JavaScript - iScroll - mousedown not triggering - javascript

We are using iScroll in our project, and some elements in it's scroll area have mousedown event attached.
On newest build of Google Chrome(55.0.2883.95 (64-bit)) mousedown event is never triggered and the reason is pointerdown event registered by IScroll.
Is there any way around it? I could of course use pointerdown instead of mousedown, but it is not supported in Safari, therefore I would need some dirty browser check.
(function () {
var scroll = new IScroll('#scroller');
document.getElementById('testblock').addEventListener('mousedown', mousedownEventHandler);
function mousedownEventHandler(event) {
console.info(event.type, 'triggered.');
}
})();
body {
padding: 0;
margin: 0;
}
#scroller {
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
}
#content {
height: 5000px;
background: white;
}
#testblock {
position: fixed;
top: 0;
width: 100px;
height: 100px;
line-height: 100px;
background: silver;
border: 1px solid black;
cursor: pointer;
text-align: center;
}
<script src="https://rawgit.com/cubiq/iscroll/master/build/iscroll-probe.js"></script>
<div id="scroller">
<div id="content">
<div id="testblock">Click me</div>
</div>
</div>

You need to add the click parameter to the options object.
var scroll = new IScroll('#scroller', {
click: true
});

Related

How do I bring the block up to the header by scrolling when the button is clicked?

I'm trying to make it so that when you click on the button with the class .booking__button, the block scrolls up under the header. Position should not change, only scroll. This is done so that the search results of the booking module, which, would be visible to the user. I found the code that does the scrolling, but it works with the exact number, now 100px, but you understand that this distance will be different for everyone, depending on the height of the screen.
document.querySelector('.booking__button').addEventListener('click', () => {
window.scrollTo(0, 100);
});
body {
margin: 0;
}
.header {
position: fixed;
top: 0;
left: 0;
right: 0;
height: 60px;
background: #002164;
}
.hero {
min-height: calc(100vh - 100px);
background: #fff;
}
.booking__module {
display: flex;
justify-content: center;
align-items: center;
background: #BC0B3C;
}
.booking__search {
height: 600px;
background: #ccc;
}
.booking__button {
height: 20px;
margin: 40px;
}
.others {
height: 200vh;
}
<header class="header"></header>
<main class="hero"></main>
<section class="booking">
<div class="booking__module">
<button class="booking__button">booking</button>
</div>
<div class="booking__search"></div>
</section>
<section class="others"></section>
One approach is below, with explanatory comments in the code. Note that while I changed the background-color of the <header> element, that's simply to visualise the functionality and is not at all required:
// we pass a reference to the Event Object ('evt') to the function:
document.querySelector('.booking__button').addEventListener('click', (evt) => {
// we retrieve the closest ancestor <section> element of the element
// to which the event-handler is bound, and retrieve the 'top' property
// of its bounding-client rect:
let {top} = evt.currentTarget.closest('section').getBoundingClientRect();
// we then scroll to that value:
window.scrollTo(0, top);
});
body {
margin: 0;
}
.header {
position: fixed;
top: 0;
left: 0;
right: 0;
height: 60px;
/*background: #002164;*/
background-color: hsl(200deg 70% 70% / 0.4);
}
.hero {
min-height: calc(100vh - 100px);
background: #fff;
}
.booking__module {
display: flex;
justify-content: center;
align-items: center;
background: #BC0B3C;
}
.booking__search {
height: 600px;
background: #ccc;
}
.booking__button {
height: 20px;
margin: 40px;
}
.others {
height: 200vh;
}
<header class="header"></header>
<main class="hero"></main>
<section class="booking">
<div class="booking__module">
<button class="booking__button">booking</button>
</div>
<div class="booking__search"></div>
</section>
<section class="others"></section>
JS Fiddle demo.
References:
Element.closest().
Element.getBoundingClientRect().
Event.
Event.currentTarget.
EventTarget.addEventListener().
Window.scrollTo.

Constraining block displacement using transform translate, mousemove and pageX (pageY)

I am resizing and positioning a box using the mousemove event. Those. i change transform translate and width (height) with pageX (pageY). But due to the fact that the mouse event mousemove does not always have time to be processed (for example, if you move the mouse quickly) or does not have time to read conditions, the block goes out of bounds.
Question: what do I need to do in this case so that the block does not go beyond the boundaries?
This is how it looks roughly. Those. in this example, the second_block is outside the first_block (500px), i.e. it does not have time to read the condition. How should this issue be resolved? Also for convenience https://jsfiddle.net/ManuOP/t1r4szdx/3/
<div id="first_block" class="first_block">
<div id="auxiliary_block">
<div id="second_block" class="second_block"></div>
<input id="point" class="point" name="name_point" type="button">
</div>
</div>
<script src="1.block_in_center_question.js"></script>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
div {
display: flex;
flex-direction: column;
}
div.first_block {
height: 300px;
width: 500px;
background: green;
}
div#auxiliary_block {
position: absolute;
}
div.second_block {
height: 200px;
width: 300px;
background: orange;
}
input.point {
position: absolute;
cursor: pointer;
height: 14px;
width: 14px;
border: none;
background: black;
right: -7px;
top: 50%;
}
"use strict";
let second_block = document.getElementById('second_block');
let point = document.getElementById('point');
function change_second_block() {
if(second_block.clientWidth < 500) {
second_block.style.width = `${start_x + event.pageX}px`;
}
}
point.addEventListener('mousedown', (event) => {
window.start_x = second_block.clientWidth - event.pageX;
document.addEventListener('mousemove', change_second_block);
});
You could just test the new width and if it's too large then constrain it to be no more than the maximum.
This snippet does this for the x direction and forces it to remain at or below 500px.
"use strict";
let second_block = document.getElementById('second_block');
let point = document.getElementById('point');
function change_second_block() {
if (second_block.clientWidth < 500) {
second_block.style.width = (start_x + event.pageX) < 500 ? `${start_x + event.pageX}px` : '500px';
}
}
point.addEventListener('mousedown', (event) => {
window.start_x = second_block.clientWidth - event.pageX;
document.addEventListener('mousemove', change_second_block);
});
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
div {
display: flex;
flex-direction: column;
}
div.first_block {
height: 300px;
width: 500px;
background: green;
}
div#auxiliary_block {
position: absolute;
}
div.second_block {
height: 200px;
width: 300px;
background: orange;
}
input.point {
position: absolute;
cursor: pointer;
height: 14px;
width: 14px;
border: none;
background: black;
right: -7px;
top: 50%;
}
<div id="first_block" class="first_block">
<div id="auxiliary_block">
<div id="second_block" class="second_block"></div>
<input id="point" class="point" name="name_point" type="button">
</div>
</div>
You can work around this issue if the size of the change in the item is above a certain limit, or by checking the limit and stopping the update. I prevented the overflow caused by rapid mouse movement by updating its code as follows:
function change_second_block()
{
console.log("Event.PageX: " + event.pageX);
if(event.pageX < 500 )
{
if(second_block.clientWidth < 500)
{
second_block.style.width = `${start_x + event.pageX}px`;
}
}
}
References
Javascript mouse event not captured properly when mouse moved very fast

Show Guides and do snapping while dragging jquery draggable divs

If there are multiple jquery draggable divs I want to see guides and snap to guides, edges and corners of others divs.
Here's the code:
$(".draggable").draggable();
$(".draggable").resizable();
body {
font-family: courier new, courier;
font-size: 12px;
}
.draggable {
border: 1px solid #ccc;
width: 100px;
height: 80px;
cursor: move;
position: relative;
}
.guide {
display: none;
position: absolute;
left: 0;
top: 0;
}
#guide-h {
border-top: 1px dashed #55f;
width: 100%;
}
#guide-v {
border-left: 1px dashed #55f;
height: 100%;
}
#image{
height: 150px;
width: 200px;
}
img{
width: 100%;
height: 100%;
}
#image_h {
position: absolute;
color: white;
top: 0;
left: 0;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.min.js"></script>
<link rel="stylesheet" type="text/css" href="http://code.jquery.com/ui/1.9.2/themes/base/jquery-ui.css"/>
<div class="draggable">drag me!</div>
<div class="draggable">you can drag me too, if you like</div>
<div class="draggable">hep hep</div>
<div class="draggable" id="image">
<img src="https://cdn.pixabay.com/photo/2021/02/06/16/29/jay-5988657__340.jpg">
<div id="image_h">
Hello
</div>
</div>
<div id="guide-h" class="guide"></div>
<div id="guide-v" class="guide"></div>
The blue line in following image is what i want to be shown while divs are being dragged
see image here. Divs should snap to the blue guiding lines when divs are aligned.
don't change the relative and absolute position of classes as I've used them to overlay one div on another.
I tried searching online but solutions are too old, awakward and work with jquery 2.x
Please help!
To address the first part of your question, you can manage the guides like so.
$(function() {
function moveGuides(top, left) {
$("#guide-h").css("top", top + "px");
$("#guide-v").css("left", left + "px");
}
function getMyCorners(el) {
var p = $(el).position();
return {
top: p.top,
left: p.left,
bottom: p.top + $(el).height(),
right: p.left + $(el).width()
};
}
function startGuides(targetEl) {
var c = getMyCorners(targetEl);
moveGuides(c.top, c.right);
$(".guide").show();
}
function stopGuides() {
$(".guide").hide();
}
$(".draggable").draggable({
start: function(e, ui) {
startGuides(this);
},
drag: function(e, ui) {
var c = getMyCorners(this);
moveGuides(c.top, c.right);
},
stop: stopGuides
});
$(".draggable").resizable({
start: function(e, ui) {
startGuides(this);
},
resize: function(e, ui) {
var c = getMyCorners(this);
moveGuides(c.top, c.right);
},
stop: stopGuides
});
});
body {
font-family: courier new, courier;
font-size: 12px;
}
.draggable {
border: 1px solid #ccc;
width: 100px;
height: 80px;
cursor: move;
position: relative;
}
.guide {
display: none;
position: absolute;
left: 0;
top: 0;
}
#guide-h {
border-top: 1px dashed #55f;
width: 100%;
}
#guide-v {
border-left: 1px dashed #55f;
height: 100%;
}
#image {
height: 150px;
width: 200px;
}
img {
width: 100%;
height: 100%;
}
#image_h {
position: absolute;
color: white;
top: 0;
left: 0;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.min.js"></script>
<link rel="stylesheet" type="text/css" href="http://code.jquery.com/ui/1.9.2/themes/base/jquery-ui.css" />
<div class="draggable">drag me!</div>
<div class="draggable">you can drag me too, if you like</div>
<div class="draggable">hep hep</div>
<div class="draggable" id="image">
<img src="https://cdn.pixabay.com/photo/2021/02/06/16/29/jay-5988657__340.jpg">
<div id="image_h">
Hello
</div>
</div>
<div id="guide-h" class="guide"></div>
<div id="guide-v" class="guide"></div>
With helper functions, you can reveal the guides, and move them based on specific events.
The next, and much more involved portion, would be to create collision detection for the various elements. This will require checking against each of the elements involved against all the other elements. For example:
if($("#guide-h").position().top == $(".draggable").position().top){
// Stop event
}
I am guessing that you are looking to create alignment. So when a Guide collides with an edge, it should prevent the User from dragging or resizing the element further in that direction. Also, do you want it to Snap and what tolerance should that snap be?
Since you did not provide those details, I am not really able to address your second question in full.

jQuery: Finish dragging without triggering click event

I am trying to set up the following page where:
If you click the button, you can see a div.
If you click the div, you can see the next div.
If you move the button, there is no »click« (desired behaviour)
The problem I am having is that if you move the div, the next div appears - this is not what I want. The "next div" should not be displayed after a drag event finishes on it.
Here is my code:
$(function() {
$("#button").draggable({
stack: 'div',
containment: "body"
});
});
$('#button').on('mouseup', function() {
if (!$(this).hasClass('ui-draggable-dragging')) {
// click function
$("#content").toggle();
}
});
$(function() {
$("#content").draggable({
stack: 'div',
containment: "body"
});
});
let containers = $('.trip').hide();
let firstContainer = containers.first().show();
containers.on('click', function() {
//Get current element and next sibling
let elem = $(this);
let next = elem.next('.trip');
//Does sibling exist?
if (next.length) {
next.show();
} else {
firstContainer.show();
}
elem.hide();
});
body {
width: 100vw;
height: 100vh;
padding: 0;
margin: 0;
left: 0;
top: 0;
background-color: grey;
}
#button {
width: 100px;
height: 100px;
background-color: cyan;
}
#content {
display: none;
cursor: all-scroll;
top: 10%;
left: 10%;
position: absolute;
}
.trip {
width: 200px;
height: 200px;
background-color: blue;
color: white;
}
<div id="button">Button</div>
<div id="content">
<div class="trip">div 1</div>
<div class="trip">div 2</div>
<div class="trip">div 3</div>
</div>
<script src="https://code.jquery.com/jquery-1.7.2.min.js"></script>
<script src="https://code.jquery.com/ui/1.8.21/jquery-ui.min.js"></script>
<script src="https://raw.githubusercontent.com/furf/jquery-ui-touch-punch/master/jquery.ui.touch-punch.min.js"></script>
Is there a way to solve this? :)
(a possible problem is also that pure JavaScript is mixed with jQuery)
Thanks
The main problem to solve here is in distinguishing a regular click event on #content, from other "click like events" that are also triggered during completion of the element being dragged.
You're code currently has a method of doing that which you could re purpose for the desired behaviour:
if (! $(this).hasClass('ui-draggable-dragging')) {
/* This was a "regular click event"
}
So in the case of your code, you could revise it as follows:
$(function() {
/* Combine on ready logic into one place */
$("#button").draggable({
stack: 'div',
containment: "body"
});
$("#content").draggable({
stack: 'div',
containment: "body"
});
/* Hide all trip elements except for first */
$('.trip', '#content').not(':first').hide();
});
$('#button').on('mouseup', function() {
if (!$(this).hasClass('ui-draggable-dragging')) {
$("#content").toggle();
}
});
$('#content').on('mouseup', function() {
/* Reuse same logic in #button mouseup handler */
if (!$(this).hasClass('ui-draggable-dragging')) {
/*
If content element if not dragging, treat mouse up as conclusion
of click event and rotate visibility of trip elements like this
*/
let trip = $('.trip:visible', '#content');
let next = trip.next().length === 0 ?
$('.trip:first', '#content') : trip.next();
trip.hide();
next.show();
}
});
body {
width: 100vw;
height: 100vh;
padding: 0;
margin: 0;
left: 0;
top: 0;
background-color: grey;
}
#button {
width: 100px;
height: 100px;
background-color: cyan;
}
#content {
display: none;
cursor: all-scroll;
top: 10%;
left: 10%;
position: absolute;
}
.trip {
width: 200px;
height: 200px;
background-color: blue;
color: white;
}
<div id="button">Button</div>
<div id="content">
<div class="trip">div 1</div>
<div class="trip">div 2</div>
<div class="trip">div 3</div>
</div>
<script src="https://code.jquery.com/jquery-1.7.2.min.js"></script>
<script src="https://code.jquery.com/ui/1.8.21/jquery-ui.min.js"></script>
<script src="https://raw.githubusercontent.com/furf/jquery-ui-touch-punch/master/jquery.ui.touch-punch.min.js"></script>
Actually, all you need is this bit of readable code,
Assign a class .draggable to all your draggable elements
Use the new class as stack: '.draggable'
Register click to your '#container', not on your .trip elements
Use only one Event, the "click" one:
Hide all .trip but first using CSS .trip~.trip {display:none;}
jQuery( $ => {
const $cont = $('#content');
const $bttn = $('#button');
const $trip = $('.trip');
const tripL = $trip.length;
let i = 0;
$('.draggable').draggable({stack:'div', containment:'body'});
$bttn.on('click', function() {
if (!$(this).hasClass('ui-draggable-dragging')) $cont.toggle();
});
$cont.on('click', function() {
$trip.eq(++i % tripL).show().siblings($trip).hide();
});
});
html, body { height:100%; margin:0;}
body {
background-color: grey;
}
#button {
width: 100px;
height: 100px;
background-color: cyan;
}
#content {
display: none;
cursor: all-scroll;
top: 10%;
left: 10%;
position: absolute;
}
.trip {
width: 200px;
height: 200px;
background-color: blue;
color: white;
}
.trip ~ .trip {display: none;}
<!-- PS: Add class="draggable" to draggable elements -->
<div id="button" class="draggable">Button</div>
<div id="content" class="draggable">
<div class="trip" id="a">div 1</div>
<div class="trip" id="b">div 2</div>
<div class="trip" id="c">div 3</div>
</div>
<script src="https://code.jquery.com/jquery-1.7.2.min.js"></script>
<script src="https://code.jquery.com/ui/1.8.21/jquery-ui.min.js"></script>
<script src="https://raw.githubusercontent.com/furf/jquery-ui-touch-punch/master/jquery.ui.touch-punch.min.js"></script>
EDIT
For more contents see this answer: https://stackoverflow.com/a/57351517/383904

multiple pop up div's in the same page

In one of my projects, I have requirement of multiple pop up div's on the same page. That means when user clicks on a link, some content should open in a pop up. There will be many such links with their own pop ups. With little knowledge of javascript, I have tried to write a javascript for it but it works only for one pop up. When I click on second, third... links, only first pop up opens rather than opening second, third... pop ups. Here is my code. Please tell the modifications to it.
<!DOCTYPE html>
<html >
<head>
<script>
window.document.onkeydown = function (e)
{
if (!e)
{
e = event;
}
if (e.keyCode == 27)
{
lightbox_close();
}
}
function lightbox_open()
{
window.scrollTo(0,0);
document.getElementById('light').style.display='block';
document.getElementById('fade').style.display='block';
}
function lightbox_close()
{
document.getElementById('light').style.display='none';
document.getElementById('fade').style.display='none';
}
</script>
<style>
#fade
{
display: none;
position: fixed;
top: 0%;
left: 0%;
width: 100%;
height: 100%;
background-color: #000;
z-index:1001;
-moz-opacity: 0.7;
opacity:.70;
filter: alpha(opacity=70);
}
#light
{
display: none;
position: absolute;
top: 50%;
left: 50%;
width: 300px;
height: 200px;
margin-left: -150px;
margin-top: -100px;
padding: 10px;
border: 2px solid #FFF;
background: #CCC;
z-index:1002;
overflow:visible;
}
</style>
</head>
<body>
Open 1
<div id="light">div 1</div>
<div id="fade" onClick="lightbox_close();"></div>
Open 2
<div id="light">div 2</div>
<div id="fade" onClick="lightbox_close();"></div>
Open 3
<div id="light">div 3</div>
<div id="fade" onClick="lightbox_close();"></div>
</body>
</html>
Here's a way to achieve what you want. I'm sure it can be improved, but it's up to you then.
First, IDs should be unique across the page. If you want to group elements, give them a shared class instead.
With the changes, your HTML would look like this:
Open 1
<div class="light">div 1</div>
<div class="fade" onClick="lightbox_close()"></div>
Open 2
<div class="light">div 2</div>
<div class="fade" onClick="lightbox_close()"></div>
Open 3
<div class="light">div 3</div>
<div class="fade" onClick="lightbox_close()"></div>
Your CSS:
html, body {
width: 100%;
height: 100%;
}
.fade {
display: none;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: #000;
z-index:1001;
-moz-opacity: 0.7;
opacity:.70;
filter: alpha(opacity=70);
}
.light {
display: none;
position: absolute;
top: 50%;
left: 50%;
width: 300px;
height: 200px;
margin-left: -150px;
margin-top: -100px;
padding: 10px;
border: 2px solid #FFF;
background: #CCC;
z-index:1002;
overflow:visible;
}
And your Javascript:
window.document.onkeydown = function (e) {
if (!e) {
e = event;
}
if (e.keyCode == 27) {
lightbox_close();
}
}
// Note that the function is receiving the clicked element reference.
function lightbox_open(el) {
window.scrollTo(0,0);
// All the anchors that have a class lightbox.
var anchors = document.querySelectorAll('a.lightbox');
// All the elements with class light.
var light = document.querySelectorAll('.light');
// All the elements with class fade.
var fade = document.querySelectorAll('.fade');
// Iterate over the anchors elements.
for (var i = 0; i < anchors.length; i++) {
// If the anchor matches the clicked one.
if (anchors[i] == el) {
// Look for the light and fade with the same index
// and display them.
light[i].style.display = 'block';
fade[i].style.display = 'block';
}
}
}
function lightbox_close() {
// All the elements with class light or fade.
var els = document.querySelectorAll('.light, .fade');
// Loop through the list.
for (var i = 0; i < els.length; i++) {
// Hide them.
els[i].style.display = 'none';
}
}
Demo

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