How do I make an image rotate? - javascript

<img src="http://i.imgur.com/uUYXqAv.png">
img {
width: 100%;
}
I want to make the earth spinning.
https://jsfiddle.net/La3qbr0v/

Hi you can use keyframes:
img {
position: absolute;
width: 100%;
-webkit-animation:spin 4s linear infinite;
-moz-animation:spin 4s linear infinite;
animation:spin 4s linear infinite;
}
#-moz-keyframes spin { 100% { -moz-transform: rotate(360deg); } }
#-webkit-keyframes spin { 100% { -webkit-transform: rotate(360deg); } }
#keyframes spin { 100% { -webkit-transform: rotate(360deg); transform:rotate(360deg); } }
See here:
https://jsfiddle.net/loanburger/47z5bro3/

You can use CSS transforms.
img {
transform:rotate(ydeg);
}
( y being any number between 0 and 360 )
If you want to animate it you can use keyframes - https://codepen.io/quangogage/pen/OjYvNG?editors=1111

Below is my code. My jsFiddle.
img {
width: 100%;
animation: rotate 60s ease infinite;
-webkit-animation: rotate 60s ease infinite;
}
#keyframes rotate{
100%{ transform: rotate(360deg); }
}
#-webkit-keyframes rotate{
100%{ transform: rotate(360deg); }
}
<img src="http://i.imgur.com/uUYXqAv.png">

You can use a script that sets a variable and then have a function set an interval to rotate your picture.
var start = 0;
$(document).ready(function() {
setInterval(function() {
$("picture").rotate(start);
}, 100);
});

Related

Safari is not stopping the CSS3 animation

my target is to animate a loading spinner. After a ajax call is finished the spinner should finish the last rotation but stop than. In FF, Chrome and Opera it is working fine with just adding a class with
animation-iteration-count: 1;
-webkit-animation-iteration-count: 1;
-moz-animation-iteration-count: 1;
but in Safari (11.1.2) it is still running.
I think it is just something small to change but I don't find it. My idea is that safari doesn't let me change the animation while running so I can't change.
Code:
function stop()
{
document.getElementById("box").classList.add("stop");
}
CSS:
div {
width: 100px;
height: 100px;
background: red;
position: relative;
-webkit-animation: animationRotateFrames linear 2s;
animation: animationRotateFrames linear 2s;
animation-iteration-count: infinite;
-webkit-animation-iteration-count: infinite;
}
.stop
{
animation-iteration-count: 1;
-webkit-animation-iteration-count: 1;
-moz-animation-iteration-count: 1;
}
button
{
margin-top: 40px;
padding: 20px;
}
#-moz-keyframes animationRotateFrames{
0% {
-moz-transform: rotate(0deg) ;
}
100% {
-moz-transform: rotate(359deg) ;
}
}
#-webkit-keyframes animationRotateFrames {
0% {
-webkit-transform: rotate(0deg) ;
}
100% {
-webkit-transform: rotate(359deg) ;
}
}
#keyframes animationRotateFrames{
0% {
transform: rotate(0deg) ;
}
100% {
transform: rotate(359deg) ;
}
}
HTML
<div id="box"></div>
<button onclick="stop()">Stop</button>
Just as a demo:
JSFiddle

Why are CSS keyframe animations broken in Vue components with scoped styling?

I'm trying to implement a CSS typing indicator in Vue. Without Vue, it looks like this:
.typing-indicator {
background-color: #E6E7ED;
width: auto;
border-radius: 50px;
padding: 20px;
display: table;
margin: 0 auto;
position: relative;
-webkit-animation: 2s bulge infinite ease-out;
animation: 2s bulge infinite ease-out;
}
.typing-indicator:before, .typing-indicator:after {
content: '';
position: absolute;
bottom: -2px;
left: -2px;
height: 20px;
width: 20px;
border-radius: 50%;
background-color: #E6E7ED;
}
.typing-indicator:after {
height: 10px;
width: 10px;
left: -10px;
bottom: -10px;
}
.typing-indicator span {
height: 15px;
width: 15px;
float: left;
margin: 0 1px;
background-color: #9E9EA1;
display: block;
border-radius: 50%;
opacity: 0.4;
}
.typing-indicator span:nth-of-type(1) {
-webkit-animation: 1s blink infinite 0.3333s;
animation: 1s blink infinite 0.3333s;
}
.typing-indicator span:nth-of-type(2) {
-webkit-animation: 1s blink infinite 0.6666s;
animation: 1s blink infinite 0.6666s;
}
.typing-indicator span:nth-of-type(3) {
-webkit-animation: 1s blink infinite 0.9999s;
animation: 1s blink infinite 0.9999s;
}
#-webkit-keyframes blink {
50% {
opacity: 1;
}
}
#keyframes blink {
50% {
opacity: 1;
}
}
#-webkit-keyframes bulge {
50% {
-webkit-transform: scale(1.05);
transform: scale(1.05);
}
}
#keyframes bulge {
50% {
-webkit-transform: scale(1.05);
transform: scale(1.05);
}
}
html {
display: table;
height: 100%;
width: 100%;
}
body {
display: table-cell;
vertical-align: middle;
}
<div class="typing-indicator">
<span></span>
<span></span>
<span></span>
</div>
– source: http://jsfiddle.net/Arlina/gtttgo93/
The problem is that the animation does not work when adding the scoped attribute to the component's style definition (<style lang="scss" scoped>). I believe it may be related to keyframes that should be declared globally.
The element with .typing-indicator is in the template of the component with scoped styling.
Does anyone have an idea of how I can allow my component to have scoped styling while making the keyframe animations work?
Problem
The problem is down to how the Webpack loader for Vue (vue-loader), incorrectly, parses animation names when adding IDs to scoped selectors and other identifiers. This is important because vue-loader's CSS scoping uses unique attributes added to elements to replicate the behaviour of CSS scoping. While your keyframe names get IDs appended, references to keyframes in animation rules in scoped styles do not.
Your CSS:
#-webkit-keyframes blink {
50% {
opacity: 1;
}
}
#keyframes blink {
50% {
opacity: 1;
}
}
#-webkit-keyframes bulge {
50% {
-webkit-transform: scale(1.05);
transform: scale(1.05);
}
}
#keyframes bulge {
50% {
-webkit-transform: scale(1.05);
transform: scale(1.05);
}
}
.typing-indicator {
...
-webkit-animation: 2s bulge infinite ease-out;
animation: 2s bulge infinite ease-out;
}
.typing-indicator span:nth-of-type(1) {
-webkit-animation: 1s blink infinite 0.3333s;
animation: 1s blink infinite 0.3333s;
}
.typing-indicator span:nth-of-type(2) {
-webkit-animation: 1s blink infinite 0.6666s;
animation: 1s blink infinite 0.6666s;
}
.typing-indicator span:nth-of-type(3) {
-webkit-animation: 1s blink infinite 0.9999s;
animation: 1s blink infinite 0.9999s;
}
Should get transformed to:
#-webkit-keyframes blink-data-v-xxxxxxxx {
50% {
opacity: 1;
}
}
#keyframes blink-data-v-xxxxxxxx {
50% {
opacity: 1;
}
}
#-webkit-keyframes bulge-data-v-xxxxxxxx {
50% {
-webkit-transform: scale(1.05);
transform: scale(1.05);
}
}
#keyframes bulge-data-v-xxxxxxxx {
50% {
-webkit-transform: scale(1.05);
transform: scale(1.05);
}
}
.typing-indicator {
...
-webkit-animation: 2s bulge-data-v-xxxxxxxx infinite ease-out;
animation: 2s bulge-data-v-xxxxxxxx infinite ease-out;
}
.typing-indicator span:nth-of-type(1) {
-webkit-animation: 1s blink-data-v-xxxxxxxx infinite 0.3333s;
animation: 1s blink-data-v-xxxxxxxx infinite 0.3333s;
}
.typing-indicator span:nth-of-type(2) {
-webkit-animation: 1s blink-data-v-xxxxxxxx infinite 0.6666s;
animation: 1s blink-data-v-xxxxxxxx infinite 0.6666s;
}
.typing-indicator span:nth-of-type(3) {
-webkit-animation: 1s blink-data-v-xxxxxxxx infinite 0.9999s;
animation: 1s blink-data-v-xxxxxxxx infinite 0.9999s;
}
However it only get's transformed to:
#-webkit-keyframes blink-data-v-xxxxxxxx {
50% {
opacity: 1;
}
}
#keyframes blink-data-v-xxxxxxxx {
50% {
opacity: 1;
}
}
#-webkit-keyframes bulge-data-v-xxxxxxxx {
50% {
-webkit-transform: scale(1.05);
transform: scale(1.05);
}
}
#keyframes bulge-data-v-xxxxxxxx {
50% {
-webkit-transform: scale(1.05);
transform: scale(1.05);
}
}
.typing-indicator {
...
-webkit-animation: 2s bulge infinite ease-out;
animation: 2s bulge infinite ease-out;
}
.typing-indicator span:nth-of-type(1) {
-webkit-animation: 1s blink infinite 0.3333s;
animation: 1s blink infinite 0.3333s;
}
.typing-indicator span:nth-of-type(2) {
-webkit-animation: 1s blink infinite 0.6666s;
animation: 1s blink infinite 0.6666s;
}
.typing-indicator span:nth-of-type(3) {
-webkit-animation: 1s blink infinite 0.9999s;
animation: 1s blink infinite 0.9999s;
}
Something to note: in the actual transformation, references to keyframe names in animation rules are missing the -data-v-xxxxxxxx at the end. This is the bug.
Currently (as of 47c3317) the animation name in shorthand animation rule declarations is identified by getting the first value out of splitting the animation rule by any whitespace character[1]. However the formal definition for the animation property states the animation name could appear anywhere within the rule definition.
<single-animation> = <time> || <single-timing-function> || <time> || <single-animation-iteration-count> || <single-animation-direction> || <single-animation-fill-mode> || <single-animation-play-state> || [ none | <keyframes-name> ]
– animation formal syntax[2]
Therefore, while your animation declarations are valid, vue-loader is not able to parse it.
Workaround
The current workaround for this is to move your animation names to the beginning of animation rule declarations. Your keyframe declarations do not need changing, they remain inside the scoped stylesheet. Your animation declarations should now look like this:
.typing-indicator {
...
-webkit-animation: bulge 2s infinite ease-out;
animation: bulge 2s infinite ease-out;
}
.typing-indicator span:nth-of-type(1) {
-webkit-animation: blink 1s infinite 0.3333s;
animation: blink 1s infinite 0.3333s;
}
.typing-indicator span:nth-of-type(2) {
-webkit-animation: blink 1s infinite 0.6666s;
animation: blink 1s infinite 0.6666s;
}
.typing-indicator span:nth-of-type(3) {
-webkit-animation: blink 1s infinite 0.9999s;
animation: blink 1s infinite 0.9999s;
}
References
[1] vue-loader/lib/style-compiler/plugins/scope-id.js#L67 # 47c3317
[2] Definition for animation in the Editor's Draft of W3C specification CSS Animations Level 1
I met the same problem and the first answer did tell me why it does not work, but the workaround part did not quite fix my issue... this is my code:
/* Animations */
#keyframes moveOut1 {
from {
transform: translateY(0) scale(0);
}
3% {
transform: translateY(0.2em) scale(1);
}
97% {
transform: translateY(7.3em) scale(1);
}
to {
transform: translateY(7.5em) scale(0);
}
}
#keyframes moveOut2 {
from {
transform: rotate(60deg) translateY(0) scale(0);
}
3% {
transform: rotate(60deg) translateY(0.2em) scale(1);
}
97% {
transform: rotate(60deg) translateY(7.3em) scale(1);
}
to {
transform: rotate(60deg) translateY(7.5em) scale(0);
}
}
#keyframes moveOut3 {
from {
transform: rotate(120deg) translateY(0) scale(0);
}
3% {
transform: rotate(120deg) translateY(0.2em) scale(1);
}
97% {
transform: rotate(120deg) translateY(7.3em) scale(1);
}
to {
transform: rotate(120deg) translateY(7.5em) scale(0);
}
}
#keyframes moveOut4 {
from {
transform: rotate(180deg) translateY(0) scale(0);
}
3% {
transform: rotate(180deg) translateY(0.2em) scale(1);
}
97% {
transform: rotate(180deg) translateY(7.3em) scale(1);
}
to {
transform: rotate(180deg) translateY(7.5em) scale(0);
}
}
#keyframes moveOut5 {
from {
transform: rotate(240deg) translateY(0) scale(0);
}
3% {
transform: rotate(240deg) translateY(0.2em) scale(1);
}
97% {
transform: rotate(240deg) translateY(7.3em) scale(1);
}
to {
transform: rotate(240deg) translateY(7.5em) scale(0);
}
}
#keyframes moveOut6 {
from {
transform: rotate(300deg) translateY(0) scale(0);
}
3% {
transform: rotate(300deg) translateY(0.2em) scale(1);
}
97% {
transform: rotate(300deg) translateY(7.3em) scale(1);
}
to {
transform: rotate(300deg) translateY(7.5em) scale(0);
}
}
#keyframes ripple {
from,
to {
width: 0.2em;
}
33% {
width: 2.4em;
}
}
so I asked a friend and the solution he provided me with is simply to place the css code out side and then import it into the vue component via
<style>
#import url(./{css_file_name}.css);
</style>
but I do not understand the mechanism behind this... but to me, it's fine as long as it works.

How to play different css animations one after another?

I'm trying to play different css animations one after another but I can't figure out how to.
Basically what I'm trying to do is play one Animation, have it on screen for 15 seconds, then play the next one, show it for 15 seconds and on to the next one and when the last one has been played, it should start again from the top.
Here's an example of the first one it should play, show for 15 seconds and then move on to the next one and do the same.
<style> #animated-example {
width: 300px;
height: 200px;
border: solid 1px #1A7404;
position: absolute;
background-color: #62A80A;
}
.animated {
-webkit-animation-duration: 2s;
animation-duration: 2s;
-webkit-animation-fill-mode: both;
animation-fill-mode: both;
}
#-webkit-keyframes bounceInLeft {
0% {
opacity: 0;
-webkit-transform: translateX(-2000px);
}
60% {
opacity: 1;
-webkit-transform: translateX(30px);
}
80% {
-webkit-transform: translateX(-10px);
}
100% {
-webkit-transform: translateX(0);
}
}
#keyframes bounceInLeft {
0% {
opacity: 0;
transform: translateX(-2000px);
}
60% {
opacity: 1;
transform: translateX(30px);
}
80% {
transform: translateX(-10px);
}
100% {
transform: translateX(0);
}
}
.bounceInLeft {
-webkit-animation-name: bounceInLeft;
animation-name: bounceInLeft;
}
</style>
<img id="animated-example" class="animated bounceInLeft" src="http://webmarketingtoday.com/wp-content/uploads/Screen-Shot-2012-05-24-at-7.31.54-AM-288x216.png">
And then run another one, show it for 15 seconds and move on.
<style> #animated-example {
width: 300px;
height: 200px;
border: solid 1px #1A7404;
position: absolute;
background-color: #62A80A;
}
.animated {
-webkit-animation-duration: 1s;
animation-duration: 1s;
-webkit-animation-fill-mode: both;
animation-fill-mode: both;
}
#-webkit-keyframes bounceInDown {
0% {
opacity: 0;
-webkit-transform: translateY(-2000px);
}
60% {
opacity: 1;
-webkit-transform: translateY(30px);
}
80% {
-webkit-transform: translateY(-10px);
}
100% {
-webkit-transform: translateY(0);
}
}
#keyframes bounceInDown {
0% {
opacity: 0;
transform: translateY(-2000px);
}
60% {
opacity: 1;
transform: translateY(30px);
}
80% {
transform: translateY(-10px);
}
100% {
transform: translateY(0);
}
}
.bounceInDown {
-webkit-animation-name: bounceInDown;
animation-name: bounceInDown;
}
</style>
<img id="animated-example" class="animated bounceInDown" src="https://www.facebookbrand.com/img/fb-art.jpg">
The only way to achieve that in pure CSS is to run all the animations at the same time and do some calculations:
the length of each animation should be the same and equal to the total length of desired animations (meaning if you want two 15-second animations, the CSS animations should be set to length of 30 seconds, no delays)
to control the start/end point of each animation, you need to modify the percentages accordingly - in the above case, it means that the first animation ends at 50% and that's when the second animation starts. Also, all in-between values need to be interpolated. It's easy for two animations, but you might need to use a calculator as the total number of animations increases. This is if we don't take the delays into account - the numbers change when we have a 15-second animation that will finish animation after 5 seconds, which now equals 33%, etc...
It will be more clear once you see it in action here:
.animated-example {
width: 300px;
height: 200px;
border: solid 1px #1A7404;
position: absolute;
background-color: #62A80A;
}
.animated {
animation-duration: 20s;
animation-fill-mode: both;
animation-iteration-count: infinite;
}
.bounceInLeft {
-webkit-animation-name: bounceInLeft;
animation-name: bounceInLeft;
}
.bounceInDown {
-webkit-animation-name: bounceInDown;
animation-name: bounceInDown;
}
#keyframes bounceInLeft {
0% {
opacity: 0;
transform: translateX(-2000px);
}
6% {
opacity: 1;
transform: translateX(30px);
}
8% {
transform: translateX(-10px);
}
10% {
transform: translateX(0);
}
40% {
opacity: 1;
transform: translateX(0);
}
42% {
opacity: 1;
transform: translateX(30px);
}
55% {
opacity: 0;
transform: translateX(-2000px);
}
100% {
opacity: 0;
transform: translateX(-2000px);
}
}
#keyframes bounceInDown {
0% {
opacity: 0;
transform: translateY(-2000px);
}
50% {
opacity: 0;
transform: translateY(-2000px);
}
56% {
opacity: 1;
transform: translateY(30px);
}
58% {
transform: translateY(-10px);
}
60% {
transform: translateY(0);
}
90% {
transform: translateY(0);
}
92% {
opacity: 1;
transform: translateY(30px);
}
100% {
opacity: 0;
transform: translateY(-2000px);
}
}
<img class="animated-example animated bounceInLeft" src="http://webmarketingtoday.com/wp-content/uploads/Screen-Shot-2012-05-24-at-7.31.54-AM-288x216.png">
<img class="animated-example animated bounceInDown" src="https://www.facebookbrand.com/img/fb-art.jpg">
Using animation-delay.
animation: a, b;
animation-duration: 2s, 2s;
animation-delay: 0s, 4s;
The animation b will start after 4s while animation a will start without any delay.
animation-delay would do exactly what you're looking for except for the fact that you want the animations to repeat after the last one has been completed; unfortunately there is (currently) no way to specify a delay between iterations of a looping animation.
You could, however, achieve what you're looking to do using a little bit of JavaScript, like the following. To add more animations, simply add their class names to the animations array at the start of the code.
var animations=["bounceInLeft","bounceInDown"],
count=animations.length,
classlist=document.querySelector("img").classList,
holder=document.createElement("div"),
style=window.getComputedStyle(holder),
delay=15,
current,wait,x;
holder.style.display="none";
document.body.appendChild(holder);
animate();
function animate(){
wait=0;
x=0;
while(x<count){
setTimeout(function(a){
classlist.remove(current);
classlist.add(a);
current=a;
},wait*1000,animations[x]);
holder.className=animations[x];
wait+=delay+parseInt(style.getPropertyValue("animation-duration"));
x++;
}
setTimeout(animate,wait*1000);
};
img{
animation-fill-mode:both;
height:200px;
width:300px;
}
.bounceInDown{
animation-duration:1s;
animation-name:bounceInDown;
}
.bounceInLeft{
animation-duration:2s;
animation-name:bounceInLeft;
}
#keyframes bounceInDown{
0%{
opacity:0;
transform:translateY(-2000px);
}
60%{
opacity:1;
transform:translateY(30px);
}
80%{
transform:translateY(-10px);
}
100%{
transform:translateY(0);
}
}
#keyframes bounceInLeft{
0%{
opacity:0;
transform:translateX(-2000px);
}
60%{
opacity:1;
transform:translateX(30px);
}
80%{
transform:translateX(-10px);
}
100%{
transform:translateX(0);
}
}
<img src="http://webmarketingtoday.com/wp-content/uploads/Screen-Shot-2012-05-24-at-7.31.54-AM-288x216.png">
I have managed to achieve something similar by adapting this concept by Noah Addy: http://digitalfio.github.io/Stagger.css/
You will need to work on the timings a bit to get the 15sec delay you want, but other than that it should be fairly straightforward.

Jquery dlmenu animation is not smooth

I have created multilevel navigation menu using jquery dlmenu plugin v1.0.2 demo2.
Everything works fine, except CSS3 menu navigation is not smooth as jQuery left/right slide functionality is.
Is there any solution to resolve this issue without changing plugin?
/* Animation classes for moving out and in */
.dl-menu.dl-animate-out-2 {
-webkit-animation: MenuAnimOut2 0.3s ease-in-out forwards;
-moz-animation: MenuAnimOut2 0.3s ease-in-out forwards;
animation: MenuAnimOut2 0.3s ease-in-out forwards;
}
#-webkit-keyframes MenuAnimOut2 {
100% {
-webkit-transform: translateX(-100%);
opacity: 0;
}
}
#-moz-keyframes MenuAnimOut2 {
100% {
-moz-transform: translateX(-100%);
opacity: 0;
}
}
#keyframes MenuAnimOut2 {
100% {
transform: translateX(-100%);
opacity: 0;
}
}
.dl-menu.dl-animate-in-2 {
-webkit-animation: MenuAnimIn2 0.3s ease-in-out forwards;
-moz-animation: MenuAnimIn2 0.3s ease-in-out forwards;
animation: MenuAnimIn2 0.3s ease-in-out forwards;
}
#-webkit-keyframes MenuAnimIn2 {
0% {
-webkit-transform: translateX(-100%);
opacity: 0;
}
100% {
-webkit-transform: translateX(0px);
opacity: 1;
}
}
#-moz-keyframes MenuAnimIn2 {
0% {
-moz-transform: translateX(-100%);
opacity: 0;
}
100% {
-moz-transform: translateX(0px);
opacity: 1;
}
}
#keyframes MenuAnimIn2 {
0% {
transform: translateX(-100%);
opacity: 0;
}
100% {
transform: translateX(0px);
opacity: 1;
}
}
You have to use the plugin like this : with animationClasses "in" and "out" not "classin" and "classout"
$(function() {
$( '#dl-menu' ).dlmenu({
animationClasses : { in : 'dl-animate-in-2', out : 'dl-animate-out-2' }
});
});

css3 transition start on click

I want a CSS3 transition to start after click.
Now it works fine if the element gets added a class with jQuery (see span.toggle-nav.two) which knows then what to do.
I've tried with :focus (see span.toggle-nav.one) but that doesn't work. How can I make it work without jQuery?
Please have a look here: http://jsfiddle.net/aE4C7/ clicking on Two works but clicking on One does not.
<span class="toggle-nav one">One</span>
<span class="toggle-nav two">Two</span>
<script type="text/javascript">
$('.toggle-nav.two').on('click',function(){
$(this).addClass("click");
});
</script>
<style type="text/css">
.toggle-nav {
background-image:url(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS8hRiDDs6RJRzelpuFRX2wG5Wx2cQPOBWKYCOmlA2Wr34dx1vv);
background-repeat:no-repeat;
width:50px;height:50px;
display:inline-block;
}
.toggle-nav.one:focus {
-webkit-animation: spin 0.6s infinite linear;
-moz-animation: spin 0.6s infinite linear;
-o-animation: spin 0.6s infinite linear;
-ms-animation: spin 0.6s infinite linear;
}
.toggle-nav.two.click {
-webkit-animation: spin 0.6s infinite linear;
-moz-animation: spin 0.6s infinite linear;
-o-animation: spin 0.6s infinite linear;
-ms-animation: spin 0.6s infinite linear;
}
#-webkit-keyframes spin {
0% { -webkit-transform: rotate(0deg);}
100% { -webkit-transform: rotate(180deg);}
}
#-moz-keyframes spin {
0% { -moz-transform: rotate(0deg);}
100% { -moz-transform: rotate(180deg);}
}
#-o-keyframes spin {
0% { -o-transform: rotate(0deg);}
100% { -o-transform: rotate(180deg);}
}
#-ms-keyframes spin {
0% { -ms-transform: rotate(0deg);}
100% { -ms-transform: rotate(180deg);}
}
</style>
Is there a way to make this work without jQuery?
To let span getting focus, you need to set tabindex attribute:
<span class="toggle-nav one" tabindex="-1">One</span>
Then you could wish for styling to set CSS outline property too:
outline: none;
DEMO
You can actually do this using purely CSS - The only way to correctly simulate click events in CSS is to fake it with a checkbox, otherwise using :active or :focus will stop any applied transition or animation as soon as the element loses focus, not when it is clicked on again.
Demo Fiddle
HTML
<div>
<input id='box' type='checkbox' />
<label for='box'>Click Me!</label>
</div>
CSS
div {
position:relative;
}
label {
position:absolute;
left:0;
background:white;
}
input[type=checkbox] {
opacity:0;
}
input[type=checkbox]:checked + label {
-webkit-animation: spin 0.6s infinite linear;
-moz-animation: spin 0.6s infinite linear;
-o-animation: spin 0.6s infinite linear;
-ms-animation: spin 0.6s infinite linear;
}
#-webkit-keyframes spin {
0% {
-webkit-transform: rotate(0deg);
}
100% {
-webkit-transform: rotate(180deg);
}
}
#-moz-keyframes spin {
0% {
-moz-transform: rotate(0deg);
}
100% {
-moz-transform: rotate(180deg);
}
}
#-o-keyframes spin {
0% {
-o-transform: rotate(0deg);
}
100% {
-o-transform: rotate(180deg);
}
}
#-ms-keyframes spin {
0% {
-ms-transform: rotate(0deg);
}
100% {
-ms-transform: rotate(180deg);
}
}

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