Background: I have a node.js server running on my localhost (call this Server A); and an external server running node.js at https://example.net:3000 (call this Server B). I do not control or have access to Server B (it is a dashboard site for an IoT device in my home), but I need to connect to is using socket.io and emit a specific message.
I can connect to it easily from a flat javascript file (client-side), but need it running server side (ultimate goal is to make it into something I can call with an HTTP request); and examples such as How to connect two node.js servers with websockets? suggest I should be able to use socket.io-client from node.js with nearly the same code to achieve the same results. But when I run the code from node.js, I cannot connect to the socket.
Below is the code that works successfully in flat javascript file. I know it works because I see 'socket connect' in the console, and I can also test for the the socket emit at the end.
var myemail = "email#gmail.com";
var device_id = '12345';
// Create SocketIO instance, connect
var socket = io.connect('https://example.net:3000');
socket.on('connect', function(){
try {
console.log('socket connect');
socket.emit('configure', {email:myemail, deviceid:device_id});
} catch(e) {
console.log(e);
}
});
socket.emit("/" + device_id, "45678");
...and below is the code I cannot get to work when running from my node.js instance. I'd expect a message 'socket connect' in the command line log and get nothing.
var express=require('express');
var http=require('http');
var app=express();
var server = http.createServer(app);
//Variables
var myemail = "email#gmail.com";
var device_id = '12345';
var io = require('socket.io-client');
var socket = io.connect('https://example.net:3000');
//Connect listener
socket.on('connect', function(){
try {
console.log('socket connect');
socket.emit('configure', {email:myemail, deviceid:device_id});
} catch(e) {
console.log(e);
}
});
socket.emit("/" + device_id, "45678");
Any ideas?
UPDATE
Ran debug utility, results included as linked image below. Key thing I see is that engine.io tries to do an xhr poll, and gets a 503 response back from the server. (Obviously not a true 'temporary error' with the server as again, this all works from running client-side js in chrome).
debugging output image link
Solved this - issue was that the server I was connecting to required use of https, so I needed to add
{secure: true, rejectUnauthorized: false}
after the url to connect to.
Full working example:
const myemail = email#email.com;
const device_id = 12345;
io = require('socket.io-client');
var socket = io.connect('https://server.net:3000',{secure: true, rejectUnauthorized: false});
function doStuff(){
//Listener
socket.on('connect', function(){
try {
console.log('socket connect');
socket.emit('configure', {email:myemail, deviceid:device_id});
} catch(e) {
console.log(e);
}
});
socket.emit("/" + device_id, "003021");
}
doStuff();
I think the line causing the issue is :
var socket = io.connect('https://example.net:3000');
I managed to make a working example using this code :
const myemail = "email#gmail.com";
const device_id = '12345';
var socket = require('socket.io-client')('https://example.net:3000');
socket.on('connect', function(){
try{
console.log('socket connect');
socket.emit('configure', {email:myemail, deviceid:device_id});
}catch(e){ console.log(e); }
});
Related
i tumbled across websocket and http.
I have written below example:
var fs = require('fs');
var server = http.createServer(function(request, response) {
console.log ("HTTP Request created...");
// I am responding something here..
});
server.listen(1234, function() {
console.log((new Date()) + ' Server is listening on port 1234');
});
var WebSocketServer = require('websocket').server;
wsServer = new WebSocketServer({
httpServer: server
});
wsServer.on('request', function(re){
var conn = re.accept(null, re.origin);
console.log ("Accepted New Connection..");
conn.on('message', function(message) {
console.log ('message received' + message.utf8Data);
});
});
I tried in two ways connecting to this server.
1) Through Browser.
2) through node.js application
When I tried reaching this server through browser ex: http:IP:1234,
I get "HTTP Request received.." gets printed, where as when I try with
below code in Node.js, I do not see this message getting printed.
var WebSocket = require('ws')
ws = new WebSocket('ws://IP:1234');
ws.on('open', function() {
console.log ("WebSocket opened..");
ws.send('something');
});
ws.on('message', function(message) {
console.log('received: %s', message.data);
});
When I tried to connect to webserver through
ws = new WebSocket('ws://IP:1234');
why is It not getting through HTTP?. My basic understanding is Websocket is just an upgrade on top of HTTP, in that case, I would assume WebSocket(), in turn connectes through HTTP to the server right?. Or Am i confused?.
Websocket requests don't trigger a request event on the HTTP server instance (for which the function you pass to createServer is a listener).
If you want to watch websocket requests on the HTTP server, listen to upgrade events:
server.on('upgrade', function (req, socket, head) { ... });
I assume it's because http will handle the handshake/upgrade itself that this is done through a different event.
I am having troubles with app.io.emit('admin', 'balls'); inside of the games.js file. The emits inside of the io.on('connection' output in the browser.
/bin/www
var app = require('../server'); //Which has references to games.js
app.set('port', process.env.PORT || 4001);
var server = app.listen(app.get('port'));
var io = require('socket.io')(server);
io.on('connection', function (socket) {
socket.emit('admin', { hello: 'received' });
socket.on('admin', function (data) {
console.log(data);
});
});
app.io = io;
/app/controllers/admin/games.js
// inside server.js -> require('games.js')(app);
module.exports = function(app) {
//.....Other stuff
app.io.emit('admin', 'balls');
});
Html
script(src="/js/socket.io-1.3.5.js")
script.
$(function () {
var socket = io();
socket.on('admin', function (data) {
console.info(data);
});
})
console output on page load in Chrome
WebSocket connection to 'ws://localhost:4000/socket.io/?IO=3&transport=websocket&sid=QxjoI-yYF54oaQieAAAB' failed: Connection closed before receiving a handshake response
games:8 Object {hello: "received"}
I would like to be able to do emits whenever I want. Why isn't this working? Is it because I have to declare a reference to io with app.io and I am not starting the server with ('http')?
It turns out to be something in my particular build that I over looked. The code was correct in how I was going about it.
I have gulp which I am then using broswerSync to proxy my instance so it can auto reload once everything has compliled.
My server is using port 4001 but the proxied site uses 4000 so when I navigated to 4001 everything was working as expected. No JS errors
I'm trying to use socket.io with existing application. My application runs on https://somedomain.com. Its using this code to connect to socket io server:
var socket = io('https://localhost:3456/');
socket.on('connect', function () {
socket.send('hi');
socket.on('message', function (msg) {
// my msg
});
});
My socket.io server has this code to listen to incoming connections:
var io = require('socket.io').listen(3456);
io.sockets.on('connection', function(socket) {
console.log("dupa");
socket.on('message', function() {});
socket.on('disconnect', function() {});
});
dupa is never displayed on server side and in Chrome browser console I receive:
GET https://localhost:3456/socket.io/?EIO=3&transport=polling&t=1412901063154-0 net::ERR_SSL_PROTOCOL_ERROR
How can I get this possibly working?
Change https to http
var socket = io.connect("http://localhost:4000");
Your socket server is not using SSL.
First, add the secure parameter to your client (maybe redundant with the https but SSL+socket.io does weird stuff sometimes):
var socket = io.connect('https://localhost', {secure: true});
Then, you need your socket to be secure too :
var privateKey = fs.readFileSync('YOUR SSL KEY').toString();
var certificate = fs.readFileSync('YOUR SSL CRT').toString();
var ca = fs.readFileSync('YOUR SSL CA').toString();
var io = require('socket.io').listen(3456,{key:privateKey,cert:certificate,ca:ca});
I have a node server that's running a socket.io server and a client to work with it. Simple story, I need to be able to transfer messages between the two. This is working as intended in browsers that support web sockets but when a fallback method needs to be used its not working.
I should mention that pages are served from an apache server and the node server is only used for a specific page. The code that I am using is below, I've tinkered on this for a while and can't figure out how to fix it.
Also worth mentioning that when the page is opened in IE9(websockets not supported),
logging connection.io.engine.transport.name would give "websocket".
Client:
connection = io(window.location.protocol + '//localhost:8888', {
'reconnect': false,
'max reconnection attempts': 0,
'transports':
[
'websocket',
'flashsocket',
'htmlfile',
'xhr-polling',
'jsonp-polling'
]
});
connection.on('connect',function () {
console.log("Socket is open");
$('#dc-status').hide();
connection.emit('message',JSON.stringify(info));
connection.on('message',function (e) {
//DO SOMETHING WITH THE DATA RECIEVED
});
});
Server:
var ioserver = require('socket.io');
var io = ioserver.listen(8888);
var http = require("http");
console.log("server started...");
io.set('transports',[
'websocket',
'flashsocket',
'htmlfile',
'xhr-polling',
'jsonp-polling'
]);
io.sockets.on('connection', function(ws) {
var req;
var order;
var courier;
var after;
var session;
var options = {};
console.log("New client connected");
// console.log("Transport: " + io.transports[ws.id].name);
ws.on('message', function(data) {
//WORK WITH THE DATA RECEIVED
//NOT RELEVANT TO EXAMPLE
console.log('received: %s', data);
parsedData = JSON.parse(data);
});
ws.on('disconnect', function () {
console.log("Connection closed");
});
});
Ok, so after much struggle with this I have found a solution for making sockets work in old browsers.
As of version 1.0 Socket.io uses Engine.io instead of fallback methods, which takes care of transports.
To get a working solution I skipped using the Socket.io layer and used just Engine.io instead.
In the client you have something like
var connection = eio.Socket('host-address');
and then you just bind the regular events(e.g message, close).
And in the server part instead of require('Socket.IO'), you call require('Engine.IO'), example:
var engineio = require('engine.io');
var wss = engineio.listen(10101);
The binding is the same.
I've got an Adobe AIR Application on the local machine that communicates with an remote node.js server script (socket-script.js) via socket connection.
Furthermore i start a new node.js process through command line and send some additional arguments to a second server script (terminal-script.js).
Question: How can i send the arguments from the terminal-script.js to socket-script.js? Afterwards the socket-script.js should broadcast the
args to the AIR Application. Anyone an idea how to connect the two independent running processes in Node.js? Thanks.
Illustration link
Use the server to communicate between processes:
socket-script.js
var net = require('net');
var app = null;
var server = net.createServer(function(socket) {
socket.on('data', function(data){
if(data.indexOf('terminal:') >-1){
if(app){
app.write(data);
}
} else if(data.indexOf('app:') >-1){
app = socket;
}
});
});
terminal-script.js:
var net = require('net');
var client = net.connect({port: 9001}, function() {
client.write('terminal:' + process.argv[2]);
});
app:
var net = require('net');
var client = net.connect({port: 9001}, function() {
client.write('app:connect');
});
client.on('data', function(data){
if(data.indexOf('terminal:') >-1){
// got terminal data
}
});
The only way that I conceive of to make this work is something like this:
1) You'll need to have terminal-script.js be listening on a socket. Like so:
var arguments = process.args.splice(2);
var http = require('http');
http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end(arguments[0]);
}).listen(8000, '127.0.0.1');
2) Just make a request from socket-script to the terminal script:
//somewhere in socket-script use this to grab the value from the terminal script.
var http = require('http');
var options = {
host: 'terminal-script-host.com',
port: '8000',
path: '/'
};
var req = http.get(options, function(res) {
res.on('data', function (data) {
console.log('socket-script got the data from terminal-script: ' + data);
});
});
Not sure if this helps. But I can tell you that it would be nearly impossible to "inject" something into the socket-script from the terminal-script, not in a way that would work with the same request anyways.