It seems that jquery's append method can only move or clone an element, but what I want is to insert it into multiple parent nodes such that any updates to the element will be reflected immediately "from different places". Do I have to use raw DOM maniplulation to accomplish that, or is there some API I've overlooked?
Well, after a bit of research and testing, I've finally come to the conclusion that this just isn't (directly) possible. For one thing, the Document Object Model requires that an HTML node maintain a reference to its parent. Second, workarounds such as patching a node's innerHTML property fail because it's implemented (at least on some browsers) as an immutable "native object" of sorts.
Here's an example:
<!DOCTYPE html>
<html>
<head>
<script>
function demonstrate()
{
function InnerHTMLReference(reference)
{
this.reference = reference
}
InnerHTMLReference.prototype.toString = function()
{
return this.reference.innerHTML
}
function node()
{
return document.createElement("div")
}
var
root = node(),
first = node(),
second = node(),
echo = node();
body.appendChild(root);
root.appendChild(first);
root.appendChild(second);
echo.innerHTML = "Is there an echo in here?";
first.innerHTML = new InnerHTMLReference(echo);
second.innerHTML = new InnerHTMLReference(echo);
echo.innerHTML = "Not a chance.";
var
constructor = second.innerHTML.constructor.name;
/*
Suprise!
*/
if(constructor != "InnerHTMLReference")
alert("Sorry: " + constructor + " != InnerHTMLReference");
}
</script>
</head>
<body onload = "demonstrate()"/>
</html>
On my platform, this shows:
Is there an echo in here?
Is there an echo in here?
Sorry: String != InnerHTMLReference
Related
Using the HTML below, how can I get a list of the functions in the <script> tag that is IN the #yesplease div. I don't want any other functions from other script tags. I don't want any global functions or native functions. What I'd like is an array with "wantthis1" and "wantthis2" only in it. I'm hoping not to have to use regex.
I am going to be emptying and filling the #yesplease div with different strings of html (including new script tags with new functions), and I need to make sure that I delete or "wantthis1 = undefined" each function in the script tag before filling it, programmatically, since I won't know every function name. (I don't want them to remain in memory)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<script>
function dontCare() {
// don't care
}
</script>
</head>
<body>
<div id="notthisone">
<p>
Hello
</p>
<script>
function dontwantthis () {
// nope
}
</script>
</div>
<div id="yesplease">
<p>
Hello again
</p>
<script>
function wantthis1 () {
// yes
}
function wantthis2 () {
// yes
}
</script>
</div>
<script>
// this function can be called by whatever, but this will look to
// see if functions exist, then call them, otherwise do something
// else
function onSaveOrWhatever () {
if (wantThis1 !== "undefined") {
wantThis1();
}
else {
// do something else (won't get called with above example)
}
if (wantThis3 !== "undefined") {
wantThis3();
}
else {
// do something else (will get called with above example)
}
}
</script>
</body>
</html>
Take innerHTML of all script tags you need
Create an iframe
Get a list of built-in functions of iframe.contentWindow object
Write the content of the script to the iframe created
Get a new list of the functions of iframe.contentWindow object
Find new functions added to the new list
Somehow it doesn't work in stack snippets but it works in Codepen link
var code = document.querySelector("#target script").innerHTML;
var iframe = document.createElement("iframe");
document.body.appendChild(iframe);
var builtInFunctions = getFunctionsOfWindowObject();
var html = `<html><head><script>${code}</script></head><body /></html>`;
iframe.srcdoc = html;
var allFunctions = getFunctionsOfWindowObject();
var result = allFunctions.filter(function(n) {
return builtInFunctions.indexOf(n) < 0;
});
console.log(result);
function getFunctionsOfWindowObject() {
var functions = [];
var targetWindow = iframe.contentWindow;
for (var key in targetWindow) {
if (
targetWindow.hasOwnProperty(key) &&
typeof targetWindow[key] === "function"
) {
functions.push(key);
}
}
return functions;
}
iframe {
display: none;
}
<div id="target">
<script>
function wantthis1() {}
function wantthis2() {}
</script>
</div>
The are a few ways to solve this problem
Architect your application. Use react or vue (or even jquery) to add more control to your code/dom
AST parsing, which would be overkill
Hack it
If you hack it, the problem that you will face is that you are adding functions to global scope. This is shared by everyone, so you can't really monitor it in a nice way.
You can however take advantage of javascript singlethreadedness, and know that things won't happen in the background while you are doing monitoring tasks.
<script>
// take a cache of what is present before your script
window.itemsPresentBeforeScript = {};
foreach (var item in window) {
window.itemsPresentBeforeScript[item] = window[item];
}
</script>
<script> .... your other script </script>
<script>
// use your first cache to see what changed during the script execution
window.whatWasAddedInTheLastScript = {};
foreach (var item in window) {
if (!window.itemsPresentBeforeScript[item]) {
window.whatWasAddedInTheLastScript[item] = window[item];
}
}
delete window.itemsPresentBeforeScript;
// not you have a global list of what was added and you can clear it down when you need to
</script>
I'm using the object tag to load an html snippet within an html page.
My code looks something along these lines:
<html><object data="/html_template"></object></html>
As expected after the page is loaded some elements are added between the object tags.
I want to get those elements but I can't seem to access them.
I've tried the following
$("object").html() $("object").children() $("object")[0].innerHTML
None of these seem to work. Is there another way to get those elements?
EDIT:
A more detailed example:
consider this
<html><object data="http://www.YouTube.com/v/GGT8ZCTBoBA?fs=1&hl=en_US"></object></html>
If I try to get the html within the object I get an empty string.
http://jsfiddle.net/wwrbJ/1/
As long as you place it on the same domain you can do the following:
HTML
<html>
<object id="t" data="/html_template" type="text/html">
</object>
</html>
JavaScript
var t=document.querySelector("#t");
var htmlDocument= t.contentDocument;
Since the question is slightly unclear about whether it is also about elements, not just about the whole innerHTML: you can show element values that you know or guess with:
console.log(htmlDocument.data);
The innerHTML will provide access to the html which is in between the <object> and </object>. What is asked is how to get the html that was loaded by the object and inside the window/frame that it is producing (it has nothing to do with the code between the open and close tags).
I'm also looking for an answer to this and I'm afraid there is none. If I find one, I'll come back and post it here, but I'm looking (and not alone) for a lot of time now.
No , it's not possible to get access to a cross-origin frame !
Try this:
// wait until object loads
$('object').load(function() {
// find the element needed
page = $('object').contents().find('div');
// alert to check
alert(page.html());
});
I know this is an old question, but here goes ...
I used this on a personal website and eventually implemented it in some work projects, but this is how I hook into an svg's dom. Note that you need to run this after the object tag has loaded (so you can trigger it with an onload function). It may require adaptation for non-svg elements.
function hooksvg(elementID) { //Hook in the contentDocument of the svg so we can fire its internal scripts
var svgdoc, svgwin, returnvalue = false;
var object = (typeof elementID === 'string' ? document.getElementById(elementID) : elementID);
if (object && object.contentDocument) {
svgdoc = object.contentDocument;
}
else {
if (typeof object.getSVGDocument == _f) {
try {
svgdoc = object.getSVGDocument();
} catch (exception) {
//console.log('Neither the HTMLObjectElement nor the GetSVGDocument interface are implemented');
}
}
}
if (svgdoc && svgdoc.defaultView) {
svgwin = svgdoc.defaultView;
}
else if (object.window) {
svgwin = object.window;
}
else {
if (typeof object.getWindow == _f) {
try {
svgwin = object.getWindow();//TODO look at fixing this
}
catch (exception) {
// console.log('The DocumentView interface is not supported\r\n Non-W3C methods of obtaining "window" also failed');
}
}
}
//console.log('svgdoc is ' + svgdoc + ' and svgwin is ' + svgwin);
if (typeof svgwin === _u || typeof svgwin === null) {
returnvalue = null;
} else {
returnvalue = svgwin;
}
return returnvalue;
};
If you wanted to grab the symbol elements from the dom for the svg, your onload function could look like this:
function loadedsvg(){
var svg = hooksvg('mysvgid');
var symbols = svg.document.getElementsByTagName('symbol');
}
You could use the following code to read object data once its loaded completely and is of the same domain:
HTML-
<html>
<div class="main">
<object data="/html_template">
</object>
</div>
</html>
Jquery-
$('.main object').load(function() {
var obj = $('.main object')[0].contentDocument.children;
console.log(obj);
});
Hope this helps!
Here goes a sample piece of code which works. Not sure what the problem is with your code.
<html>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
<script type="text/javascript">
$(document).ready(function(){
var k = $("object")[0].innerHTML;
alert(k);
$("object")[0].innerHTML = "testing";
});
</script>
<object data="/html_template">hi</object>
</html>
UPDATED
I used this line of Javascript to change the value of a input filed inside an iFrame, taken from How to pick element inside iframe using document.getElementById:
document.getElementById('iframeID').contentWindow.document.getElementById('inputID').value = 'Your Value';
In your case, since you do not have a frame, and since you want to get and not set the value, log it for example with:
console.log(document.getElementById('object').value);
And if you guess or choose an element:
console.log(document.getElementById('object').data);
I'm a newbie with JavaScript and I asked a question earlier and got answers which helped me, but I thought I could incorporate it into the larger form I was working with and now I'm stuck again.
I have a large form with one select option. When the form is filled out, a new window opens and incorporates the values submitted into an invitation type page.
Everything else is working except for this select option. The problem I am having is depending on the selection, I want different text to be written into the new window (as part of the overall new window invitation page).
I'm really close, mostly b/c of help I received earlier today -- I can either get the new window to show just my named option value or I can get a whole new window with the different text (that is not part of the invitation page). I just can't combine the two.
I wrote up a smaller page in case someone wants to take a look at it. Thanks in advance.
<!doctype html>
<html>
<head>
<title>JavaScript Forms</title>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="mystyle.css">
<script type="text/JavaScript">
function newWindow() {
allInfo = open("", "displayWindow");
allInfo.document.open();
allInfo.document.write('<!doctype html><html><head><link rel="stylesheet" type="text/css" href="mystyle_invite.css"><title>Resume</title><meta charset="utf-8"> </head><body>');
allInfo.document.write(document.getElementById ('firstname').value);
allInfo.document.write('</body></html>');
allInfo.document.close();
}
function showName() {
var doIt=document.getElementById('firstname').value;
if ( doIt == "Michael" ) {
allInfo.document.write("Mr. " + doIt); //only "Mikey" is written out
}
else if ( doIt == "Sam" ) {
allInfo.document.write("Mrs. " + doIt);
}
else {
allInfo.document.write("Sir " + doIt);
}
}
</script>
</head>
<body>
<script type="text/JavaScript">
</script>
<form id="infoForm" method="post" name="infoForm">
<p>First Name:</p>
<p><select id="firstname" onChange="showName()" >
<option value="Mikey">nickname1</option>
<option value="Sammy">nickname2</option>
<option value="Sir Doug">nickname3</option>
</select></p>
<p> <input type="button" value="Submit Information" onClick="newWindow()"></p>
</form>
</body>
</html>
There are somethings that can help a lot here. First opening a second window can be a painful experience both for the user and the programmer. Unless you have an absolute need I would recommend manipulating the current window's DOM to display a popup instead.
Next if you can use DOM methods to change the page contents. document.write comes with a lot of problems which in your case are not apparent. Mainly it can erase you current DOM. You don't notice this in your example because the new window is blank so rewriting it is incidental.
Finally your use of allInfo is a quirky way to reference a global variable. It is not easily understood that this is happening from the style of code. In fact any linter will throw an error for your use of the global and will case an error if you declare "use strict" in your functions. Best to learn the good coding practises way.
Since we will want to interact with a variable (allInfo) in your case we should encapsulate the value in an object. This object can hold the state of that reference and offer some abstracted interactions with it. By doing so you avoid polluting the global name space and allow you to swap out your implementation without having to rewrite the parts of your program that depend on it.
// Our welcome window object
function WelcomeWindow() {
// save a reference to the content of your new window
// to be printed when ready. (Lazy execution)
this.innerHTML = '';
}
WelcomeWindow.prototype.open = function() {
this.win = window.open("", "displayWindow");
return this;
};
WelcomeWindow.prototype.close = function() {
this.win.close();
return this;
};
WelcomeWindow.prototype.write = function(html) {
this.innerHTML += '' + html;
return this;
};
WelcomeWindow.prototype.render = function() {
if (!this.win) { throw new Error("window has not been opened yet."); }
this.win.open();
this.win.write('<!doctype html><html><head><link rel="stylesheet" type="text/css" href="mystyle_invite.css"><title>Resume</title><meta charset="utf-8"> </head><body>');
this.win.write(this.innerHTML);
this.win.write('</body></html>');
this.win.close();
return this;
};
This allows us to declaratively manipulate the window before it is opened. For example if we want to add the name to the window:
function NameField(id) {
this.element = document.getElementById(id);
}
NameField.prototype.toString = function() {
var name = this.element.value;
switch (name) {
case 'Michael': return 'Mr. Michael';
case 'Sam': return 'Mrs. Sam';
default: return 'Sir ' + name;
}
};
NameField.prototype.toHtml = function() {
return '<strong>' + this.toString() + '</strong>';
};
Linking it together using code instead because adding events into the DOM only confuses the separation of markup and code.
window.onload = function() {
var form = document.getElementById('infoForm');
form.onsubmit = function(e) {
e.preventDefault();
var name = new NameField('firstName');
new WelcomWindow()
.write(name.toHtml())
.open()
.render();
return false;
};
};
Simple question which I can't seem to find an answer of:
I have two iframes on a page and I'd like to copy the content of the first one to the second.
But I can't do it by just copying the url of the first iframe to the second since the containing page is a dynamic one.
This code does do it, but a lot of the page-formatting seems to get lost. And I don't know if it's cross-browser either.
iframe2.contentWindow.document.write(iframe1.contentWindow.document.body.innerHTML);
Can this be done?
Native JavaScript Solution As Asked For:
First, to make things simple I created 2 object literals:
var iframe1 = {
doc : undefined,
head : undefined,
body : undefined
};
var iframe2 = {
doc : undefined,
head : undefined,
body : undefined
};
Next, I put everything under iframe1's window.onload handler to make sure it was loaded fully:
document.getElementById("iframe1").contentWindow.onload = function() {
Then I assigned all of the object literal properties:
iframe1.doc = document.getElementById("iframe1").contentWindow.document;
iframe1.head = iframe1.doc.getElementsByTagName("head")[0];
iframe1.body = iframe1.doc.getElementsByTagName("body")[0];
iframe2.doc = document.getElementById("iframe2").contentWindow.document;
iframe2.head = iframe2.doc.getElementsByTagName("head")[0];
iframe2.body = iframe2.doc.getElementsByTagName("body")[0];
Next, I needed to create a couple functions removeNodes() and appendNodes() so that I could re-factor some code that is used for both <head> and <body> routines.
function removeNodes(node) {
while (node.firstChild) {
console.log("removing: " + node.firstChild.nodeName);
node.removeChild(node.firstChild);
}
}
and:
function appendNodes(iframe1Node, iframe2Node) {
var child = iframe1Node.firstChild;
while (child) {
if (child.nodeType === Node.ELEMENT_NODE) {
console.log("appending: " + child.nodeName);
if (child.nodeName === "SCRIPT") {
// We need to create the script element the old-fashioned way
// and append it to the DOM for IE to recognize it.
var script = iframe2.doc.createElement("script");
script.type = child.type;
script.src = child.src;
iframe2Node.appendChild(script);
} else {
// Otherwise, we append it the regular way. Note that we are
// using importNode() here. This is the proper way to create
// a copy of a node from an external document that can be
// inserted into the current document. For more, visit MDN:
// https://developer.mozilla.org/en/DOM/document.importNode
iframe2Node.appendChild(iframe2.doc.importNode(child, true));
}
}
child = child.nextSibling;
}
With those functions created, now all we have to do is make our calls:
console.log("begin removing <head> nodes of iframe2");
removeNodes(iframe2.head);
console.log("begin removing <body> nodes of iframe2");
removeNodes(iframe2.body);
console.log("begin appending <head> nodes of iframe1 to iframe2");
appendNodes(iframe1.head, iframe2.head);
console.log("begin appending <body> nodes of iframe1 to iframe2");
appendNodes(iframe1.body, iframe2.body);
... and finally, we close off the window.onload function:
};
I'm working on a web page where I'm making an AJAX call that returns a chunk of HTML like:
<div>
<!-- some html -->
<script type="text/javascript">
/** some javascript */
</script>
</div>
I'm inserting the whole thing into the DOM, but the JavaScript isn't being run. Is there a way to run it?
Some details: I can't control what's in the script block (so I can't change it to a function that could be called), I just need the whole block to be executed. I can't call eval on the response because the JavaScript is within a larger block of HTML. I could do some kind of regex to separate out the JavaScript and then call eval on it, but that's pretty yucky. Anyone know a better way?
Script added by setting the innerHTML property of an element doesn't get executed. Try creating a new div, setting its innerHTML, then adding this new div to the DOM. For example:
<html>
<head>
<script type='text/javascript'>
function addScript()
{
var str = "<script>alert('i am here');<\/script>";
var newdiv = document.createElement('div');
newdiv.innerHTML = str;
document.getElementById('target').appendChild(newdiv);
}
</script>
</head>
<body>
<input type="button" value="add script" onclick="addScript()"/>
<div>hello world</div>
<div id="target"></div>
</body>
</html>
You don't have to use regex if you are using the response to fill a div or something. You can use getElementsByTagName.
div.innerHTML = response;
var scripts = div.getElementsByTagName('script');
for (var ix = 0; ix < scripts.length; ix++) {
eval(scripts[ix].text);
}
While the accepted answer from #Ed. does not work on current versions of Firefox, Google Chrome or Safari browsers I managed to adept his example in order to invoke dynamically added scripts.
The necessary changes are only in the way scripts are added to DOM. Instead of adding it as innerHTML the trick was to create a new script element and add the actual script content as innerHTML to the created element and then append the script element to the actual target.
<html>
<head>
<script type='text/javascript'>
function addScript()
{
var newdiv = document.createElement('div');
var p = document.createElement('p');
p.innerHTML = "Dynamically added text";
newdiv.appendChild(p);
var script = document.createElement('script');
script.innerHTML = "alert('i am here');";
newdiv.appendChild(script);
document.getElementById('target').appendChild(newdiv);
}
</script>
</head>
<body>
<input type="button" value="add script" onclick="addScript()"/>
<div>hello world</div>
<div id="target"></div>
</body>
</html>
This works for me on Firefox 42, Google Chrome 48 and Safari 9.0.3
An alternative is to not just dump the return from the Ajax call into the DOM using InnerHTML.
You can insert each node dynamically, and then the script will run.
Otherwise, the browser just assumes you are inserting a text node, and ignores the scripts.
Using Eval is rather evil, because it requires another instance of the Javascript VM to be fired up and JIT the passed string.
The best method would probably be to identify and eval the contents of the script block directly via the DOM.
I would be careful though.. if you are implementing this to overcome a limitation of some off site call you are opening up a security hole.
Whatever you implement could be exploited for XSS.
You can use one of the popular Ajax libraries that do this for you natively. I like Prototype. You can just add evalScripts:true as part of your Ajax call and it happens automagically.
For those who like to live dangerously:
// This is the HTML with script element(s) we want to inject
var newHtml = '<b>After!</b>\r\n<' +
'script>\r\nchangeColorEverySecond();\r\n</' +
'script>';
// Here, we separate the script tags from the non-script HTML
var parts = separateScriptElementsFromHtml(newHtml);
function separateScriptElementsFromHtml(fullHtmlString) {
var inner = [], outer = [], m;
while (m = /<script>([^<]*)<\/script>/gi.exec(fullHtmlString)) {
outer.push(fullHtmlString.substr(0, m.index));
inner.push(m[1]);
fullHtmlString = fullHtmlString.substr(m.index + m[0].length);
}
outer.push(fullHtmlString);
return {
html: outer.join('\r\n'),
js: inner.join('\r\n')
};
}
// In 2 seconds, inject the new HTML, and run the JS
setTimeout(function(){
document.getElementsByTagName('P')[0].innerHTML = parts.html;
eval(parts.js);
}, 2000);
// This is the function inside the script tag
function changeColorEverySecond() {
document.getElementsByTagName('p')[0].style.color = getRandomColor();
setTimeout(changeColorEverySecond, 1000);
}
// Here is a fun fun function copied from:
// https://stackoverflow.com/a/1484514/2413712
function getRandomColor() {
var letters = '0123456789ABCDEF';
var color = '#';
for (var i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
<p>Before</p>