HTML5 Load Mp3 From Google Drive IOS - javascript

I'm coding small app get a playlist from google drive
"http://docs.google.com/uc?export=open&id=$id"
But in ios can't play it.In desktop normal operation. I can't debug in ios. I do not know what to do. Anyone experienced in this matter does
My website error

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Web Audio API crashing on mobile devices (tested on IOS)

I am using waveform-playlist to create a multi track player similar to ones you'll see on music editing software such as GarageBand, FL Studios, Ableton, etc. Using the library waveform-playlist I was able to set everything up with no problem. However, on mobile devices, it would crash after trying to interact with the pause or stop buttons on the app whilst the audio is playing. I'm assuming it's a memory leak issue. Any ideas on how I can start to debug this or how to fix this since the console on chrome mobile is very basic and doesn't return any errors.
Here is the deployed app that I'm testing on https://subtle-frangollo-452f91.netlify.app/
Here is the library I'm using to make this: https://github.com/naomiaro/waveform-playlist

Web Audio API and Bluetooth

I programmmed a website which uses text to speech engine to generate audio files.
Then these mp3 files are started using Web Audio API.
Everything works fine when hearing aufio from speakers on a computer or on a smart phone.
However, as soon as I connect my bluetooth helmet to the smart phone, the audio is not played.
Is it a famous issue that Web Audio API doesn't work with bluetooth devices, or does the issue come from my code?
Do I need to change the context's destination ? How can I set it to buetooth? (ex : https://www.html5rocks.com/en/tutorials/webaudio/intro/)
source.connect(context.destination); // connect the source to the context's destination (the speakers)
Thanks,
LL

How to detect mobile phone event in browser using javascript?

Now i have a HTML5 web app designed to running on mobile devices, Android And IOS. And I'm using Web Audio Api to play sound, and I want to pause playing when there is a call coming. Searched on Google that on Android there is a TelephonyManager.ACTION_PHONE_STATE_CHANGED notification broadcast to Apps when there is a phone call, but i don't know how to handle it using javascript in browser.
Any tips about this problem will be appreciated a lot.
Check this: http://pages.stern.nyu.edu/~gcu201/websys/cordova-3.4.0/cordova-amazon-fireos/test/cordova/plugins/org.apache.cordova.device/src/android/Device.java
hope it can help !

Samsung Smart TV Javascript Application with AF2.0

I have created an application for my Samsung TV 2011 (Maple 6.0).
It is a Javascript Web App that does not depend on anything other than jquery, I handle navigation and remote key events myself with my own functions; I use in combination with TVKeyValue.js and Widget.js.
Now I am trying to play video. On the emulators up to 2013 (The oldest emulator available it seems) it works fine with video.js. It looks like it is not supported in the Maple.
However, I could get video to work if I include the Samsung Apps Framework:
I could get the video to play, however I need to add the Scene folders and app.json in order for the app to run. Then I could play my video. The problem is that it breaks the standard javascript code. JSON is not defined, html data attributes do not work.
So my question is, how can I maintain my application as a javascript webapp, while still being able to play video via the 2011 tv running maple?
HTML4 is whats supported so video tags do not work, and flash it says plugin required. So there does not seem to be any video solutions for non AF samsung apps.
On Samsung devices is better solution then video tag using SEF player
http://www.samsungdforum.com/Guide/?FolderName=API00005&FileName=Player_29.html
(Player item)

html5 based game not working in android

I have an html5 game that was designed that will not work on android phones. The client is saving their website to their android device as a webapp and when they open the app from their homescreen, when they click on the link for the game, all they are getting is a black screen. I am thinking that because they are getting this issue, when they save the app to their phone, it is saving a cached version and will not allow the necessary files to load for the game. When they try this on the desktop, it works perfectly, as well when they try on any apple device it will work, only because when you click a link on a webapp saved to the homescreen on an apple device it breaks out of the shell and opens safari browser.
Is there any way to make the link to the game break out of an android webapp that is saved to the homescreen so that it can open in a web browser instead of inside the app?
Any suggestions are welcome.
The link to the app is http://mobilesourceapps.com/pondwiser
Thanks again guys!
Try PhoneGap. An auto-builder. http://phonegap.com/ it will compile the mobile versions for Android. There is also a version-download for IOS from the App Store. This might help you. Without code is tricky.

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