var address = [ "data/somedata1.json", "data/somedata2.json", "data/somedata3.json", "data/somedata4.json", "data/somedata5.json"];
and function to import this file
function readData()
{
var loadFile = function (filePath, done)
{
var xhr = new XMLHttpRequest();
xhr.open("GET", filePath, true);
xhr.setRequestHeader("X-Requested-With", "XMLHttpRequest");
xhr.onload = function () { return done(this.responseText) }
xhr.send();
}
address.forEach(function (file, i)
{
loadFile(file, function (responseText)
{
jsonData[i] = JSON.parse(responseText);
if(i === 4)
{
fill(jsonData);
document.getElementById("el").innerHTML = jsonData[2].title3;
Dosometing(jsonData[0])
}
})
})
}
All JSON files have absolute 150kb. Problem is, sometimes when I run this code on website I get jsonData[0] undefinded and sometimes all load success. It means all data are not load properly. What im doing wrong ? There is any chance to write this code better to make sure all files are loaded properly ?
One issue is that even for small files it is not guaranteed, that the downloads finish in order.
It would be better to keep track of the finished download count with a separate variable:
function readData() {
var loadFile = function(filePath, done) {
var xhr = new XMLHttpRequest();
xhr.open("GET", filePath, true);
xhr.setRequestHeader("X-Requested-With", "XMLHttpRequest");
xhr.onload = function() { return done(this.responseText) }
xhr.send();
}
var finishedCount = 0;
address.forEach(function(file, i) {
loadFile(file, function(responseText) {
jsonData[i] = JSON.parse(responseText);
finishedCount++;
if(finishedCount === address.length) {
fill(jsonData[4]);
document.getElementById("el").innerHTML = jsonData[2].title3;
Dosometing(jsonData[0])
}
});
})
}
Related
When I pass LoadTask2 as a callback, I am getting LoadTask2 executed before reading the text file done. what could be the reason and how can I make LoadTask2 to be executed after reading the text file?
LoadTask1(LoadTask2);
function LoadTask1(LoadTask2) {
let parEtask1Pending = document.getElementById('task1Status');
parEtask1.replaceChild(loadingE, parEtask1Pending);
currentIntervalId = setInterval(function() {
readTextFile("file1.txt", getTextData);
}, 2000);
LoadTask2();
}
function LoadTask2() {
console.log("Task2")
}
function readTextFile(file, callback) {
console.log('Reading file..')
var rawFile = new XMLHttpRequest();
rawFile.open("GET", "textFiles/" + file, true);
rawFile.onload = function() {
if (this.status === 200) {
getTextData(this.responseText);
}
}
rawFile.send();
}
Output comes as: Task2->Reading file.
The problem is here:
function LoadTask1(LoadTask2) {
let parEtask1Pending = document.getElementById('task1Status');
parEtask1.replaceChild(loadingE, parEtask1Pending);
currentIntervalId = setInterval(function() {
readTextFile("file1.txt", getTextData);
}, 2000);
LoadTask2();
}
javascript wont wait for the setInterval till its completed. The setInterval gets executed and starts to run "parallel".
Possible solution is to add an promise in your readTextFile like this:
readTextFile = function(file) {
return new Promise(function(resolve, reject){
console.log('Reading file..')
var rawFile = new XMLHttpRequest();
rawFile.open("GET", "textFiles/" + file, true);
rawFile.onload = function() {
if (rawFile.status === 200) {
resolve(rawFile.responseText);
}
rawFile.send();
}
}
now you can put an .then() on your function:
function LoadTask1(LoadTask2) {
let parEtask1Pending = document.getElementById('task1Status');
parEtask1.replaceChild(loadingE, parEtask1Pending);
readTextFile("file1.txt").then(function(response){
console.log("your response: " + response);
LoadTask2();
})
}
There is also another modern solution with async/await. You can do it like this too:
async function LoadTask1(LoadTask2) {
let parEtask1Pending = document.getElementById('task1Status');
parEtask1.replaceChild(loadingE, parEtask1Pending);
const responseText = await readTextFile("file1.txt");
console.log(responseText);
LoadTask2();
}
This should work, i didnt tested it yet.
One more thing here in this function:
function readTextFile(file, callback) {
console.log('Reading file..')
var rawFile = new XMLHttpRequest();
rawFile.open("GET", "textFiles/" + file, true);
rawFile.onload = function() {
if (this.status === 200) {
getTextData(this.responseText);
}
}
rawFile.send();
}
You actually dont pass nothing back to your callback function. you should rename getTextData(this.responseText) to callback(this.responseText) and then execute your task2 in your callback function like this:
function readTextFile(file, callback) {
console.log('Reading file..')
var rawFile = new XMLHttpRequest();
rawFile.open("GET", "textFiles/" + file, true);
rawFile.onload = function() {
if (this.status === 200) {
callback(this.responseText);
}
}
rawFile.send();
}
function LoadTask1(LoadTask2) {
let parEtask1Pending = document.getElementById('task1Status');
parEtask1.replaceChild(loadingE, parEtask1Pending);
readTextFile("file1.txt", function(response){
console.log(response);
LoadTask2();
});
}
That's because it's due to the setInterval function, it will delay for 2 seconds before it execute your function.
I know I could just do this with a global, but I'd like to be object oriented if I can. If my request response returns a false for that 'ok' value, I'd like to log the data that was originally posted. Is that data accessible by a listener function on the request object?
Thanks!
function reqListener () {
var data = this.responseText;
var jsonResponse = JSON.parse(data);
if (jsonResponse['ok'] == false) {
//Here I want to log the data that I originally posted
console.log(__TheFormDataThatWasPassedtoSend__);
}
}
var xhr = new XMLHttpRequest();
xhr.addEventListener("load",reqListener);
xhr.open('POST',urltopostto, true);
// Set up a handler for when the request finishes.
xhr.onload = function () {
if (xhr.status === 200) {
// File(s) uploaded.
console.log('Uploaded');
} else {
alert('An error occurred!');
}
};
xhr.send(formData);
So the problem you have is needing to use data known when you create the eventListener when the eventListener actually fires. Below is your code to do this with formData
function reqListener (formData) {
var data = this.responseText;
var jsonResponse = JSON.parse(data);
if (jsonResponse['ok'] == false) {
console.log(formData);
}
}
var xhr = new XMLHttpRequest();
xhr.addEventListener("load", function() { reqListener.call(this,formData) });
xhr.open('POST',urltopostto, true);
// Set up a handler for when the request finishes.
xhr.onload = function () {
if (xhr.status === 200) {
// File(s) uploaded.
console.log('Uploaded');
} else {
alert('An error occurred!');
}
};
xhr.send(formData);
I'm trying to return a json object following an XMLHttpRequest get request, and I come up short. I think that might be because it is asynchronous, but I really can't put my finger on how to make it work. What am I doing wrong?
$(document).ready(function() {
var apiEndpoint = 'http://someapiendpoint.com/'
//Helpers
function sendRequest(_path) {
var results = {}
req = new XMLHttpRequest()
req.open('GET', apiEndpoint+_path)
req.onreadystatechange = function() {
if (this.readyState === 4) {
results = JSON.parse(this.response)
}
}
req.send()
return results
}
// Action
console.log(sendRequest('client1/'))
}); // end document ready
You should use this construction
function sendRequest(_path, cb) {
req = new XMLHttpRequest()
req.open('GET', apiEndpoint+_path);
req.onreadystatechange = function() {
if (this.readyState === 4) {
cb(JSON.parse(this.response));
}
else{
cb(null);
}
}
req.send();
}
// Action
sendRequest('client1/', function(result){
console.log(result);
})
For asynchronous calls you need to use call backs
Since you are already using jQuery you can do the following:
$(document).ready(function() {
var apiEndpoint = 'http://someapiendpoint.com/';
function sendRequest(path, callback){
$.get(apiEndpoint+path, function(response){
callback(JSON.parse(response));
}, json).fail(function(){
console.log('Failed');
});
}
sendRequest('client1/', function(json){
if(json){
console.log(json);
}
});
});
I'm building a canvas game using javascript and web audio. To get it to work in Firefox I have a copy of all the audio files in .ogg format. The code to load these files is below. To get the desired audio file I use ' playSound(samplebb[3], channel1); ', I have done it like this as in my app it is useful to choose the sample based on number, for example sounds can be chosen using probability and randomness.
I read on a forum "the loader will accept both [mp3 and ogg] for the same sound, just pass both paths in an array rather than a single string."
The 4th line of code is me trying this but it does not work.
Is it possible to load an alternate ogg file for each mp3 like this? (In one bufferlist) Or will I have to detect the browser and build a bufferlist of oggs if the browser is Firefox?
Thanks
function loadSounds() {
bufferLoader = new BufferLoader(audioContext,
[
['sounds/1-KICK.mp3', 'sounds/1-KICK.ogg'], //0 // Not found
'sounds/2-BASS.mp3', //1
'sounds/3-BASS2.mp3', //2
'sounds/4-BASS4.mp3' //3
// ... ... ...
],
finishedLoading
);
bufferLoader.load();
}
function finishedLoading(bufferList) {
for (var i = 0, l = bufferList.length; i < l; i += 1) {
var source = audioContext.createBufferSource();
source.buffer = bufferList[i];
source.connect(audioContext.destination);
var note = {
note: source,
ready: true
};
samplebb.push(note);
}
setTimeout(play, 1000);
}
Are you using BufferLoader from html5rocks? If so, the JS file clearly shows that it only expects strings (not arrays) as url arguments. However you can modify the class so that it works like you want. Use the following BufferLoader.loadBuffer() function instead:
BufferLoader.prototype.loadBuffer = function(url, index) {
// Load buffer asynchronously
var request = new XMLHttpRequest(),
mult = typeof url != 'string',
srcInd = 0;
request.open("GET", mult ? url[srcInd++] : url, true);
request.responseType = "arraybuffer";
var loader = this;
request.onload = function() {
// Asynchronously decode the audio file data in request.response
loader.context.decodeAudioData(
request.response,
function(buffer) {
if (!buffer) {
if(!mult || srcInd == url.length) {
console.error('error decoding file data:', url);
return;
} else {
console.info('error decoding file data, trying next source');
request.open("GET", url[srcInd++], true);
return request.send();
}
}
loader.bufferList[index] = buffer;
if (++loader.loadCount == loader.urlList.length)
loader.onload(loader.bufferList);
},
function(error) {
if(!mult || srcInd == url.length) {
console.error('decodeAudioData error:', url);
return;
} else {
console.info('decodeAudioData error, trying next source');
request.open("GET", url[srcInd++], true);
return request.send();
}
}
);
}
request.onerror = function() {
if(!mult || srcInd == url.length) {
console.error('BufferLoader XHR error:', url);
return;
} else {
console.info('BufferLoader XHR error, trying next source');
request.open("GET", url[srcInd++], true);
return request.send();
}
}
request.send();
}
I'm new to javascript which should be really simple to solve, but I am lost as of now.
I have a url: http:getall.json
Using JavaScript (not JQuery or php. Just JavaScript), I want to read this JSON string and parse it. That's it.
access to your url doesn't work, you should show the JSON result. In javascript to get JSON object with AJAX request you can do something like this:
request = new XMLHttpRequest;
request.open('GET', 'http://v-apps-campaign.com/dunkindonuts/main/get_allStore', true);
request.onload = function() {
if (request.status >= 200 && request.status < 400){
// Success!
data = JSON.parse(request.responseText);
} else {
// We reached our target server, but it returned an error
}
};
request.onerror = function() {
// There was a connection error of some sort
};
request.send();
your result will be in the data variable.
JSONP calls:
function getJSONP(url, callback) {
var script = document.createElement('script');
var callbackName = "jsonpcallback_" + new Date().getTime();
window[callbackName] = function (json) {
callback(json);
};
script.src = url + (url.indexOf("?") > -1 ? "&" : "?") + 'callback=' + callbackName;
document.getElementsByTagName('head')[0].appendChild(script);
}
getJSONP("http://v-apps-campaign.com/dunkindonuts/main/get_allStore", function(jsonObject){
//jsonObject is what you want
});
Regular ajax ajax call:
function getXHR() {
if (window.XMLHttpRequest) {
return new XMLHttpRequest();
}
try {
return new ActiveXObject('MSXML2.XMLHTTP.6.0');
} catch (e) {
try {
// The fallback.
return new ActiveXObject('MSXML2.XMLHTTP.3.0');
} catch (e) {
throw new Error("This browser does not support XMLHttpRequest.");
}
}
}
function getJSON(url, callback) {
req = getXHR();
req.open("GET", url);
req.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
var jsonObject = null,
status;
try {
jsonObject = JSON.parse(req.responseText);
status = "success";
} catch (e) {
status = "Invalid JSON string[" + e + "]";
}
callback(jsonObject, status, this);
}
};
req.onerror = function () {
callback(null, "error", null);
};
req.send(null);
}
getJSON("http://v-apps-campaign.com/dunkindonuts/main/get_allStore", function (jsonObject, status, xhr) {
//jsonObject is what you want
});
I tested these with your url and it seems like you should get the data with a jsonp call, because with regular ajax call it returns:
No 'Access-Control-Allow-Origin' header is present on the requested resource
with jsonp it gets the data but the data is not a valid json, it seems your server side has some php errors:
A PHP Error was encountered
...
In your HTML include your json file and a js code as modules
<script src="/locales/tshared.js" type="module" ></script>
<script src="/scripts/shared.js" type="module" ></script>
file content of tshared
export const loc = '{"en": { "key1": "Welcome" },"pt": {"key1": "Benvindo"} }'
file content of shared
import {loc} from "./../../locales/tshared.js";
var locale = null;
locale = JSON.parse(loc) ;
Adapt path and names as needed, use locale at will.