Convert Blob string URL to Blob then to base64 - javascript

I have an image element where I get the blob string URL from and I'm trying to convert it to a blob first then to base64 string. so that I can send the base64 string (this is stored in #originalImage) to server side.
JS
onFinished: function (event, currentIndex) {
var form = $(this);
if ($('#image').attr('src').length) {
var selectedFile = $('#image').attr('src');
var blob;
var reader = new window.FileReader();
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
blob = this.response;
console.log(this.response, typeof this.response);
if (blob != undefined) {
reader.readAsDataURL(blob);
}
}
}
xhr.open('GET', selectedFile);
xhr.responseType = 'blob';
xhr.send();
}
reader.onloadend = function () {
base64data = reader.result;
console.log(base64data);
if (base64data != undefined) {
$("#originalImage").val(base64data);
form.submit();
}
}
}
Controller
[HttpPost]
public ActionResult Action(Model blah, string croppedImage, string originalImage){
// Code here...
}
It works as expected but my only concern is that where I submit the form which is inside reader.onloadend. is there any problem with this approach or is there any better approach than this?
I appreciate any help on this, Thanks!

Don't use base64, send the binary to the server, save time, process, memory and bandwidth
onFinished(event, currentIndex) {
let src = $('#image').attr('src')
if (src.length) {
fetch(src)
.then(res =>
res.ok && res.blob().then(blob =>
fetch(uploadUrl, {method: 'post', body: blob})
)
)
}
}
What you could also do is using canvas and avoid another request (but this will convert all image to png)
onFinished(event, currentIndex) {
let img = $('#image')[0]
if (!img.src) return
let canvas = document.createElement('canvas')
let ctx = canvas.getContext('2d')
canvas.width = img.width
canvas.height = img.height
ctx.drawImage(img, 0, 0)
canvas.toBlob(blob => {
fetch(uploadUrl, {method: 'post', body: blob})
})
}

Related

Javascript fetch gif using POST and display

I was scouring through numerous other questions exactly asking the same. But couldnt get any of them to work in my case.
Basically what I need is to fetch a gif file from an API and display it. The image returned is a base64 encoded gif image built as shown below;
with io.BytesIO() as newfp:
....logic....
buf = base64.b64encode(newfp.getvalue()).decode()
return {
"statusCode": 200,
"headers": {
"Access-Control-Allow-Origin": "*",
"Access-Control-Allow-Headers": "Content-Type",
"Content-Type": 'image/gif',
},
"body": buf,
"isBase64Encoded": True,
}
What I have come up is as shown below based on this link,
fetch('https://xxxxxxx.execute-api.us-west-2.amazonaws.com/v1/xxxx', {
method: 'POST',
body: ""
}).then((response) => {
response.arrayBuffer().then((buffer) => {
var base64Flag = 'data:image/gif;base64,';
var imageStr = arrayBufferToBase64(buffer);
var image = new Image();
image.src = base64Flag + imageStr;
document.body.appendChild(image);
});
});
function arrayBufferToBase64(buffer) {
console.log(buffer);
var binary = '';
var bytes = [].slice.call(new Uint8Array(buffer));
bytes.forEach((b) => binary += String.fromCharCode(b));
return window.btoa(binary);
};
Solved the problem with the below code.
var xhr = new XMLHttpRequest();
xhr.open("POST", "https://xxxxx.execute-api.us-west-2.amazonaws.com/v1/xxxx");
xhr.responseType = "blob";
xhr.onload = response;
xhr.send();
function response(e) {
(this.response.text().then(imageStr => {
var base64Flag = 'data:image/gif;base64,';
var image = new Image();
image.src = base64Flag + imageStr;
document.body.appendChild(image);
}));
}

Image Blob - Pop up window not showing content

I am working on displaying an image in blob
const file = new Blob([response.data], { type: 'image/png' });
const fileURL = URL.createObjectURL(file);
window.open(fileURL);
console.log('fileURL', fileURL);
const image = document.createElement('img');
I am getting this response
PNG
IHDR2²OósRGB®ÎégAMA±üa pHYsÃÃÇo¨dã¼IDATx^ìý=ô<Ó¶Þ;Ðزg
cõ-EVÙÚÜòfã·#cV0¡\¡5È·Eüü$
]EGâ¹AD" èî÷½þûeü÷_ý×ð\¸³µ°ñ F\¸³µ°ñ F\¸³µ°ñ F\¸³µ°ñ FáË¥ßçòüù«&Þv~ÑTU?ÿ^Ý}öòóÜï×'sµùÔ¤|¼þåúE8ñp
ÎÛ3Î0
¹Þuv]áÌäZ×G#¬Ïv\f.ý{ý>ã¦ñï÷õÈõÁÛÅØã·n6«ÿÞpÙ.2ßƹod
ÕEk+bv|_Hß5yÏçnØ1C´ìOÑÞøVÛ|¯
¤=ûsÔ_}BKíWÊó÷¿ç¯×ò_Þòu¸ÈÜ\dF¾a
¯FXí¸.Í\"øãñXÈ|8°àmÇýØa)#
F;L æ Øñæá_ðɾ´o»ìÔq­#ºMxVÍ_±S.|íËs¿4×â7÷="/2GýÝù¹uyZ{c6Â×·°ãÛÆyqÎ_\ÁFøÎ)¼>a}¶àº¸r)Ý
ÄÛ® ÖáÌÁÁ\à"ó'â7|ú®HNë'/Õû
D ¶³c.!lÿȶËhê¾ü"sÆß4ò#^¦¬XxcvÒ׷̽ÀEf$.í7a}¶àº4s)úáñtøÖEÛ´´ve¬í`Ê"UWäÃÛèÁ¿X}½2få¯âH²×n£Îy)U|Íg­]O½{þ«}Ï®¹JÈ-ýðkÙʯóR¸/ZLBd[NN±¨ùÖÌ¥x}³è­:#"9¯yoL÷ÿBÎj¸Õvöú_æ´v8çï.òú©Cµ-/óÊõÑ _{¹³æb[.êòRÙÖ£'lµo¦¬aò/ÌÕ1>ÿ¶ª<hPù½nüä7Ûzéú]Ïúg­ó=ó´ÞÛúºÓ¾KéåSÀÅ [¥8ìµÛ¸üí®õFxOáõÑë³×¥KËG1ýÿF&Êw\c´Û6¶Éðqò&¹mYÐÜ#ÝÄØtÓYÇÈ>Ó'´«6"áW±5k>\¥ñ[ëñîùkö[1X}Íãq{1K_1o­­Óç÷1ãÕ8t*Þå+V±]/G´v5ZI¨Úɹ¼Æ5­
µç°½Ö¿cþîÄÊLò#¬1CƳ¾zrgô·mbÄjïøÛX9N½oû½â²ÖhÏZßlë]ßo=Ku³MâáôÙ;V¼W·õN}¹­¾ýíÛH¨>4ðÆ`>çyÐ9x¾¿¢_;GC[
¯FXí¸.¾\J;Ýu¼í2ñÃccçp^iL|CJ~\vv­obú<ª
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ûyncÖTYü¯b`Ì)|ÜrY÷9ÁÛªßA7úÖGSÿ]sßrSôÉöëÒË
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ÝXi(ßv}ïGDrkåËË%_íò}æÿnÙ<ìoÖväÉ _ÿâÛV1â°g|1\Ìñ{ë³cmZ߬ùÎí·½ß[¶Óóìßéy_onÏe!å%ïçÏq׸Æ<´ý¾÷týu¯õFxNáõÑë³×åOsI; ["ÅhçÛÈä¸qDüL´¡o¸cçCIïÚ¶ß;Ã~sMùsßÅÿ*¿9½»#Ç;°voõâFãÛ®|<(ùÁî³ãð=Úa±mÎå'Ù¬:HùÛAËN«×C¾úrgì·ÝÀùñ;hùNi¼ßóÍÚïöûlm},ÛÕóÓóðÆ[>çö|öKnÒ²/¿]ãqù
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ßȺ¸üÝ£¡-×G#¬Ïv\?Í¥øᱬuðròKþè½Yl©´¥Â¸Mlû°ø¨mtÜNSÝùlvøØ÷Îß°ãÂ×´ö=ôIµòÃ1fDɯ}³îsMséÏÓ²Kö_í7È·o¬8Ú·(öóÂß­&õÖïV¬ñ,´q­95l¯¾üþÖmJm-ZyPèæ#fG}uä'¾ítÙ=ãù8óMä·+â+íê~&Zï"¿¹4«mfC]÷Ãó8¾ÞÜÏ~ªó¼I}÷¬igÜ3>Ø?»ßÉwähxOáõÑë³×¹ôÙèóBÞ°Ô|é"£¬-|æùóÅ|Ûú.gk?aâ¹ôáärÕUù3àïÅø©/|W¼È|Ýú&gk?a}¶àº ¾ñ+û¥X¾$|ÆÁ%/2o;Sßào°AáõÑë³×¹pfk?aâ¹pfk?aâ¹pfk?aâ¹pfk?aâ¹pfk?aâ¹pfk?aâ¹pfk?aâ¹pfk?aâ¢K?Ïð/á_ÿff¬á=þÑ´4?Ïsÿøz}Ä2ßç?þU{ß7?¾!׿ÏÈð´´ß;Ög;®K+ :¾¯¿Èhÿ¢ñZÈ¿Û±)ßèût9ýÿXc\dt¼>bO
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V{7ïÖm|2bWósE´çÖÔK·¿>¾§ó$;ÆÒ0ÆwÛtÄ¢G¯Ñ¶6oÇÔ~Js®|Äÿ3s_·->¦g¥Möëí)ó,´ÞIÛʳ¦
When I reffer some stackoverflow answers I understood my response is wrong. my questions is how to get correct binary response ..
You can use XMLHttpRequest() or fetch() to get response as Blob
let url, w;
let request = fetch("/path/to/image");
request.then(function(response) {
return response.blob() // return `Promise` which resolves to `Blob` of response
})
.then(function(blob) {
url = URL.createObjectURL(blob);
w = window.open(url);
})
.catch(function(err) {
console.log(err)
});
let url, w;
let request = new XMLHttpRequest();
request.open("GET", "/path/to/image");
request.responseType = "blob"; // set `responseType` to `"blob"`
request.onload = function() {
url = URL.createObjectURL(blob);
w = window.open(url);
}
request.onerror = function(e) {
console.log(e);
}
request.send(null);
$http.get(ur1, {
responseType: 'blob'
}).then(function (res) {
this.download(res)
}, function (err) {
conseole.log(err)
})
}
};
this.download = function (data) {
var type = data.headers('Content-Type'),
content = data.data,
fileName = data.headers('x-ms-meta-originalname'),//Get the file name
blob = new Blob([content], {type: type}),
url = window.URL.createObjectURL(blob);
var a = document.createElement('a');
a.href = url;
a.target="_self";
a.download = fileName;
a.click();
a = undefined;
}
Additinal Details here: http://angularjstricks.blogspot.in/2017/03/download-file-from-server-with-http-in.html

Length of uploaded couchDB attachment always 0 Bytes

So...I'm new to all this stuff and I'm developing an app for android with AngularJS and Ionic Framework and try to upload an audiofile I have recorded with the cordova capture Plugin like this:
// gets called from scope
$scope.captureAudio = function() {
var options = { limit: 1, duration: 10 };
$cordovaCapture.captureAudio(options).then(function(audioData) {
uploadFile(documentID, audioData);
}, function(err) {
console.log('error code: ' + err);
});
};
var uploadFile = function (document, file) {
var baseUrl = 'urltomydatabase';
var name = encodeURIComponent'test.3gpp'),
type = file[0].type,
fileReader = new FileReader(),
putRequest = new XMLHttpRequest();
$http.get(baseUrl + encodeURIComponent(document))
.success(function (data) {
putRequest.open('PUT', baseUrl + encodeURIComponent(document) + '/' + name + '?rev=' + data._rev, true);
putRequest.setRequestHeader('Content-Type', type);
fileReader.readAsArrayBuffer(file[0]);
fileReader.onload = function (readerEvent) {
putRequest.send(readerEvent);
};
putRequest.onreadystatechange = function (response) {
if (putRequest.readyState == 4) {
//success - be happy
}
};
})
.error(function () {
// failure
});
};
How the file looks in the console.log:
Playing the recorded file on the device works nice.
But everytime I upload the recording and the upload has finished, the uploaded attachment inside the document has the length '0' in the couchDB.
How the created file looks in the database after the upload:
What am I doing wrong?
EDIT: I just found out, when I upload an image, passed from this function as blob, it works well:
function upload(imageURL) {
var image = new Image();
var onload = function () {
var canvas = document.createElement("canvas");
canvas.width = this.width;
canvas.height = this.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(this, 0, 0);
canvas.toBlob(function (blob) {
uploadFile(documentID, blob);
});
};
image.onload = onload;
image.src = imageURL;
}
So maybe the solution is creating a blob from the audiofile? But everytime I try it, my blob has the size of 0 bytes even before uploading it and I don't find somewhere a great explanation of how to convert a MediaFile object to blob...
It looks like your code does not send the content of your file as multipart attachment. To see what is really send to couchdb, capture the traffic with wireshark (https://www.wireshark.org/) or such.
This thread brought me to the solution, PouchDB purifies it. Now my upload function looks like this and can handle every file format
// e.g capture Audio
$scope.captureAudio = function () {
var options = {limit: 1, duration: 10};
$cordovaCapture.captureAudio(options).then(function (audioData) {
uploadFile(documentID, audioData, 'audio');
}, function (err) {
console.log('error code: ' + err);
});
};
var uploadFile = function (id, file, mediatype) {
var fileName = makeID();
if (mediatype == 'image') var name = encodeURIComponent(fileName + '.jpg');
if (mediatype == 'audio') var name = encodeURIComponent(fileName + '.3gpp');
if (mediatype == 'video') var name = encodeURIComponent(fileName + '.3gp');
db.get(id).then(function (doc) {
var path = file.fullPath;
window.resolveLocalFileSystemURL(path, function (fileEntry) {
return fileEntry.file(function (data) {
var reader = new FileReader();
reader.onloadend = function (e) {
var blob = b64toBlobAlt(e.target.result, file.type);
if (blob) {
db.putAttachment(id, name, doc._rev, blob, file.type).then(function () {
if (mediatype == 'video' || mediatype == 'image') getMedia();
if (mediatype == 'audio') $scope.audios.push(source);
});
}
};
return reader.readAsDataURL(data);
});
});
});
};
// creating the blob from the base64 string
function b64toBlobAlt(dataURI, contentType) {
var ab, byteString, i, ia;
byteString = atob(dataURI.split(',')[1]);
ab = new ArrayBuffer(byteString.length);
ia = new Uint8Array(ab);
i = 0;
while (i < byteString.length) {
ia[i] = byteString.charCodeAt(i);
i++;
}
return new Blob([ab], {
type: contentType
});
}

Converting image dataUrl to Blob image for AJAX POST with javascript

I have the following code which will take an image, allow the user to crop (with other code not shown or necessary for this question), and then render the image in base64 from canvas.
I need to be able to convert the image to binary, as the API endpoint its being submitted to can't take base64. I have functionality to convert to a Blob, but I'm not sure how to implement it correctly:
$(function () {
var fileInput = document.getElementById("file"),
renderButton = $("#renderButton"),
submit = $(".submit"),
imgly = new ImglyKit({
container: "#container",
ratio: 1 / 1
});
// As soon as the user selects a file...
fileInput.addEventListener("change", function (event) {
var file;
var fileToBlob = event.target.files[0];
var blob = new Blob([fileToBlob], {
"type": fileToBlob.type
});
// do stuff with blob
console.log(blob);
// Find the selected file
if (event.target.files) {
file = event.target.files[0];
} else {
file = event.target.value;
}
// Use FileReader to turn the selected
// file into a data url. ImglyKit needs
// a data url or an image
var reader = new FileReader();
reader.onload = (function (file) {
return function (e) {
data = e.target.result;
// Run ImglyKit with the selected file
try {
imgly.run(data);
} catch (e) {
if (e.name == "NoSupportError") {
alert("Your browser does not support canvas.");
} else if (e.name == "InvalidError") {
alert("The given file is not an image");
}
}
};
})(file);
reader.readAsDataURL(file);
});
// As soon as the user clicks the render button...
// Listen for "Render final image" click
renderButton.click(function (event) {
var dataUrl;
imgly.renderToDataURL("image/jpeg", {
size: "1200"
}, function (err, dataUrl) {
// `dataUrl` now contains a resized rendered image
//Convert DataURL to Blob to send over Ajax
function dataURItoBlob(dataUrl) {
// convert base64 to raw binary data held in a string
var byteString = atob(dataUrl.split(',')[1]);
// separate out the mime component
var mimeString = dataUrl.split(',')[0].split(':')[1].split(';')[0];
// write the bytes of the string to an ArrayBuffer
var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
// write the ArrayBuffer to a blob, and you're done
//var bb = new BlobBuilder();
//bb.append(ab);
//return bb.getBlob(mimeString);
return new Blob([ab], {
type: 'image/jpeg'
});
}
var blob = dataURItoBlob(dataUrl);
//console.log("var blob: " + blob);
//var fd = new FormData(document.forms[0]);
var image = $("<img><br>").attr({
src: dataUrl
});
image.appendTo($(".result"))
$removeButton = $('<button class="btn btn-default remove">')
.text('Remove ' + imageid.value).appendTo($(".result"))
.on('click', function () {
panel.remove();
$(this).remove();
return false;
});
$submitButton = $('<div class="btn btn-default submit"></div>')
.text('Submit ' + imageid.value).appendTo($(".result"))
.on('click', function () {
var fd = new FormData;
fd.append('file', blob, 'image.png');
//console.log("var fd: " + fd);
var xhr = new XMLHttpRequest();
var saveImage = encodeURIComponent(dataUrl);
//console.log("SAVE IMAGE: " + saveImage);
//console.log(saveImage);
fd.append("myFile", blob);
xhr.open('POST', 'http://url.com/rest/v1/utils/guid/encode?' + saveImage + '&imageid=' + imageid.value, true);
xhr.send(fd);
});
});
});
});
On Submit, I get the following in the console:
http://url.com/rest/v1/utils/guid/encode?data%3Aimage%2Fjpeg%3Bbase64%2C%2F…CiiigAooooAKKKKACiiigAooooAKKKKACiiigAooooAKKKKAP%2FZ
The current version in jsFiddle: LINK

Safari iOS 6 - ajax request blob image

I have a function that mainly download images in a blob object, and it's working fine on chrome, FF, iOS 7+, but not on iOS 6...
downloadImage: function( url ) {
var that = this;
return new Ember.RSVP.Promise(function( resolve, reject ) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url);
xhr.onreadystatechange = function() {
if (this.readyState === this.DONE) {
that.chart.incrementProgress();
if (this.status === 200) {
var blob = this.response;
resolve( that.imageStore.writeImage( that, url, blob ) );
}
else {
resolve();
}
}
};
xhr.responseType = 'blob';
xhr.send();
});
}
In iOS6 in the console debugger, when I want to see my blob object, its seems to be a string with super weird character in it.. I'm not sure if it normal or my request doesn't work properly on this version of iOS.
After that I need to convert it into a base64, so I use FileReader for that like this :
this.writeImage = function( controller, url, blob ) {
var that = this;
return new Ember.RSVP.Promise(function( resolve ) {
var reader = new window.FileReader();
reader.readAsDataURL(blob);
reader.onloadend = function() {
var base64 = reader.result;
var object = { id: url, key: url, base64: base64 };
//controller.store.update('image', object).save();
controller.store.findQuery('image', { key: url })
.then(function( result ) {
var record = result.content[0];
record._data.base64 = base64;
record.save().then( resolve );
})
.catch(function() {
controller.store.createRecord('image', object).save().then( resolve );
});
};
});
};
Don't pay attention to the Promise thing and other arguments, but the blob is the same as the one in the downloadImage function.
And for a mysterious reason, the reader.loadend is never triggered because the state in reader is always at 0.
Should I do something particular for iOS6 or my code is wrong ?
[edit] : It's like the onloadend callback is not triggered ??
[edit2] : After further investigation, it seems that the response from the ajax request is a string instead of a blob... And my responseType is set as "" as well ?
I have found a workaround for now, I convert my binaryString into a blob like this :
function binaryStringToBlob( byteCharacters, contentType ) {
var sliceSize = 1024;
var bytesLength = byteCharacters.length;
var slicesCount = Math.ceil(bytesLength / sliceSize);
var byteArrays = new Array(slicesCount);
for (var sliceIndex = 0; sliceIndex < slicesCount; ++sliceIndex) {
var begin = sliceIndex * sliceSize;
var end = Math.min(begin + sliceSize, bytesLength);
var bytes = new Array(end - begin);
for (var offset = begin, i = 0 ; offset < end; ++i, ++offset) {
bytes[i] = byteCharacters[offset].charCodeAt(0);
}
byteArrays[sliceIndex] = new Uint8Array(bytes);
}
return new Blob(byteArrays, { type: contentType });
}
You just need to get the content-type and here you go !

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