Sending URI data via AJAX POST - javascript

I got some trouble sending long text strings via html forms.
I want to send image data uri to a php page there can handle the data and save it in MySQL.
Image data example:
data:image/gif;base64,R0lGODlhEAAQAMQAAORHHOVSKudfO..
The data is coming from a clipboard paste function I have on the page.
I have no problem in saving the data on the php page, but getting the data to the page makes trouble.
The script below is the one i try use to send the data from the client page:
formData = new FormData();
formData.append('imagedata','data:image/gif;base64,R0lGODlhEAAQAMQAAORHHOVSKudfO..');
$.ajax({
url: "test.php?reportid=1",
type: "POST",
cache: false,
contentType: false,
processData: false,
data: formData
}).done(function(e){
alert(e);
});
It works fine if the image size is small, but if i got an image above 250KB, it loose data during the post.
Maybe someone has a better way to post the data to the server?

I found an alternative to transfer the data.
Using this solution for converting base64 code to blob
function dataURItoBlob(dataURI) {
// convert base64/URLEncoded data component to raw binary data held in a string
var byteString;
if (dataURI.split(',')[0].indexOf('base64') >= 0)
byteString = atob(dataURI.split(',')[1]);
else
byteString = unescape(dataURI.split(',')[1]);
// separate out the mime component
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
// write the bytes of the string to a typed array
var ia = new Uint8Array(byteString.length);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ia], {
type: mimeString
});
}
I change the code to this:
formData = new FormData();
var blob = dataURItoBlob('data:image/gif;base64,R0lGODlhEAAQAMQAAORHHOVSKudfO..');
formData.append('imagedata', blob, 'temp.png');
var request = new XMLHttpRequest();
request.open("POST", "test.php?reportid=1");
request.send(formData);
And then on the PHP page i receive data via $_FILES[];
$file = $_FILES['imagedata'];
$filetype = $file['type'];
$blob = file_get_contents($file['tmp_name']);
After that, can I insert it into the MySQL database.
Well, thanks anyway for the replies and suggestions :)

try JSON.parse('data:image/gif;base64,R0lGODlhEAAQAMQAAORHHOVSKudfO..');

Related

Converting dataURI to file for upload via REST does not work but normal filefield upload works fine

I have implemented a solution that accepts a single file upload (image for profile) in a Django Rest Framework backend. This route api/people/id/upload_image. Only accepts a parameter with an image. and can be used via HTTP POST.
When uploading via a fileinput field in eg. Postman, the default Django API or via browser fetch() in my Vue.js application is no problem. So it seems as long as it is a default form-upload field it is doing its job.
But in my frond-end (vuejs 3) I am using an image-cropper. Users can upload an image and via the javascript cropper the image can be cropped. This is important for the UI because I need a square image. The cropper uses HTMLCanvasElement.toDataURL() as export format.
And what seemed to be not that difficult gets me stuck for days now. I just can't find a way to convert and POST the cropped image in such a way that is accepted by the upload_image API backend. I am using Fetch() for sending this POST call.
I am not a javascript expert so I get my knowledge via internet and I tried it in several ways; with first creating a BLOB from the dataURI, and by creating a File before feeding it to dataForm and send it as :body in Fetch()
The dataURI seems OK because I am also replacing the cropped image directly in the HTML. And that looks totally fine. The API is responding with an 'HTTP 200 OK'. But the old image is not being replaced.
So my assumption is that there is something wrong with the image send to the API, because via normal fileupload everything works fine. How should I convert this dataURI in a proper way so it can be send and accepted by the API endpoint. And how should the API call look like: headers, body..
this is my last attempt in converting and sending the cropped image: (dataURIimage is OK)
uploadPhoto(context, dataURIimage) {
const blob = dataURItoBlob(dataURIimage);
const resultFile = new File([blob], "picture", {
type: "image/png"
});
const formData = new FormData();
formData.append("image", resultFile);
const headerToken = "Token" + " " + this.getters.getToken;
const url =
"https://workserver-7e6s4.ondigitalocean.app/api/people/" +
this.getters.getProfiel.id +
"/upload_image/";
fetch(url, {
method: "POST",
headers: {
'Content-Type': 'multipart/form-data',
'Authorization': headerToken,
},
body: formData,
})
.then(function(response) {
console.log(response.status)
if (response.ok) {
return response.json();
}
})
.then(function(data) {
console.log(data.image);
})
.catch(function(error) {
alert(error + " " + ":ERROR");
});
},
function dataURItoBlob(dataURI) {
// convert base64 to raw binary data held in a string
// doesn't handle URLEncoded DataURIs - see SO answer #6850276 for code that does this
var byteString = atob(dataURI.split(',')[1]);
// separate out the mime component
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
// write the bytes of the string to an ArrayBuffer
var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ab], { type: mimeString });
}
Martijn dekker

How to convert BLOB to image using python

I need to send an image from client to server using blob
I have converted a image to BLOB in jquery (client side) and sending the blob to python flask (server side) the problem is, I can't recreate image from BLOB. I have tried the following code in python but failed to get the image
Jquery code to convert image to blob:
function changeFile() {
var file = this.files[0];
var reader = new FileReader();
reader.addEventListener('load', readFile);
reader.readAsText(file);
}
function readFile(event) {
document.body.textContent = event.target.result;
console.log(event.target.result);
appendFileAndSubmit(event.target.result);
}
function appendFileAndSubmit(imageUrl){
var ImageURL = imageUrl
var data = {
'logo':ImageURL
}
$.ajax({
url: 'http://sdsdss/User/imgBlob',
method: 'POST',
dataType : 'json',
data: JSON.stringify(data),
contentType: 'application/json; charset=utf-8'
}).done(function(response){
var datas = JSON.parse(response);
console.log(datas);
});
}
document.getElementById("inp").addEventListener("change", changeFile);
Python Code: To recreate BLOB to image
function getImage(self):
reqData = json.loads(request.data)
Logo = reqData['logo']
png_recovered = base64.decodestring(Logo)
f = open("temp.png", "w")
f.write(png_recovered)
f.close()
Don't read the file as text, You are dealing with binary data. Best way to transfer binary with json is if you read the file as base64 instead reader.readAsDataURL(file) This will encode all bytes to a web safe base64 string (no slash or plus). Then you have to decode it with python as well.
I discourage you from using json when dealing with file transfer as it will increase the bandwidth with ~3 times as much (not to mention the time it also takes to decode and encode it back and forth) For this I recommend you instead use FormData.
var fd = new FormData()
fd.append('logo', files[0])
$.ajax({
url: 'http://sdsdss/User/imgBlob',
method: 'POST',
data: fd,
// Setting false prevent jQuery from transforming the data
processData: false,
contentType: false
}).then(function(response) {
console.log(JSON.parse(response))
})
or simpler yet, just post the file without any formdata, json or extra fields if they are not necessary.
fetch(uploudUrl, { method 'PUT', body: this.files[0] })

jsPDF - send pdf to server ends up corrupted

I generate a pdf with text and images using javascript jsPDF library. Then I want to send the file to server in order to send an email with it. The problem is that the file that arrives on server is corrupted and can't be opened or I can't see the images on the pdf.
My code:
var pdf = btoa(doc.output());
- this gives an error: Uncaught InvalidCharacterError: Failed to execute 'btoa' on 'Window': The string to be encoded contains characters outside of the Latin1 range.
var pdf = btoa(encodeURIComponent(doc.output()));
var data = new FormData();
data.append("data" , pdf);
var xhr = new XMLHttpRequest();
xhr.open( 'post', '/url', true );
xhr.send(data);
I also tried other things like:
var pdf = btoa(encodeURIComponent(doc.output('blob'))); - the file can't be opened
var pdf = btoa(doc.output('blob')); - the file can't be opened
var pdf = btoa(unescape(encodeURIComponent(doc.output()))); - the file will open but the images are some grey lines
PS: I am using Laravel 5. Server code:
$data = base64_decode($_POST['data']);
$fname = "test.pdf";
$file = fopen("pdf/" .$fname, 'w');
fwrite($file, $data);
fclose($file);
SOLUTION:
js code:
var blob = doc.output('blob');
var fd = new FormData();
fd.append('data', blob);
$.ajax({
type: 'POST',
url: '/url',
data: fd,
processData: false,
contentType: false
}).done(function(data) {
console.log(data);
});
server code:
if(!empty($_FILES['data'])){
move_uploaded_file(
$_FILES['data']['tmp_name'],
public_path() . '/test.pdf'
);
return "Pdf was successfully saved.";
} else {
return "No Data Sent";
}
btoa is messed up with the ascii byte range... javascript can't hold all character. That's the reason for why you shouldn't use FileReader's readAsBinaryString either... Handle binary the right way, not as string or ~3x larger base64 string, but as a blob, ArrayBuffer or a typed array and it will turn out fine
var blob = doc.output('blob')
xhr.send(blob)

Pass PNG on form submit, Request URL Too long

So I have an interesting question. I have a form where a user draws an image on a canvas (think a signature pad). I then need to send the image to my C# Controller (I am using ASP.NET MVC 5). The code I have functions for shorter strings, but when I try to pass the PNG data, it is too long and I recieve a HTTP Error 414. The request URL is too long error. Here is my code:
Html:
<form id="mainForm" action="submitUserAnswer" method="post">
<input type="hidden" id="userOutput" name="output" value="" />
//...other form elements, signature box, etc.
</form>
Javascript:
function goToNextQuestion() {
var output = $('#signature').jSignature("getData");
$('#userOutput').val(output);
$('#mainForm').submit();
}
C#:
public ActionResult submitUserAnswer()
{
//use the userOutput for whatever
//submit string to the database, do trigger stuff, whatever
//go to next question
System.Collections.Specialized.NameValueCollection nvc = Request.Form;
string userOutput = nvc["output"];
ViewBag.Question = userOutput;
return RedirectToAction("redirectToIndex", new { input = userOutput });
}
public ActionResult redirectToIndex(String input)
{
ViewBag.Answer = input;
return View("Index");
}
My png data is very long, so the error makes sense. My question is how can I get the png data back to my controller?
Maybe you just need to increase allowed GET request URL length.
If that doesn't works I have an aspx WebForm that saves a signature, and I use a WebMethod
[ScriptMethod, WebMethod]
public static string saveSignature(string data)
{
/*..Code..*/
}
and I call it like this:
PageMethods.saveSignature(document.getElementById('canvas').toDataURL(), onSucess, onError);
also I have to increase the length of the JSON request and it works fine, with no problems with the lenght.
In MVC there isn't WebMethods, but JSON and AJAX requests do the job, just save the data in a session variable, and then use it when need it.
Hope it helps
You have error because your data is string (base64) and have max limit for send characters, better way is to create blob (png file) from base64 at client side, and send it to server. Edit. All listed code here, exists in stackoverflow posts.
function dataURItoBlob(dataURI) {
// convert base64 to raw binary data held in a string
// doesn't handle URLEncoded DataURIs - see SO answer #6850276 for code that does this
var byteString = atob(dataURI.split(',')[1]);
// separate out the mime component
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0]
// write the bytes of the string to an ArrayBuffer
var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
var blob = null;
// TypeError old chrome and FF
window.BlobBuilder = window.BlobBuilder ||
window.WebKitBlobBuilder ||
window.MozBlobBuilder ||
window.MSBlobBuilder;
if(window.BlobBuilder){
var bb = new BlobBuilder();
bb.append(ab);
blob = bb.getBlob(mimeString);
}else{
blob = new Blob([ab], {type : mimeString});
}
return blob;
}
function sendFileToServer(file, url, onFileSendComplete){
var formData = new FormData()
formData.append("file",file);
var xhr = new XMLHttpRequest();
xhr.open('POST', url, true);
xhr.onload = onFileSendComplete;
xhr.send(formData);
}
var base64 = $('#signature').jSignature("getData");
var blob = dataURItoBlob(base64);
var onComplete = function(){alert("file loaded to server");}
sendFileToServer(blob, "/server", onComplete)

How to upload/POST multiple canvas elements

I have to create an image uploader for a future project (No flash, IE10+, FF7+ etc.) that does image resizing/converting/cropping on the clientside and not on the server.
So I made a javascript interface where the user can 'upload' their files and get resized/cropped in the browser directly, without ever contacting the server. The performance is OK, not that good, but it works.
The endresult is an array of canvas elements. The user can edit/crop the images after they got resized, so I keep them as canvas instead of converting them to jpeg. (Which would worsen the initial performance)
Now this works fine, but I don't know what's the best way to actually upload the finished canvas elements to the server now. (Using a asp.net 4 generic handler on the server)
I have tried creating a json object from all elements containing the dataurl of each canvas.
The problem is, when I got 10-40 pictures, the browser starts freezing when creating the dataurls, especially for images that are larger than 2 megabyte.
//images = array of UploadImage
for (var i = 0; i < images.length; i++) {
var data = document.getElementById('cv_' + i).toDataURL('image/jpg');
images[i].data = data.substr(data.indexOf('base64') + 7);
}
Also converting them to a json object (I am using json2.js) usually crashes my browser. (FF7)
My object
var UploadImage = function (pFileName, pName, pDescription) {
this.FileName = pFileName;
this.Name = pName;
this.Description = pDescription;
this.data = null;
}
The upload routine
//images = array of UploadImage
for (var i = 0; i < images.length; i++) {
var data = document.getElementById('cv_' + i).toDataURL('image/jpg');
images[i].data = data.substr(data.indexOf('base64') + 7);
}
var xhr, provider;
xhr = jQuery.ajaxSettings.xhr();
if (xhr.upload) {
xhr.upload.addEventListener('progress', function (e) {
console.log(Math.round((e.loaded * 100) / e.total) + '% done');
}, false);
}
provider = function () {
return xhr;
};
var ddd = JSON.stringify(images); //usually crash here
$.ajax({
type: 'POST',
url: 'upload.ashx',
xhr: provider,
dataType: 'json',
success: function (data) {
alert('ajax success: data = ' + data);
},
error: function () {
alert('ajax error');
},
data: ddd
});
What would be the best way to send the canvas elements to the server?
Should I send them all at once or one by one?
Uploading files one by one is better. Requires less memory and as soon as one file ready to upload, the upload can be started instead of waiting while all files will be prepared.
Use FormData to send files. Allows to upload files in binary format instead of base64 encoded.
var formData = new FormData;
If Firefox use canvas.mozGetAsFile('image.jpg') instead of canvas.toDataUrl(). Allow to avoid unnecessary conversion from base64 to binary.
var file = canvas.mozGetAsFile('image.jpg');
formData.append(file);
In Chrome use BlobBuilder to convert base64 into blob (see dataURItoBlob function
accepted
After playing around with a few things, I managed to figure this out myself.
First of all, this will convert a dataURI to a Blob:
//added for quick reference
function dataURItoBlob(dataURI) {
// convert base64/URLEncoded data component to raw binary data held in a string
var byteString;
if (dataURI.split(',')[0].indexOf('base64') >= 0)
byteString = atob(dataURI.split(',')[1]);
else
byteString = unescape(dataURI.split(',')[1]);
// separate out the mime component
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
// write the bytes of the string to a typed array
var ia = new Uint8Array(byteString.length);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ia], {type:mimeString});
}
From this question):
var blob = dataURItoBlob(canvas.toDataURL('image/jpg'));
formData.append(blob);
And then send the formData object. I'm not sure how to do it in jQuery, but with plain xhr object it like so:
var xhr = new XMLHttpRequest;
xhr.open('POST', 'upload.ashx', false);
xhr.send(formData);
On server you can get files from Files collection:
context.Request.Files[0].SaveAs(...);

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