I have a javascript for WebGL and I implemented in a website. But it renders on top of the html elements like logos and texts. Is there a script to send to background?
Put your html elements after the canvas element.
Also use absolute positioning on them.
Make sure the z-index of the canvas is smaller than other elements.
This simple html,css question doesn't relate to webGL i guess.
Good luck.
Related
My website home page http://creativespectrums.com/ contains an SVG made out of concentric circles. I would like to bring life to it.
Is it possible to make it self-animate with a random pattern? I would also like it to respond to hovering. The effect I am looking for is similar to this: https://www.youtube.com/watch?v=rNJw4AA0Gus.
Considering you have the SVG as a background image you can use CSS to animate the whole image.
You can also animate each layer differently but this will require a IMG tag for your svg and this is not supported in IE for img tag animation.
What I would recommend is to make each layer a separate background image on multiple elements then animate them all when the container is hovered over.
Hope this helps
I'm working with an image editor using JavaScript. It has multiple layers of images similar to Photoshop. How can I have a div of grid on top of all the layers and still be able to click and move the bottom layers? I'm using JQuery-ui for draggable and resizable.
Are there any hacks or workaround for this?
Try to use pointer-events: none on the grid/ruler element;
You can find examples here
It's been long since the question was originally asked but below solution might help for anyone visiting this question for implementing grid overlay for html/JavaScript canvas application.
Grid Overlay using css
one can easily play with z-index / background color to make element beneath grid overlay clickable.
I've came across wunderlist.com site and just fell in love with the zoom-like pop-up they have on the image just beneath the header "Learn more about Wunderlist".
I'd love to implement something like this on my site.
Can somebody tell me how this is done? I tried to reverse-engineer, but with no luck :)
I'm not hoping for the whole ready code, but maybe some guidelines on how to achieve this with CSS/jQuery.
Or maybe you know some jQuery plugin that I could use?
They are using all CSS. Pretty simple really.. I would code a full js fiddle example for you but I don't have the time, so instead I will list out the different elements you need and how they interact.
First the large image is just a div with a background image with set
dimensions.
The circular images themselves are generated from one large image containing all of the circles in one spot, this is called a sprite. The circles are just div's with background images and background positioning to position the correct circle inside the box from the sprite image.
The text boxes themselves are also div's with a standard H2 and P tags for the text.
Everything is absolute positioned in order to achieve the proper layout.
The small circles are div's with :hover states that are absolute positioned over their respective targeted areas.
The animation on :hover is achieved by the use of css3 transition and css3 transforms.
This should get you started.
Comment if you have questions.
Had some time to have some fun: http://khill.mhostiuckproductions.com/siteLSSBoilerPlate/fun-experiment-mh/
Try looking at two main aspects:
Open up your inspector tool of choice and look at what happens to body.login .feature
...more specifically, look at what happens to its transform: scale and opacity values upon :hover.
Hint: the transition is mainly on them.
Still in your inspector, change the scale to (1) and the opacity to 1. How it smoothly gets from one state to the other is dictated by the transition property.
This isn't meant to tell you exactly how to achieve it, but to get you on your way :)
It's not that hard actually. The Wunderlist team has even made it easier. They have a large sprite image with the zoomed images cropped and ready with rounded corners, borders and shadows. You can see it here: https://wunderlist2.s3.amazonaws.com/179510ff7c929bfcc6e9819f3c2539baca5d3325/images/welcome-screen.png
What you do is on mouseover you show a half transparent black background (can be position: fixed with full width and height). Then you create a element with the sprite as the background image (even better, have a class ready in your css and append it to your newly created element). Set position to the position of the hovered element.
When added to the dom animate the transform scale of the element (starting with something like scale(.24) as they do).
Well since you tried reverse engineering. I'll try and guide you along that path.
There is only one div with id overlay which is changes it's place & content, on hover of any div with class feature. Work your way further from their app js, it's not minified.
The content of the popup in this case is an image moved to different positions.
My app uses up to 6 svg images layered to create an interactive image. I have found that I cannot mouseclick on any images below the first.
** Edit. Excess code and text removed.
You can make an element insensitive for mouse events by setting the pointer-events attribute to none (see Tinkerbin):
svg > *{opacity:.5}
In essence I cannot do what I want this way. Stacking embedded images results in only the top layer being clickable by the mouse.
An image map works, with some mucking about.
I created a clear image calling it clearOverlay and gave is a usemap value tying it to my image map.
My imagemap I created using a free online app http://www.image-maps.com which took my image allowed me to create my clickable zones and generated the html for me. After cleaning it up and swapping the href values for onclick functions I added the map to my code.
Next problem was getting it to overlay my existing images. I eventually used style="position:relative; top:-300px" forcing it to sit squarely on my image. I'm sure there must be a better way, but at this point that worked for me.
For anyone else doing this don't forget to either place the clearOverlay last in your image list or set the css z-index to higher than everything else to make sure it is sitting on top.
So I now have a stacked svg image, where I can manipulate each svg according to where the user clicks. Its only taken me 5 days! I'm kinda over this coding by yourself lark.
** My image map above will not scale to different sized screens. The next time I try this, I will experiment using a transparent svg with fill zones where I wish to click.
I want to have a widget, which includes flash, and which works continuously on page navigation. So, I need to use <frameset>.
Is it possible to assign any other geometry to the frames, except rectangular margins of the page?
For your requirement what you can do is that pub div inside the frameset and you can apply styles on div as you like, but as far as i know frameset is rectangular only.Check this for non rectangular div.
Is it possible to have a non-rectangular div?