I want to run my test cases via protractor, but due to some limitation I want protractor to start on a page that is already open, meaning I don't want driver to start by loading chrome and going to the url defined in test case. Is there any way if I can use the url that is already opened on screen and then process further with what is defined in the test case such as clicking on elements or sending keys etc.
Regards
Syed Zaidy
This feature is not implemented in selenium. It was requested but rejected because it is not feasible.
If you read the issue here, and scroll down to last comment :
I'm going to make a call on this one: it's a browser specific feature, and not something
that we can implement in a general way. With IE, it's possible to iterate over the
open windows in the OS and find the right IE process to attach to.
Firefox and Chrome, OTOH, need to be started in a specific mode and
configuration, which means that just attaching to a running instance
isn't technically possible.
Closing as "not feasible" here as this is a browser specific feature.
Related
I'm trying to automate some online work through JavaScript and the Firefox (or Chrome) dev console. The work is mostly inputting the same (or similar) data on the same exact pages for many many people.
Example:
unique id
date 1 and 2
some more numbers
I wrote a very simple script that runs in the console and enters the data just fine.
The Problem
My script stops execution whenever it requires the page to reload or it loads another page. I cannot find any information on how to continue executing a script after a page has loaded.
My Limitations
I'm basically limited to what's on FireFox, Chrome, or Edge. Unfortunately, I cannot download any programs or tools that would make the automation any easier right now. Otherwise, I would just use Selenium and Python.
What I've Tried
First I tried to use the script that I describe above (simple DOM manipulation)
Then I tried to use the Selenium browser add-on, but I had to enter a starting URL for it to run. Selenium was not able to get past the login page of our system which is the only static URL that I can use as a starting point.
I then tried to use the Firefox Browser Console (different from the dev console) because the documentation seemed to suggest that I can use JavaScript on the entire browser (not just one tab). Unfortunately, I cannot find any helpful information on how to use the browser console for DOM manipulation. Everything that I search for points to how you create a browser extension, add-on, or how to use JavaScript on your own website.
What I Want To Do
I want to create a script that runs in a dev console. The script should take all of the data either from a separate page or an array then enter the data on each page for each person. I'll also have it prompt the user to verify the data before submission.
What I'm Looking For
What I'm hoping to get from this question is at least one three things.
An answer to the question's title.
Being directed to documentation or some other solution that can solve any of the above problems.
Being told if this is impossible and why by those who have more experience than me (I don't understand if the problem is just a lack of knowledge or limitations on the tools themselves.)
I think you can create a chrome extension and put your code in the background service worker. or use workers read this link
I'm working on Chrome extension which needs to perform an action just before Chrome closes. Is there any method like chrome.window.onClose.addListener(...), or chrome.runtime.onClose.addListener(...) to ensure that something will be done and then chrome will close itself?
I've been struggling with this problem for two weeks. Here are the options for potential solutions that I've found, but they didn't work.
My investigation results:
Using function: chrome.runtime.onSuspend.addListener(...) - I don't know why, but it doesn't work at all for me. For example, I've tried to write a callback for this event, which tries to add hardcoded data to the indexed DB, but it doesn't add it. Description of this method even says that the callback is not guaranteed to be completed. OnSuspend documentation
Sent to the event page just before it is unloaded. This gives the extension opportunity to do some cleanup. Note that since the page is unloading, any asynchronous operations started while handling this event are not guaranteed to complete.
Chrome working in a background - with this option my extensions seems to work, but... only on Windows older than Windows 10. I've checked few options and on my other computer, which has Windows 7 installed, processes connected to Chrome are closing more slowly, which gives time for my extension to perform necessary tasks. Unfortunately, Windows 10 kills all the processes much faster. I've check option "continue running background apps when google chrome is closed", but it doesn't change anything. I've also enabled flag "#enable-push-api-background-mode", it hasn't helped either.
Keep Chrome running in the background on Win10, Enable flag to keep Chrome processes running
chrome.app.window.current().onClosed - I've found a similar question on Stack Overflow, and one of the answers was the code mentioned above. The problem is when I try to type chrome.app.win... inside console, it doesn't show any suggestions both in background script and content script. Google's documentation doesn't mention any permission that I've to add inside my manifest.json to get access to this functionality.Stack Overflow similar question, Google's documentation about chrome.app
Methods build in web browser - I've thought that method window.onclose might be useful in my case. I've performed the same test as for chrome.runtime.onSuspend, but the result was exactly the same. Documentation
I've stuck and haven't got any idea how to solve my problem. Maybe I missed something important? Hope you will help me.
Is it possible from Inside the Chrome Browser to connect to the Remote Debugging Protocol? - without installing and creating extension for that purpose.
The purpose would be to test a JavaScript code created inside the HTML page using ACE editor or similar, to allow user to run code snippet within the page and then return the result to the calling page. For example, the code might be running inside an IFRAME.
At least http://brackets.io/ is said to "Brackets is a web-based IDE that uses the Chrome debugging protocol to enable debugging and live HTML/CSS development." - which lets me wonder, is there client JS API for browser to connect with WebSockets to the interface or do you have to write that interface by yourself?
So, there seems to be several options for client, but what about the browser itself?
EDIT: assuming here that the browser was started with --remote-debugging-port=... set to a meaningful value.
Not directly. As far as I can tell, the remote debugging interface is only available if it has explicitly been enabled at startup using the --remote-debugging-port= command-line flag. There doesn't appear to be any way to activate it at runtime; even if it were, you wouldn't be able to access it from a web page.
Keep in mind that Brackets is a standalone application based on Chrome; it doesn't run as a web site. As such, it can do some things that aren't possible in a browser.
Now, that all being said, there may be a way to make some error reporting and debugging features available if you're careful. In particular, if you can inject code into your iframe, you could attach an event handler to the global onerror event to catch exceptions. You may need to use some special tricks to pass events from the frame to the parent page — Window.postMessage may be helpful here — but that should at least get you started.
This question is extremely similar to the fully-updated version of the question asked here: How to call a JavaScript function from one frame to another in Chrome/Webkit with file protocol — unfortunately, that question was never actually answered.
I have an HTML page that contains an SVG image in an iframe. The SVG exports a JavaScript API that allows it to do useful things (reset to zoomed and centered, display at "actual size"). Below the iframe, I've put buttons that the user can click on that call through to the functions defined in the SVG.
My code looks like this:
function reset() {
document.getElementByID('iframe').contentWindow.reset();
}
It works perfectly in Safari, Firefox, and even IE 9 (which supports SVGs - hooray!). But on Chrome, it fails: the debugger informs me that:
Property 'reset' of object [object DOMWindow] is not a function.
And indeed, there does seem to be truth to that: even though 'contentWindow' is of type DOMWindow, it has no methods or fields (at least, not that the debugger will show me). Even asking for its 'document' field fails (yields null).
The rub appears to be the use of the file:// protocol to transfer both the containing HTML and the contained SVG. As noted in the question I referenced above, Chrome produces the following error when the attempt to access 'contentWindow' is made:
Attempt to access frame with URL file://[...]/contained.svg from frame with URL file://[...]/container.html. Domains, protocols and ports must match.
In general, I think security is great; this looks like a security-inspired restriction. But here, it seems to have gone too far: these are files on the user's filesystem, after all, and in my case, are even in the same directory.
Hosting the code is not an option - it must reside on the user's machine. I'd hate to have to tell people "just don't use Chrome - it has silly notions of security."
Is there no way to work around this restriction?
Of course there is no way :) These file protocols are meant to be explicitly called by the user. There is absolutely no way for a web application to allow that, as you have seen.
The only way to do that is if you "as a user" allowed that to happen, if so, you can enable that by adding the following command line parameter:
// By default, file:// URIs cannot read other file:// URIs. This is an
// override for developers who need the old behavior for testing.
--allow-file-access-from-files
So open up Chrome with: chrome.exe --allow-file-access-from-files this is used for development.
Thanks to the information offered by #Mohamed Mansour, I was able to find more details on this issue.
The rationale for Chrome's behavior is to prevent a maliciously-crafted page from, through JavaScript and internal frames, accessing the contents of your file system without your knowledge and upload data to the Internet [Chromium bug 4197, Chromium bug 47416].
It is unfortunate, from my point of view, that the Chromium team chose to take things as far as they did. Gecko is a bit more subtle in whacking this mole: it limits cross-page scripts to same-subdirectories [Mozilla bug 230606, Same-origin policy for file protocol]. The result is much less surprising for users and developers and has generated much, much less angst than has arisen over Chrome's behavior — read Chromium bug 47416 in particular to see what I mean.
Because of this behavior, I've had to modify my "website" — which cannot be hosted on the Internet and must reside on local-users' machines — so that it throws up a dialog box telling users to switch browsers. It's really too bad — I'd like to support Chrome but just can't expect my users to relaunch it with an obscure command-line option whenever they want to run my "website."
I'm posting my findings here in case anyone else stumbles across my question when Chrome seems to mysteriously not work for them and also to encourage anyone who reads this to consider starring Chromium bug 47416. The developers have made it painfully clear that they are unwilling to consider changing Chrome's behavior unless it's clear people really care about the issue. Being told "I've had to tell users not to use Chrome" hasn't been enough encouragement.
I am trying to reverse-engineer a website I don't own, figuring out how some dumb "encryption" works, in order to be able to carry out some operations automatically, by taking the functionality outside the browser.
One of the files is of particular interest, let's call it javascript.js. It is linked in the HTML document like this
<script src="/javascript.js" type="text/javascript"></script>
I have
deobfuscated javascript.js
pretty-printed its code
My question is now, considering that I'm using venkman and firefox, how to replace the on-site obfuscated javascript.js with my own pretty-printed code, in order to learn how it works.
Any other tool beside venkman should do, as long as I can still step through the deobfuscated code.
Additional question (just in case I may come cross this related situation):
How to do the same if the javascript.js would be emdedded inline in the html code like <script>code</script>?
For those of you wondering about how legal this is, my question is not the first about reverse-engineering on SO: https://stackoverflow.com/questions/tagged/reverse-engineering
Apparently there's no problem with those questions, why should there be one with mine?
My objective is to understand the code AND my question is about the TOOLS, as in "where to point and click" or which tool could help me (if venkman cannot).
You could also always use an intercepting proxy (something like Paros) which will allow you to replace any part of the response any way you like. So when the browser requests the JS file, you can catch the response in Paros, replace the content with your version, and you're done. I often use Paros for other things where I need that interception or observation point, and it's pretty simple and quite numerous in its possible applications. It's basically just a matter of running it and setting your browser proxy settings to use a proxy at localhost on the port Paros is listening on. You can then tell Paros to actually stop and allow you to edit the request or response just by checking a couple of boxes. Hope that helps.
This is going to be very difficult, if not impossible, to do without using browser debugging / extension features like GreaseMonkey or Chrome's Extension API. The reason being that if you don't get involved in the page load sequence, the obfuscated code will already have been run, setting up JavaScript objects, event handlers, etc., etc. You'd have to ensure that your new script replaced those objects and event handlers, which would be complicated and difficult.
With GreaseMonkey or Chrome Extensions or similar on whatever browser you're using, I'd expect it to be possible to detect the page loading script X and replace it with your local script Y. These things run at that level, they get involved in the process.
But despite your goals being aboveboard, debugging on someone else's site is a bad idea. If you introduce a bug through the deobfuscation process, or in the process of trying to understand the code, well that may at least waste time at the other end. I wouldn't be happy with people trying to do it on a site I was running. (That said, a site should be able to handle anything a client throws at it, because you can't trust anything coming from the client side.)
Instead of debugging on their site, I'd probably do my best to record (via Firebug or Chrome/Safari's Dev Tools, etc.) a sample ajax interaction, and then set up a dummy page on my own local server that would simply echo that interaction, playback style. Then you can experiment to your heart's content without risking throwing weird stuff at the site in question. I'd consider it unethical for me to play around in that way with someone else's site, whether they should be able to handle it or not.
Way 1:
Export the web page that uses the code to your drive (I know for sure Opera, Firefox and Chrome supports this - ctrl+s - make sure to save all content). They download all linked content (css, scripts, images), and fix the url's so the downloaded ones are loaded instead. Then replace the javascript file you want to debug and open the downloaded html in a browser, say firefox with firebug, and start debugging. This should work unless the page is heavily ajaxified.
Way 2:
I've managed to get this working in Google Chrome (v8.0.552.215 - I need to update BTW) on a page that has no jQuery (for example w3c.org) - try it yourself, just copy paste it in the address bar and wait for the page to disappear :)
javascript:(eval("var script=document.createElement('script');script.src='http://code.jquery.com/jquery-1.4.4.min.js'; document.getElementsByTagName('head')[0].appendChild(script);window.setTimeout(\"$('body').fadeOut(5000);\", 2000)"));
The script shows up in the scripts section of the console (CTRL+SHIFT+J) and you can set breakpoints. So something like this should work (feel free to modify):
javascript:(eval("for (var allsuspects=document.getElementsByTagName('script'), i=allsuspects.length, oldfile=prompt('Remove script src:'); oldfile && i>=0; i--) if (allsuspects[i] && allsuspects[i].getAttribute('src')!=null && allsuspects[i].getAttribute('src').indexOf(oldfile)!=-1) allsuspects[i].parentNode.removeChild(allsuspects[i]);var script=document.createElement('script');script.src = prompt('Inject script src:');document.getElementsByTagName('head')[0].appendChild(script);"));
The script expanded and explained:
for (var allsuspects=document.getElementsByTagName('script'), i=allsuspects.length, oldfile=prompt('Remove script src:'); oldfile && i>=0; i--)
if (allsuspects[i] && allsuspects[i].getAttribute('src')!=null && allsuspects[i].getAttribute('src').indexOf(oldfile)!=-1)
allsuspects[i].parentNode.removeChild(allsuspects[i]); // remove old script
var script=document.createElement('script'); // inject new script
script.src = prompt('Inject script src:');
document.getElementsByTagName('head')[0].appendChild(script);
The script works only in Chrome (maybe in Safari too?). I've tried Firefox, IE and Opera, but none of them worked. I would guess that there might also be an issue if the file is not available online (if you use you use the 'file://').
UPDATE: also works in Chrome v8.0.552.224