javascript | transitionend not firing - javascript

I am currently trying to make my own Javascript notice system using Javascript and CSS3 and utilising it's animations.
I want to detect when the element transition has finished so I can remove the element from the DOM.
The animation is called animate-out which is a custom one I made within CSS3 using only 2 keyframes.
I have a close button on the notice, which when I click it adds a class of is-closed. Once is-closed animation has finished I want to be able to detect this, which I am currently trying to find out via using a console.log('finished'); however it seems as though the event is not being fired at all.
Here is my current code:
const close = document.querySelector('.close');
const notice = document.querySelector('.notice')
close.addEventListener('click', function() {
notice.classList.add('is-closed');
});
notice.addEventListener('webkitTransitionEnd', function() {
console.log('finished');
});
notice.addEventListener('transitionend', function() {
console.log('finished');
});

If you are using keyframes then you are using animation and not transitions.
The relevant event is animationend
Also read Using animation events

Related

Disable then Re-Enable onClick()

I have a website that I am creating and there are different divs each with their own content. All of them are hidden except the main one that shows up on the homepage. The transitions are pretty long, and I like it that way, but the problem is that if somebody spams the navbar buttons it opens up all those divs ontop of each other. So to prevent that I want to temporarily disable the onClick for an <a></a> element. Then enable it after the transition is done. Currently I am able to disable it, but cannot find a way to re-enable it.
function disable(){
$(".bar").unbind();
$(".bar").removeAttr("onClick");
}
I know how to call a function after a certain amount of time, but what is the "enable" equivalent to the code in this function?
The exact opposite would be to set the onClick back on the element.
$('.bar').attr('onClick', function() { alert('blah'); });
or with vanilla js
document.querySelector(".bar")
.setAttribute('onClick', function() {...});
However, this is difficult to manage for many elements with the same functionality. It would be easier to have this entirely managed with javascript (and jQuery in this case).
function clickEvent(event) {
var self = $(this);
// Unbind the event
self.off(clickEvent);
// Click logic here
// Rebind event
self.on('click', clickEvent);
}
$('.bar').on('click', clickEvent);
Instead of disabling the event on the DOM, you can just add an extra piece of logic to your dynamic divs:
$('#mydiv').click(function() {
if(!inTransition())
// DO A THING
else
// DON'T DO A THING
});
As a side note: If you're doing a lot of dynamic DOM manipulation, you may want to look into using a data binding framework such as Angular or Knockout. jQuery is nice for simple DOM manipulations, but it can quickly become messy and hard to maintain if you're doing something complex (which it sounds like you are).
As somewhat of an extension to nmg49's answer, I'd like to provide a solution that's a little more in depth.
Essentially what you'll want to do is create a flag to determine whether or not you are currently transitioning, and cancel the onClick if it is true (disabling it after the transition is complete).
var isTransitioning = false;
$('.bar').onClick(function(){
if(isTransitioning) return;
isTransitioning = true;
// DO TRANSITION
});
Once the transition is complete, you simply set isTransitioning to false (either in a callback, or at the end of your onClick function; which ever one applies to your code).
This will ensure that, no matter how many times they click the button, they will not be able to transition if they're already in transition.

How to right use Fast buttons in jquerymobile and phonegap?

a need to speed up links with onClick attr in Phonegap app.
I would like to use Fast buttons plugin, that i found here:
https://developers.google.com/mobile/articles/fast_buttons
But i dont know, how to right use this plugin should i add this after pageinit or where?
Maybe is it quite silly question, but if i tried to find some examples, with no luck.
Could You add somebody add put here some example, how solve this problem?
Many thanks.
The touchstart (or touchend) event works great if you know the user won't be scrolling. That's actually the reason click events take so long to resolve on mobile devices, the device is waiting to see if the user is scrolling or clicking.
This will perform quite fast as there is no delay for dispatching this event:
$('#myButton').on('touchstart', function () {
//run click code now
});
You can also use jQuery Mobile's vclick event which attempts to use the native touch events but it's main problem is that you can dispatch multiple events using vclick so you should set a timeout to only allow one click at a time, for example:
var clickOk = true;
$('#myButton').on('vclick', function () {
if (clickOk === true) {
clickOk = false;
setTimeout(function () {
clickOk = true;
}, 350);
//run click code now
}
return false;
});
This will allow the event handler to run only once per 350ms which will take care of the multiple events being dispatched since the second event will be ignored.
I would set these event handlers up in a delegated event handler that runs when a pseudo-page gets initialized:
$(document).on('pageinit', '.ui-page', function () {
//bind "fast-click" event handlers now, use "$(this).find(...)" to only bind to elements of the current pseudo-page
});
Jiri If it's not too late I had to do the same thing for my app and needed to pass parameters to the function. I did it by placing the parameters in the id of the button (separarted by underscores) and using this function which grabs the id from every clicked button with a classname of "clickbutton" and splits it into the individual parameters.
$('.clickbutton').live('click', function(event) {
event.preventDefault();
var id = $(this).attr('id');
var parts = $(this).attr('id').split("_");
var item = parts[0];
var button = parts[1];
var type = parts[2];
console.log(item+button+type);
getItemCondition(item,type);
return false;
});
Still having issues with unresponsiveness from JQM click event though!
What about fastclick ?
FastClick is a simple, easy-to-use library for eliminating the 300ms delay between a physical tap and the firing of a click event on mobile browsers. The aim is to make your application feel less laggy and more responsive while avoiding any interference with your current logic.

Fire jquery animate on same element while animation is in progress

I have 2 buttons with these code:
$('#btn1').on('click',function() {
$('#div1').animate({left:500},1000);
});
$('#btn2').on('click',function() {
$('#div1').animate({left:0},1000);
});
I want to be capable of firing the event of btn2 while btn1's event is still in progress. What is currently happening when I click both buttons fast is for example, I click btn1, the div goes and completes left:500 before actually firing btn2's event.
Any ideas?
You want to .stop() all animations before firing the new one.
You have to use the stop() function to accomplish this. Design both your event handlers like this:
$('#btn1').on('click',function() {
$('#div1').stop().animate({left:500},1000);
});
$('#btn2').on('click',function() {
$('#div1').stop()animate({left:0},1000);
});
This stops the div if currently animating and starts the new animation on it.

Detect if mouse is touching element using Prototype.js?

I am attempting to make an Javascript application where an element will slowly fade out when the mouse is touching it and fade in when the mouse is off the element. I'm using Prototype with Scriptaculous, so is there a Prototype function that can tell me whether or not the mouse is touching an object at any given time?
My main problem using Scriptaculous FadeOut/FadeIn effects is that when one is triggered before the other has finished, the effects conflict and the element misbehaves.
Just store the effect object somewhere (for instance in a closure), and cancel it when you want to apply a different effect
var element = $("element"),
currentEffect = null;
element.observe("mouseenter", function() {
if (currentEffect) {
currentEffect.cancel();
}
currentEffect = new Effect.Fade(element);
});
element.observe("mouseleave", function() {
if (currentEffect) {
currentEffect.cancel();
}
currentEffect = new Effect.Appear(element);
});
jsfiddle demo
(obviously you can refactor that in several ways, but basically all you need to do is observer the mouseenter and mouseleave events, and remember to cancel any running effect before starting a new one)

YUI: Stop event handlers from triggering while an animation is running

So I'm using YUI to add some animations in my application triggered when a user clicks certain elements. However, I'm running into a common problem that is easily fixed with some poor coding, but I'm looking for a more elegant solution that's less error-prone.
Often, when the user clicks something, a DOM element is animated (using Y.Anim) and I subscribe to that animation's 'end' event to remove the element from the document after its animation has completed. Pretty standard stuff.
However, problems arise when the user decides to spam-click the element that triggers this event. If the element is going to be removed from the DOM when the animation ends, and the user triggers an event handler that fires off ANOTHER animation on the same element, this 2nd animation will eventually cause YUI to spit really nasty errors because the node it was animating on suddenly disappeared from the document. The quickest solution I've found for this is to just set some module/class-level boolean state like 'this.postAnimating' or something, and inside the event handler that triggers the animation, check if this is set to true, and if so, don't do anything. In the 'end' handler for the animation, set this state to false.
This solution is really, really not ideal for many reasons. Another possible solution is to detach the event handler for duration of the animation and re-attach it once the animation is complete. This is definitely a little better, but I still don't like having to do extra bookkeeping that I could easily forget to do if forgetting to do so leads to incomprehensible YUI errors.
What's an elegant and robust way to solve this problem without mucking up a multi-thousand-line Javascript file with bits and pieces of state?
Here's some example code describing the issue and my solution to it.
var popupShowing = false,
someElement = Y.one('...');
someElement.on("click", showPopUp)
var showPopup = function(e) {
if(!popupShowing) {
popupShowing = true;
var a = new Y.Anim({
node: someElement,
duration: 0.2,
...
});
a.on('end', function() {
someElement.remove(true);
popupShowing = false;
});
a.run();
}
}
So if the user clicks "someElement" many times, only one animation will fire. If I didn't use popupShowing as a guard, many animations on the same node would be fired if the user clicked quickly enough, but the subsequent ones would error out because someElement was removed when the first completed.
Have a look at the Transition API. It's more concise, and may very well do what you want out of the box.
someElement.transition({ opacity: 0, duration: 0.2 }, function () { this.remove(); });
// OR
someElement.on('click', function () { this.hide(true, { duration: 0.2 }); });
// OR
someElement.on('click', someElement.hide);
Personally, I haven't used Anim since Transition was added in 3.2.0. Transition uses CSS3 where supported (with hardware acceleration), and falls back to a JS timer for older browsers.
http://developer.yahoo.com/yui/3/examples/transition/transition-view.html
Edit: By popular demand, a YUI way:
myAnim.get('running')
tells you whether an animation is running. To use this you might have to restructure the way you call the event so the animation is in the right scope, for example:
YUI().use('anim', function (Y) {
var someElement = Y.one('...');
var a = new Y.Anim({
node: someElement,
duration: 0.2,
...
});
a.on('end', function() {
someElement.remove(true);
});
someElement.on('click', function() {
if (!a.get('running')) {
a.run();
}
});
});
jsFiddle Example
Previously I had said: I personally like the way jQuery handles this. In jQuery, each element has a queue for animation functions. During animations an "in progress" sentinel is pushed to the front for the duration of the animation so anything that doesn't want to step on an animation peeks at the front of the queue for "in progress" and decides what to do from there, e.g. do nothing, get in line, preempt the current animation, etc.
I don't know enough about YUI to tell you how to implement this, but I find it to be a very elegant solution.
Quick & dirty solution to this particular issue?
Attach your handlers using .once() instead
someElement.once("click", showPopUp)
Also suitable if you need the handler re-attached later, just call that line again when the animation is done. You could also store your state information on the node itself using setData/getData but that is just a panacea to the real problem of state tracking.
Also, +1 to Luke's suggestion to use Transition for DOM property animation, it's grand.

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