How to create handler on localestorage changed using native javascript - javascript

How to create handler on localestorage changed using native javascript?
My try is:
console.log("START");
window.addEventListener('storage',function(e){
if(e.storageArea===sessionStorage){
console.log("storage was changed");
} else {
/* else, event is caused by an update to localStorage, ignore it */
console.log("ELSE");
}
});
localStorage.setItem('qweyxcadsadsadsa', "DSADAS");
console.log("end")
But, it not working, where is a problem?
Thank you for any help!
There is a jsfiddle:
https://jsfiddle.net/1qft6gcb/

You can create your own trigger with setInterval(). On first run, store current values. After that, compare current values with previous, trigger if necessary and update values. I would suggest using an existing pub/sub library for that. Amplify.js encapsulates both local storage and pubsub, but is quite old -mainly because it works very well and doesn't need updates.

Related

How to store/stash JavaScript event and reuse it later?

From https://developers.google.com/web/fundamentals/app-install-banners/#trigger-m68
let deferredPrompt;
window.addEventListener('beforeinstallprompt', (e) => {
e.preventDefault();
// Stash the event so it can be triggered later.
deferredPrompt = e;
});
This code is fine, but I want to trigger the stashed event later, in a different place. To perform that, I need to store an event not just in a variable, but somewhere else.
The question: how can an event be stored with its methods?
I tried Local Storage with serialization/deserialization of an object:
> localStorage.setItem('stashed-event', JSON.stringify(e))
>
> JSON.parse(localStorage.getItem('stashed-event'))
But this approach doesn't work as expected, because it's storing only key-values and losing all event methods.
You cannot store an event in this manner. You want to store an object. Only serializable properties are storable for such an object. Functions are not serializable in JavaScript. Functions are not serializable in many languages.
Fundamentally this is basically because when you deserialize an object, its signature can change. If you have ever programmed in java, this is similar to a deserialization error when reading in a serialized object and attempting to reconstruct an object. Because the body of a method function of an object can change in between the time the object is written to some storage and then later read, methods are not serializable. This is because when you serialize an object, it does not serialize its interface definition where methods are defined. It just stores data.
Same reason when you serialize to a json string, it drops the functions.
Instead of storing an event, store the useful information from the event in an object (or let things be implicitly dropped by stringify and use the event directly).
Which method of storage you use just depends on things not mentioned in your question. Such as how long it should be stored, whether it should be available outside of your site's origin, how much data will typically be stored, whether there is more than one object to store, etc. Based on the limited information provided in your question, you are probably fine just using either localStorage or an in memory array.
If you find the need to store hundreds of objects then indexedDB would begin to be more appropriate. But just choosing a different storage medium will have no effect whatsoever on whether you can store functions. You cannot store functions.
There have been loads of talk around this as soon as I/O 2018 mentioned about handling of A2HS event being developer driven from now onwards. This is also captured in the official doc and inspired from it, there is a beautiful article explaining thoroughly how to achieve exactly this scenario. While I'd suggest to go through the complete article for proper understanding of the updated dynamics around the A2HS flow, feel free to jump onto the "The New Add To Homescreen Flow" section for your requirement.
In a nutshell, follow the following steps:
Create a variable outside the scope of the beforeinstallprompt event handler.
Save a reference to the beforeinstallprompt event object in the above handler.
Use this later to trigger the add to homescreen prompt on demand.
The article have the complete code snippets which you can refer/reuse.
Edit: I read your question once again and realized one important aspect you might be specifically looking for, viz., using it "somewhere else". If this means you are referring to using it on a different page, then my suggestion would be to go for storing the event object in:
IndexedDB which is a collection of "object stores" which you can just drop objects into. Disadvantage - Can have browser compatibility restrictions. Also, can result in large amount of nested callbacks.
Or you can choose to use the "in process cache" (heap memory of your application) which doesn't require serializing either. Disadvantage - This cannot be shared across multiple servers though.
Other than this, I cannot foresee a con free solution at the moment. But will try to figure it out and possibly update the thread.
After reading your question a few times, and the answers another few,
The question: how can any javascript Object be stored with its methods?
The answer: there is no how.
However,
Josh properly explained you can extract and store all the serializable properties, say data, from your event.
I will just add you can create an event with somehow that same data later anywhere, this new event will have all the methods any Event has, but by now probably none of use.
Obviously, even serialized in your data, properties like timeStamp, isTrusted, etc... will be overriden at creating the new event.
What you just miss / need is an EventTarget, the value of the event.target property,
the reference which is lost forever when document.body unloads forever, or when serializing the event Object.
But if it is still alive, or if you know what event.target should be, like a DOM Element or any Object you can reference, from wherever you recreate the event (where?), just dispatch your event to that object, if it listens to that event.type,
your brand new event should be at least heard.
Simple example from MDN EventTarget, or see EventTarget.dispatchEvent
As a comment over the extensive answer by cegfault: eval, and text source code... could be <script> text source code </script>... should your script produces a (String) script. If not you ´d probably better go further backwards to where did your script creates the unserializable things that appear in your event, and think about recreating those things, not the event.
TL;DR to accomplish what you are doing, you have three options:
Store a reference to the event in a global value (which is what most tutorials - like your referenced youtube video - will recommend you do). This requires the event to run in the same context (ie web page) as when you store the reference
When you store the reference to the event in localStorage (such as by name or a key/value look up), on the page/context where you want to execute the event, make sure the appropriate functions and libraries are loaded before executing the event
[strongly NOT recommended] Store the javascript source code in your storate and eval() it later [again, please don't do this]
As mentioned by #Josh and #SaurabhRajpal, what you are asking for, strictly speaking, is not possible in JavaScript. What you are doing with JSON.stringify(e) will probably return undefined or null, as the MDN documentation for JSON.stringify says:
If undefined, a Function, or a Symbol is encountered during conversion it is either omitted (when it is found in an object) or censored to null (when it is found in an array). JSON.stringify can also just return undefined when passing in "pure" values like JSON.stringify(function(){}) or JSON.stringify(undefined).
In short, there is no way to store a single function into localStorage (or any other offline storage). To explain why this is not possible, see this example:
function foo() {
console.log("a")
}
function bar() {
return foo()
}
How can you store bar() for later usage? In order to store bar, you would also have to store foo(). This becomes much more complicated when you consider referencing a function which is in, or uses, a large library (like jQuery, underscore, D3, charting libraries, etc). Keep in mind your computer has already parsed the source code down into binary, and as such won't easily know how to read the function for every possible if, for, and switch statements to ensure all possible correlated functions and libraries are saved.
If you really wanted to do this, you would have to write your own javascript parser, and you really don't want to do that!
So what are your options? First, do everything on the same page, and store the reference to the event in a global value (the youtube video you link to in a comment is using this method).
Your second option is to use a reference to the event (not the event itself), and make sure the source code for that reference is use later. For (html) example:
// on page #1
<script src="path/to/my/js/library.js"></script>
...
<script>
window.addEventListener('beforeinstallprompt', (e) => {
e.preventDefault()
localStorage.setItem('stashed-event', 'before-install')
})
</script>
// later, on page #2:
<script src="path/to/my/js/library.js"></script>
...
<script>
var evt = localStorage.setItem('stashed-event', 'before-install')
if(evt == 'before-install') {
dosomething() // which would be a function in path/to/my/js/library.js
}
// another option here would be to define window listeners for all possible events
// in your library.js file, and then simply build and trigger the event here. for
// more about this, see: this link:
// https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Creating_and_triggering_events
</script>
Finally, you can store javascript source code and then eval() it later. Please, please, please do NOT do this. It's bad practice and can lead to very evil things. But, if you insist:
// on page #1
window.addEventListener('beforeinstallprompt', (e) => {
e.preventDefault()
SomeAjaxFunction("path/to/my/js/library.js", function(responseText) {
localStorage.setItem('stashed-event', {
name: 'before-install',
call: 'beforeInstallFunction()',
src: responseText
})
})
})
// later, on page #2:
var evt = localStorage.setItem('stashed-event', 'before-install')
if(evt) {
console.log("triggering event " + evt.name)
eval(evt.src)
eval(evt.call)
}
Like I said, this is a really bad idea, but it's an option.
IMHO, I think you're trying to avoid including a library or source code in a later page/app/whatever, and javascript just does not work this way. It's best to pass around references in-memory, and only use key/value storage for names. Everything else is a type of coding gymnastics to avoid simply including your source code in the places it needs ot be included.
You can create a global constant and update it when ever event changes rather than serializing it and de-serializing which is a costly processes. SO this is how you can do it - You can create a window instance and clone the event in the window object so that it wont mutate.(Note this wont won't work across tabs)
window.addEventListener('click', (e) => {
e.preventDefault();
window.deferredPrompt = Object.assign(e);//Don't mutate
});
let someOtherMethod = ()=>{
console.log(window.deferredPrompt)
}
window.setInterval(someOtherMethod, 5000);
Try clicking after 5 seconds in the last window and check after 5 seconds
Here is a simple but successful solution.
The idea is to capture the event in a variable and only fire it when signaled by another window of the same origin (domain etc).
The solution uses localStorage methods as the signaling semaphore.
Here is the code I used. I have tested it successfully in Chrome, both mobile & desktop.
//In event handling window
//Register the ServiceWorker
if('serviceWorker' in navigator) {
navigator.serviceWorker.register('sw.js');
};
//Capture beforeInstall event
window.addEventListener('beforeinstallprompt', function(event){
event.preventDefault();
window.deferredPrompt = event;
return false;
})
//Wait for signal
window.onstorage = event => {
if (event.key === 'installprompt') {
//Fire the event when signaled.
window.deferredPrompt.prompt();
// Discard event
window.deferredPrompt = null;
//Discard storage item
localStorage.removeItem('installprompt');
}
}
//In a different window or tab from the same origin fire the event when ready.
localStorage.setItem('installprompt', 'whatever');
Please see if this helps.
Defining an event listener for 'beforeinstallprompt' event
window.addEventListener('beforeinstallprompt', (e) => {
e.preventDefault();
//do all the stufff
console.log('Event triggered');
});
When you want to dispatch the event manually.
Create a new event variable.
var myevent = new Event('beforeinstallprompt');
window.dispatchEvent(myevent);
Outputs 'Event triggered' in the console.

Overwrite listener without handler reference, is it ok to access the (possibly private) events property on a Ext.data.store?

I'm working on replacing an Ext.data.Store load event handler.
The variable me is different every time within the code block but me.store is the same (obtained via StoreManager.lookup). I want the store event listener to update the various me references. Best way i could find was to add another listener (and delete the old one since i don't need it anymore)
I haven't been able to use un / removeListener i.e. it had not effect.
I've found that i could replace the it by accesing the me.store.events and popping the listener from the load event. However this feels hacky and it might make the code dependant on a specific ExtJS version (4.2) since i don't know if it's a private property or not.
Also me.store.hasListeners['load'] doesn't get notified so it only helps because it removes the actual listener but not in the intended manner. The docs don't mention it, but i'm wondering if it may be an inherited property which can be accessed freely.
Are there any alterntives to the working approach i've come to? Can i remove all event handlers for an event without having a reference to the handler? Or is there a simpler approach i'm missing?
var me = this; // an enriched Ext.form.FormPanel, different every time code runs
me.store //obtained via StoreManger.lookup - so the same every time
me.storeLoaded = function (store, records,successful, opts) {
// some code to select a record from records and use it
me.loadRecord(record);
}
};
if (!me.store.hasListener('load')) {
me.store.on('load', me.storeLoaded);
} else{
//tried this, but it doesn't remove it, probably because me.storeLoaded is different each time (parentForm is different)
me.store.un('load', me.storeLoaded);
//this feels hacky, i couldn't find out if events is a private property
if (me.store.events && me.store.events['load']){
me.store.events['load'].listeners.pop()
}
me.store.on('load', me.storeLoaded);
}
The easiest way to implement adding/removing listeners is using the destroyable parameter as described in the addListener function. That way, you can always be sure which one is removed.
Example:
setActive:function(cmp) {
cmp.myActiveListeners = cmp.eventStore.on({
destroyable: true,
load:cmp.refreshStores,
filterchange:cmp.refreshStores,
scope:cmp
});
},
setInactive:function(cmp) {
Ext.destroy(cmp.myActiveListeners);
},
I cannot recommend to blindly remove ALL listeners, since they may be added by other components (e.g. combobox) that you add later. To track down these bugs will grow you quite some gray hairs.
I was able to find an answer in this article ExtJS overwrite listener:
Sometimes you need to overwrite an event listener in ExtJS. Usually
listeners are registered like this myStore.on('load',
this.myFunction, this); then to remove our previously registered
listener, all we have to do is call un (which is an alias for
removeListener): myStore.un('load', this.myFunction, this);
But, what happens when you don't know what function is registered?
Sometimes you will not have a reference to the original function that
was registered. This situation may arise if there is code that exists
in a different flow or may even come as a package! If that is true,
the you may not be able to get a reference to the javascript function
or edit the existing code. In this case, we will have to look at all
of the functions that are registered for this event. We can then
remove the listeners just for a certain event by calling
clearListeners.
clearListeners was the method i was looking for.
It would seem he uses the events property so i assume it is a valid use. It could be translated in my case to:
me.store.events.load.clearListeners()
However since i will only be using the load event on this particular store, i will simply call on them all.
me.store.clearListeners()
Thanks to Alexander, by suggesting not to remove all listeners that actually helped me find the article. However i will stil go with his solution, even if it polutes the store object because i like it better than clearing all listeners on a store, even if only for a specific event.

Preventing localStorage QUOTA_EXCEEDED_ERR

I need to save a large amount of data through web browser localStorage intercepting the instance when it fills. I searched a lot and the only way I could find is calling a boolean method which try to makes new entries. I'd prefer to avoid this method.
I would like to know if a localStorage JavaScript function to know if it's full exists.
No such method exists. The only way to test the storage capacity, is by attempting to add to storage, and catching the exception. See the spec for available methods of localStorage.
The way normally used to prevent such interception is to add a check for the QUOTA_EXCEEDED_ERR like
try {
localStorage.setItem('item', val);
} catch (e) {
if (e == QUOTA_EXCEEDED_ERR) {
alert('Quota exceeded!');
}
}

extend a javascript option to add functionality

I need to call "MyOtherFunction" when "MyFunction"(which creates an element) completes, without MyFunction knowing what MyOtherFunction is.
The reason I need this is for extension of a jquery powered fileupload User Control that is used in several places with different functionality. A specific page shows a header and file count for it, and when the upload completes, I need to modify the file count according to how many files are displayed(by created elements) I thought :
$(UserControl).on(MyFunction, UploadElem, MyOtherFunction);
but this route is not accomplishing anything. The most I can alter the User Control is add in a function call, but without effecting the original user control functionality.
I'm not sure if because MyFunction isn't an event and doesn't bubble up or if it just isn't possible to use a defined function as a parameter of .on() is the reason I cannot get this code to work. Any suggestions?
Easiest way I can think of, is duck punching respectively hooking that method:
var _oldMyFunction = MyFunction;
MyFunction = function() {
_oldMyFunction.apply( this, arguments );
MyOtherFunction();
};
I managed to solve my own issue, but the context is important for the answer:
// Using a Global JavaScript object I created:
GlobalNameSpace.ExtensionFunction = function(oParam1, oParam2, oParam3)
{
/// <summary>All parameters are optional</summary>
return; // For instances when it is not being overwritten, simply return
}
//In the Code for the user control:
GlobalNameSpace.UploadControl.UploadComplete(oSender, oArgs)
{
///<summary>Handles the Upload process</summary>
// process the upload
GlobalNameSpace.ExtensionFunction(oSender, oArgs);
}
//and finally in the code to extend the functionality
GlobalNameSpace.Page.Init
{
///<summary>Initializes the page</summary>
// redefine the extension function
GlobalNameSpace.ExtensionFunction = function(oSender, oArgs)
{
GlobalNameSpace.Page.Function(oSender, oArgs);
}
}
This allows me to extend anything I need it to without polluting my objects, and having something generic already existing to call on to make my changes. This solution solves my problem of needing a onCreate function for the elements I create to represent my uploaded items to trigger the header displaying the number of files. Very useful

Get value of current event handler using jQuery

I can set the onclick handler using jQuery by calling
$('#id').click(function(){
console.log('click!');
});
Also using jQuery, how can I get a reference to the function which is currently handling the click() event?
The reason is that I have another object and want to set its click handler to the same one as #id.
Update
Thank you for all the suggestions. The problem is that I do not know which function is currently handling the clicks. Keeping track of it would add state to an already complicated template-editing system.
jQuery's .click(function) method adds the function to a queue that is executed on the click event~
So actually pulling out a reference to the given function would probably be hairy-er than you expect.
As noted by others, it would be better to pass in a reference to the function; and then you already have the reference you need.
var clicky = function () { /* do stuff */ };
$('#id').click(clicky);
// Do other stuff with clicky
Update
If you really really need to get it out, try this:
jQuery._data(document.getElementById('id')).events.click[0].handler
Depending on your version of jQuery that may or may not work~ Try playing around with
jQuery._data(document.getElementById('id'))
and see what you get.
Got the idea from this section of the source:
https://github.com/jquery/jquery/blob/master/src/event.js#LC36
if you dont know the name of the function you can use
args.callee
https://developer.mozilla.org/en/JavaScript/Reference/Functions_and_function_scope/arguments/callee
function clickHandle(e){
if($(e.target) == $('#id')) {
$(newTarget).bind('click', clickHandle);
}
}
$('#id').bind('click',clickHandle);
I think this would be the most symantic way of going about it

Categories