knockout: Trouble removing a newly added item - javascript

I'm trying to learn how to use KnockOut... never have before and I've been thrown into the fire on a site already using it. Everything here works fine:
function MasterViewModel() {
var self = this;
self.Supervisors = ko.mapping.fromJS(#Html.Raw(JsonConvert.SerializeObject(Model.Supervisors)));
self.AddSupervisor = function(request) {
var request = new Supervisor({
FullName: $('#SupervisorId option:selected').text(),
SupervisorId: $('#SupervisorId option:selected').val()
});
self.Supervisors.push(request);
// do server side call here
}
self.RemoveSupervisor = function(request) {
if (request.SupervisorID() > 0)
{
self.Supervisors.remove(request);
// do server side call here
}
}
}
Well. Everything almost works fine:
The initial data from the server loads and displays perfectly
I can remove existing items (that came from the server on the original page load)
I can add new items
But, when I try to remove an item that I just added, I get this:
Uncaught TypeError: request.SupervisorID is not a function
SupervisorId is a dropdown. The AddSupervisor call is made from a button. I can show the HTML if needed. Also, although I may not need this if:
if (request.SupervisorID() > 0)
Even without it, I am going to need the ID of the supervisor that was added.

I'm guessing the server side isn't case-sensitive, and is loading data with SupervisorID. When you add a new one, you're creating it with SupervisorId (lowercase d). The server must be accepting of that. JavaScript isn't.
You need to either change the newly created users to use SupervisorID, or have the RemoveSupervisor function use SupervisorId - whichever change makes more sense in your overall structure.

Related

How to use the Firebase real time database for web application

In my website I'm Showing my database after user has given the database name, Is there any way I can constantly update the web shown databasebase without refreshing the page . I've tried using setInterval but it's not working for some reason .
function c(){
setInterval(beta, 1000);
}
function beta(){
var d = document.getElementById("opopo").value;
var firebaseRefff= firebase.database().ref('LOCATION/'+d);
firebaseRefff.on('child_added', snap=> {
var slot=snap.getKey();
var alloted=snap.child("ALLOTED").val();
var date=snap.child("DATE").val();
var limit=snap.child("LIMIT").val();
var time=snap.child("TIME").val();
$("table tbody").append(""+slot+""+alloted+""+date+""+limit+""+time+"Null");
});
}
You do not need, and should not use, setInterval to trigger the queries. What you have in your beta() function looks pretty good.
firebaseRefff.on('child_added', snap => {}) means "whenever a child is added under this location, trigger the callback function (empty in my example) with the parameter 'snap'". It will also be called once, initially, for each child that is already at that database reference location.
You need to make sure you've called beta() once to setup this trigger.
If you're still having problems, you might want to insert logging to make sure beta() is being called, what the full reference path is, if the callback is ever triggered, and if your jquery string is correct.

Ajax call in "for" loops skips odd/even iterations

If I am here asking it is because we are stuck on something that we do not know how to solve. I must admit, we already searched in StackOverflow and search engines about a solution.. but we didn't manage to implement it / solve the problem.
I am trying to create a JavaScript function that:
detects in my html page all the occurrences of an html tag: <alias>
replaces its content with the result of an Ajax call (sending the
content of the tag to the Ajax.php page) + localStorage management
at the end unwraps it from <alias> tag and leaves the content returned from ajax call
the only problem is that in both cases it skips some iterations.
We have made some researches and it seems that the "problem" is that Ajax is asynchronous, so it does not wait for the response before going on with the process. We even saw that "async: false" is not a good solution.
I leave the part of my script that is interested with some brief descriptions
// includes an icon in the page to display the correct change
function multilingual(msg,i) {
// code
}
// function to make an ajax call or a "cache call" if value is in localStorage for a variable
function sendRequest(o) {
console.log(o.variab+': running sendRequest function');
// check if value for that variable is stored and if stored for more than 1 hour
if(window.localStorage && window.localStorage.getItem(o.variab) && window.localStorage.getItem(o.variab+'_exp') > +new Date - 60*60*1000) {
console.log(o.variab+': value from localStorage');
// replace <alias> content with cached value
var cached = window.localStorage.getItem(o.variab);
elements[o.counter].innerHTML = cached;
// including icon for multilingual post
console.log(o.variab+': calling multilingual function');
multilingual(window.localStorage.getItem(o.variab),o.counter);
} else {
console.log(o.variab+': starting ajax call');
// not stored yet or older than a month
console.log('variable='+o.variab+'&api_key='+o.api_key+'&lang='+o.language);
$.ajax({
type: 'POST',
url: my_ajax_url,
data: 'variable='+o.variab+'&api_key='+o.api_key+'&lang='+o.language,
success: function(msg){
// ajax call, storing new value and expiration + replace <alias> inner html with new value
window.localStorage.setItem(o.variab, msg);
var content = window.localStorage.getItem(o.variab);
window.localStorage.setItem(o.variab+'_exp', +new Date);
console.log(o.variab+': replacement from ajax call');
elements[o.counter].innerHTML = content;
// including icon for multilingual post
console.log(o.variab+': calling multilingual function');
multilingual(msg,o.counter);
},
error: function(msg){
console.warn('an error occured during ajax call');
}
});
}
};
// loop for each <alias> element found
//initial settings
var elements = document.body.getElementsByTagName('alias'),
elem_n = elements.length,
counter = 0;
var i = 0;
for(; i < elem_n;i++) {
var flag = 0;
console.info('var i='+i+' - Now working on '+elements[i].innerHTML);
sendRequest({
variab : elements[i].innerHTML,
api_key : settings.api_key,
language : default_lang,
counter : i
});
$(elements[i]).contents().unwrap().parent();
console.log(elements[i].innerHTML+': wrap removed');
}
I hope that some of you may provide me some valid solutions and/or examples, because we are stuck on this problem :(
From our test, when the value is from cache, the 1st/3rd/5th ... values are replaced correctly
when the value is from ajax the 2nd/4th .. values are replaced
Thanks in advance for your help :)
Your elements array is a live NodeList. When you unwrap things in those <alias> tags, the element disappears from the list. So, you're looking at element 0, and you do the ajax call, and then you get rid of the <alias> tag around the contents. At that instant, element[0] becomes what used to be element[1]. However, your loop increments i, so you skip the new element[0].
There's no reason to use .getElementsByTagName() anyway; you're using jQuery, so use it consistently:
var elements = $("alias");
That'll give you a jQuery object that will (mostly) work like an array, so the rest of your code won't have to change much, if at all.
To solve issues like this in the past, I've done something like the code below, you actually send the target along with the function running the AJAX call, and don't use any global variables because those may change as the for loop runs. Try passing in everything you'll use in the parameters of the function, including the target like I've done:
function loadContent(target, info) {
//ajax call
//on success replace target with new data;
}
$('alias').each(function(){
loadContent($(this), info)
});

Two-way data binding for a Meteor app

I've built an app that is form-based. I want to enable users to partially fill out a form, and then come back to it at a later date if they can't finish it at the present. I've used iron router to create a unique URL for each form instance, so they can come back to the link. My problem is that Meteor doesn't automatically save the values in the inputs, and the form comes up blank when it is revisited/refreshes. I tried the below solution to store the data in a temporary document in a separate Mongo collection called "NewScreen", and then reference that document every time the template is (re)rendered to auto fill the form. However, I keep getting an error that the element I'm trying to reference is "undefined". The weird thing is that sometimes it works, sometimes it doesn't. I've tried setting a recursive setTimeout function, but on the times it fails, that doesn't work either. Any insight would be greatly appreciated. Or, if I'm going about this all wrong, feel free to suggest a different approach:
Screens = new Meteor.Collection('screens') //where data will ultimately be stored
Forms = new Meteor.Collection('forms') //Meteor pulls form questions from here
NewScreen = new Meteor.Collection('newscreen') //temporary storage collection
Roles = new Meteor.Collection('roles'); //displays list of metadata about screens in a dashboard
//dynamic routing for unique instance of blank form
Router.route('/forms/:_id', {
name: 'BlankForm',
data: function(){
return NewScreen.findOne({_id: this.params._id});
}
});
//onRendered function to pull data from NewScreen collection (this is where I get the error)
Template.BlankForm.onRendered(function(){
var new_screen = NewScreen.findOne({_id: window.location.href.split('/')[window.location.href.split('/').length-1]})
function do_work(){
if(typeof new_screen === 'undefined'){
console.log('waiting...');
Meteor.setTimeout(do_work, 100);
}else{
$('input')[0].value = new_screen.first;
for(i=0;i<new_screen.answers.length;i++){
$('textarea')[i].value = new_screen.answers[i];
}
}
}
do_work();
});
//onChange event that updates the NewScreen document when user updates value of input in the form
'change [id="on-change"]': function(e, tmpl){
var screen_data = [];
var name = $('input')[0].value;
for(i=0; i<$('textarea').length;i++){
screen_data.push($('textarea')[i].value);
}
Session.set("updateNewScreen", this._id);
NewScreen.update(
Session.get("updateNewScreen"),
{$set:
{
answers: screen_data,
first: name
}
});
console.log(screen_data);
}
If you get undefined that could mean findOne() did not find the newscreen with the Id that was passed in from the url. To investigate this, add an extra line like console.log(window.location.href.split('/')[window.location.href.split('/').length-1], JSON.stringify(new_screen));
This will give you both the Id from the url and the new_screen that was found.
I would recommend using Router.current().location.get().path instead of window.location.href since you use IR.
And if you're looking for two way binding in the client, have a look at Viewmodel for Meteor.

Update elements only if element has changed

I am working on a project that is being built around SignalR then JavaScript appending the data to elements.
$("#" + div).html(html);
The problem I am having is that I am calling the server every 2 seconds
$.connection.hub.start().done(function () {
chat.server.send("0", 1);
setInterval(function () {
chat.server.send("0", 1);
}, 2000);
});
This means it's then updating every div, every time the server returns the data, I have been looking for a way to get JavaScript to handle only updating elements if the data returned has changed, there were two ways I was going to go about doing this.
Get the HTML content from the div and do a comparison, however that was flawed because different browsers return different HTML, so that's a no
The second way was to store the content in a global variable and when it runs again, compare the global against the current, if it's different update
However I am looking at possibly something built into JavaScript which could handle this for me, currently I am using .html but when looking into this more, I found out that it first does .empty() and re-appended the data and I'm looking for something that'll only update if it's different.
-- EDIT --
How the project is currently setup is that I have a class containing different properties of what needs to be displayed, e.g.
public class MyClass {
public List<DivOneContent> Content1;
public List<DivTwoContent> Content2;
}
On the server side I have it fetch the content and populate the class
public void Send(string tab, string subTab = null)
{
MyClass data = PrepareModel(tab, subTab);
Clients.Client(Context.ConnectionId).broadcastObject(data);
}
When this is this is turned back to the client side, I have JavaScript functions which take one of the properties and appends that as needed
// First param is the content and the second one is the div ID
devious.htmlStringBuilder.buildContentOne(data.Content1, "Content1");
In the function I just loop and build a string and append such string to the div using .html

Ajax not firing on prototype - I think I need to unset or remove a javascript method - causing havoc help!

I'm working using scriptaculous library. However I'm facing some issues with inclusion of the JSON library for the prototype library. It adds a toJSONSTring and parseJSONSTRING method to all objects automatically and frankly this is causing havoc in places. Like I can't seem to use the Ajax Updater function and I suspect its because of this toJSONSTring method that has been attached to my options object which I pass to it.
Is there anyway to unset or atleast somehow remove a function which has been added to the Object.
EDIT:::
Actually I'm trying to make an ajax request and I'm facing an issue in the
Ajax.Updater = Class.create(Ajax.Request,....
part of the prototype library. At the part where its supposed to execute and post an AJAX request it doesn't - especially at:
$super(url, options);
To be precise I'm using this sortable and editable table grid here at this url:
http://cloud.millstream.com.au/millstream.com.au/upload/code/tablekit/index.html
Basically you clcik on a table cell to edit it and push the OK button to confirm. Upon clicking the button an ajax request is made.
The editable feature of the table calls the Ajax updater as follows in a submit function:
submit : function(cell, form) {
var op = this.options;
form = form ? form : cell.down('form');
var head = $(TableKit.getHeaderCells(null, cell)[TableKit.getCellIndex(cell)]);
var row = cell.up('tr');
var table = cell.up('table');
var ss = '&row=' + (TableKit.getRowIndex(row)+1) + '&cell=' + (TableKit.getCellIndex(cell)+1) + '&id=' + row.id + '&field=' + head.id + '&' + Form.serialize(form);
this.ajax = new Ajax.Updater(cell, op.ajaxURI || TableKit.option('editAjaxURI', table.id)[0], Object.extend(op.ajaxOptions || TableKit.option('editAjaxOptions', table.id)[0], {
postBody : ss,
onComplete : function() {
var data = TableKit.getCellData(cell);
data.active = false;
data.refresh = true; // mark cell cache for refreshing, in case cell contents has changed and sorting is applied
}
}));
},
The problem is that the request is never made and I keep pushing the OK button to no avail.
EDIT::::::::::::::::
I'm still stumped here - I've even tried calling the Ajax.Updater function on my own and it won't work at all. Its like this function has officially been rendered as useless all of a sudden. I've made the changes you said but all to no avail :( frankly I'm running out of options here - another idea would be to ditch this tablekit and look for something else which has similar functionality in the hopes that THAT MIGHT work!
It sounds like those methods are being added to the prototype of Object. By adding to Object's prototype, the library is automatically giving everything that derives from Object (in other words, everything) those methods as well. You might want to take do some reading on Prototypal inheritance in Javascript to get a better handle on this.
Anyway, you can remove those methods by doing this:
delete Object.prototype.toJSONString;
delete Object.prototype.parseJSONString;
You can delete anything from an object using "delete":
a.toJSON = function () {};
delete a.toJSON;
a.toJSON() => error: toJSON is not a function
a.toJSON => undefined
However I don't think that what is happening happens because of what you think is happening :) Maybe give more details on the problem you have with Ajax.Updater?
Seen the edit. OK, can you also post the actual line of code that calls Ajax.Updater and, also important, explain in detail how the options object you feed to it is made?
Also, please make sure you're doing something like this:
new Ajax.Updater(stuff)
and NOT just:
Ajax.Updater(stuff)
You NEED to create a new Updater object and use "new" (most probably you're already doing that, just making sure).
OK I'm still not sure what is getting passed to ajax.Updater since you extend stuff that I can't see, but try this: remove the "&" from the beginning of the variable "ss"; in the options object use parameters: ss instead of postBody: ss.
delete obj.property
In this case:
delete obj.toJSONSTring;
delete obj.parseJSONSTRING;

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