This question already has answers here:
Javascript seconds to minutes and seconds
(30 answers)
Closed 5 years ago.
var IDLE_TIMEOUT = 2700; //seconds 45min
var _idleSecondsCounter = 0;
document.onclick = function() {
_idleSecondsCounter = 0;
};
document.onmousemove = function() {
_idleSecondsCounter = 0;
};
document.onkeypress = function() {
_idleSecondsCounter = 0;
};
window.setInterval(CheckIdleTime, 1000);
function CheckIdleTime() {
_idleSecondsCounter++;
var oPanel = document.getElementById("SecondsUntilExpire");
if (oPanel)
oPanel.innerHTML = (IDLE_TIMEOUT - _idleSecondsCounter) + "";
if (_idleSecondsCounter >= IDLE_TIMEOUT) {
//alert("Your Session Time expired. Please Login.");
document.location.href = "logoff.php";
}
}
<div id='SecondsUntilExpire'></div>
So from above i am getting output as 2699 ( its in seconds = 45min ) and if no event happen its decrements ( 2698..2697..and so on ) and if any event (mouse up..etc ) happen its back to 2699
But i need in minutes thats : 44:59, 44:58 ..and so on
Use parseInt((IDLE_TIMEOUT - _idleSecondsCounter)/60) + ":" + (IDLE_TIMEOUT - _idleSecondsCounter)%60; to get achieve hh:mm effect
var IDLE_TIMEOUT = 2700; //seconds 45min
var _idleSecondsCounter = 0;
document.onclick = function() {
_idleSecondsCounter = 0;
};
document.onmousemove = function() {
_idleSecondsCounter = 0;
};
document.onkeypress = function() {
_idleSecondsCounter = 0;
};
window.setInterval(CheckIdleTime, 1000);
function CheckIdleTime() {
_idleSecondsCounter++;
var oPanel = document.getElementById("SecondsUntilExpire");
if (oPanel)
oPanel.innerHTML = parseInt((IDLE_TIMEOUT - _idleSecondsCounter)/60) + ":";
oPanel.innerHTML += (IDLE_TIMEOUT - _idleSecondsCounter)%60<10?"0"+(IDLE_TIMEOUT - _idleSecondsCounter)%60:(IDLE_TIMEOUT - _idleSecondsCounter)%60;
if (_idleSecondsCounter >= IDLE_TIMEOUT) {
alert("Your Session Time expired. Please Login.");
//document.location.href = "logoff.php";
}
}
<div id='SecondsUntilExpire'></div>
Here's how I'd code it to be readable
function CheckIdleTime() {
_idleSecondsCounter++;
var oPanel = document.getElementById("SecondsUntilExpire");
var remain = IDLE_TIMEOUT - _idleSecondsCounter;
var remainMinutes = Math.floor(remain / 60);
var remainSeconds = ('0' + (remain % 60)).substr(-2);
if (oPanel)
oPanel.innerHTML = remainMinutes + ':' + remainSeconds;
if (_idleSecondsCounter >= IDLE_TIMEOUT) {
//alert("Your Session Time expired. Please Login.");
document.location.href = "logoff.php";
}
}
uses
var remainSeconds = ('0' + (remain % 60)).substr(-2);
so that seconds are always two digits
Do you need this function
var IDLE_TIMEOUT = 2700;
alert(getMinutes(IDLE_TIMEOUT));
function getMinutes(time){
minutes = time/60;
seconds = time%60;
return ("00" + minutes).substr(-2)+":"+("00" + seconds).substr(-2);
}
Demo : https://jsfiddle.net/ttqtfwp5/1/
Related
I tried to make a normal Timer in Javascript and started coding something with help of some Tutorials.
I did it the same way as in the tutorial but my timer actually doesn't start running, and i don't know why.
Here is my Code:
var time = 0;
var running = 0;
function startPause() {
if(running == 0){
running = 1;
increment();
}
else{
running = 0;
}
}
function reset(){
running = 0;
time = 0;
document.getElementById("startPause").innerHTML = "Start";
}
function increment() {
if(running == 1){
setTimeout(function(){
time++;
var mins = Math.floor(time / 10 / 60);
var secs = Math.floor(time / 10);
var tenths = time % 10;
document.getElementById("output").innerHTML = mins + ":" + secs + ":" + tenths;
}, 100);
}
}
</script>
i also made a fiddle you can check out here: https://jsfiddle.net/adamswebspace/5p1qgsz9/
what is wrong with my code?
I cleared a bit your code, and used setInterval instead of setTimeOut;
note that you have to use clearInterval in order to stop the timer
var time = 0;
var running = 0;
var timer = null;
function increment() {
time++;
var mins = Math.floor(time / 10 / 60);
var secs = Math.floor(time / 10);
var tenths = time % 10;
document.getElementById("output").innerHTML = mins + ":" + secs + ":" + tenths;
}
function startPause() {
if (running === 0) {
running = 1;
timer = setInterval(increment, 1000);
} else {
running = 0;
clearInterval(timer);
}
}
function reset() {
running = 0;
time = 0;
document.getElementById("startPause").innerHTML = "Start";
}
you have to bind the function like the following
var vm = this;
vm.startPause = function startPause() {
if (running == 0) {
running = 1;
vm.increment();
} else {
running = 0;
}
}
https://jsfiddle.net/f7hmbox7/
In order for onclick to find the function in your code. It must be supplied in a <script> tag for JSFiddle.
You can just add
<script>
/** JS Here */
</script>
and it will work.
Keep in mind that all the errors coming from JS are showed in the console of your browser inspector.
https://jsfiddle.net/dzskncpw/
Hi I have created a function which converts the hours, minutes and frames per second which is ->
function toHHMMSS(seconds) {
var sec_num = parseInt(seconds);
var hours = Math.floor(sec_num / 3600);
var parshours = parseInt(hours);
var minutes = Math.floor((sec_num - (hours * 3600)) / 60);
var parsmin = parseInt(minutes);
var seconds = sec_num - (hours * 3600) - (minutes * 60);
var parssec = parseInt(seconds);
if (parshours < 10) { parshours = "0" + parshours; }
if (parsmin < 10) { parsmin = "0" + parsmin; }
if (parssec < 10) { parssec = "0" + parssec; }
// calculation for frames
var vidframes = document.getElementById('video');
timeFloat = parseInt(vidframes.currentTime * 25).toPrecision(4) / 60;
if (timeFloat > 25) {
timeFloat = 0;
}
frametestout = timeFloatOut - timeFloat;
frames = frametestout * frameRate;
var time = parshours + ':' + parsmin + ':' + parssec + ':' + timeFloat;
return time;
}
var timeFloat;
var timeFloatOut;
function getCurTime(e) {
var vid = document.getElementById('video');
timeFloat = parseInt(vid.currentTime);
var timeintime = document.getElementById('timein').innerHTML = toHHMMSS(timeFloat);
}
function getOutTime(e) {
var vid = document.getElementById('video');
timeFloatOut = parseInt(vid.currentTime);
var timeouttime = document.getElementById('timeOut').innerHTML = toHHMMSS(timeFloatOut);
var framecount = document.getElementById('frameCount').innerHTML = frames;
}
$("#btnTime").kendoButton({
click: getCurTime
});
$("#btnTimeOut").kendoButton({
click: getOutTime
});
}
The issue is I need the frames to reset after each second. rather than continuously incrementing.
Any help would be appreciated.
wouldn't that do the trick?
setTimeout(function(){
frames = 0;
},1000);
I'm a beginner in JavaScript, I wrote a countdown timer, but I don't know how to convert the mins into hours. I think its not to hard, but I can't do it, whenever I wrote new rows its not working. Here is my code:
var minutesRemaining;
var secondsRemaining;
var intervalHandle;
function resetPage() {
document.getElementById('inputArea').style.display = 'block';
//hide pause button by default
document.getElementById("pauseArea").style.display = "none";
//hide resume button
document.getElementById("resumeArea").style.display = "none";
}
function resumeCountdown() {
tick();
intervalHandle = setInterval(tick, 1000);
//hide resume button when resuming
document.getElementById("resumeArea").style.display = "none";
//show resume button;
document.getElementById("pauseArea").style.display = "block";
return;
}
function pauseCountdown() {
clearInterval(intervalHandle);
document.getElementById("pauseArea").style.display = "none";
document.getElementById("resumeArea").style.display = "block";
return;
}
function tick() {
//grab h1
var timeDisplay = document.getElementById('time');
//turn seconds into mm:55
var min = Math.floor(secondsRemaining / 60);
var sec = secondsRemaining - (min * 60);
//add leading 0 if seconds less than 10
if (sec < 10) {
sec = '0' + sec;
}
//concatenate with colon
var message = min.toString() + ':' + sec;
// now change the display
timeDisplay.innerHTML = message;
//stop if down to zero
if (secondsRemaining === 0) {
alert('Done!');
clearInterval(intervalHandle);
resetPage();
}
// subtract from seconds remaining
secondsRemaining--;
}
function startCountdown() {
//get contents
var minutes = document.getElementById('minutes').value;
//check if not a number
if (isNaN(minutes)) {
alert("Please enter a number!");
return;
}
//how many seconds?
secondsRemaining = minutes * 60;
//call tick
intervalHandle = setInterval(tick, 1000);
//hide form
document.getElementById('inputArea').style.display = 'none';
//show pause when running
document.getElementById("pauseArea").style.display = "block";
}
window.onload = function () {
// create text input
var inputMinutes = document.createElement('input');
inputMinutes.setAttribute('id', 'minutes');
inputMinutes.setAttribute('type', 'text');
inputMinutes.setAttribute('placeholder', 'Idő megadása');
//pause button
var pauseButton = document.getElementById("pauseBtn");
pauseButton.onclick = function() {
pauseCountdown();
};
//resume button
var resumeButton = document.getElementById("resumeBtn");
resumeButton.onclick = function() {
resumeCountdown();
};
//create button
var startButton = document.createElement('input');
startButton.setAttribute('type', 'button');
startButton.setAttribute('value', 'Indítás');
startButton.onclick = function () {
startCountdown();
};
// add to DOM
document.getElementById('inputArea').appendChild(inputMinutes);
document.getElementById('inputArea').appendChild(startButton);
document.getElementById("pauseArea").appendChild(pauseButton);
document.getElementById("resumeArea").appendChild(resumeButton);
//hide pause button by default
document.getElementById("pauseArea").style.display = "none";
//hide pause button by default
document.getElementById("resumeArea").style.display = "none";
};
Here is what i just wrote really quick. It may help you. But you can just do some basic math to get your conversions and handle the remainder. Like so:
function countDown(future_date_in_millis) {
var date = new Date();
var current_time = date.getTime();
//get the future date and time
var future_date = future_date_in_millis.getTime(); //1438077258047; //date.getTime();
// get the duration in milliseconds
// 1 day = 86400000 millis
var duration = future_date - current_time;
var dd = Math.floor(duration / 86400000);
var remainder = duration % 86400000;
var hh = Math.floor(remainder / 3600000);
remainder = remainder % 3600000;
var mm = Math.floor(remainder / 60000);
remainder = remainder % 60000;
var ss = Math.floor(remainder / 1000);
var days = document.getElementById("dd");
var hours = document.getElementById("hh");
var minutes = document.getElementById("mm");
var seconds = document.getElementById("ss");
days.innerHTML = dd.toString();
hours.innerHTML = hh.toString();
minutes.innerHTML = mm.toString();
seconds.innerHTML = ss.toString();
}
window.setInterval(function () {
/// call your function here
var d = new Date("July 15, 2015 4:52:00 PM");
countDown(d);
}, 1000);
I have this code:
var hour = parseInt(js_arr[j].substring(0, 1));
var min = parseInt(js_arr[j].substring(3, 4));
var seconds = parseInt(js_arr[j].substring(6, 7));
var mil_sec = parseInt(js_arr[j].substring(9, 11));
var time = (hour * 3600000) + (min * 60000) + (seconds * 1000) + mil_sec;
function timeout() {
setTimeout(function () {
if (true) {
document.getElementById('subs').innerHTML = js_arr[i];
i = i + 4;
j = j + 4;
hour = parseInt(js_arr[j].substring(0, 1));
min = parseInt(js_arr[j].substring(3, 4));
seconds = parseInt(js_arr[j].substring(6, 7));
mil_sec = parseInt(js_arr[j].substring(9, 11));
time = (hour * 3600000) + (min * 60000) + (seconds * 1000) + mil_sec;
timeout();
} else {
timeout();
}
}, time);
}
Before javascript code I have an onclick="timeout(); button.
This button allows subtitles to play. What I would also like it to do is to stop these subtitles from playing by clicking on that same button. It would be great if someone could help!
Thanks a lot.
Add a variable that indicates whether the timeout is active. In the timeout()-function, this variable is checked and another loop is only initiated when it is true. To Start and Stop you simply set (and call timeout()) or reset the variable.
var hour = parseInt(js_arr[j].substring(0,1));
var min = parseInt(js_arr[j].substring(3,4));
var seconds = parseInt(js_arr[j].substring(6,7));
var mil_sec = parseInt(js_arr[j].substring(9,11));
var time = (hour*3600000)+(min*60000)+(seconds*1000)+mil_sec;
var timeOutRunning = false;
function startTimeOut() {
timeOutRunning = true;
timeout();
}
function stopTimeOut() {
timeOutRunning = false;
}
function timeout() {
if(timeOutRunning) {
setTimeout(function() {
document.getElementById('subs').innerHTML = js_arr[i];
i=i+4;
j=j+4;
hour = parseInt(js_arr[j].substring(0,1));
min = parseInt(js_arr[j].substring(3,4));
seconds = parseInt(js_arr[j].substring(6,7));
mil_sec = parseInt(js_arr[j].substring(9,11));
time = (hour*3600000)+(min*60000)+(seconds*1000)+mil_sec;
timeout();
}, time);
}
}
And then the onclick-function:
onclick="if(timeOutRunning) { stopTimeOut(); } else { startTimeOut(); }"
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Closed 9 years ago.
I have the following code to create the stopwatch functionality. The only thing I would like to have is to create the startandstop button be startandpause. But I have been wracking my brain ang the internet trying to find out how to do this. Any help would be greatly appreciated. Thanks!
<script type="text/javascript">
<!-- Stopwatch
var stopwatch;
var runningstate = 0; // 1 means the timecounter is running 0 means counter stopped
var stoptime = 0;
var lapcounter = 0;
var currenttime;
var lapdate = '';
function timecounter(starttime)
{
currentdate = new Date();
stopwatch = document.getElementById('stopwatch');
var timediff = currentdate.getTime() - starttime;
if(runningstate == 0)
{
timediff = timediff + stoptime
}
if(runningstate == 1)
{
stopwatch.value = formattedtime(timediff);
refresh = setTimeout('timecounter(' + starttime + ');',10);
}
else
{
window.clearTimeout(refresh);
stoptime = timediff;
}
}
function marklapH()
{
if(runningstate == 1)
{
if(lapdate != '')
{
var lapold = lapdate.split(':');
var lapnow = stopwatch.value.split(':');
var lapcount = new Array();
var x = 0
for(x; x < lapold.length; x++)
{
lapcount[x] = new Array();
lapcount[x][0] = lapold[x]*1;
lapcount[x][1] = lapnow[x]*1;
}
if(lapcount[1][1] < lapcount[1][0])
{
lapcount[1][1] += 60;
lapcount[0][1] -= 1;
}
if(lapcount[2][1] < lapcount[2][0])
{
lapcount[2][1] += 10;
lapcount[1][1] -= 1;
}
}
lapdate = stopwatch.value;
Hlapdetails.value += (++lapcounter) + '. ' + stopwatch.value + '\n';
}
}
function startandstop()
{
var startandstop = document.getElementById('startandstopbutton');
var startdate = new Date();
var starttime = startdate.getTime();
if(runningstate==0)
{
startandstop.value = 'Stop';
runningstate = 1;
timecounter(starttime);
}
else
{
startandstop.value = 'Start';
runningstate = 0;
lapdate = '';
}
}
function resetstopwatch()
{
lapcounter = 0;
stoptime = 0;
lapdate = '';
window.clearTimeout(refresh);
if(runningstate == 1)
{
var resetdate = new Date();
var resettime = resetdate.getTime();
timecounter(resettime);
}
else
{
stopwatch.value = "0:0:0";
}
}
function formattedtime(unformattedtime)
{
var decisec = Math.floor(unformattedtime/100) + '';
var second = Math.floor(unformattedtime/1000);
var minute = Math.floor(unformattedtime/60000);
decisec = decisec.charAt(decisec.length - 1);
second = second - 60 * minute + '';
return minute + ':' + second + ':' + decisec;
}
</script>
Try this code,
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<div id="show"></div>
<input type="button" id="start" value="start" onclick="countup()" />
<input type="button" id="pause" value="pause" />
<script src="http://code.jquery.com/jquery-1.9.1.min.js"></script>
<script src="http://code.jquery.com/jquery-migrate-1.1.1.min.js"></script>
<script type="text/javascript">
var h = 0;
var m = 0;
var s = 0;
var ml = 0;
document.getElementById("show").innerHTML = "0:0:0:0";
function countup() {
ml++;
if (ml > 99 ) {
s++;
ml = 0;
}
if (s >59) {
s = 0;
m++;
}
if (m >59) {
m = 0;
h++;
}
var t = h + ":" + m + ":" + s + ":" + ml;
document.getElementById("show").innerHTML = t;
}
var timer;
$("#pause").click(function () {
clearInterval(timer);
});
$("#start").click(function () {
timer = setInterval(countup, 10)
});
</script>
</body>
</html>