The goal is the user can save up to 7 field vals in obj userA, logout, log back in and the saved vals are there, retrievable. Specific to each user.
I am trying to create an object i.e. userA and update it, as the
user saves each field value (i.e. BaseMap: basemapSaved), save
the updated state in local storage, then retrieve saved state using
local storage. So, when the user logs out, then logs back in, their
saved data is still there specific to their username.
Below is my most recent attempt (full js): Any pointers? Am I going about this all wrong?
UPDATED ATTEMPT BELOW WITH BOUNTY.
I am simply trying to save an object of data and a field within it (i.e. userA.BaseMap.basemapSaved;) with local storage, on click.
I later want to parse that saved object in local storage, get that field, and update my API object i.e. object.data.field (userA.BaseMap.basemapSaved;) with the value saved and gathered. I can do this pro grammatically pretty easy, but the idea is to save the state per user, so they can log out, then log back in and have their selection saved.
// Here I am trying to initialize the variables
var currentUser;
var basemapSaved;
var userA[key] = {};
// This function I am getting the logged in username, I want to set this as the object key in userA i.e. userA[key]
function checkUser() {
var node = document.querySelectorAll("span.username")[0];
currentUser = node.textContent;
var key = currentUser;
console.log("current user is:" + key);
}
// This is just a handler to wait to my basemap gallery loads before trying to save
var basemapMod = document.getElementsByClassName("basemap")[0];
basemapMod.addEventListener('click', ()=>{
setTimeout(
function() {
BaseMapSaver();
}, 2000);
});
function BaseMapSaver() {
savebtnBM.addEventListener('click', ()=>{
checkUser();
// This is where I get the data from my API to save, gathers fine
basemapSaved = app.widget.Manager.Gallery.activeBasemap.Item.id;
// Below I am trying to set it, at first without the object key but would like to use the key
var saveMap = localStorage.setItem('userA', JSON.stringify(userA));
console.log(userA);
});
}
// Home button
var defaultViewHbtn = document.getElementById("home");
defaultViewHbtn.addEventListener('click', ()=>{
checkUser();
// Here I try to parse the value from local storage object
const userAParseValue = JSON.parse(localStorage.getItem('userA'));
// Errors with Uncaught TypeError: Cannot read property 'BaseMap' of undefined
userBaseMap = userAParseValue.userA.BaseMap.basemapSaved;
console.log(userBaseMap);
app.widget.Manager.Gallery.activeBasemap.Item.id = {
portalItem: {
id: userA.BaseMap.basemapSaved // this is where I want to load saved value from local storage object
}
};
});
It Should work check addEventListener function:-
Hbtn.addEventListener('click', ()=>{
checkUser();
const userAParseValue = JSON.parse(localStorage.getItem('userA'));
userBaseMap = userAParseValue.userA.BaseMap.basemapSaved;
console.log(userBaseMap);
myApp.widgets.bigData.Gallery.map = {
Item: {
id: userA.BaseMap.basemapSaved
}
};
});
You can use localStorage and the approach you're trying to make work, but you'll end up with localStorage having a separate object for each user. If that's OK then you use localStorage after load to check if a user is logged in and then load the users' data. Then update the data to the localStorage when the values change. You may check inline comments for details:
HTML if there is a user logged in:
<h3>User <span class="username"><?php echo $user; ?></span> is logged in</h3>
<form method="post">
<input type="hidden" name="action" value="logout"/>
<button type="submit">Logout</button>
</form>
<hr/>
<div>
<h2>User counter: <span id="counter"></span></h2>
<div>
<button id="inc-counter">Increase</button>
<button id="dec-counter">Decrease</button>
</div>
</div>
Javascript to handle localStorage:
// Get user stored on page HTML
const user = document.querySelector("span.username");
// Something to update/alter using user data and/or user input
const counter = document.querySelector("#counter");
const incCounter = document.querySelector("#inc-counter");
const decCounter = document.querySelector("#dec-counter");
if(user) { // If there is a user logged in
// Get the username
const username = user.textContent;
// Get the localStorage the belongs to that user (using username for key)
let storageUser = JSON.parse(localStorage.getItem(username) || 'null');
// Use default user object if the user has no previous settings stored
let currentUser = storageUser || {
BaseMap: {
counter: 0
}
};
// Display the user data
function displayCounter() {
const BaseMap = 'BaseMap' in currentUser ? currentUser.BaseMap : {};
let userCounter = 'counter' in BaseMap ? BaseMap.counter : 0;
counter.textContent = userCounter;
}
// Alter the user data and save it to localStorage user settings object
function alterCounter(addToCounter) {
// Check if BaseMap object exists or default
const BaseMap = 'BaseMap' in currentUser ? currentUser.BaseMap : {};
// Check if data exists or default
let userCounter = 'counter' in BaseMap ? BaseMap.counter : 0;
// Alter user data according to user input
userCounter += addToCounter;
// Change user settings object
currentUser['BaseMap']['counter'] = userCounter;
// Save user settings object
localStorage.setItem(username, JSON.stringify(currentUser));
// Display altered user data
displayCounter();
}
// Initialize by display retrieved/default data
displayCounter();
// Add event listeners to user inputs
incCounter.addEventListener('click', () => alterCounter(1));
decCounter.addEventListener('click', () => alterCounter(-1));
}
You can check an online example that I've made at the link below:
https://zikro.gr/dbg/so/60010743/ (Users userA, userB both with password 1234 can be used for demonstration)
That will work and retrieve/save user data to the localStorage using username for each user. Keep in mind that this method will only save the user settings for a specific browser location. If you want to have user settings when the user logs in from anywhere, then you should go with the traditional workaround which is based on server session, but it's not so flexible when it comes to user settings because you'll have to update each data/setting using server requests each time the user makes a change which it's possible but it requires server + client implementation.
A combination of both server side settings storage + server session + client localStorage would be the best approach to this situation.
here is my answer
<html>
<body>
<span class="border username">121</span>
<div class="border basemap">Base Map</div>
<div class="border saveBtn">Save</div>
<div id="home" class="border">Home</div>
<style>
.border{
border: solid gray 1px;
border-radius: 2px;
text-align: center;
background: #eee;
margin: 5px;
width: 100px;
}
</style>
<script type="text/javascript">
// Here I am trying to initialize the variables
var key = 1;
var currentUser;
var basemapSaved;
var userA = {
BaseMap: {
id: 1234
}
};
var app = {
widget: {
Manager: {
Gallery: {
activeBasemap: {
Item: {
id: {
portalItem: {
id: 1234 // this is where I want to load saved value from local storage object
}
}
}
}
}
}
}
};
// This function I am getting the logged in username, I want to set this as the object key in userA i.e. userA[key]
function checkUser() {
var node = document.querySelectorAll("span.username")[0];
currentUser = node.textContent;
var key = currentUser;
console.log("current user is:" + key);
}
// This is just a handler to wait to my basemap gallery loads before trying to save
var basemapMod = document.getElementsByClassName("basemap")[0];
basemapMod.addEventListener('click', ()=>{
console.log("basemapMod click");
setTimeout(
function() {
BaseMapSaver();
}, 2000);
});
function BaseMapSaver() {
var savebtnBM = document.getElementsByClassName("saveBtn")[0];
savebtnBM.addEventListener('click', ()=>{
console.log("savebtnBM click");
checkUser();
// This is where I get the data from my API to save, gathers fine
basemapSaved = app.widget.Manager.Gallery.activeBasemap.Item.id.portalItem.id;
/** saving users, instead of userA */
const userAParseValue = JSON.parse(localStorage.getItem('users'));
userA.BaseMap.basemapSaved = basemapSaved;
const finalUsers = {...userAParseValue, userA}
// Below I am trying to set it, at first without the object key but would like to use the key
var saveMap = localStorage.setItem('users', JSON.stringify(finalUsers));
console.log(userA);
});
}
// Home button
var defaultViewHbtn = document.getElementById("home");
defaultViewHbtn.addEventListener('click', ()=>{
console.log("defaultViewHbtn click");
checkUser();
// Here I try to parse the value from local storage object
const userAParseValue = JSON.parse(localStorage.getItem('users'));
// Errors with Uncaught TypeError: Cannot read property 'BaseMap' of undefined
userBaseMap = userAParseValue.userA.BaseMap.basemapSaved;
console.log(userBaseMap);
app.widget.Manager.Gallery.activeBasemap.Item.id = {
portalItem: {
id: userA.BaseMap.basemapSaved // this is where I want to load saved value from local storage object
}
};
});
</script>
</body>
</html>
I changed a few structures which were not coherent. Saving and loading them was causing discrepancies. I also suggest storing all users in a single object and accessing the data from userMap because multiple users can use same browser.
Based on the two requirements that you have defined in your original question, this should do what you ask.
The goal is the user can save up to 7 field vals in obj userA, logout, log back in and the saved vals are there, retrievable. Specific to each user.
I am trying to create an object i.e. userA and update it, as the user saves each field value (i.e. BaseMap: basemapSaved), save the updated state in local storage, then retrieve saved state using local storage. So, when the user logs out, then logs back in, their saved data is still there specific to their username.
// retrieve user from localstorage. defaults to {}
// This looks to retrieve the user from local storage by username.
// Returns a `userObj` an object with two properties.
// `username` - the name of the user
// `user` - the stored object that was retrieved from local storage.
// defaults to {} if nothing in user storage
// Not a good strategy btw, a lot of us share the same names :)
function getUser(username) {
let user = localStorage.getItem(username) || {};
try {
user = JSON.parse(user);
} catch (e) {
user = {};
}
return { username, user }
}
// Store user object in localstorage
// Store a user in local storage, keyed by their username
function setUser(username, user) {
localStorage.setItem(username, JSON.stringify(user));
}
// set a key/ value on user object in localstorage
// Don't allow anymore than 7 properties to be stored on the user object
function setUserProperty(userObj, key, value) {
let { username, user } = userObj;
if (Object.keys(user).length > 7) {
throw new Error('user properties exceeds 7')
}
user[key] = value;
setUser(username, user);
}
// modified to return a user from local storage or {}
function checkUser() {
var node = document.querySelectorAll("span.username")[0];
const currentUser = node.textContent;
return getUser(currentUser);
}
// This is just a handler to wait to my basemap gallery loads before trying to save
var basemapMod = document.getElementsByClassName("basemap")[0];
basemapMod.addEventListener('click', () => {
setTimeout(
function() {
BaseMapSaver();
}, 2000);
});
// Fyi Capitals indicate constructors - not functions!
function BaseMapSaver() {
savebtnBM.addEventListener('click', () => {
const userObj = checkUser(); // get the user from localstorage
const basemapSaved = app.widget.Manager.Gallery.activeBasemap.Item.id;
setUserProperty(userObj, 'basemap', basemapSaved) // store the basemap on the user object in local storage with the key 'basemap'
console.log(JSON.stringify(userObj));
});
}
var defaultViewHbtn = document.getElementById("home");
defaultViewHbtn.addEventListener('click', () => {
// get user from localstorage
const { user } = checkUser();
const userBaseMap = user.basemap
// if we have a store basemap
if (userBaseMap) {
app.widget.Manager.Gallery.activeBasemap.Item.id = {
portalItem: {
id: userBaseMap // load it
}
};
}
});
There are many ways to handle this depending upon your use case. You have specifically mentioned LocalStorage hence everyone is suggesting the same but cookies will fit your bill as well as long as you handle the expiry time properly for them.
Local Storage
Make an Object of fields you will like to store for that user
let obj = {'keyname' : value, 'keyname' : value};
//store it - mapping it with user
localStorage.setItem('userID', JSON.stringify(obj));
//retrieve and use on login success
let ret_obj= localStorage.getItem('userID');
Cookies
You can set an arbitrary expiration time and then you again have choice of choosing just one variable or store it as a JSON itself.
document.cookie = "userName=Robert; expires=Fri, 31 Dec 9999 23:59:59 GMT";
*Cookies will hold limited amount of data, as in not huge data (Which I don't think is the use case here because I checked your jsfiddle example, you are basically trying to store some data)
If you want to store JSON data in cookies check this out Click Here
*Why am I suggesting cookies? Many enterprises already do something similar for example even post logging out when you visit a website
they will display your name and ask you to sign-in, it is just a
personalisation addition.
I am using the firebase realtime database to display information that users on my web app can submit. A submit page is in use where particular users submit info to my database, where (this is where i'm stuck) that info is displayed on the said persons profile page.
This is what the database looks like
This is what the submit form looks like
This is the submit JS
function writeUserData() {
var user = firebase.auth().currentUser;
var userDisplayName = user.displayName;
var userid = user.uid;
var getFieldID = document.getElementById('id_field').value;
var getFieldName = document.getElementById('name_field').value;
var getFieldDate = document.getElementById('dateField').value;
var getFieldTime = document.getElementById('timeField').value;
var getFieldDesc = document.getElementById('desc').value;
const db = firebase.database();
db.ref('teachers/' + getFieldID).push({
student_UID: userid,
student_displayName: userDisplayName,
teacher_ID: getFieldID,
teacher_name: getFieldName,
date: getFieldDate,
time: getFieldTime,
description: getFieldDesc
});
};
How do I then get that user data and display it on a particular page? I've had a look through most of the documentation on firebase for web and can't find anything.
Now with the DB, multiple submissions under the same 'id' can be submitted and created with the .push function. My issue is retrieving the data and being able to display all submissions under a particular child (eg test1, test 2) on the webpage.
Thanks for any help!
You'll want to save a copy of the reference.
const teacherRef = db.ref('teachers/' + getFieldID).push({
student_UID: userid,
student_displayName: userDisplayName,
teacher_ID: getFieldID,
teacher_name: getFieldName,
date: getFieldDate,
time: getFieldTime,
description: getFieldDesc
});
console.log('teacherRef key', teacherRef.key);
teacherRef.once('value', snapshot => {
const value = snapshot.val();
console.log('saved value', value);
})
I'm creating a simple website and i'cant use firebase realtime databases crud operations with currentUserId.
My auth system working good; i can signIn/signUp/signOut on database. And i can write data to firebase with getting inputs from form.
//GETTING DATA WITH FORM
// Listen for form submit
document.getElementById('form').addEventListener('submit', submitForm);
// Submit form
function submitForm(e){
e.preventDefault();
// Get values
var name = getInputVal('name');
var sets = getInputVal('sets');
var reps = getInputVal('reps');
var weights = getInputVal('weights');
// Write data
writeData(name, sets, reps, weights);
// Clear form
document.getElementById('form').reset();
}
// Function to get form values
function getInputVal(id){
return document.getElementById(id).value;
}
//CRUD OPERATIONS
// Reference
var DataRef = firebase.database().ref('users/' + 'exercises/');
// Write data to database
function writeData(name, sets, reps, weights){
var newDataRef = DataRef.push();
newDataRef.set({
name: name,
sets: sets,
reps: reps,
weights: weights,
});
}
I didn't want to start reading, updating and deleting until I solved this id problem.
So how to do CRUD operations with each users with id? What can i do?
Are you asking how to write data in a location that is specific to the current user? If so:
var currentUser = firebase.auth().currentUser;
var DataRef = firebase.database().ref('users/' + currentUser.uid + '/exercises/');
Note that this only works if the current user is guaranteed to be already signed in. If you can't guarantee that, put the above code in an auth state listener.
I am trying to update a User in Firebase using Angular 4 with AngularFire2. In the user object that tis saved to the firebase database, I want to insert another object into an array property. In my service I am trying to do this functionality (I already have everything in keys etc also)
generateUserCharacterList(){
this.genCharList = new CharacterList(x, y, z)
this.UserListOfCharacters.push(this.genCharList)
//Other code...
}
This does not work though
The Update specific fields documentation indicated usage of the .update method.
function writeNewPost(uid, username, picture, title, body) {
// A post entry.
var postData = {
author: username,
uid: uid,
body: body,
title: title,
starCount: 0,
authorPic: picture
};
// Get a key for a new Post.
var newPostKey = firebase.database().ref().child('posts').push().key;
// Write the new post's data simultaneously in the posts list and the user's post list.
var updates = {};
updates['/posts/' + newPostKey] = postData;
updates['/user-posts/' + uid + '/' + newPostKey] = postData;
return firebase.database().ref().update(updates);
}
I am considering that you are using the firebase realtime database as compared to the firestore.
You should take the value of the array in a variable, change the value, and then call the update method on the object ref with that new value. Here is the code sample for the explanation:
let userRef = db.object('users/aad1asd123-123asd');
let user = userRef.valueChanges();
let listOfChars = user.listOfChars;
listOfChars.push('a');
listOfChars.push('b');
listOfChars.push('c');
listOfChars.push('d');
userRef.update({listOfChars: listOfChars});
I am trying to get data out of my firebase for a specific user via the realtime database. Whenever a user signs up and new piece is added to the stripe_customers piece of the database. How can I get the customer_id for each customer?
Current Customer -
var database = firebase.database();
var userId = firebase.auth().currentUser.uid;
Current Database Layout - Database Layout
Thanks!
I am not sure whether I understand you clear, but it seems it is quite easy something like:
var database = firebase.database();
var userId = firebase.auth().currentUser.uid;
var dbRef = firebase.database().ref('stripe_customer/' + userId + '/customer_id');
dbRef.once('value', snapshot=> {
if (snapshot.exists()){
var custumerId = snapshot.val().customer_id;
_goAheadWithCustomerId(custumerId);
}
})
_goAheadWithCustomerId(c){
console.log('Customer Id is :', c);
}