I have been trying to stop a mouseover and mouseout function after a click event but it does not work:
document.querySelectorAll('.box').forEach(function(x){
x.addEventListener("mouseover", function () {
video = this.querySelector('video');
if (video.muted == true) {
video.muted = false;
} else {
video.muted = true;}
}, false)
x.addEventListener("mouseout", function () {
this.querySelector('video').muted = true;
}, false)
x.addEventListener("click", function () {
this.off('mouseover').;
})
What i'm trying is to play the video with sound after a click, but instead, it continues with the mouseover effect.
Thank you! and sorry for bad english
Use removeEventListener to remove attached event handler
function mouseoverfunc() {
video = this.querySelector('video');
if (video.muted == true) {
video.muted = false;
} else {
video.muted = true;}
}
document.querySelectorAll('.box').forEach(function(x){
x.addEventListener("mouseover",mouseoverfunc, false)
x.addEventListener("mouseout", function () {
this.querySelector('video').muted = true;
}, false)
x.addEventListener("click", function () {
this.removeEventListener('mouseover',mouseoverfunc);
})
Related
If the value is an incorrect stream link, the 'Play' button still changes to 'Pause.'
This is what I was trying to prevent from happening.
Pressing 'Set' should not cause the Play button to change from 'Play' to 'Pause' if the audio is not working.
Code:
https://jsfiddle.net/vhgL96se/124/
Image
(function iife() {
"use strict";
const player = document.getElementById("player");
const button = document.getElementById("button");
const value = document.getElementById("input");
const sent = document.getElementById("sent");
const input = document.getElementById("clear");
let canPlay = false;
function playPauseIcon(play) {
if (!canPlay) {
return;
}
if (play) {
button.classList.add("is-playing");
} else {
button.classList.remove("is-playing");
}
}
button.addEventListener("click", function () {
if (!canPlay) {
return;
}
if (player.paused) {
player.play();
playPauseIcon(true);
} else {
player.pause();
playPauseIcon(false);
}
});
button.addEventListener("mousedown", function (evt) {
if (evt.detail > 1) {
evt.preventDefault();
}
}, false);
sent.addEventListener("click", function () {
player.src = value.value;
player.volume = 1.0;
playPauseIcon(true);
});
input.addEventListener("click", function () {
value.value = "";
button.classList.remove("is-playing");
player.pause();
canPlay = false;
}, false);
player.onloadstart = function () {
if (value.value !== "") {
canPlay = true;
playPauseIcon(true);
}
};
}());
It should be changed to oncanplay instead, and then it works as it should.
Play button changes from Play to Pause
http://hi5.1980s.fm/;
Play button does not change from Play to Pause
when the stream is not valid.
h://hi5.1980s.fm/;
https://jsfiddle.net/vhgL96se/132/
player.oncanplay = function () {
if (value.value !== "") {
canPlay = true;
playPauseIcon(true);
}
};
I want to do mouseleave only once after focus triggered. How?
I try several options like off,preventDefault,stopPropagation, return false; but none have worked.
Thank you in advance.
addEvent(date, 'focus', function () {
console.log("focuz" + this.innerHTML);
document.designMode = 'on';
addEvent(swap_date, 'mouseleave', function (e) {
console.log("mouseleave" + this.innerHTML);
//document.designMode = 'on';
$(this).off(e);
e.preventDefault();
e.stopPropagation();
return false;
});
});
fixed in mouseenter event to trigger the check with stop var.
Once mouseleave happends, the stop is on.
addEvent(swap_date, 'mouseenter', function () {
stop = false;
});
addEvent(swap_date, 'focus', function () {
document.designMode = 'on';
if (this.innerHTML != "") {
$(document).ready(function () {
$('.swapDate').bind('mouseleave', function (event) {
if (!stop && this.innerHTML != "")
checkDate(this.innerHTML);
stop = true;
$('.swapDate').unbind('mouseleave');
});
});
}
});
I have been trying to trigger right click even when the users left click.
I have tried trigger, triggerHandler, mousedown but I wasn't able to get it to work.
I'm able to catch the click events themselves but not able to trigger the context menu.
Any ideas?
To trigger the mouse right click
function triggerRightClick(){
var evt = new MouseEvent("mousedown", {
view: window,
bubbles: true,
cancelable: true,
clientX: 20,
button: 2
});
some_div.dispatchEvent(evt);
}
To trigger the context menu
function triggerContextMenu(){
var evt = new MouseEvent("contextmenu", {
view: window
});
some_div.dispatchEvent(evt);
}
Here is the bin: http://jsbin.com/rimejisaxi
For better reference/explanation: https://stackoverflow.com/a/7914742/1957036
Use the following code for reversing mouse clicks.
$.extend($.ui.draggable.prototype, {
_mouseInit: function () {
var that = this;
if (!this.options.mouseButton) {
this.options.mouseButton = 1;
}
$.ui.mouse.prototype._mouseInit.apply(this, arguments);
if (this.options.mouseButton === 3) {
this.element.bind("contextmenu." + this.widgetName, function (event) {
if (true === $.data(event.target, that.widgetName + ".preventClickEvent")) {
$.removeData(event.target, that.widgetName + ".preventClickEvent");
event.stopImmediatePropagation();
return false;
}
event.preventDefault();
return false;
});
}
this.started = false;
},
_mouseDown: function (event) {
// we may have missed mouseup (out of window)
(this._mouseStarted && this._mouseUp(event));
this._mouseDownEvent = event;
var that = this,
btnIsLeft = (event.which === this.options.mouseButton),
// event.target.nodeName works around a bug in IE 8 with
// disabled inputs (#7620)
elIsCancel = (typeof this.options.cancel === "string" && event.target.nodeName ? $(event.target).closest(this.options.cancel).length : false);
if (!btnIsLeft || elIsCancel || !this._mouseCapture(event)) {
return true;
}
this.mouseDelayMet = !this.options.delay;
if (!this.mouseDelayMet) {
this._mouseDelayTimer = setTimeout(function () {
that.mouseDelayMet = true;
}, this.options.delay);
}
if (this._mouseDistanceMet(event) && this._mouseDelayMet(event)) {
this._mouseStarted = (this._mouseStart(event) !== false);
if (!this._mouseStarted) {
event.preventDefault();
return true;
}
}
// Click event may never have fired (Gecko & Opera)
if (true === $.data(event.target, this.widgetName + ".preventClickEvent")) {
$.removeData(event.target, this.widgetName + ".preventClickEvent");
}
// these delegates are required to keep context
this._mouseMoveDelegate = function (event) {
return that._mouseMove(event);
};
this._mouseUpDelegate = function (event) {
return that._mouseUp(event);
};
$(document)
.bind("mousemove." + this.widgetName, this._mouseMoveDelegate)
.bind("mouseup." + this.widgetName, this._mouseUpDelegate);
event.preventDefault();
mouseHandled = true;
return true;
}
});
Now at the function calling event use mouseButton : 3 for right click and 1 for left click
I'm trying to run a function while mousedown but for the life of me I can't get it to work while holding down but everything works by just clicking. I'm trying to change color of countries on a map as I hold down.
Here's my code:
var int;
var mouseStillDown = false;
function mousedown(geography)
{ console.log('mousedown '+mousedownID);
mouseStillDown = true;
int = setInterval( performWhileMouseDown(geography), 100);
}
function mouseup()
{
clearInterval(int);
mouseStillDown = false;
}
function mouseout()
{
clearInterval(int);
}
function performWhileMouseDown(geography)
{
if (!mouseStillDown)
{console.log('error');}
if (mouseStillDown) {
if(data[geography.id])
{
data[geography.id] ++;
}else
{
data[geography.id] = 1;
}
var m = {};
m[geography.id] = color(data[geography.id]);
map.updateChoropleth(m);
}
/* if (mouseStillDown)
{ setInterval(performWhileMouseDown(geography), 100); }*/
}
You could try to use mousemove instead, mousedown will only fire once.
var mouseDown = false;
window.addEventListener('mousedown', function() { mouseDown = true })
window.addEventListener('mouseup', function() { mouseDown = false })
window.addEventListener('mousemove', function() {
if (!mouseDown) {
return;
}
// perform while mouse is moving
})
here's what worked for me
var timeout ;
function mouseDown(geography){
timeout = setInterval( function(){
if(data[geography.id]){
data[geography.id] ++;
}else{
data[geography.id] = 1;
}
var m = {};
m[geography.id] = color(data[geography.id]);
map.updateChoropleth(m);}, 100);
return false;
}
function mouseUp(geography){
clearInterval(timeout);
return false;
}
The two conditions for your event are that the code executes every time there is an update in mouse position AND the mouse button is pressed.
Addressing the first part can be done with the 'mousemove' event, which fires when the mouse is moved over the element.
The second filter can be solved, by checking the mouse event, on if the button is pressed. If not, we don't execute the following code.
window.addEventListener('mousemove', function() { // Attach listener
if (event.buttons == 0) // Check event for button
return; // Button not pressed, exit
// perform while mouse is moving
})
Im trying to use hover with .on(), but all bits of code and answers i find do not work.
I need to use .on because its Ajax content.
A few ive tried:
$(document).on('mouseenter', '[rel=popup]', function() {
mouseMove = true;
width = 415;
$('#tool-tip').show();
var type = $(this).attr('data-type'),
id = $(this).attr('data-skillid');
console.log("TT-open");
ttAjax(type, id);
}).on('mouseleave', '[rel=popup]', function() {
mouseMove = false;
console.log("TT-close");
$('#tool-tip').hide();
$('#tt-cont').html("");
$('#tt-ajax').show();
});
$('[rel=popup]').on('hover',function(e) {
if(e.type == "mouseenter") {
mouseMove = true;
width = 415;
$('#tool-tip').show();
var type = $(this).attr('data-type'),
id = $(this).attr('data-skillid');
console.log("TT-open");
ttAjax(type, id);
}
else if (e.type == "mouseleave") {
mouseMove = false;
console.log("TT-close");
$('#tool-tip').hide();
$('#tt-cont').html("");
$('#tt-ajax').show();
}
});
$('[rel=popup]').on("hover", function(e) {
if (e.type === "mouseenter") { console.log("enter"); }
else if (e.type === "mouseleave") { console.log("leave"); }
});
$(document).on({
mouseenter: function () {
console.log("on");
},
mouseleave: function () {
console.log("off");
}
}, "[rel=popup]"); //pass the element as an argument to .on
The original non .on:
$('[rel=popup]').hover(function(){
mouseMove = true;
width = 415;
$('#tool-tip').show();
var type = $(this).attr('data-type'),
id = $(this).attr('data-skillid');
console.log("TT-open");
ttAjax(type, id);
},function () {
mouseMove = false;
console.log("TT-close");
$('#tool-tip').hide();
$('#tt-cont').html("");
$('#tt-ajax').show();
})
All the .on return "TypeError: $(...).on is not a function". I am using version 1.9.1.
The events you're looking for may be
$("#id").mouseover(function(){});
or
$("#id").mouseout(function(){});
There was an answer with:
$(document).on({
mouseenter: function () {
console.log("on");
},
mouseleave: function () {
console.log("off");
}
},"[rel=popup]");
This worked, and for some reason I have JQ 1.4 in a 1.9.1 named file that was causing the problem.