rendering issue in d3 radial bar chart with labels - javascript

My customized d3 radial chart is not rendering arc for least value.
Fiddle
var width = 360,
height = 300,
barHeight = height / 2 - 40;
var formatNumber = d3.format("s");
var color = d3.scale.ordinal()
.range(["#F15D5D","#FAD64B"]);
var svg = d3.select('#chart').append("svg")
.attr("width", width)
.attr("height", height)
.attr('class','radial')
.append("g")
.attr("transform", "translate(" + width/2 + "," + height/2 + ")");
var data = [{
"name": "ABC",
"value":4
},
{
"name": "XYZ",
"value":5
},{
"name": "DEF",
"value":2
},
{
"name": "GHI",
"value":3
},{
"name": "JKL",
"value":1
}];
data.sort(function(a,b) { return b.value - a.value; });
var extent = d3.extent(data, function(d) { return d.value; });
var barScale = d3.scale.linear()
.domain(extent)
.range([0, barHeight]);
var keys = data.map(function(d,i) { return d.name; });
var numBars = keys.length;
// X scale
var x = d3.scale.linear()
.domain(extent)
.range([0, -barHeight]);
// X axis
var xAxis = d3.svg.axis()
.scale(x).orient("left")
.ticks(3)
.tickFormat(formatNumber);
// Inner circles
var circles = svg.selectAll("circle")
.data(x.ticks(5))
.enter().append("circle")
.attr("r", function(d) {return barScale(d);})
.style("fill", "none")
//.style("stroke", "black")
//.style("stroke-dasharray", "2,2")
.style("stroke-width",".5px");
// Create arcs
var arc = d3.svg.arc()
.startAngle(function(d,i) {
var a = (i * 2 * Math.PI) / numBars;
var b = ((i + 1) * 2 * Math.PI) / numBars;
var d = (b-a) / 4;
var x = a+d;
var y = b-d;
return x;//(i * 2 * Math.PI) / numBars;
})
.endAngle(function(d,i) {
var a = (i * 2 * Math.PI) / numBars;
var b = ((i + 1) * 2 * Math.PI) / numBars;
var d = (b-a) / 4;
var x = a+d;
var y = b-d;
return y;//((i + 1) * 2 * Math.PI) / numBars;
})
.innerRadius(0);
// Render colored arcs
var segments = svg.selectAll("path")
.data(data)
.enter().append("path")
.each(function(d) { d.outerRadius = 0; })
.style("fill", function (d) { return color(d.name); })
.attr("d", arc);
segments.transition().ease("elastic").duration(1000).delay(function(d,i) {return (25-i)*50;})
.attrTween("d", function(d,index) {
var i = d3.interpolate(d.outerRadius, barScale(+d.value));
return function(t) { d.outerRadius = i(t); return arc(d,index); };
});
// Outer circle
svg.append("circle")
.attr("r", barHeight)
.classed("outer", true)
.style("fill", "none")
//.style("stroke", "black")
.style("stroke-width",".5px");
// Apply x axis
svg.append("g")
.attr("class", "x axis")
.call(xAxis);
// Labels
var labelRadius = barHeight * 1.025;
var labels = svg.append("g")
.classed("labels", true);
labels.append("def")
.append("path")
.attr("id", "label-path")
.attr("d", "m0 " + -labelRadius + " a" + labelRadius + " " + labelRadius + " 0 1,1 -0.01 0");
labels.selectAll("text")
.data(keys)
.enter().append("text")
.style("text-anchor", "middle")
.style("font-weight","bold")
.style("fill", function(d, i) {return "#555";})
.append("textPath")
.attr("xlink:href", "#label-path")
.attr("startOffset", function(d, i) {return i * 100 / numBars + 50 / numBars + '%';})
.text(function(d) {return d.toUpperCase(); });
Here the item JKL with value 1 is not rendered and the outerRadius is calculated as 0.

The problem lies here:
var extent = d3.extent(data, function(d) { return d.value; });
This line sets the domain of barScale and x. However, if you do this using d3.extent, you're actually saying that the domain goes from the minimum value to the maximum value...
[1, 5];
... meaning that the value 1 will be mapped to the minimum value of the range.
Instead of that, set the minimum value in the domain to zero:
var extent = [0, d3.max(data, d=>d.value)];
Which will have this result:
[0, 5];
Here is your updated fiddle: https://jsfiddle.net/a9w7c2dw/

Related

D3.js numbers spirally outwards from inner wheel

I worked in the d3 library and created nested wheels. I have no idea how to add texts into the wheel, spirally from inside out. The number starting point doesn't matter, and numbers must spirally outwards according the previous position.
Codes
let allAxis = (data.map(function(i, j) {
return i.name
})),
total = allAxis.length,
radius = Math.min(options.width / 2, options.height / 2),
angleSlice = Math.PI * 2 / total,
Format = d3.format('');
let rScale = d3.scale.linear()
.domain([0, options.circles.maxValue])
.range([50, radius]);
let svg = d3.select("body").append("svg")
.attr("width", options.width + options.margins.left + options.margins.right)
.attr("height", options.height + options.margins.top + options.margins.bottom);
let g = svg.append("g")
.attr("transform", "translate(" + (options.width / 2 + options.margins.left) + "," + (options.height / 2 + options.margins.top) + ")");
let axisGrid = g.append("g")
.attr("class", "axisWraper");
let axis = axisGrid.selectAll(".axis")
.data(allAxis)
.enter()
.append("g")
.attr("class", "axis")
//append them lines
axis.append("line")
.attr("x1", 0)
.attr("y1", 0)
.attr("x2", function(d, i) {
let tempX2 = radius * Math.cos(angleSlice * i - Math.PI / 2);
return tempX2;
})
.attr("y2", function(d, i) {
let tempY = radius * Math.sin(angleSlice * i - Math.PI / 2);
return tempY;
})
.attr("class", "line")
.attr("stroke", "black")
.attr("fill", "none");
//Draw background circles
axisGrid.selectAll(".levels")
.data([12,11,10,9,8,7,6, 5, 4, 3, 2, 1])
.enter()
.append("circle")
.attr("class", function(d, i) {
return `gridCircle-${d}`
})
.attr("r", function(d, i) {
return parseInt(radius / options.circles.levels * d, 10);
})
.attr("stroke", "black")
.attr("fill-opacity", function(d, i) {
return options.circles.opacity;
});
axisGrid.select(".gridCircle-1").attr("fill-opacity", 1);
axisGrid.select(".gridCircle-2").attr("fill-opacity", 1);
Expected Result
Updated #1 (with PointRadial)
Here's the fiddle: http://jsfiddle.net/arcanabliss/8yjacdoz/73/
You need pointRadial:
Returns the point [x, y] for the given angle in radians, with 0 at -y
(12 o’clock) and positive angles proceeding clockwise, and the given
radius.
You can play around with the example below in order to fit to your arrangement e.g. in order to start from 3 o'clock and rotate counter-clockwise etc you just need to play with degrees and radius:
const degrees = (i % numbersPerRing) * (360 / numbersPerRing);
const radius = (Math.floor(i / numbersPerRing) + 1) * ringSize;
// numbers
const numbersPerRing = 8;
const ringSize = 30;
const originX = 120;
const originY = 120;
const numbers = [... new Array(18)].map((d, i) => i + 1);
const diameters = [... new Array(4)].map((d, i) => (i * ringSize) + 10);
const points = numbers.map((n, i) => {
const degrees = (i % numbersPerRing) * (360 / numbersPerRing);
const radius = (Math.floor(i / numbersPerRing) + 1) * ringSize;
const point = d3.pointRadial(degrees * (Math.PI / 180), radius);
return {
"value": n,
"degrees": degrees,
"point": point
}
});
// svg
const svg = d3.select("body")
.append("svg")
.attr("width", originX * 2)
.attr("height", originY * 2);
// circles
svg.selectAll("circles")
.data(diameters)
.enter()
.append("circle")
.attr("cx", originX)
.attr("cy", originY)
.attr("r", d => d)
.attr("fill", "none")
.attr("stroke", "#aaaaaa");
// labels
svg.selectAll("labels")
.data(points)
.enter()
.append("text")
.attr("x", (d, i) => d.point[0])
.attr("y", (d, i) => d.point[1])
.attr("transform", `translate(${originX},${originX})`)
.attr("text-anchor", (d) => (d.degrees > 180) ? "end" : "start")
.text(d => d.value);
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>

d3js beeswarm with force simulation

I try to do a beeswarm plot with different radius; inspired by this code
The issue I have, is that my point are offset regarding my x axis:
The point on the left should be at 31.7%. I don't understand why, so I would appreciate if you could guide me. This could be improved by changing the domain of x scale, but this can't match the exact value; same issue if I remove the d3.forceCollide()
Thank you,
Data are available here.
Here is my code:
$(document).ready(function () {
function tp(d) {
return d.properties.tp60;
}
function pop_mun(d) {
return d.properties.pop_mun;
}
var margin = {top: 20, right: 20, bottom: 20, left: 40},
width = 1280 - margin.right - margin.left,
height = 300 - margin.top - margin.bottom;
var svg = d3.select("body")
.append("svg")
.attr("viewBox", `0 0 ${width} ${height}`)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
var z = d3.scaleThreshold()
.domain([.2, .3, .4, .5, .6, .7])
.range(["#35ff00", "#f1a340", "#fee0b6",
"#ff0000", "#998ec3", "#542788"]);
var loading = svg.append("text")
.attr("x", (width) / 2)
.attr("y", (height) / 2)
// .attr("dy", ".35em")
.style("text-anchor", "middle")
.text("Simulating. One moment please…");
var formatPercent = d3.format(".0%"),
formatNumber = d3.format(".0f");
d3.json('static/data/qp_full.json').then(function (data) {
features = data.features
//1 create scales
var x = d3.scaleLinear()
.domain([0, d3.max(features, tp)/100])
.range([0, width - margin.right])
var y = d3.scaleLinear().domain([0, 0.1]).range([margin.left, width - margin.right])
var r = d3.scaleSqrt().domain([0, d3.max(features, pop_mun)])
.range([0, 25]);
//2 create axis
var xAxis = d3.axisBottom(x).ticks(20)
.tickFormat(formatPercent);
svg.append("g")
.attr("class", "x axis")
.call(xAxis);
var nodes = features.map(function (node, index) {
return {
radius: r(node.properties.pop_mun),
color: '#ff7f0e',
x: x(node.properties.tp60 / 100),
y: height + Math.random(),
pop_mun: node.properties.pop_mun,
tp60: node.properties.tp60
};
});
function tick() {
for (i = 0; i < nodes.length; i++) {
var node = nodes[i];
node.cx = node.x;
node.cy = node.y;
}
}
setTimeout(renderGraph, 10);
function renderGraph() {
// Run the layout a fixed number of times.
// The ideal number of times scales with graph complexity.
// Of course, don't run too long—you'll hang the page!
const NUM_ITERATIONS = 1000;
var force = d3.forceSimulation(nodes)
.force('charge', d3.forceManyBody().strength(-3))
.force('center', d3.forceCenter(width / 2, height/2))
.force('x', d3.forceX(d => d.x))
.force('y', d3.forceY(d => d.y))
.force('collide', d3.forceCollide().radius(d => d.radius))
.on("tick", tick)
.stop();
force.tick(NUM_ITERATIONS);
force.stop();
svg.selectAll("circle")
.data(nodes)
.enter()
.append("circle")
.attr("cx", d => d.x)
.attr("cy", d => d.y)
.attr("r", d => d.radius)
.style("fill", d => z(d.tp60/100))
.on("mouseover", function (d, i) {
d3.select(this).style('fill', "orange")
console.log(i.tp60,i)
svg.append("text")
.attr("id", "t")
.attr("x", function () {
return d.x - 50;
})
.attr("y", function () {
return d.y - 50;
})
.text(function () {
return [x.invert(i.x), i.tp60]; // Value of the text
})
})
.on("mouseout", function (d, i) {
d3.select("#t").remove(); // Remove text location
console.log(i)
d3.select(this).style('fill', z(i.tp60/100));
});
loading.remove();
}
})
})

d3js : how to put circles at the end of an arc

I'm trying to create a donut chart in d3js where each arc has a circle at its end.
Circle's edge must fit on arc's one.
I tried both by appending a circle and a circle wrapped in marker but with no succes.
Trying to append a marker seems to be the closest solution to the desired one but I can't help the marker oveflowing the arc edges.
Code:
var data = [
{
name: "punti",
count: 3,
color: "#fff000"
},
{
name: "max",
count: 7,
color: "#f8b70a"
}
];
var totalCount = data.reduce((acc, el) => el.count + acc, 0);
var image_width = 32;
var image_height = 32;
var width = 540,
height = 540,
radius = 200,
outerRadius = radius - 10,
innerRadius = 100;
var cornerRadius = innerRadius;
var markerRadius = (outerRadius - innerRadius) / 2;
var arc = d3
.arc()
.outerRadius(outerRadius)
.innerRadius(innerRadius)
.cornerRadius(cornerRadius);
var pie = d3
.pie()
.sort(null)
.value(function(d) {
return d.count;
});
var svg = d3
.select("body")
.append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
var pieData = pie(data);
var g = svg
.selectAll(".arc")
.data(pieData)
.enter()
.append("g");
var path = g
.append("path")
.attr("d", arc)
.style("fill", function(d, i) {
return d.data.color;
});
var marker = svg
.append("defs")
.append("marker")
.attr("id", "endmarker")
.attr("overflow", "visible")
.append("circle")
.attr("cy", 0)
.attr("cx", 0)
.attr("r", markerRadius)
.attr("fill", "red");
g.attr("marker-end", "url(#endmarker)");
g
.append("circle")
.attr("cx", function(d) {
let path = d3.select(this.parentNode);
var x = arc.centroid(d)[0];
return x;
})
.attr("cy", function(d) {
var y = arc.centroid(d)[1];
console.log(d3.select(this).attr("cx"));
return y;
})
.attr("fill", d => d.data.color)
.attr("stroke", "black")
.attr("r", (outerRadius - innerRadius) / 2);
codepen here
Thanks to anyone who will help!
Assuming that you want your output like:
I found some code from Mike Bostock's Block here which shows how to add circles to rounded Arc Corners.
I adapted the following code for you which performs quite a bit of complex mathematics.
var cornerRadius = (outerRadius - innerRadius)/2;
svg.append("g")
.style("stroke", "#555")
.style("fill", "none")
.attr("class", "corner")
.selectAll("circle")
.data(d3.merge(pieData.map(function(d) {
return [
{angle: d.startAngle + d.padAngle / 2, radius: outerRadius - cornerRadius, start: +1},
{angle: d.endAngle - d.padAngle / 2, radius: outerRadius - cornerRadius, start: -1},
];
})))
.enter().append("circle")
.attr("cx", function(d) { return d.start * cornerRadius * Math.cos(d.angle) + Math.sqrt(d.radius * d.radius - cornerRadius * cornerRadius) * Math.sin(d.angle); })
.attr("cy", function(d) { return d.start * cornerRadius * Math.sin(d.angle) - Math.sqrt(d.radius * d.radius - cornerRadius * cornerRadius) * Math.cos(d.angle); })
.attr("r", cornerRadius);
Full snippet showing the output:
<div id="chart"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.12.0/d3.min.js"></script>
<script>
var data = [
{
name: "punti",
count: 3,
color: "#fff000"
},
{
name: "max",
count: 7,
color: "#f8b70a"
},
];
var totalCount = data.reduce((acc, el) => el.count + acc, 0);
var image_width = 32;
var image_height = 32;
var width = 540,
height = 540,
radius = 200,
outerRadius = radius - 10,
innerRadius = 100;
var cornerRadius = innerRadius;
var markerRadius = (outerRadius - innerRadius) / 2;
var arc = d3
.arc()
.outerRadius(outerRadius)
.innerRadius(innerRadius)
.cornerRadius(cornerRadius);
var pie = d3
.pie()
.sort(null)
.value(function(d) {
return d.count;
});
var svg = d3
.select("body")
.append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
var pieData = pie(data);
var g = svg
.selectAll(".arc")
.data(pieData)
.enter()
.append("g");
var path = g
.append("path")
.attr("d", arc)
.style("fill", function(d, i) {
return d.data.color;
});
var cornerRadius = (outerRadius - innerRadius)/2;
svg.append("g")
.style("stroke", "#555")
.style("fill", "none")
.attr("class", "corner")
.selectAll("circle")
.data(d3.merge(pieData.map(function(d) {
return [
{angle: d.startAngle + d.padAngle / 2, radius: outerRadius - cornerRadius, start: +1},
{angle: d.endAngle - d.padAngle / 2, radius: outerRadius - cornerRadius, start: -1},
];
})))
.enter().append("circle")
.attr("cx", function(d) { return d.start * cornerRadius * Math.cos(d.angle) + Math.sqrt(d.radius * d.radius - cornerRadius * cornerRadius) * Math.sin(d.angle); })
.attr("cy", function(d) { return d.start * cornerRadius * Math.sin(d.angle) - Math.sqrt(d.radius * d.radius - cornerRadius * cornerRadius) * Math.cos(d.angle); })
.attr("r", cornerRadius);
</script>

d3.js chemical tube bar chart

I am interested in creating this liquid bar chart of sorts. With the pointers/dotted markers pulling off to the side like shown.
22 April - latest code to work with dynamic data http://jsfiddle.net/NYEaX/1855/
latest bar chart code
http://jsfiddle.net/NYEaX/1827/
latest cleaned up water wave code
http://jsfiddle.net/Qh9X5/10331/
//I want to strip down this waterwave code
http://jsfiddle.net/Qh9X5/10091/
//progress chart
http://jsfiddle.net/NYEaX/1740/
latest base code for this bar chart.
http://jsfiddle.net/NYEaX/1822/
var $this = $("#checmicalbars");
var data = [{
"label": "Rendering",
"value": 90,
"startcolor": "#c3da54",
"endcolor": "#c1e500"
},
{
"label": "Character Design",
"value": 95,
"startcolor": "#e94adc",
"endcolor": "#aae3dd"
},
{
"label": "Sketching",
"value": 80,
"startcolor": "#c3da54",
"endcolor": "#fa5283"
},
{
"label": "Story Boarding",
"value": 90,
"startcolor": "#e94adc",
"endcolor": "#f83b03"
},
{
"label": "Drawing",
"value": 82,
"startcolor": "#c3da54",
"endcolor": "#f88504"
},
{
"label": "Painting",
"value": 90,
"startcolor": "#e94adc",
"endcolor": "#f7d200"
}];
var h = 150;
var w = 300;
var options = {
minlimit: 0,
maxlimit: 100
}
// setup scales
var x = d3.scale.ordinal()
.rangeRoundBands([0, w], .1);
var y = d3.scale.linear()
.range([h, 0]);
var xAxis = d3.svg.axis()
.scale(this.x)
.orient("bottom");
var yAxis = d3.svg.axis()
.scale(this.y)
.orient("left");
// setup scales
// chart container
var progresschart = d3.select($this[0]).append("svg")
.attr("width", w)
.attr("height", h)
.append("g")
.attr("transform", "translate(0,5)");
var barrectsholder = progresschart.append("g")
.attr("class", "chart")
.attr("transform", "translate(15,0)");
// chart container
y.domain([options["minlimit"], options["maxlimit"]]);
//__ bars
var bar = barrectsholder.selectAll("rect")
.data(data);
//__ enter
bar.enter()
.append("rect")
.attr("class", "bar")
.attr("y", h);
//__ update
bar
.attr("y", h)
.attr("height", 0)
.style("fill", function(d){
return d.startcolor;
})
.transition()
.duration(2500)
.style("fill", function(d){
return d.endcolor;
})
.attr("width", 20)
.attr("x", function(d, i) {
return 30 * i;
})
.attr("y", function(d) {
return y(d.value);
})
.attr("height", function(d) {
return h - y(d.value);
})
//__ exit
bar.exit()
.transition()
.duration(250)
.attr("y", 0)
.attr("height", 0)
.remove();
//__ bars
I've merged the two charts together - but the watercode is translated correctly if its a separate svg - be good to get this code cleaned up/reviewed. Also ensuring the pointers/labels adjust/adapt with more/less data sets.
latest jsfiddle
http://jsfiddle.net/NYEaX/1843/
var $this = $("#checmicalbars");
var data = [{
"label": "Rendering",
"value": 90,
"startcolor": "#c3da54",
"endcolor": "#c1e500"
},
{
"label": "Character Design",
"value": 95,
"startcolor": "#e94adc",
"endcolor": "#aae3dd"
},
{
"label": "Sketching",
"value": 80,
"startcolor": "#c3da54",
"endcolor": "#fa5283"
},
{
"label": "Story Boarding",
"value": 90,
"startcolor": "#e94adc",
"endcolor": "#f83b03"
},
{
"label": "Drawing",
"value": 82,
"startcolor": "#c3da54",
"endcolor": "#f88504"
},
{
"label": "Painting",
"value": 90,
"startcolor": "#e94adc",
"endcolor": "#f7d200"
}];
var h = 450;
var w = 400;
var barHeight = 150;
var barWidth = 180;
var options = {
minlimit: 0,
maxlimit: 100
}
// setup scales
var x = d3.scale.ordinal()
.rangeRoundBands([0, barWidth], .1);
var y = d3.scale.linear()
.range([barHeight, 0]);
var xAxis = d3.svg.axis()
.scale(this.x)
.orient("bottom");
var yAxis = d3.svg.axis()
.scale(this.y)
.orient("left");
// setup scales
// chart container
var progresschart = d3.select($this[0]).append("svg")
.attr("width", w)
.attr("height", h)
.append("g")
.attr("transform", "translate(0,5)");
var barrectsholder = progresschart.append("g")
.attr("class", "barrectsholder")
.attr("transform", "translate(15,0)");
var labelsholder = progresschart.append("g")
.attr("class", "labelsholder")
.attr("transform", "translate(10,"+(barHeight+ 20)+")");
var lineholder = progresschart.append("g")
.attr("class", "lineholder")
.attr("transform", "translate(25,"+(barHeight+ 15)+")");
// chart container
y.domain([options["minlimit"], options["maxlimit"]]);
/*
var gauge = barrectsholder
.append("g")
.attr("width", config.w)
.attr("height", config.h)
.append("g");
liquidBar(gauge, config);
*/
var bar = barrectsholder.selectAll("svg")
.data(data);
bar.enter()
.append("svg")
.attr("class", function(d, i) {
return "bar"+i;
})
.attr("width", 20)
.attr("x", function(d, i) {
return 30 * i;
})
.attr("y", function(d) {
return y(d.value);
})
.attr("height", function(d) {
return barHeight - y(d.value);
})
$.each(data, function( index, value ) {
//alert( index + ": " + value );
var config = {
w: 20,
h: barHeight,
value: value.value,
amplitude: 0.02, // The wave height as a percentage of the radius of the wave circle.
countPerWidth: 1, // The number of full waves per width of the wave circle.
riseTime: 1000, // The amount of time in milliseconds for the wave to rise from 0 to it's final height.
animateTime: 1000, // The amount of time in milliseconds for a full wave to enter the wave circle.
rise: true, // Control if the wave should rise from 0 to it's full height, or start at it's full height.
colorTransition: 1000,
colorBefore: value.startcolor, // The color before of the fill wave.
colorAfter: value.endcolor, // The color after of the fill wave.
offset: 0 // The amount to initially offset the wave. 0 = no offset. 1 = offset of one full wave.
};
var gauge = barrectsholder.selectAll("svg.bar"+index)
liquidBar(gauge, config);
});
/*
//__ bars
var bar = barrectsholder.selectAll("rect")
.data(data);
//__ enter
bar.enter()
.append("rect")
.attr("class", "bar")
.attr("y", barHeight);
//__ update
bar
.attr("y", barHeight)
.attr("height", 0)
.style("fill", function(d){
return d.startcolor;
})
.transition()
.duration(2500)
.style("fill", function(d){
return d.endcolor;
})
.attr("width", 20)
.attr("x", function(d, i) {
return 30 * i;
})
.attr("y", function(d) {
return y(d.value);
})
.attr("height", function(d) {
return barHeight - y(d.value);
})
//__ exit
bar.exit()
.transition()
.duration(250)
.attr("y", 0)
.attr("height", 0)
.remove();
//__ bars
*/
//__ labels
var labels = labelsholder.selectAll("text")
.data(data);
labels.enter()
.append("text")
.attr("class", "barlabels")
.attr("x", 200)
.attr("y", function(d, i) {
return 20 * i;
})
.text(function(d) {
return d.label;
})
var lines = lineholder.selectAll("text")
.data(data);
lines.enter()
.append("line")// attach a line
.style("stroke-dasharray", ("3, 3"))
.style("stroke", "black")// colour the line
.attr("x1", function(d, i) {
return barWidth-(30 * (i+1));
})//x pos of the 1st end of the line
.attr("y1", function(d, i) {
return 20 * i;
})//y pos of the 1st end of the line
.attr("x2", function(d, i) {
return barWidth;
})//x pos of the 2nd end of the line
.attr("y2", function(d, i) {
return 20 * i;
});//y pos of the 2nd end of the line
var lineHeights = 100;
lines.enter()
.append("line")// attach a line
.style("stroke-dasharray", ("3, 3"))
.style("stroke", "black")// colour the line
.attr("x1", function(d, i) {
return 30 * i;
})//x pos of the 1st end of the line
.attr("y1", function(d, i) {
return lineHeights - (20 * i);
})//y pos of the 1st end of the line
.attr("x2", function(d, i) {
return 30 * i;
})//x pos of the 2nd end of the line
.attr("y2", function(d, i) {
return -15;
});//y pos of the 2nd end of the line
function liquidBar(gauge, config) {
var fillPercent = Math.max(0, Math.min(100, config.value)) / 100;
var waveHeightScale = d3.scale.linear()
.range([0, config.amplitude, 0])
.domain([0, 50, 100]);
var waveHeight = (config.h / 2) * waveHeightScale(fillPercent * 100);
var waveLength = config.w / config.countPerWidth;
var waveClipCount = 1 + config.countPerWidth;
var waveClipWidth = waveLength * waveClipCount;
// Data for building the clip wave area.
var data = [];
for (var i = 0; i <= 40 * waveClipCount; i++) {
data.push({
x: i / (40 * waveClipCount),
y: (i / (40))
});
}
// Scales for controlling the size of the clipping path.
var waveScaleX = d3.scale.linear().range([0, waveClipWidth]).domain([0, 1]);
var waveScaleY = d3.scale.linear().range([0, waveHeight]).domain([0, 1]);
// Scales for controlling the position of the clipping path.
var waveRiseScale = d3.scale.linear()
// The clipping area size is the height of the fill circle + the wave height, so we position the clip wave
// such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill
// circle at 100%.
.range([(config.h + waveHeight), (waveHeight)])
.domain([0, 1]);
var waveAnimateScale = d3.scale.linear()
.range([0, waveClipWidth - config.w]) // Push the clip area one full wave then snap back.
.domain([0, 1]);
// Center the gauge within the parent SVG.
var gaugeGroup = gauge.append("g")
.attr("class", "gaugeGroup")
.attr("transform", "translate(0,0)");
var randomId = Math.floor(Math.random() * 26) + Date.now();
// The clipping wave area.
var clipArea = d3.svg.area()
.x(function(d) {
return waveScaleX(d.x);
})
.y0(function(d) {
return waveScaleY(Math.sin(Math.PI * 2 * config.offset * -1 + Math.PI * 2 * (1 - config.countPerWidth) + d.y * 2 * Math.PI));
})
.y1(function(d) {
return (config.h + waveHeight);
});
var waveGroup = gaugeGroup.append("defs")
.append("clipPath")
.attr("id", "clipWave" + randomId);
var wave = waveGroup.append("path")
.datum(data)
.attr("d", clipArea)
.attr("T", 0);
// The inner circle with the clipping wave attached.
var fillGroup = gaugeGroup.append("g")
.attr("clip-path", "url(#clipWave" + randomId + ")");
fillGroup.append("rect")
.attr("x", 0)
.attr("y", 0)
.attr("width", config.w)
.attr("height", config.h)
.style("fill", config.colorBefore)
.transition()
.duration(config.colorTransition)
.style("fill", config.colorAfter);
// Make the wave rise. wave and waveGroup are separate so that horizontal and vertical movement can be controlled independently.
var waveGroupXPosition = config.w - waveClipWidth;
if (config.rise) {
waveGroup.attr('transform', 'translate(' + waveGroupXPosition + ',' + waveRiseScale(0) + ')')
.transition()
.duration(config.riseTime)
.attr('transform', 'translate(' + waveGroupXPosition + ',' + waveRiseScale(fillPercent) + ')')
.each("start", function() {
wave.attr('transform', 'translate(1,0)');
}); // This transform is necessary to get the clip wave positioned correctly when waveRise=true and waveAnimate=false. The wave will not position correctly without this, but it's not clear why this is actually necessary.
} else {
waveGroup.attr('transform', 'translate(' + waveGroupXPosition + ',' + waveRiseScale(fillPercent) + ')');
}
animateWave();
function animateWave() {
wave.attr('transform', 'translate(' + waveAnimateScale(wave.attr('T')) + ',0)');
wave.transition()
.duration(config.animateTime * (1 - wave.attr('T')))
.ease('linear')
.attr('transform', 'translate(' + waveAnimateScale(1) + ',0)')
.attr('T', 1)
.each('end', function() {
wave.attr('T', 0);
animateWave(config.animateTime);
});
}
}

d3 startAngle is NaN, endAngle is NaN which throws error

I have a dataset that consists of the following data:
{
current: 5
expected: 8
gap: -3
id: 3924
name: "Forhandlingsevne"
progress: "0"
type: 2
}
Now then i have the following JavaScript code:
var data = scope.dataset;
var width = 500,
height = 500,
radius = Math.min(width, height) / 2,
innerRadius = 0.3 * radius;
var pie = d3.layout.pie()
.sort(null)
.value(function(d) { return d.width; });
var tip = d3.tip()
.attr('class', 'd3-tip')
.offset([0, 0])
.html(function(d) {
return d.data.name + ": <span style='color:orangered'>" + d.data.current + "</span>";
});
var arc = d3.svg.arc()
.innerRadius(innerRadius)
.outerRadius(function (d) {
return (radius - innerRadius) * (d.data.current / 100.0) + innerRadius;
});
var outlineArc = d3.svg.arc()
.innerRadius(innerRadius)
.outerRadius(radius);
var svg = d3.select("#astroD3").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
svg.call(tip);
// for (var i = 0; i < data.score; i++) { console.log(data[i].id) }
var path = svg.selectAll(".solidArc")
.data(pie(data))
.enter().append("path")
.attr("fill", function(d) { return getColor(d.gap); })
.attr("class", "solidArc")
.attr("stroke", "gray")
.attr("d", arc)
.on('mouseover', tip.show)
.on('mouseout', tip.hide);
var outerPath = svg.selectAll(".outlineArc")
.data(pie(data))
.enter().append("path")
.attr("fill", "none")
.attr("stroke", "gray")
.attr("class", "outlineArc")
.attr("d", outlineArc);
// calculate the weighted mean score
var score =
data.reduce(function(a, b) {
//console.log('a:' + a + ', b.score: ' + b.score + ', b.weight: ' + b.weight);
return a + (b.current * b.expected);
}, 0) /
data.reduce(function(a, b) {
return a + b.expected;
}, 0);
svg.append("svg:text")
.attr("class", "aster-score")
.attr("dy", ".35em")
.attr("text-anchor", "middle") // text-align: right
.text('');
function getColor(gap)
{
return gap > 0 ? '#5cb85c' : '#d9534f';
}
When running this i get multiple errors (1 for each of my data in my dataset) saying:
Error: Invalid value for <path> attribute d="MNaN,NaNA85.5,85.5 0 1,1 NaN,NaNLNaN,NaNA75,75 0 1,0 NaN,NaNZ"
When i debug i can see that my variables look like this:
Object {data: Object, value: NaN, startAngle: NaN, endAngle: NaN}
So my question is what am i doing wrong?
You're telling D3 to use the attribute width to determine the pie slices -- this attribute doesn't exist in your data. It looks like you want
var pie = d3.layout.pie()
.sort(null)
.value(function(d) { return d.current; });

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