How tell if only part of the data changes? - javascript

I'm new to ReDux, and working on a project with multiple reducers.
In the function called/referenced by the subscribe, it is called anytime any of the data in the store is changed. For example, I have a to do list and an object which stores info on the animation, basically a list of properties. If I update a to do item I don't want to re-render the animation object. If I update an animation property, I don't want to re-render the to do list.
How can I tell which data object has been changed?
Here's the code I have that subscribes to data changes in ReDux:
$(function() {
var $todoPane = $('#todopane');
var $animFormPane = $('#animation_form');
// Render objects onload.
// renderTodos($todoPane, APP.store.getState().todos.allTodos);
// renderAniPropForm($animFormPane, APP.store.getState().animation);
APP.store.subscribe(function() {
// Did some part of the ui change? (sliders that alter the height or width of panes on the page)
// Did todos change?
renderTodos($todoPane, APP.store.getState().todos.allTodos);
// Did animation values change?
renderAniPropForm($animFormPane, APP.store.getState().animation);
// Did an object change?
// Did an action change?
});
});
What do I put where the comments like with // Did ?? values change?

The standard approach used for detecting changes in React and Redux apps is strict equality checks. If two variables are not === equal, then they are assumed to be different. This requires that you update your data immutably.
So, as a quick example:
let lastTodosState, lastAnimationState;
APP.store.subscribe(function() {
// Did some part of the ui change? (sliders that alter the height or width of panes on the page)
const newState = store.getState();
if(newState.todos.allTodos !== lastTodosState.allTodos) {
renderTodos($todoPane, newState.todos.allTodos);
}
if(newState.animation !== lastAnimationState) {
renderAniPropForm($animFormPane, newState.animation);
}
lastTodosState = newState.todos;
lastAnimationState = newState.animation;
// Did an object change?
// Did an action change?
});
If you are using React for your UI layer, the React-Redux connect function generates components that do this for you automatically.

in Redux reducing operation will update the single and only state tree available which will force an entire render of all the components under a <Provider> enter reselect https://github.com/reactjs/reselect top the rescue. by suing memoized selectors you can remember properties and prevent your component from re render as long as the watched state by the selectors does not change

Related

How does React update a component and its children after a state change?

I am watching Paul O Shannessy - Building React From Scratch
And I understand the mounting process very well but I have hard day trying to understand how React update a component and its children
The reconciler controls the update process by this method:
function receiveComponent(component, element) {
let prevElement = component._currentElement;
if (prevElement === element) {
return;
}
component.receiveComponent(element);
}
Component.receiveComponent
receiveComponent(nextElement) {
this.updateComponent(this._currentElement, nextElement);
}
and this is the Component.updateComponent method:
updateComponent(prevElement, nextElement) {
if (prevElement !== nextElement) {
// React would call componentWillReceiveProps here
}
// React would call componentWillUpdate here
// Update instance data
this._currentElement = nextElement;
this.props = nextElement.props;
this.state = this._pendingState;
this._pendingState = null;
let prevRenderedElement = this._renderedComponent._currentElement;
let nextRenderedElement = this.render();
if (shouldUpdateComponent(prevRenderedElement, nextRenderedElement)) {
Reconciler.receiveComponent(this._renderedComponent, nextRenderedElement);
}
}
This is the part of the code that updates the component after state change, and i assume that it should update the children too, but i can't understand how this code achieves that, in the mounting process React instantiate components to dive deeper in the tree but this doesn't happen here, we need to find the first HTML element then we can change our strategy and update that HTML element in another place in the code, and I can't find any way to find any HTML elements this way.
Finding the first HTML is the way to stop this endless recursion and logically this is what I expect from the code, to stop recursion the same way in the mounting process, but in mounting, this demanded component instantiation so we can delegate to the reconciler that will discover that we are dealing with a wrapper instance of an HTML element not a wrapper instance of a custom component then React can place that HTML element in the DOM.
I can't understand how the code works in the update process. this code as I see won't dive deeper in the tree and I think won't update the children and can't let React find the first HTML element so React can update the DOM element, isn't it?
This is the code repo on Github
I created a codesandbox to dig in
Here is the codesandbox I created
and here's a short recording of me opening the debugger and seeing the call stack.
How it works
Starting from where you left off, Component.updateComponent:
updateComponent(prevElement, nextElement) {
//...
if (shouldUpdateComponent(prevRenderedElement, nextRenderedElement)) {
Reconciler.receiveComponent(this._renderedComponent, nextRenderedElement);
//...
in the Component.updateComponent method Reconciler.receiveComponent is called which calls component.receiveComponent(element);
Now, this component refers to this._renderedComponent and is not an instance of Component but of DOMComponentWrapper
and here's the receiveComponent method of DOMComponentWrapper:
receiveComponent(nextElement) {
this.updateComponent(this._currentElement, nextElement);
}
updateComponent(prevElement, nextElement) {
// debugger;
this._currentElement = nextElement;
this._updateDOMProperties(prevElement.props, nextElement.props);
this._updateDOMChildren(prevElement.props, nextElement.props);
}
Then _updateDOMChildren ends up calling the children render method.
here's a call stack from the codesandbox I created to dig in.
How do we end up in DOMComponentWrapper
in the Component's mountComponent method we have:
let renderedComponent = instantiateComponent(renderedElement);
this._renderedComponent = renderedComponent;
and in instantiateComponent we have:
let type = element.type;
let wrapperInstance;
if (typeof type === 'string') {
wrapperInstance = HostComponent.construct(element);
} else if (typeof type === 'function') {
wrapperInstance = new element.type(element.props);
wrapperInstance._construct(element);
} else if (typeof element === 'string' || typeof element === 'number') {
wrapperInstance = HostComponent.constructTextComponent(element);
}
return wrapperInstance;
HostComponent is being injected with DOMComponentWrapper in dilithium.js main file:
HostComponent.inject(DOMComponentWrapper);
HostComponent is only a kind of proxy meant to invert control and allow different Hosts in React.
here's the inject method:
function inject(impl) {
implementation = impl;
}
and the construct method:
function construct(element) {
assert(implementation);
return new implementation(element);
}
When we have no DOMComponentWrapper
If we are updating a chain of Non Host Components like:
const Child = <div>Hello</div>
const Parent = () => <Child />
How does Child get rendered from an update to Parent?
the Parent Component has the following:
_renderedComponent which is an instance of Child(which is also a Component)
renderedComponent has an instance of Child because it gets the type of the "root" Element (the one returned by the render method)
so Reconciler.receiveComponent(this._renderedComponent, nextRenderedElement) will be calling component.receiveComponent(element) of the Child which in turn calls this.updateComponent(this._currentElement, nextElement); (of Child) which calls it's render method (let nextRenderedElement = this.render();)
React completely copy the actual DOM and create the virtual DOM in javascript. In our application whenever we update any of the data that ends up being rendered in our components, React does not rerender the entire DOM. It only affects the thing that matters. So react actually copies the virtual DOM again. This time it applies the changes to the data that got updated.
It will make the change in the red component and then it will compare this virtual DOM to the old DOM. It will see the different part. Then it will apply the DOM changes only to that different component.
The updating phase starts if props or the state changes. If the data at the top level changes:
If it is passing that data down to its children, all the children are going to be rerendered. If the state of the component at the mid-level gets changed:
This time only its children will get rerendered. React will rerender any part of the tree below that node. Because the data that generates the children components' view actually sits at the parent component(mid-level one). But anything above it, the parent or the siblings will not rerender. because data does not affect them. this concept is called Unidirectional Data Flow.
You can see in action in chrome browser. chose the rendering and then enable the painting flushing option
If you make any change on the page, you will see that updated components will be flashed.
UPDATING PHASE
componentWillReceiveProps method is invoked first in the component lifecycle's updating phase. It is called when a component receives new properties from its parent component. With this method we compare the current component's properties using the this.props object with the next component's properties
using the nextElement.props object. Based on this comparison, we can choose to update the component's state using the this.setState() function, which will NOT trigger
an additional render in this scenario.
Note that no matter how many times you call this.setState() in the componentWillReceiveProps() method, it won't trigger any additional renders of that component. React does an internal optimization where it batches the state updates together.
shouldComponentUpdated dictates if the components should rerender or not. By default, all class components will rerender whenever the props they receive or their state change. this method can prevent the default behavior by returning False. In this method, existing props and state values get compared with the next props and state values and return boolean to let React know whether the component should update or not. this method is for performance optimization. If it returns False componentWillUpdate(), render() and componentDidUpdate() wont get called.
The componentWillUpdate() method is called immediately before React updates the DOM. It gets two arguments: nextProps and nextState. You can use these arguments to prepare for the DOM update. However, you cannot use this.setState() in the componentWillUpdate() method.
After calling the componentWillUpdate() method, React invokes the render() method that performs the DOM update. Then, the componentDidUpdate() method is called.
The componentDidUpdate() method is called immediately after React updates the DOM. It gets these two arguments: prevProps and prevState. We use this method to interact with the updated DOM or perform any post-render operations. For example, in a counter example, counter number is increased in componentDidUpdate.
After componentDidUpdate() is called, the updating cycle ends. A new cycle is started when a component's state is updated or a parent component passes new properties. Or when you call the forceUpdate() method, it triggers a new updating cycle, but skips the shouldComponentUpdate() method (this method is for optimization) on a component that
triggered the update. However, shouldComponentUpdate() is called on all the child components as per the usual updating phase. Try to avoid using the forceUpdate() method as much as possible; this will promote your application's maintainability
Another answer might be the structure of the Fiber tree. During execution, react renders a ReactComponent into an object made out of ReactNodes and props. These ReactNodes are assembled into a FiberNode tree (which might be the in memory representation of the virutal dom?).
In the FiberNode tree, depending on the traversal algorithm (children first, sibling first, etc), React always has a single "next" node to continue. So, React will dive deeper into the tree, and update FiberNodes, as it goes along.
If we take the same example,
function App() {
return <div>
<Parent>
<Child01/>
<Child01/>
</Parent>
<Child03/>
</div>
}
function Parent({children}) {
const [state, setState] = useState(0);
return <div>
<button onClick={x => x+1)>click</button>
<Child02 />
{children}
</div>
}
Which React will transform into this FiberNode tree:
node01 = { type: App, return: null, child: node02, sibling: null }
node02 = { type: 'div', return: node01, child: node03, sibling: null }
node03 = { type: Parent, return: node02, child: node05(?), sibling: node04 }
node04 = { type: Child03, return: node02, child: null, sibling: null }
node05 = { type: Child01, return: node03, child: null, sibling: node06 }
node06 = { type: Child01, return: node03, child: null, sibling: null }
// Parent will spawn its own FiberTree,
node10 = { type: 'div', return: node02, child: node11, sibling: null }
node11 = { type: 'button', return: node10, child: null, sibling: node12 }
node12 = { type: Child02, return: node10, child: null, sibling: node05 }
I might have missed something (ie. node03's child might be node10), but the idea is this - React always have a single node (the 'next' node) to render when it traverses the fiber tree.
I think React not re-render parent component first instead of that, React re-render child component first.
Example: A (parent) -> B (child) -> C (child of B)
When A update state C (re-render) -> B -> A
Hey Consider using a Tree data structure for your need, ReactJs follows a unidirectional manner of Updating the state i.e. As soon as the there is a Change in the parent state then all the children which are passed on the props that are residing in the Parent Component are updated once and for all!
Consider using something known as Depth First Search as an algo option which will find you the Node that connects to the parent and once you reach that node , you check for the state and if there is a deviation from the state variables that are shared by the parent you can update them!
Note : This may all seem a bit theoretical but if you could do something remotely close to this thing you will have created a way to update components just how react does!
I found out experimentally that React will only re-render elements if it have to, which is always, except for {children} and React.memo().
Using children correctly, together with batched dom updates makes a very efficient and smooth user experience.
consider this case:
function App() {
return <div>
<Parent>
<Child01/>
<Child01/>
</Parent>
<Child03/>
</div>
}
function Parent({children}) {
const [state, setState] = useState(0);
return <div>
<button onClick={x => x+1)>click</button>
<Child02 />
{children}
</div>
}
when clicking on the button, you will get the following:
- button click
- setState(...), add Parent to dirty list
- start re-rendering all dirty nodes
- Parent rerenders
- Child02 rerenders
- DONE
Note that
Parent (app) and sibling (Child03) nodes will not get re-rendered, or you'll end up with a re-render recursion.
Parent is re-rendered because its state has changed, so its output has to be recalculated.
{children} have not been affected by this change, so it stays the same. (unless a context is involved, but that's a different mechanism).
finally, <Child02 /> has been marked dirty, because that part of the virtual dom has been touched. While it's trivial for us to see it was not effected, the only way React could verify it is by comparing props, which is not done by default!
the only way to prevent Child02 from rendering is wrapping it with React.memo, which might be slower than just re-rendring it.

How can I get my state to wait on API data before it fires off?

I have a paginator that determines how many pages to present, based off a data prop that is JSON array's of data from an API.
const itemsPerPage = 3;
const [noOfPages] = React.useState(
Math.ceil(data[0]?.length / itemsPerPage)
);
My issue is, how can I create some sort of conditional to wait for the noOfPages state to fire off before receiving the data prop?
Without ?., I'm getting an undefined issue.
{ data && console.log(data[0].length)} This works just fine, when testing if there is actually data inside the prop. I am not able to re-create this same sort of conditional for my state to wait for the data prop before firing off.
React always renders current state of your application. This means that all state variables exist as long as component that said values attached to exist. Your goal is to orchestrate said state to render what you want to render - that is called "state management".
You can go with different solutions here. For example, you can avoid rendering component until data is loaded, or replace that component with some sort of indication. Or you can set your state to some initial value, like 0 and render null until it will become some positive number. This will not work if it is possible that your value will be 0, but this can be mitigated with another state value. Consider this example:
function Pagination() {
// Here we have one of two possible distinct states: "loading" and "not_loading"
// It is good to use strings for such states, since later you might want to introduce new state, like "error"
let [loading_state, set_loading_state] = useState("loading");
// This is number of pages. It should always exist, but until we are in "not_loading" state we don't actualy care what it would be
let [number_of_pages, set_number_of_pages] = useState(0);
useEffect(function () {
// retrieve data
let data = ...;
// set number of pages and loading state
set_number_of_pages(data[0].length / items_per_page);
set_loading_state("not_loading");
}, []);
if (loading_state === "loading") return null;
if (loading_state === "not_loading") return ....;
}
There would be modifications, depending on where you keep and how you retrieve your data. Sometimes it is even better to calculate values "on the fly", instead of keeping them in state. If there would be some performance heavy computation, you can always use useMemo hook, but this is not your case.

Call function only after multiple states have completed updating

Logic:
I have a dialog for converting units. It has two stages of choice for the user: units to convert from and units to convert to. I keep this stage as a state, dialogStage, for maintainability as I'm likely going to need to reference what stage the dialog is in for more features in the future. Right now it's being used to determine what action to take based on what unit is clicked.
I also have a state, dialogUnits, that causes the component to rerender when it's updated. It's an array of JSX elements and it's updated via either foundUnitsArray or convertToUnitsArray, depending on what stage the dialog is at. Currently both states, dialogStage and dialogUnits, are updated at the same moment the problem occurs.
Problem:
When choosing the convertTo units, displayConversionTo() was still being called, as though dialogStage was still set to 'initial' rather than 'concertTo'. Some debugging led to confusion as to why the if (dialogStage == 'initial') was true when I'd set the state to 'convertTo'.
I believe that my problem was that the dialogStage state wasn't updated in time when handleUnitClick() was called as it's asynchronous. So I set up a new useEffect that's only called when dialogStage is updated.
The problem now is that the dialog shows no 'convertTo' units after the initial selection. I believe it's now because dialogUnits hasn't updated in time? I've swapped my original problem from one state not being ready to another state not being ready.
Question
How do I wait until both states are updated before continuing to call a function here (e.g. handleUnitClick()?).
Or have I mistaken what the problem is?
I'm new to react and, so far, I'm only familiar with the practice of state updates automatically rerendering a component when ready, unless overridden. Updating dialogUnits was displaying new units in the dialog until I tried to update it only when dialogStage was ready. It feels like an either/or situation right now (in terms of waiting for states to be updated) and it's quite possible I've overlooked something more obvious, as it doesn't seem to fit to be listening for state updates when so much of ReactJs is built around that already being catered for with rerenders, etc.
Component code:
function DialogConvert(props) {
const units = props.pageUnits;
const [dialogUnits, setDialogUnits] = useState([]);
const [dialogStage, setDialogStage] = useState('initial');
let foundUnitsArray = [];
let convertToUnitsArray = [];
units.unitsFound.forEach(element => {
foundUnitsArray.push(<DialogGroupChoice homogName={element} pcbOnClick={handleUnitClick} />);
});
useEffect(() => {
setDialogUnits(foundUnitsArray);
}, []);
useEffect(() => {
if (dialogStage == "convertTo") {
setDialogUnits(convertToUnitsArray);
}
}, [dialogStage]);
function handleClickClose(event) {
setDialogStage('initial');
props.callbackFunction("none");
}
function handleUnitClick(homogName) {
if (dialogStage == "initial") {
// getConversionChoices is an external function that returns an array. This returns fine and as expected
const choices = getConversionChoices(homogName);
displayConversionTo(choices);
} else if (dialogStage == "convertTo") {
// Can't get this far
// Will call a function not displayed here once it works
}
}
function displayConversionTo(choices) {
let canConvertTo = choices[0]["canconvertto"];
if (canConvertTo.length > 0) {
canConvertTo.forEach(element => {
convertToUnitsArray.push(<DialogGroupChoice homogName={element} pcbOnClick={handleUnitClick} />);
});
setDialogStage('convertTo');
}
}
return (
<React.Fragment>
<div className="dialog dialog__convertunits" style={divStyle}>
<h2 className="dialogheader">Convert Which unit?</h2>
<div className='js-dialogspace-convertunits'>
<ul className="list list__convertunits">
{dialogUnits}
</ul>
</div>
<button className='button button__under js-close-dialog' onClick={handleClickClose}>Close</button>
</div>
</React.Fragment>
)
}
So, there are some issues with your implementations:
Using non-state variables to update the state in your useEffect:
Explanation:
In displayConversionTo when you run the loop to push elements in convertToUnitsArray, and then set the state dialogStage to convertTo, you should be facing the issue that the updated values are not being rendered, as the change in state triggers a re-render and the convertToUnitsArray is reset to an empty array because of the line:
let convertToUnitsArray = [];
thus when your useEffect runs that is supposed to update the
dialogUnits to convertToUnitsArray, it should actually set the dialogueUnits to an empty array, thus in any case the updated units should not be visible on click of the initial units list.
useEffect(() => {
if (dialogStage == "convertTo") {
// as your convertToUnitsArray is an empty array
// your dialogue units should be set to an empty array.
setDialogUnits(convertToUnitsArray)
}
}, [dalogStage]);
You are trying to store an array of react components in the state which is not advisable:
http://web.archive.org/web/20150419023006/http://facebook.github.io/react/docs/interactivity-and-dynamic-uis.html#what-components-should-have-state
Also, refer https://stackoverflow.com/a/53976730/10844020
Solution: What you can do is try to save your data in a state, and then render the components using that state,
I have created a code sandbox example how this should look for your application.
I have also made some changes for this example to work correctly.
In your code , since you are passing units as props from parent, can you also pass the foundUnitsArray calculated from parent itself.
setDialogUnits(props.foundUnitsArray);
and remove the below operation,
units.unitsFound.forEach(element => {
foundUnitsArray.push(<DialogGroupChoice homogName={element} pcbOnClick={handleUnitClick} />);
});

React 2 elements with props given by the same function causes any update of either element to affect the other

I have the an app with the following format. The sort_data function is causing some very strange behavior that I would love to understand.
class App extends Component{
...
render(){return(
<ChartInterface
row_data1={sort_data(this.getrow_data1())}
row_data2={sort_data(this.getrow_data2())}/>
<Controls
change_data1={this.control_function1}
change_data2={this.control_function2}/>
)}
function ChartInterface(props){
/* notice props.row_data2 is not used*/
return <div>props.row_data1</div>
}
/*details*/
function sort_data(xdata){
/* sorting algorithm that takes array of arrays of objects
and returns xdata but with the indexes were swapped based on
element properties */ return xdata}
The Controls component has children which will sometimes call one of control_function1 or control_function2. When called these functions invoke a setState in App, which changes some state variable (this.state.x1 or this.state.x2 depending on which function was called).
These state variables (this.state.x1 and this.state.x2) determine the data returned by this.getrow_data1() and this.getrow_data2() respectively (i.e. this.state.x2 ONLY affects this.getrow_data2()).
To clarify and summarize so far: Controls component causes state change in App, which changes the data passed as props to <ChartInterface>, and a new <ChartInterface> is created (as per my understanding).
My app uses a control component where users can select different data lists, and that data is fed back to App, and then to <ChartInterface>. OK.
If a change in App's state causes getrow_data2 to return different data, that should not have an impact on the behavior of ChartInterface (it doesn't use prop.row_data2 currently)
The weird part:
when prop.row_data2 is changed by getrow_data2, the return <div>row_data1</div> in ChartInterface is actually returning <div>row_data2</div>.
This ONLY occurs when i have this.getrow_data2() wrapped in my sort_data function.
i.e. if I initialize ChartInterface without sort_data the code behaves as expected.
<ChartInterface
row_data1={this.getrow_data1()}
row_data2={this.getrow_data2()}/>
Take a look at React.Component's shouldComponentUpdate lifecycle function.
For example, for your Controls component:
...
shouldComponentUpdate(nextProps,nextState) {
return nextProps.control_function1 != this.props.control_function1
|| nextProps.control_function2 != this.props.control_function2;
}
This way, the component will not update if it receives an update event from its parent unless that update event changes specifically control_function1 or control_function2.
Note: If you have state in this component, make sure you account for that in the return by checking returning true if the state changed.

Listening for ImmutableJS changes?

I want to trigger a function whenever a new ImmutableJS object is created. I want to use an ImmutableJS object as my React application state and I want to reduce boilerplate code.
Here's part of what I have now:
function addTodo(text) {
let state = store.getState(); // Gets ImmutableJS object.
let todos = state.get('todos');
let newState = state.set('todos', todos.push('text'));
store.update(newState); // Triggers rerender.
}
Here's what I want it to be like:
function addTodo(text) {
let state = store.getState(); // Gets ImmutableJS object.
state.get('todos').push(text); // Store listens to change and replaces the current state with the newly created state. Store automatically triggers rerender.
}
Is this possible?
I tried wrapping the entire addTodo in withMutations, but withMutations allows only shallow mutations.
Agree with Lukas' comment. This is really what Redux is for. You mutate the state of your stores and it will force a re-render of your component tree(s) with the new values.
I'm not aware of any sort of observable functions in Immutable.js itself, there might be a third part library that has that functionality though.

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