I am working on the below demo. Why am I not able to load the image into HTML canvas?
I am getting this error:
{
"message": "Uncaught TypeError: c.getContext is not a function",
"filename": "https://stacksnippets.net/js",
"lineno": 24,
"colno": 17
}
$(document).ready(function() {
var expose = function() {
var c = $("#myCanvas");
var ctx = c.getContext("2d");
var img = $("#scream");
ctx.drawImage(img, 10, 10);
};
setTimeout(expose, 2000);
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<p>Image to use:</p>
<img id="scream" width="220" height="277" src="https://www.w3schools.com/tags/img_the_scream.jpg" alt="The Scream">
<p>Canvas:</p>
<canvas id="myCanvas" width="240" height="297" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.
</canvas>
Well because JQuery returns an object that contains the DOM elements, and using #myCanvas doesn't actually select the DOM element
$(document).ready(function() {
var expose = function() {
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = document.getElementById("scream");
ctx.drawImage(img, 10, 10);
};
setTimeout(expose, 2000);
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<p>Image to use:</p>
<img id="scream" width="220" height="277" src="https://www.w3schools.com/tags/img_the_scream.jpg" alt="The Scream">
<p>Canvas:</p>
<canvas id="myCanvas" width="240" height="297" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.
</canvas>
You need to make two changes:
var ctx = c[0].getContext("2d");
var img = document.getElementById('scream');
For the first:
jQuery equivalent of getting the context of a Canvas
And for the second, is expected you to pass an CSSImageValue or HTMLImageElement or SVGImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap or OffscreenCanvas, jQuery returns a jQuery object not a DOM element.
It should be like this
$(document).ready(function() {
var expose = function() {
var c = $("#myCanvas");
var ctx = c[0].getContext("2d");
var img = $("#scream");
ctx.drawImage(img, 10, 10);
};
setTimeout(expose, 2000);
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<p>Image to use:</p>
<img id="scream" width="220" height="277" src="https://www.w3schools.com/tags/img_the_scream.jpg" alt="The Scream">
<p>Canvas:</p>
<canvas id="myCanvas" width="240" height="297" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.
</canvas>
Related
I'm trying to use an input into a search bar (length (in the code)) to draw a line of 'length' length.
I've set up a very rough canvas area, the search/variable input but can't seem to link them together. Currently, I have the variable in the lineTo direction and it does plot, but only remains static even if the variable is updated.
function myFunction() {
var length = document.getElementById("myText").value;
}
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
ctx.moveTo(100,25);
ctx.lineTo(length,25);
ctx.stroke();
<canvas id="myCanvas" width="500" height="50"
style="border:1px solid #d3d3d3;">
</canvas>
<input class="search" type="number" id="myText" value="Size...">
<button class="button" onclick="myFunction()">Size</button>
<p id="demo"></p>
The canvas interaction commands run once. To redraw each time, place the code inside the myFunction:
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
function myFunction() {
var length = document.getElementById("myText").value;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.moveTo(100, 25);
ctx.lineTo(length, 25);
ctx.stroke();
ctx.closePath();
}
myFunction();
<canvas id="myCanvas" width="500" height="50" style="border:1px solid #d3d3d3;">
</canvas>
<input class="search" type="number" id="myText" value="Size...">
<button class="button" onclick="myFunction()">Size</button>
<p id="demo"></p>
I recommend
<canvas id="myCanvas" width="500" height="50"
style="border:1px solid #d3d3d3;">
</canvas>
<input class="search" type="number" id="myText">
<button class="button" onclick="myFunction()">Size</button>
<p id="demo"></p>
I removed "value="Size..."" I don't know if you had more intentions with that
var canvas = document.getElementById("myCanvas");
function myFunction() {
var length = document.getElementById("myText").value || 100;
var ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.moveTo(length,25);
ctx.lineTo(0,25);
ctx.stroke();
}
myFunction()
This program already works with onclick, but I know that using onclick on a html code is bad practice, and I'd be better off using Event listeners.
I'm facing issues with sending parameters to my function though. I understand it's much easier to do that when it's just one canvas, with something like
document.getElementById("canvas1").addEventListener("click", func, false);
and then using this in the function, but what if there are more than one?
This is what I did before:
<canvas id="canvas1" width="100" height="100" onclick="boxClick(1)">
</canvas>
<canvas id="canvas2" width="100" height="100" onclick="boxClick(2)">
</canvas>
<canvas id="canvas3" width="100" height="100" onclick="boxClick(3)">
</canvas>
There are 9 canvases like this (it's a tic tac toe game).
Then,
function boxClick(num) {
numId = "canvas" + num;
box = document.getElementById(numId);
ctx = box.getContext("2d");
}
Then I used that ctx to draw my shapes on the clicked canvas.
How do I achieve the same with an event Listener.
Thanks!!
In pure js you can implement is like this, getting the elements by class and then binding listener to all all on click event.currentTarget gives you the clicked element
function boxClick(event) {
console.log(event.currentTarget)
ctx = event.currentTarget.getContext("2d");
console.log(ctx);
}
var classname = document.getElementsByClassName("box");
for (var i = 0; i < classname.length; i++) {
classname[i].addEventListener('click', boxClick, false);
}
.box{
border:1px solid #ff0000;
}
<canvas id="canvas1" width="100" height="100" class="box">
</canvas>
<canvas id="canvas2" width="100" height="100" class="box">
</canvas>
<canvas id="canvas3" width="100" height="100" class="box">
</canvas>
You need to pass 'this' and then you can refer that element
function boxClick(element){
alert(element.id)
}
canvas{
width: 100px;
height: 100px;
background-color:red;
}
<canvas id="canvas1" onClick="boxClick(this)"></canvas>
<canvas id="canvas2" onClick="boxClick(this)"></canvas>
<canvas id="canvas3" onClick="boxClick(this)"></canvas>
Or you can bind event listener to all the canvas like this.
var canvas = document.getElementsByTagName('canvas')
for (var i = 0; i < canvas.length; i++) {
canvas[i].addEventListener("click",box);
}
function box(){
alert(this.id)
}
canvas{
width: 100px;
height: 100px;
background-color:red;
}
<canvas id="canvas1" ></canvas>
<canvas id="canvas2" ></canvas>
<canvas id="canvas3" ></canvas>
This is my code:
<canvas id="hour6" width="1024px" height="764px">
<img id="hour6map" src=""/>
</canvas>
<canvas id="hour12" width="1024px" height="764px">
<img id="hour12map" src=""/>
</canvas>
<canvas id="hour18" width="1024px" height="764px">
<img id="hour18map" src=""/>
</canvas>
<canvas id="hour24" width="1024px" height="764px">
<img id="hour24map" src=""/>
</canvas>
<canvas id="hour30" width="1024px" height="764px">
<img id="hour30map" src=""/>
</canvas>
<canvas id="hour36" width="1024px" height="764px">
<img id="hour36map" src=""/>
</canvas>
<canvas id="hour42" width="1024px" height="764px">
<img id="hour42map" src=""/>
</canvas>
<canvas id="hour48" width="1024px" height="764px">
<img id="hour48map" src=""/>
</canvas>
I need to be able to dynamically create all of these images within canvases using a for loop. Can anyone tell me how to use a for loop to generate all of these canvases with the images in them.
You can try with this:
var canvas,
img,
index;
for (var i = 0; i < 8; i++) {
index = 6 * (i + 1);
canvas = document.createElement("canvas");
canvas.id = "hour" + index;
canvas.width = 1024;
canvas.height = 764;
img = document.createElement("img");
img.id = "hour" + index + "map";
img.src = "";
canvas.appendChild(img);
document.body.appendChild(canvas);
}
I can show the full content of canvas in an <img> tag using canvas.toDataURL() method.
I can get a part of image from canvas using getImageData() method and draw it in another canvas using putImageData() method.
The problem is, I want to show the part of image getting by getImageData() in an <img> tag as canvas.toDataURL() but I failed.
What I've tried so far is:
var canvas = $('canvas')[0];
var ctx = canvas.getContext("2d");
$('#baseImg').load(function() {
ctx.drawImage(this, 0, 0);
});
$('#full').click(function () {
$('div').html('');
var image = new Image();
image.onload = function() {
$('div').html(this);
};
image.src = canvas.toDataURL();
});
// here i failed
$('#partail').click(function () {
$('div').html('');
var image = new Image();
image.onload = function () {
$('div').html(this);
};
image.src = ctx.getImageData(10, 10, 50, 50);
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<h3>Canvas</h3>
<canvas id="canvas" width="100" height="100" style="border: 1px solid #000000;"></canvas>
<br/><br/>
<img id="baseImg" style="display: none;" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAQzUlEQVR4nO2dT2gaWRzH5yZKTpEcEjyEXBQ8aZDs2Ys0NFR6yCUHwYO5FMJaehMKCYQcjQcPKSspFHvIH3owBakJrGEDKVQIdQ2mkEr+tErDJtDQlbLJdw/O7zkzzowzOhNtdw8/YtM4zrzP+/19v/fkOI7D/9JX0vMb+F/+60B8Xidmpsfhdjl6fi//aSA2qwVL8xP4Wn2Er9VHuDiZxYtn9zAybO/5vf3ngNgHB5DZmATqT4D6E/xz+St7XXwbgs/r7Pk9/meACGH8c/lri6D+BKfl2X6B0vMbMB3Gbm5KEYYQSvFtCGOjQ72+594Pmp7BDfg9WJqfwNL8BAJ+D+yDA6p/r6YZclB2c1Oq1/wpgPi8zq7MgX1wADPT4zgtz4oGl2b10vxEyyCODNt1wZBeM+D3wGa1/HxAAn4PqicPMTM93vH7yeSo+YDd3BQioSALaYtvQ7phCK/3z+WvePHsHgJ+z88DxO1y4OKkMav1AqEQld6vZRBRf4LqyUPRoHYjqD/B1+ojZDYmMTM9flcaY86FbVaLaGa/eHZP83vHRodaQlS9s9soEd4DmUeTwZhz4Znp8ZaHi4SCmt4n9RX9JGQeTYzGzAEidaj0eml+QtbBu10OLM1PmDLLzYBSfBsyK8M3HoZ9cACn5VlF9T8tzyKzMYml+Qm8eHYPmY1J5iv6HYbwWfSY4Z4C8XmduDhpBSIFIy1h9HqQ9cjX6iNUPjzoOHq8UyABvwdfq48MG2QpwH6QyocHqHx4gMzGpNFOvn+B0Pt3c1PIbEwiszEp+r0emFTdNQLqxcksysX7TAzWEvOAdAsiszEJt8uBkWE77IMDsFktcLscbWtTQm3azU2xtY+x0SFduY0WGNWTh1j97RcjtcR4IGOjQx2Hrqg/wcXJLJt1bpcDsWgYyfgiIqEgK5EszU8o+qHi2xBePLsHt8shO1ABv6cjKFIY5eJ9VD48QLl438iM3nggNqulo9KFdG0iFg3j+lMBuDkDro+A+jEK+U328JSzfK0+YhC0ZtRyeZJeGFIt6VsgHMfhxbN7umHQ6p3NakE6lQDqxw0Qf/0JXJYacnOG7xfvEYuGmTYG/J6WRI0qwyRK99hu0lA0pQTDBF9iDhC3y6HLX1BM73Y5UMhvNrVCCINEoC2RUBBulwM+rxMBvwexaBi5tTg+l/O4rOzj+lMBl5V9HB+8wfLCnCiZsw8OqGpy9eShZhgGQjEextjoEGxWS9sZSP9HDxHwe3B88KYBQwpBTpSAkWYJhf/d53JeNGgz0+Oie6RoTA8EqT/pEoqxMCKhIC5OZrE0P4Gx0SE2A+Wk+DbEbj4SCuJzOd8YOC0wOhUeEJk8jmuUefSYpnZQdnNT3XS0GKsZlH+g/gSRUJCFmru5KZyWZ0XOlyKmWDTcnMVyM94EKN8v3osiuW5BGOjkjQMiVH/6STE65RH0k0xUIb/ZNDFmg5CYtcvKPpvJS/MTLPummS4UGuzd3JRIG5S0qvLhQaerpMYBWf3tl5YK72l5lj30zPQ4YtEw0qkELiv7DRA3Z70BwkNJpxLguEaovvrbL2yAqTqw+tsvmJkeh8/rxNjoEMZGh+B2OTAzPY6l+QmR75AC6VBLjAMidOKU4NEsiYSCjcEXyOdyHulUApFQEMsLc8pO2mTzFYuGmeYG/B42+GRSbVYLE+kz+7xOZDYmFTWlg3UTc4BIoyf89Scb8L2tFRau0ntHhu3mO3QFILg+QiG/ieWFOURCQSzNT+D16lPk1uLY21oRSW4tzgDSvVN3ixRK5cMDLM1P9A6IsJxBN+LzOhvR080Z9rZWFO3q2OiQuUDkkkyhXG0D5xletoEv2YacZ8Q/ecmtxUWzP+D3yJqtDqrBxgHxeZ1A/QkyG5NM1bPZLEvyCvlNxKJh1h3i8zpZ4TASCppjsvjo7fjgTfPfcn93vg1UXsnLx81W+ZLFy8Rj0fNLtYRe63TuxgGhSiyZomR8UTzrr4+aPqR+jM/lPAr5TeTW4g0nb4JmUJnF7XI0/ZQSEOGAqwGh359nRGUZcvLSEFin2TIOCIW1HMeHwO1mPOUeamWSLqReOxA1VohqZFo0RA0OD0SYYM5MjxsRbRkHhGRk2N7Muu86aiK5OcPywlzLvY2NDjXuTToBlEyWHBT6/XlGZLaUgGQ2JvVEW8bCsFktDVOltR5lltSPFYMIVhnQ60Okv9eoIeXifT2lFGOBBPwefL94r16pvat8g8/GpWGqzWppVgi0AFGAUj9aZwMtTSylUHQsYBkHwz44gL2tFXnt4OtHhfymvMkwEQqF3MJZyhJVIRAlpy6FwofHQu2g0otSbasnQFoeUiKRUJA5/kJ+825N2M0ZCvlNBoXlR6Ql7TSk8orlIFfFNAsWbFYLZqbHVSvFPQFiHxxoxPpyM//6CMn4Yis8rfUroyrBfD7i8zqb9ysE0kZDDneSWF6YY1DHRocUzVTPgagN8PeL9y1OLeD3aMvM+UWl3FrcMBP2uZxHMr4oNp3nGWUgksyctGI3N6V5DeVOnbqskxQM6N7WSkv5gOUpbWBcVvbh8zrhdjkaDQ9aB14teJBq3F9/qpus8wyq756LmiuqJw9RPXmoecHqTsPemenxZmQlMyPTqUQLkLYmix9QstWRUFB7rYvXKl3BA2mIUmR11TBp1FChVuGVSwx1bJPrHkg6lVB25gpAFDNmmffZBwe0Dy7/PtIqRc2Viko2flVM4/XqU1TfPcffH1+xvY1aTNadl07cLof6YNWPkVuLi4D4vE5188N3lFCHCKuJtYPBFzCFn8W0V6uGyNSr6kfrCPg9cLscIihaln47aMjuDki7UBeXJVx/KjCnxnIVpVnLO136+7aJplBuzloevi38yxJwUVBPAs8zzA/6vE7mU8ZGh2Szc6n/0Nnw0B0QTWWS6yPWF8V6rhRgXFb2mfNk+YqWMgzvN6QP73Y5UK8ddAeEj7SobhWLhoGrbextrcA+OICl+QlZB3/n6yEjw/Zm7qHF2aqtnQtyhBbfpMUp87Ur6a6mgN+jX0Nk/AgtUMWiYdislkYYfrWNWDSMsdEhRX9ypyuGjQUpA1b5eJ8hnN2xaFj3NbLZbAsQ2UKiFiCCiu7hTrJhZr9kgY+brEuyfrSO+tE624otpyUdbHsz13+0MzPk9IVhoS6/IYEqDS81RVnVP5STwvMMlhfmYLNa8DLxGLjaxuFOEjarpbHg9e13vEw8btGSnnSdaI5+lGDwJRWhjXW7HOKSho7rXX8qiExeLBrWdh0ColBIPN1Pseu+Xn0KfPsdsWgYI8N21I/WmYMXFhh1VniNAVLIb3ZctRV2sJOMDNu1O3EVLaH9JPXagbb7a1dY/JJF9d1zVgM73Eni74+vmsvC335HJBRkEVeXW906g2GzWjpfB+ejLun12iaLWjWP1u01Z+nqZRNy6KQJPq8T+JLF8sJc4/XVNjNblAx20XDdGRBN4aTKoH0u50XXGxsd6g5EN6IC5GXiMSKhIE73UyzU5TiuoRnnGfi8TuTW4jjcScI+OMC6Hrs4WKAzID6vs3MgvMkSNiCwnKMXzXIq4S7NdJ/X2YDyJYtIKIiRYTuq755jeWEOM9PjqB+ts3J8B6Fu90ACfk93gyBTUuk6ajMByOl+ijnngN+Dvz++YtqwvDCHw50kAn4PDneS8HmdRpyF0tkbY9GwthqRkghK60Kz1ZVT70SUchCCc7WNq2KaQYlFw8yJj40OofruOWLRMFu4MuDws87eGAkFux8MmVYdTYmckVL9Q7VsclVMixy6fXAA9aN1HO4kMTJsx+vVp8xsGXQgjQlAaIuBBrMlLZd0lBR2C0RuyZavXfm8TpZ7UC2LQt2Z6XFEQkHWQGHQXnUDgfDJXjqVaNR6NK5fHB+8QTK+2Cw+6tWQbuApraULmuBGhu043EkCX7JwuxwN//ntd+TW4nC7HDjcSRp5KLNBQPg2Hyq+JeOL2geK2klJdAzu8cGbRj7UKRS5lUJBHYsiwVg0zNbW6TU+bmJmetzo8xmNAXJZ2ReFsW23NhshN2eIRcPilh49n6Xm0AVr6WRKCVL9aJ0li9IO+J4BEeUh9eOWzNTtciCdSjRPYjAjvxBsSWP3o+dz2gHhuxNpK54UVCwa7p/jmURAbs5aNq9QU5zP6xQvTBkJhq9dkbmIhIKNCdBpyUSta5HKKPzeELlOmp4CsVktzYUfwdIpbdK5vb1FqVRCMr7ITuIJ+D2sH4pFUiqb/FE/bgr9Hz+Y3y/e43M533KOowiKXiBqIgNLWhztKRCO40S7knJr8RYgQslms2xf4ciwnR2Dsbe1guODN8w50zEYJIX8Jva2VlgURtdQS8BYi5GKpny/eK9PO2T+hsolfQNEWp2l0G9k2I5kfLEFihBOLBpmPU6UcNHuVyVTMDJsF51pkowvMpFuO1hemFPuFbsstU0INUGRNFz3HIhoAej6iGXdNNgBv0dWW4RSKpWQzWaRTiWQTiWQjC+y1yTZbBbZbBalUknxOrVaTZQL2KyWZie+nJYoJYR64JxnmGXoCyCi/lzBWVZkenxeJ2xWC2LRMGq1mioYI0S6QqfaJKHWy6sVEL/e3jdA2NY13lbXawdNh10/FpXYyYwZDaZUKiGdSrTAYLmJnB/REO5qjbr6SkPYKp9Kn9X3i/esSYC0Kp1KdAymVqshm80iGV8UZciRUFAERbWUrye6aqMhcvsYewak7YPT6Q0yhwb4vE5EQkGkUwmUSiVFQASAKqrCIp59cACxaLixF56HT/+v2i/WrrFaIyThlra+AaK5bHFzhutPBSwvzLWErDarBSPDdrZeTQ0DdLCA9G9Jy9jn8iUaOt1Hde+JNLrqBEbllVllk+6BcJyODkM+Nzg+eMM287e7Nh0NK0wqRUkkfSavhayrUCkH0Wuu5IDxa+t9e/Z7JBRUj/klfoWqupeVfaRTCXbcBq0vUO1oeWGOnfJwe3vbthWVWoAUM3WtzlxJa84zwNU2Xq8+NfM7ELu/iOoOKolQ1s124/Jwvl+8R61WY/Wx29tb/e08BLzbUgk7hEYse1srd/HFLsZcSNMOp/oxkvFF0elyI8N25j+WF+bMO8xMq3Z8yeL16lNW3iExaL387oCo7sKVSDqVkLW/bpejedKc0UA0bnt+vfr05/mWNs07awX2nk5wC/g96qf1mK0dAs3oIQxjgYgSRQ1r6bRBR7RB04wVRqVlWnLevKPusWYYD4TjGnmJru516ZqI0dqhVkTsHzNlHhCOE6y39+JQSzVTJdNZIj1+vA/EnAt3tXfEKGmTV5hQh+pfICxj7kXz9GWpbVTVZ2bKfCAc1yi5qy4SmSUq9ar60Tpya/F+M1N3A4TjetBAreLEr4ppvEw87mcY5gMhTdG1xblbGDL+4qqYlq0096GY+wHCY7pZ4mdG9KWiGdTU1geD3XsgBEV4ID/70hajwFDDtIzPON1Psaa9Phjs/gBCUGjBidpMcVnqLgq7KKhGU8Kj+H4gudsPFK4jzEyPi78/RI+2tGnj+QE1ozdAOI4TDRKd+866INuVUap/KNam6kfrON1P4fXqUzOaoH9eIEqQIqEg+4Y1trKoll/weUX13XPsba1geWGOHS7W6+f54YComRK3y8Hg1GsHrN+LDnu5KqZRffccp/sp5NbibH/fDw6i90DkEjThN9lQvy+t2gkHnuQH9BH9CYTjONYJ3weD0E/S2xv4SWf5jwvkf/kfSL9Lz2+gp9Jv5vJfolYgIdcR104AAAAASUVORK5CYII=" />
<input id="full" type="button" value="Show Full Image" />
<input id="partail" type="button" value="Show Partial Image" />
<h3>Image from canvas</h3>
<div style="border: 1px solid #000000; height: 100px; width: 100px;"></div>
You can use context.drawImage to draw a partial clipped rectangular part of your full image.
The clipping version of drawImage looks like this:
context.drawImage(imageObject,
XClipFromSource, YClipFromSource, widthToClipFromSource, heightToClipFromSource,
canvasX, canvasY, canvasWidth, canvasHeight
);
Here's example code and a demo:
<<===>>
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var status=1;
var img=document.getElementById('baseImg');
$('#toggle').on('click',function(){
status*=-1;
draw();
});
draw();
//
function draw(){
if(status==1){
canvas.width=img.width;
canvas.height=img.height;
ctx.drawImage(img,0,0);
}else{
canvas.width=50;
canvas.height=50;
ctx.drawImage(img,10,10,50,50,0,0,50,50);
}
}
body{ background-color: ivory; }
#canvas{border:1px solid red; margin:0 auto; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<button id=toggle>Toggle img display</button>
<br>
<canvas id="canvas" width=300 height=300></canvas>
<img id="baseImg" style="display: none;" src="data:image/png;base64,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/>
I have solved my problem with the suggestions of everyone. I've used a temporary canvas to hold the part of main canvas and then get the partial image from it.
And my solution is:
var canvas = $('canvas')[0];
var ctx = canvas.getContext("2d");
$('#baseImg').load(function() {
ctx.drawImage(this, 0, 0);
});
$('#full').click(function() {
$('div').html('');
var image = new Image();
image.onload = function() {
$('div').html(this);
};
image.src = canvas.toDataURL();
});
$('#partail').click(function() {
$('div').html('');
var height = 50, width = 50;
var copyCanvas = $('<canvas id="canvas" width="' + width + '" height="' + height + '"></canvas>')[0];
var copyCtx = copyCanvas.getContext("2d");
copyCtx.putImageData(ctx.getImageData(10, 10, width, height), 0, 0);
var image = new Image();
image.onload = function() {
$('div').html(this);
};
image.src = copyCanvas.toDataURL();
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<h3>Canvas</h3>
<canvas id="canvas" width="100" height="100" style="border: 1px solid #000000;"></canvas>
<br /><br />
<img id="baseImg" style="display: none;" 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/>
<input id="full" type="button" value="Show Full Image" />
<input id="partail" type="button" value="Show Partial Image" />
<h3>Image from canvas</h3>
<div style="border: 1px solid #000000; height: 100px; width: 100px;"></div>
I have taken 2 canvas one is the source and another is ther target. When I mouse over the image in canvas it should get enlarged in canvas2
How can I increase the height of image in canvas2 i want magnify effect .Below is the code.
Thanks
Husein
<html>
<body>
<input type="button" onclick="h()">
<p>Image to use:</p>
<p>Canvas:</p>
<canvas id="myCanvas" onmousemove="h()" width="250" height="300" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
<p>Canvas2:</p>
<canvas id="myCanvas2" width="100" height="100" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
<script>
var image = new Image();
image.crossOrigin="anonymous";
image.src="img_the_scream.jpg"
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=image ;
ctx.drawImage(img,0,0);
var d=document.getElementById("myCanvas2");
var ctx1=d.getContext("2d");
function h()
{
var img=ctx.getImageData(event.clientX-80,event.clientY-100,100,100);
ctx1.clearRect ( 0 , 0 , d.width , d.height );
ctx1.putImageData(img,0,0);
//d.width="200";
//d.height="200";
}
</script>
</body>
</html>
All you have to do is use toDataUrl and drawImage instead of getImageData and putImageData. Example:
function h() {
var img=new Image();
img.src = ctx.toDataUrl();
img.onload = function() {
ctx1.drawImage(img,0,0,c.width*horizontalMagnification,c.height*verticalMagnification);
};
}
Alternatively, you could just call ctx1.scale(horizontalMagnification,verticalMagnification); before you use putImageData.