Clone object with function - javascript

I wanted to clone original object and function without reference, is my code consider the correct way to clone object and function?
var apple = new function() {
this.type = "macintosh";
this.color = "red";
}
function aaa() {
return this.color + ' ' + this.type + ' apple';
};
var a = JSON.parse(JSON.stringify(apple))
var b =
JSON.parse(JSON.stringify(apple));
console.log(a)
a.getInfo = aaa
b.getInfo = aaa
a.color='green' // only a is green color
console.log(a.getInfo())
console.log(b.getInfo())

Try this function:
var clone = function (object) {
// Copy everything that is not an object
if (object == null || typeof(object) !== 'object') {
return object
}
// Calling constructor
var temp = new object.constructor()
// Recursively cloning children
for (var key in object) {
temp[key] = clone(object[key])
}
return temp
}
Test:
var test = { a: 0, b: function () { console.log(1) } }
var cloned = clone(test)
https://jsfiddle.net/feshcdLe/1/

For cloning objects, you can use Object.assign and set the first argument as an empty object.
For example
const clone = Object.assign({}, apple.call({}));
const result = aaa.call(clone);
console.log(result);
//=> red macintosh apple;
I made use of Function.call here simply because I don't know if you meant to access the global this or a different scope or what. If you do know what your this is referring to, then you can simply do.
const clone = Object.assign({}, this);
const result = aaa();
console.log(result);
MDN Object.assign
MDN Function.call

Related

Js how to set an item at a nested index in an empty array [duplicate]

I hope someone can help me with this Javascript.
I have an Object called "Settings" and I would like to write a function that adds new settings to that object.
The new setting's name and value are provided as strings. The string giving the setting's name is then split by the underscores into an array. The new setting should get added to the existing "Settings" object by creating new nested objects with the names given by each part of the array, except the last part which should be a string giving the setting's value. I should then be able to refer to the setting and e.g. alert its value. I can do this in a static way like this...
var Settings = {};
var newSettingName = "Modules_Video_Plugin";
var newSettingValue = "JWPlayer";
var newSettingNameArray = newSettingName.split("_");
Settings[newSettingNameArray[0]] = {};
Settings[newSettingNameArray[0]][newSettingNameArray[1]] = {};
Settings[newSettingNameArray[0]][newSettingNameArray[1]][newSettingNameArray[2]] = newSettingValue;
alert(Settings.Modules.Mediaplayers.Video.Plugin);
... the part that creates the nested objects is doing this ...
Settings["Modules"] = {};
Settings["Modules"]["Video"] = {};
Settings["Modules"]["Video"]["Plugin"] = "JWPlayer";
However, as the number of parts that make up the setting name can vary, e.g. a newSettingName could be "Modules_Floorplan_Image_Src", I'd like to do this dynamically using a function such as...
createSetting (newSettingNameArray, newSettingValue);
function createSetting(setting, value) {
// code to create new setting goes here
}
Can anyone help me work out how to do this dynamically?
I presume there has to be a for...loop in there to itterate through the array, but I haven't been able to work out a way to create the nested objects.
If you've got this far thanks very much for taking the time to read even if you can't help.
Put in a function, short and fast (no recursion).
var createNestedObject = function( base, names ) {
for( var i = 0; i < names.length; i++ ) {
base = base[ names[i] ] = base[ names[i] ] || {};
}
};
// Usage:
createNestedObject( window, ["shapes", "triangle", "points"] );
// Now window.shapes.triangle.points is an empty object, ready to be used.
It skips already existing parts of the hierarchy. Useful if you are not sure whether the hierarchy was already created.
Or:
A fancier version where you can directly assign the value to the last object in the hierarchy, and you can chain function calls because it returns the last object.
// Function: createNestedObject( base, names[, value] )
// base: the object on which to create the hierarchy
// names: an array of strings contaning the names of the objects
// value (optional): if given, will be the last object in the hierarchy
// Returns: the last object in the hierarchy
var createNestedObject = function( base, names, value ) {
// If a value is given, remove the last name and keep it for later:
var lastName = arguments.length === 3 ? names.pop() : false;
// Walk the hierarchy, creating new objects where needed.
// If the lastName was removed, then the last object is not set yet:
for( var i = 0; i < names.length; i++ ) {
base = base[ names[i] ] = base[ names[i] ] || {};
}
// If a value was given, set it to the last name:
if( lastName ) base = base[ lastName ] = value;
// Return the last object in the hierarchy:
return base;
};
// Usages:
createNestedObject( window, ["shapes", "circle"] );
// Now window.shapes.circle is an empty object, ready to be used.
var obj = {}; // Works with any object other that window too
createNestedObject( obj, ["shapes", "rectangle", "width"], 300 );
// Now we have: obj.shapes.rectangle.width === 300
createNestedObject( obj, "shapes.rectangle.height".split('.'), 400 );
// Now we have: obj.shapes.rectangle.height === 400
Note: if your hierarchy needs to be built from values other that standard objects (ie. not {}), see also TimDog's answer below.
Edit: uses regular loops instead of for...in loops. It's safer in cases where a library modifies the Array prototype.
function assign(obj, keyPath, value) {
lastKeyIndex = keyPath.length-1;
for (var i = 0; i < lastKeyIndex; ++ i) {
key = keyPath[i];
if (!(key in obj)){
obj[key] = {}
}
obj = obj[key];
}
obj[keyPath[lastKeyIndex]] = value;
}
Usage:
var settings = {};
assign(settings, ['Modules', 'Video', 'Plugin'], 'JWPlayer');
My ES2015 solution. Keeps existing values.
const set = (obj, path, val) => {
const keys = path.split('.');
const lastKey = keys.pop();
const lastObj = keys.reduce((obj, key) =>
obj[key] = obj[key] || {},
obj);
lastObj[lastKey] = val;
};
Example:
const obj = {'a': {'prop': {'that': 'exists'}}};
set(obj, 'a.very.deep.prop', 'value');
console.log(JSON.stringify(obj));
// {"a":{"prop":{"that":"exists"},"very":{"deep":{"prop":"value"}}}}
Using ES6 is shorten. Set your path into an array.
first, you have to reverse the array, to start filling the object.
let obj = ['a','b','c'] // {a:{b:{c:{}}}
obj.reverse();
const nestedObject = obj.reduce((prev, current) => (
{[current]:{...prev}}
), {});
Another recursive solution:
var nest = function(obj, keys, v) {
if (keys.length === 1) {
obj[keys[0]] = v;
} else {
var key = keys.shift();
obj[key] = nest(typeof obj[key] === 'undefined' ? {} : obj[key], keys, v);
}
return obj;
};
Example usage:
var dog = {bark: {sound: 'bark!'}};
nest(dog, ['bark', 'loudness'], 66);
nest(dog, ['woff', 'sound'], 'woff!');
console.log(dog); // {bark: {loudness: 66, sound: "bark!"}, woff: {sound: "woff!"}}
I love this ES6 immutable way to set certain value on nested field:
const setValueToField = (fields, value) => {
const reducer = (acc, item, index, arr) => ({ [item]: index + 1 < arr.length ? acc : value });
return fields.reduceRight(reducer, {});
};
And then use it with creating your target object.
const targetObject = setValueToField(['one', 'two', 'three'], 'nice');
console.log(targetObject); // Output: { one: { two: { three: 'nice' } } }
Lodash has a _.set method to achieve this
let obj = {}
_.set(obj, ['a', 'b', 'c', 'd'], 'e')
or
_.set(obj, 'a.b.c.d', 'e')
// which generate the following object
{
"a": {
"b": {
"c": {
"d": "e"
}
}
}
}
Here is a simple tweak to jlgrall's answer that allows setting distinct values on each element in the nested hierarchy:
var createNestedObject = function( base, names, values ) {
for( var i in names ) base = base[ names[i] ] = base[ names[i] ] || (values[i] || {});
};
Hope it helps.
Here is a functional solution to dynamically create nested objects.
const nest = (path, obj) => {
const reversedPath = path.split('.').reverse();
const iter = ([head, ...tail], obj) => {
if (!head) {
return obj;
}
const newObj = {[head]: {...obj}};
return iter(tail, newObj);
}
return iter(reversedPath, obj);
}
Example:
const data = {prop: 'someData'};
const path = 'a.deep.path';
const result = nest(path, data);
console.log(JSON.stringify(result));
// {"a":{"deep":{"path":{"prop":"someData"}}}}
Inspired by ImmutableJS setIn method which will never mutate the original. This works with mixed array and object nested values.
function setIn(obj = {}, [prop, ...rest], value) {
const newObj = Array.isArray(obj) ? [...obj] : {...obj};
newObj[prop] = rest.length ? setIn(obj[prop], rest, value) : value;
return newObj;
}
var obj = {
a: {
b: {
c: [
{d: 5}
]
}
}
};
const newObj = setIn(obj, ["a", "b", "c", 0, "x"], "new");
//obj === {a: {b: {c: [{d: 5}]}}}
//newObj === {a: {b: {c: [{d: 5, x: "new"}]}}}
Appreciate that this question is mega old! But after coming across a need to do something like this in node, I made a module and published it to npm.
Nestob
var nestob = require('nestob');
//Create a new nestable object - instead of the standard js object ({})
var newNested = new nestob.Nestable();
//Set nested object properties without having to create the objects first!
newNested.setNested('biscuits.oblong.marmaduke', 'cheese');
newNested.setNested(['orange', 'tartan', 'pipedream'], { poppers: 'astray', numbers: [123,456,789]});
console.log(newNested, newNested.orange.tartan.pipedream);
//{ biscuits: { oblong: { marmaduke: 'cheese' } },
orange: { tartan: { pipedream: [Object] } } } { poppers: 'astray', numbers: [ 123, 456, 789 ] }
//Get nested object properties without having to worry about whether the objects exist
//Pass in a default value to be returned if desired
console.log(newNested.getNested('generic.yoghurt.asguard', 'autodrome'));
//autodrome
//You can also pass in an array containing the object keys
console.log(newNested.getNested(['chosp', 'umbridge', 'dollar'], 'symbols'));
//symbols
//You can also use nestob to modify objects not created using nestob
var normalObj = {};
nestob.setNested(normalObj, 'running.out.of', 'words');
console.log(normalObj);
//{ running: { out: { of: 'words' } } }
console.log(nestob.getNested(normalObj, 'random.things', 'indigo'));
//indigo
console.log(nestob.getNested(normalObj, 'improbable.apricots'));
//false
Inside your loop you can use lodash.set and will create the path for you:
...
const set = require('lodash.set');
const p = {};
const [type, lang, name] = f.split('.');
set(p, [lang, type, name], '');
console.log(p);
// { lang: { 'type': { 'name': '' }}}
try using recursive function:
function createSetting(setting, value, index) {
if (typeof index !== 'number') {
index = 0;
}
if (index+1 == setting.length ) {
settings[setting[index]] = value;
}
else {
settings[setting[index]] = {};
createSetting(setting, value, ++index);
}
}
I think, this is shorter:
Settings = {};
newSettingName = "Modules_Floorplan_Image_Src";
newSettingValue = "JWPlayer";
newSettingNameArray = newSettingName.split("_");
a = Settings;
for (var i = 0 in newSettingNameArray) {
var x = newSettingNameArray[i];
a[x] = i == newSettingNameArray.length-1 ? newSettingValue : {};
a = a[x];
}
I found #jlgrall's answer was great but after simplifying it, it didn't work in Chrome. Here's my fixed should anyone want a lite version:
var callback = 'fn.item1.item2.callbackfunction',
cb = callback.split('.'),
baseObj = window;
function createNestedObject(base, items){
$.each(items, function(i, v){
base = base[v] = (base[v] || {});
});
}
callbackFunction = createNestedObject(baseObj, cb);
console.log(callbackFunction);
I hope this is useful and relevant. Sorry, I've just smashed this example out...
You can define your own Object methods; also I'm using underscore for brevity:
var _ = require('underscore');
// a fast get method for object, by specifying an address with depth
Object.prototype.pick = function(addr) {
if (!_.isArray(addr)) return this[addr]; // if isn't array, just get normally
var tmpo = this;
while (i = addr.shift())
tmpo = tmpo[i];
return tmpo;
};
// a fast set method for object, put value at obj[addr]
Object.prototype.put = function(addr, val) {
if (!_.isArray(addr)) this[addr] = val; // if isn't array, just set normally
this.pick(_.initial(addr))[_.last(addr)] = val;
};
Sample usage:
var obj = {
'foo': {
'bar': 0 }}
obj.pick('foo'); // returns { bar: 0 }
obj.pick(['foo','bar']); // returns 0
obj.put(['foo', 'bar'], -1) // obj becomes {'foo': {'bar': -1}}
A snippet for those who need to create a nested objects with support of array keys to set a value to the end of path. Path is the string like: modal.product.action.review.2.write.survey.data. Based on jlgrall version.
var updateStateQuery = function(state, path, value) {
var names = path.split('.');
for (var i = 0, len = names.length; i < len; i++) {
if (i == (len - 1)) {
state = state[names[i]] = state[names[i]] || value;
}
else if (parseInt(names[i+1]) >= 0) {
state = state[names[i]] = state[names[i]] || [];
}
else {
state = state[names[i]] = state[names[i]] || {};
}
}
};
Set Nested Data:
function setNestedData(root, path, value) {
var paths = path.split('.');
var last_index = paths.length - 1;
paths.forEach(function(key, index) {
if (!(key in root)) root[key] = {};
if (index==last_index) root[key] = value;
root = root[key];
});
return root;
}
var obj = {'existing': 'value'};
setNestedData(obj, 'animal.fish.pet', 'derp');
setNestedData(obj, 'animal.cat.pet', 'musubi');
console.log(JSON.stringify(obj));
// {"existing":"value","animal":{"fish":{"pet":"derp"},"cat":{"pet":"musubi"}}}
Get Nested Data:
function getNestedData(obj, path) {
var index = function(obj, i) { return obj && obj[i]; };
return path.split('.').reduce(index, obj);
}
getNestedData(obj, 'animal.cat.pet')
// "musubi"
getNestedData(obj, 'animal.dog.pet')
// undefined
Try this: https://github.com/silkyland/object-to-formdata
var obj2fd = require('obj2fd/es5').default
var fd = obj2fd({
a:1,
b:[
{c: 3},
{d: 4}
]
})
Result :
fd = [
a => 1,
b => [
c => 3,
d => 4
]
]
Here is a decomposition to several useful functions, that each preserve existing data. Does not handle arrays.
setDeep: Answers question. Non-destructive to other data in the object.
setDefaultDeep: Same, but only sets if not already set.
setDefault: Sets a key if not already set. Same as Python's setdefault.
setStructure: Helper function that builds the path.
// Create a nested structure of objects along path within obj. Only overwrites the final value.
let setDeep = (obj, path, value) =>
setStructure(obj, path.slice(0, -1))[path[path.length - 1]] = value
// Create a nested structure of objects along path within obj. Does not overwrite any value.
let setDefaultDeep = (obj, path, value) =>
setDefault(setStructure(obj, path.slice(0, -1)), path[path.length - 1], value)
// Set obj[key] to value if key is not in object, and return obj[key]
let setDefault = (obj, key, value) =>
obj[key] = key in obj ? obj[key] : value;
// Create a nested structure of objects along path within obj. Does not overwrite any value.
let setStructure = (obj, path) =>
path.reduce((obj, segment) => setDefault(obj, segment, {}), obj);
// EXAMPLES
let temp = {};
// returns the set value, similar to assignment
console.log('temp.a.b.c.d:',
setDeep(temp, ['a', 'b', 'c', 'd'], 'one'))
// not destructive to 'one'
setDeep(temp, ['a', 'b', 'z'], 'two')
// does not overwrite, returns previously set value
console.log('temp.a.b.z: ',
setDefaultDeep(temp, ['a', 'b', 'z'], 'unused'))
// creates new, returns current value
console.log('temp["a.1"]: ',
setDefault(temp, 'a.1', 'three'))
// can also be used as a getter
console.log("temp.x.y.z: ",
setStructure(temp, ['x', 'y', 'z']))
console.log("final object:", temp)
I'm not sure why anyone would want string paths:
They are ambiguous for keys with periods
You have to build the strings in the first place
Since I started with something from this page, I wanted to contribute back
Other examples overwrote the final node even if it was set, and that wasn't what I wanted.
Also, if returnObj is set to true, it returns the base object. By default, falsy, it returns the deepest node.
function param(obj, path, value, returnObj) {
if (typeof path == 'string') path = path.split(".");
var child = obj;
path.forEach((key, i) => {
if (!(key in child)) {
child[key] = (i < path.length-1) ? {} : value || {};
}
child = child[key];
});
return returnObj ? obj : child;
}
var x = {};
var xOut = param(x, "y.z", "setting")
console.log(xOut);
xOut = param(x, "y.z", "overwrite") // won't set
console.log(xOut);
xOut = param(x, "y.a", "setting2")
console.log(xOut);
xOut = param(x, "y.a", "setting2", true) // get object rather than deepest node.
console.log(xOut);
You can also do something where numeric keys are placed in arrays (if they don't already exist). Note that numeric keys won't convert to arrays for the first element of the path, since that's set by the type of your base-object.
function isNumber(n) {
return !isNaN(parseFloat(n)) && isFinite(n);
}
function param(obj, path, value, returnObj) {
if (typeof path == 'string') path = path.split(".");
var child = obj;
path.forEach((key, i) => {
var nextKey = path[i+1];
if (!(key in child)) {
child[key] = (nextKey == undefined && value != undefined
? value
: isNumber(nextKey)
? []
: {});
}
child = child[key];
});
return returnObj ? obj : child;
}
var x = {};
var xOut = param(x, "y.z", "setting")
console.log(xOut);
xOut = param(x, "y.z", "overwrite") // won't set
console.log(xOut);
xOut = param(x, "y.a", "setting2")
console.log(xOut);
xOut = param(x, "y.a", "setting2", true) // get object rather than deepest node.
xOut = param(x, "1.0.2.a", "setting")
xOut = param(x, "1.0.1.a", "try to override") // won't set
xOut = param(x, "1.0.5.a", "new-setting", true) // get object rather than deepest node.
console.log(xOut);
Naturally, when the numeric keys are greater than 0, you might see some undefined gaps.
Practical uses of this might be
function AddNote(book, page, line) {
// assume a global global notes collection
var myNotes = param(allNotes, [book, page, line], []);
myNotes.push('This was a great twist!')
return myNotes;
}
var allNotes = {}
var youthfulHopes = AddNote('A Game of Thrones', 4, 2, "I'm already hooked, at least I won't have to wait long for the books to come out!");
console.log(allNotes)
// {"A Game of Thrones": [undefined, undefined, undefined, undefined, [undefined, undefined, ["I'm already hooked, at least I won't have to wait long for the books to come out!"]]]}
console.log(youthfulHopes)
// ["I'm already hooked, at least I won't have to wait long for the books to come out!"]
function initPath(obj, path) {
path.split('.').reduce((o, key) => (
Object.assign(o, {[key]: Object(o[key])}),
o[key]
), obj);
return obj;
}
Usage
const obj = { a: { b: 'value1' } };
initPath(obj, 'a.c.d').a.c.d='value2';
/*
{
"a": {
"b": "value1",
"c": {
"d": "value2"
}
}
}
*/
simple answer. on es6, im using this
const assign = (obj, path, value) => {
let keyPath = path.split('.')
let lastKeyIndex = keyPath.length - 1
for (let i = 0; i < lastKeyIndex; ++i) {
let key = keyPath[i]
if (!(key in obj)) {
obj[key] = {}
}
obj = obj[key]
}
obj[keyPath[lastKeyIndex]] = value
}
example json
const obj = {
b: 'hello'
}
you can add new key
assign(obj, 'c.d.e', 'this value')
and you get like bellow
console.log(obj)
//response example
obj = {
b: 'hello',
c: {
d: {
e: 'this value'
}
}
}
function createObj(keys, value) {
let obj = {}
let schema = obj
keys = keys.split('.')
for (let i = 0; i < keys.length - 1; i++) {
schema[keys[i]] = {}
schema = schema[keys[i]]
}
schema[keys.pop()] = value
return obj
}
let keys = 'value1.value2.value3'
let value = 'Hello'
let obj = createObj(keys, value)
Eval is probably overkill but the result is simple to visualize, with no nested loops or recursion.
function buildDir(obj, path){
var paths = path.split('_');
var final = paths.pop();
for (let i = 1; i <= paths.length; i++) {
var key = "obj['" + paths.slice(0, i).join("']['") + "']"
console.log(key)
eval(`${key} = {}`)
}
eval(`${key} = '${final}'`)
return obj
}
var newSettingName = "Modules_Video_Plugin_JWPlayer";
var Settings = buildDir( {}, newSettingName );
Basically you are progressively writing a string "obj['one']= {}", "obj['one']['two']"= {} and evaling it;

Object value in memory (stack?) in recursive function?

I found a good piece of code on SO that I only partially understand. If you could help me understand what is happening with myObj in the second loop of this recursive function when the function no longer points to myObj (instead it points to tmpObj yet it still adds onto it.
var myObj = {};
function addProps(obj, arr, val) { // in the first run obj = myObj
if (typeof arr == 'string')
arr = arr.split(".");
obj[arr[0]] = obj[arr[0]] || {};
var tmpObj = obj[arr[0]];
if (arr.length > 1) {
arr.shift();
addProps(tmpObj, arr, val); // whilst recursing, tmpObj becomes obj (as function parameter), so why myObj keeps being changed as well?
}
else
obj[arr[0]] = val;
return obj;
};
addProps(myObj, 'sub1.sub2.propA', 1);
Link to the original piece of code :
https://stackoverflow.com/a/34205057
when you have a nested object and mutate the inner one, there is no copying involved... the outer one still points to the same (now mutated) inner object, e.g.:
const myObj = {a: {b: 'c'}}
const tmpObj = myObj.a
tmpObj.b = 'd'
console.log('original mutated after changing the inner object:', myObj)
const copyObj = Object.assign({}, myObj.a) // or {...myObj.a}
copyObj.b = 'e'
console.log('original NOT mutated after changing a copy:', myObj)

What’s the lodash equivalent of this nested object creator function?

So, I have this fuction that’s creating nested objects based on an array ok keys and I’m wondering how I could accomplish the same thing using lodash?
// nest
var nest = function (obj, keys, v) {
if (keys.length === 1) {
obj[keys[0]] = v;
} else {
var key = keys.shift();
obj[key] = nest(typeof obj[key] === 'undefined' ? {} : obj[key], keys, v);
}
return obj;
}
// sample data
var keys = ['user','name','fullName'];
var value = 'John Smith';
// create nested object
var obj = {};
obj = nest(obj, keys, value);
// log out new nested object
console.log(obj);
// include lodash somewhere...
// nest
var nest = function () {
return _.set(obj, path, value);
}
// sample data
// var keys = ['user','name','fullName']; can use a path now!
var path = 'user.name.fullName';
var value = 'John Smith';
// create nested object
var obj = {};
obj = nest(obj, path, value);
// log out new nested object
console.log(obj);

Easy way to set javascript object multilevel property?

I am trying to create a javascript object like
var allUserExpiry={};
allUserExpiry[aData.userId][aData.courseId][aData.uscId] = aData;
But I am getting an error like allUserExpiry[aData.userId] undefined.
Is there a way, whereby I can set multi-level JS-Object keys? or is it important that I should go by doing allUserExpiry[aData.userId]={}, then allUserExpiry[aData.userId][aData.courseId]={} ?
Please let me know if there are any utility functions available for the same.
No, there is no way to set "multilevel keys". You need to initialize each object before trying to add properties to it.
var allUserExpiry = {};
allUserExpiry[aData.userId] = {}
allUserExpiry[aData.userId][aData.courseId] = {}
allUserExpiry[aData.userId][aData.courseId][aData.uscId] = aData;
Using Computed property names from ES6, it is possible to do:
var allUserExpiry = {
[aData.userId] = {
[aData.courseId]: {
[aData.uscId]: aData
}
}
};
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Object_initializer#Computed_property_names
Simply use loadash,
let object = {};
let property = "a.b.c";
let value = 1;
_.set(object, property, value); // sets property based on path
let value = _.get(object, property, default); // gets property based on path
Or you can do it:
function setByPath(obj, path, value) {
var parts = path.split('.');
var o = obj;
if (parts.length > 1) {
for (var i = 0; i < parts.length - 1; i++) {
if (!o[parts[i]])
o[parts[i]] = {};
o = o[parts[i]];
}
}
o[parts[parts.length - 1]] = value;
}
And use:
setByPath(obj, 'path.path2.path', someValue);
This approach has many weak places, but for fun... :)
Why not just do this?
var allUserExpiry={};
allUserExpiry[aData.userId] = {aData.courseId: {aData.uscId: aData}};
I have a pretty hacky but short way of doing it in IE9+ as well as real browsers.
Given var path = 'aaa.bbb.ccc.ddd.eee'; where path is what your intending to make into an object and var result = {}; will will create the object {aaa: {bbb: {ccc: {ddd: {eee: {}}}}}
result = {}
path.split('.').reduce(function(prev, e) {
var newObj = {};
prev[e] = newObj;
return newObj;
}, result);
will store the object in result.
How it works:
split('.') converts the input into ['aaa', 'bbb', 'ccc', 'ddd', 'eee']
reduce(function (...) {...}, result) runs through the array created by split, and for each entry will pass along a returned value to the next one. In our case we pass the new object through after adding the new object to the old one. This creates a chain of objects. reduce returns the last object you return inside of it, so we have to defined result beforehand.
This relies on using references so it won't be immediately clear how it works if you're expecting your code to be maintained by anyone else and should probably be avoided to be honest, but it works at least.
You can also use the following to create the initial structure:
var x = function(obj, keys) {
if (!obj) return;
var i, t;
for (i = 0; i < keys.length; i++) {
if (!t) {
t = obj[keys[i]] = {};
} else {
t[keys[i]] = {};
t = t[keys[i]];
}
}
};
var a = {};
x(a, ['A', 'B', 'C', 'D', 'E', 'F']);
Another approach without strings or array as argument.
function fillObject() {
var o = arguments[0];
for(var i = 1; i < arguments.length-1; i++) {
if(!o.hasOwnProperty(arguments[i])) {
o[arguments[i]] = {};
}
if(i < arguments.length-2) {
o = o[arguments[i]];
}else {
o[arguments[i]] = arguments[i+1]
}
}
}
var myObj = {"foo":{}};
fillObject(myObj,"back","to","the","future",2);
console.log(JSON.stringify(myObj));
// {"foo":{},"back":{"to":{"the":{"future":2}}}}
But I wouldn't use it :-) It's just for fun.
Because I don't like too much intelligent algorithm. (If it was in this category)
Using lodash you can do this easily (node exists and empty check for that node)..
var lodash = require('lodash-contrib');
function invalidateRequest(obj, param) {
var valid = true;
param.forEach(function(val) {
if(!lodash.hasPath(obj, val)) {
valid = false;
} else {
if(lodash.getPath(obj, val) == null || lodash.getPath(obj, val) == undefined || lodash.getPath(obj, val) == '') {
valid = false;
}
}
});
return valid;
}
Usage:
leaveDetails = {
"startDay": 1414998000000,
"endDay": 1415084400000,
"test": { "test1" : 1234 }
};
var validate;
validate = invalidateRequest(leaveDetails, ['startDay', 'endDay', 'test.test1']);
it will return boolean.
Another solution using reduce function (thanks Brian K).
Here we created a get/set to general proposes. The first function return the value in any level. The key is splited considering the separator. the function return the value refered from last index in the key's array
The second function will set the new value considering the last index of the splited key
the code:
function getObjectMultiLevelValue(_array,key,separator){
key = key.split(separator || '.');
var _value = JSON.parse(JSON.stringify(_array));
for(var ki in key){
_value = _value[key[ki]];
}
return _value;
}
function setObjectMultiLevelValue(_array,key,value,forcemode,separator){
key.split(separator || '.').reduce(function(prev, currKey, currIndex,keysArr) {
var newObj = {};
if(prev[currKey] && !forcemode){
newObj = prev[currKey];
}
if(keysArr[keysArr.length-1] == currKey){
newObj = value;
prev[currKey] = newObj;
}
prev[currKey] = newObj;
return newObj;
}, _array);
return _array;
}
//testing the function
//creating an array
var _someArray = {a:'a',b:'b',c:{c1:'c1',c2:{c21:'nothing here...'}}};
//a multilevel key to test
var _key = 'a,a1,a21';
//any value
var _value = 'new foo in a21 key forcing replace old path';
//here the new value will be inserted even if the path exists (forcemode=true). Using comma separator
setObjectMultiLevelValue(_someArray,_key,_value,true,',');
console.log('_someArray:');
console.log(JSON.stringify(_someArray));
//inserting another value in another key... using default separator
_key = 'c.c2.c21';
_value = 'new foo in c21 key';
setObjectMultiLevelValue(_someArray,_key,_value);
console.log('_someArray:');
console.log(JSON.stringify(_someArray));
//recovering the saved value with different separators
_key = 'a,a1,a21';
console.log(getObjectMultiLevelValue(_someArray,_key,','));
_key = 'c.c2.c21';
console.log(getObjectMultiLevelValue(_someArray,_key));
Let assume our object is
const data = {
//some other data
userInfo: {},
};
First, define a new property of that object
data.userInfo.vehicle = {};
then simply
data.userInfo.vehicle.vehicleType = state.userInfo.vehicleType;

JavaScript Iterator Class

Do you know a JavaScript library that implements a generic Iterator class for collections (be it Arrays or some abstract Enumerable) with a full set of features, like the Google Common or the Apache Commons?
Edit: Enumerable#each is not an Iterator class. I'm looking for an Iterator, something that would let us write something like:
var iterator = new Iterator(myCollection);
for (var element = iterator.next(); iterator.hasNext(); element = iterator.next()) {
// iterator
}
Edit : mamoo reminded us of the Iterator implementation in Mozilla's Javascript 1.7. So the goal now is to find an implementation of this Iterator function in Javascript 1.5 (ECMA 4).
Edit2 : Why using an iterator when libraries (and ECMA 5) provide a each method? First, because each usually messes with this because the callback is call -ed (that's why each accepts a second argument in Prototype). Then, because people are much more familiar with the for(;;) construct than with the .each(callback) construct (at least, in my field). Lastly, because an iterator can iterate over plain objects (see JavaScript 1.7).
Edit3 : I accepted npup's anwser, but here is my shot at it :
function Iterator(o, keysOnly) {
if (!(this instanceof arguments.callee))
return new arguments.callee(o, keysOnly);
var index = 0, keys = [];
if (!o || typeof o != "object") return;
if ('splice' in o && 'join' in o) {
while(keys.length < o.length) keys.push(keys.length);
} else {
for (p in o) if (o.hasOwnProperty(p)) keys.push(p);
}
this.next = function next() {
if (index < keys.length) {
var key = keys[index++];
return keysOnly ? key : [key, o[key]];
} else throw { name: "StopIteration" };
};
this.hasNext = function hasNext() {
return index < keys.length;
};
}
var lang = { name: 'JavaScript', birthYear: 1995 };
var it = Iterator(lang);
while (it.hasNext()) {
alert(it.next());
}
//alert(it.next()); // A StopIteration exception is thrown
var langs = ['JavaScript', 'Python', 'C++'];
var it = Iterator(langs);
while (it.hasNext()) {
alert(it.next());
}
//alert(it.next()); // A StopIteration exception is thrown
Ok, the enumerable pattern is not a real iterator then.
Is this (below) useful for you? It conforms to the sematics you gave at least. As usual there are tradeoffs to be made here and there, and I didn't think very hard when deciding this time :).
And maybe you would like to be able to send in a number or two and iterate over a range in that way. But this could maybe be a start (there's support for iterating over hashes, arrays and strings).
It's a whole demo page which runs itself and does some debug output, but the (possibly) interesting stuff is in the
window.npup = (function() {
[...]
})();
spot.
Maybe it is just me who doesn't get it at all, but what would you use such a java-like Iterator for in a real situation?
Best
/npup
<html>
<head>
<title>untitled</title>
</head>
<body>
<ul id="output"></ul>
<script type="text/javascript">
window.log = (function (outputAreaId) {
var myConsole = document.getElementById(outputAreaId);
function createElem(color) {
var elem = document.createElement('li');
elem.style.color = color;
return elem;
}
function appendElem(elem) {
myConsole.appendChild(elem);
}
function debug(msg) {
var elem = createElem('#888');
elem.innerHTML = msg;
appendElem(elem);
}
function error(msg) {
var elem = createElem('#f88');
elem.innerHTML = msg;
appendElem(elem);
}
return {
debug: debug
, error: error
};
})('output');
window.npup = (function () {
// Array check as proposed by Mr. Crockford
function isArray(candidate) {
return candidate &&
typeof candidate==='object' &&
typeof candidate.length === 'number' &&
typeof candidate.splice === 'function' &&
!(candidate.propertyIsEnumerable('length'));
}
function dontIterate(collection) {
// put some checks chere for stuff that isn't iterable (yet)
return (!collection || typeof collection==='number' || typeof collection==='boolean');
}
function Iterator(collection) {
if (typeof collection==='string') {collection = collection.split('');}
if (dontIterate(collection)) {throw new Error('Oh you nasty man, I won\'t iterate over that ('+collection+')!');}
var arr = isArray(collection);
var idx = 0, top=0;
var keys = [], prop;
if (arr) {top = collection.length;}
else {for (prop in collection) {keys.push(prop);}}
this.next = function () {
if (!this.hasNext()) {throw new Error('Oh you nasty man. I have no more elements.');}
var elem = arr ? collection[idx] : {key:keys[idx], value:collection[keys[idx]]};
++idx;
return elem;
};
this.hasNext = function () {return arr ? idx<=top : idx<=keys.length;};
}
return {Iterator: Iterator};
})();
var element;
log.debug('--- Hash demo');
var o = {foo:1, bar:2, baz:3, bork:4, hepp: {a:1,b:2,c:3}, bluff:666, bluff2:777};
var iterator = new npup.Iterator(o);
for (element = iterator.next(); iterator.hasNext(); element = iterator.next()) {
log.debug('got elem from hash: '+element.key+' => '+element.value);
if (typeof element.value==='object') {
var i2 = new npup.Iterator(element.value);
for (var e2=i2.next(); i2.hasNext(); e2=i2.next()) {
log.debug(' # from inner hash: '+e2.key+' => '+e2.value);
}
}
}
log.debug('--- Array demo');
var a = [1,2,3,42,666,777];
iterator = new npup.Iterator(a);
for (element = iterator.next(); iterator.hasNext(); element = iterator.next()) {
log.debug('got elem from array: '+ element);
}
log.debug('--- String demo');
var s = 'First the pants, THEN the shoes!';
iterator = new npup.Iterator(s);
for (element = iterator.next(); iterator.hasNext(); element = iterator.next()) {
log.debug('got elem from string: '+ element);
}
log.debug('--- Emptiness demo');
try {
log.debug('Try to get next..');
var boogie = iterator.next();
}
catch(e) {
log.error('OW: '+e);
}
log.debug('--- Non iterables demo');
try{iterator = new npup.Iterator(true);} catch(e) {log.error('iterate over boolean: '+e);}
try{iterator = new npup.Iterator(6);} catch(e) {log.error('iterate over number: '+e);}
try{iterator = new npup.Iterator(null);} catch(e) {log.error('iterate over null: '+e);}
try{iterator = new npup.Iterator();} catch(e) {log.error('iterate over undefined: '+e);}
</script>
</body>
</html>
JQuery has the each() method:
http://api.jquery.com/jQuery.each/
but probably there's something similar even in other libraries such as Moo or Dojo.
Javascript 1.7 implements the Iterator function:
https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Iterators_and_Generators
This is my attempt (jsfiddle) for ECMAScript 262 5th edition (aka Javascript). (Uses for example Object.keys and Array.isArray)
//Usage
b=Iterator(a);
while(b()){
console.log(b.value);
}
The code:
function Iterator(input,keys) {
// Input:
// input : object|array
// keys : array|undefined|boolean
function my() {
++my.index;
if (my.index >= my.keys.length) {
my.index = my.keys.length -1;
my.key = my.value = undefined;
return false;
}
my.key = my.useIndex ? my.index : my.keys[my.index];
my.value = my.input[my.key];
return my.index < my.keys.length;
}
if (input === null || typeof input !== 'object') {
throw new TypeError("'input' should be object|array");
}
if (
!Array.isArray(keys)
&& (typeof keys !== 'undefined')
&& (typeof keys !== 'boolean')
) {
throw new TypeError("'keys' should be array|boolean|undefined");
}
// Save a reference to the input object.
my.input = input;
if (Array.isArray(input)) {
//If the input is an array, set 'useIndex' to true if
//the internal index should be used as a key.
my.useIndex = !keys;
//Either create and use a list of own properties,
// or use the supplied keys
// or at last resort use the input (since useIndex is true in that
// case it is only used for the length)
my.keys = keys===true ? Object.keys(input) : keys || input;
} else {
my.useIndex = false;
my.keys = Array.isArray(keys) ? keys : Object.keys(input);
}
// Set index to before the first element.
my.index = -1;
return my;
}
Examples:
function Person(firstname, lastname, domain) {
this.firstname = firstname;
this.lastname = lastname;
this.domain = domain;
}
Person.prototype.type = 'Brillant';
var list = [
new Person('Paula','Bean','some.domain.name'),
new Person('John','Doe','another.domain.name'),
new Person('Johanna','Doe','yet.another.domain.name'),
];
var a,b;
var data_array = ['A','B','C','D','E','F'];
data_array[10]="Sparse";
console.log('Iterate over own keys in an object, unknown order');
a = Iterator(list[0]);
while(a()) console.log(" ",a.key, a.value);
console.log('Iterate over keys from anywhere, in specified order');
a = Iterator(list[0], ['lastname','firstname','type']);
while(a()) console.log(" ",a.key, a.value);
console.log('Iterate over all values in an array');
a = Iterator(list);
while(a()) console.log(a.key, a.value.firstname, a.value.lastname);
//Some abusing, that works for arrays (if the iterator.keys is modified
//it can also be used for objects)
console.log('Add more entries to the array, reusing the iterator...');
list.push(new Person('Another','Name','m.nu'));
while(a()) console.log(a.key, a.value.firstname, a.value.lastname);
console.log('Reset index and print everything again...');
a.index=-1; //Reset the index.
while(a()) console.log(a.key, a.value.firstname, a.value.lastname);
//With arrays, if setting 'keys' to true it will only print the
//elements that has values (If the array has more own enumerable values
//they too will be included)
console.log('Print sparce arrays...');
a = Iterator(data_array,true);
while(a()) console.log(a.key, a.value);
In the time since this question was asked JavaScript has added actual Iterators. Some built-in types, such as Array, Map, and String now have a default iteration behavior, but you can add your own to any object by including a next() function which returns one of two objects:
{done:true} /*or*/
{done:false, value:SOMEVALUE}
One way to access an object Iterator is with the:
for ( var of object ) { }
loop. Here is a (reasonably silly) example where we define an Iterator and then use it in such a loop to produce a string 1, 2, 3:
"use strict";
function count ( i ) {
let n = 0;
let I = {};
I[Symbol.iterator] = function() {
return { next: function() { return (n > i) ? {done:true}
: {done:false, value:n++} } } };
let s = "";
let c = "";
for ( let i of I ) { /* use the iterator we defined above */
s += c + i;
c = ", "
}
return s;
}
let s = count(3);
console.log(s);
Ive used LINQ to Javascript in a few projects.
http://jslinq.codeplex.com/Wikipage
var myList = [
{FirstName:"Chris",LastName:"Pearson"},
{FirstName:"Kate",LastName:"Johnson"},
{FirstName:"Josh",LastName:"Sutherland"},
{FirstName:"John",LastName:"Ronald"},
{FirstName:"Steve",LastName:"Pinkerton"}
];
var exampleArray = JSLINQ(myList)
.Where(function(item){ return item.FirstName == "Chris"; })
.OrderBy(function(item) { return item.FirstName; })
.Select(function(item){ return item.FirstName; });
I'm still a learner of js.class.
Though being close to Ruby, helps me.
http://jsclass.jcoglan.com/enumerable.html
MarkT
Since this hasn't been mention yet arrays have higher-order functions built in.
Map works like iterator that can only do a single pass.
[1,2,3,4,5].map( function(input){ console.log(input); } );
This code passes each element in the list into a function, in this case its a simple printer.
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