}, function() {
startSlider()
});
function startSlider(){
stopLoop();
/* start the slider */
}

jQuery animation function timing

Feel like I'm overlooking the obvious here...
I've got several vars set up like so:
var productOne = function () {
$(".product2").fadeIn(200).animate({"right": "+=75px"}, 500, "easeOutElastic").delay(3000).fadeOut(200).css("right", "0");
$(".product-text.two").fadeIn(200).delay(3500).fadeOut(200);
}
var productTwo = function () {
$(".product2").fadeIn(200).animate({"right": "+=75px"}, 500, "easeOutElastic").delay(3000).fadeOut(200).css("right", "0");
$(".product-text.two").fadeIn(200).delay(3500).fadeOut(200);
}
etc...Then I want to fire them in order, like so, and loop back to the first:
window.setInterval(function() {
$(productTwo);
$(productThree);
//and so on
}, 5000);
but they all fire at the same time. How can I put a specific number of ms between each function call?
You need to fire each one off from the end of the previous one. So productOne would setTimeout to call productTwo, and productRwo would setTimeout to call productThree, and productThree to call productOne.
ETA Example:
var productOne = function () {
$(".product2").fadeIn(200).animate({"right": "+=75px"}, 500, "easeOutElastic").delay(3000).fadeOut(200).css("right", "0");
$(".product-text.two").fadeIn(200).delay(3500).fadeOut(200);
setTimeout(productTwo, 5000);
}
var productTwo = function () {
$(".product2").fadeIn(200).animate({"right": "+=75px"}, 500, "easeOutElastic").delay(3000).fadeOut(200).css("right", "0");
$(".product-text.two").fadeIn(200).delay(3500).fadeOut(200);
setTimeout(productThree, 5000);
}
If you want animations to fire in order then you should call the next one from the complete callback function. Example:
$(".product2").fadeIn(200).animate(
{"right": "+=75px"},
500,
"easeOutElastic",
function() {
// call your next animation here. Add delays here if you want...
}).delay(3000).fadeOut(200).css("right", "0");
// initial product count
var product = 1;
// function which select which animation to call
function fire_product( product ) {
switch ( product ) {
case 1:
$(productTwo);
break;
case 2:
$(productTwo);
break;
case 3:
$(productThree);
break;
}
// go to next product next time
product++;
// reset to first product when we reach the last product
if (product > 3) product = 1;
// self-call this function again
setTimeout( function() {
fire_product( product );
}, 5000);
}
// call the function for the first time with desired parameter
fire_product( 1 );

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