es6 return dynamically named arrow function - javascript

If possible, what is the simplest way to return a named arrow function?
const add = a => b => b + a
const add5 => add(5)
add.name == 'add' // true
add5.name == '' // true, but I would like it to be 'add5'
So, as one can see the in example above, the returned arrow function is anonymous and I would like it to be named (ideally based on the 'parent' function and the 'parameter' a) — which is useful i.e. for debugging.

You can do this:
const add = a => (({[`add${a}`]: b => b + a})[`add${a}`]);
const add5 = add(5);
console.log(add5.name);
How it works: define a local object and assign the arrow method as a member with your desired name:
const add = a => {
const o = {
[`add${a}`]: b => b + a
};
return o[`add${a}`];
};

This isn't exactly the same, but:
const add = a => b => a + b;
const add5 = (...a) => add(5)(...a);
console.log(add5(100)); // => 105
console.log(add5.name); // => 'add5'
div{min-height:100%}

This example demonstrates how arrow function names are assigned, and this behaviour cannot be changed. Arrow function name is equal to the name of a variable or object property it was assigned to.
name is non-writable property but is configurable in most implementations, including evergreen browsers, so it's safe to use for debugging purposes:
function namedArrow(name, fn) {
Object.defineProperty(fn, 'name', { enumerable: false, value: name });
return fn;
}
const foo = namedArrow('foo!', () => { throw new Error });
foo();
It outputs:
[
For debugging purposes displayName can be used also, which is supposed to play same role and is supported by some debuggers and browser debugger tools, notably Firefox and Chrome:
function namedArrow(name, fn) {
fn.displayName = name;
return fn;
}
It results in similar output, yet it doesn't play well with Error call stack:

Related

Re-use arrow function to write values

If I have an arrow function like:
let fn = x => x.contact.name;
Then, I can re-use that fn to retrieve the value as:
function read(obj) {
return fn(obj)
}
But how can I set values of an object using the property expression in fn?
function write(obj, newVal) {
// intending to set obj.contact.name = newVal using fn
}
Edit:
(To give a little bit of background)
I am writing a JS library where consumers would provide a lambda expression like above (fn), and I provide a read/write functionality somewhere based on the expression. Right now I am using fn.toString() and string manipulation as a temporary solution.
Normally, lenses need two callbacks, get and set, because (in javascript at least) functions are not permitted to return references. For simple cases, like getting/setting a property, you can provide a shortcut function that would return a getter/setter pair. For example:
function prop(path) {
return {
get(obj) {
return path.split('.').reduce((o, p) => o[p], obj)
},
set(val) {
return function (obj) {
let p = path.split('.')
let k = p.pop()
let r = p.reduce((o, p) => o[p], obj)
r[k] = val
}
}
}
}
//
obj1 = { contact: { name: 'one' }}
obj2 = { contact: { name: 'two' }}
let lens = prop('contact.name')
console.log([obj1, obj2].map(lens.get));
[obj1, obj2].forEach(lens.set('hello'));
console.log([obj1, obj2].map(lens.get));
See also: https://randycoulman.com/blog/2016/07/12/thinking-in-ramda-lenses/
The below two functions are almost entirely the same:
let fn = x => x.contact.name;
function fn(x) {
return x.contact.name;
}
As such, you can't use a function that returns an object property to set the object property.
Instead consider the following two functions:
let fn = (x, newVal) => {
if (newVal) x.contact.name = newVal;
return x.contact.name;
};
/* - This function included just for reference -
function fn(x, newVal) {
if (newVal) x.contact.name = newVal;
return x.contact.name;
}
*/
let myObj = { contact: { name: "Jess" } };
console.log(fn(myObj)); // name currently
fn(myObj, "John"); // set new name
console.log(myObj); // show new name on object
Maybe the following will do what you want?
I had to change the "lambda" expression a little bit, as it would not make much sense to give the return value of the original function to a potential "write" function, as it was a value and not a reference. My "new" function definition of fn works differently: it returns an array with two elements:
the "parent" object containing a particular attribute
the name of the attribute of the object.
The functions read() and write() can then pick up the return values of fn(o) and perform their particular actions accordingly.
let fn = x => [x.contact,"name"];
const read=o=>fn(o)[0][fn(o)[1]] // get the attribute as defined in fn
,write=(o,v)=>fn(o)[0][fn(o)[1]]=v; // set the attribute as defined in fn
const o={contact:{name:"Harry",country:"England"}};
console.log(read(o));
write(o,"Hermiony");
console.log(read(o));
// change the lambda function:
fn = x => [x.contact,"country"];
write(o,"Germany");
console.log(read(o));
console.log(o);

Check and modify functions default argument values

I have the following function:
const setDefaults = (func, defArgs) => {
//should return the func with default arguments modified
// so that in case that an argument is not passed to the function,
// but it is provided in default Argument, the default argumnt is used
}
func: is a function that needs to have default parameters assigned from the defArgs
defArgs: set of default arguments
For example:
const greet = name => `Hi, ${name}!`
setDefaults(greet, {name: 'friend'})
greet(); // Hi, friend!
So far I have started diving into func.toString() and thinking about modifying the original function as a string and then eval the output, but that seems a bit verbose, so I was wondering if there is any better way to do this.
greet(); // Hi, friend!
You can't modify the original function because it's a const. If you mean to do something like this:
const greet = name => `Hi, ${name}!`
const parasiticGreet = setDefaults(greet, {name: 'friend'})
parasiticGreet(); // Hi, friend!
It is possible but I would simplify it like this:
const greet = name => `Hi, ${name}!`
const setDefaults = (func, defArgs = []) => (...args) => func(...defArgs.map((x, i) => args[i] === undefined ? x : args[i]));
const parasiticGreet = setDefaults(greet, ['friend']);
console.log(parasiticGreet()); // Hi, friend!

Determining if get handler in Proxy object is handling a function call

I currently have a Proxy object that I want to capture property calls to if the property is not defined.
A basic version of my code would be something like this.
var a = new Proxy({}, {
get: function(target, name, receiver) {
if (target in name) {
return target[name];
} else {
function a() {
return arguments;
}
var args = a();
return [target, name, receiver, args];
}
}
});
Property calls to a here (i.e: a.b; a.c() etc) should return the target, name, receiver and arguments of the property call.
The problem I wish to solve, however, requires me to know whether the property call is for a property or a function, such that I can apply different treatments to each. Checking the length of the arguments object does not work, as calling a.c() would yield a length of 0 just like a.b, so it would be treated as a plain property and not a method.
Is there a way, therefore, to identify whether the property attempting to be accessed is being called as a function or not.
UPDATE: I should clarify, this method needs to work if the accessed property/method is undefined, as well as existing.
It's possible in a very hacky way. We return a function if the property is undefined. If this function is called, then we know the user was trying to call the property as a function. If it never is, it was called as a property. To check if the function was called, we take advantage of the fact that a Promise's callback is called in the next iteration of the event loop. This means that we won't know if it's a property or not until later, as the user needs a chance to call the function first (as our code is a getter).
One drawback of this method is that the value returned from the object will be the new function, not undefined, if the user was expecting a property. Also this won't work for you if you need the result right away and can't wait until the next event loop iteration.
const obj = {
func: undefined,
realFunc: () => "Real Func Called",
prop: undefined,
realProp: true
};
const handlers = {
get: (target, name) => {
const prop = target[name];
if (prop != null) { return prop; }
let isProp = true;
Promise.resolve().then(() => {
if (isProp) {
console.log(`Undefined ${name} is Prop`)
} else {
console.log(`Undefined ${name} is Func`);
}
});
return new Proxy(()=>{}, {
get: handlers.get,
apply: () => {
isProp = false;
return new Proxy(()=>{}, handlers);
}
});
}
};
const proxied = new Proxy(obj, handlers);
let res = proxied.func();
res = proxied.func;
res = proxied.prop;
res = proxied.realFunc();
console.log(`realFunc: ${res}`);
res = proxied.realProp;
console.log(`realProp: ${res}`);
proxied.propC1.funcC2().propC3.funcC4().funcC5();
Would the typeof operator work for you?
For example:
if(typeof(a) === "function")
{
...
}
else
{
...
}
You can't know ahead of time whether it's a call expression or just a member expression, but you can deal with both situations simultaneously.
By returning a proxy targeting a deep clone of the original property that reflects all but two trap handlers to the original property, you can either chain or invoke each member expression.
The catch is that the proxy target also needs to be callable so that the handler.apply trap does not throw a TypeError:
function watch(value, name) {
// create handler for proxy
const handler = new Proxy({
apply (target, thisArg, argsList) {
// something was invoked, so return custom array
return [value, name, receiver, argsList];
},
get (target, property) {
// a property was accessed, so wrap it in a proxy if possible
const {
writable,
configurable
} = Object.getOwnPropertyDescriptor(target, property) || { configurable: true };
return writable || configurable
? watch(value === object ? value[property] : undefined, property)
: target[property];
}
}, {
get (handler, trap) {
if (trap in handler) {
return handler[trap];
}
// reflect intercepted traps as if operating on original value
return (target, ...args) => Reflect[trap].call(handler, value, ...args);
}
});
// coerce to object if value is primitive
const object = Object(value);
// create callable target without any own properties
const target = () => {};
delete target.length;
delete target.name;
// set target to deep clone of object
Object.setPrototypeOf(
Object.defineProperties(target, Object.getOwnPropertyDescriptors(object)),
Object.getPrototypeOf(object)
);
// create proxy of target
const receiver = new Proxy(target, handler);
return receiver;
}
var a = watch({ b: { c: 'string' }, d: 5 }, 'a');
console.log(a('foo', 'bar'));
console.log(a.b());
console.log(a.b.c());
console.log(a.d('hello', 'world'));
console.log(a.f());
console.log(a.f.test());
Open Developer Tools to view Console.
The Stack Snippets Console attempts to stringify the receiver in a weird way that throws a TypeError, but in the native console and Node.js it works fine.
Try it online!
Some ideas I've come up with, which achieve a similar result at a small cost:
A
typeof(a.b) === "function" //`false`, don't call it.
typeof(a.c) === "function" //`true`, call it.
//Maybe you're not intending to try to call non-functions anyways?
a.c();
B
get: function(target, property) {
//For this, it would have to already be set to a function.
if (typeof(target[property] === "function") {
}
}
C
a.b;
//Simply change the structuring a little bit for functions, e.g.:
a.func.c();
//Then, `func` would be set and handled as a special property.

Dynamic function name in javascript?

I have this:
this.f = function instance(){};
I would like to have this:
this.f = function ["instance:" + a](){};
This will basically do it at the most simple level:
"use strict";
var name = "foo";
var func = new Function(
"return function " + name + "(){ alert('sweet!')}"
)();
//call it, to test it
func();
If you want to get more fancy, I have a written an article on "Dynamic function names in JavaScript".
You can use Object.defineProperty as noted in the MDN JavaScript Reference:
var myName = "myName";
var f = function () { return true; };
Object.defineProperty(f, 'name', {value: myName, writable: false});
In recent engines, you can do
function nameFunction(name, body) {
return {[name](...args) {return body.apply(this, args)}}[name]
}
const x = nameFunction("wonderful function", (p) => p*2)
console.log(x(9)) // => 18
console.log(x.name) // => "wonderful function"
Thanks to T S for pointing out the need to preserve this in the comments.
Also, these days, I'd probably use the Object.defineProperty approach to achieve something similar.
Update 2021: CherryDT's answer should be the easiest most straight forward way now, but it doesn't work consistently with different browsers for stack traces or Function.prototype.toString(), so if you need that you're stuck with this less convenient solution.
Old answer: Many suggestions here are suboptimal, by using eval, hacky solutions or wrappers.
As of ES2015 names are inferred from the syntactic position for variables and properties.
So this will work just fine:
const name = 'myFn';
const fn = {[name]: function() {}}[name];
fn.name // 'myFn'
Resist the temptation to create named function factory methods as you wouldn't be able to pass the function from outside and retrofit it into the syntactic position to infer its name. Then it's already too late. If you really need that, you have to create a wrapper. Someone did that here, but that solution doesn't work for classes (which are also functions).
A much more in-depth answer with all the variants outlined has been written here: https://stackoverflow.com/a/9479081/633921
As others mentioned, this is not the fastest nor most recommended solution. Marcosc's solution below is the way to go.
You can use eval:
var code = "this.f = function " + instance + "() {...}";
eval(code);
What about
this.f = window["instance:" + a] = function(){};
The only drawback is that the function in its toSource method wouldn't indicate a name. That's usually only a problem for debuggers.
The syntax function[i](){} implies an object with property values that are functions, function[], indexed by the name, [i].
Thus
{"f:1":function(){}, "f:2":function(){}, "f:A":function(){}, ... } ["f:"+i].
{"f:1":function f1(){}, "f:2":function f2(){}, "f:A":function fA(){}} ["f:"+i] will preserve function name identification. See notes below regarding :.
So,
javascript: alert(
new function(a){
this.f={"instance:1":function(){}, "instance:A":function(){}} ["instance:"+a]
}("A") . toSource()
);
displays ({f:(function () {})}) in FireFox.
(This is almost the same idea as this solution, only it uses a generic object and no longer directly populates the window object with the functions.)
This method explicitly populates the environment with instance:x.
javascript: alert(
new function(a){
this.f=eval("instance:"+a+"="+function(){})
}("A") . toSource()
);
alert(eval("instance:A"));
displays
({f:(function () {})})
and
function () {
}
Though the property function f references an anonymous function and not instance:x, this method avoids several problems with this solution.
javascript: alert(
new function(a){
eval("this.f=function instance"+a+"(){}")
}("A") . toSource()
);
alert(instanceA); /* is undefined outside the object context */
displays only
({f:(function instanceA() {})})
The embedded : makes the javascript function instance:a(){} invalid.
Instead of a reference, the function's actual text definition is parsed and interpreted by eval.
The following is not necessarily problematic,
The instanceA function is not directly available for use as instanceA()
and so is much more consistent with the original problem context.
Given these considerations,
this.f = {"instance:1": function instance1(){},
"instance:2": function instance2(){},
"instance:A": function instanceA(){},
"instance:Z": function instanceZ(){}
} [ "instance:" + a ]
maintains the global computing environment with the semantics and syntax of the OP example as much as possible.
The most voted answer has got already defined [String] function body. I was looking for the solution to rename already declared function's name and finally after an hour of struggling I've dealt with it. It:
takes the alredy declared function
parses it to [String] with .toString() method
then overwrites the name (of named function) or appends the new one (when anonymous) between function and (
then creates the new renamed function with new Function() constructor
function nameAppender(name,fun){
const reg = /^(function)(?:\s*|\s+([A-Za-z0-9_$]+)\s*)(\()/;
return (new Function(`return ${fun.toString().replace(reg,`$1 ${name}$3`)}`))();
}
//WORK FOR ALREADY NAMED FUNCTIONS:
function hello(name){
console.log('hello ' + name);
}
//rename the 'hello' function
var greeting = nameAppender('Greeting', hello);
console.log(greeting); //function Greeting(name){...}
//WORK FOR ANONYMOUS FUNCTIONS:
//give the name for the anonymous function
var count = nameAppender('Count',function(x,y){
this.x = x;
this.y = y;
this.area = x*y;
});
console.log(count); //function Count(x,y){...}
For setting the name of an existing anonymous function:
(Based on #Marcosc's answer)
var anonymous = function() { return true; }
var name = 'someName';
var strFn = anonymous.toString().replace('function ', 'return function ' + name);
var fn = new Function(strFn)();
console.log(fn()); // —> true
Demo.
Note: Don't do it ;/
The function's name property by default isn't writeable, but since it's configurable we can still use Object.defineProperty to change it. Since Object.defineProperty conveniently returns the object itself, we can write a function with a dynamic name like this:
const theName = 'foobar'
const fn = Object.defineProperty(function () {
/* ... */
}, 'name', { value: theName })
console.log(fn.name) // Logs foobar
Of course this could be factored out into a helper function:
const nameFunction = (name, fn) => Object.defineProperty(fn, 'name', { value: name })
const fn = nameFunction('foobar', function () {
/* ... */
})
console.log(fn.name) // Logs foobar
The above nameFunction function can also be used to rename an existing function, of course (here it's just renaming and returning the anonymous one).
Dynamic methods of an object may be created using Object Literal Extensions provided by ECMAScript 2015 (ES6):
const postfixes = ['foo', 'bar'];
const mainObj = {};
const makeDynamic = (postfix) => {
const newMethodName = 'instance: ' + postfix;
const tempObj = {
[newMethodName]() {
console.log(`called method ${newMethodName}`);
}
}
Object.assign(mainObj, tempObj);
return mainObj[newMethodName]();
}
const processPostfixes = (postfixes) => {
for (const postfix of postfixes) {
makeDynamic(postfix);
}
};
processPostfixes(postfixes);
console.log(mainObj);
The output of running the code above is:
"called method instance: foo"
"called method instance: bar"
Object {
"instance: bar": [Function anonymous],
"instance: foo": [Function anonymous]
}
the best way it is create object with list of dynamic functions like:
const USER = 'user';
const userModule = {
[USER + 'Action'] : function () { ... },
[USER + 'OnClickHandler'] : function () { ... },
[USER + 'OnCreateHook'] : function () { ... },
}
There are two methods to achieve this, and they have their pros and cons.
name property definition
Defining immutable name property of a function.
Pros
Every character is available for the name. (eg. () 全 {}/1/얏호/ :D #GO(#*#%! /*)
Cons
The function's syntactic (“expressional”) name may not correspond with its name property value.
Function expression evaluation
Making a named function expression and evaluating it with Function constructor.
Pros
The function's syntactic (“expressional”) name always corresponds with its name property value.
Cons
Whitespaces (and etc.) are not available for the name.
Expression-injectable (eg. For input (){}/1//, the expression is return function (){}/1//() {}, gives NaN instead of a function.).
const demoeval = expr => (new Function(`return ${expr}`))();
// `name` property definition
const method1 = func_name => {
const anon_func = function() {};
Object.defineProperty(anon_func, "name", {value: func_name, writable: false});
return anon_func;
};
const test11 = method1("DEF_PROP"); // No whitespace
console.log("DEF_PROP?", test11.name); // "DEF_PROP"
console.log("DEF_PROP?", demoeval(test11.toString()).name); // ""
const test12 = method1("DEF PROP"); // Whitespace
console.log("DEF PROP?", test12.name); // "DEF PROP"
console.log("DEF PROP?", demoeval(test12.toString()).name); // ""
// Function expression evaluation
const method2 = func_name => demoeval(`function ${func_name}() {}`);
const test21 = method2("EVAL_EXPR"); // No whitespace
console.log("EVAL_EXPR?", test21.name); // "EVAL_EXPR"
console.log("EVAL_EXPR?", demoeval(test21.toString()).name); // "EVAL_EXPR"
const test22 = method2("EVAL EXPR"); // Uncaught SyntaxError: Unexpected identifier
If you want to have a dynamic function like the __call function in PHP, you could use Proxies.
const target = {};
const handler = {
get: function (target, name) {
return (myArg) => {
return new Promise(resolve => setTimeout(() => resolve('some' + myArg), 600))
}
}
};
const proxy = new Proxy(target, handler);
(async function() {
const result = await proxy.foo('string')
console.log('result', result) // 'result somestring' after 600 ms
})()
You can use Dynamic Function Name and parameters like this.
1) Define function Separate and call it
let functionName = "testFunction";
let param = {"param1":1 , "param2":2};
var func = new Function(
"return " + functionName
)();
func(param);
function testFunction(params){
alert(params.param1);
}
2) Define function code dynamic
let functionName = "testFunction(params)";
let param = {"param1":"1" , "param2":"2"};
let functionBody = "{ alert(params.param1)}";
var func = new Function(
"return function " + functionName + functionBody
)();
func(param);
This utility function merge multiple functions into one (using a custom name), only requirement is that provided functions are properly "new lined" at start and end of its scoop.
const createFn = function(name, functions, strict=false) {
var cr = `\n`, a = [ 'return function ' + name + '(p) {' ];
for(var i=0, j=functions.length; i<j; i++) {
var str = functions[i].toString();
var s = str.indexOf(cr) + 1;
a.push(str.substr(s, str.lastIndexOf(cr) - s));
}
if(strict == true) {
a.unshift('\"use strict\";' + cr)
}
return new Function(a.join(cr) + cr + '}')();
}
// test
var a = function(p) {
console.log("this is from a");
}
var b = function(p) {
console.log("this is from b");
}
var c = function(p) {
console.log("p == " + p);
}
var abc = createFn('aGreatName', [a,b,c])
console.log(abc) // output: function aGreatName()
abc(123)
// output
this is from a
this is from b
p == 123
I had better luck in combining Darren's answer and kyernetikos's answer.
const nameFunction = function (fn, name) {
return Object.defineProperty(fn, 'name', {value: name, configurable: true});
};
/* __________________________________________________________________________ */
let myFunc = function oldName () {};
console.log(myFunc.name); // oldName
myFunc = nameFunction(myFunc, 'newName');
console.log(myFunc.name); // newName
Note: configurable is set to true to match the standard ES2015 spec for Function.name1
This especially helped in getting around an error in Webpack similar to this one.
Update: I was thinking of publishing this as an npm package, but this package from sindresorhus does exactly the same thing.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
I struggled a lot with this issue. #Albin solution worked like a charm while developing, but it did not work when I changed it to production. After some debugging I realized how to achieve what I needed. I'm using ES6 with CRA (create-react-app), which means it's bundled by Webpack.
Lets say you have a file that exports the functions you need:
myFunctions.js
export function setItem(params) {
// ...
}
export function setUser(params) {
// ...
}
export function setPost(params) {
// ...
}
export function setReply(params) {
// ...
}
And you need to dynamically call these functions elsewhere:
myApiCalls.js
import * as myFunctions from 'path_to/myFunctions';
/* note that myFunctions is imported as an array,
* which means its elements can be easily accessed
* using an index. You can console.log(myFunctions).
*/
function accessMyFunctions(res) {
// lets say it receives an API response
if (res.status === 200 && res.data) {
const { data } = res;
// I want to read all properties in data object and
// call a function based on properties names.
for (const key in data) {
if (data.hasOwnProperty(key)) {
// you can skip some properties that are usually embedded in
// a normal response
if (key !== 'success' && key !== 'msg') {
// I'm using a function to capitalize the key, which is
// used to dynamically create the function's name I need.
// Note that it does not create the function, it's just a
// way to access the desired index on myFunctions array.
const name = `set${capitalizeFirstLetter(key)}`;
// surround it with try/catch, otherwise all unexpected properties in
// data object will break your code.
try {
// finally, use it.
myFunctions[name](data[key]);
} catch (error) {
console.log(name, 'does not exist');
console.log(error);
}
}
}
}
}
}
Node.js JavaScript Class Based Dynamic Function Name
File: Schema.js
class Schema {
constructor() {
this.name = null;
}
virtual(name = null) {
this.name = name;
return this;
}
get(func = false) {
if (!this.name || !func instanceof Function) {
throw new Error("Name and function must be provided.");
}
// Attach the dynamic function name to the "this" Object
this[this.name] = func;
this.name = null;
}
}
module.exports = Schema;
File: index.js
const Schema = require("./Schema.js");
const User = new Schema();
User.virtual("getPostCount").get(() => {
return 10 + 10;
});
const ok = User.getPostCount();
console.log({ User });
console.log(ok);
Thank you Marcosc! Building on his answer, if you want to rename any function, use this:
// returns the function named with the passed name
function namedFunction(name, fn) {
return new Function('fn',
"return function " + name + "(){ return fn.apply(this,arguments)}"
)(fn)
}
function myFunction() {
console.log('It works!');
}
var name = 'myFunction';
window[name].call();
You was near:
this["instance_" + a] = function () {...};
{...};
I might be missing the obvious here, but what's wrong with just adding the name? functions are invoked regardless of their name. names are just used for scoping reasons. if you assign it to a variable, and it's in scope, it can be called. hat happens is your are executing a variable which happens to be a function. if you must have a name for identification reasons when debugging, insert it between the keyword function and the opening brace.
var namedFunction = function namedFunction (a,b) {return a+b};
alert(namedFunction(1,2));
alert(namedFunction.name);
alert(namedFunction.toString());
an alternative approach is to wrap the function in an outer renamed shim, which you can also pass into an outer wrapper, if you don't want to dirty the surrounding namespace. if you are wanting to actually dynamically create the function from strings (which most of these examples do), it's trivial to rename the source to do what you want. if however you want to rename existing functions without affecting their functionality when called elsewhere, a shim is the only way to achieve it.
(function(renamedFunction) {
alert(renamedFunction(1,2));
alert(renamedFunction.name);
alert(renamedFunction.toString());
alert(renamedFunction.apply(this,[1,2]));
})(function renamedFunction(){return namedFunction.apply(this,arguments);});
function namedFunction(a,b){return a+b};
This is BEST solution, better then new Function('return function name(){}')().
Eval is fastest solution:
var name = 'FuncName'
var func = eval("(function " + name + "(){})")

How to dynamically set a function/object name in Javascript as it is displayed in Chrome

This is something which has been bugging me with the Google Chrome debugger and I was wondering if there was a way to solve it.
I'm working on a large Javascript application, using a lot of object oriented JS (using the Joose framework), and when I debug my code, all my classes are given a non-sensical initial display value. To see what I mean, try this in the Chrome console:
var F = function () {};
var myObj = new F();
console.log(myObj);
The output should be a single line which you can expand to see all the properties of myObj, but the first thing you see is just ▶ F.
My issue is that because of my OO framework, every single object instantiated gets the same 'name'. The code which it looks is responsible for this is like so:
getMutableCopy : function (object) {
var f = function () {};
f.prototype = object;
return new f();
}
Which means that in the debugger, the initial view is always ▶ f.
Now, I really don't want to be changing anything about how Joose instantiates objects (getMutableCopy...?), but if there was something I could add to this so that I could provide my own name, that would be great.
Some things that I've looked at, but couldn't get anywhere with:
> function foo {}
> foo.name
"foo"
> foo.name = "bar"
"bar"
> foo.name
"foo" // <-- looks like it is read only
Object.defineProperty(fn, "name", { value: "New Name" });
Will do the trick and is the most performant solution. No eval either.
I've been playing around with this for the last 3 hours and finally got it at least somewhat elegant using new Function as suggested on other threads:
/**
* JavaScript Rename Function
* #author Nate Ferrero
* #license Public Domain
* #date Apr 5th, 2014
*/
var renameFunction = function (name, fn) {
return (new Function("return function (call) { return function " + name +
" () { return call(this, arguments) }; };")())(Function.apply.bind(fn));
};
/**
* Test Code
*/
var cls = renameFunction('Book', function (title) {
this.title = title;
});
new cls('One Flew to Kill a Mockingbird');
If you run the above code, you should see the following output to your console:
Book {title: "One Flew to Kill a Mockingbird"}
Combine usage of computed property name to dynamically name a property, and inferred function naming to give our anonymous function that computed property name:
const name = "aDynamicName"
const tmp = {
[name]: function(){
return 42
}
}
const myFunction= tmp[name]
console.log(myFunction) //=> [Function: aDynamicName]
console.log(myFunction.name) //=> 'aDynamicName'
One could use whatever they want for 'name' here, to create a function with whatever name they want.
If this isn't clear, let's break down the two pieces of this technique separately:
Computed Property Names
const name = "myProperty"
const o = {
[name]: 42
}
console.log(o) //=> { myProperty: 42 }
We can see that the property name assigned on o was myProperty, by way of computed property naming. The []'s here cause JS to lookup the value inside the bracket, and to use that for the property name.
Inferred Function Naming
const o = {
myFunction: function(){ return 42 }
}
console.log(o.myFunction) //=> [Function: myFunction]
console.log(o.myFunction.name) //=> 'myFunction'
Here we use inferred function naming. The language looks at the name of wherever the function is being assigned to, & gives the function that inferred name.
We can combine these two techniques, as shown in the beginning. We create an anonymous function, which gets it's name via inferred function naming, from a computed property name, which is the dynamic name we wanted to create. Then we have to extract the newly created function from the object it is embedded inside of.
Example Using Stack Trace
Naming a supplied anonymous function
// Check the error stack trace to see the given name
function runAnonFnWithName(newName, fn) {
const hack = { [newName]: fn };
hack[newName]();
}
runAnonFnWithName("MyNewFunctionName", () => {
throw new Error("Fire!");
});
Although it is ugly, you could cheat via eval():
function copy(parent, name){
name = typeof name==='undefined'?'Foobar':name;
var f = eval('function '+name+'(){};'+name);
f.prototype = parent;
return new f();
}
var parent = {a:50};
var child = copy(parent, 'MyName');
console.log(child); // Shows 'MyName' in Chrome console.
Beware: You can only use names which would be valid as function names!
Addendum: To avoid evaling on every object instantiation, use a cache:
function Cache(fallback){
var cache = {};
this.get = function(id){
if (!cache.hasOwnProperty(id)){
cache[id] = fallback.apply(null, Array.prototype.slice.call(arguments, 1));
}
return cache[id];
}
}
var copy = (function(){
var cache = new Cache(createPrototypedFunction);
function createPrototypedFunction(parent, name){
var f = eval('function '+name+'(){};'+name);
f.prototype = parent;
return f;
}
return function(parent, name){
return new (cache.get(name, parent, typeof name==='undefined'?'Foobar':name));
};
})();
This won't totally solve your problem, but I would suggest overriding the toString method on the class's prototype. For instance:
my_class = function () {}
my_class.prototype.toString = function () { return 'Name of Class'; }
You'll still see the original class name if you enter an instance of my_class directly in the console (I don't think it's possible to do anything about this), but you'll get the nice name in error messages, which I find very helpful. For instance:
a = new my_class()
a.does_not_exist()
Will give the error message: "TypeError: Object Name of Class has no method 'does_not_exist'"
If you want to dynamically create a named function. You can use new Function to create your named function.
function getMutableCopy(fnName,proto) {
var f = new Function(`function ${fnName}(){}; return ${fnName}`)()
f.prototype = proto;
return new f();
}
getMutableCopy("bar",{})
// ▶ bar{}
Similar to #Piercey4 answer, but I had to set the name for the instance as well:
function generateConstructor(newName) {
function F() {
// This is important:
this.name = newName;
};
Object.defineProperty(F, 'name', {
value: newName,
writable: false
});
return F;
}
const MyFunc = generateConstructor('MyFunc');
const instance = new MyFunc();
console.log(MyFunc.name); // prints 'MyFunc'
console.log(instance.name); // prints 'MyFunc'
normally you use window[name] like
var name ="bar";
window["foo"+name] = "bam!";
foobar; // "bam!"
which would lead you to a function like:
function getmc (object, name) {
window[name] = function () {};
window[name].prototype = object;
return new window[name]();
}
but then
foo = function(){};
foobar = getmc(foo, "bar");
foobar; // ▶ window
foobar.name; // foo
x = new bar; x.name; // foo .. not even nija'ing the parameter works
and since you can't eval a return statement (eval("return new name()");), I think you're stuck
I think this is the best way to dynamically set the name of a function :
Function.prototype.setName = function (newName) {
Object.defineProperty(this,'name', {
get : function () {
return newName;
}
});
}
Now you just need to call the setName method
function foo () { }
foo.name; // returns 'foo'
foo.setName('bar');
foo.name; // returns 'bar'
foo.name = 'something else';
foo.name; // returns 'bar'
foo.setName({bar : 123});
foo.name; // returns {bar : 123}
Based on the answer of #josh, this prints in a console REPL, shows in console.log and shows in the debugger tooltip:
var fn = function() {
return 1917;
};
fn.oldToString = fn.toString;
fn.toString = function() {
return "That fine function I wrote recently: " + this.oldToString();
};
var that = fn;
console.log(that);
Inclusion of fn.oldToString() is a magic which makes it work. If I exclude it, nothing works any more.
With ECMAScript2015 (ES2015, ES6) language specification, it is possible to dynamically set a function name without the use of slow and unsafe eval function and without Object.defineProperty method which both corrupts function object and does not work in some crucial aspects anyway.
See, for example, this nameAndSelfBind function that is able to both name anonymous functions and renaming named functions, as well as binding their own bodies to themselves as this and storing references to processed functions to be used in an outer scope (JSFiddle):
(function()
{
// an optional constant to store references to all named and bound functions:
const arrayOfFormerlyAnonymousFunctions = [],
removeEventListenerAfterDelay = 3000; // an auxiliary variable for setTimeout
// this function both names argument function and makes it self-aware,
// binding it to itself; useful e.g. for event listeners which then will be able
// self-remove from within an anonymous functions they use as callbacks:
function nameAndSelfBind(functionToNameAndSelfBind,
name = 'namedAndBoundFunction', // optional
outerScopeReference) // optional
{
const functionAsObject = {
[name]()
{
return binder(...arguments);
}
},
namedAndBoundFunction = functionAsObject[name];
// if no arbitrary-naming functionality is required, then the constants above are
// not needed, and the following function should be just "var namedAndBoundFunction = ":
var binder = function()
{
return functionToNameAndSelfBind.bind(namedAndBoundFunction, ...arguments)();
}
// this optional functionality allows to assign the function to a outer scope variable
// if can not be done otherwise; useful for example for the ability to remove event
// listeners from the outer scope:
if (typeof outerScopeReference !== 'undefined')
{
if (outerScopeReference instanceof Array)
{
outerScopeReference.push(namedAndBoundFunction);
}
else
{
outerScopeReference = namedAndBoundFunction;
}
}
return namedAndBoundFunction;
}
// removeEventListener callback can not remove the listener if the callback is an anonymous
// function, but thanks to the nameAndSelfBind function it is now possible; this listener
// removes itself right after the first time being triggered:
document.addEventListener("visibilitychange", nameAndSelfBind(function(e)
{
e.target.removeEventListener('visibilitychange', this, false);
console.log('\nEvent listener 1 triggered:', e, '\nthis: ', this,
'\n\nremoveEventListener 1 was called; if "this" value was correct, "'
+ e.type + '"" event will not listened to any more');
}, undefined, arrayOfFormerlyAnonymousFunctions), false);
// to prove that deanonymized functions -- even when they have the same 'namedAndBoundFunction'
// name -- belong to different scopes and hence removing one does not mean removing another,
// a different event listener is added:
document.addEventListener("visibilitychange", nameAndSelfBind(function(e)
{
console.log('\nEvent listener 2 triggered:', e, '\nthis: ', this);
}, undefined, arrayOfFormerlyAnonymousFunctions), false);
// to check that arrayOfFormerlyAnonymousFunctions constant does keep a valid reference to
// formerly anonymous callback function of one of the event listeners, an attempt to remove
// it is made:
setTimeout(function(delay)
{
document.removeEventListener('visibilitychange',
arrayOfFormerlyAnonymousFunctions[arrayOfFormerlyAnonymousFunctions.length - 1],
false);
console.log('\nAfter ' + delay + 'ms, an event listener 2 was removed; if reference in '
+ 'arrayOfFormerlyAnonymousFunctions value was correct, the event will not '
+ 'be listened to any more', arrayOfFormerlyAnonymousFunctions);
}, removeEventListenerAfterDelay, removeEventListenerAfterDelay);
})();
I have not seen anyone mention the use of ES6 Proxies. Which in my opinion solve this problem beautifully. So here it is.
function shadow(object, secondObject) {
return new Proxy(object, {
get(target, prop, receiver) {
if (secondObject.hasOwnProperty(prop)) return secondObject[prop];
return Reflect.get(...arguments);
}
})
}
let t=function namedFunction(a,b,c){return a+b+c;}
console.log(t.name)//read only property
let f=shadow(t,{name:"addition"})
console.log(f.name)

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