So this is a weird one as every topic I've found on the subject has the exact opposite of my problem.
I'm using some JavaScript in SharePoint Online to replace the innerHTML of some elements, but whenever the function runs it is appending content rather than overwriting it.
I've tried the JS method of setting the innerHTML to something else first, then to the value (no luck), and also moving it to a jQuery call to set it. In both cases it does the same thing. Same problem observed on both Edge and Chrome.
Code is below - any ideas? (Have not included the whole script, just the specific function as it's quite a big script and the other bits are working as expected).
function getThisCompany() {
thisCompanyEnum = thisCompany.getEnumerator();
while (thisCompanyEnum.moveNext()) {
var currentCompany = thisCompanyEnum.get_current();
var thisCompanyId = currentCompany.get_item('ID');
var thisCompanyName = currentCompany.get_item('companyName');
var thisCompanyPhone = currentCompany.get_item('companyPhone');
var thisCompanyUrl = currentCompany.get_item('companyUrl');
var thisCompanyLogo = currentCompany.get_item('companyLogo');
// Check for a null value - if it is null console throws an error and stops the script, so load a default logo
if (thisCompanyLogo == null) {
thisCompanyLogo = "https://consiliumuk.sharepoint.com/POC/minicrm/CRM%20Images/nologo.png";
}
else {
thisCompanyLogo = thisCompanyLogo.get_url();
}
var thisCompanyAddress = currentCompany.get_item('companyAddress');
var thisCompanyMarkupBlock = "<table><tr><td colspan=2><b>";
thisCompanyMarkupBlock += thisCompanyName;
thisCompanyMarkupBlock += "</b></td></tr><tr><td colspan=1 valign=top><img height=100 width=100 src='";
thisCompanyMarkupBlock += thisCompanyLogo;
thisCompanyMarkupBlock += "' /></td><td colspan=1 valign=top>";
thisCompanyMarkupBlock += thisCompanyAddress;
thisCompanyMarkupBlock += "<p /><i>";
thisCompanyMarkupBlock += thisCompanyPhone;
thisCompanyMarkupBlock += "</i><br /><a href=";
thisCompanyMarkupBlock += thisCompanyUrl;
thisCompanyMarkupBlock += ">Visit company website</a></td></tr></table><p /><input id='loadExtended' type='button' value='Load' onClick='loadExtendedDetails(";
thisCompanyMarkupBlock += thisCompanyId;
thisCompanyMarkupBlock += ");' />";
alert(thisCompanyMarkupBlock);
//document.getElementById('detailsSpace').innerHTML = "Loading...";
//document.getElementById('detailsSpace').innerHTML = thisCompanyMarkupBlock;
jQuery("#detailsSpace").html(thisCompanyMarkupBlock);
}
}
Instead of using .html(), you can use clear and append, yo ensure your container is empty, something like:
jQuery("#detailsSpace").empty(); // Before while
while ([...]){
[...]
jQuery("#detailSpace").append(thisCompanyMarkupBlock); // Instead of html()
}
Found the problem - there was another function where because of a loop it was keeping the previous set of returned HTML when it got reprocessed. The jquery.empty() function was put in at the right place along with declaring the string null again, fixed now.
Related
document.getElementById("outputDiv").innerHTML = "";
document.getElementById("outputDiv").innerHTML += "<table border=1 width=100%><tr>";
for(j=1;j<=10;j++)
{
document.getElementById("outputDiv").innerHTML += "<td align=center>"+String.fromCharCode(j+64)+"</td>";
}
document.getElementById("outputDiv").innerHTML += "</tr></table>";
I want to draw a table using Javascript.
So I wrote the code like above.
I think it draw one row that has 10 columns, but it doesn't work.
Anyone know about this problem???
I ran into this problem years ago, too.
The problem is that when you use the innerHTML property to add HTML, after each update, the underlying engine will close unclosed tag (and fix other bad HTML) for you. So after the second line, the <table> and <tr> tags are automatically closed and all content after that will just be written outside the table.
Method 1
(The easy way)
Use a string to store the HTML for the whole table and update it all at once.
var HTML = "<table border=1 width=100%><tr>";
for(j=1;j<=10;j++)
{
HTML += "<td align=center>"+String.fromCharCode(j+64)+"</td>";
}
HTML += "</tr></table>";
document.getElementById("outputDiv").innerHTML = HTML;
Fiddle
Method 2
(The better way)
Use DOM functions
var table = document.createElement('table');
table.setAttribute('border','1');
table.setAttribute('width','100%')
var row = table.insertRow(0);
for(j=1; j<=10; j++){
var text = document.createTextNode(String.fromCharCode(j+64));
var cell = row.insertCell(j-1);
cell.setAttribute('align','center')
cell.appendChild(text);
}
document.getElementById("outputDiv").appendChild(table);
Fiddle
Method 2 enhanced
(The yet better way)
Use CSS instead of HTML attributes. The latter is generally depreciated as of latest specs.
A great resource to start learning CSS is the Mozilla Developer Network
Fiddle
Method 3
(The long way, but the best in the long-run)
Use jQuery.
$('<table>').append('<tr>').appendTo('#outputDiv');
for(j=1; j<=10; j++)
$('<td>').text(String.fromCharCode(j+64)).appendTo('tr');
Fiddle
I think the main problem is that your attributes are not quoted.
But it's almost always a bad idea to repeatedly update the content of a dom element in a loop—each time you update dom content it causes some internal work to be done by the browser to make sure the page layout is current.
I would build the html string up locally, then make one final update when done. (and of course make sure your attributes are quoted)
document.getElementById("outputDiv").innerHTML = "";
var newTable = "<table border='1' width='100%'><tr>";
for(j = 1; j <= 10; j++) { //opening braces should always be on the same line in JS
newTable += "<td align='center'>" + String.fromCharCode(j+64) + "</td>";
}
newTable += "</tr></table>";
document.getElementById("outputDiv").innerHTML = newTable;
Only Basic javascript knowledge is required.If anyone knows please help me.
I don't know how to do it but i have tried it in many ways but still not able to pass the value.
Simply, i have a for loop and i have a td inside it. I want to call a javascript function from this td click but problem is i am unable to pass any parameter to this function.
the code is here :
function GetContractList(abc) {
var data = abc
for (var it in data) {
tab += "<tr>";
tab += "<td>" + data[it].ContractCode + "</td>";
if (data[it].ContractCode != "") {
var Contract = data[it].ContractCode;
tab += "<td><a onclick='Delete_User(Contract);'>View</td>";
// tab += "<td><a data=" + data[it].ContractCode + " href='javascript:Delete_User(this.data);'>View</td>";
}
else {
tab += "<td></td>";
}
As u can see, i have tried to pass parameter to Delete_User function but the syntax is somewhere broken.
tab += "<td><a onclick='Delete_User(Contract);'>View</td>";
this line gives error-- Contract is not defined.
"<td><a data=" + data[it].ContractCode + " href='javascript:Delete_User(this.data);'>View</td>".
This line also doesnot passes any value to the function.
Please someone help me out.
try:
var cont = data[it].ContractCode.replace(/"/g, '\\"');
tab += '<td><a onclick="Delete_User(\''+cont+'\');">View</td>";
first line encodes any double quotes
the second line inserts the contract as a parameter and adds single quotes around it
You need to escape the quote for the parameter of the function.
tab += '<td>View</td>';
// ^^ ^^
function Delete_User(id) {
console.log('Delete_User', id);
}
var cc = '4711abc',
tab = 'View';
document.write(tab);
I'm trying to make a userscript for a website to add custom emotes. However, I've been getting a lot of errors.
Here is the function:
function saveEmotes() {
removeLineBreaks();
EmoteNameLines = EmoteName.value.split("\n");
EmoteURLLines = EmoteURL.value.split("\n");
EmoteUsageLines = EmoteUsage.value.split("\n");
if (EmoteNameLines.length == EmoteURLLines.length && EmoteURLLines.length == EmoteUsageLines.length) {
for (i = 0; i < EmoteURLLines.length; i++) {
if (checkIMG(EmoteURLLines[i])) {
localStorage.setItem("nameEmotes", JSON.stringify(EmoteNameLines));
localStorage.setItem("urlEmotes", JSON.stringify(EmoteURLLines));
localStorage.setItem("usageEmotes", JSON.stringify(EmoteUsageLines));
if (i == 0) {
console.log(resetSlot());
}
emoteTab[2].innerHTML += '<span style="cursor:pointer;" onclick="appendEmote(\'' + EmoteUsageLines[i] + '\')"><img src="' + EmoteURLLines[i] + '" /></span>';
} else {
alert("The maximum emote(" + EmoteNameLines[i] + ") size is (36x36)");
}
}
} else {
alert("You have an unbalanced amount of emote parameters.");
}
}
The span tag's onclick calls this function:
function appendEmote(em) {
shoutdata.value += em;
}
Every time I click a button that has an onclick attribute, I get this error:
Uncaught ReferenceError: function is not defined.
Update
I tried using:
emoteTab[2].innerHTML += '<span style="cursor:pointer;" id="'+ EmoteNameLines[i] +'"><img src="' + EmoteURLLines[i] + '" /></span>';
document.getElementById(EmoteNameLines[i]).addEventListener("click", appendEmote(EmoteUsageLines[i]), false);
But I got an undefined error.
Here is the script.
I tried doing this to test if listeners work and they don't for me:
emoteTab[2].innerHTML = '<td class="trow1" width="12%" align="center"><a id="togglemenu" style="cursor: pointer;">Custom Icons</a></br><a style="cursor: pointer;" id="smilies" onclick=\'window.open("misc.php?action=smilies&popup=true&editor=clickableEditor","Smilies","scrollbars=yes, menubar=no,width=460,height=360,toolbar=no");\' original-title="">Smilies</a><br><a style="cursor: pointer;" onclick=\'window.open("shoutbox.php","Shoutbox","scrollbars=yes, menubar=no,width=825,height=449,toolbar=no");\' original-title="">Popup</a></td></br>';
document.getElementById("togglemenu").addEventListener("click", changedisplay,false);
Never use .onclick(), or similar attributes from a userscript! (It's also poor practice in a regular web page).
The reason is that userscripts operate in a sandbox ("isolated world"), and onclick operates in the target-page scope and cannot see any functions your script creates.
Always use addEventListener()Doc (or an equivalent library function, like jQuery .on()).
So instead of code like:
something.outerHTML += '<input onclick="resetEmotes()" id="btnsave" ...>'
You would use:
something.outerHTML += '<input id="btnsave" ...>'
document.getElementById ("btnsave").addEventListener ("click", resetEmotes, false);
For the loop, you can't pass data to an event listener like that See the doc. Plus every time you change innerHTML like that, you destroy the previous event listeners!
Without refactoring your code much, you can pass data with data attributes. So use code like this:
for (i = 0; i < EmoteURLLines.length; i++) {
if (checkIMG (EmoteURLLines[i])) {
localStorage.setItem ("nameEmotes", JSON.stringify (EmoteNameLines));
localStorage.setItem ("urlEmotes", JSON.stringify (EmoteURLLines));
localStorage.setItem ("usageEmotes", JSON.stringify (EmoteUsageLines));
if (i == 0) {
console.log (resetSlot ());
}
emoteTab[2].innerHTML += '<span style="cursor:pointer;" id="'
+ EmoteNameLines[i]
+ '" data-usage="' + EmoteUsageLines[i] + '">'
+ '<img src="' + EmoteURLLines[i] + '" /></span>'
;
} else {
alert ("The maximum emote (" + EmoteNameLines[i] + ") size is (36x36)");
}
}
//-- Only add events when innerHTML overwrites are done.
var targetSpans = emoteTab[2].querySelectorAll ("span[data-usage]");
for (var J in targetSpans) {
targetSpans[J].addEventListener ("click", appendEmote, false);
}
Where appendEmote is like:
function appendEmote (zEvent) {
//-- this and the parameter are special in event handlers. see the linked doc.
var emoteUsage = this.getAttribute ("data-usage");
shoutdata.value += emoteUsage;
}
WARNINGS:
Your code reuses the same id for several elements. Don't do this, it's invalid. A given ID should occur only once per page.
Every time you use .outerHTML or .innerHTML, you trash any event handlers on the affected nodes. If you use this method beware of that fact.
Make sure you are using Javascript module or not?!
if using js6 modules your html events attributes won't work.
in that case you must bring your function from global scope to module scope. Just add this to your javascript file:
window.functionName= functionName;
example:
<h1 onClick="functionName">some thing</h1>
I think you put the function in the $(document).ready.......
The functions are always provided out the $(document).ready.......
I got this resolved in angular with (click) = "someFuncionName()" in the .html file for the specific component.
Check the casing of your functions.
onclick="sillyLongFunctionName"
and
function sillylongFunctionName() { ...
Are not identical. Hard to spot sometimes!
If the function is not defined when using that function in html, such as onclick = ‘function () ', it means function is in a callback, in my case is 'DOMContentLoaded'.
See that your function is not in a callback function if you are using an external js file.
Removing the callback function would do the trick
(function() { //comment this out
//your code
})(); //comment this out
I'm trying to customise the output from a WordPress plugin called Showtime. Showtime contains the following Javascript to output what is entered in the schedule. For styling reasons I'm entering into the plugin admin area for a show -
<h3>Drivetime</h3><p>with Davie Boy</p>
The issue I have is this is literally printed out / echoed on the page and the html is not rendered / processed, as though wrapped in pre tags.
I understand the following javascript outputs the show, how could I get it to actually not echo the html but process it. Sorry if I'm not using the correct terminology.
Any help much appreciated
rob
UPDATE
Thanks for the comments - to get me thinking. This javascript is getting the Showname from a PHP script called crud.php. Looking over this I think this may be the offending line in crud.php
$showname = htmlentities(stripslashes(($_POST['showname'])));
rather than the javascript itself?
jQuery(function($){
function get_current_show() {
//Get the current show data
$.post(crudScriptURL, {"crud-action" : "read", "read-type" : "current"}, function (currentShowJSON) {
var schedule = $.parseJSON(currentShowJSON);
var outputHTML = '';
var currentShow = schedule['current-show'];
if (currentShow.showName){
var currentShowName = currentShow.showName;
var imageURL = currentShow.imageURL;
var linkURL = currentShow.linkURL;
var startClock = currentShow.startClock;
var endClock = currentShow.endClock;
outputHTML += '<div id="showtime">'+currentShowName+'</div>';
if (imageURL){
if (linkURL){
outputHTML += '<img class="showtime-image-thumbnail" src="'+imageURL+'" alt="'+currentShow.showName+'" />';
} else {
outputHTML += '<img class="showtime-image-thumbnail" src="'+imageURL+'" alt="'+currentShow.showName+'" />';
}
}
} else {
outputHTML += '<h3 class="current-show">'+currentShow+'<h3>';
}
var upcomingShow = schedule['upcoming-show'];
if (upcomingShow){
var upcomingShowName = upcomingShow.showName;
var upcomingShowLink = upcomingShow.linkURL;
var upcomingStartClock = upcomingShow.startClock;
var upcomingEndClock = upcomingShow.endClock;
if (upcomingShowLink){
outputHTML += '<h3 class="upcoming-show"><strong>Up next:</strong> '+upcomingShowName+'</h3>';
} else {
outputHTML += '<h3 class="upcoming-show"><strong>Up next:</strong> '+upcomingShowName+'</h3>';
}
outputHTML += '<span>'+upcomingStartClock + ' - ' + upcomingEndClock + '</span>';
}
$('.showtime-now-playing').html(outputHTML);
//Set a timer to update the widget every 30 seconds
setTimeout (get_current_show, (30 * 1000));
});
}
get_current_show();
});
If you have a consistent format for these, and don't really need to use symbols as part of the display, you can implement a sort of parser in the jquery function. For example, you could enter <h3>Drivetime</h3><p>with Davie Boy</p>, and in the code do something like:
var currentShowName = $('<div/>').html(currentShow.showName).text();
I am new to javascript and have written a piece of code (pasted below). I am trying to build a little game of Battleship. Think of that game with a grid where you place your ships and start clicking on opponents grid blindly if it will hit any of the opponents ships. Problem is I need to get a function called with the ID of the DIV to be passed as a parameter. When the DIV is programmatically created like below, what will work. This? : --///<.DIV id='whatever' onclick='javascript:function(this.ID)' /> .. I saw sth like that somewhere .. this inside html :S
the js code is: (there are two grids, represented by the parameter - who - ... size of grid is also parametric)
function createPlayGround(rows, who)
{
$('#container').hide();
var grid = document.getElementById("Grid" + who);
var sqnum = rows * rows;
var innercode = '<table cellpadding="0" cellspacing="0" border="0">';
innercode += '<tr>';
for (i=1;i<=sqnum;i++)
{
var rowno = Math.ceil(i / rows);
var colno = Math.ceil(i - ((rowno-1)*rows));
innercode += '<td><div id="' + who + '-' + i +'" class="GridBox'+ who +'" onmouseover="javascript:BlinkTarget(' + i + ',' + who +');" onclick="javascript:SelectTarget('+ i + ',' + who +');" >'+ letters[colno - 1] + rowno +'</div></td>';
if (i % rows == 0)
{
innercode += '</tr><tr>';
}
}
innercode += '</tr></table>';
grid.innerHTML = innercode;
$('#container').fadeIn('slow');
}
It sounds like what you really want is to get the div element that was just clicked on. If you just want to return the div that was clicked on, all you have to do is use "this":
<div id="whatever" onclick="function(this)"></div>
If you're actually more interested in getting the id of the div clicked on, you can do this:
<div id="whatever" onclick="function(this.id)"></div>
However, it sounds like you just want the id so that you can get the div using getElementById, and the first code snippet will help you skip that step.
Instead of creating the inner html from strings you can create it with jQuery and add event listeners like so:
$("<div></div>")
.click(function(e) {
selectTarget(i, who);
})
.appendTo(container);