Every time I click on a cell in a grid, it logs an array of [rows,column] of the cell into a variable, either bla (for black) or whi (for white). However, the next time I click on a cell, it changes the variable. For example, I click on a cell and variable whi is [1,2] then I click on another cell, variable bla is [2,2] and after that, I click on a third cell and variable whi is changed from [1,2] (from the original click) to [3,2]. (I made up random numbers for this). I want to create two 2D arrays, one for the variable bla and one for the variable whi. Using my example, one of the 2D arrays should be [[1,2],[3,2]] (for the white cells) and the other one should be [[2,2]] (for the black cells)
Test out the code:
var white=true;
function generateGrid( rows, cols ) {
var grid = "<table>";
for ( row = 1; row <= rows; row++ ) {
grid += "<tr>";
for ( col = 1; col <= cols; col++ ) {
grid += "<td></td>";
}
grid += "</tr>";
}
return grid;
}
$( "#tableContainer" ).append( generateGrid( 10, 10) );
$( "td" ).click(function() {
$(this).css('cursor','default');
var index = $( "td" ).index( this );
var row = Math.floor( ( index ) / 10) + 1;
var col = ( index % 10) + 1;
var $td = $(this);
if ($td.data('clicked'))
return;
if (white===true){
var whi=[row,col]; //I want to log the array for whi into a 2D array
console.log("white coord is "+whi);
} else {
var bla=[row,col]; //I want to log this array into another 2D array
console.log("black coord is "+bla);
}
$td.data('clicked', true);
$td.css('background-color', white ? 'white' : 'black');
white = !white;
});
html{
background-color:#7189ea;
}
td {
border: 1px solid;
width: 25px;
height: 25px;
border-radius:100%;
}
table {
border-collapse: collapse;
}
<link type="text/css" rel="stylesheet" href="stylesheet.css"/>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<div id="tableContainer"></div>
Initialize whi and bla as arrays and push [row,col] to them - see demo below:
var white = true;
var whi = [];
var bla = [];
function generateGrid(rows, cols) {
var grid = "<table>";
for (row = 1; row <= rows; row++) {
grid += "<tr>";
for (col = 1; col <= cols; col++) {
grid += "<td></td>";
}
grid += "</tr>";
}
return grid;
}
$("#tableContainer").append(generateGrid(10, 10));
$("td").click(function() {
$(this).css('cursor', 'default');
var index = $("td").index(this);
var row = Math.floor((index) / 10) + 1;
var col = (index % 10) + 1;
var $td = $(this);
if ($td.data('clicked'))
return;
if (white === true) {
whi.push([row, col]);
} else {
bla.push([row, col]);
}
$td.data('clicked', true);
$td.css('background-color', white ? 'white' : 'black');
white = !white;
});
$('#getarr').click(function(){
console.log("white arr: ", whi);
console.log("black arr: ", bla);
});
html {
background-color: #7189ea;
}
td {
border: 1px solid;
width: 25px;
height: 25px;
border-radius: 100%;
}
table {
border-collapse: collapse;
}
<link type="text/css" rel="stylesheet" href="stylesheet.css" />
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<div id="tableContainer"></div>
<button id="getarr">Get array</button>
Related
I have a table with cells they are each 'labeled' with a coordinate by [row,column]. For example, the first cell is [0,0]. I want a specific coordinate of the table to change color. I can get it to change color by clicking on it right now.
There should be a variable that is equal to an array. Let's say [2,2] for example. The cell at [2,2] should turn to a different color.
Code I have so far:
function generateGrid( rows, cols ) {
var grid = "<table>";
for ( row = 1; row <= rows; row++ ) {
grid += "<tr>";
for ( col = 1; col <= cols; col++ ) {
grid += "<td></td>";
}
grid += "</tr>";
}
return grid;
}
$( "#tableContainer" ).append( generateGrid( 5, 5) );
$( "td" ).click(function() {
var index = $( "td" ).index( this );
var row = Math.floor( ( index ) / 5) + 1;
var col = ( index % 5 ) + 1;
var coord= [row,col]
$( "span" ).text( "Coordinate: " + coord );
$( this ).css( 'background-color', 'red' );
//just create a new variable equal to an array. For ex: var place=[2,2] and make the cell at [2,2] turn red.
});
td {
width: 50px;
height: 50px;
}
td{
border:1px solid black;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<span>Select a cell!</span>
<div id="tableContainer"></div>
If you need to specify a certain matrix, you can use jQuery's eq() selector, like so:
$("tr:eq(2) td:eq(2)").css( 'background-color', 'red' );
function generateGrid( rows, cols ) {
var grid = "<table>";
for ( row = 1; row <= rows; row++ ) {
grid += "<tr>";
for ( col = 1; col <= cols; col++ ) {
grid += "<td></td>";
}
grid += "</tr>";
}
return grid;
}
$( "#tableContainer" ).append( generateGrid( 5, 5) );
$("tr:eq(2) td:eq(2)").css( 'background-color', 'red' );
td {
width: 50px;
height: 50px;
}
td{
border:1px solid black;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<span>Cell [2,2] automatically changed!</span>
<div id="tableContainer"></div>
I am making a game of tic tac toe 5 in a row. I have the grid where whenever you click on a square, it records a "coordinate" of [row,column] in the certain color of the dot. I'm currently not sure how to use the 'coordinates' to detect a five in a row of either color and just prints out a message.
Note: If 5 in a row gets tedious with the copy and pasting of previous code or such, a 3 in a row will also work for me and I will just modify it into a 5 in a row. Also when viewing the code snippet below, use the full screen mode.
Code I have so far:
var white=true;
function generateGrid( rows, cols ) {
var grid = "<table>";
for ( row = 1; row <= rows; row++ ) {
grid += "<tr>";
for ( col = 1; col <= cols; col++ ) {
grid += "<td></td>";
}
grid += "</tr>";
}
return grid;
}
$( "#tableContainer" ).append( generateGrid( 10, 10) );
$( "td" ).click(function() {
$(this).css('cursor','default');
var index = $( "td" ).index( this );
var row = Math.floor( ( index ) / 10) + 1;
var col = ( index % 10) + 1;
var $td = $(this);
if ($td.data('clicked'))
return;
if (white===true){
var whi=[row,col];
console.log("white coord is "+whi);
} else {
var bla=[row,col];
console.log("black coord is "+bla);
}
$td.data('clicked', true);
$td.css('background-color', white ? 'white' : 'black');
white = !white;
});
html{
background-color:#7189ea;
}
td {
border: 1px solid;
width: 25px;
height: 25px;
border-radius:100%;
}
table {
border-collapse: collapse;
}
<link type="text/css" rel="stylesheet" href="stylesheet.css"/>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<div id="tableContainer"></div>
I've written a function that checks whether the last move wins the game. It basically loops the squares in every direction (and backwards) and looks for 5 in a row (the required length of a line).
var board = new Array();
var boardSize = 5;
var requiredLineLength = 5;
for (var r = 0; r < boardSize; r++) {
board[r] = new Array();
for (var c = 0; c < boardSize; c++) {
board[r][c] = 0;
}
}
var lineDirections = [
[0, 1], //horizontal
[1, 0], //vertical
[1, -1], //diagonal 1
[1, 1] //diagonal 2
];
//example usage:
board[0][0] = 1;
board[1][0] = 1;
board[2][0] = 1;
board[3][0] = 1;
board[4][0] = 1;
console.log(checkWin(1, [0, 0]));
// an empty square is marked with 0
// the players are marked with 1 and 2
// pl is the id of the player: either 1 or 2
// lastMove is an array of size 2, with the coordinates of the last move played, for example: [3, 1]
function checkWin(pl, lastMove) {
var boolWon = false;
for (var i = 0; i < lineDirections.length && !boolWon; i++) {
var shift = lineDirections[i];
var currentSquare = [lastMove[0] + shift[0], lastMove[1] + shift[1]];
var lineLength = 1;
while (lineLength < requiredLineLength && legalSquare(currentSquare) && board[currentSquare[0]][currentSquare[1]] === pl) {
lineLength++;
currentSquare[0] += shift[0];
currentSquare[1] += shift[1];
}
currentSquare = [lastMove[0] - shift[0], lastMove[1] - shift[1]];
while (lineLength < requiredLineLength && legalSquare(currentSquare) && board[currentSquare[0]][currentSquare[1]] === pl) {
lineLength++;
currentSquare[0] -= shift[0];
currentSquare[1] -= shift[1];
}
if (lineLength >= requiredLineLength)
boolWon = true;
}
return boolWon;
}
function legalSquare(square) {
return square[0] < boardSize && square[1] < boardSize && square[0] >= 0 && square[1] >= 0;
}
It's not fully tested so let me know if you encounter any problems or if you need any clarification on how this works.
I want to detect if the cell is black or white or not changed at a specific 'coordinate'. To put it in code, it should work like, if cell is white, then return cell[row][col]=1 and if the cell is black then cell[row][col]=0. Every cell should start out as cell[row][col]=2 since it is neither black or white. Everytime it is clicked, it changes to either 1 or 0.
My code so far:
JS & jQuery:
var white=true;
function generateGrid( rows, cols ) {
var grid = "<table>";
for ( row = 1; row <= rows; row++ ) {
grid += "<tr>";
for ( col = 1; col <= cols; col++ ) {
grid += "<td></td>";
}
grid += "</tr>";
}
return grid;
}
$( "#tableContainer" ).append( generateGrid( 5, 5) );
$( "td" ).click(function() {
if ($(this).hasClass('played')) {
return;
}
$(this).addClass('played');
var index = $( "td" ).index( this );
var row = Math.floor( ( index ) / 5) + 1;
var col = ( index % 5 ) + 1;
if (white==true){
$( this ).css( 'background-color', 'white' );
white=false
}
else if (white==false){
$( this ).css( 'background-color', 'black' );
white=true;
}
});
CSS:
html{
background-color:#E2F8FA;
}
td {
border: 1px solid;
width: 25px;
height: 25px;
}
table {
border-collapse: collapse;
}
HTML:
<link type="text/css" rel="stylesheet" href="stylesheet.css"/>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<div id="tableContainer"></div>
I'm making a Javascript Tic Tac Toe Game, and I'm having trouble with the reset button. I believe that in my clickHandler function, I should be calling the blankPattern function. It's not working, though.
<!doctype html>
<html>
<head>
<title>Tic Tac Toe</title>
<style>
#stage {
position:relative;
}
.cell {
position:absolute;
border:3px solid black;
background-color:white;
font-size: 300px;
text-align: center;
color: red;
}
#reset {
font-family: "Lucida Console", Monaco, monospace;
color: white;
height: 100px;
width: 150px;
background-color:black;
top: 45%;
left: 50%;
position: absolute;
font-size: 30px;
}
</style>
</head>
<body>
<div id="stage"></div>
<button id = "reset">Reset</button>
<script>
var reset = document.querySelector("#reset");
reset.style.cursor = "pointer";
reset.addEventListener("click", clickHandler, false);
// GRAB A REFERENCE TO THE STAGE
var stage = document.querySelector("#stage");
// THE SIZE AND SPACE OF EACH CELL
var SIZE = 290;
var SPACE = 0;
// THE ARRAY DIMENSIONS - TRY CHANGING THESE TO GET LARGER OR SMALLER GRAPHS
var MAXROWS = 3;
var MAXCOLS = 3;
// THE 2D ARRAY THAT DEFINES THE PATTERN
var pattern = blankPattern();
// CREATE THE DIVS and POSITION THEM IN THE STAGE... BUT DON'T WORRY ABOUT COLORING THEM HERE!!!!
for (var row = 0; row < MAXROWS; row++) {
for (var col = 0; col < MAXCOLS; col++) {
// CREATE A DIV HTML ELEMENT CALLED CELL
var cell = document.createElement("div");
// SET ITS CSS CLASS TO CELL
cell.setAttribute("class", "cell");
// GIVE EACH OF THE CREATED DIVS A UNIQUE ID
// BASED ON THE ROW# AND COL#
// EXAMPLE : <div id="c-1-2" class="cell"></div>
// In this example, row = 1 and col = 2
cell.setAttribute("id", "c-" + row + "-" + col);
// !!!!! ADD A CLICK HANDLER TO EACH OF THE INDIVIDUAL DIVS
cell.addEventListener("click", cellClick, false);
// ADD THE DIV HTML ELEMENT TO THE STAGE
stage.appendChild(cell);
// POSITION THE CELL IN THE CORRECT PLACE
// WITH 10 PIXELS OF SPACE AROUND IT
cell.style.width = SIZE + "px";
cell.style.height = SIZE + "px";
cell.style.top = row * (SIZE + SPACE) + "px";
cell.style.left = col * (SIZE + SPACE) + "px";
}
}
colorPattern();
// ***********************************************************************************************
// ***********************************************************************************************
// ***********************************************************************************************
// FUNCTION DECLARATIONS
// ***********************************************************************************************
// ***********************************************************************************************
// ***********************************************************************************************
// ***********************************************************************************************
function blankPattern() {
// ***********************************************************************
// This function creates a new 2D array based on the size of the MAXROWS and MAXCOLS
// All cells of the array are initialized to 0
// The function RETURNS this new 2D array back to the calling function
// ***********************************************************************
// CREATE A LOCAL VARIABLE TO HOLD THE 2D ARRAY
var newPattern = [];
// LOOP THROUGH ALL THE ROWS
for (var row = 0; row < MAXROWS; row++) {
// EACH ROW OF THE ARRAY.. .IS ALSO AN ARRAY... SO INITIALIZE IT TO BE ONE
newPattern[row] = [];
// LOOP THROUGH ALL THE COLUMNS OF THE ARRAY
for (var col = 0; col < MAXCOLS; col++) {
// INITIALIZE ALL THE CELL VALUES TO BE 0
newPattern[row][col] = 0;
}
}
// RETURN THIS NEW ARRAY BACK TO THE CALLING FUNCTION
return newPattern;
}
function colorPattern() {
// ***********************************************************************
// This function uses the GLOBAL VARIABLE "pattern" to color the divs
// ***********************************************************************
for (var row = 0; row < MAXROWS; row++) {
for (var col = 0; col < MAXCOLS; col++) {
var cell = document.querySelector("#c-" + row + "-" + col);
// COLOR THE CELL IF IT'S ARRAY VALUE IS "1"
if (pattern[row][col] === 0) {
cell.innerHTML = "";
} else if (pattern[row][col] === 1) {
cell.innerHTML = "X";
} else if (pattern[row][col] === 2) {
cell.innerHTML= "O";
}
}
}
}
function cellClick() {
// RIP APART THE DIV ID THAT WAS CLICKED ON
// WERE HIDING THE ROW AND COLUMN IN THE ID
// THE FORMAT OF THE ID IS "C-ROW#-COL#"
// EXAMPLE : <div id="c-1-2" class="cell"></div>
// In this example, row = 1 and col = 2
var zpos;
thisid = "0-1"
// THE "this" KEYWORD RETURNS THE HTML ELEMENT THAT WAS CLICKED ON
var thisid = this.id;
zpos = thisid.indexOf("-");
thisid = thisid.substr(zpos+1);
zpos = thisid.indexOf("-");
var thisRow = thisid.substr(0,zpos);
var thisCol = thisid.substr(zpos+1);
// now that we have the row and column for this div... change the array
if (pattern[thisRow][thisCol] === 0) {
pattern[thisRow][thisCol] = 1;
}
else if (pattern[thisRow][thisCol] === 1) {
pattern[thisRow][thisCol] = 2;
}
else {
pattern[thisRow][thisCol] = 0;
}
colorPattern();
}
function clickHandler ()
{
pattern = blankPattern();
}
</script>
</body>
</html>
This worked for me.
function clickHandler() {
pattern = blankPattern();
colorPattern();
}
I am trying to create board game (like chess board game) with JavaScript.
When I tried to do it this is what happened:
The <tr> got closed immediately with </tr>, same thing with <table> </table>
I tried to replace the append() method with appendTo() or add() but it didn't help
This is my JavaScript code:
var boardSize = 5;
$(function() { //on load
printBoard(boardSize);
});
function printBoard(i_BoardSize) {
var maxRow = parseInt(i_BoardSize);
var maxCol = parseInt(i_BoardSize);
var num = 1;
$("#board").append("<table oncontextmenu=\"return false\">");
for(var row = maxRow - 1; row >= 0 ; row--) {
$("#board").append("<tr>");
for(var col = 0; col < maxCol ; col++) {
$("#board").append("<td>" + num + "</td>");
num++;
}
$("#board").append("</tr>");
}
$("#board").append("</table>");
}
CSS:
td {
width: 32px;
height: 32px;
cursor: pointer;
text-align: center;
border: 2px solid blue;
}
.redborder {
background-color: red;
color: white;
}
.blueborder {
background-color: blue;
color: white;
}
HTML:
<!DOCTYPE html>
<html>
<head>
<title>TODO supply a title</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel='stylesheet' type='text/css' href='css/board.css' />
<script type="text/javascript" src="jquery-2.1.1.min.js"></script>
<script type="text/javascript" src="Scripts/board.js"></script>
</head>
<body>
<p> <center><h3><font size="20" color="black"> Board Game</font></h3></center></p>
<div>
<div id="board">
<div class="cell">
</div>
</div>
</div>
</body>
</html>
This happens because jQuery append() method not supporting only closing tags and trying to close tags if they wasn't closed in provided param. To solve this you need to assign your append() result to some variable, for example:
var myTable = $("<table oncontextmenu=\"return false\"></table>").appendTo("#board");
and then append your rows to this var:
var myRow = $("<tr></tr>").appendTo( myTable );
Same with columns:
myRow.append("<td>" + num + "</td>");
By using appendTo method you will be able to get newly created elements.
So your final code should look like:
var boardSize = 5;
$(function() { //on load
printBoard(boardSize);
});
function printBoard(i_BoardSize) {
var maxRow = parseInt(i_BoardSize);
var maxCol = parseInt(i_BoardSize);
var num = 1;
var myTable = $("<table oncontextmenu=\"return false\"></table>").appendTo("#board");
for (var row = maxRow - 1; row >= 0; row--) {
var myRow = $("<tr></tr>").appendTo(myTable);
for (var col = 0; col < maxCol; col++) {
myRow.append("<td>" + num + "</td>");
num++;
}
}
}
The others have supplied you with why this is happening but I thought I might give an example of how you might make better use of css and more recent dom usage.
Fiddle: http://jsfiddle.net/np62shu6/1/
But the basic idea is to define the number of cells, then write out a series of divs that have a 20% float value. In the end you have a chess board with a cell data attribute.
HTML:
<div id="game">
</div>
CSS:
.cell{
width:20%;
float:left;
text-align:center;
}
.odd{
background:#eee;
}
JS (assumed you place this in a load handler):
var cells = 25;
var cell;
var h;
for(var i = 1; i <= cells; i ++)
{
cell = $('<div>').addClass('cell').attr('data-cell', i).text(i);
if(i % 2 == 1)
cell.addClass('odd');
$('#game').append(cell);
}
h = $('.cell:last-of-type').width();
$('.cell').css({height: h, lineHeight: h + 'px'});
As others have said, append is a sequential method, so calling it one after the other will just keep dropping things in the DOM. But you can create elements, then add things to those elements using append, then use append to add that whole group to another...
My example does not show this. My example is just an alternative to what you wrote. I would not do it the way you are doing it is all.
Another slight side note - chess boards have 64 cells (8 x 8), but I left it at 25 because your example did this.
When you append a tag with jQuery it doesn't work like appending text to a HTML string. Instead it creates the dom element. Try something like this instead, notice the absence of closing tags and td is appended directly to the latest tr:
var boardSize = 5;
$(function() { //on load
printBoard(boardSize);
});
function printBoard(i_BoardSize)
{
var maxRow = parseInt(i_BoardSize);
var maxCol = parseInt(i_BoardSize);
var num = 1;
$("#board").append("<table oncontextmenu=\"return false\">");
for(var row = maxRow - 1; row >= 0 ; row--)
{
$("#board table").append("<tr>");
for(var col = 0; col < maxCol ; col++)
{
$("#board tr:last").append("<td>" + num + "</td>");
num++;
}
}
}
The error is here:
function printBoard(i_BoardSize)
{
var maxRow = parseInt(i_BoardSize);
var maxCol = parseInt(i_BoardSize);
var num = 1;
$("#board").append("<table oncontextmenu=\"return false\">");
for(var row = maxRow - 1; row >= 0 ; row--)
{
#here
$("#board").append("<tr>");
for(var col = 0; col < maxCol ; col++)
{
#here
$("#board").append("<td>" + num + "</td>");
num++;
}
$("#board").append("</tr>");
}
$("#board").append("</table>");
}
You are appending each element to the #board instead of properly nesting them. try keeping the created elements in variables, and do nesting:
function printBoard(i_BoardSize)
{
var maxRow = parseInt(i_BoardSize);
var maxCol = parseInt(i_BoardSize);
var num = 1;
$tableelement = $("<table oncontextmenu=\"return false\"></table>");
$("#board").append($tableelement);
for(var row = maxRow - 1; row >= 0 ; row--)
{
#here
$rowelement = $("<tr></tr>");
$tableelement.append($rowelement);
for(var col = 0; col < maxCol ; col++)
{
#here
$rowelement.append("<td>" + num + "</td>");
num++;
}
}
}
Reason: certain browsers will immediately try to fix malformed HTML, and in the middle of the execution, the items are malformed while you insert it, and are wellformed after you finish. in the middle -this function's execution is not atomic- the code is malformed and the browser tries to fix it by closing the tags you add. That's why you need to add elements by nesting -opening and closing the tags for them beforehand-
$(function() { //on load
var boardSize = 5;
printBoard(boardSize);
});
function printBoard(i_BoardSize)
{
var maxRow = parseInt(i_BoardSize),
maxCol = maxRow;
var $table = $("<table oncontextmenu='return false'></table>").appendTo($("#board"));
for(var row = 1; row <= maxRow; row++)
{
var $row = $("<tr/>").appendTo($table);
for(var col = 1; col <= maxCol; col++)
{
$row.append("<td>" + (row*col) + "</td>");
}
}
}
td {
width: 32px;
height: 32px;
cursor: pointer;
text-align: center;
border: 2px solid blue;
}
.redborder {
background-color: red;
color: white;
}
.blueborder {
background-color: blue;
color: white;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<p> <center><h3><font size="20" color="black"> Board Game</font></h3></center></p>
<div>
<div id="board">
<div class="cell">
</div>
</div>
</div>
Side note: You don't have to append the closing tags manually...
This is way easier and cleaner if you just learn JavaScript and work in the DOM.
function makeBoardWithoutJQuery(xs, ys) {
var table = document.createElement('table');
var tbody = document.createElement('tbody');
for (var y=0; y<ys; ++y) {
var tr = document.createElement('tr');
for (var x=0; x<xs; ++x) {
var td = document.createElement('td');
td.innerHTML = (y*xs) + x;
tr.appendChild(td);
}
tbody.appendChild(tr);
}
table.appendChild(tbody);
return table;
}