trouble hiding scrollbar on div overlay vanilla javascript - javascript

I am aware that this question has been asked and answered several times. however, none of the answers given have worked for me 100%
I have a large video gallery that launches a fullscreen overlay to view the video in, and i need the scrollbar to vanish when the video is playing.
I did find one script that works most of the time, but there are two problems with it. First, it does not work in microsoft edge, and second, it is the only script I have left that requires jQuery, and i would dearly love to rid my project of this dependency. here is the script that i have been using. is there a good vanilla javascript alternative? thanks in advance
$(window).load(function() {
$(function() {
$(".noscroll").click(function() {
$(this).next(".hidden").addClass("show");
$(".noscroll").addClass("blurry");
var width = $('body').width();
$("body").css("overflow", "hidden");
var scrollWidth = $('body').width() - width;
$('body').css('margin-right', scrollWidth + 'px')
});
$(".closebtn").click(function() {
$(".hidden").removeClass("show");
$(".noscroll").removeClass("blurry");
$("body").css("overflow", "auto");
$('body').css('margin-right', '0px')
})
});
$(document).mouseup(function(i) {
var container = $(".hidden");
if (!container.is(i.target) && container.has(i.target).length === 0) {
container.removeClass("show");
$(".noscroll").removeClass("blurry")
}
})
});
$('.closeVid').click(function() {
$('body').css('overflow', 'auto')
});
$('.noscroll').click(function() {
$('body').css('overflow', 'hidden')
});
$(document).ready(function() {
$('video').addClass("noscroll")
})

Something like this? https://jsfiddle.net/konrwcaf/1/
<!DOCTYPE html>
<html>
<head>
<title>Simple modal</title>
<style type="text/css">
.modal {
position: absolute;
display: none;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0,0,0,0.5);
text-align: center;
z-index: 9000;
}
.modalContent {
background: #fff;
padding: 10px;
min-width: 200px;
min-height: 100px;
display: inline-block;
text-align: left;
position: relative;
top: 50%;
transform: translateY(-50%);
}
body.modalOpen .modal {
display: block;
}
body.modalOpen {
overflow: hidden;
}
</style>
</head>
<body>
<div class="modal">
<div class="modalContent">
<p>I'm the modal</p>
<p><button class="modalCloser">Close modal</button></p>
</div>
</div>
<p><button class="modalOpener">Open the modal</button></p>
<p>Content</p>
<script type="text/javascript">
(function() {
var closeButtons = document.querySelectorAll('.modalCloser');
for (var i = 0, l = closeButtons.length; i < l; i++) {
closeButtons[i].addEventListener('click', function() {
document.body.className = '';
})
}
var openButtons = document.querySelectorAll('.modalOpener');
for (var i = 0, l = openButtons.length; i < l; i++) {
openButtons[i].addEventListener('click', function() {
document.body.className = 'modalOpen';
})
}
})();
</body>
</html>

Related

JavaScript moving text animation doesn't work. FULL CODE

JS: My problem is in running the following JS script, it's supposed to be very easy ,i think, but i can't understand why won't it run. I've just started coding and i'm already stuck in this problem. I want the text to go up (by increasing the bottom in CSS) for 5px until it reaches pos=6 ; then clearInterval should do its job.
CSS: I've put the position of div's to RELATIVE as i've read in some tutorials but didn't put the " container's " position to ABSOLUTE, may it be the problem?
<html>
<head>
<style>
html {
height: 100%;
}
body {
height: ;
width: 100%;
background-color: ;
margin: 0px;
padding: 0px;
}
#generale {
height: 100%;
width: 100%;
}
#intestazione {
height: 7%;
width: 100%;
float: left;
background-image: url(immagini/sfumatura.png);
position: static;
}
#profilo {
position: static;
float: right;
width: 12%;
height: 100%;
}
.testo_rialzato {
position: relative;
float: right;
width: auto;
height: 100%;
padding-left: 20px;
padding-right: 20px;
background-color: transparent;
}
</style>
</head>
<body>
<div id="generale">
<div id="intestazione">
<div id="profilo"></div>
<div class="testo_rialzato sumba">
<p>Sp</p>
</div>
<div class="testo_rialzato ap">
<p>App</p>
</div>
<div class="testo_rialzato te">
<p>Te</p>
</div>
<div class="testo_rialzato do">
<p>Dom</p>
</div>
<div class="testo_rialzato big">
<p style="line-height:70%; margin-top:8px; text-align:center;">Big</p>
</div>
</div>
<script>
var ez = document.querySelectorAll(".sumba , .ap , .te , .do, .big");
ez.onmouseover = alza();
var intervallo = setInterval(alza, 100);
function alza() {
var pos = 0;
if (pos = 6) {
clearInterval(intervallo);
} else {
ez.style.bottom = pos + "px";
}
}
</script>
</div>
</body>
</html>
First thing is , why declaring you are using event on an array of dome node (result of querySelectorAll will return array of domenodes ) so in order to attach mouseover and also apply some style you have to loop around those nodes .
Seconde thing while declaring set interval, its usless to use mousemovehere ?
Also the condition if is wrong you're using assignment , so you have to use == or === in order to make comaparison .
See below snippet :
var ez = document.querySelectorAll(".sumba , .ap , .te , .do, .big");
var pos = 0;
var intervallo = setInterval(alza, 100);
ez.forEach(function(el){
el.addEventListener("mouseover", alza);
})
function alza() {
if (pos == 25) {
clearInterval(intervallo);
} else {
ez.forEach(function(el){
el.style.bottom = pos + "px";
});
pos++;
}
}
.sumba, .ap {
position:absolute;
}
.ap {
color:red;
left:40px
}
<!-- begin snippet: js hide: false console: true babel: false -->
<div class="sumba">Text</div>
<div class="ap">Text 2</div>
try this
<!DOCTYPE html>
<html>
<style>
#container {
width: 400px;
height: 400px;
position: relative;
}
#animate {
width: 50px;
height: 50px;
position: absolute;
}
</style>
<body>
<p>
<button onclick="myMove()">Click Me</button>
</p>
<div id ="container">
<div id ="animate">ggg</div>
</div>
<script>
function myMove() {
var elem = document.getElementById("animate");
var pos = 0;
var id = setInterval(frame, 5);
function frame() {
if (pos == 350) {
clearInterval(id);
} else {
pos++;
elem.style.left = pos + 'px';
}
}
}
</script>
</body>
</html>

Fill parent div with the image being hovered over

I am still fairly new to JS, and I am trying to replace the HTML of a div with a picture that is being moused over, and when the mouse leaves I want it to return to it's normal state. I thought that I did everything right but my code doesn't seem to be working. I've looked through stack overflow and I see a lot of jQuery solutions to my 'problem,' but I would like an answer in pure JavaScript (I'm trying to "maser" this first), along with an explanation so I can understand why the answer IS the answer. Thanks.
I'll try to explain myself (my code). I grabbed reference to the image holder, and I grabbed reference to the the images. I thought I made a function that looped through the array of images and added an event listener to whichever image ( image[i] ) was being moused over. Then, I added an event listener that is supposed to return the image holder to it's default state by inserting the original HTML. I just don't understand how to fix this.
var holder = document.getElementById('holder');
var images = document.getElementsByTagName('img');
var popImage = function () {
for (i = 0; i < images.length; i++) {
images[i].addEventListener('mouseover', = function () {
holder.innerHTML = images[i];
});
images[i].addEventListener('mouseout', function () {
holder.innerHTML =
'<div class='col-md-3 img-fluid' id='img1'><img src='photo1.jpg'></div>
<div class='col-md-3 img-fluid' id='img2'><img src='photo2.jpg'></div>
<div class='col-md-3 img-fluid' id='img3'><img src='photo3.2.jpg'></div>
<div class='col-md-3 img-fluid' id='img4'><img src='photo4.jpg'></div>'
});
};
};
popImage();
You said you are new to JS and just learning which is great but an important part of learning JS is learning when not to use it. As #Yoda said if this was for production you really should use CSS instead of JS.
Here is one way you could accomplish this with pure CSS
<style>
.img {
width: 100px;
height: 100px;
background: #bada55;
border: 2px solid #333;
float: left;
}
.holder:hover > .img {
opacity: 0;
}
.holder:hover > .img:hover {
opacity: 1;
}
</style>
<div class="holder">
<!-- Using div.img for simplicity, these whould be your <img/> tags -->
<div class="img">1</div>
<div class="img">2</div>
<div class="img">3</div>
<div class="img">4</div>
</div>
For the purpose of learning, here's how you'd do it in JS:
var holder = document.getElementById('holder');
var images = document.querySelectorAll('.img');
var filter = false;
function popImage () {
// Use for (var i = 0 . . .
// Instead of for (i = 0 . . .
// Because without var, i will be stored in the global scope
for (var i = 0; i < images.length; i++) {
(function (_i) {
images[_i].addEventListener('mouseover', function () {
holder.innerHTML = '';
// We can't set innerHTML to images[_i]
// because it's a DomNode not a string
holder.appendChild(images[_i]);
});
})(i);
}
holder.addEventListener('mouseout', function (e) {
if (e.target !== holder)
return;
holder.innerHTML = '';
// Again, use var j = 0 . . .
for (var j = 0; j < images.length; j++) {
holder.appendChild(images[j]);
}
});
}
popImage();
.img {
width: 100px;
height: 100px;
background: #bada55;
border: 2px solid #333;
display: inline-block;
}
#holder {
position: relative;
width: 100%;// So doesn't collape and trigger mouseout
height: 100px;
background: red;
padding: 20px 0;
}
<div id="holder">
<!-- Again, these would be your image tags -->
<div class="img">1</div>
<div class="img">2</div>
<div class="img">3</div>
<div class="img">4</div>
</div>
I had 10 mins before leaving work so I had a crack at this to see how I would do it and give you some ideas.
Here is my implementation (https://jsfiddle.net/hg7s1pyh/)
I guess the main thing here is that I've broken it down into lots of smaller parts, this makes solving problems far easier, each method is concerned with doing one thing only.
You will also note the use of classes to show and hide content rather than removing it entirely, this takes lots of the arduous work out of this feature.
function attachEvents() {
var images = getImages();
images.forEach(function(image) {
attachMouseOverEvent(image);
attachMouseLeaveEvent(image);
});
}
function attachMouseOverEvent(element) {
element.addEventListener('mouseover', function(e) {
var clonedImage = e.target.cloneNode();
addImageToPreview(clonedImage);
});
}
function attachMouseLeaveEvent(element) {
element.addEventListener('mouseleave', function(e) {
removeImageFromPreview();
});
}
function getImages() {
return document.querySelectorAll('.js-image');
}
function getImagePreviewElement() {
return document.querySelector('.js-image-box');
}
function addImageToPreview(imageElement) {
var previewElement = getImagePreviewElement();
previewElement.classList.add('previewing');
previewElement.appendChild(imageElement);
}
function removeImageFromPreview() {
var previewElement = getImagePreviewElement();
previewElement.classList.remove('previewing');
var image = previewElement.querySelector('.js-image');
image.remove();
}
attachEvents();
.image-box {
position: relative;
min-height: 400px;
width: 400px;
border: 1px solid #000;
text-align: center;
}
.image-box .placeholder {
position: absolute;
top: 50%;
text-align: center;
transform: translateY(-50%);
width: 100%;
}
.image-box.previewing .placeholder {
display: none;
}
.image-box .image {
position: absolute;
top: 50%;
text-align: center;
transform: translate(-50%, -50%);
height: 100%;
width: 100%;
}
.images {
margin-top: 10px;
}
<div class="js-image-box image-box">
<div class="placeholder">
Placeholder
</div>
</div>
<div class="images">
<div class="col-md-3 img-fluid"><img class="js-image image" src="http://placehold.it/350x150"></div>
<div class="col-md-3 img-fluid"><img class="js-image image" src="http://placehold.it/150x150"></div>
<div class="col-md-3 img-fluid"><img class="js-image image" src="http://placehold.it/400x400"></div>
<div class="col-md-3 img-fluid"><img class="js-image image" src="http://placehold.it/350x150"></div>
</div>

JS function is passed a different value depending on whether I'm executing or debugging

PROBLEM: Element with id "containerLnkMenu" does not center correctly in it's parent div when passed into the js function "centerElementYParent" unless I put a break point in the function using google chrome's debugger.
The "getComputedStyle(f, null)" call returns a "0px" for height if executed normally so I end up with a '-57px' for the margin-top.
COMMENT: So I found a few people that had similar problems on the internet, but I couldn't find a way to map their solution to my needs.
Any help on this would be appreciated.
Let me know if you need me to explain anything further.
I would prefer a detailed response or links to further reading, that is related to my issue (so I can learn from this error), but any related/helpful comment is welcome.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!--[if lt IE 9]>
<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link rel="stylesheet" href="main.css">
<script src="main.js"></script>
</head>
<body>
<div id="btnMenu" class="borderRadius" style="top: 10px; left: 10px;" onClick="btnMenuClicked(this)">
<div id="bar1" class="bar"></div>
<div id="bar2" class="bar"></div>
<div id="bar3" class="bar"></div>
</div>
<div id="menu" class="borderRadius" style="width: 0px; height: 0px;">
<div id="containerLnkMenu">
<a id="lnkNews" class="centerTxt lnkMenu" href="">NEWS</a>
<a id="lnkFiles" class="centerTxt lnkMenu" href="">FILES</a>
<a id="lnkTree" class="centerTxt lnkMenu" href="">TREE</a>
</div>
</div>
</body>
<script>
function btnMenuClicked(e) {
animateBtnMenu(e);
var menu = document.getElementById('menu');
var menuStyle = window.getComputedStyle(menu, null);
if (menuStyle.width == '0px' && menuStyle.height == '0px') {
openMenu(menu, menuStyle, e);
centerElementYParent(document.getElementById('containerLnkMenu'), document.getElementById('menu'));
} else {
closeMenu(menu, menuStyle, e);
}
}
</script>
</html>
body {
margin: 0;
font-family: Arial;
font-size: 16px;
}
a {
display: block;
text-decoration: none;
cursor: pointer;
}
/* Class Tools */
.centerTxt { text-align: center; }
.borderRadius { border-radius: 5px; }
.bar {
height: 5px;
transition: 0.4s;
background-color: #2E0A91;
}
.lnkMenu {
padding: 5px;
color: #FFD500;
font-size: 1.5em;
}
/*--- navigation ---*/
#btnMenu {
position: fixed;
width: 25px;
padding: 5px;
transition: 0.8s;
cursor: pointer;
}
#btnMenu:hover { background-color: #2E0A91; }
#btnMenu:hover .bar { background-color: #D4B100; }
#bar2 { margin: 5px 0 5px 0; }
.change #bar1 {
transform: rotate(-45deg) translate(-10px, 4px);
width: 141%;
}
.change #bar2 { opacity: 0; }
.change #bar3 {
transform: rotate(45deg) translate(-10px, -4px);
width: 141%;
}
#menu {
position: fixed;
z-index: 100;
top: 0;
left: 0;
overflow: hidden;
transition: 0.8s;
background-color: #2E0A91;
}
//NAME: centerElementYParent
//DESCRITPTION: e = element to center, f = parent element
// Adds margin top to e in order to vertically center element within parent (f)
function centerElementYParent(e, f) {
var eStyle = window.getComputedStyle(e, null);
var fStyle = window.getComputedStyle(f, null);
console.log(fStyle.height);
var eHeight = parseInt(eStyle.height.slice(0, eStyle.height.length - 2));
var fHeight = parseInt(fStyle.height.slice(0, fStyle.height.length - 2));
var marginTop = ((fHeight - eHeight)/2) + 'px';
e.style.marginTop = marginTop;
}
//NAME: animateBtnMenu
//DESCRIPTION: Attaches the 'change' class to the btnMenu element.
function animateBtnMenu(e) {
e.classList.toggle('change');
}
//NAME: openMenu
//DESCRIPTION: Applies a width and height to the menu whilst moving the menu button respectivley
function openMenu(e, eStyle, f) {
e.style.height = '250px';
e.style.width = '300px';
var eStyle = window.getComputedStyle(e, null);
f.style.left = '310px';
f.style.top = '260px';
}
//NAME: closeMenu
//DESCRIPTION: Sets width and height of the menu to 0 and moves the menu button respectivley
function closeMenu(e, eStyle, f) {
e.style.width = '0px';
e.style.height = '0px';
f.style.top = '10px';
f.style.left = '10px';
}
It may be because the element you want to center didn't rendered on the right position yet. Try adding setTimeout to call the function.
openMenu(menu, menuStyle, e);
setTimeout(function() {
centerElementYParent(document.getElementById('containerLnkMenu'), document.getElementById('menu'));
}, 800);

Stick a div underneath thumbnails + limit the width

Alright. This might sound a little bit complicated. I've got a script which fetches thumbnails from a JSON. It fetches 9 thumbnails and onclick of the #load it fetches 9 more. How can I set the Load more button underneath the thumbnails and how to make it stick to the bottom of them each time you click it? ( I do not want it like it's now, on the side, but right in the middle and underneath them ).
+BONUS question: How can I fixate the thumbnails so they always show up 3 in a row. Since now, when I resize the window they change ( as you can see in the fiddle, there's only 2 per row now ).
jsfiddle.net/z6ge55ky/
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<div id="twitch">
<script src="js/main.js"></script>
<div id="load">
<img class="hvr-pulse" src="http://i.imgur.com/KHIYHFz.png?1">
</div>
</div>
$(function() {
var i=0;
var twitchApi = "https://api.twitch.tv/kraken/streams";
var twitchData;
$.getJSON(twitchApi, function(json) {
twitchData = json.streams;
setData()
});
function setData(){
var j = twitchData.length > (i + 9) ? (i + 9) : twitchData.length;
for (; i < j; i++) {
var streamGame = twitchData[i].game;
var streamThumb = twitchData[i].preview.medium;
var streamVideo = twitchData[i].channel.name;
var img = $('<img style="width: 250px; height: 250px;" src="' + streamThumb + '"/>')
$('#twitch').append(img);
img.click(function(){
$('#twitch iframe').remove()
$('#twitchframe').append( '<iframe frameborder="0" style="overflow:hidden; margin-left: 25px; width:400px; height:250px; position: fixed; top: 0; margin-top: 23.55%;" src="http://player.twitch.tv/?channel=' + streamVideo + '"></iframe>');
});
}
}
$('#load').click(function() {
setData();
});
});
#twitch {
width: 60%;
position: absolute;
left: 20%;
text-align: center;
}
#twitch img {
border: 5px solid rgba(0,0,0,0);
margin: 0 auto;
cursor: pointer;
}
#load {
bottom: 0;
position: absolute;
}
You have declared the width for #twitch 60% remove that and for #load use top:100%
DEMO on jsfiddle

jQuery: Div elements are not showing up

I am adapting the Coverflow technique to work with a div. Following is the html:
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8" />
<style type="text/css" media="screen">
body,html {
margin: 0;
padding: 0;
background: #000;
height: 100%;
color: #eee;
font-family: Arial;
font-size: 10px;
}
div.magnifyme {
height: 80px;
padding: 80px;
position: absolute;
top: 0px;
left: 0px;
width: 2000px;
}
div.wrapper {
margin: 0px;
height: 470px;
/*border: 2px solid #999;*/
overflow: hidden;
padding-left: 40px;
right: 1px;
width: 824px;
position: relative;
}
div.container {position: relative; width: 854px; height: 480px; background: #000; margin: auto;}
div.nav {position: absolute; top: 10px; width: 20%; height: 10%; right: 1px; }
div.magnifyme div {
position: absolute;
width: 300px;
height: 280px;
float: left;
margin: 5px;
position: relative;
border: 2px solid #999;
background: #500;
}
</style>
<script type="text/javascript" src="jquery-1.3.2.js"></script>
<script type="text/javascript" src="ui.coverflow.js"></script>
<script type="text/javascript" src="ui.core.js"></script>
<script type="text/javascript">
$(function() {
$("div.magnifyme").coverflow();
$("#add").click(function() {
$(".magnifyme").append("<div id=\"div5\">hello world</div>");
$("div.magnifyme").coverflow();
});
});
</script>
</head>
<body>
<div class="container">
<div class="wrapper">
<div class="magnifyme">
<div id="div0">This is div 0</div>
<div id="div1">This is div 1</div>
<div id="div2">This is div 2</div>
<div id="div3">This is div 3</div>
<div id="div4">This is div 4</div>
</div>
</div>
<div class="nav">
<button type="button" id="add">Add to Deck</button>
</div>
</div>
</body>
</html>
The coverflow function (included as a js file in the head section) is here. When I click the button, I was expecting it to add a DIV to the already present deck. For some reason, it doesn't show the newly added DIV. I tried calling the coverflow() function after I added the new element but that didn't work either. The modified coverflow function is given here:
;(function($){
$.widget("ui.coverflow", {
init: function() {
var self = this;
this.items = $(this.options.items, this.element).bind("click", function() {
self.moveTo(this);
//$("div.slider").slider("moveTo", self.current, null, true);
});
this.itemWidth = this.items.outerWidth(true);
this.current = 0; //Start item
this.refresh(1, 0, this.current);
this.element.css("left",
(-this.current * this.itemWidth/2)
+ (this.element.parent()[0].offsetWidth/2 - this.itemWidth/2) //Center the items container
- (parseInt(this.element.css("paddingLeft")) || 0) //Subtract the padding of the items container
);
},
moveTo: function(item) {
this.previous = this.current;
this.current = !isNaN(parseInt(item)) ? parseInt(item) : this.items.index(item);
if(this.previous == this.current) return false; //Don't animate when clicking on the same item
var self = this, to = Math.abs(self.previous-self.current) <=1 ? self.previous : self.current+(self.previous < self.current ? -1 : 1);
$.fx.step.coverflow = function(fx) {
self.refresh(fx.now, to, self.current);
};
this.element.stop().animate({
coverflow: 1,
left: (
(-this.current * this.itemWidth/2)
+ (this.element.parent()[0].offsetWidth/2 - this.itemWidth/2) //Center the items container
- (parseInt(this.element.css("paddingLeft")) || 0) //Subtract the padding of the items container
)
}, {
duration: 1000,
easing: "easeOutQuint"
});
/*current = this.current;
$("[id^=div]").each(function() {
if(this.id != "div"+current) {
console.info(this.id + " Current: " + current);
$(this).fadeTo( 'slow', 0.1);
}
});*/
},
refresh: function(state,from,to) {
var self = this, offset = null;
this.items.each(function(i) {
var side = (i == to && from-to < 0 ) || i-to > 0 ? "left" : "right";
var mod = i == to ? (1-state) : ( i == from ? state : 1 );
var before = (i > from && i != to);
$(this).css({
webkitTransform: "matrix(1,"+(mod * (side == "right" ? -0.5 : 0.5))+",0,1,0,0) scale("+(1+((1-mod)*0.5))+")",
left: (
(-i * (self.itemWidth/2))
+ (side == "right"? -self.itemWidth/2 : self.itemWidth/2) * mod //For the space in the middle
),
zIndex: self.items.length + (side == "left" ? to-i : i-to)
});
if(!$.browser.msie)
$(this).css("opacity", 1 - Math.abs((side == "left" ? to-i : i-to))/2);
});
}
});
$.extend($.ui.coverflow, {
defaults: {
items: "> *"
}
});
})(jQuery);
One thing I did notice is that after clicking the button for about 5-10 times, the elements show up but not along with the already present divs but rather below them. I am guessing that this has something to do with the CSS of the magnifyme class (2000px), but I am not sure what it is. Is there any way I can make this work?
You need to write an additional function for the coverflow widget:
add: function(el) {
var self = this;
this.element.append(el)
this.options.items = $('> *', this.element);
this.items = $(this.options.items, this.element).bind("click", function() {
self.moveTo(this);
});
this.itemWidth = this.items.outerWidth(true);
this.moveTo(this.items.length-1);
},
and then call it like so:
$("#add").click(function() {
$("div.magnifyme").coverflow('add', "<div></div>");
});
First, you need to add a references to the jQuery UI core, and it also appears that it requires the jQuery slider plugin.
Second, in your click event you're doing a location.reload, which is refreshing the page from the server, resetting any changes you had made to the page. (if you make the DIVs much smaller you can see one flash in before the page is reloaded).
You are getting a js error on the page -- "$.widget is not a function" because you didn't include the jqueryUI library. http://jqueryui.com/
Also if you remove the location.reload line, your code will work, however, I would rewrite that script block like this, so that everything clearly runs when the document is ready:
<script type="text/javascript">
$(document).ready(function() {
$("div.magnifyme").coverflow();
$("#add").click(function() {
$(".magnifyme").append("<div id=\"div5\">hello world</div>");
$("div.magnifyme").coverflow();
});
});
</script>

Categories