how to put sleep function in javascript? - javascript

I am creating a game in html5 using javascript and I am having problem with sleep function. I want to hold off an isWin function for a few seconds before showing a popup declaring the person has won the game. here is part of the code.
modal: function (isWin) {
var bgDarker = this.game.make.bitmapData(this.game.width, this.game.height);
bgDarker.fill(50, 50, 50);
bgDarker = this.game.add.button(0, 0, bgDarker, function () { }, this);
bgDarker.tint = 0x000000;
bgDarker.alpha = 0.5;
var modalGroup = this.game.add.group();
var bg = this.game.add.sprite(this.game.world.centerX, this.game.world.centerY - 40, (isWin ? "picWinPopup" : "picLostPopup"));
bg.scale.setTo(1);
bg.anchor.setTo(0.5);
modalGroup.add(bg);
var labelLevel2 = this.game.add.text(this.game.world.centerX + 100, this.game.world.centerY + 5, MatchingGame.indexImage, {
font: "48px " + MatchingGame.fontFaces[3],
fill: "#1a40ff",
boundsAlignH: "center",
boundsAlignV: "middle"
});
labelLevel2.anchor.setTo(0.5);
modalGroup.add(labelLevel2);
var labelTotalScore = this.game.add.text(this.game.world.centerX, this.game.world.centerY + 110, MatchingGame.score, {
font: "34px " + MatchingGame.fontFaces[3],
fill: "#ff2a5c",
boundsAlignH: "center",
boundsAlignV: "middle"
});
labelTotalScore.anchor.setTo(0.5);
modalGroup.add(labelTotalScore);
var btnReplay = this.makeButton("btnReplay", function (close) {
btnReplay.bgDarker.destroy();
btnReplay.modalGroup.destroy();
if(MatchingGame.indexImage==6){
MatchingGame.indexImage = 1;
}
this.game.stateTransition.to('Game');
this.imgLive1.visible = true;
this.imgLive2.visible = true;
this.imgLive3.visible = true;
MatchingGame.live = 3;
MatchingGame.levelscore = 0;
},this);
//btnReplay.anchor.setTo(0.5);
btnReplay.position.setTo(bg.position.x - 200, bg.position.y + 260)
btnReplay.bgDarker = bgDarker;
btnReplay.modalGroup = modalGroup;
modalGroup.add(btnReplay);
if (!isWin) {
var btnEnd = this.makeButton("btnEnd", function (close) {
btnEnd.bgDarker.destroy();
btnEnd.modalGroup.destroy();
this.imgLive1.visible = true;
this.imgLive2.visible = true;
this.imgLive3.visible = true;
MatchingGame.live = 3;
this.end();
},this);
btnEnd.position.setTo(bg.position.x + 200, bg.position.y + 260)
btnEnd.bgDarker = bgDarker;
btnEnd.modalGroup = modalGroup;
modalGroup.add(btnEnd);
}
else {
//setTimeout(3000);
//var TimeHandler = setTimeout(function(){clearTimeout(TimeHandler);},3000);
var btnNextLevel = this.makeButton("btnNextLevel", function (close) {
btnNextLevel.bgDarker.destroy();
btnNextLevel.modalGroup.destroy();
if(MatchingGame.indexImage==6){
MatchingGame.indexImage = 1;
} else {
MatchingGame.indexImage = MatchingGame.indexImage+1; }
this.game.stateTransition.to('Game');
this.imgLive1.visible = true;
this.imgLive2.visible = true;
this.imgLive3.visible = true;
MatchingGame.live = 3;
},this);
btnNextLevel.position.setTo(bg.position.x + 200, bg.position.y + 260)
btnNextLevel.bgDarker = bgDarker;
btnNextLevel.modalGroup = modalGroup;
modalGroup.add(btnNextLevel);
}
MatchingGame.live = 3;
this.game.add.tween(modalGroup).from({ y: -800 }, 600, Phaser.Easing.Bounce.Out, true);
this.game.world.bringToTop(modalGroup);
},
I did try to use sleep() and setTimeout() function but keep failing to implement it in javascript. can you help me solve this problem of putting a timer in javascript function? because I am having problem integrating setTimeout in javascript code that uses html5.

Use it like this
setTimeout(function() {
var btnNextLevel = this.makeButton("btnNextLevel", function (close) {
btnNextLevel.bgDarker.destroy();
btnNextLevel.modalGroup.destroy();
if(MatchingGame.indexImage==6){
MatchingGame.indexImage = 1;
} else {
MatchingGame.indexImage = MatchingGame.indexImage+1; }
this.game.stateTransition.to('Game');
this.imgLive1.visible = true;
this.imgLive2.visible = true;
this.imgLive3.visible = true;
MatchingGame.live = 3;
},this);
btnNextLevel.position.setTo(bg.position.x + 200, bg.position.y + 260)
btnNextLevel.bgDarker = bgDarker;
btnNextLevel.modalGroup = modalGroup;
modalGroup.add(btnNextLevel); }, 3000 );

javascript is single thread, so there is no sleep/wait/stop.
you should never make that only single thread stop working.
if you want to delay some code, use setTimeout.
however the proper way to use setTimeout is:
setTimeout(myFunction, 40000);
that is an example.
see full details:
mdn setTimeout

This may fit to your requirement
var TimeHandler = setTimeout(function(){clearTimeout(TimeHandler);},3000);

Related

JavaScript double function call overrides first function call

Before I get into details, please take a look at the live example where this problem occurs - http://jsfiddle.net/66HFU/ (Script code at the bottom of this post)
Now if you would click on any image at last row, it would display these. However if you would click on upper row images, below row images are shown.
Further investigation shows that for somewhat reason the letter called function selector elements only get binded with event listener while the firstly called functions selector elements do not.
So, I would like to know is there are any ways to make the function call independent so the latter function call does not override first one (if that would fix the problem, of-course)?
The place where the event function gets bind on the element can be found in function f_AddEvents first lines.
And the the main function calls that are used to initialize Light Box is at the bottom of the code like this:
LightBox.init({
selector: "[data-simplbox='demo1']",
boxId: "simplbox"
});
LightBox.init({
selector: "[data-simplbox='demo2']",
boxId: "simplbox",
imageLoadStart: activityIndicatorOn,
imageLoadEnd: activityIndicatorOff
});
All code:
;(function (window, document, undefined) {
var docElem = document.documentElement;
var DomM = (function() {
var f_ToDOMStyle = function (p_Style) {
return p_Style.replace(/\-[a-z]/g, function (p_Style) {
return p_Style.charAt(1).toUpperCase();
});
};
return {
event: {
set: function (p_Element, p_Events, p_Function) {
var i = 0,
j = 0;
p_Events = p_Events.split(" ");
if (!p_Element.length) {
for (i = 0; i < p_Events.length; i++) {
p_Element.addEventListener(p_Events[i], p_Function, false);
}
} else {
for (i = 0; i < p_Element.length; i++) {
for (j = 0; j < p_Events.length; j++) {
p_Element[i].addEventListener(p_Events[j], p_Function, false);
}
}
}
}
},
css: {
set: function (p_Element, p_Style) {
var j;
if (!p_Element.length) {
for (j in p_Style) {
if (p_Style.hasOwnProperty(j)) {
j = f_ToDOMStyle(j);
p_Element.style[j] = p_Style[j];
}
}
} else {
for (var i = 0; i < p_Element.length; i++) {
for (j in p_Style) {
if (p_Style.hasOwnProperty(j)) {
j = f_ToDOMStyle(j);
p_Element[i].style[j] = p_Style[j];
}
}
}
}
}
}
};
}());
var _LightBox = {
f_MergeObjects: function (p_Original, p_Updates) {
for (var i in p_Updates) {
if (p_Updates.hasOwnProperty(i)) {
p_Original[i] = p_Updates[i];
}
}
return p_Original;
},
f_isFunction: function (p_Function) {
return !!(p_Function && p_Function.constructor && p_Function.call && p_Function.apply);
},
f_Initialize: function (p_Options) {
var base = this;
base.m_Options = base.f_MergeObjects(_LightBox.options, p_Options || {});
base.m_Elements = document.querySelectorAll(base.m_Options.selector);
base.m_ElementsLength = base.m_Elements.length - 1;
base.m_Body = document.getElementsByTagName("body")[0];
base.m_CurrentImageElement = false;
base.m_CurrentImageNumber = 0;
base.m_Direction = 1;
base.m_InProgress = false;
base.m_InstalledImageBox = false;
console.log(base.m_Elements);
// Check if hardware acceleration is supported and check if touch is enabled.
base.f_CheckBrowser();
// Adds events.
base.f_AddEvents();
},
f_CheckBrowser: function () {
var base = this,
isTouch = "ontouchstart" in window || window.navigator.msMaxTouchPoints || navigator.maxTouchPoints || false,
vendors = ["ms", "O", "Moz", "Webkit", "Khtml"],
rootStyle = docElem.style,
hardwareAccelerated = false;
if ("transform" in rootStyle) {
hardwareAccelerated = true;
} else {
while (vendors.length) {
if (vendors.pop() + "Transform" in rootStyle) {
hardwareAccelerated = true;
}
}
}
base.browser = {
"isHardwareAccelerated": hardwareAccelerated,
"isTouch": isTouch
};
},
f_AddEvents: function () {
var base = this;
// Add open image event on images.
for (var i = 0; i < base.m_Elements.length; i++) {
(function (i) {
base.m_Elements[i].addEventListener("click", function (event) {
event.preventDefault();
console.log(base.m_Elements[i]);
if (base.f_isFunction(base.m_Options.onImageStart)) {
base.m_Options.onImageStart();
}
base.f_OpenImage(i);
}, false);
})(i);
}
// Resize event for window.
window.addEventListener("resize", function (event) {
event.preventDefault();
base.f_SetImage();
}, false);
// Add keyboard support.
if (base.m_Options.enableKeyboard) {
var keyBoard = {
left: 37,
right: 39,
esc: 27
};
window.addEventListener("keydown", function (event) {
event.preventDefault();
if (base.m_CurrentImageElement) {
if (base.m_InProgress) {
return false;
}
switch (event.keyCode) {
case keyBoard.left:
// If the previous one is out of target range then go to the last image.
if ((base.m_CurrentImageNumber - 1) < 0) {
base.f_OpenImage(base.m_ElementsLength, "left");
} else {
base.f_OpenImage(base.m_CurrentImageNumber - 1, "left");
}
return false;
case keyBoard.right:
// If the next one is out of target range then go to the first image.
if ((base.m_CurrentImageNumber + 1) > base.m_ElementsLength) {
base.f_OpenImage(0, "right");
} else {
base.f_OpenImage(base.m_CurrentImageNumber + 1, "right");
}
return false;
case keyBoard.esc:
base.f_QuitImage();
return false;
}
}
return false;
}, false);
}
// Add document click event.
if (base.m_Options.quitOnDocumentClick) {
document.body.addEventListener("click", function (event) {
var target = event.target ? event.target : event.srcElement;
event.preventDefault();
if (target && target.id != "imagelightbox" && base.m_CurrentImageElement && !base.m_InProgress && base.m_InstalledImageBox) {
base.f_QuitImage();
return false;
}
return false;
}, false);
}
},
f_OpenImage: function (p_WhichOne, p_Direction) {
var base = this,
newFragment = document.createDocumentFragment(),
newImageElement = document.createElement("img"),
target = base.m_Elements[p_WhichOne].getAttribute("href");
if (base.m_CurrentImageElement) {
base.f_RemoveImage();
}
if (base.f_isFunction(base.m_Options.imageLoadStart)) {
base.m_Options.imageLoadStart();
}
base.m_InProgress = true;
base.m_InstalledImageBox = false;
base.m_Direction = typeof p_Direction === "undefined" ? 1 : p_Direction == "left" ? -1 : 1;
newImageElement.setAttribute("src", target);
newImageElement.setAttribute("alt", "LightBox");
newImageElement.setAttribute("id", base.m_Options.boxId);
newFragment.appendChild(newImageElement);
base.m_Body.appendChild(newFragment);
base.m_CurrentImageElement = document.getElementById(base.m_Options.boxId);
base.m_CurrentImageElement.style.opacity = "0";
base.m_CurrentImageNumber = p_WhichOne;
if (base.m_Options.quitOnImageClick) {
base.f_ImageClickEvent = function (event) {
event.preventDefault();
base.f_QuitImage();
};
base.m_CurrentImageElement.addEventListener("click", base.f_ImageClickEvent, false);
}
if (base.browser.isHardwareAccelerated) {
DomM.css.set(base.m_CurrentImageElement, base.f_AddTransitionSpeed(base.m_Options.animationSpeed));
}
base.f_SetImage();
DomM.css.set(base.m_CurrentImageElement, base.f_doTranslateX(50 * base.m_Direction + "px"));
setTimeout(function () {
if (base.browser.isHardwareAccelerated) {
setTimeout(function () {
DomM.css.set(base.m_CurrentImageElement, base.f_doTranslateX("0px"));
}, 50);
}
if (base.f_isFunction(base.m_Options.imageLoadEnd)) {
base.m_Options.imageLoadEnd();
}
}, 20);
setTimeout(function () {
base.m_InProgress = false;
base.m_InstalledImageBox = true;
}, base.m_Options.animationSpeed - 200);
},
f_SetImage: function () {
var base = this,
screenHeight = window.innerHeight || docElem.offsetHeight,
screenWidth = window.innerWidth || docElem.offsetWidth,
tmpImage = new Image(),
imageWidth, imageHeight, imageSizeRatio;
if (!base.m_CurrentImageElement) {
return;
}
tmpImage.onload = function () {
imageWidth = this.width;
imageHeight = this.height;
imageSizeRatio = imageWidth / imageHeight;
if (Math.floor(screenWidth/imageSizeRatio) > screenHeight) {
imageWidth = screenHeight * imageSizeRatio * 0.7;
imageHeight = screenHeight * 0.7;
} else {
imageWidth = screenWidth * 0.7;
imageHeight = screenWidth / imageSizeRatio * 0.7;
}
DomM.css.set(base.m_CurrentImageElement, {
"top": ((screenHeight - imageHeight) / 2) + "px",
"left": ((screenWidth - imageWidth) / 2) + "px",
"width": Math.floor(imageWidth) + "px",
"height": Math.floor(imageHeight) + "px",
"opacity": 1
});
};
tmpImage.src = base.m_CurrentImageElement.getAttribute("src");
},
f_RemoveImage: function () {
var base = this;
if (base.m_CurrentImageElement) {
if (base.f_isFunction(base.m_Options.quitOnImageClick)) {
base.m_CurrentImageElement.removeEventListener("click", base.f_ImageClickEvent, false);
}
base.m_CurrentImageElement.parentNode.removeChild(base.m_CurrentImageElement);
base.m_CurrentImageElement = false;
}
return false;
},
f_QuitImage: function () {
var base = this;
if (base.m_CurrentImageElement) {
setTimeout(function () {
DomM.css.set(base.m_CurrentImageElement, {
"opacity": 0,
"transition": ("opacity " + base.m_Options.fadeOutSpeed + "ms ease")
});
setTimeout(function () {
base.f_RemoveImage();
if (base.f_isFunction(base.m_Options.onImageQuit)) {
base.m_Options.onImageQuit();
}
}, base.m_Options.fadeOutSpeed);
}, 20);
}
},
f_IsValidSource: function (p_Src) {
return new RegExp().test(p_Src);
},
f_doTranslateX: function (p_Pixels) {
return {
"-webkit-transform": "translateX(" + p_Pixels + ")",
"-moz-transform": "translateX(" + p_Pixels + ")",
"-o-transform": "translateX(" + p_Pixels + ")",
"-ms-transform": "translateX(" + p_Pixels + ")",
"transform": "translateX(" + p_Pixels + ")"
};
},
f_AddTransitionSpeed: function (p_Speed) {
var base = this;
return {
"-webkit-transition": "transform " + p_Speed + "ms ease, opacity " + base.m_Options.fadeInSpeed + "ms ease",
"-moz-transition": "transform " + p_Speed + "ms ease, opacity " + base.m_Options.fadeInSpeed + "ms ease",
"-o-transition": "transform " + p_Speed + "ms ease, opacity " + base.m_Options.fadeInSpeed + "ms ease",
"transition": "transform " + p_Speed + "ms ease, opacity " + base.m_Options.fadeInSpeed + "ms ease"
};
}
};
_LightBox.options = {
selector: "[data-imagelightbox]",
boxId: "imagelightbox",
allowedTypes: "png|jpg|jpeg|gif",
quitOnImageClick: true,
quitOnDocumentClick: true,
enableKeyboard: true,
animationSpeed: 750,
fadeInSpeed: 500,
fadeOutSpeed: 200,
imageLoadStart: function () {},
imageLoadEnd: function () {},
onImageQuit: function () {},
onImageStart: function () {}
};
LightBox.init = function (p_Options) {
_LightBox.f_Initialize(p_Options);
};
})(window, document, window.LightBox = window.LightBox || {});
var activityIndicatorOn = function () {
var newE = document.createElement("div"),
newB = document.createElement("div");
newE.setAttribute("id", "imagelightbox-loading");
newE.appendChild(newB);
document.body.appendChild(newE);
},
activityIndicatorOff = function () {
var elE = document.getElementById("imagelightbox-loading");
elE.parentNode.removeChild(elE);
};
LightBox.init({
selector: "[data-simplbox='demo1']",
boxId: "simplbox"
});
LightBox.init({
selector: "[data-simplbox='demo2']",
boxId: "simplbox",
imageLoadStart: activityIndicatorOn,
imageLoadEnd: activityIndicatorOff
});
Your code is almost working. What you handled badly is the fact that you can perform several init. On each init, you overwrite some items, especially with this line :
base.m_Elements = document.querySelectorAll(base.m_Options.selector);
So base.m_Elements will only have the elements of the last init.
( Based on the name 'init' i wonder if the real use case wouldn't be to allow just one call of init... )
Quick-fix is to do one single init with :
LightBox.init({
selector: "[data-simplbox='demo1'],[data-simplbox='demo2']",
boxId: "simplbox"
});
(erase the two calls to init)
And here it works.
http://jsfiddle.net/gamealchemist/66HFU/1/
So i guess either you want to support several init, or (easier to maintain in fact), throw exception on multiple init and expect the lib user to write the right selector in the single init call.
Edit : Super quick fix for your issue : rather than having LightBox as a singleton, have it as a Class :
function LightBox( initArguments ) {
// something like what was done in init
}
LightBox.prototype = {
f_RemoveImage : function() {
} ,
f_OpenImage : function( ..., ... ) {
} ,
...
}
then you can call with no issue :
var demo1LB = new LightBox({ selector: "[data-simplbox='demo1']",
boxId: "simplbox" });
var demo2LB = new LightBox({ selector: "[data-simplbox='demo2']",
boxId: "simplbox" });

Image not switching on hover

Trying to get this image to scroll through images on hover but its not work. Live demo at: http://codepen.io/bskousen/pen/Ksphr
Using jquery
script:
$(document).ready(function() {
$('.imageBox').hover(startScroll, stopScroll);
});
var scrollInterval;
var i = 2;
function startScroll() {
scrollInterval = setInterval(scrollImages(this), 100);
}
function stopScroll() {
i = 2;
$(this).children('img').fadeOut();
$(this).children('img:nth-child(1)').fadeIn();
clearInterval(scrollInterval);
}
function scrollImages(x) {
$('#count').append('running' + i + ' ');
var imageCount = $(x).children('img').length;
$(x).children('img').fadeOut();
$(x).children('img:nth-child(' + i + ')').fadeIn();
if (i == imageCount) {
i = 2;
}
else {
i++;
}
}
The setInterval is not formatted correctly. Try this:
function startScroll() {
me = this;
scrollInterval = setInterval(function(){
scrollImages(me);
}, 100);
}

What's wrong with my javascript? it keeps giving me an error in dreamweaver

At line 29(pixelScan) it shows me an error in dreamweaver i want to know what's wrong please help, i do not know what the error is, i am a noob at javascript so please help me:
<script type="text/javascript">
var processes = {
timerCallback: function() {
if (this.myVideo.paused || this.myVideo.ended) {
return;
}
this.videocontentPlayer.drawImage(this.myVideo, 0, 0, this.width, this.height);
this.pixelScan();
var self = this;
setTimeout(function () {
self.timerCallback();
}, 0);
},
doLoad: function() {
this.myVideo = document.getElementById("myVideo");
this.videoPlayer = document.getElementById("videoPlayer");
this.videocontentPlayer = this.videoPlayer.getContext("2d");
this.videoPlayer2 = document.getElementById("videoPlayer2");
this.videocontentPlayer2 = this.videoPlayer.getContext("2d");
var self = this;
this.myVideo.addEventListener("playing", function() {
self.width = self.myVideo.videoWidth;
self.height = self.myVideo.videoHeight;
self.timerCallback();
}, false);
}
pixelScan: function() {
var frame = this.videocontentPlayer.getImageData(0, 0, this.width, this.height);
for (var i = 0; i < frame.data.length; i++) {
var r = frame.data[i];
var g = frame.data[i+1];
var b = frame.data[i+2];
if (g > 120 && 2 > 50 && r < 165 && b < 60)
frame.data[i + 3] = 0;
}
this.videocontentPlayer2.putImageData(frame, 0, 0);
return;
}
}
</script>
There is a missing comma seperator:
}, //here
pixelScan: function() {
pixelScan isn't a function.
You're missing a comma separator before pixelScan.
Should be
this.myVideo.addEventListener("playing", function() {
self.width = self.myVideo.videoWidth;
self.height = self.myVideo.videoHeight;
self.timerCallback();
}, false);
}
},
pixelScan: function() {

Infovis not Iterating over Root Node

I'm facing weird behaviour of Jit Infovis i'm using. I have two different html files that include a load json function from a Javascript file. The function is using infovis library to display a hypertree map from a json file. Both two html files load the same json file.
One html file has been succeeded rendering the map properly. But another one has not. It renders the map almost properly, but after i debugged it, i got it not iterating over the root node. Then, the root node becames inactive without label and clickability.
This is the js function i'm using.
var labelType, useGradients, nativeTextSupport, animate;
(function () {
var ua = navigator.userAgent,
iStuff = ua.match(/iPhone/i) || ua.match(/iPad/i),
typeOfCanvas = typeof HTMLCanvasElement,
nativeCanvasSupport = (typeOfCanvas == 'object' || typeOfCanvas == 'function'),
textSupport = nativeCanvasSupport
&& (typeof document.createElement('canvas').getContext('2d').fillText == 'function');
//I'm setting this based on the fact that ExCanvas provides text support for IE
//and that as of today iPhone/iPad current text support is lame
labelType = (!nativeCanvasSupport || (textSupport && !iStuff)) ? 'Native' : 'HTML';
nativeTextSupport = labelType == 'Native';
useGradients = nativeCanvasSupport;
animate = !(iStuff || !nativeCanvasSupport);
})();
var Log = {
elem: false,
write: function (text) {
if (!this.elem)
this.elem = document.getElementById('log');
this.elem.innerHTML = text;
this.elem.style.left = (350 - this.elem.offsetWidth / 2) + 'px';
}
};
function init(slugParam, pageParam) {
var isFirst = true;
var isSetAsRoot = false;
// alert(slugParam+ " | "+pageParam);
var url = Routing.generate('trade_map_buyer_json', { slug : slugParam, page : pageParam });
//init data
$.getJSON(url, function (json) {
var type = 'Buyer';
//end
var infovis = document.getElementById('infovis');
infovis.style.align = "center";
infovis.innerHTML = '';
// infovis.innerHTML = '<img align="center" id="gifloader" style="margin-left:50%; margin-top:50%" src="{{ asset('/bundles/jariffproject/frontend/images/preloader.gif') }}" width="30px" height="30px"/>'
var w = infovis.offsetWidth - 50, h = infovis.offsetHeight - 50;
url = url.replace("/json/", "/");
window.history.pushState("object or string", "Title", url);
//init Hypertree
var ht = new $jit.Hypertree({
//id of the visualization container
injectInto: 'infovis',
Navigation: {
enable: false,
panning: 'avoid nodes',
},
//canvas width and height
width: w,
height
: h,
//Change node and edge styles such as
//color, width and dimensions.
Node: {
dim: 9,
overridable: true,
color: "#66FF33"
},
Tips: {
enable: true,
type: 'HTML',
offsetX: 0,
offsetY: 0,
onShow: function(tip, node) {
// dump(tip);
tip.innerHTML = "<div style='background-color:#F8FFC9;text-align:center;border-radius:5px; padding:10px 10px;' class='node-tip'><p style='font-size:100%;font-weight:bold;'>"+node.name+"</p><p style='font-size:50%pt'>"+node.data.address+"</p></div>";
}
},
Events: {
enable: true,
type: 'HTML',
onMouseEnter: function(node, eventInfo, e){
var nodeId = node.id;
var menu1 = [
{'set as Root':function(menuItem,menu) {
menu.hide();
isSetAsRoot = true;
console.log(nodeId);
init(nodeId, 0);
}},
$.contextMenu.separator,
{'View details':function(menuItem,menu) {
}}
];
$('.node').contextMenu(menu1,{theme:'vista'});
}
},
Edge: {
lineWidth: 1,
color: "#52D5DE",
overridable: true,
},
onBeforePlotNode: function(node)
{
if (isFirst) {
console.log(node._depth);
var odd = isOdd(node._depth);
if (odd) {
node.setData('color', "#66FF33"); // hijau (supplier)
} else {
node.setData('color', "#FF3300"); // merah (buyer)
}
isFirst = false;
}
},
onPlotNode: function(node)
{
if (isSetAsRoot) {
var nodeInstance = node.getNode();
var nodeId = nodeInstance.id;
init(nodeId, 0);
isSetAsRoot = false;
}
},
onBeforeCompute: function (domElement, node) {
var dot = ht.graph.getClosestNodeToOrigin("current");
type = isOdd(dot._depth) ? 'Supplier' : 'Buyer';
},
//Attach event handlers and add text to the
//labels. This method is only triggered on label
//creation
onCreateLabel: function (domElement, node) {
var odd = isOdd(node._depth);
if (odd) {
node.setData('color', "#66FF33"); // hijau (supplier)
} else {
node.setData('color', "#FF3300"); // merah (buyer)
}
domElement.innerHTML = node.name;
// if (node._depth == 1) {
console.log("|"+node.name+"|"+node._depth+"|");
// }
$jit.util.addEvent(domElement, 'click', function () {
ht.onClick(node.id, {
onComplete: function () {
console.log(node.id);
ht.controller.onComplete(node);
}
});
});
},
onPlaceLabel: function (domElement, node) {
var style = domElement.style;
style.display = '';
style.cursor = 'pointer';
if (node._depth <= 1) {
style.fontSize = "0.8em";
style.color = "#000";
style.fontWeight = "normal";
} else if (node._depth == 2) {
style.fontSize = "0.7em";
style.color = "#555";
} else {
style.display = 'none';
}
var left = parseInt(style.left);
var w = domElement.offsetWidth;
style.left = (left - w / 2) + 'px';
},
onComplete: function (node) {
var dot = ht.graph.getClosestNodeToOrigin("current");
console.log(dot._depth);
var connCount = dot.data.size;
var showingCount = '';
if (connCount != undefined) {
var pageParamInt = (parseInt(pageParam)+1) * 10;
var modulus = connCount%10;
showingCount = (pageParamInt - 9) + " - " + pageParamInt;
if (connCount - (pageParamInt - 9) < 10) {
showingCount = (pageParamInt - 10) + " - " + ((pageParamInt - 10) + modulus);
}
} else {
connCount = '0';
showingCount = 'No Connections Shown'
}
}
});
//load JSON data.
ht.loadJSON(json);
//compute positions and plot.
ht.refresh();
//end
ht.controller.onComplete();
});
}
function isEven(n)
{
return isNumber(n) && (n % 2 == 0);
}
function isOdd(n)
{
return isNumber(n) && (n % 2 == 1);
}
function isNumber(n)
{
return n === parseFloat(n);
}
function processAjaxData(response, urlPath){
}
function dump(obj) {
var out = '';
for (var i in obj) {
out += i + ": " + obj[i] + "\n";
}
out = out + "\n\n"
console.log(out);
// or, if you wanted to avoid alerts...
var pre = document.createElement('pre');
pre.innerHTML = out;
document.body.appendChild(pre)
}
What's probably causing this?
Please check whether there is conflict id. Basically infovis render each nodes by the id.
And if there is an DOM element that has the same id with one DOM element of a node. It would conflict and won't render
you can check it by duming dom element iterating over the nodes.

JavaScript SetInterval () is not working after clicking

Hi I have wrote this code and it suppose to move the object every 3000 ms after clicking on the object, but some how the time its not working, can anyone tell me what I am doing wrong, I am just learning javascript; thank you very much
function move1() {
var im1 = document.images[0];
im1.onclick = function() {
im1.style.left = parseInt(im1.style.left) + 1 + "px";
}
}
function move2() {
var im2 = document.images[1];
im2.onclick = function() {
im2.style.left = parseInt(im2.style.left) + 10 + "px";
}
}
window.onload = function() {
setInterval(move1, 100);
setInterval(move2, 3000);
}
You're doing it the other way round. Every 3000ms you make it possible to move the image by 1px when clicking on it.
function move(el, ms, px) {
/* moves the el every ms by px
returns the interval id to clear the movement */
return setInterval(function() {
el.style.left = parseInt(el.style.left) + px + "px";
}, ms);
}
window.onload = function() {
var im0 = document.images[0];
var im1 = document.images[1];
im0.onclick = function() {
move(im0, 100, 1);
};
im1.onclick = function() {
move(im1, 3000, 10);
};
}
Your move function registers the image on click, but doesn't actually do any moving until the user clicks. What you want is more like this:
function move1() {
var im1 = document.images[0];
im1.style.left = parseInt(im1.style.left) + 1 + "px";
}
function move2() {
var im2 = document.images[1];
im2.style.left = parseInt(im2.style.left) + 10 + "px";
}
window.onload = function() {
var im2 = document.images[1];
im2.onclick = function() {
setInterval(move2, 3000);
}
im1.onclick = function() {
setInterval(move1, 100);
}
}

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