I have a component ProductList - it's a parent component. In m render method i wrote such code
return (
<div>
<CustomBreadCrumbs routes={this.props.routes} params={this.props.params} />
{ this.props.children ? this.props.children :
<section className="content">
Parent
</section>
}
</div>
);
When I edit some info in child component my parent component rerender, but i want prevent it. How i can do it?
This is impossible, because only on rerendering parent component calling rerendering of the child.
As you can see there, if you will prevent rerendring of current element with shouldComponentUpdate, the childs render methods will not hired.
But dont worry React Only Updates What's Necessary. So, if your html of the parent element will not change, the real DOM will update only child`s html.
Show case
There is an example in official documentation, of how to create forms. In a few words, your main problem, is that you dont save your values anywhere, as I see, you use Redux and passing all of the data via props. Try to change your code, to save the data in the own state of the component.
And if you will catch an error on BadRequest, you will fire the code, check the equality, for example for message (of an error) and update your component, but your current state, with all user`s data will not be changed.
shouldComponentUpdate(nextProps, nextState) {
//there you will get the new values and check it, if they not equal
}
componentDidUpdate(prevProps, prevState) {
//there you can do anything with your new values
}
And if you r using Redux, take a look to Redux Form.
Related
I am watching Paul O Shannessy - Building React From Scratch
And I understand the mounting process very well but I have hard day trying to understand how React update a component and its children
The reconciler controls the update process by this method:
function receiveComponent(component, element) {
let prevElement = component._currentElement;
if (prevElement === element) {
return;
}
component.receiveComponent(element);
}
Component.receiveComponent
receiveComponent(nextElement) {
this.updateComponent(this._currentElement, nextElement);
}
and this is the Component.updateComponent method:
updateComponent(prevElement, nextElement) {
if (prevElement !== nextElement) {
// React would call componentWillReceiveProps here
}
// React would call componentWillUpdate here
// Update instance data
this._currentElement = nextElement;
this.props = nextElement.props;
this.state = this._pendingState;
this._pendingState = null;
let prevRenderedElement = this._renderedComponent._currentElement;
let nextRenderedElement = this.render();
if (shouldUpdateComponent(prevRenderedElement, nextRenderedElement)) {
Reconciler.receiveComponent(this._renderedComponent, nextRenderedElement);
}
}
This is the part of the code that updates the component after state change, and i assume that it should update the children too, but i can't understand how this code achieves that, in the mounting process React instantiate components to dive deeper in the tree but this doesn't happen here, we need to find the first HTML element then we can change our strategy and update that HTML element in another place in the code, and I can't find any way to find any HTML elements this way.
Finding the first HTML is the way to stop this endless recursion and logically this is what I expect from the code, to stop recursion the same way in the mounting process, but in mounting, this demanded component instantiation so we can delegate to the reconciler that will discover that we are dealing with a wrapper instance of an HTML element not a wrapper instance of a custom component then React can place that HTML element in the DOM.
I can't understand how the code works in the update process. this code as I see won't dive deeper in the tree and I think won't update the children and can't let React find the first HTML element so React can update the DOM element, isn't it?
This is the code repo on Github
I created a codesandbox to dig in
Here is the codesandbox I created
and here's a short recording of me opening the debugger and seeing the call stack.
How it works
Starting from where you left off, Component.updateComponent:
updateComponent(prevElement, nextElement) {
//...
if (shouldUpdateComponent(prevRenderedElement, nextRenderedElement)) {
Reconciler.receiveComponent(this._renderedComponent, nextRenderedElement);
//...
in the Component.updateComponent method Reconciler.receiveComponent is called which calls component.receiveComponent(element);
Now, this component refers to this._renderedComponent and is not an instance of Component but of DOMComponentWrapper
and here's the receiveComponent method of DOMComponentWrapper:
receiveComponent(nextElement) {
this.updateComponent(this._currentElement, nextElement);
}
updateComponent(prevElement, nextElement) {
// debugger;
this._currentElement = nextElement;
this._updateDOMProperties(prevElement.props, nextElement.props);
this._updateDOMChildren(prevElement.props, nextElement.props);
}
Then _updateDOMChildren ends up calling the children render method.
here's a call stack from the codesandbox I created to dig in.
How do we end up in DOMComponentWrapper
in the Component's mountComponent method we have:
let renderedComponent = instantiateComponent(renderedElement);
this._renderedComponent = renderedComponent;
and in instantiateComponent we have:
let type = element.type;
let wrapperInstance;
if (typeof type === 'string') {
wrapperInstance = HostComponent.construct(element);
} else if (typeof type === 'function') {
wrapperInstance = new element.type(element.props);
wrapperInstance._construct(element);
} else if (typeof element === 'string' || typeof element === 'number') {
wrapperInstance = HostComponent.constructTextComponent(element);
}
return wrapperInstance;
HostComponent is being injected with DOMComponentWrapper in dilithium.js main file:
HostComponent.inject(DOMComponentWrapper);
HostComponent is only a kind of proxy meant to invert control and allow different Hosts in React.
here's the inject method:
function inject(impl) {
implementation = impl;
}
and the construct method:
function construct(element) {
assert(implementation);
return new implementation(element);
}
When we have no DOMComponentWrapper
If we are updating a chain of Non Host Components like:
const Child = <div>Hello</div>
const Parent = () => <Child />
How does Child get rendered from an update to Parent?
the Parent Component has the following:
_renderedComponent which is an instance of Child(which is also a Component)
renderedComponent has an instance of Child because it gets the type of the "root" Element (the one returned by the render method)
so Reconciler.receiveComponent(this._renderedComponent, nextRenderedElement) will be calling component.receiveComponent(element) of the Child which in turn calls this.updateComponent(this._currentElement, nextElement); (of Child) which calls it's render method (let nextRenderedElement = this.render();)
React completely copy the actual DOM and create the virtual DOM in javascript. In our application whenever we update any of the data that ends up being rendered in our components, React does not rerender the entire DOM. It only affects the thing that matters. So react actually copies the virtual DOM again. This time it applies the changes to the data that got updated.
It will make the change in the red component and then it will compare this virtual DOM to the old DOM. It will see the different part. Then it will apply the DOM changes only to that different component.
The updating phase starts if props or the state changes. If the data at the top level changes:
If it is passing that data down to its children, all the children are going to be rerendered. If the state of the component at the mid-level gets changed:
This time only its children will get rerendered. React will rerender any part of the tree below that node. Because the data that generates the children components' view actually sits at the parent component(mid-level one). But anything above it, the parent or the siblings will not rerender. because data does not affect them. this concept is called Unidirectional Data Flow.
You can see in action in chrome browser. chose the rendering and then enable the painting flushing option
If you make any change on the page, you will see that updated components will be flashed.
UPDATING PHASE
componentWillReceiveProps method is invoked first in the component lifecycle's updating phase. It is called when a component receives new properties from its parent component. With this method we compare the current component's properties using the this.props object with the next component's properties
using the nextElement.props object. Based on this comparison, we can choose to update the component's state using the this.setState() function, which will NOT trigger
an additional render in this scenario.
Note that no matter how many times you call this.setState() in the componentWillReceiveProps() method, it won't trigger any additional renders of that component. React does an internal optimization where it batches the state updates together.
shouldComponentUpdated dictates if the components should rerender or not. By default, all class components will rerender whenever the props they receive or their state change. this method can prevent the default behavior by returning False. In this method, existing props and state values get compared with the next props and state values and return boolean to let React know whether the component should update or not. this method is for performance optimization. If it returns False componentWillUpdate(), render() and componentDidUpdate() wont get called.
The componentWillUpdate() method is called immediately before React updates the DOM. It gets two arguments: nextProps and nextState. You can use these arguments to prepare for the DOM update. However, you cannot use this.setState() in the componentWillUpdate() method.
After calling the componentWillUpdate() method, React invokes the render() method that performs the DOM update. Then, the componentDidUpdate() method is called.
The componentDidUpdate() method is called immediately after React updates the DOM. It gets these two arguments: prevProps and prevState. We use this method to interact with the updated DOM or perform any post-render operations. For example, in a counter example, counter number is increased in componentDidUpdate.
After componentDidUpdate() is called, the updating cycle ends. A new cycle is started when a component's state is updated or a parent component passes new properties. Or when you call the forceUpdate() method, it triggers a new updating cycle, but skips the shouldComponentUpdate() method (this method is for optimization) on a component that
triggered the update. However, shouldComponentUpdate() is called on all the child components as per the usual updating phase. Try to avoid using the forceUpdate() method as much as possible; this will promote your application's maintainability
Another answer might be the structure of the Fiber tree. During execution, react renders a ReactComponent into an object made out of ReactNodes and props. These ReactNodes are assembled into a FiberNode tree (which might be the in memory representation of the virutal dom?).
In the FiberNode tree, depending on the traversal algorithm (children first, sibling first, etc), React always has a single "next" node to continue. So, React will dive deeper into the tree, and update FiberNodes, as it goes along.
If we take the same example,
function App() {
return <div>
<Parent>
<Child01/>
<Child01/>
</Parent>
<Child03/>
</div>
}
function Parent({children}) {
const [state, setState] = useState(0);
return <div>
<button onClick={x => x+1)>click</button>
<Child02 />
{children}
</div>
}
Which React will transform into this FiberNode tree:
node01 = { type: App, return: null, child: node02, sibling: null }
node02 = { type: 'div', return: node01, child: node03, sibling: null }
node03 = { type: Parent, return: node02, child: node05(?), sibling: node04 }
node04 = { type: Child03, return: node02, child: null, sibling: null }
node05 = { type: Child01, return: node03, child: null, sibling: node06 }
node06 = { type: Child01, return: node03, child: null, sibling: null }
// Parent will spawn its own FiberTree,
node10 = { type: 'div', return: node02, child: node11, sibling: null }
node11 = { type: 'button', return: node10, child: null, sibling: node12 }
node12 = { type: Child02, return: node10, child: null, sibling: node05 }
I might have missed something (ie. node03's child might be node10), but the idea is this - React always have a single node (the 'next' node) to render when it traverses the fiber tree.
I think React not re-render parent component first instead of that, React re-render child component first.
Example: A (parent) -> B (child) -> C (child of B)
When A update state C (re-render) -> B -> A
Hey Consider using a Tree data structure for your need, ReactJs follows a unidirectional manner of Updating the state i.e. As soon as the there is a Change in the parent state then all the children which are passed on the props that are residing in the Parent Component are updated once and for all!
Consider using something known as Depth First Search as an algo option which will find you the Node that connects to the parent and once you reach that node , you check for the state and if there is a deviation from the state variables that are shared by the parent you can update them!
Note : This may all seem a bit theoretical but if you could do something remotely close to this thing you will have created a way to update components just how react does!
I found out experimentally that React will only re-render elements if it have to, which is always, except for {children} and React.memo().
Using children correctly, together with batched dom updates makes a very efficient and smooth user experience.
consider this case:
function App() {
return <div>
<Parent>
<Child01/>
<Child01/>
</Parent>
<Child03/>
</div>
}
function Parent({children}) {
const [state, setState] = useState(0);
return <div>
<button onClick={x => x+1)>click</button>
<Child02 />
{children}
</div>
}
when clicking on the button, you will get the following:
- button click
- setState(...), add Parent to dirty list
- start re-rendering all dirty nodes
- Parent rerenders
- Child02 rerenders
- DONE
Note that
Parent (app) and sibling (Child03) nodes will not get re-rendered, or you'll end up with a re-render recursion.
Parent is re-rendered because its state has changed, so its output has to be recalculated.
{children} have not been affected by this change, so it stays the same. (unless a context is involved, but that's a different mechanism).
finally, <Child02 /> has been marked dirty, because that part of the virtual dom has been touched. While it's trivial for us to see it was not effected, the only way React could verify it is by comparing props, which is not done by default!
the only way to prevent Child02 from rendering is wrapping it with React.memo, which might be slower than just re-rendring it.
I have a parent Component with a state variable that gets changed by one of its child components upon interaction. The parent then also contains some more components based on the data in the state variable.
The problem is that the child component rerenders when the state of its parent changes because the reference to the setState function changes. But when I use useCallback (as suggested here), the state of my parent just does not update at all.
This is my current setup:
function ArtistGraphContainer() {
const [artistPopUps, setArtistPopUps] = useState([])
const addArtistPopUp = useCallback(
(artistGeniusId, xPos, yPos) => {
setArtistPopUps([{artistGeniusId, xPos, yPos}].concat(artistPopUps))
},
[],
)
return (
<div className='artist-graph-container'>
<ArtistGraph addArtistPopUp={addArtistPopUp} key={1}></ArtistGraph>
{artistPopUps.map((popUp) => {
<ArtistPopUp
artistGeniusId={popUp.artistGeniusId}
xPos={popUp.xPos}
yPos={popUp.yPos}
></ArtistPopUp>
})}
</div>
)
}
And the Child Component:
function ArtistGraph({addArtistPopUp}) {
// querying data
if(records) {
// wrangling data
const events = {
doubleClick: function(event) {
handleNodeClick(event)
}
}
return (
<div className='artist-graph'>
<Graph
graph={graph}
options={options}
events={events}
key={uniqueId()}
>
</Graph>
</div>
)
}
else{
return(<CircularProgress></CircularProgress>)
}
}
function areEqual(prevProps, nextProps) {
return true
}
export default React.memo(ArtistGraph, areEqual)
In any other case the rerendering of the Child component wouldn't be such a problem but sadly it causes the Graph to redraw.
So how do I manage to update the state of my parent Component without the Graph being redrawn?
Thanks in advance!
A few things, the child may be rerendering, but it's not for your stated reason. setState functions are guaranteed in their identity, they don't change just because of a rerender. That's why it's safe to exclude them from dependency arrays in useEffect, useMemo, and useCallback. If you want further evidence of this, you can check out this sandbox I set up: https://codesandbox.io/s/funny-carson-sip5x
In my example, you'll see that the parent components state is changed when you click the child's button, but that the console log that would fire if the child was rerendering is not logging.
Given the above, I'd back away from the usCallback approach you are using now. I'd say it's anti-pattern. As a word of warning though, your useCallback was missing a required dependency, artistPopUp.
From there it is hard to say what is causing your component to rerender because your examples are missing key information like where the graphs, options, or records values are coming from. One thing that could lead to unexpected rerenders is if you are causing full mounts and dismounts of the parent or child component at some point.
A last note, you definitely do not need to pass that second argument to React.memo.
All props form a one-way-down binding between the child property and
the parent one: when the parent property updates, it will flow down to
the child, but not the other way around. This prevents child
components from accidentally mutating the parent’s state, which can
make your app’s data flow harder to reason about. In addition, every
time the parent component is updated, all props in the child component
will be refreshed with the latest value. - One-Way Data Flow
The Vue2 Component Docs suggests doing the following to use props as an initial value:
// via https://v2.vuejs.org/v2/guide/components.html#One-Way-Data-Flow
props: ['initialCounter'],
data: function () {
return { counter: this.initialCounter }
}
So in my code I mimicked those instructions here.
However data() in Note.vue isn't being updated even though the prop value is received according to vue-devtools.
Haven't had success setting the values with the mounted or created lifescyle methods.
When I use static data, this seems to work fine, how can I ensure the child component reacts to receiving props when it comes from a remote source?
When you are passing initialNote as prop for initial value, but I see initialNote is being populated asynchronously in getNote method, so it will not be present initially when the component will be mounted. It will be populated after some time by the time initialisation would have already happened.
In the example give in vue documentation, initialCounter is static value which will perfect as it will have same value from beginning.
I have a component called <Events events={Array} activeEventId={String} />. Events component renders a list of <Event event={Object} isActive={Bool} /> components, e.g.
render () {
let activeEventId,
events;
events = this.props.events;
activeEventId = this.props.activeEventId;
return <div>
{events.map(function(event) {
return <div key={event.id} >
<Event event={event} isActive={event.id === activeEventId} />
</div>;
})}
</div>;
}
Changing activeEventId recreates the entire list of Events every time.
How to change the implementation that only the Event whose isActive prop has changed would get re-rendered?
Edit: Both Events and Event components are pure in that they only rely on their props, and don't use state at all.
You can pass the event object and the activeEventId value to the Event component as props. Then you can implement shouldComponentUpdate to check whether it should re-render or not.
shouldComponentUpdate: function(nextProps, nextState){
//check if activeEventId changed
return nextProps.activeEventId != this.props.activeEventId
}
You can achieve it using the one of the React lifecycle method and it is shouldComponentUpdate
You have to check in shouldComponentUpdate that you have to call the render method of your component or not if you return false then it won't call your render method for more information use shouldComponentUpdate
if you want to achieve it based on conditional then you have mark one flag which can hold the value of true and false and you can apply in your render method like
{isRender==true? <Event event={event} isActive={event.id === activeEventId} />:null}
There are two approaches you can take here:
1) Implement shouldComponentUpdate on the Event component. Here's a fiddle with your example using a rudimentary shouldComponentUpdate method. In the log, you can see that only 2 Events get re-rendered (the one that became active and the one that is no longer active). If the Event components are getting destroyed in your code, you're probably not generating your keys correctly, make sure they stay consistent between renders.
2) Assuming you're using some variant of Flux, you could have your Event components listen on a store and keep the isActive flag within their state, updating it when the store triggers the corresponding change. This is a bit more efficient, since it does not repeatedly call EventList.render or even Event.shouldComponentUpdate. Only the Events that actually change respond to the change by updating their state and re-rendering. This introduces more complexity however, since it forces you to put state in child components, which is always something you'd like to avoid. I'd definitely try to go with 1) unless you really need to optimize every bit.
Why do we have both state and props? Why don't we just have one source of data? I'd like to update a component's props and have it re-render itself and all of its children. Seems simple but I can't figure out how to let a component update its own or its parent's props.
Thanks for any help.
The React philosophy is that props should be immutable and top-down. This means that a parent can send whatever prop values it likes to a child, but the child cannot modify its own props. What you do is react to the incoming props and then, if you want to, modify your child's state based on incoming props.
So you don't ever update your own props, or a parent's props. Ever. You only ever update your own state, and react to prop values you are given by parent.
If you want to have an action occur on a child which modifies something on the state, then what you do is pass a callback to the child which it can execute upon the given action. This callback can then modify the parent's state, which in turns can then send different props to the child on re-render.
To answer the question of why
In React, props flow downward, from parent to child.
This means that when we call ReactDOM.render, React can render the root node, pass down any props, and then forget about that node. It's done with. It's already rendered.
This happens at each component, we render it, then move on down the tree, depth-first.
If a component could mutate its props, we would be changing an object that is accessible to the parent node, even after the parent node had already rendered. This could cause all sorts of strange behaviour, for example, a user.name might have one value in one part of the app, and a different value in a different part, and it might update itself the next time a render is triggered.
To give a fictional example:
// App renders a user.name and a profile
const App = (props) =>
React.createElement('div', null, [
props.user.name,
React.createElement(Profile, props)
])
// Profile changes the user.name and renders it
// Now App has the wrong DOM.
const Profile = ({user}) => {
user.name = "Voldemort" // Uh oh!
return React.createElement('div', null, user.name);
}
// Render the App and give it props
ReactDOM.render(
React.createElement(App, {user: {name: "Hermione"}}),
document.getElementById('app'))
);
We render app. It outputs "Hermione" to the Shadow DOM. We render the Profile, it outputs "Voldemort". The App is now wrong. It should say "Voldemort" because user.name is "Voldemort", but we already output "Hermione", and it's too late to change it.
The value will be different in different parts of the app.
Modifying Props would be two-way-binding
Mutating props would be a form of two-way binding. We would be modifying values that might be relied on by another component higher up the tree.
Angular 1 had this, you could change any data anytime from wherever you were. In order to work, it needed a cyclical $digest. Basically, it would loop around and around, re-rendering the DOM, until all the data had finished propagating. This was part of the reason why Angular 1 was so slow.
In React, state and props serve different goals: state allows a component to maintain some changing values, while props are the mecanism to propagate those values to children.
Children are not allowed to alter by themselves the values they get via props just because React designers find it easier to maintain an application built this way. Their point is that when only one component is allowed to update some piece of state, it is easier to discover who altered it, and find the root of bugs.
the Component itself changes its state, and changes not its own, but the children's props.
<Parent>
<Child name={ this.state.childName } />
</Parent>
Parent can change its own state and change the child name, but it will change the props for his children.
edit1:
for calling events from the child to its parent, you should pass in the child an event handler like so:
var Child = React.createClass({
render: function() {
return (<button onClick={ this.props.onClick }>Hey</button>);
}
});
var Parent = React.createClass({
onChildClick: console.log.bind(console), // will print the event..
render: function() {
return (<Child onClick={ this.onChildClick } />);
}
});
React.renderComponent(<Parent />, document.body);
in this code, when you'll click on the Child's button, it will pass the event to its parent.
the purpose of passing the events is decoupling the components. maybe in your app you need this specific action, but in another app you'll have, you'll use it differently.
My solution was fairly different but some people might run into it. On the Chrome Dev tools, it kept saying that my props were read-only and when I tried passing them down even further, I would get an error. Now, the reason why is because I wasn't invoking a render() method. I was instead calling my component like this:
const Navigation = () =>{
return (
<div className="left-navigation">
<ul>
<Link to='/dashboard'><li>Home</li></Link>
<Link to='/create-seedz'><li>Create Seedz</li></Link>
<Link to='/create-promotion'><li>Create Promotion</li></Link>
<Link to='/setting'><li>Setting</li></Link>
<SignOutButton />
</ul>
</div>
);
}
I added a render method and it solved my issue of being able to pass props down:
class Navigation extends Component{
render(){
return (
<div className="left-navigation">
<ul>
<Link to='/dashboard'><li>Home</li></Link>
<Link to='/create-seedz'><li>Create Seedz</li></Link>
<Link to='/create-promotion'><li>Create Promotion</li></Link>
<Link to='/setting'><li>Setting</li></Link>
<SignOutButton user={this.props.user} signedOut={this.props.signedOut} authed={this.props.authed}/>
</ul>
</div>
);
}
}
Hopefully this helps someone.
Contrary to the answers provided here, you actually can update props directly, if you don't mind defying the pedantic circlejerk about "the React way." In React.js, find the following lines of code:
Object.freeze(element.props);
Object.freeze(element);
and comment them out. Voila, mutable props!