This question has already been asked before on StackOverflow, what is different with mine is that I'd like to be able to retrieve negative values and also be able to retrieve it with another parameter in transform which would be rotateZ(...deg) in my case.
I've followed another post on how I can get values of translate3d, the suggested code works and it gets the positiv values but not negative ones (the minus sign is missing).
Another problem is that when I add a new paramater nothing works anymore, I'd like to be able to add whatever paramaters and still make it work.
I think this comes from an issue with the Regex, see http://jsfiddle.net/Lindow/3gBYB/81/
Regular expression :
transform.match(/matrix(?:(3d)\(-{0,1}\d+(?:, -{0,1}\d+)*(?:, (-{0,1}\d+))(?:, (-{0,1}\d+))(?:, (-{0,1}\d+)), -{0,1}\d+\)|\(-{0,1}\d+(?:, -{0,1}\d+)*(?:, (-{0,1}\d+))(?:, (-{0,1}\d+))\))/)
Javascript :
function getTransform(el) {
var transform = window.getComputedStyle(el, null).getPropertyValue('-webkit-transform');
var results = transform.match(/matrix(?:(3d)\(-{0,1}\d+(?:, -{0,1}\d+)*(?:, (-{0,1}\d+))(?:, (-{0,1}\d+))(?:, (-{0,1}\d+)), -{0,1}\d+\)|\(-{0,1}\d+(?:, -{0,1}\d+)*(?:, (-{0,1}\d+))(?:, (-{0,1}\d+))\))/);
if(!results) return [0, 0, 0];
if(results[1] == '3d') return results.slice(2,5);
results.push(0);
return results.slice(5, 8); // returns the [X,Y,Z,1] values
}
var slider = document.getElementById('slider');
var translation = getTransform(slider);
var translationX = translation[0];
var translationY = translation[1];
var absX = Math.abs(translationX);
var absY = Math.abs(translationY);
alert(absX + ' : ' + absY);
HTML/CSS :
<div id="slider"></div>
----
#slider {
-webkit-transform:translate3d(-393px, -504px, 0) rotateZ(30deg);
// remove rotateZ to make it work with positiv values
// number in translate3d may vary from -9999 to 9999
}
Any suggestions ?
I've adapted your JSFiddle answer to provide a solution - updated your regex to allow for negative numbers, and added a method, "rotate_degree", that will calculate the rotation angle from the computedStyle matrix. This value is placed as an integer at the end of the results array.
Solution is on JSFiddle here: http://jsfiddle.net/Lymelight/3gBYB/89/
function getTransform(el) {
var transform = window.getComputedStyle(el, null).getPropertyValue('-webkit-transform');
function rotate_degree(matrix) {
if(matrix !== 'none') {
var values = matrix.split('(')[1].split(')')[0].split(',');
var a = values[0];
var b = values[1];
var angle = Math.round(Math.atan2(b, a) * (180/Math.PI));
} else {
var angle = 0;
}
return (angle < 0) ? angle +=360 : angle;
}
var results = transform.match(/matrix(?:(3d)\(-{0,1}\d+\.?\d*(?:, -{0,1}\d+\.?\d*)*(?:, (-{0,1}\d+\.?\d*))(?:, (-{0,1}\d+\.?\d*))(?:, (-{0,1}\d+\.?\d*)), -{0,1}\d+\.?\d*\)|\(-{0,1}\d+\.?\d*(?:, -{0,1}\d+\.?\d*)*(?:, (-{0,1}\d+\.?\d*))(?:, (-{0,1}\d+\.?\d*))\))/);
var result = [0,0,0];
if(results){
if(results[1] == '3d'){
result = results.slice(2,5);
} else {
results.push(0);
result = results.slice(5, 9); // returns the [X,Y,Z,1] value;
}
result.push(rotate_degree(transform));
};
return result;
}
var slider = document.getElementById('slider');
var translation = getTransform(slider);
console.log(translation);
var translationX = translation[0];
var translationY = translation[1];
var absX = Math.abs(translationX);
var absY = Math.abs(translationY);
console.log('TrX: ' + translationX + ', TrY: ' + translationY + ' , Rotation Angle: ' + translation[3]);
alert('TrX: ' + translationX + ', TrY: ' + translationY + ' , Rotation Angle: ' + translation[3])
I've also found another solution,
for (HTML) :
<div style="translate3d(-393px, -504px, 0) rotateZ(30deg);">...</div>
do (JavaScript) :
// get translate3d(..px, ..px, 0px) rotateZ(30deg)
function matrixToArray(matrix) {
return matrix.substr(7, matrix.length - 8).split(', ');
}
function matrix_translate3d(pos) {
var matrix_list = [];
matrix = matrixToArray($(pos).css("-webkit-transform"));
x = matrix[4].replace(/px/gi, '');
y = matrix[5].replace(/px/gi, '');
matrix_list.push(parseInt(x));
matrix_list.push(parseInt(y));
return matrix_list;
}
var matrix_position = matrix_translate3d(...);
// matrix_position[0], matrix_position[1]
Short solution.
Related
I'm trying to update a property of a jS variable using the scroll velocity which I'm storing in another variable. This is my code thus far (scroll to the second code box as the first part works correctly):
jQuery( document ).ready(function() {
jQuery('main').attr('id', 'grained');
(function (window, doc) {
"use strict";
function grained(ele, opt) {
var element = null,
elementId = null,
selectorElement = null;
if (typeof ele === 'string') {
element = doc.getElementById(ele.split('#')[1]);
}
if (!element) {
console.error('Grained: cannot find the element with id ' + ele);
return;
} else {
elementId = element.id;
}
//set style for parent
if (element.style.position !== 'absolute') {
element.style.position = 'relative';
}
element.style.overflow = 'hidden';
var prefixes = ["", "-moz-", "-o-animation-", "-webkit-", "-ms-"];
//default option values
var options = {
animate: true,
patternWidth: 100,
patternHeight: 100,
grainOpacity: 0.1,
grainDensity: 1,
grainWidth: 1,
grainHeight: 1,
grainChaos: 0.5,
grainSpeed: 20
};
Object.keys(opt).forEach(function (key) {
options[key] = opt[key];
});
var generateNoise = function () {
var canvas = doc.createElement('canvas');
var ctx = canvas.getContext('2d');
canvas.width = options.patternWidth;
canvas.height = options.patternHeight;
for (var w = 0; w < options.patternWidth; w += options.grainDensity) {
for (var h = 0; h < options.patternHeight; h += options.grainDensity) {
var rgb = Math.random() * 256 | 0;
ctx.fillStyle = 'rgba(' + [rgb, rgb, rgb, options.grainOpacity].join() + ')';
ctx.fillRect(w, h, options.grainWidth, options.grainHeight);
}
}
return canvas.toDataURL('image/png');
};
function addCSSRule(sheet, selector, rules, index) {
var ins = '';
if (selector.length) {
ins = selector + "{" + rules + "}";
} else {
ins = rules;
}
if ("insertRule" in sheet) {
sheet.insertRule(ins, index);
} else if ("addRule" in sheet) {
sheet.addRule(selector, rules, index);
}
}
var noise = generateNoise();
var animation = '',
keyFrames = ['0%:-10%,10%', '10%:-25%,0%', '20%:-30%,10%', '30%:-30%,30%', '40%::-20%,20%', '50%:-15%,10%', '60%:-20%,20%', '70%:-5%,20%', '80%:-25%,5%', '90%:-30%,25%', '100%:-10%,10%'];
var pre = prefixes.length;
while (pre--) {
animation += '#' + prefixes[pre] + 'keyframes grained{';
for (var key = 0; key < keyFrames.length; key++) {
var keyVal = keyFrames[key].split(':');
animation += keyVal[0] + '{';
animation += prefixes[pre] + 'transform:translate(' + keyVal[1] + ');';
animation += '}';
}
animation += '}';
}
//add animation keyframe
var animationAdded = doc.getElementById('grained-animation');
if (animationAdded) {
animationAdded.parentElement.removeChild(animationAdded);
}
var style = doc.createElement("style");
style.type = "text/css";
style.id = 'grained-animation';
style.innerHTML = animation;
doc.body.appendChild(style);
//add custimozed style
var styleAdded = doc.getElementById('grained-animation-' + elementId);
if (styleAdded) {
styleAdded.parentElement.removeChild(styleAdded);
}
style = doc.createElement("style");
style.type = "text/css";
style.id = 'grained-animation-' + elementId;
doc.body.appendChild(style);
var rule = 'background-image: url(' + noise + ');';
rule += 'position: absolute;content: "";height: 300%;width: 300%;left: -100%;top: -100%;';
pre = prefixes.length;
if (options.animate) {
while (pre--) {
rule += prefixes[pre] + 'animation-name:grained;';
rule += prefixes[pre] + 'animation-iteration-count: infinite;';
rule += prefixes[pre] + 'animation-duration: ' + options.grainChaos + 's;';
rule += prefixes[pre] + 'animation-timing-function: steps(' +options.grainSpeed + ', end);';
}
}
//selecter element to add grains
selectorElement = '#' + elementId + '::before';
addCSSRule(style.sheet, selectorElement, rule);
}
window.grained = grained;
//END
})(window, document);
// Here down is the important part //
var grainOptions = {
animate: true,
patternWidth: 100,
patternHeight: 100,
grainOpacity: 0.04,
grainDensity: 1,
grainWidth: 1,
grainHeight: 1
};
grained('#grained', grainOptions);
document.querySelector("body").addEventListener("wheel", scrollGlitch);
function scrollGlitch(event) {
var y = event.deltaY;
var scaleY = y;
var divider = 100;
var sum = scaleY / divider;
console.log(sum);
}
});
From this I am getting 2 things which I need:
the property value of grainOpacity;
the scroll velocity as stored in the variable sum (which is divided by 100 to make the values the right scale i.e 0.01 - 0.1;
What I need to do now is update the grainOpacity property of the grainOptions variable with the value of the sum variable. Is this possible? How would I achieve this, I read about Bracket/Dot notations but can't tell if this is the right way.
You can take any object field reference using dot like
grainOptions.grainOpacity
Then you can redefine field value as using let variables.
Update your scrollGlitch function:
function scrollGlitch(event) {
var y = event.deltaY;
var scaleY = y;
var divider = 100;
var sum = scaleY / divider;
grainOptions.grainOpacity = sum;
}
Note. In JS you can take Object fields' value with 2 ways:
With saving reference on field to update it's own value. Ex:
grainOptions.grainOpacity.
Only for take value. Ex:
grainOptions['grainOpacity']
I am using CodeIgniter & jQuery and parsedown/markdown When I open my bootstrap modal, it allows me to create a new Reference-style link like on here.
I am trying to be able to find some how where it can find the next free number for my available in my textarea and when click save in model will set it.
I am fine [exmple-1][1] and [example-3][3]
[1]: http://www.example.com
[3]: http://www.example.com
And when I open my bootstrap modal and create a new hyperlink it will set and add the next available number
Here is the Codepen Example
Question: How can I when I create a new hyperlink in my bootstrap modal
and click save it can find the next available number set it. Because only 1 & 3 are set in example above next one should be 2 when click save in model
currently as you can see below I just use var counter = 1; and counter++; to be able to create numbers.
Script:
$('#myLink').on('shown.bs.modal', function() {
var text = getSelectedText();
$('#title').val(text.trim());
$('#url').val('http://');
});
function getSelectedText() {
var textarea = document.getElementById("message");
var len = textarea.value.length;
var start = textarea.selectionStart;
var end = textarea.selectionEnd;
var sel = textarea.value.substring(start, end);
return sel;
}
var counter = 1;
$('#save-link').on('click', function(e) {
var textarea = document.getElementById("message");
var len = textarea.value.length;
var start = textarea.selectionStart;
var end = textarea.selectionEnd;
var sel = textarea.value.substring(start, end);
var replace = '[' + $('input#title').val() + ']' + '[' + counter + ']';
var id = '\n [' + counter + ']: ' + $('input#url').val();
counter++;
if ($('#title').val().length > 0) {
textarea.value = textarea.value.substring(0,start) + replace +
textarea.value.substring(end,len) + ' \n' + id;
$('#myLink').modal('hide');
//$('#myLink form')[0].reset();
} else {
return false;
}
});
You can use a simple regex to find the used numbers in the textarea:
function findAvailableNumber(textarea){
//Find lines with links
var matches = textarea.value.match(/(^|\n)\s*\[\d+\]:/g);
//Find corresponding numbers
var usedNumbers = matches.map(function(match){
return parseInt(match.match(/\d+/)[0]); }
);
//Find first unused number
var number = 1;
while(true){
if(usedNumbers.indexOf(number) === -1){
//Found unused number
return number;
}
number++;
}
return number;
}
Add the function, remove the line var counter = 1; and replace counter++; with var counter = findAvailableNumber(textarea);
JSFiddle
As Barmar said: store your already generated numbers in an object or an array and check for the next non-existing number:
var existingNumbers = [1, 3];
function getNextNumber() {
var i = 1;
while (existingNumbers.indexOf(i) > - 1) {
i++;
}
existingNumbers.push(i);
return i;
}
Then get the next number with:
var number = getNextNumber();
Hello can anyone help my about regex. this is the string
((11A1:I19 + 11A1:K19 + 11A1:L19 + 11A1:I20 + 11A1:K20) - (11A1:N19 + 11A1:N20))
and this is the regex
/([0-9a-z])\w+:\w+([0-9-a-z])/g
I want to take 11A1:I19, 11A1:K19, etc.. and replace it with values so the string will look like this (1767+154+1123 - (151-17)) This is the full code
$f.each(function() {
var formula = $(this).data("formula");
var formula = $f.data("formula");
formula.split(/([0-9a-z])\w+:\w+([0-9-a-z])/g)
.forEach(function(el) {
if (el) {
var hy = el.split(':');
let v = $('[data-sheet="' + hy[0] + '"][data-cell="' + hy[1] + '"]').val();
formula = formula.replace(el, v);
}
});
console.log(formula)
var result = eval(formula);
$f.val(result)
});
I believe you want to do something like this (not tested with jquery)
$f.each(function() {
var formula = $(this).data("formula");
var formula = $f.data("formula");
formula.split(/([0-9a-z]+:[0-9a-z]+)/gi)
.forEach(function(el) {
if (el) {
var hy = el.split(':');
if (hy.length==2) {
let v = $('[data-sheet="' + hy[0] + '"][data-cell="' + hy[1] + '"]').val();
formula = formula.replace(el, v);
}
}
});
console.log(formula)
var result = eval(formula);
$f.val(result)
});
Update: After some more thinking, this code is more compact and possibly easier to read:
$f.each(function() {
var formula = $(this).data("formula");
var formula = $f.data("formula");
var Re=/([0-9a-z]+):([0-9a-z]+)/gi;
var hy;
var replaced=formula;
while ((hy=Re.exec(formula))!=null) {
let v = $('[data-sheet="' + hy[1] + '"][data-cell="' + hy[2] + '"]').val();
replaced = replaced.replace(hy[0], v);
}
console.log(replaced)
var result = eval(replaced);
$f.val(result)
});
For safety reasons, I would also check that v is a valid number before replacing it in the formula. That will avoid evaluating some code that might be a valid javascript expression with dire consequences. You can test it with:
if (isNaN(v+0)) continue;
Add it before replacing hy[0] with v.
This uses Raphaeljs to draw a single chord from an array:
function createChordStruct(key, string, shape) {
var string = string.toUpperCase();
var position = positions[string][key];
var struct = chord_shapes[shape];
return {
name: key + struct.name,
chord: struct.chord,
position: position,
position_text: struct.position_text,
bars: struct.bars
}
}
function createChordElement(chord_struct) {
var chordbox = $('<div>').addClass('chord');
var chordcanvas = $('<div>');
var chordname = $('<div>').addClass('chordname');
chordbox.append(chordcanvas);
chordbox.append(chordname);
chordname.append(chord_struct.name);
var paper = Raphael(chordcanvas[0], 150, 140);
var chord = new ChordBox(paper, 30, 30);
chord.setChord(
chord_struct.chord,
chord_struct.position,
chord_struct.bars,
chord_struct.position_text);
chord.draw();
return chordbox;
}
function createSectionElement(section_struct) {
var section = $('<div>').addClass('section');
var section_title = $('<div>').addClass('title');
var section_desc = $('<div>').addClass('description');
section.append(section_title);
section.append(section_desc);
section_title.append(section_struct.section);
section_desc.append(section_struct.description);
return section;
}
And this takes each chord created from the array and puts them in a new div called "chordscroller":
function c_i() {
var randomholder = 'id_' + (Math.floor(Math.random() * 100005) + 1);
var randomId = 'id_' + (Math.floor(Math.random() * 100005) + 1);
$(function () {
$('#sortable').append($('<li id ="' + randomholder + '" class="chordbox"><span id="i" class="scale">C - I</span><span id="' + randomId + '" class=" even scrollpane chordscroller"></span></li>').sortable( "refresh" ))
});
function c_one() {
var container = $("#" + randomId + "");
var column = null;
var column = _.shuffle(c_1);
for (var i = 0; i < column.length; ++i) {
var section_struct = column[i];
var section = createSectionElement(section_struct);
for (var j = 0; j < section_struct.chords.length; ++j) {
section.append(createChordElement(section_struct.chords[j]));
}
container.append(section);
}
}
$(function() { c_one() });
}
The problem is it draws all the chords at the same time and it takes forever. I've tried every combination of setTimeout and setInterval I could think of but I keep running into errors.
Can anybody tell from this code how to get the chords to be drawn one at a time instead of all at once?
Finally figured it out (using a plugin called doTimeout):
$.doTimeout( 1, function() {
chord.setChord(
chord_struct.chord,
chord_struct.position,
chord_struct.bars,
chord_struct.position_text);
chord.draw();
});
I have a script that is setting conversion rates depending on input boxes (works fine), however I now want to get an average of these rates.
My Code is
var avg1 = $('#conversion1').text();
var avg2 = $('#conversion2').text();
var avg3 = $('#conversion3').text();
var avg4 = $('#conversion4').text();
var avg5 = $('#conversion5').text();
var avg6 = $('#conversion6').text();
var sumavg = (avg1 + avg2 + avg3 + avg4 + avg5 + avg6) / 6;
sumavg = Math.round(sumavg*Math.pow(10,2))/Math.pow(10,2);
$('#conversion7').html(sumavg);
The id conversion1,2 etc have a number from 0-100 (the conversion rate). However whenever I run this script I get all sorts of crazy numbers for the average (sumavg or id conversion7). I do not know why! I should also note that this bit of code is inside of the function doing the conversion for each day which works fine.
See below for entire snippet:
// Conversion Rate
$.fn.sumConv = function(customers) {
var sum = 0;
var val = 0
this.each(function() {
if ( $(this).is(':input') ) {
val = $(this).val();
} else {
val = $(this).text();
}
customersval = $(customers).val();
sum = (customersval/val) * 100;
//sum += parseFloat( ('0' + val).replace(/[^0-9-\.]/g, ''), 10 );
sum = Math.round(sum*Math.pow(10,2))/Math.pow(10,2);
if(sum=="Infinity" || sum=="NaN") sum=0;
});
// do average
var avg1 = $('#conversion1').text();
var avg2 = $('#conversion2').text();
var avg3 = $('#conversion3').text();
var avg4 = $('#conversion4').text();
var avg5 = $('#conversion5').text();
var avg6 = $('#conversion6').text();
var sumavg = (avg1 + avg2 + avg3 + avg4 + avg5 + avg6) / 6;
sumavg = Math.round(sumavg*Math.pow(10,2))/Math.pow(10,2);
$('#conversion7').html(sumavg);
return sum;
};
$('input#foot1').bind('keyup', function() {
$('#conversion1').html( $('input#foot1').sumConv('input#customers1') );
});
$('input#customers1').bind('keyup', function() {
$('#conversion1').html( $('input#foot1').sumConv('input#customers1') );
});
$('input#foot2').bind('keyup', function() {
$('#conversion2').html( $('input#foot2').sumConv('input#customers2') );
});
$('input#customers2').bind('keyup', function() {
$('#conversion2').html( $('input#foot2').sumConv('input#customers2') );
});
$('input#foot3').bind('keyup', function() {
$('#conversion3').html( $('input#foot3').sumConv('input#customers3') );
});
$('input#customers3').bind('keyup', function() {
$('#conversion3').html( $('input#foot3').sumConv('input#customers3') );
});
$('input#foot4').bind('keyup', function() {
$('#conversion4').html( $('input#foot4').sumConv('input#customers4') );
});
$('input#customers4').bind('keyup', function() {
$('#conversion4').html( $('input#foot4').sumConv('input#customers4') );
});
$('input#foot5').bind('keyup', function() {
$('#conversion5').html( $('input#foot5').sumConv('input#customers5') );
});
$('input#customers5').bind('keyup', function() {
$('#conversion5').html( $('input#foot5').sumConv('input#customers5') );
});
$('input#foot6').bind('keyup', function() {
$('#conversion6').html( $('input#foot6').sumConv('input#customers6') );
});
$('input#customers6').bind('keyup', function() {
$('#conversion6').html( $('input#foot6').sumConv('input#customers6') );
});
I suppose you have to apply parseFloat to your data. text method returns string, not number. Take a look at the simple example:
var avg1 = "1";
var avg2 = "1";
var avg3 = "1";
var avg4 = "1";
var avg5 = "1";
var avg6 = "1";
var sumavg = (avg1 + avg2 + avg3 + avg4 + avg5 + avg6) / 6;
sumavg will be 18518.5 and not 1.
Wrap all avg data with parseFloat:
var avgN = parseFloat($('#conversionN').text());
You're repeating a lot of code, so I advise employing a DRY technique to minimise that -- e.g. make a bindKeyUp function...
Anyway, you need numbers. .text() returns strings. E.g. "99" + "77" === "9977". This is where your crazy numbers might be coming from. Try this:
var avg1 = ~~$('#conversion1').text();
var avg2 = ~~$('#conversion2').text();
// repeat
~~ just converts its operand to a number (and floors it towards 0). More info.
Or, to make it clearer, use parseFloat:
var avg1 = parseFloat($('#conversion1').text());
var avg2 = parseFloat($('#conversion2').text());
// repeat